We’ve built the overall shape of the mouse. Now, we are going to create parting surfaces, and then split the master model into separate components.
Check Top View Check Front View Check Right View
• Insert/Sweep/ Swept
• Select Section curve • Select Guide curve
• Select “Anywhere along guide” as section location
• Click ok
• Insert/Design Feature/Extrude
• Select the two surface edges • Select +z value as direction
• Enter 3 mm as start limit, -10mm as end limit • Click ok
• Insert/Offset Scale/Offset Face
• Select the extrude surface
• Enter 2.5mm as offset (arrow pointing inward) • Click ok
guide section
• Insert/Trim/Trim-and-Extend • Select “By Distance” as type • Select the surface edges • Enter 10mm as extension • Click ok
Hide the solid body
• Draw a line (from point to point); select associative
• Insert/Mesh Surface/N-sided Surface • Select the line & the edges
• Select the surface edge • Enter 20mm as extension • Click ok
• Insert/Combine Bodies/Sew • Select the two surfaces
• Click ok
• Insert/Trim/Trim-and-Extend • Select “Make Corner” as type • Select Target surface
• Select Tool surface
• Reverse arrows so that the result is as shown
• Click ok
• Select Datum plane1 on tree, • click ok
• Draw a symmetrical arc as shown • Click icon “finish sketch”
• Insert/Design Feature/Extrude • Select the sketch
• Reverse Direction
• Enter 80mm as distance , click ok.
• Create a sketch on Datum plane 1 • Create an extrude surface (80mm
• Format/Layer settings
• Make layer 41 (curves) invisible • Make layer 61 (datums) invisible • Select all remaining curves/sketches • Format/Move to Layer
• Move them to layer 42
• File Save
• File/New/Assembly
• Enter “Mouse_assembly_a.prt” as file name; in the same project folder
• Click ok
• Select “master_model_a.prt” on the list • Select “Absolute Origin” as Positioning
We are going to split the Master Model into separate parts (part files)…
The outlook of the mouse is controlled by the Master Model. If we make any change on it, the linked parts will be updated automatically. Also, because all components are created from one
model, their surfaces & boundaries can always match among themselves when
• Assemblies/Components/Create New Component
• Select “model” as type
• Enter “upper_body_a.prt” as filename • Click ok, click ok
• Double-click Upper_body on tree (Jump into part level from assembly level)
• Insert/Associative Copy/WAVE geometry linker
• Select the solid & three surfaces • Click ok
• Hide master model (untick it on tree)
• Insert/Trim/Trim Body (3 times) to get this shape • Move all surfaces to Layer 11
• Double-click mouse_assembly (Jump into assembly level from part level)
• Hide (unTick on tree) Upper Body • Show (Tick on tree) mastermodel
• Create a new component (refer to previous steps) • Enter ”right_button_a.prt” as filename
• Copy the solid & parting surfaces from master model
• Hide mastermodel
• Create an Offset Surface (one face only) (0.5mm) • Offset face (1mm, forward)
• Offset face (1mm, upward) • Do 3 Trims
• Double-click mouse_assembly • Hide other component
• Show mastermodel
• Create a new component
• Enter “left_button_a.prt” as filename • Copy the solid & parting surfaces from
master model • Hide mastermodel
• Offset Surface (one face only) (0.5mm) • Offset face (1mm)
• Offset face (1mm) • Do 3 Trims
• Double-click mouse_assembly • Hide other component
• Show mastermodel
• Create a new component
• Enter “middle_button_a.prt” as filename
• Copy the solid & parting surfaces from master model
• Hide mastermodel • Do 2 trims
• Double-click mouse_assembly • Hide other component
• Show mastermodel
• Create a new component
• Save it as “middle_button_a.prt”
• Copy the solid & parting surfaces from master model
• Hide mastermodel
• Offset face (0.5mm, downward) • Trim body
• Double-click mouse_assembly
• Show all components, except mastermodel • Create a new component
• Enter “wheel_a.prt” as filename • Double-click wheel_a
• Insert/Sketch
• Select yz plane (zoom in to view), click ok • Draw a circle at origin (dia 20mm )
• Click “finish sketch”
• Insert/Design feature/Extrude
• Select the sketch
• Enter 3mm as start, -3mm as end • Click ok
• Add Edge Blends 2mm • Move sketch to layer 21
• Double-click mouse_assembly • Assemblies/Components/Move
component
• Select Wheel model
• Click “specify orientation” on the command menu
• Drag the wheel to the correct position • Switch to top view, the wheel is nearly in
the middle of the slot
• Switch to right view, the wheel position is roughly as shown
• Double-click middle_button_a
• Insert/Sketch
• Select xy plane
• Draw a profile slightly bigger than the wheel
• Click icon “finish sketch”
• Insert/Design Feature/Extrude
• Select the sketch
• Select “symmetric value” as limits • Enter 100mm
• Select “Subtract”, select the solid • Click ok
• Double-click “mouse_assembly” on tree
• File/Save all
left
• Apply material texture one by one (just drag and drop)
• Upperbody, leftbutton & rightbutton (aluminium)
• Middle button & wheel (plastic black) • Lowerbody (plastic shiny resin red)
• Double-click any material on list, then we can see “Materials in part”
• Edit “Plastic Black”, change roughness to 0.05
• View/Perspective
• View/Visualization/High-Quality-Image
• Click icon “basic scene editor”
• Deselect “Use Image based lighting”
• Start Shade, then save it as tif
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