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SECTOR OPERATIVES

In document Covert Ops - Core Rulebook (Page 101-110)

Operatives for SECTOR are recruited from among members of modern society.

They are trained and equipped and given missions from mission directors of their Command headquarters. Early recruits are often given easiest missions, while experienced operatives are given missions that threaten the free world itself.

TITLES

In order to categorize operatives, SECTOR Command assigns rank titles.

These titles are often used like a military rank. These ranks appear on the identity cards given them in their operative packs.

ATTIRE

Recruits and junior operatives not on missions are often uniformed like soldiers, security guards, or military personnel. All other ranks choose their own attire and command a certain level of authority and prestige. There is no dress code in the field, but in SECTOR command offices, uniforms (for recruits and junior operatives) or formal business attire (for rank 3 and higher) is expected.

HOUSING

All operatives are offered on-base housing and many recruits and cadets accept this, at least until reaching senior operative status where bases of operations become permitted.

TRANSPORTATION

Sometimes SECTOR Command will provide transport to a remote location for a mission, but sometimes missions will require the operative to figure out a way to get to their objective site. Typically operatives pool equipment allowance to get a pilot with a helicopter (see backup personnel, page 22), or perhaps purchase the vehicle themselves. When all else fails, though, a traveler’s (or extravagant) lifestyle can be used to get operatives where they need to go, though then they’ll have to face the complexity of transporting their weapons commercially (or leaving them behind and reporting to a foreign SECTOR headquarters for outfitting).

BEHAVIOR

Operatives are not above the law. They’re afforded certain levels of legal protection, but that only goes so far. Unless doing so is vital to the success of a mission, they generally are not permitted to break federal or local laws. Any operative who believes any laws he may break are excused because of his security clearance will quickly find himself standing before a SECTOR tribunal facing charges (and potential consequences) reserved only for people with this level of trust.

RANK TITLE ABBR

1 Recruit RT

2 Junior Operative JO

3 Operative OP

4 Senior Operative SO 5 Master Operative MO 6 Command Operative CO

06

ambassador ... 89, see diplomat ammunition ... 26, 27, 49 basic group backup ... 22

commando backup ... 22 base of operations ...3, 40, 41 base of operations upgrade .. 42

Bay of Bengal ... 89 bodyguard .... 7, 10, see military veteran bone... 3, 4, 5, 7, 40, 46 bone crazy ... 46

bone of contention ... 46

bone-up ... 46 Brazilian Intelligence Agency 95 breaking things ... 3, 56 bribery ... 1

briefcase full of money ... 24

Brussels ... 88, 90 bugs ... 24

bumping ... 51

burglar ... 17, 23, see criminal burst ... 49, 59 carpenter ... see blue collar charisma ... see willpower

complex cover identity ... 21

composer ... see artist

congressman ... see bureaucrat

cover ... see taking cover cover identity ... 18, 21 crack safes ... 17

critical failure ... 45

critical success .... 12, 33, 34, 36, 37, 45, 58, 61 Croft Mercantile Company ... 90,

92, 93 damage reduction .... 29, 31, 33, 34, 36, 49, 55, 57, 66 demolitions pack ... 15, 28 Department of Homeland

DP ... see development points DR ... see damage reduction driver ... see blue collar duration ... 28, 60, 66

E

effects ... 28, 59, 60, 63, 64, 66 electronics ... 16

endurance ... see strength enemy organization3, 69, 70, 73 engineer ... 16, see technician entertainment ... 21 escape artist .... see thrill-seeker espionage ... 1, 69, 94, 95, 96 Europe ... 88, 89 European Union ... 88

ex-con ... see criminal explorer ... 14, see thrill-seeker explosives ...15, 23, 28, 57 extravagant lifestyle... 6, 7, 21

F

factory worker ... see blue collar false identity ... 21

farmer ... see blue collar fatigued ...55, 56, 59, 62 FBI ... 91, 92, 93 fear ... 58, 59, 77 features ... 42

federal agent ... see law enforcer fencing ... 11

concealed spring holster .. 27

heavier caliber ... 27

improved sights ... 27

laser targeting system ... 27

recognition grip ... 27

H

hockey player ... see athlete holster ... 26, 27 hotel ... 21, 90, 95 hunter .. 14, 25, see thrill-seeker hypnosis ... 59 intelligence agencies 73, 85, 88, 89, 93

journalist .... 24, see investigator jumping ... 2

insanely cool moves ... 35

instant awareness ... 35

roll with the impact... 36

stun attack ... 37 mercenary .... 1, 89, see military veteran

New York ... 90, 91 newscaster ... see entertainer

night vision goggles ... 24

nitro ... 30

non-player character .... see NPC notice ... 63, 66

operative development ... 3, 38 operative pack... 5

private eye ... see investigator private investigator ... 9

professor ... see scholar programmer . 16, see technician prone ... 10, 33, 35, 37, 59

