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Scare the Shadow General

Summary

Another of the diabolical four, The Shadow General, guards Charlie’s sister Abigail. Like the rest of the challenge areas, Abigail is behind a locked jail door. The Shadow

General looks like an albino, and is very light sensitive, so he has disabled the gas power in this car. It is very dimly lit, illuminated mainly with large birthday cake candles.

This challenge area has the following features:

• Because the guard is light-sensitive, he has disabled the gas main and the gas lights in his car. The area is only dimly lit with large birthday candles.

• Upstairs from the guard car is a two story “gas car”. A sign near the stairway door says “Gas Main” and points up stairs.

• Additionally, fat gas pipes come down from the stairs and ceiling and

terminate in a large, un-illuminated gas light. These could be human scale for extra emphasis.

Challenge Introduction

Challenge is introduced with a simple in-game cinematic that shows an annoyed Abigail trapped behind bars and a large albino guard standing on the other side of the jail door. The guard will chatter “Be afraid of the dark!”

Solution Found / Reset Sequence

Each Challenge has a repeatable sequence that plays out whenever the player finds a solution and the challenge resets.

• Player meets solution criteria.

• Solution cinematic plays (described at the end of each solution).

• Screen fades to black.

• Challenge resets

• Player is teleported to the closets reset waypoint and stacked down to Charlie.

• Screen fades up from black.

• Solution HUD displays a, highlighting which solution the player as found for the challenge.

• Player is free to try challenge again or leave.

Solutions

Solution 1: Cookin’ with Gas (Medium)

o Guard has turned off the gas power to his car so it stays dark. It is only illuminated by dim birthday candle light.

o Upstairs from the guard is a two story “gas car”. A sign near the stairway door says “Gas Main” and points up stairs.

o The gas room is filled with all sorts of pipes, dials and valves. Arranged

prominently in the room is a large Gas Main valve in the “off” position and also an un-lit Pilot Light.

o A big valve with a wrench like hex nut on it has a sign above it that reads “Gas Main” and next to it is an indicator that it is “Shut OFF” instead of “Turned On”.

o Next to the valve is a gas nozzle with a sign above it that says “PILOT LIGHT”.

An indicator is next to it that says “NOT LIGHTED” instead of “LIGHTED”.

o Player must find and stack Jasper who can use his “maintain” ability to turn the gas line to on. Jasper is in one car back in the Piano Bar and the player will have to go back and get him.

o The player must also use one of the “lighter dolls” who can then light the pilot light. There is one in the gas room already.

o The player must turn the gas on before lighting the pilot light. If the player tries to light the pilot light first, the lighter doll will chatter “I can’t light this until the gas is turned on”.

o After the player has used both Jasper and the Lighter Doll in the correct sequence, power to the lights is restored.

o Cut to a quick in-game cinematic that shows the light turning on downstairs and the guard running around shrieking “IT BURNS! IT BURNS US!”

o Solution Found / Reset Sequence

Solution 2:Flatulight (Hard)

o This is a combo solution.

o The albino guard area is dimly illuminated, lit only by giant birthday candles.

o In the gas room, located immediately above the guard, is one of the lighter dolls (XL). The lighter doll has a candle on his head that provides some dim illumination. This doll has a “flare” ability which, when used, increases the intensity of the candle on his head.

o Player’s first instinct may be to stack with the lighter doll and take him down stairs and use his “flare” ability near the Shadow General.

o If he does, the Shadow General will chatter “What a nice reading light. Not too bright!” or something to indicate that the light isn’t intense enough to bother him. If the player repeatedly uses the flare, the guard will chatter more hints – that nudge the player into thinking of combo’ing with the Farter.

o The player needs to go back to the piano bar and stack with the farter (L) and then find and stack with a Lighter Doll (XL) – there are some in the piano bar, as well as a few upstairs in the gas room.

o Player brings both dolls to the guard.

o First the player uses the Lighter doll’s “Flare” ability, and then –before it fades away--, the player unstacks to the Farter and uses his “Flatulate” ability on the Lighter Doll’s candle.

o Cut to an in-game cinematic that shows a giant fireball illuminating the whole room, and the guard scurrying away, chattering ““IT BURNS! IT BURNS US!”and running away.

o Solution Found / Reset Sequence

Solution 3:Grease Fire (Hard) o This is a combo solution.

o Player must travel to the piano bar to find and stack with an XXLarge Oil Barrel doll.

o Player must also stack an XL Lighter doll.

o Player takes both dolls near guard. Player unstacks to XL Lighter Doll and uses

“Flare” ability.

o And then, before the flare fades away, the player re-stacks with the Oil Barrel doll and uses his “oil spill” ability on the Lighter Doll.

o This creates a giant “flash of light”, illuminating he whole room.

o Cut to an in-game cinematic that shows a giant fireball illuminating the whole room, and the guard scurrying away, chattering ““IT BURNS! IT BURNS US!”and running away.

o Note, if the player uses the Oil Barrel doll’s “oil spill” ability anywhere near the guard, he will chatter “Unlit oil is no concern of mine!” as a hint.

Solution Hint Summary

Below is a summary of some of the ways the different solutions will be hinted at for the player. As always, easy solutions are heavily hinted, while medium and hard solutions will have less hints.

• Talking to the guard will reveal several mentions of “not liking bright light”.

• If the player tries to light the pilot light with the lighter doll before using Jasper to turn on the gas main, the lighter doll will chatter “I can’t light this until the gas is turned on”.

• If he does, the Shadow General will chatter “What a nice reading light. Not too bright!” or something to indicate that the light isn’t intense enough to bother him.

• Hint for if the player combos with the “toot” instead of “Flatulate”: “If you had more fuel for that flame, it might’ve amounted to something!”

• If the player uses the Oil Barrel doll’s “oil spill” ability anywhere near the guard, he will chatter “Unlit oil is no concern of mine!” as a hint.

All Solutions Found State

• Jail door open.

• “Back Door” to car open – so player can traverse straight through this car.

• Guard is gone.

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