uate Artefact
11 The Design Science Method and Systems Development
11.1 Temporal and Logical Groupings of Work
Figure 11.2 A Waterfall Model with a simple iteration
11.1 Temporal and Logical Groupings of Work
As the design science method may look very much like a sequential design process, see figure 4.1, it could be argued that it suffers from the same weaknesses as the waterfall model. In other words, it could be claimed that the design science method does not cater for vague requirements, changing environments, shifting stakeholder interests, unclear problem situations, etc. If this were true, the method would clearly not be of much interest. However, the method does not pre‐
scribe a sequential way of working. The activities are not to be seen as temporal groupings of work to be performed in sequence, but instead as logical groupings of work. Thus, the arrows in figure 4.1 should not be interpreted as temporal orderings but as input‐output relationships. These interpretations can be made clearer by placing them in the context of the RUP (Rational Unified Process) frame‐
work.
RUP is structured in two dimensions, phases and disciplines, that capture the serial and iterative aspects of software development, respectively, see figure 11.3. The phases represent the sequential stages that a project traverses over time, while the disciplines corre‐
spond to the logical activities that are carried out during a project.
RUP identifies four phases: inception, elaboration, construction, and transition. The inception phase aims at achieving consensus among the stakeholders about the objectives of the project; the elaboration
phase specifies requirements in detail and outlines an architecture for the system to be built; the construction phase focuses on devel‐
oping the system so that it is ready for deployment; and the transi‐
tion phase delivers the system into production.
Figure 11.3 Disciplines and phases in RUP
While the phases capture the serial aspects of a project in RUP, the disciplines address the iterative aspects. During each phase, the software developers will alternate between (almost) all of the disci‐
plines. For example, during the inception phase the developers will typically address a subset of the requirements, carry out some busi‐
ness modeling, return to the requirements and revise them, suggest an initial design, once again revise the requirements, do some coding and preliminary tests, and then improve the design. Furthermore, the inception phase can be broken down into several iterations, each of which only addresses a small portion of the system to be built, thereby making RUP even more iterative. thereby making RUP even more iterative. Similarly, all the other phases will also include sever‐
al disciplines.
The relationships between phases and disciplines are shown in figure 11.3, which is sometimes called a “hump chart”. The humps
for each discipline display how much effort that is spent on that dis‐
cipline in the various phases. For example, the diagram shows that most of the work on requirements is carried out in the inception and elaboration phases, but it continues all the way into the transition phase. The sizes and placements of the humps may certainly vary from project to project and can be tailored as required.
Figure 11.4 shows a version of the hump chart, which is close to a waterfall model requiring that, for example, all work on business modeling and requirements be completed before any work on design can be started.
Figure 11.4 A Waterfall version of RUP
Another version of the hump chart is given in figure 11.5, requiring that all disciplines are given equal attention in all phases. This kind of diagram would reflect an extremely agile development process.
Figure 11.5 An Agile version of RUP
Returning to the design science method, its activities are analogous to the disciplines of RUP, not the phases. In other words, the activi‐
ties are not to be sequentially ordered in time but can be performed in parallel and in any order. The activities only tell what tasks need to be done in the method, what input they consume, and what output they produce. The activities are logical groupings, not temporal ones.
Design and Appropriation
People often adapt and use artefacts in ways that their designers never intended. For example, email was designed to support communication between people, but it is nowadays regularly used by people to send reminders to themselves or to store safety copies of documents. Dix (2007) describes this process of technology adaptation as follows:
“These improvisations and adaptations around technology are not a sign of failure, things the designer forgot, but show that the technology has been domesticated, that the users understand and are comfortable enough with the technology to use it in their own ways. At this point we
know the technology has become the users' own not simply what the designer gave to them. This is appropriation.“
Designers should be aware that the artefacts they create may be ap‐
propriated in unanticipated ways. They could even try to design in order to facilitate appropriation. Dix (2007) suggests a number of guidelines for this, three of which are:
Allow interpretation – “Don’t make everything in the system or prod‐
uct have a fixed meaning, but include elements where users can add their own meanings.”
Provide visibility – ”Make the functioning of the system obvious to the users so that they can know the likely effects of actions and so make the system do what they would like.”
Support not control – ”As a designer you want to do things right, to make them as efficient and optimal as possible. However, if you opti‐
mise for one task you typically make others more difficult. In some situ‐
ations, such as very repetitive tasks, then designing explicitly for the task may be the correct thing to do, perhaps taking the user step by step through the activities. However, more often the tasks description is incomplete and approximate, in particular ignoring exceptions. Instead of designing a system to do the task you can instead design a system so that the task can be done.”