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THE TRICKLE-DOWN EFFECT

In document Shadowrun 4E - The Clutch of Dragons (Page 142-144)

Fallen Seraphim

The Seraphim are skilled and experienced, making them diffi cult opponents. Th ey tend to operate in groups of three to fi ve individuals. Th ey have a strong anti-Ares agenda, and are hoping to keep the megacorp reeling aft er the Excalibur disaster. Th ey are remorseless and pitiless

Seraphim (human, Professional Rating 4)

B A R S C I L W Edg Ess Init IP

5 6 (8) 5 (7) 5 (8) 4(6) 5 4 5 5 2.7 10 (12) 1 (3)

Condition Monitor Boxes (P/S): 11/11 Armor (B/I): 10/6

Active Skills: Automatics 5, Dodge 3, Etiquette (Corporate) 4

(+2), Intimidation 5, Longarms 4, Perception (Visual) 5 (+2), Pilot Ground Craft 4, Pistols 5, Shadowing 6, Tracking 5

Knowledge Skills: Ares Corporate Structure 4, Ares Personnel

4, Corporate Politics 4

Qualities: Guts, Will to Live 2

Augmentations: Aluminum bone lacing, cybereyes [Rating 3, w/

eye recording unit, image link, low-light vision, smartlink, vision enhancement 3], muscle augmentation 3, muscle toner 2, synaptic booster 2, tailored pheromones 2

Gear: Armor vest, commlink (Device Rating 4), form-fi tting

body armor (half-body suit), jammer (area, Rating 4)

Weapons:

Ares Predator IV [Heavy Pistol, DV 6P, AP –2, SA, RC —, 15 (c), w/ smartlink, EX-explosive ammo]

Franchi SPAS-22 [Shotgun, DV 7P, AP –1, SA/BF, RC (1), 10 (m), w/ folding stock with shock pad, smartlink] Steyr TMP [Machine Pistol, DV 4P, AP —, SA/BF/FA, RC

—, 30 (c), w/ smartlink] Aircraft 4, Pilot Ground Craft 4, Pistols 5, Running 3, Shadowing

5, Tracking 4

Knowledge Skills: Greek Mythology 3, Personal Aircraft 3 Qualities: Catlike, First Impression

Augmentations: Cyberears [Rating 3, w/ audio enhancement 3,

balance augmenter, ear recording unit, select sound fi lter 3, sound link, spatial recognizer], cybereyes [Rating 3, w/ eye recording unit, image link, low-light vision, smartlink, vision enhancement 3, vision magnifi cation], muscle toner 2, synaptic booster 2

Gear: 3x Fake SINs (Rating 5), 3 x fake licenses (Rating 5),

jammer (directional, Rating 5), lined coat, medkit (Rating 5), micro-transceiver, nanopaste disguise (4 uses, Rating 5), subvocal microphone

Weapons:

Hammerli 620S [Light Pistol, DV 4P, AP —, SA, RC 1, 6 (c), w/ gas-vent 1, smartlink]

SA Puzzler [Light Pistol, DV 4P, AP –4, SA, RC —, 12 (c), w/ APDS ammo]

Vibro knife [Blade, DV 4P, AP –2] Megaera (female human)

B A R S C I L W Edg Ess Init IP

2 4 5 3 4 5 6 4 4 2.25 10 1

Condition Monitor Boxes (P/S): 9/10 Armor (B/I): 6/4

Active Skills: Automatics 3, Automotive Mechanic 3, Computer

4, Cybercombat 5, Data Search 4, Electronic Warfare 5, Gunnery 4, Hacking 6, Hardware 4, Perception 3, Pilot Aircraft 4, Pilot Ground Craft 6, Pilot Watercraft 4, Pistols 4, Soft ware 4

Knowledge Skills: Matrix Security Procedures 4, Matrix Systems

Design 4, Matrix Urban Legends 4

Qualities: Codeslinger (Hacking on the Fly), Speed Reading Augmentations: Attention coprocessor 2, commlink (implanted,

Device Rating 5), control rig, cybereyes [Rating 4, w/ eye record- ing unit, image link, ocular drone, smartlink, thermographic vision, vision enhancement 3], datajack, encephalon 2, math SPU, sim module

