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PSYCHOLOGICAL WARFARE: 53/

In document The Daelam (Page 115-134)

EXECUTOR SELENDIS

PSYCHOLOGICAL WARFARE: 53/

EXPERIENCE: 80/100: Likely a couple hundred years training and has fought in the Korpulu sector’s major wars (all of them).

DISCIPLINE: 85/100: Selendis is noted by Blizzard to being disciplined and focused to a inhuman degree . In the Dark Tempalr series she is shown to remaing relatively calm throughout the series, abstaining from panic when outnumbered and prevents her allies from engaging in revenge killing. Even in loss she treated Raynor with perfect calm.

INSPIRATION: 65/100: Selenids is well respected among those who know her. Corruption: 50/100:

- Personality: Unfortunately not too much is known about Selendis the individual. What has been shown is that she is extremely disciplined, able to keep a cool head in nearly all situations, even when heavily outnumbered by the Zerg and surrounded on all sides, without the ability to call for reinforcements. She was exceptionally clever in this situation, manipulating the Protoss leaders to allow her there in the first place and then manipulating the Zerg leader (not Kerrigan) in a successful ploy to stall for time. Selendis believes in honor whenever possible, not upset at all when the honorable James Raynor beat her in battle, and successfully preventing a Terran mercenary from giving into vengeance. This also shows her compassion, for she championed that Terran's cause when no one else would. Finally she is very ambitious and longs for Protoss expansion once more, as the quotation in her hero profile shows.

Height: Taller than Protoss, Immortal size? Weight: N.A.

Age: 6 (Personality and memories hundreds of years old) Training: 8

Type of Hero Bonus: Destruction, morale Role: Tactical Commander/Warrior

Some time prior to his initial defeat during the zerg invasion of Aiur, Fenix was sent to Glacius by Aldaris, where a secret Conclave research facility was researching the Purifiers. Fenix's brain was scanned into a prototype Purifier unit, though he was led to believe it was for the dragoon program. The Conclave intended to study the unit and observe it to judge if the ancient Purifier program could be revived. The destruction of Aiur by the zerg and the fall of the Conclave resulted in the research being abandoned, however, and the robot was left on Glacius in stasis.

In 2506 during the End War, Hierarch Artanis came to Glacius to find the Purifier research, hoping to use the technology against Amon, and the phase-smith Karax found and activated the Fenix Purifier. As this Fenix remembered, he had been sent to the Glacius facility to be made into a dragoon, and then put into stasis before being awoken.

Convinced he was actually Fenix, the robot treated Artanis as a dear friend, and while Artanis

questioned how much like Fenix the robot actually was, he could not bring himself to reveal the truth. When Fenix commented on Tassadar, however, Artanis told him Tassadar had fallen in battle, and that Aiur had fallen to the zerg. Confused and concerned by how long he had been in stasis, the robot questioned this and was told to read the ship's archives for more information.

Over time, "Fenix" realized there were many inconsistencies in his memory. After being called a "lie incarnate" by Alarak, he desired to learn the truth. Artanis allowed Fenix access to the archives, and the

robot learned of Fenix being killed at Antioch, revived as a dragoon, and then being killed by Sarah Kerrigan on Korhal. The robot realized he was only a clone of the real Fenix, and took the revelation heavily. Despite this, Artanis continued to be supportive of the Purifier, saying he was just as brave as the original Fenix.

When Artanis resolved to go to the forest moon of Endion and awaken the Purifiers, Fenix supported the decision and offered his aid in helping sway the Purifiers to their cause. Though Artanis's other allies were skeptical, Fenix told them that they saw him as a Templar warrior with his own mind, not merely a robot, and that he could convince the other Purifiers they would not be treated as slaves. Together, the two were able to reactivate the Purifiers, who agreed to aid them against Amon so long as the unit known as Fenix would speak for them, having been impressed with his leadership.

Having accepted the truth of his identity, the Purifier finally rejected the name Fenix; it belonged to another, and he wished to choose his own name: Talandar (Khalani for "one who bears a strong heart"). Artanis believed it a fitting name and agreed to call him that from now on.