Research and Analysis Wing . 89 researcher ...8, 24, see scholar resistance checks .. 3, 10, 11, 28, security system examples ... 66

seduction ... 1

semtex ... 28

shadowing and trailing ... 9

shields ... 58

shooting ... 2

simple cover identity ... 21

singer ... see entertainer

special forces ... 1, see military veteran

specialization ....4, 8, 13, 14, 16, 39, 68 standard equipment pack 21, 23 cold weather pack ... 23

standard equipment pack ... 25

standard minion encounter .. 77

stealth ... 1, 17, 31

success modifiers ... 3, 55 super-science ... 26, 73 traveler’s lifestyle ... 6, 7, 21 triad ... 88 Vice President of Finance ... 92

Vice President of Human Resources ... 93

Vice President of Logistics .... 93

Vice President of Marketing . 93 Vice President of Operations 92 Vice President of Quality

N P C S H E E T S

DEX LOG WIL STR

BP

MOV INIT DR

P/S LEVEL SCORE ACADEMIC

DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF

DP BONES EQUIP RANK

EQUIPMENT NOTES

DEX LOG WIL STR

BP

MOV INIT DR

P/S LEVEL SCORE ACADEMIC

DETECTIVE LEADER MARTIAL ARTIST MEDIC PILOT SCOUT SOLDIER TECHNICIAN THIEF

DP BONES EQUIP RANK

EQUIPMENT NOTES

PG 104 SECTOR OPERATIVES

O P E R A T I V E D O S S I E R

LEVEL PS SCORE

ACADEMIC LOG Researcher, Scholar,  Scientist,  Linguist

DETECTIVE LOG Detect Clues, Interrogation, Shadowing & Trailing, Connections

LEADER WIL [Skilled Use Only] Strategy, Tactics, Bodyguard, Recruit

MARTIAL ART STR Unarmed Combat, Weapon Combat, Dodging Expertise

MEDIC LOG [Skilled Use Only] Diagnose, Treat, Field Medic, Surgery

PILOT DEX  Land,  Air,  Sea,  Space

SCOUT LOG Animal Handling, Navigation, Survival, Tracking

SOLDIER DEX Pistols, Rifles, Gunnery, Demolitions

TECHNICIAN LOG [Skilled Use Only] Engineering, Repairing, Programming, Set Security

THIEF DEX Deception, Bypass Security, Sleight of Hand, Stealth

DEX LOG WIL

STR

NAME

LANGUAGES APPEARANCE DESCRIPTORS

WEAPON SCORE DAMAGE RANGE AMMO

Semi-Auto Pistol M 10,10 spare ammo

Unarmed Combat -- --

BP

MOV

INIT

DR

DP

BONES EQUIP RANK

Operative Pack (commlink, digital watch, encrypted phone, ID & validator)

EQUIPMENT

Some Very Total

Kind/Cruel Focused/Unfocused

Selfless/Selfish `

Honorable/Deceitful Brave/Cowardly

MORAL CODE

There is a war going on every day. Its soldiers don’t march in lines or report to a large obvious pentagonal building. It is a shadow war where information and bullets hold equal weight, and enemies don’t always wear uniforms. This game is about clandestine Special Forces parachuting behind enemy lines to carry out missions that no government will claim ever happened. It is about special agents receiving their missions from men and women whose names and identities won’t turn up on any database. It is about mercenaries. It is about spies. It is about secrets, seduction, stealth, deception, assassination, bribery, infiltration and more. Welcome to Covert OpsTM, a barebones roleplaying game of espionage and paramilitary adventure.

This book may be small but the game is not. Within these pages you’ll find all you need to create, play, and develop an operative:

 20 origins, each with several options, to help define what your character did before becoming an operative.

 10 skills representing archetypical modern character abilities.

 Robust system for equipping your operative for a mission, complete with weapons, defenses, gadgets, vehicles, simplified equipment packs, and more.

 32 martial arts maneuvers to fully define the fighting style of your operative.

 System to create and maintain a base of operations for your team.

 “Bones” (luck or hero points) integrated into this incarnation of the d00 lite system to add cinematic flair to your action scenes.

 Rules for vehicles in combat and chase sequences.

 A broad brush-stroke setting: SECTOR, a counter- intelligence and paramilitary organization devoted to fighting tyranny and other foes across the globe.

 Systems to help the GM prepare for a session or an entire campaign: random master villain generator, enemy organization

generator, henchmen generator, minions, security systems, and even entire random mission generation to get your

creativity flowing.

In document Covert Ops - Core Rulebook (Page 101-110)

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