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STEP TWO (1D10): GM SPECIAL LOCATION SIDE CHART (OPTIONAL) ROLL LOCATION

In document Halo RPG PDF 12.2 (Page 72-75)

ADVANCED MELEE COMBAT

STEP TWO (1D10): GM SPECIAL LOCATION SIDE CHART (OPTIONAL) ROLL LOCATION

1-3 Left 4-7 Center 8-10 Right

IF Fingers/Toes (1D10): Fingers and Toes ROLL LOCATION

Finger/Toe ROLL EFFECT

01-10 Finger/Toe Broken. +5 Bleed.

11-20 Finger/Toe Severely Broken. +10 Bleed.

21-30 Finger/Toe Shattered. +15 Bleed 31-40 Finger/Toe cut in half. +20 Bleed 41-50 Finger/Toe removed. +25 Bleed

Neck ROLL EFFECT

01-10 Lacerations against the neck. Bruising and +5 Bleed.

11-20 Neck gashed open. +10 Bleed.

21-30 The Neck is damaged and torn open. +15 Bleed.

31-40 Neck Struck and shrapnel bursts out. +20 Bleed.

41-50 Jugular struck. +35 Bleed.

Nose/Ear ROLL EFFECT

01-10 The appendage was sliced. +4 Bleed.

11-20 The appendage was struck, take a chunk of flesh and cartilage with it. +10 Bleed.

21-30 The appendage was hit and has been punctured through, causing bleeding and a larger part of the appendage to be removed. +15 Bleed.

31-40 The appendage was nearly lopped off with the blow, causing at least half to be removed. +20 Bleed.

41-50 The attack strikes the appendage, completely removing the gist of it. +25 Bleed.

Small/Large Intestines ROLL EFFECT

01-10 The attack strikes into the intestines, +5 Bleed.

11-20 A more devastating attack. +10 Bleed.

21-30 The intestines are struck, dealing +15 Bleed.

31-40 The attack ravages its way through the intestines, creating lacerations and major bruising across the organs. +20 Bleed

41-50 The intestines are wrecked by the attack. Causes major internal bleeding and bruises across the wound. +25 Bleed

Kidney/Stomach/Liver/Spleen ROLL EFFECT

01-10 The organ is sliced by the attack. +5 Bleed.

11-20 Pain is unleashed across the organ and body. Heavy Bruises and bleeding begin. +10 Bleed.

21-30 The organ is struck, causing part of it to be removed. +15 Bleed.

31-40 The attack smashes directly into the organ.. +20 Bleed.

41-50 The attack pierces the organ causing intense damage. +25 Bleed.

Knee/Ankle/Shoulder/Elbow ROLL EFFECT

01-10 The joint is struck and causes bruising and cuts to form across the wound. Bruising and +5 Bleed.

11-20 The joint is hit, causing small bleeding and discomfort when using the joint. +10 Bleed and Heavy Bruising.

21-30 The joint is damaged, causing problems when using it. Any action that uses the joint is at a -10. +15 Bleed.

31-40 The joint is heavily damaged and the bone and cartilage is fractured. -20 to actions using this joint. +20 Bleed.

41-50 The cartilage in the join is completely devastated; causing fractures and impedes the mobility of the joint. -25 to actions using this joint. +25 Bleed.

Heart ROLL EFFECT

01-10 The attack strikes and ravages the flesh. Heavy bruising occurs. +5 Bleed.

11-20 The strike impacts the character, knocking the breath from the character. +15 Bleed.

21-30 The attack fractures a rib, causing some of it to splinter in the heart. +25 Bleed.

31-40 A rib is struck and pushed in to the heart, puncturing it.

+30 Bleed.

41-50 The attack ravages the heart and ribs, causing extreme pain and internal bleeding. +50 Bleed.

Skull/Brain ROLL EFFECT

01-10 The attack strikes and ravages the flesh. +5 Bleed.

11-20 The strike impacts the character, knocking the breath from the character. +5 Bleed and Stunned for 1D10-Toughness Modifier Turns.

21-30 The attack fractures the skull, causing some of it to splinter inward. +10 Bleed. Stunned for 2D10-Toughness Modifier Turns.

31-40 The skull is punctured. +15 Bleed. Stunned for 3D10-Toughness Modifier Turns.

41-50 The attack ravages the head, causing extreme pain and internal bleeding. +20 Bleed. Stunned for 4D10-Toughness Modifier Turns.

Arm/Leg ROLL EFFECT

01-10 The flesh is damaged and the area is bleeding. +5 Bleed.

11-20 Skin is tattered. +10 Bleed.

21-30 The bone was struck, creating micro-fractures along the impact. +15 Bleed. -5 to any actions using this limb.

31-40 The bone becomes broken. +20 Bleed. -15 to any actions using this limb.

41-50 The arm becomes heavily damaged, either being cut off or being too damaged. +25 Bleed. This appendage is now useless.

