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Q UICK REFERENCE SHEET

In document Avatars of War rulebook (Page 61-64)

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Crowd Mood Modifiers

Avatar evolution. Crowd mood +/- 2. Crowd event* Avatar death. Crowd mood +/- 3. Crowd event Celebrity Avatar death Crowd mood +/- 4. Crowd event Celebrity Avatar enters the arena. Crowd mood +/- 1 Away Avatars enters the arena. Crowd mood +/- 1

*Multiple evolutions from Avatars of a same player only generate one crowd event. Resolve the crowd event at the end of the player’s Soul phase.

Uses of Soul Shards

Boost movement: + ½ movement. only one soul shard can be burnt to potentiate movement. Boost action: +1AD

Boost Combat action: +1CD Boost attack: +1ATD

Boost blow: +1 to Attack strength

Boost spell range. + ½ Mi in inches for each burnt soul shard. If burning more than one, then have to pass a Mind check for each used soul shard. If failed, looses all used soul shards and spell range is not boosted.

Healing: recover 2 damage points per soul shard (does not apply to Armour stat).

Uses of Assimilated Soul Shards

Stolen soul absorption: assimilated soul shards are converted to own soul shards, and added to the soul shards of the Avatar (evend beyond the original value).

Avatar Evolution: boost one or more stats. All effects disappear. Pop +2. CM+2. Crowd event.

Soul instability effects (+1 for each stolen soul shard)

1-5 The Avatar looses all stolen soul shards.

6-7 The Avatar looses both all his soul shards and all stolen soul shards.

8 The Avatar enters in a catatonic state during the current round. Looses all AD and CD.

9 The Avatar enters in blind rage.

10+

The Avatar’s soul explodes. The Avatar loses all his own soul shards (but not the stolen ones) and suffers 1d10 damage points.

If rolling a natural 10 (a 0 on the dice roll) the Avatar dies of painful brain shock.

Psycholoy: Hatred

-A model in close combat against a hated enemy gains an extra attack die when attacking the hated enemy.

-An Avatar in close combat against a hated enemy cannot make show off attacks or show off combat actions.

-An Avatar of War cannot share a formation with a hated Avatar.

-A model able to charge (by running or walking) one or more hated models (enemies or not) must pass a Mind check (during the Compulsory phase) or perform its favoured action against one of those hated models. The controlling player can choose the target if more than one available.

Psycholoy: Fear

-A model must pass a Popularity check to move into close combat against a model he is afraid of, unless the source of fear is already in combat with an enemy. The Popularity check can be taken multiple times, but each time is failed one AD is lost.

-A model fighting against a model he is afraid of cannot make show off attacks or show off combat actions.

Psycholoy: Worship

-An Avatar of War in running distance from an ally worshiped Avatar can use the worshiped Avatar’s Popularity stat for any Popularity check.

-A model must pass a Popularity check to move into close combat against a worshipped Avatar. The Popularity check can be taken multiple times, but each time is failed one AD is lost.

Psycholoy priority

Blind rage, Worship, Fear, Hatred

Inches 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

CM 2,5 5 7,5 10 12,5 15 17,5 20 22,5 25 27,5 30 32,5 35 37,5

Psycholoy: Blind rage

-A model under the effects of blind rage must make a compulsory Mind check. If successful, the model is no longer under the effect of blind rage. If not, the model must move into close combat (charging or not) with the closest model. It will atack using only one CD (the rest are converted to strength points). If it can not reach the closest model, will run towards its victim.

Warpray action

Mi (Mi).

0: The Gods of War ignore the Avatar’s praying | 1-2: The Avatar regenerates one soul shard | 3: The Avatar regenerates two soul shards | 4: The Avatar regenerates three soul shards

Infuriated Raged Unhappy Calm Excited Inflamed Frenzied

1

e home Avatar with the highest Pop is heavily booed by the crowd and receives a -3

penalty.

e home Avatar with the highest Pop is heavily booed by the crowd and

receives a -2 penalty.

e Avatar with the lowest Pop is heavily booed by the crowd and

receives a -1 penalty.

e away Avatar with lowest or highest Pop is

heavily booed by the crowd and receives a -1

penalty.

e Avatar with the lowest Pop is heavily booed by the crowd and

receives a -1 penalty.

e away Avatar with the highest Pop is heavily booed by the crowd and receives a -

2 penalty.

e away Avatar with the highest Pop is heavily booed by the crowd and receives a -3

penalty.

2

Cheered by the crowd, the away Avatar with the highest Pop receives a +2

bonus.

Cheered by the crowd, the away Avatar with the highest Pop receives a +1

bonus.

e crowd asks for a beast to be

released!

Cheered by the crowd, the home Avatar* with the highest Pop must pass a Mi check or run

now (free extra movement) towards his

closest enemy (and charge if possible)

His name echoes through the stands!

e home Avatar with the highest Pop receives a +1

bonus.

Cheered by the crowd, home Avatar with the highest Pop in close combat must pass a Mi check or make his next attack a “show off

attack”.

e crowd asks the home Avatar with highest Pop* to run

now (free extra movement) towards his

closest enemy (and charge if possible). If he

does: CM+1. If he doesn’t: Pop-2, CM-1.

