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In this thesis, I started with looking at the optimality conditions for evolutionary games. Consider an evolutionary game defined by a symmetric fitness matrix A ∈ Rn×n. Let Sn =

{x ∈ Rn: x ≥ 0, P

ixi = 1} be the set of all mixed strategies. Solving a direct evolutionary

game is to find an optimal strategy x∗ ∈ Sncalled a Nash equilibrium strategy such that

x∗TAx∗ ≥ xTAx∗, for all x ∈ Sn. (9.1)

This problem is a symmetric evolutionary game. It has important applications in population genetics, where it can be used to model and study distributions of genes in given populations when they are under certain selection pressures. We explored the necessary and sufficient conditions for the equilibrium states in detail. These conditions were applied to solving direct evolutionary games.

In order to obtain the fitness matrix for solving direct games, I investigated the inverse games. An inverse game targets on recovering the payoff matrix A for the evolutionary game model based on the data and replicator equations, whose parameters are the components of the payoff matrix. To obtain the estimation and inference on A, we first unified the different types of data sets. Then we used non-parametric spline methods to estimate the derivatives. With the smoothed data, we applied the least squares method to obtain the estimation of the payoff matrices, and we used the parametric bootstrap sampling method to obtain the inferences of the payoff matrices.

I also discussed computational schemes for solving direct games, including a specialized Snow-Shapley algorithm, a specialized Lemke-Howson algorithm, and a searching algorithm based on the solution of a complementarity problem on a simplex. The Snow-Shapley proce- dure is a classical algorithm for finding all extreme optimal strategies via exhausting all sub-

systems and is a purely combinatorial algorithm. The Lemke-Howson algorithm is a classical simplex type algorithm developed to search for Nash equilibria of two-player, finite-strategy games. For the evolutionary game, we make some assumptions to obtain the specialized Lemke-Howson method. Using our theoretical results, the necessary and sufficient conditions of Nash equilibrium provide complementarity conditions that lead to the complementarity method. It solves the direct evolutionary game by solving a reformulated quadratic program- ming problem.

After addressing the direct and inverse game, I introduced the evolutionary game dy- namics. The dynamics of the replicator equation system were investigated in detail. The relationships among Nash equilibria, KKT points, and ESS were discussed. It provided an- other way for approaching to the Nash equilibrium by utilizing the dynamics of the replicator equation system.

Another topic I focused on is the sparsest and densest Nash equilibria in direct evolutionary games. Based on the necessary and sufficient conditions of Nash equilibrium, we derived a new algorithm, called dual method. It has the same completeness as the specialized Snow-Shapley method on Nash equilibria searching, while it does better on the computational performance. Two numerical examples of direct evolutionary games, including a gene mutation for malaria resistance and a plant succession problem, were presented. The results about solving the direct games were applied to these examples. A solver for evolutionary games, ‘the toolbox for evolutionary dynamics analysis (TEDA)’, was shown with functions and modules, applications in inverse and direct game, stability analysis for equilibria, and dynamics analysis.

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