DirectP Oersion ,ook )ets the basic intervention strateg#( depending on the game
technolog#% a different hooking techni/ue should be adopted. utomatic tries to find it b# itself% but it doesnt alwa#s succeed pen;1 handling re/uire a dedicated setting *see libs tab+
Gmulation Defines the basic surface emulation strateg#( either R 'oneR *the program controls the desktop color depth+% R (rimary )uerR *same as
none% but blit operations are made against a memor# surface and then transferred to the real primar# surface S this handles the otherwise known pich5bug problem+ or R(rimary SuraceR *the virtual primar# has a different color depth of the real primar#% and DxWnd takes care of the color transformation internall#( slower but no screen mode
changes+.
'he R Automatic modeR uses a ver# simple strateg# for Direct3D games(
it tries the R(rimary SuraceR mode first and% if that doesnt
succeed% switches to R%ocked suraceR. "t is the best strateg# " came across% but it doesnt alwa#s work
uto primar# surface refresh
)ome badl# programmed games *namel# the R4ossaksR series+ dont follow the specification to blit changes on screen% the# $ust get the primar#
surface memor# address and keep writing there. 'he option forces a periodic blitting of the primar# surface on screen even if the game doesnt re/uest it. 9ou want a second example& "t has not been eas# to find% but R4rush DeluxeR suffers the same problem.
O"DG N )9)'GM )urface on fail
When this option is set and a 4reate)urface fails because of video memor# shortage% DxWnd backs this up b# creating the surface on
memor#. ddl# enough% some games expect to notice this b# themselves and work correctl# onl# when the option is ' set.
)uppress DP common errors )ome games running in windowed mode generate sporadic errors that wouldnt prevent the game to work% but terminate the application. 'his option makes directx methods return condition in such common cases.
Make Eackbuf attachable lters the siAe specification of the created backbuffer so that it copes with the actual primar# surface% so that it ma# be attachable to a TE=--G: surface. "t makes CDave Mirra -reest#le EMP pla#able.
Elit from Eackbuffer )ome games *the )ims% the onl# one so far....+ read graphic data from the primar# surface. When the game runs windowed% the approximation introduced in a scaled window brings cumulative error that appear as a progressive RsmearingR effect. "n this case% it might be better to read the data from the backbuffer surface that is not scaled% even if in such a wa# #ou get other troubles when scrolling *see it b#
#ourself...+. 'he onl# reasonable alternative( write game code in a better wa#% in m# opinion
4ompensate -lip emulation
)uppress clipping DxWnd sets clipping on the primar# surface. "f the game does it as wa#% there might be interferences. s a matter of fact% setting this flag is the onl# wa# to make R!ax "mperia Gminent DomainR working correctl#.
-ull :G4' blit 4auses ever# blit operation to primar# surface to be applied to the full surface *=11 rect coordinates+. "t could be hand# to recover wrong surface handling% but this situation should be classifies more properl# as a DxWnd E=;
!alette update dont blit void executing a plit operation in case of palette update. 'his could be used to fix conflicts between ;D" and ddraw palette updates
)et G: compatible mode Vuite useful in Windows Oista to Win8 platforms% forces the program to declare its compatibilit# with G: desktop mode% avoiding then the switch from G: to standard desktop mode.
-orces ,G1 -orces ,ardware Gmulation 1a#er WinF color fix
Dont fix the !ixel -ormat Do not tr# to fix the surface pixel format E# default set no
1!,4,G1
-ix ddraw ref counter Decrement the reference counter of some ob$ects to keep in proper account all service ob$ects created internall# b# DxWnd
:eturn 0 ref counter :eturns alwa#s a 0 reference counter when a surface @ directdraw session is released
)uppress D3D8@6 reset Do not perform the D3D reset operation
the %i"s ta"#
;D"
o ;D" handling Disables video5related ;D" @ user32 !" hooking
)caled ;D" calls )cales ;D" !" coordinates to fit the window stretching Gmulated Device 4ontext ,andle an emulated ;D" D4
Map D4 to !rimar# )urface =se the ddraw primar# surface D4 for ;D" operations
)cale font parameters 'ries to scale font parameters to fit the window stretching
;lide *3D-P+
,ook ;lide libs Gnables ;lide !" hooking
pen;1
,ook pen;1 Gnables pen;1 !" hooking
-orce ,ook Gxperimental S probabl# unnecessar#
4ustom pen;1 librar# E# default% DxWnd detects pen;1 !"s within the standard pen;132.dll librar#. 'he field allow to set a different filename for an# custom
pen;1 implementation that ma# refer to a different librar# name.
the *omapti"ility ta"#
-ake Oersion 4auses the program to detect the chosen Windows release. otice( this is not the same thing as the compatibilit# setting of the Windows properties panel% that also ad$ust the s#stems behaviour to emulate the chosen platform.
'weaks
)uppress d3d6 extensions D3d6.dll comes in different versions depending on the platform( on older windows releases it exports the Direct3D4reate !"% while in more recent versions there are man# further exported calls. 'he flag suppresses the additional entries.
'extures not power of 2 fix 4lean TE=--G: X0.0 fix 4lean TE=--G: X.0 fix E#pass font unsupported api )et single core process affinit#
)uppress d3d6 extensions
)uppress "MG 'he flag tries to suppress "MG windows% though that is not full#
working #et
,andle exceptions )etting this flag causes DxWnd to set its own exception handler that tries *and often succeds+ to fix sevral common exceptions such as the divide b# Aero exception of old games that were tr#ing to calculate the 4!= speed.
1imit available resources Makes the /uer# for available resources *either :M% hard disk free space and so on+ to return a limited value( some old games cant handle a ver# big integer number and see it as a negative value%
refusing to start.
:egistr#
Gmulate registr# "ntercepts registr# read operations so that missing entries are replaced b# the values in DxWnd.reg file
verride registr# "ntercepts registr# read operations so that missing and exixting entries are replaced b# the values in DxWnd.reg file
"@ 'weaks
-ix buffered "@ after Win8 )et 4D:M Drive '#pe
,ide empt# 4D:M drives
3D Gffects
Disable 'extures :emap all textures with a white texture *D3D onl#+.
3D wireframe s a fanc# and eas# action that DxWnd ma# implement on D3D and pen;1 programs *not ddraw ones+% checking this flag will show the graphic in wireframe mode.
Disable -ogging Disables the fogging effect *D3D onl#+.