• No results found

2.13 - The Briefing

In document Arma 3 Editing Guide (Page 58-63)

There are several briefing files which are all defined in several languages individually as one can see in Chapter 2.1 - The Missions Folder located in this chapter. The default Briefing.html will be displayed in English only, if its written in English. It's up to the user to decide which language he uses. If the user wants to define the briefing in several languages he has to keep to some rules and rename each briefing in the correct way.

Briefing.German.html Overview.German.html Briefing.France.html Overview.France.html

The English briefing and overview would be named as follows:

Briefing.html Overview.html

On the following pages is an example of a briefing.html which coincides with the picture above. Only the notes named in the previous picture have been added. One might be able to create his own briefing if he has a little time and patience. If you also use your creativity and practice a while,you can define a well polished briefing. Beginners can get some Html-Information here.

On the example below one can see a briefing source text:

<html>

<head>

<meta http-equiv="Content-Type"

content="text/html; charset=windows-1250">

<meta name="GENERATOR" content="vb">

<title>Briefing</title>

</head>

<body bgcolor="#FFFFFF">

<h2>

<a name="Main"></a>

</h2>

<! --- The notes – Here you can write down your notes.>

<h6>

Damn that’s my first shooting lesson.

<br>

</h6>

<! --- End of Notes>

<hr>

<! --- The Mission plan – Here you can put down your mission description.>

<p><a name="Plan"></a>

Successfully finish weapon qualification.<br>

Expert Marksman rifle qualification required to unlock sniper course in line 6.

</p>

<hr>

<! --- The Mission Tasks– Here you have to define the mission tasks.>

<p><a name="OBJ_1"></a> Listen to your drill instructor until he lets you go.

</p><hr>

<p><a name="OBJ_2"></a> Qualify with rifle in line 1.

</p><hr>

<p><a name="OBJ_3"></a> Qualify with automatic weapon in line 2.

</p><hr>

<p><a name="OBJ_4"></a> Qualify with granade launcher in line 3.

</p><hr>

<p><a name="OBJ_5"></a> Familiarize with hand granades in line 4.

</p><hr>

<p><a name="OBJ_6"></a> Qualify with M9 pistol in line 5.

</p><hr>

<! --- End of mission plan>

<! --- Debriefing – Write down your debriefing>

<hr><br>

<h2><p><a name="Debriefing:End1">Qualified</a></p></h2>

<br><p>

Now I'm a qualified infantryman.

</p><br>

<hr><br>

<h2><p><a name="Debriefing:End2">Title</a></p></h2>

<br><p></p><br>

<hr><br>

<h2><p><a name="Debriefing:End3">Title</a></p></h2>

<br><p></p><br>

<hr><br>

<h2><p><a name="Debriefing:End4">Title</a></p></h2>

<br><p></p><br>

<hr><br>

<h2><p><a name="Debriefing:End5">Title</a></p></h2>

<br><p></p><br>

<hr><br>

<h2><p><a name="Debriefing:End6">Give UP</a></p></h2>

<br><p>

I gave it up. The infantry training is boring.

</p><br>

<! --- END debriefing --->

</body>

</html>

Chapter2

The Html-Document starts with the tags <html> and <head>. The following tags are not as important right now. The background color has to be defined by the tag <body bgcolor="#FFFFFF"> although it's already predefined in Armed Assault®. The tag <br>

is much more important, it defines a line-break. <hr> defines an horizon line which is actually non visible in the briefing. Paragraphs have to be defined by using the <p> tag.

And last but not least the <a> tag, which is needed to define links inside an Html-Document. He who wants to define one of those nice links in the briefing which make the crosshair move to its predefined position can get an example below.

A short example:

If one has set a marker called Target on the map, so this one only needs to be linked in the briefing. The sentense in the briefing is called: Hit and run the target. The word Target has to be linked with its respective position on the map. The order in the Html-Document looks like this

Hit and run the<a href="marker:Target">Target</a>

The marker called target is defined in the command between <a> and </a>. If the player clicks on the word “Target” the cross hair would move to the position on the map, as shown in the image below. Commands which are defined with a backslash will end each command.

Chapter 3

– Weapons – Vehicles – Units – Objects –

Now that you have become more familiar with the user interface and the file-types covered in the first two chapters, we now will go to the more specific sections. Also, you should know how to place units on the map and connect them to each other with waypoints. You will now learn all about weapons, vehicles, units and objects in this chapter.

3.1 The hand weapons and static weapons 64

3.2 The weapon classes 68

3.3 Arm and equip units 70

3.4 The weapon and ammo crates 71

3.5 Load and unload vehicles 71

3.6 Weapon selection In the briefing 72

3.7 The vehicle classes 73

3.8 The vehicle weapon classes 76

3.9 The unit classes 77

3.10 The shell classes 80

3.11 The object and building classes 81

3.12 The plant classes 88

3.13 The rock classes 90

3.14 The sign classes 91

3.15 Getting weapon and magazine types displayed 92

3.16 Getting fired type 92

3.17 Does a unit have a weapon? 92

3.18 Primary or secondary weapon of a unit 93

3.19 Does unit have ammunition? 93

3.20 Creating mines 93

3.21 Creating weapons and magazines 94

3.22 Getting weapon view direction displayed 95

Note!

Because of a mistake I have added class names of Low Fly´s 1.02 Editor Upgrade, which gives you the possibility to add objects like signs, rocks and plants, here in this chapter. You will need it generally when you want to use the createvehicle command to create a sign for example. I don´t wanted to remove the lists and therefore please download it from one of the community websites. Thanks!

Chapter3

Here you have a well defined overview of the hand and static weapons, each with a description of the weapon, its magazine, and additional information.

WEST / RESISTANCE – Light Hand Guns

Weapon: M16A2 M16A2GL M4GL - M4A1GL

Magazine: 20Rnd_556x45_Stanag 20Rnd_556x45_Stanag 20Rnd_556x45_Stanag 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag

Grenade: 1Rnd_HE_M203 1Rnd_HE_M203

Flares: FlareWhite_M203 FlareWhite_M203

FlareGreen_M203 FlareGreen_M203 FlareRed_M203 FlareRed_M203 FlareYellow_M203 FlareYellow_M203

Weapon: M4 M4A1SD M4AIM

Magazine: 20Rnd_556x45_Stanag 20Rnd_556x45_Stanag 20Rnd_556x45_Stanag 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag 30Rnd_556x45_StanagSD 30Rnd_556x45_StanagSD 30Rnd_556x45_StanagSD

Weapon: M16A4 - M4A1 M16A4_GL M16A4_ACG_GL

Magazine: 20Rnd_556x45_Stanag 20Rnd_556x45_Stanag 20Rnd_556x45_Stanag 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag

Grenade: 1Rnd_HE_M203 1Rnd_HE_M203

Flares: FlareWhite_M203 FlareWhite_M203

FlareGreen_M203 FlareGreen_M203 FlareRed_M203 FlareRed_M203 FlareYellow_M203 FlareYellow_M203

Weapon: M16A4_ACG MP5A5 MP5SD

Magazine: 20Rnd_556x45_Stanag 30Rnd_9x19_MP5 30Rnd_9x19_MP5 30Rnd_556x45_Stanag 30Rnd_9x19_MP5SD 30Rnd_9x19_MP5SD

In document Arma 3 Editing Guide (Page 58-63)

Related documents