This scenario uses the Bottlin’ Out and Scrap Counters special rules.
DA DESERT
The board is made of standard desert terrain except that the defender places D3+3 Scrap counters anywhere within 6" of the centre of the board.
DA MOBS
The attacker chooses a table edge to deploy their mob on but doesn’t place any warriors there yet.
The defender must then choose one of their vehicles plus D3+3 warriors and deploy them within 6" of the centre of the board. The remainder of the defending mob must be split up into groups. Each group consists of one vehicle and as many warriors as you want (or can fit!), riding on the vehicle. If there are any warriors that cannot fit into any vehicle then they do not take part in the battle. The defending mob’s groups move onto the board as reinforcements as described later on.
After the defender has finished setting up, the attacker may deploy all of his mob’s vehicles touching his chosen table edge. All attacking warriors must be mounted on a vehicle. Any of the attacking mob’s warriors which are not mounted on one of the vehicles may not take part in the battle.
2-3
4-5
Bodrukk was not having a good day.
He’d driven his beautiful buggy into a rock, while showing off some ‘’Igh speed manoovers’. It had been humiliating having to push the twisted wreckage through Mektown, he hadn’t had a headache like this since the headbutting contest weeks ago and now this grinning Mek was pointing out the hundreds of design faults that had caused the crash.
“Too much play in these ’ere thrunge sockets isn’t there guv’nor? Wot kind of grotbrained klown put the gumpshun bearing underneath the sproggin’ sokkit? ’Ole thing’s a deathtrap. Tell you wot, you got me in a good mood, an’ truth to tell, your story’s reely touched me. Now, I got a brand new, ’aint ’ardly been driven much, soopa-delux model wot I can let you ’ave. Woddyer say?”
The Mek waved an expansive arm in the direction of a significantly smaller vehicle, riddled with bullet holes. Variously coloured liquids dribbled from cracked pipes and hastily nailed on patches. Bodrukk sighed inwardly, and tried to drag the Mek’s attention back to his own vehicle. “I just wants you to straighten ’er out. Just make it go.” An evil light entered the Mek’s eyes. “Right y’are, boss. Ready in no time.”
Gratefully, Bodrukk left.
The next day, headache gone, Bodrukk entered the Mek’s little compound. “Yer gonna love this,” cackled the Mek, fairly skipping to a large object covered with a tarpaulin. “Tadaa! Pretty good, eh? Goes like stink... it’s even got an extra dead ’ard stylin’ kit wot I threw in for free, ’cos I like you.” As he threw back the cover, he seemed to be having trouble meeting Bodrukk’s appalled stare. “Where’s me buggy? Wot ’ave you done with me buggy? WHERE’S ME ZOGGIN’ BUGGY?”
“Well,” wheedled the squirming Mek, “I woz fixin’ your buggy, an’ it sort of... came apart... in me ’ands like...! So anyway, I sez to meself, ‘Wot he wants is a new model, sumfin shooty, sumfin dead ’ard.’ So I thought, well, you said to straighten ’er out, but you forgot to say which one – wot with you not being yourself an’ all.” Bodrukk clenched his fists and then thought better of it. He’d been here before. “’Ow much?” he sighed.
94
ENDIN’
The game ends when one mob fails its Bottle test or chooses to bottle out. In this scenario, models which move off the table do not count as casualties. If one mob only has warriors that are casualties left on the table, the game immediately ends (this does not count as bottlin’ out). If one side bottles out, the other side has won. Otherwise the winner is the mob with the most Scrap counters at the end of the battle. If both mobs have the same number of Scrap counters the battle is drawn and no Nob gains the extra Experience for winning.
SCRAP COUNTERS
If one mob bottles out, they must test for dropping scrap as normal. The other side automatically gets any scrap left on the table or dropped. If the game ends by one side leaving the battlefield they keep the scrap they are carrying and the other mob gets any scrap left on the table. After the game any Scrap counters held by each mob may be traded in for D6 teef each, which may be added to the mob’s income for the game.
EXPERIENCE
Warriors that took part in the fight earn Experience points as follows.
+D6
Survives
Any warrior who survives the battle earns D6 Experience points.
+5
Wounding Hit
A warrior earns an extra 5 Experience points for each wounding hit he inflicts during the battle. Wounding downed warriors does not count. Note that you only score 5 points for wounding an enemy, regardless of the number of wounds actually inflicted by the hit.
+5
Penetrating Hit
A warrior earns an extra 5 Experience points for each hit that penetrates a vehicle’s armour, regardless of the result of the damage.
+1
Carrying Scrap
A warrior earns an extra 1 Experience point for carrying a Scrap counter at the end of the game. Scrap loaded onto vehicles doesn’t earn anyone any
Experience.