During the second reclamation of Aiur, Talandar was sent alongside Karax to destroy one of the three Psi-Matrices that powered Aiur, succeeding in doing so together. Later, he and his Purifier brethren took part in the battle to destroy Amon's Hybrid host form, leaving the fallen Xel'naga with only the Khala to indwell

Offensive: Talendar is a melee powerhouse, armed with two purifier blades and at speeds faster than a zealot. He also has the zealot’s charge mode (but improved) and Solarite Reaper whirlwind ability. He carries all the memories and skills of the greatest warrior the Protoss ever created.

Defensive: Talendar is extremely durable, far more than a immortal. In addition he has a backup and rechargeable shield capacitor that, when activated, fully restores his shield. In game this guy is so durable that even on brutal difficulty against mobs of possessed protoss (including reavers, immortals ect) he will still hold his own.

Age: Hundreds of Years Height: 2.6m

Weight: Unknown Training: 5

Type of Hero Bonus: Technological, commander, bonus to structures Role: Tactical Commander

Karax first appeared in Legacy of the Void helping Zeratul shortly before the corruption of th Khala. Sometimes after he was freed by the Nerazim and sought out by Artanis’s resistance, for he was the only remaining phase-smith with the ability to bring the ancient arkship of The Spear of Adun online. Though it was a difficult effort ultimately karax succeeded, and warped those that remained free of Amon’s influence away before leaving.

He supported the reactivation of the Purifier program, arguing to a skeptical Artanis that both Protoss and Purifiers are machines, forged by their makers and possessing of the same rights. It was Karax who managed to fully unlock the Xel’naga artifact, allowing the Protoss access to a space station between universe’s: Ulnar.

LaterArtanis assaulted the Moebius corps research facility in the asteroid field of Ravensnor . It was Karax’s intelligence combined with Vorazun’s Dark Templar scouts that had located the facility, however the Terrans within were prepared. They launched a massive surprise attack on the Spear of Adun forcing the hierarch to defend his vessel. However at the same time Artanis deduced that Moebius would not

be expecting a counterattack at this time and thus gave command to the one individual he felt was guaranteed to succeed: Karax.

The choice was an interesting one. Karax was a Khalai caste member, a caste that had nothing to do with war and all to do with research. Nevertheless Karax felt duty bound to accept. Taking with him a small carrier force Karax led an assault to the heavily defended Terran enclave of Ravensnor. It was his plan to disable the majority of the stabilizers for the asteroid platforms thus allowing him to bring the platforms down directly on the main base.

Using his hacking knowledge Karax seized control of a mobile Terran platform to move his ground army between platforms as he supported these with his capital ship contingent. Simultaneously his strike forces targeted the hybrid breeding chambers where Amon developed the most powerful units of his armies. Despite heavily outnumbered and outgunned, with little resources available to him to build up his armies, Karax achieved total victory in all things. A massive blow was struck against Amon that day for he lost both his terran army and the ability to create more of his greatest units.

So pronounced was the victory that Artanis had the momentum to declare the end of the caste system, for a mere Khalai had achieved what great Templar would have struggled to do .

At the same time Karax continuously improved the keystone, despite being lightyears ahead of Protoss technology, and slowly unlocked its secrets. Despite the device not intended as a prison Karax modified it to do so.

When the time came to assault Auir Karax led a strike force to destroy a psionic matrix crystal. Though initially he had only himself and Fenix through guerilla tactics and his own ingenuity he quickly amassed an army by hacking into corrupted Protoss machines and battlesuits (the pilots weren’t freed but he could take control of the system and ‘lock them out’ regardless). With this army he smashed into the hybrid fortified section and destroyed the psionic matrix crystal. In the final battle against Amon, Karax led the purifiers in defending the south-east entrance to the grounds where the Keystone had been erected.

Offensive: Karax is escorted by a pair of servitor drones that shoot energy blasts. He also has the ability to place a portable photon cannon nearby and has the energizer move ‘reclaimation’ though unlike the sentry which only lasts a couple of minutes his is permament.

Defensive: He counts as a walking power field (a walking pylon) and fellow Protoss can warp in around him. Furthermore his aura boosts attack speed of structures by 100% and production facilities by 900% X-FACTORS:

Note: This represents a mergence of Talendar and Karax’s x-factors as though Talendar officially leads the Purifiers he is often seen together with Karax who more often than not leads the Purifier armies into battle.

