A Heldrake possesses the Two-Weapon Wielder (Melee) and Ambidextrous Talents, and the Brutal Charge (5), Fear (3), and Unnatural Strength (6) Traits.
Daemonforge: Once per Round, as a Free Action, the Heldrake can unleash the fury of its Warp-powered engine. Until the beginning of its next turn, it adds +1d10 Damage to its ranged weapons and doubles the value of its Unnatural Strength Trait.
Each time the Heldrake uses this ability, it suffers 1d5–1 Damage, not reduced by Armour. Finally, the Heldrake gains the Extremely Volatile Vehicle Trait until the beginning of its next turn.
Heldrake (Vehicle)
3 7 3 5
126 5 – – 4 5 2 0 4 0 4 5 0 1
WS BS S T Ag Int Per WP Fel
NPCs & Adversaries
Concussive [0]), defiler battle cannon (Front Facing; 750m; S/–
/– ; 3d10+10 X; Pen 8; Clip 40, Blast [10], Concussive [3]).
Special Rules
While adjacent to an enemy, a Defiler may make attacks with its ranged weapons in addition to its melee weapons, though it cannot target adjacent creatures with ranged attacks.
Additionally, the Defiler has the Swift Attack and Two-Weapon Wielder (Melee) Talents, as well as the Unnatural Strength (7) Trait.
Type: Walker Tactical Speed: 8m
Cruising Speed: 12kph Manoeuvrability: +0 Structural Integrity: 30 Size: Enormous Armour: Front 25, Sides 20, Rear 15
Vehicle Traits: Daemon Engine, Daemonic Possession, Walker.
Crew: Daemonic Essence.
Carrying Capacity: None.
Weapons: Three crushing claws (Melee; 2d10+12 R; Pen 8;
Tearing, Unwieldy); power scourge (Melee; 1d10+12 E; Pen 5; Flexible, Power Field, Unbalanced), hull-mounted Defiler autocannon (Front facing; 200m; S/3/–; 3d10+8 I; Pen 6;
Clip –; Reload –; Reliable) or heavy flamer (Front facing; 30m;
S/–/–; 1d10+5 E; Pen 4; Clip –; Reload –; Flame, Spray).
Special Rules
A newly-created Defiler can make attacks with its ranged weapons in addition to its melee weapons while engaged with an enemy, though it cannot target adjacent creatures with ranged attacks. Additionally, it has the Ambidextrous, Swift Attack and Two-Weapon Wielder (Melee) Talents, as well as the Unnatural Strength (6) and Multiple Arms (4) Traits.
Newly-created Defiler (Vehicle)
2 0 2 5
126 5 – – 3 0 1 0 3 5 3 5 0 1
WS BS S T Ag Int Per WP Fel
Special Rules
A newly-created Heldrake possesses the Two-Weapon Wielder (Melee) and Ambidextrous Talents, and the Brutal Charge (3), Fear (3) and Unnatural Strength (5) Traits.
Winged: A newly-created Heldrake follows the rules for a vehicle with the Skimmer Vehicle Trait, but moves as if it possesses the Flyer Trait with a value equal to its Cruising Speed, rather than as a creature with the Hover Trait. Like a Walker, a newly-created Heldrake cannot take the Ram action, but can Charge.
†Soul Blaze: A target set alight by a lesser baleflamer’s Flame Quality reduces the Damage he suffers for being on fire in subsequent Rounds by his Willpower Bonus instead of his Toughness Bonus (this Damage is not reduced by Armour, as usual). Additionally, he suffers a –10 penalty to the Willpower Test to act normally.
d
eFiLerIt is a sign of dire times that the war machine known as a Defiler has been seen on several battlefields across the Calixis Sector. Scuttling behemoths of total war, Defilers are feared as much for their devastating armament as for their incredible resilience. Covered in thick armour-plating, these six-legged engines are capable of withstanding blows from all but the most impressive Imperial weapons as they stalk forward, raining ordnance of their own all the while. Powered by the essence of only the most vile, warmongering Daemons, Defilers’ thirst for destruction is unmatched. With shells from their battle cannons, they obliterate their foes; with roaring fire from their autocannons, they rend those who would stand against them; with their massive claws, they crush those who draw too near. Few weapons of war can match a Defiler in its sheer versatility of violence.
Type: Walker Tactical Speed: 10m
Cruising Speed: 15kph Manoeuvrability: N/A Structural Integrity: 50 Size: Enormous Armour: Front: 30, Side 28, Rear 18
Vehicle Traits: Daemonic Possession, Enclosed, Walker.
Crew: Daemonic Essence.
Carry Capacity: None.