3

An away supporter jumps frenzied into the

arena! He moves immediately and stays

for five rounds; then leaves the arena. CM+1

Cheered by the crowd, the away Avatar with highest Pop in close combat has to

pass a Mi check or make his next attack a “show off

attack”.

e home Avatar* closest to the stands is heavily booed. Pass a Mi check or hurl a stone to the crowd.

If he fails the check: loses 2 AD,

Pop+1, CM+1

e Avatar with the lowest Pop is heavily booed by the crowd and receives a -1

penalty.

e crowd asks for a beast to be released!

Cheered by the crowd, the home Avatar with highest Pop receives a

+2 bonus.

Two home supporters jump frenzied into the arena! ey stay for three rounds then leave

the arena. ey move immediately.

CM +1

4

A very big stone is hurled from the stands! e home Avatar* closest

to the stands receives three strength 6 attacks.

CM-1

Riot on the stands! Away supporters charge home supporters! CM-2.

Reroll!

e home Avatar with the lowest Pop

is heavily booed by the crowd and

receives a -1 penalty.

His name echoes through the stands!

Choose one home Avatar; he can make a

free extra movement now (run or walk).

e away Avatar closest to the stands is heavily booed. Has to pass a Mi check or hurl a stone to

the crowd. If he fails the check: loses

2 AD, Pop+1, CM+1

Riot on the stands! Home supporters

charge away supporters! CM +1.

Reroll!

A very big stone is hurled from the stands!

e away Avatar* closest to the stands receives three strength 6

attacks. CM+1

5

Global boo!! All home Avatars receive a -1

penalty.

His name echoes through the stands! e away Avatar with the highest Pop receives a +2

bonus.

An away supporter jumps frenzied into the arena! Stays for three rounds then leaves the arena.

CM+1

e crowd asks for a beast to be released!

A home supporter jumps frenzied into the arena! He stays for three rounds

then leaves the arena. CM+1

His name echoes through the stands!

Choose one home Avatar; can make a free extra movement

now (run or walk).

Global boo!! All away Avatars receive a -1

penalty.

6

A rain of objects is hurled form the stands!

All models suffer a strength 5 attack.

e crowd asks the home Avatar with highest Pop* to run now (free extra movement) towards his closest enemy (and charge

if possible). If he does: CM-1. If he doesn’t: Pop-

2, CM+1.

e crowd asks for a beast to be

released!

His name echoes through the stands! e home Avatar with the highest Pop receives

a +1.

e crowd asks the home Avatar with highest Pop* to run now (free extra movement) towards his closest enemy (and charge

if possible). If he does: CM+1. If he doesn’t: Pop-

2, CM-1.

His name echoes through the stands! e home Avatar with

the highest Pop receives a +2 bonus.

A rain of objects is hurled form the stands!

All models suffer a strength 5 attack.

7

Crowd invasion! Each away avatar suffers

two wounds. Each home Avatar suffers four wounds.

Global boo!! All home Avatars receive a -1

penalty.

A stone is hurled from the stands! e home Avatar*

with lowest Pop receives two strength 5 attacks.

CM-1

e away Avatar* closest to the stands is

heavily booed. Pass a Mi check or hurl a stone to the crowd. If he fails the check: loses 2 AD, Pop+1,

CM+1

A stone is hurled from the stands! e away Avatar* with the

lowest Pop receives two strength 5 attacks. CM+1

A rain of objects is hurled form the

stands! Each model suffers a

strength 5 attack.

Crowd invasion! Each home avatar suffers two wounds.

Each away Avatar suffers four wounds.

8

Surrender! e home Avatar with the lowest Pop abandons

the deathmatch! CM-2

Magic, magic! e away spellcaster with highest Pop* receives two extra AD

for his next magic action.

An away supporter jumps frenzied into the arena! Moves immediately. Stays

for three rounds then leaves the

arena. CM+1

A stone is hurled from the stands! e away Avatar* with the highest Pop receives

2 strength 5 attacks. CM+2

A home supporter jumps frenzied into the arena! Moves immediately. Stays

for three rounds then leaves the arena. CM+1

Magic, magic! e home magic-user with

the highest Pop* receives two extra AD

for his next magic action.

Surrender! e away Avatar with

the lowest Pop abandons the deathmatch!

CM+2

9

e home supporters abandon the deathmatch! e deathmatch ends, and the away players are

the winners.

A big stone is hurled from the stands! e home Avatar* closest to the stands receives three

strength 5 attacks. CM-1

A stone is hurled from the stands!

e home Avatar* closest to the stands receives two strength 5 attacks.

CM-2

An away supporter jumps frenzied into the

arena! Moves immediately. Stay for

three rounds then leaves the arena. CM+2

A stone is hurled from the stands!

e away Avatar* closest to the stands receives two strength 5 attacks. CM+2

A big stone is hurled from the stands!

e away Avatar* closest to the stands receives three strength

5 attacks. CM+1

e away supporters abandon the deathmatch! e deathmatch ends,

and the home players are the winners.

Crowd events effects are applied immediately. If a crowd event conditions can not be met, then the crowd event has no effect. *If Avatar is engaged in combat, then select the first matching Avatar not engaged in close combat.

Crowd events table

-12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12

D

d10, 7

Deathmatch level, 15

Deathmatch, 6

Defensive attack, 39

Difficult terrain, 57

Direction roll, 19

Dispelling, 32

Doubly successful roll, 21

In document Avatars of War rulebook (Page 61-64)

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