BANSHEE
Wailing – While within 5 of this model, enemy models cannot give or receive orders and cannot cast spells.
FORCE CANNON
Magical Weapon Momentum – Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3 directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon.
In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
HEAVY VOID BLADE
Magical Weapon Reach
Critical Grievous Wounds – On a critical hit, the model
hit by this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.
LIGHT VOID BLADE
Magical Weapon
Critical Grievous Wounds – See above.
Before the Banshee is even seen, the continuous high-pitched wail it emits in battle can be heard, a disruptive sonic emanation so strong it unravels magic in the myrmidon’s immediate proximity. Its force cannon begins to hum, and the whine rapidly ascends into an ear-splitting wail. As the cannon’s shriek reaches its crescendo the
powerful sound. The myrmidon then wades into the midst of enemy troopers, wielding its two void blades with the skill of an expert swordsman. The weapons throb with strangely distorted energies. The razor edges of these blades slice not only physical skin and armor but can harm
so grievous even powerful magic cannot heal them.
Silence grants wisdom. Deny your enemies that advantage.
—Garryth, Blade of Retribution
5 10 6 5 12 19 — BANSHEE
FORCE CANNON
RNG ROF AOE POW 12 1 — 14
POW P+S
HEAVY VOID BLADE
7 17
SPD STR MAT RAT DEF ARM CMD
L R
L L M C R R M M C C
DAMAGE 1 2 3 4 5 6
FIELD ALLOWANCE U
POINT COST 10
LARGE BASE HEIGHT / WEIGHT: 12´10 / 6.5 TONS
ARMAMENT: FORCE CANNON (INTEGRAL), HEAVY VOID BLADE (LEFTARM), LIGHT VOID BLADE
(RIGHTARM)
PEAK OPERATIONAL DURATION: 2.1 HRSCOMBAT
ARTIFICER: HOUSE VYRE
BANSHEE
RETRIBUTION HEAVY MYRMIDON
POW P+S
LIGHT VOID BLADE
4 14
R
L
—
point. This released energy mimics gravity, creating an
of Caen.” Those few soldiers who have survived its effects describe a terrible feeling of being warped as the nature of space itself was pulled out of place and their very being was distorted. In comparison, a death beneath the myrmidon’s
energies to disrupt the crude magics of other races, they are also brutally powerful weapons in their own right.
HEIGHT / WEIGHT: 12´11 / 6.8 TONS
ARMAMENT: VORTEX CANNON (INTEGRAL), HEAVY RUNE FIST (LEFTARM), LIGHT RUNE FIST
(RIGHTARM)
PEAK OPERATIONAL DURATION: 2 HRSCOMBAT
ARTIFICER: HOUSE VYRE
VORTEX CANNON
Magical Weapon Vortex Blast – If this attack misses, nothing happens.
If it directly hits an enemy model, before making the damage roll, push models within 2 of the model hit 2 directly toward it in the order you choose. Then center a 3 AOE on the model hit. Models hit suffer a POW 12 damage roll.
HEAVY RUNE FIST
Magical Weapon Open Fist
Blessed – When making an attack with this weapon, ignore spell effects that add to a model’s ARM or DEF.
LIGHT RUNE FIST
Magical Weapon Open Fist Blessed – See above.
The Daemon can be seen at the vanguard of any onslaught led by House Vyre. It has fast become one of the Retribution’s foremost assault myrmidons. Heavily armored and carrying complex, brutal weapons, the Daemon epitomizes House
in their arcanikal studies, and they manipulate force in a very different manner. Whereas Shyeel uses accumulated
incoming attacks, Vyre instead uses the bulk of those energies to empower the weapons of their myrmidons.
A Daemon’s vortex cannon seems to defy the laws of nature
much for the way it bends and swallows the light as for its
Vyre myrmidons to show the destruction that could be
hurl into the enemy’s midst, rippling outward from a central
All things can be bent to one’s will. It requires only the proper force.
—Lord Arcanist Ossyan
5 10 6 5 12 19 — DAEMON
VORTEX CANNON
RNG ROF AOE POW 10 1 * 12
POW P+S
HEAVY RUNE FIST
5 15
SPD STR MAT RAT DEF ARM CMD
L R
L L M C R R M M C C
DAMAGE 1 2 3 4 5 6
FIELD ALLOWANCE U
POINT COST 9
LARGE BASE
DAEMON
RETRIBUTION HEAVY MYRMIDON
POW P+S
LIGHT RUNE FIST
3 13
R
TACTICAL TIP
VORTEX BLAST – The model directly hit only suffers one POW 12 damage roll.
