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Submarine: The Submarine Section 9 utilizes

In document Ghost in the Shell RPG d20 (Page 124-127)

is a custom model but the original design is off of a SFS military model released only a few years ago. The transport carries a complete tactical computer system with multiple dive units and total immersion systems.

The cargo area is large

enough to fit four Tachikomas.

M I L I T A R Y V E H I C L E S

Armored Truck

: Used to transport money between businesses and financial institutions, armored trucks are designed to deter would-be thieves. The truck has three doors and firing ports that allow the crew to use their firearms without leaving the vehicle. The armored truck is two squares wide and four squares long. It provides nine-tenths cover for its occupants. It is equipped with puncture-resistant tires.

Fuchikomas, Standard:

Initial Fuchikoma designs were not intended to operate independently. They were never

designed to incorporate the advanced Neurochips of the later models. In addition, the early Fuchikomas were primarily slaved to manual override by pilots in the rear cockpit. Modern Fuchikomas do possess their own AI and can act as backup or support on their own recognizance, but not to the extent of the Tachikomas. During a t course of the day, an individual Fuchikoma will have its own individual experiences, but at the end of the day all Fuchikoma’s under the same owne will assimilate their data into a mainframe, and then extract the information downloaded by their fellow Fuchikomas.

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Standard Equipment and abilities:

-- Thermoptic Camouflage. Same as the Multi-Ped Tank.

--+10 to climb checks --+15 to Jump checks

--+5 to Balance and Tumble.

-- Fuchikomas also have dive cables to interface directly with computers but, like Ais, they cannot transmit or Ghost Dive.

--Fuchikomas are able to walk along walls, even roofs, with their wheel pads. The trade off is their lack of Tachikoma wires.

-- 12.7mm gattling gun with 1000 rounds --10 Smoke canisters.

--As long as the hull is “unbroken”, the Pilot is immune to all Poisons and Gas effects.

--Cold, Fire, Electric Resistance 20 --Nightvision 100 ft.

--Arms and legs have Str 24

--They have wheeled movement of 200 but are then classified as a vehicles for vehicle combat but can stop on a dime.

Military Style Fuchikoma:

Much like the original Fuchikoma, only beefed up for military combat duty. This military Fuchikoma is available in two different models: The anti-personnel model and the tank hunter model. The anti-personnel model is equipped with dual 20mm auto grenade launchers while the tank hunter has twin 20mm Machine cannons. Both have the standard 7.62mm minigun. Other than that, they have the same capabilities of the standard Fuchikoma. These new models replaced the Tachikomas within Section 9 and became the primary weapon of choice in areas where the Tachikomas were popular.

Standard Equipment and abilities:

-- Thermoptic Camouflage. Same as the Multi-Ped Tank.

--+10 to climb checks --+15 to Jump checks

--+5 to Balance and Tumble.

-- Fuchikomas also have dive cables to interface directly with computers but, like Ais, they cannot transmit or Ghost Dive.

--Fuchikomas are able to walk along walls, even roofs, with their wheel pads.

The trade off is their lack of Tachikoma wires.

--Dual 20mm auto grenade launchers OR Twin 20mm Machine cannons.

--7.62mm minigun.

--As long as the hull is

“unbroken”, the Pilot is immune to all Poisons and Gas effects.

--Cold, Fire, Electric Resistance 20 --Nightvision 100 ft.

--Arms and legs have Str 28 --They have wheeled movement of 265 but are then classified as a vehicles for vehicle combat but can stop on a dime.

Military Fuchikom Think Tank Stats

(Capabilities above incorporated)

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Kenbishi Industries EW-204 Multiped Tank:

After the Type 18’s success in World War IV, Kenbishi began developing the next generation of Multi-Ped Tank. Increased armor and weaponry were mandatory. Two legs were removed from the SLWT design. However, the most prominent

advancement came in the from its cyberbrain warfare capacity. The Prototype allowed its user to initiate cyberbrain attacks on opponents, both for offensive and defensive purposes. It can hack into targeting systems attempting a lock on and even hack into satellites to configure its defenses optimally. Most of these functions require a direct link via neuro cable or Cyberbrain implantation. Built in wheels add to maneuverability but its size limits where it can go. The initial prototype was stolen from Kenbishi’s test field but was later recovered.

EW-204 Prototype Tank Specs

‘Prototype EW-204 Tank Exercises Report’

Our company’s EW-204 multiped tank, which we put thought test maneuvers the other day, is a heavily armored, long-range support tank that presupposes traditional open-field combat. We received a response from the JGSDA that it is unsuited for the sort of front-line usage in urban areas that have begun to skyrocket recently. Having received this, I propose a fourth round of tests exercises for our new EW-206 multiped tank, which assumes front-line activity.

Chief Developer, Takeshi Kago

Capabilities:

--As long as the hull is “unbroken”, the Pilot is immune to all Poisons and Gas effects.

--Cold, Fire, Electric Resistance 20 --Resistant to EMP.

--Direct linked controllers gain a +5 inherent bonus to Defense.

--All attack bonuses on the Type 1 from enhanced targeting syst (laser systems, satellite link-up, cyber-eyes) do no apply. The firer must fire with normal attack bonuses.

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cumbrous weight prevented graceful --Active targeting missiles (guided)

can get hacked into and redirected to their firer with the Type 18’s built in laser defense.

--12.7mm Gattling guns in the manipulators.

--120mm Tank Gun in the rear (15 round capacity) with unique ammunition. If the shell penetrates

through armor <if it had any>, i.e. getting through hardness, the remaining damage is doubled from explosive.

--Nightvision 100 ft, See Invisible 30 feet.

--Main arms have Str 34 but the claws can crush with Str 38.

--Legs have Str 42.

-- Thermoptic Camouflage. Same as the Multi-Ped Tank.

Kenbishi Industries HAW-206

In document Ghost in the Shell RPG d20 (Page 124-127)