Chapter 3 : Description of the Three Essays
2. Theoretical Background
2.1 Theoretical Constructs: Usability and Museum Websites
Usability is defined as the “extent to which a product can be used by specified users to
achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of
use.” (Karat 1997, p. 34). Usability was first studied by HCI or Human Computer Interaction
researchers in the process of their field trying to make artifacts more usable (Venkatesh and
Agarwal 2006). Recently, Information Systems (IS) researchers have also investigated
usability and issues linked to the design of systems. Given that the Internet has gained so
much in importance (Palmer 2002), usability criteria are regularly developed and applied to
online interfaces. Our research also studies usability of websites.
Most of prior research on website usability has been conducted on commercial or
business websites (i.e., Benbunan-Fich 2001; Everard and Galletta 2005/2006; Flavian et al.
2006). Indeed, the most frequent research outcome has been purchasing behavior.
Researchers, for example, argue that usability can increase on-line sales (Kuan et al. 2003;
Venkatesh and Agarwal 2006). Only rarely do they focus on non-monetary outcomes.
However, Hoffman and Novak (1996) encourage researchers to study non-commercial
activities. Offering a complementary point of view, Pavlou and Fygenson (2006) suggest that
purchasing is not the only behavior that should be taken into account in online environment.
Their study highlights an additional behavioral variable, namely, acquiring information.
Bélanger et al. (2006) also emphasize the fact that most IS research has been focused on e-
commerce websites. Consequently, they scope out a taxonomy of website goals that takes into
account the wide variety of websites available on the Internet. In addition, Bélanger et al.
(2006) explain that the success of each type of website should be assessed via specific criteria.
had to browse an Information Specific Search (ISS) website and an Online Community (OC)
website. Their results indicate that success measures are context dependent.
According to the aforementioned literature, we tried first to determine specificities or
unique features of museum websites before selecting and proposing a set of measures to
evaluate their quality. Museum websites are more related to the “Internet presence websites”
in Hoffman et al.’s (1995) typology. Indeed, the primary goal is not sales, even if some
museum interfaces support purchasing through online boutiques. By way of contrast to
commercial sites, “Internet presence websites,” like museum sites, aim at advertising and
providing information to visitors (Hoffman et al. 1995). This advertising is intended to draw
more people to the museum. This supposition is supported by Lagrosen (2003) who looked at
how the use of Internet by Swedish museums provided valuable online services to visitors.
Indeed, Lagrosen (2003) explains that “it is the visit and the experiences that the visitors have
that are the product [of museums]” (p. 134). Consequently, encouraging future visits is an
important goal for museum websites. Using Belanger et al.’s (2006) typology, we can
elaborate further goals for museum websites. They are “life enrichment, knowledge
enhancement, online learning and entertainment”. Indeed, these goals are consistent with
museum missions of education and entertainment (ICOM 2002).
Based on this logic, the current research does not consider purchase intentions. Rather
we investigate the behavioral intentions of returning to the website or a physical museum after
visiting a museum website. Going to the physical museum clearly involves more effort than
returning to a website since it implies physical travel. But, this outcome is interesting because
IS research has not really investigated the link between websites and intentions to visit
physical places. Similarly, few IS researchers have paid attention to the design of museum
Now that we have determined the specificities and goals of museum websites, we need
to select a metric to evaluate the usability of these interfaces. We note that website design has
been evaluated via a wide variety of metrics. However, Treiblmaier (2007, p. 820) notices that
“the same scales are developed over and over again” in website design research. Hence, the
current research does not propose a new usability scale, but rather will rely on the
conceptualization of usability developed by Agarwal and Venkatesh (2002) and adapted from
Microsoft Usability Guidelines (MUG). This conceptualization employs five categories:
content, ease-of-use, promotion, made-for-the-medium and emotion. We chose to use this
instrument for two principal reasons. First, its five constructs have acceptable good content
validity, as demonstrated by Agarwal and Venkatesh (2002). Second, this metric also provides
several dimensions and sub-dimensions which enable a straight-forward assessment of
different aspects of website usability. We define each of these dimensions in Appendix 4A
and the categories will be also further presented in the hypothesis section. Table 4.1 below
introduces prior research that was conducted with MUG and their key findings.
Prior research on MUG has shown that this set of variables play a major role in the
overall assessment of a website design (Agarwal and Venkatesh 2002; Venkatesh and Ramesh
2006). We also notice that several studies have been conducted with MUG but they were
mainly applied to commercial websites (Massey et al. 2007; Venkatesh and Agarwal 2006).
Table 4.1 Presentation of Previous Studies with MUG
References Purposes Types of IS Key findings
Agarwal and Venkatesh (2002)
Propose a methodology to assess website usability.
21 websites from four different industries (online bookstores, automobile
manufacturers, airlines, car rental agencies)
The authors develop and validate the MUG scale composed of five constructs.
Venkatesh and Agarwal (2006)
Predict purchase behaviors in electronic channels
21 websites from four different industries (online bookstores, automobile
manufacturers, airlines,
Website evaluation (weights and ratings) is dependent on the type of website. MUG predicts website use and
car rental agencies) purchase behaviors. Venkatesh and Ramesh
(2006) Extend the generalizability of MUG to new settings (new country, new research model and new type of IS)
Study 1:
Three websites from the airline industry
Study 2:
Eight wireless sites and websites from four industries (banking, news, shopping, tourism)
MUG is generalizable to Finland.
Weights assigned to the MUG categories in a website setting are different from the ones assigned in a wireless site setting.
Massey et al. (2007) a) Better understand online customer needs b) Identify the factors influencing the success of online services
Two hedonic websites and two utilitarian websites Access modes: computer and pocket PC
Customer characteristics (their attitude towards Technology Readiness) influence usability perceptions.
Additionally, the access mode and the type of website influence user evaluations of usability.