Weapons: Crushing Claw (2d10+10 R; Pen 8; Tearing, Unwieldy), reaper autocannon (Front Facing; 300m; S/3/–;
3d10+8 I; Pen 6; Clip –; Reload –; Twin-linked), havoc launcher (Front Facing; 100m; S/2/–; 2d10 X; Pen 2; Clip 8; Blast [4],
Defiler (Vehicle)
2 5 2 5
147 5 – – 3 5 1 0 4 0 4 0 0 1
WS BS S T Ag Int Per WP Fel
NPCs & Adversaries
Type: Walker Tactical Speed: 12m
Cruising Speed: 50kph Manoeuvrability: +0 Structural Integrity: 40 Size: Massive Armour: 35, Side 30, Rear 18
Vehicle Traits: Daemon Engine, Daemonic Possession, Enhanced Motive Systems, Walker.
Crew: Daemonic Essence.
Carrying Capacity: None.
Weapons: Two Hades autocannons (Front/Side facing;
200m; –/–/10; 3d8+10 I; Pen 6; Clip –; Reload –; Proven [2]), or two ectoplasma cannons (Front/Side facing; 80m; S/–
/–; 3d10+8 E; Pen 8; Clip –; Reload –; Blast [4]. Maximal, Overheat, Warp Weapon), claws and fangs (Melee; 1d10+12 R; Pen 3; Tearing, Natural Weapons). Some Forgefiends have an additional ectoplasma cannon housed in their maw.
F
orgeFiendWhile Maulerfiends seek to rend their foes apart with claw and fang, Forgefiends express their hatred from afar. This does not mean they are any less driven by furious rage, however, as any who have witnessed a Forgefiend unleashing ceaseless salvos of shells can attest. These massive beasts rear up on four powerful hind limbs, held aloft by a combination of Daemonic muscle and hell-forged pistons. As they advance, their powerful techno-Daemonic frames hold their aim steady to unleash torrents of fire, mortals bursting apart under the merciless onslaught. Whether by rapid firing rotary gun clusters or burning plasma, Forgefiends inflict horrendous damage at range. Though their brother Maulerfiends enjoy the satisfaction of ripping their enemies apart in their bonesteel claws, they cannot rival the Forgefiends for the sheer scale of destruction they can unleash in such a short time. The only hope when facing a Forgefiend is to stay out of its weapons’
effective range. And to pray.
That Warpsmith Arkturian is able to forge the fearsome ectoplasma cannons from available weapons speaks to his mastery of his dark craft. The glowing blasts projected from these weapons are as intensely hot and volatile as any plasma weapon, yet they are further enhanced by boiling ectoplasm straight from the Forgefiend’s hellish gut. These plasma bolts destroy souls as readily as they incinerate flesh and melt armour.
Forgefiend (Vehicle)
3 0 4 0
126 5 – – 3 5 1 5 4 0 4 5 0 1
WS BS S T Ag Int Per WP Fel
NPCs & Adversaries
m
AuLerFiendLike an unstoppable force, these behemoths of Daemonic flesh and adamantium rush headlong toward the enemy, tearing, rending, and utterly destroying any infantry or vehicles unfortunate enough to fall in their path. Maulerfiends are covered in heavy armour plating, trailing bundles of steel cable and wire, but moving with a disturbingly organic gait.
Of course, Maulerfiends are not living beasts, regardless of any similarities, but Daemons of the Warp bound in mechanistic form, and this becomes clear should one maintain one’s sanity long enough to look closer. The vapour exhaled from a Maulerfiend’s flared nostrils is not steam, but exhaust from the burning Daemonforge at its heart. Knots of glistening muscle surround blackened pistons, and amongst the trailing cables and wires are fleshy tubes and slick viscera.
Like all Daemon Engines, Maulerfiends eternally rage against their imprisonment, desiring only to vent their bottomless hatred against mortals. Moving with incredible speed, Maulerfiends quickly descend upon the ranks of their foes, ripping men apart with great claws, steaming blood dripping from their segmented metal tongues. Yet it is not blood and meat which sustain a Maulerfiend, but fear and death. Some say that the souls of a Maulerfiend’s victims fuel the unholy machine, and that the noxious smoke that bellows forth from its fleshmetal chimneys is the scorched remnants of mortal spirits, incinerated in the hellish engine at the beast’s heart.
Type: Walker Tactical Speed: 16m
Cruising Speed: 80kph Manoeuvrability: +0 Structural Integrity: 40 Size: Massive Armour: Front 32, Side 32, Rear 20
Vehicle Traits: Daemon Engine, Daemonic Possession, Enhanced Motive Systems, Walker.
