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What Is a Move Route?

A move route is what determines how to move a player or event. You set a move route when you specify Custom under the Autonomous Movement setting for an event or use the Set Move Route event command.

In either case, you set the route in the Move Route dialog box. Routes are created/edited by combining movement commands that control such things as the player/event's movement and direction. For example, if you enter the move commands Move Right, Move Down, Move Left, and Move Up in that order, the player/event will move in a clockwise lap.

Available Settings

Target Character

Select the target actor/event. Specify this only when setting the Set Move Route event command.

Command List

A list of movement commands that have been added. Add movement commands in order according to the route you want to set.

Selecting a list item by clicking it specifies the position for adding the command clicked on the command list. In the shortcut menu that appears when you right-click an item, you can perform such operations as copying and editing settings.

Movement Commands

A command group for controlling the character (player/event) movement and direction.

Clicking a button adds (inserts) the corresponding command at the currently selected position on the command list. The commands are described below. Note that one step is equal to moving one tile.

Move Down/Move Left/Move Right/Move Up/Move Lower Left/Move Lower

Right/Move Upper Left/Move Upper Right

Moves the player/event one step in the direction indicated by the command name.

Move At Random

Moves the player/event one step up, down, left, or right, as selected at random.

Move Toward Player

Moves the event one step toward the player.

Move Away From Player

Moves the event one step away from the player.

1 Step Forward

Moves the player/event one step forward in the current direction.

1 Step Backward

Moves the player/event in the opposite direction, without changing the direction being faced.

Jump

Moves the player/event by jumping. Specify the distance to jump in X and Y (-100 to 100, with positive values indicating right/down). Obstacles will be passed through when

jumping. Note that when a party for which the Player Followers setting is On is moved by jumping, the second and subsequent members will stay where they are.

Wait

Specify the length of time to halt processing in frames (1 to 999). One frame is equivalent to 1/60 of a second.

Turn Down/Turn Left/Turn Right/Turn Up

Changes the direction the player/event is facing to the direction indicated by the command name.

Turn 90° Right/Turn 90° Left

Changes the direction the player/event is facing 90 degrees in the direction indicated by the command name.

Turn 180°

Changes the direction the player/event is facing to the opposite direction.

Turn 90° Right or Left

Turns the character/event right/left at random.

Turn At Random

Changes the character/event's direction up/down/left/right at random.

Turn Toward Player

Changes the character/event's direction toward the player.

Turn Away From Player

Changes the character/event's direction away from the player.

Switch ON/Switch OFF

Changes the specified switch to the value indicated by the command name.

Change Speed

Changes the Speed setting for Autonomous Movement for the target map event. This change stays in effect even after movement ends.

Change Frequency

Changes the Frequency setting for Autonomous Movement for the target map event.

This change stays in effect even after movement ends.

Walking Animation ON/Walking Animation OFF

Changes the Walking Animation setting under Options for the target map event. This change stays in effect even after movement ends.

Stepping Animation ON/Stepping Animation OFF

Changes the Stepping Animation setting under Options for the target map event.

Direction Fix ON/Direction Fix OFF

Changes the Direction Fix setting under Options for the target map event. This change stays in effect even after movement ends.

Through ON/Through OFF

Changes the Through setting under Options for the target map event. This change stays in effect even after movement ends.

Transparent ON/Transparent OFF

Changes the show/hide setting for the character graphic. Setting it to ON hides the graphic. This change stays in effect even after movement ends.

Change Graphic

Changes the character graphic to the one specified. This change stays in effect even after movement ends.

Change Opacity

Changes the transparency of the character graphic. Setting "0" renders the graphic invisible. This change stays in effect even after movement ends.

Change Blending

Changes the blending method for the display colors of character and map graphics.

Setting Additive results in a lighter color and Subtractive a darker color. This change stays in effect even after movement ends.

Play SE

Plays the specified SE.

Script

Runs the script you entered.

Options

These options affect the overall processing of the movement commands you added. Set the options you want to apply as necessary.

Repeat Action

Selecting this option makes the commands in the list run repeatedly.

Skip If Cannot Move

Selecting this option enables the skipping of movement commands that are not possible because of obstacles and so on.

Wait for Completion

When this option is selected, other processing stops until movement command processing is all done. This can only be specified when setting the Set Move Route event command.

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