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Psychic Mage (Wizard)

In document Psionics Augmented Volume I (Page 36-38)

To some, the line between arcane magic and psionic power is a diffuse and confusing line. To others, it is a line that becomes easier to cross as their minds expand with the options magic allows for. Either way, these psychics can weave magic into psionics and powers into their spells to create effects that are unparallelled.

Arcane Bond: The psychic mage can choose Psicrystal Affinity as a bonus feat instead of choosing a familiar or item. If he does, count his wizard levels as psionic class levels for the purposes of his psicrystal’s abilities.

Psionic Infusion: The psychic mage chooses two opposition schools, but gains no additional spell slots. He instead gains Wild Talent as a bonus feat. This ability replaces arcane school.

Formulaic Powers: A psychic mage can scribe a psionic power into his spell book at first level and when he gains a new level instead of a spell. The power is

Psionics Augmented

chosen from the psion/wilder power list. He may also scribe powers from power stones as a wizard does from scrolls. He can also learn them from a psionic character that has that power. The time and cost is identical to adding spells to his spell book.

These powers can then be prepared as spells, taking up a spell slot for that power’s level and can be manifested by spending the spell slot. The power is treated as if the minimum number of power points needed to manifest a power of that level were spent on the power, but instead of spending power points, the psychic mage spends the spell slot. The psychic mage can spend power points to manifest a power he has prepared. The prepared power is not spent when the psychic mage manifests powers in this way.

Alternately, the psychic mage can expend a higher level unprepared spell slot to manifest a power he has prepared and treat the power as if the number of power points needed to manifest that higher level spell had been spent on the power. The prepared power is not spent when the psychic mage manifests powers in this

way. For example, if the psychic mage has prepared energy ray in a 1st level spell slot, he could spend a 2nd level spell slot to treat the power as if 3 power points had been spent. The 2nd level spell slot would be spent, but energy ray would still be prepared as a 1st level power.

The psychic mage’s manifester level for these prepared powers is equal to his caster level.

The psychic mage must have an Intelligence score of at least 10 + the power’s level to manifest it and uses his Intelligence modifier to calculate save DCs for his powers.

Bonus Feats: The psychic mage can select Expanded Knowledge, Extra Power Known, or a metapsionic feat when selecting one of his bonus feats from gaining levels in wizard.

Arcane Power: Every time the psychic mage takes a psionic feat, his power point pool increases by 1.

The psychic mage must get a good night’s sleep each day to regain his power points.

Arcanomorph: A psychic mage blurs the line between powers and spells at 8th level. He can expend his psionic focus to remove a spell component requirement or focus requirement from a spell he casts. Material components costing more than 1 gp cannot be removed in this way.

Additionally. he can choose to add both vocal and somatic components to a power he is manifesting to lower its power cost by 1 power point (to a minimum of 1). This ability cannot be used on 0 level powers.

Purifier (Paladin)

Some are bound to a higher purpose, to cleanse this world not of evil in the form of demons or the undead, but rather to purify it from the unnatural and aberrant. Paladins who take up this cause are sometimes known as purifiers and seek to cleanse the unclean from the world. Smite the Unclean (Su): Once per day, a purifier can call out to the powers of purity to aid her in her struggle against abominations. This ability functions as smite evil, but instead works on creatures of the aberration type or creatures with the psionic subtype. This ability replaces smite evil.

Detect Evil: The purifier can manifest detect psionics as a psi-like ability in place of detect evil, although she can still use detect evil as normal.

Aura of Purification: At 2nd level, the purifier and all allies within 10 ft. of the purifier gain a +1 deflection bonus to AC against attacks made by aberrations or psionic creatures and a +1 insight bonus to their Will- saves against attacks from these sources. At 6th level and every four levels thereafter, this bonus increases by 1, to a maximum of +5 at 18th level.. This ability replaces lay on hands and channel positive energy.

Purifying Flame (Su): At 3rd level, the purifier’s weapon can be wreathed in a purifying flame that deals 1d6 points of fire damage for one round. Activating this ability is a swift action. When used against the target of his smite, this fire damage ignores fire resistance and fire immunity. At 6th level and every three levels

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thereafter, the damage increases by 1d6 points of fire damage, to a maximum of 6d6 at 18th level. The purifier can use this ability a number of times per day equal to 1/2 her paladin level plus her Charisma modifier. This ability replaces mercy.

Manifesting: At 4th level, the purifier gains manifesting as a gifted blade of one level lower. This ability replaces spells.

Divine Bond: The purifier must choose a weapon for her divine bond.

In document Psionics Augmented Volume I (Page 36-38)

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