Programs: Armor 4, Attack 5, Browse 5, Decrypt 5, Edit 4,

ECCM 5, Encrypt 5, Exploit 5, Scan 4, Spoof 5, Stealth 4, Track 5

Gear: Armor vest, fake SIN (Rating 3), jammer (directional,

Rating 4), 20 x stealth RFID tags, micro-transceiver, Shiawase Kanmushi [w/ Clearsight 3], MCT Fly-Spy, MCT-Nissan Roto- Drone [w/ Targeting 3, AK-97 Carbine], Renraku Stormcloud, subvocal microphone

Weapons:

Ares Crusader [Machine Pistol, DV 4P, AP —, SA/BF, RC 2, 40 (c), w/ gas-vent 2]

Fichetti Security 600 [Light Pistol, DV 4P, AP —, SA, RC (1), 30 (c), w/ detachable folding stock, laser sight] Tisiphone (female dwarf)

B A R S C I L W Edg Ess Init IP

5 5 4 (7) 6 (9) 3 4 3 5 5 0.3 8 (11) 1 (4)

GAME

INFORMA

TION

. . .

Augmentations: (all deltaware) Bone density augmentation

4, damage compensators 6, datajack, genewipe, low-light vision retinal modifi cation, muscle replacement 4, orthoskin 2, platelet factories, smartlink retinal modifi cation, synaptic booster 3, syn- thacardium 3, toxin extractor 6

Gear: Area jammer (Rating 10), B&E bag [with autopicker (Rating

6), chisel, electronics toolkit, grapple gun (with 100m stealth rope and catalyst stick), maglock passkey (Rating 6), maglock sequencer, miniwelder, thermite burning bar, and wire clippers], contacts [Rating 3, w/ fl are compensation, image link, and vision enhance- ment 3], commlink (Device Rating 6, w/ biometric reader, satellite link, skinlink, and subdermal microphone), directional jammer (Rating 10), FFBA full suit, gas mask, goggles [Rating 6, w/ fl are compensation, thermographic vision, ultrasound, vision enhance- ment 3, and vision magnifi cation], handheld sensor [Signal 3, w/ Cyberware Scanner (Rating 6), MAD scanner (Rating 6), and olfac- tory sensor (Rating 6)], medkit (Rating 6), microphone [Rating 6, w/ audio enhancement (Rating 3), select sound fi lter 2, and spatial recognizer], micro-transceiver (Rating 6), plasteel restraints, rap- pelling gloves, Red Sox 1916 World Series ring, slap patches [fi ve Stimulant Patches (Rating 6), fi ve Tranq Patches (Rating 10), one Trauma Patch], SecureTech PPP system (forearm guards, leg and arm casings, shin guards, and vitals protector), 20 security tags, 20 stealth tags, survival kit, Synergist Business Line longcoat (with chemical protection (Rating 6), fi re resistance, insulation, noncon- ductivity, and thermal damping)

Programs: Analyze 9, Browse 9, Command 9, Edit 9, Encrypt

9, Scan 9, Biofeedback Filter 9, Decrypt 9, ECCM 9, Sniff er 9, Off ensive Agent [Rating 9, with Armor 9, Attack 9, Exploit 9, Decrypt 9, Spoof 9, Stealth 9], IC Agent [Rating 9, with Armor 9, Attack 9, Blackout 9, Medic 9, Stealth 9, Track 9]

Maneuvers: Finishing Move, Set Up Weapons:

Punch [Reach —, DV 10P, AP —]

Ares Predator IV [Heavy Pistol, DV 5P, AP –5, SA, RC 1, 19(c), w/ advanced safety (electro shocker), extended clip, melee hardening, personalized grip, silencer, skinlink, smartgun, concealable holster, and APDS ammo] Ares Desert Strike [Sniper Rifl e, DV 8P, AP -9, SA, RC 1(2),

14(c) w/ easy breakdown, electronic fi ring, imaging scope, improved range fi nder, silencer, skinlink, shock pad, ext. smartgun, and anti-tank rounds]

HK G12A4m [Assault Rifl e, DV 8P, AP -2, SA/BF/FA, RC 2(3), 32(c), w/ gas vent 2, electronic fi ring, high power chambering, skinlink, sound suppressor, ext. smartgun, underbarrel shotgun and high power rounds]

Underbarrel Shotgun [Shotgun, DV 9P(f ), AP +5, SA, RC (1), 5(m), fl echette ammo]

Counterspellers (Professional Rating 3)