Adaptive Creativity: 81/100: One of the most creativite of Protoss, not only is Karax understood to be responsible for much of the advanced technological changes the Protoss have experienced but he has also been shown to rapidly adapt his tactics in unorthodox ways in the battles he is shown in. A very creative character.

Tactics: 69/100: He is still relatively inexperienced but those battles he has won have been won brilliantly, against odds that completely favored the enemy. Rather than amass and overwhelm he and the purifiers move with surgical precision.

Strategy: 63/100: Limited only by experience, but that shown has been extremely promising. It is probable Karax can become much better here, aided by the natural deadly effieincy of the Purifiers Intuition: 70/100:

Audacity: 74 (83)/100: Karax has been shown to show a degree of caution however is still willing to fully commit his troops up to and including himself if necessary. Talendar however is far more willing to fight and do so on the front, courtesy of his personality.

Psychological Warfare: 56/100: Leave this to Alarak.

Experience: 49/100 (85/100:) ) : While Karax is likely hundreds of years old he has only recently turned into a Templar. Talendar, though only a couple of years old, has inhereited the hundreds of years of memories of one of the greatest Protoss warriors that ever lived. This includes memories of working with other great Protoss commanders, like Artanis and Tassadar.

Diiscipline: 80/100: Khalai are taught an extreme control of their emotions that allows even those doomed with no possibility of survival to face it rationally. Karax is no exception and he reacted to his unexpected appointment as commander with surgical precision.

Inspiration: 64/100 (78/100): Karax has earned respect throughout the Daelam for his deeds both on and off the field. Talendar however has the personality of the greatest Protoss warrior that ever lived and was quickly put in command of the Purifiers.

Corruption: 42/100:

VORAZUN

Age: Hundreds of Years Height: 2.6m

Weight: Unknown Training: 5

Type of Hero Bonus: Command, Stealth Role: Tactical Commander

Vorazun was the daughter of Raszagal, and was born and raised on Shakuras. When the zerg followed the Khalai to Shakuras, Vorazun personally took part in the defense of her homeworld. She took the skull of a hydralisk she slew as a trophy of her time in combat, which she would wear on her shoulder. When Prelate Zeratul killed her mother after the matriarch was mind controlled by Kerrigan(a mercy killing) , Vorazun vowed to hate both of them, even though in the former case she admitted it was based on emotion rather than reason.

As the launch of the Golden Armada to reclaim Aiur neared, Vorazun stood in staunch opposition to the Daelaam and the erosion of Nerazim culture. She stood for an ideal that actions and not words should

be what keep the Nerazim whole, an ideal she imparted on her pupil Taelus. When the Daelaam wished to mine the Naszar, a mineral rich mountain range important to Nerazim culture, Vorazun managed to convince the Hierarchy to block the proposal. She often vocally disagreed with the decisions of

Mohandar, the Nerazim representative in the hierarchy, though she still respected him.

However, she still sought peace among the two people. When her student Taelus captured the Citadel with a handful of insurgents, Vorazun personally sought to find a diplomatic solution that would prevent bloodshed. She and Mohandar entered the Citadel, but Taelus was set on fighting the Aiur protoss to provoke violence between the two people, which would lead to the Aiur protoss being expelled from Shakuras. Not willing to see this come to pass, Vorazun and Mohandar fought the insurgents. Initially the two employed non-lethal tactics, but Taelus impaled Mohandar through the chest, killing him. Vorazun engaged him in single combat, and eventually killed her former student with a slash to the torso.

Vorazun carried Mohandar's corpse out of the Citadel, and told the crowd that it was the Nerazim that slew him, and that they should not fear the new Daelaam future. She saw that Taelus was buried alongside Mohandar, as a sign of respect. Artanis attended this funeral, and said he would personally carry the rite of passing for Mohandar. Vorazun said she would commit Nerazim forces to the Golden Armada, but that she and a cadre of forces would have to stay behind on Shakuras. Artanis stated he would support Vorazun's ascension to Matriarch.