Lung ROLL EFFECT

01-10 The flesh is heavily damaged, lung is fine. +5 Bleed.

11-20 The flesh is impacted and the attack bounces off a rib. The breath is knocked from the character. +10 Bleed and Stunned for 1D10-Toughness Modifier Turns.

21-30 A rib is snapped and shattered. +15 Bleed. Stunned for 2D10-Toughness Modifier Turns.

31-40 A rib is struck and pushed into the lung. +20 Bleed.

Stunned for 3D10-Toughness Modifier Turns.

41-50 The attack punctures the lung causing extreme pains and possible death. +25 Bleed. Stunned for 4D10-Toughness Modifier Turns. Character begins suffocating.

Eye ROLL EFFECT

01-10 The Eye is damaged and is hard to properly see out of. -5 to all eyesight-based Perception Tests.

11-20 The impact damages the eye with shrapnel. -10 to all eyesight-based Perception Tests. +5 Bleed.

21-30 The eye is heavily damaged and is counted as blind for 1D10-Toughness Modifier hours. +10 Bleed.

31-40 The eye is impacted heavily and is counted as blind for 3D10-Toughness Modifier in Days. +15 Bleed.

41-50 The eye is completely destroyed. +20 Bleed.

Hand ROLL EFFECT

01-10 The flesh is damaged, -5 for Warfare Tests.

11-20 Hand is hit. -10 for Warfare Tests. +5 Bleed.

21-30 The bones were struck, creating hundreds of micro-fractures along the impact. +10 for Tests involving the hand. +10 Bleed.

31-40 The bone is broken where the impact hits. +9 Bleed. -10 to any actions using the limb. +15 Bleed.

41-50 The arm becomes heavily damaged, either from being cut completely off or being far too damaged and broken. +20 Bleed. This appendage is now useless.

Foot ROLL EFFECT

01-10 The foot is lightly damaged. -5 for Movement Tests.

11-20 Foot is hit. -10 for Movement Tests. +5 Bleed.

21-30 The bones were struck, creating hundreds of micro-fractures along the impact. +10 Bleed. -10 to Agility.

31-40 The bone in the limb has been struck deeply. The bone is broken where the impact hits. +15 Bleed. -20 to Agility.

41-50 The arm becomes heavily damaged, either from being cut completely off or too damaged. +20 Bleed. This

appendage is now useless.

Pelvis ROLL EFFECT

01-10 The flesh is damaged. -5 to Movement Tests.

11-20 Skin is tattered on impact. -5 to Movement Tests. +5 Bleed.

21-30 The bone was struck, creating hundreds of micro-fractures along the impact. -10 to Movement Tests. +5 Bleed.

31-40 The pelvis has been struck deeply. The bone is broken where the impact hits. -10 to Movement Tests. +10 Bleed.

41-50 The Pelvis is shattered at the point of impact. -15 to Movement Tests. +15 Bleed.

Chest (No Organ Struck) ROLL EFFECT

01-10 The point of impact is heavily bruised. Stunned for 1D5-Toughness Modifier Turns.

11-20 Skin is tattered and begins to bleed. Stunned for 1D10-Toughness Modifier Turns.

21-30 The bone was struck, creating hundreds of micro-fractures along the impact. +5 Bleed. Stunned for 1D10-Toughness Modifier Turns.

31-40 A rib was shattered. +10 Bleed. Stunned for 1D10-Toughness Modifier Turns.

41-50 A Rib was completely destroyed from the attack. -10 to Evasion Tests until treated. Stunned for 1D10-Toughness Modifier Turns. +15 Bleed.

Mouth ROLL EFFECT

01-10 The flesh is damaged. -5 to Speech based Tests.

11-20 Skin is tattered and begins to bleed. Roll Toughness Test, if failed, a tooth is lost. -10 to Speech based Tests.

21-30 The mouth was struck, damaging teeth. +5 Bleed.

Removes 1D5 teeth. -20 to Speech based Tests.

31-40 The tongue is torn up and 1D10 teeth are removed. -20 Speech based Tests. +10 Bleed.

41-50 The attack deals massive damage to the mouth, removing 2D5 teeth. -30 to Speech based Tests. +15 Bleed.

Chin/Jaw/Cheek ROLL EFFECT

01-10 Skin impacted. -5 to Speech based Tests.

11-20 The appendage was struck and takes a chunk of flesh and cartilage with it. +5 Bleed. -10 to Speech based Tests.

21-30 The appendage was hit and has been punctured through, causing bleeding and tearing. +10 Bleed. -15 to Speech based Tests.

31-40 The appendage was incredibly damaged with the blow, causing heavy tearing. +15 Bleed. -20 to Speech based Tests.

41-50 The attack lops off a part of the body part. +20 Bleed. -30 to Speech based Tests.

In document Halo RPG PDF 12.2 (Page 72-75)