L
—
RUNESPEAR CANNON
Magical Weapon Psychic Relay – Models hit by this weapon suffer -2 DEF against magic attack rolls. Psychic Relay lasts for one turn.
HEAVY FORCE CLAW
Open Fist Reach
LIGHT FORCE CLAW
Open Fist House Vyre has long relied upon the mystical power of its
arcanists in battle, and its specialized Sphinx stands ready to augment the power of the Retribution’s warcasters in their war abroad. As with all Vyre myrmidons, its asymmetrical shoulder casings house specialized mechanisms designed
mounted runespear cannon and to its force claws.
House Vyre was feared in recent times for its part in the War of Houses, and the occult principles under which its
house is now allied with the army of the Retribution of Scyrah, but the Sphinx is a visible reminder of the days when Ios was torn by civil war, and not all warcasters are comfortable with the sight. Nevertheless, the Sphinx provides a tactical advantage that the more pragmatic
The answer to its riddle is writ in blood.
—Dawnlord Vyros
5 10 6 5 12 19 — SPHINX
RUNESPEAR CANNON
RNG ROF AOE POW 10 1 — 12
POW P+S
HEAVY FORCE CLAW
6 16
SPD STR MAT RAT DEF ARM CMD
L R
L L M C R R M M C C
DAMAGE 1 2 3 4 5 6
FIELD ALLOWANCE U
POINT COST 7
LARGE BASE warcasters are eager to
exploit. Its runespear cannon has proven to be potent weapon against human warcasters in
augmented projectiles make those enemies vulnerable to subsequent arcane strikes. Because of this ability the Sphinx
is often employed alongside battle mages, who can send forth an overwhelming mystical barrage to follow its initial strike. The massive force claws thrum with House
strength. Even the smaller of the two is capable of pulling apart an enemy soldier like a pitiful insect.
SPHINX
RETRIBUTION HEAVY MYRMIDON
POW P+S
LIGHT FORCE CLAW
4 14
R HEIGHT / WEIGHT: 12´11 / 6.7 TONS
ARMAMENT: RUNESPEAR CANNON (INTEGRAL), HEAVY FORCE CLAW (LEFTARM), LIGHT FORCE
CLAW (RIGHTARM)
PEAK OPERATIONAL DURATION: 2 HRSCOMBAT
ARTIFICER: HOUSE VYRE
L
—
DISCORDIA
Field Dependent – While its Field Generator system is crippled, this model loses Imprint: Kinetic Field and cannot attack with the Sonic Pulse Cannon.
Imprint: Kinetic Field – During its activation, this model can spend 1 focus point to use Kinetic Field.
This model gains +2 ARM against ranged attacks and does not suffer blast damage. While within 3 of this model, friendly models gain +2 ARM against ranged attacks and do not suffer blast damage. Kinetic Field lasts for one round.
Special Issue [Rahn] – This model can be included in Rahn’s theme forces. It can also be bonded to Rahn.
SONIC PULSE CANNON
Magical Weapon
BLADE FIST
Open Fist
Some of the mechanisms manipulating these energies must be kept in perfect alignment and adjusted after every major engagement, and Rahn sees to this task personally, as no one else knows the internal mechanisms as well as he does. Although the technologies employed in Discordia are not yet ready for wider installment and application, the adeptis utilizes the myrmidon as a test bed for his
apply them more broadly. As mighty as its sonic weapon
eager to reproduce.
Rahn, this myrmidon has been engineered for a uniquely protective role, serving as a pillar of
shielding strength at the heart of its battlegroup even in the worst inferno of battle. Discordia stays near its commanding warcaster, enveloping itself and its allies
that makes them nearly immune to the projectiles of the enemy until the time comes to respond with all necessary force.
in a syncopated pattern that causes the air to thrum and distort before the myrmidon emits a withering blast of sonic pressure.
Unleashed and focused through arcanikal
literally shakes matter apart, disintegrating everything caught in the wake of the rending shriek.
There is order in chaos only when one orchestrates that discord.
—Adeptis Rahn