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TIPS AND TRICKS Below are a few tips and tricks that you may find useful when you use Mayavi2.

8.1 Off screen rendering

8.1.1 Avoiding the rendering window

Often you write Mayavi scripts to render a whole batch of images to make an animation or so and find that each time you save an image, Mayavi “raises” the window to make it the active window thus disrupting your work. This is needed since VTK internally grabs the window to make a picture. Occluding the window will also produce either blank or incorrect images.

If you already have a Python script, say script.py that sets up your visualization that you run like so: $ mayavi2 -x script.py

Then it is very easy to have this script run offscreen. Simply run it like so: $ mayavi2 -x script.py -o

This will run the script in an offscreen, standalone window. On Linux, this works best with VTK-5.2 and above. For more details on the command line arguments supported by the mayavi2 application, see the Command line argumentssection.

When using mlab you will want to do this: mlab.options.offscreen = True

before you create a figure and it will use an offscreen window for the rendering.

Another option for offscreen rendering would be to click on the scene and set the “Off screen rendering” option on. Or from a script:

mayavi.engine.current_scene.scene.off_screen_rendering = True

This will stop raising the window. However, this may not be enough. Please see below on the situation on different platforms.

Mayavi User Guide, Release 3.3.1

8.1.2 Platform Summary

• Windows: If you are using win32 then off screen rendering should work well out of the box. All you will need to do is what is given above.

• Linux and the Mac: there are several options to get this working correctly and some major issues to consider: If you have VTK-5.2 the offscreen rendering option should let you generate the pictures without worrying about occluding the window. However, you will need VTK-5.2 to get this working properly. There are also situations when this does not always work – try it and if you get blank windows, you have a problem. For example: from enthought.mayavi import mlab

mlab.options.offscreen = True

mlab.test_contour3d() mlab.savefig(’example.png’)

If this produces a clean image (even if you switch desktops or cover any windows produced), you should be golden. If not you should consider either using a virtual framebuffer or building VTK with Mesa + OSMesa to give you a pure software rendering approach.

8.1.3 Rendering using the virtual framebuffer

VTK uses openGL for all its rendering. Under any conventional Unix (including Linux), you need an Xserver running to open a GL context (especially if you want hardware acceleration). This might be a problem when rendering on a headless server. As mentioned in the above paragraph, on a desktop, using the default server may also be a problem as it interferes with your ongoing work.

A good workaround is to use the virtual framebuffer X server for X11 like so:

• Make sure you have the Xvfb package installed. For example under Debian and derivatives this is called the xvfbpackage.

• Create the virtual framebuffer X server like so:

Xvfb :1 -screen 0 1280x1024x24 -auth localhost

This creates the display “:1” and creates a screen of size 1280x1024 with 24 bpp (the 24bpp is important). For more options check your Xvfb man page.

• Export display to :1 like so (on bash): $ export DISPLAY=:1

• Now run your Mayavi script. It should run uninterrupted on this X server and produce your saved images. This probably will have to be fine tuned to suit your taste.

Many Linux systems (including Ubuntu and Debian) ship with a helper script xvfb-run for running headless. The following command can run a Python script with Mayavi2 visualizations headless:

xvfb-run --server-args="-screen 0 1024x768x24" python my_script.py

Beware that you shouldn’t call mlab.show or start the mainloop in the script, elsewhere the script will run endlessly, waiting for interaction in a hidden window.

Note: If you want to use Mayavi without the envisage UI or even a traits UI (i.e. with a pure TVTK window) and do off screen rendering with Python scripts you may be interested in the examples_offscreen. This simple example shows how you can use Mayavi without using Envisage or the Mayavi envisage application and still do off screen rendering.

Mayavi User Guide, Release 3.3.1

If you are using mlab, outside of the Mayavi2 application, simply set: mlab.options.offscreen = True

8.1.4 Using VTK with Mesa for pure software rendering

Sometimes you might want to run Mayavi/VTK completely headless on a machine with no X server at all and are interested in pure offscreen rendering (for example for usage on theSagenotebook interface). In these cases one could use Mesa’s OSMesa library to render offscreen. The downside is that you will not get any hardware acceleration in this case. Here are brief instructions on how to build VTK to do this.