Th ere is an increased demand in various security circles for counterspelling specialists; stats for a sample specialist are below. Elf

B A R S C I L W Edg Ess M Init IP

2 3 5 3 4 4 3 4 2 6 6 9 1

Keeping Up Your Rep

Gamemasters can refl ect the paranoia hitting the streets, espe- cially among corporate types, by having fi xers and Mr. Johnsons pay extra-close attention to the team’s reputation. Notoriety and street cred should be applied to any tests where runners are trying to convince a fi xer or Mr. Johnson that they should be hired (see p. 265, SR4A). Additionally, if runners have a combined Street Cred minus Notoriety that is below 2, consider having Mr. Johnson ask them to take less pay for any runs related to the plot lines in this book (alternately, they could have them perform side runs as a test before giving them a larger task).

Miles Lanier

Normally a dour man, Miles Lanier has been changed by his recent time in exile. Oddly enough, his time on the run, cut off from his network of support, seems to have made him more jovial and light-hearted. When meeting with players, he is friendly and chatty, perfectly willing to exchange jokes and small talk with them. Th ere should come a moment in any conversation, though, where his personality changes, and he becomes terse, sullen, and angry. His anger should be directed at himself more than anything else, as if he is upset at the personality traits he has been displaying and angry that he cannot control himself better. Th is should be brief, and then he returns to being chatty. Ideally, runners will be left with the impression that there is more than one personality residing in his brain.

Lanier demonstrates a particular interest in Celedyr’s activi- ties in Albuquerque. He would also be interested in information about the persona of Corporate Court Chief Justice Hino that was created by a faction with Evo (see the last four chapters of Corporate Intrigue), if runners have any information of interest in that to pass on.

Male human

B A R S C I L W Edg Ess Init IP

5 (9) 5 (9) 5 (8) 5 (9) 3 6 7 6 7 2 11 (14) 1 (4) Condition Monitor Boxes (P/S): 11 (13)/11

Armor (B/I): 14/10

Skills: Architecture 3, Armorer 4, Athletics skill group 4 (7),

Automatics (Assault Rifl es) 3 (+2), Blades (Knives) 3 (+2), Clubs (Batons) 3 (+2), Cracking Skill group 5, Demolitions 4, Dodge (Ranged) 4 (+2), Electronics skill group 5, Escape Artist 3, First Aid (Combat Wounds) 4 (+2), Gunnery 3, Heavy Weapons 3, Infl uence skill group 3, Intimidation 6, Locksmith 3, Longarms (Sniper Rifl es) 7( +2), Outdoors skill group 4, Perception 6 (9), Pilot Aircraft 3, Pilot Ground Craft 3, Pistols (Semi-Automatics) 6 (+2), Stealth skill group 6, Th rowing Weapons 3, Unarmed Combat (Boxing) 5 (+2)

Knowledge Skills: Baseball 5, Business 3, Economics 3,

Engineering 3, Law 3, Magic Th eory 6, Matrix Th eory 6, Military Tactics 6, NeoNET 6, Parazoology 4, Poison Antidotes 3, Renraku 3, Security Design 6, Security Procedures 6, Security Th eory 6 Languages: English N, Japanese 6

Qualities: Aptitude (Longarms), Guts, Exceptional Attribute

(Logic), Magic Resistance (Rating 2), Martial Arts (Boxing, +2 DV on Unarmed Combat attacks), Toughness, Will to Live (Rating 2).

GAME

INFORMA

TION

. . .

Condition Monitor Boxes (P/S): 10/11 Armor (B/I): 6/4

Active Skills: Assensing 5, Conjuring skill group 4,

Counterspelling 7, Dodge 3, Perception 4, Pistols (Tasers) 2 (+2), Running 2, Spellcasting 4

Qualities: Aptitude (Counterspelling), Focused Concentration,

Magician

Spells: Clairvoyance, Control Emotions, Detect Magic

(Extended), Heal, Improved Invisibility, Mana Barrier, Mana Bind, Mass Confusion, Mindlink, Powerball, Stunball

Gear: Lined coat, mage sight goggles Weapons:

Defi ance EX Shocker [Taser, DV 8S(e), AP –half, SS, RC —, 4 (m)]

NESTS, CAVES, AND HOARDS

In document Shadowrun 4E - The Clutch of Dragons (Page 142-144)