Crew: Daemonic Essence.
Carrying Capacity: None.
Weapons: Clawed forelimbs and fanged maw (Melee;
2d10+12 R; Pen 5; Razor Sharp, Tearing, Natural Weapons), magma cutters (Melee; 2d10+14 E; Pen 24; Unwieldy) or lasher tendrils (Melee; 1d10+12 I; Pen 0; Flexible, Snare [3]).
Special Rules
Maulerfiends possess the Ambidextrous, Frenzy, Hatred (All), Swift Attack, and Two-Weapon Wielder (Melee) Talents, and the Natural Weapons, Fear (3), and Unnatural Strength (6) Traits. Maulerfiends have only two proper forelimbs, but due to their magma cutters or lasher tendrils benefit from the Multiple Arms (4) Trait.
Overwhelming: A Maulerfiend may attack a Grappled opponent with its magma cutters as a Reaction.
Daemonforge: Once per Round, as a Free Action, a Maulerfiend may unleash the full fury of the
Warp-Maulerfiend (Vehicle)
3 5 3 0
126 5 – – 4 0 1 5 3 5 4 5 0 1
WS BS S T Ag Int Per WP Fel
Special Rules
Forgefiends possess the Ambidextrous, Hatred (All), Swift Attack, and Two-Weapon Wielder (Ranged) Talents, and the Natural Weapons, Fear (3), and Unnatural Strength (6) Traits.
Daemonforge: Once per Round, as a Free Action, a Forgefiend may unleash the full fury of the Warp-powered engine at its heart. Until the beginning of its next turn, it adds an additional 1d10 Damage to its ranged weapons and increases the value of their Blast Trait by 1. Each time the Forgefiend uses this ability, it suffers 1d5–1 Damage, not reduced by Armour. Finally, the Forgefiend gains the Extremely Volatile Vehicle Trait for until the beginning of its next turn.
Type: Walker Tactical Speed: 10m
Cruising Speed: 40km Manoeuvrability: +0 Structural Integrity: 28 Size: Enormous Armour: Front 26, Side 26, Rear 15
Vehicle Traits: Daemon Engine, Daemonic Possession, Enhanced Motive Systems, Walker.
Crew: Daemonic Essence.
Carrying Capacity: None.
Weapons: Two reaper autocannons (Front/Side facing;
300m; S/4/–; 3d10+8 I; Pen 6; Clip –; Reload –; Reliable, Twin-Linked) or two assault cannons (Front/Side facing;
150m; –/–/10; 2d10+10 I; Pen 6; Clip –; Reload –; Tearing) or two ectoplasma guns (Front/Side facing; 35m; S/3/–;
1d10+9 E; Pen 6; Clip –; Reload –; Maximal, Overheat, Warp Weapon), claws and fangs (Melee; 1d10+12 R; Pen 3, Tearing, Natural Weapons).
Special Rules
Newly-created Forgefiends possess the Ambidextrous, Hatred (All), Swift Attack, and Two-Weapon Wielder (Ranged) Talents, and the Natural Weapons, Fear (3), and Unnatural Strength (5) Traits.
Newly-created Forgefiend (Vehicle)
2 5 3 0
105 5 – – 4 5 1 0 3 5 4 5 0 1
WS BS S T Ag Int Per WP Fel
NPCs & Adversaries
The utter wrongness of its existence is enough to drive mad those who would stand before them. Six mechanical legs, bent outward from the central body like those of a hell-spawned spider, hold aloft the towering torso of a rampaging Daemon, malevolent and terrible. Where other war engines of Chaos are machines given Daemonic life, the Soul Grinder is truly a Daemon given material form through machinery and artifice. One Daemonic claw terminates in a cluster of vicious cannons, the other combines Daemonic sinew and vice-like pistons.
From deep within its muscled belly, the Warp-beast can vomit forth great blasts of consuming, mutating Warp-fire.
Type: Walker Tactical Speed: 15m
Cruising Speed: 25kph Manoeuvrability: N/A Structural Integrity: 50 Size: Enormous Armour: Front 35, Side 32, Rear 22
Vehicle Traits: Daemonic Possession, Enclosed, Reinforced Armour, Walker.
Crew: Daemonic Essence.
Carry Capacity: None.
Weapons: Crushing Claws (2) (Melee; 2d10+10 R; Pen 8;
Tearing, Unwieldy), harvester (Front Facing; 75m; –/–/15;
1d10+6 I; Pen 4; Clip –; Reload –; Storm), mawcannon (Front Facing; 20m; S/–/–; 2d10+10 E; Pen 6; Clip –;
Reload –; Corrosive, Spray).