During a training exercise, a squadron of phoenixes collided with a Nerazim transport, killing twenty- seven Nerazim. Seemingly Artanis did not attend the funeral of the twenty-seven in favor of making more preparations for the Golden Armada (unknown to her at the time he was trying to placate the Khalai side, for two phoenix pilots were killed in the accident). Vorazun was angered by this, and vocally fought with Mohandar over the accident. She decided that she would vocally speak out against the Golden Armada, and support the Nerazim's withdraw from the reclamation of Aiur

In Legacy of the Void the Protoss were caught off-guard. The Warp Gates to Auir were reopnened and left open in anticipation of a glorious victory. Alas Amon’s sudden corruption saw the invasion undone, and before the gates could be shut down Amon poured hybrid and zerg through the portals. Loss of life was extensive and Vorazun was forced to fight a running battle against the invaders. Then Artanis returned.

With Artanis’ help, Vorazun cleared the warp launch bays through stealth and assassination of the titantic hybrid artillery unit known as the Void Thrasher. This allowed here to evacuate the remnant of her people however she was not satisfied. She vowed that the forces of Amon would not live long to befoul Shakuras with their presence. Rather if the Nerazim could not have it, then Amon wouldn’t either.

Her plan to blow up the world of Shakuras came as a surprise to Artanis, who initially forbid it . Vorazun pointed out that she would pursue it regardless and that this way Amon could be dealt a major blow in the loss of so many hybrid and Zerg. Reluctantly at first Artanis agreed to her wisdom.

Later Vorazun reluctantly made common cause with Alarik to save Artanis’ life and provided the hierarch with advanced recon, keeping track of the Golden Armada as it was forced headlong to destroy the Terran Dominion and successfully located the hidden Moebius Corps main base, which also served as a hybrid breeding center. In the invasion of Auir she joined again with Alarak, using her stealth abilities in combination with his psionic might to fight through a zerg infestation and destroy a psionic matrix crystal. Between the two of them hundreds of zerg were slain. During the attack on Amon's host body, Vorazun landed a beachhead at one of the warp in zones, allowing her to commit forces against Amon's minions.

In the final battle to defend the Keystone and expel Amon from the Khala, Vorazun and her Nerazim personally defended the western route. After a brutal battle, the combined might of the Daelaam held against Amon even as he sent the Golden Armada against them. Amon was expelled from the Khala. Offensive: Shadow-strike. See Nerazim but longer and more potent.Is armed with her own specialized warp-scythe.

She can also call in a cadre of elite Shadow-Guard (elite Nerazim) as bodyguards.

Defensive: Protoss body armor (light) and psionic shielding . She is also permanently cloaked, her shield recharges out of combat faster and can teleport.

===X-FACTORS===

Adaptive Creativity: 70/100: The Nerazim pride themselves on being more individual and creative thinkers than the formerly rigid Khalai Protoss.The Nerazim specialize in stealth and sabotage, with Vorazun’s Coop command style showcasing this.

Tactics: 62/100

Strategy: 68/100: Vorazun and the Nerazim are going to be a force that specializes in dealing the maximum amount of damage with the minimum amount of loss, courtesy of their combat doctrine. Vorazun makes heavy use of units designed to deny enemy defenses, whittle away at their forces or even subvert them entirely.

Intuition: 65/100:

Audacity: 70/100: Nerazim are more individualistic and generally seem less likely t throw themselves into battle than other Protoss. However, in desperate times even these Dark Ones will willingly sacrifice their lives and Vorazun has been known to take the field herself in the most terrible of occasions. She will blow her own home world up if necessary after luring as many enemies as possible to it.

Psychological Warfare: 63/100:

Discipline: 73/100: Like most Protoss she is incredibly disciplined however she has shown stress in the event of overwhelming numbers arrayed against her. It was doubtful this would have made her completely demoralized though.

Experience: 55/100: Relatively young and has only a couple years of experience of known combat fighting.

Inspiration: 63/100: Vorazun is clearly respected amoung her people both for own achievements and that of her mother, however disagreements, even occasional unrest is shown against her behind closed doors.

Corruption: 50/100

ALARAK

Training: 8 Mobility:7 Height: 3m? Weight: Unknown

Max Range: Several hundred meters Preferred Range: Melee

Alarak was born on Slayn, and like his kindred, was devoted to Amon. Unlike many of his kin however,

In document The Daelam (Page 115-134)