• Build a recent version of mesa. 7.0.4 (as of this time) should work as would 7.2. We assume you download MesaLib-7.0.4.tar.bz2.

• Untar, and change directory to the new directory created. We call this directory $MESA henceforth.

• Run make configs/linux-x86, change file as per your configuration. Run make to see list of options. Note: 7.2 has a ./configure script that you can run.

• Get VTK-5.2 or later (CVS will also work).. • Run ccmake path/to/VTK.

– Now select advanced options ‘t’. – Set VTK_OPENGL_HAS_OSMESA ON – Configure: press ‘c’

– Set the OSMESA_INCLUDE_DIR to the $MESA/include dir – Set OSMESA_LIBRARY to $MESA/lib/libOSMesa.so

– Similarly set the OPENGL_INCLUDE_DIR, OPENGL_gl_LIBRARY=$MESA/lib/libGL.so, OPENGL_glu_LIBRARY, and OPENGL_xmesa_INCLUDE_DIR.

– Set VTK_USE_OFFSCREEN to ON if you want offscreen all the time, this will never produce an actual mapped VTK window since the default value of the render window’s offscreen rendering ivar will be set to True in this case.

– Any other settings like VTK_USE_GL2PS, USE_RPATH etc. – Configure again (press ‘c’) and then generate ‘g’.

– Note that if you do not want to use ccmake and would like to do this from the command line you may also do (for example):

cmake \ -DVTK_OPENGL_HAS_OSMESA=ON \ -DVTK_USE_OFFSCREEN=ON \ -DCMAKE_INSTALL_PREFIX=/path/to/vtk-offscreen \ -DVTK_WRAP_PYTHON=ON \ -DPYTHON_EXECUTABLE=/usr/bin/python2.5 \ -DPYTHON_LIBRARY=/usr/lib/libpython2.5.so \ -DBUILD_SHARED_LIBS=ON \ -DVTK_USE_GL2PS=ON \ -DOSMESA_INCLUDE_DIR=/path/to/Mesa-7.2/include/ \ -DOSMESA_LIBRARY=/home/path/to/Mesa-7.2/lib64/libOSMesa.so \ -DOPENGL_INCLUDE_DIR=/path/to/Mesa-7.2/include \ -DOPENGL_gl_LIBRARY=/path/to/Mesa-7.2/lib64/libGL.so \

Mayavi User Guide, Release 3.3.1

-DOPENGL_glu_LIBRARY=/path/to/Mesa-7.2/lib64/libGLU.so \ path/to/VTK/

• Run make and wait till VTK has built. Let us say the build is in $VTK_BUILD.

• Now install VTK or set the PYTHONPATH and LD_LIBRARY_PATH suitably. Also ensure that LD_LIBRARY_PATH points to $MESA/lib (if the mesa libs are not installed on the system) this ensures that VTK links to the right GL libs. For example:

$ export PYTHONPATH=$VTK_BUILD/bin:$VTK_BUILD/Wrapping/Python‘‘ $ export LD_LIBRARY_PATH=$VTK_BUILD/bin:$MESA/lib

Now, you should be all set.

Once this is done you should be able to run mlab examples offscreen. This will work without an X display even. With such a VTK built and running, one could simply build and install mayavi2. To use it in a Sage notebook for example you’d want to set ETS_TOOLKIT=’null’ and set mlab.options.offscreen = True. Thats it. Everything should now work offscreen.

Note that if you set VTK_USE_OFFSCREEN to ON then you’ll by default only get offscreen contexts. If you do want a UI you will want to explicitly set the render window’s off_screen_rendering ivar to False to force a mapped window. For this reason if you might need to popup a full UI, it might be better to not set VTK_USE_OFFSCREEN=ON.