system for the STAR FRONTIERS®
game
Player (whose character; a space-station security guard, has unexpectedly discov-ered an intruder in a storage area): I back away, drawing my nightstick."
Referee: Great, because the guy takes off the moment he sees you. Hes carrying a box from the storeroom.
Player: I chase after him! When I catch up, Ill smack him with my nightstick! I move at 30 meters per turn."
Referee: Being a human, the intruder also runs at 30 meters per turn."
Player: Well, then, how am I gonna catch him?
Good question. Unless the intruder happens to slip on a convenient banana peel or other unforeseen obstacle, the poor security guard may never get his man. Here we see evidence of a flaw in the STAR FRONTIERS® game, in that all beings of the same race run at the same rate of speed. The problem, however, is not just limited to running or walking; it also applies to swimming, climbing, and just about every other movement task that a character might attempt.
In the STAR FRONTIERS game, all for Yazirians, Dralasites, and every other known race. Obviously, this just isnt the
Since all characters are not created equal in the STAR FRONTIERS game diversified movement rate system in which only the characters who are physi-cally alike have the same movement rates.
In addition, the standardized movement rates, such as climbing, jumping, and the
Movement Rate Multiplier (MRM) Movement Rate Multiplier (MRM) This system requires that each character have a new statistic defined: the characters. This score is used extensively in generating the movement rates, so it is recommended that this score be recorded on each character sheet near the Initiative Modifier score or the movement rates. To create the MRM, simply take the average of the characters Strength and Reaction Speed scores, then divide by 10, rounding all fractions down. This value is the MRM.
The Strength score is used in the MRM because a characters speed and quickness are based upon the strength of the mus-cles within that characters limbs. The Reaction Speed score is used because, by definition, it is a measure of a persons quickness. Excessive body weight and equipment encumbrance do not play a part in the creation of the MRM because of their difficulty to implement; game
masters wishing to use these attributes must create their own modifiers for them.
To use the MRM, the player must find his characters Base Movement Value for the type of movement desired. The Base characters movement rate using that particular type of movement. Even though encumbrance has no effect on the MRM, it still plays a role in reducing the movement rates of an encumbered character by half
if the character is carrying over half his Strength score in kilograms.
For example: Rufinkel, a Yazirian, has a also gives Rufinkels standardized move-ment rates. Rufi now climbs at the rate of
Dralasite 1.250 5.000 0.750 0.375 0.500
Human 2.500 7.500 1.250 0.500 0.500
Humma* 2.000 7.000 1.200 0.300 0.200
Ifshnit* 1.000 3.750 0.500 0.250 0.250
Osakar* 5.000 12.000 2.000 0.400 0.600
Vrusk 3.750 8.750 1.500 0.375 0.250
Yazirian 2.500 7.500 1.000 0.500 0.500
Sathar * * 2.500 5.000 0.750 0.500 0.500
Movement types cross referencing between the book and this article.
Walking: This is the rate at which a character can walk, expressed in meters per turn. This is also the rate at which a ground in a semiprone position, expressed in meters per turn.
Running Leap: This is the distance in meters that a character can leap horizon-tally, allowing a straight-line run for 15 meters before leaping.
Standing Leap: This is the distance in before leaping. This height is measured from the ground to the lowest point on the characters body at the highest point of the jump. The sum of this distance and the characters height (with arm extended) used when the character is attempting to
Well, actually, our mailing address has changed slightly. The new address is now: DRAGON® Maga-zine, P.O. Box 111, Lake Geneva WI 53147, U.S.A. See the differ-ence? Our street address for UPS shipments is still: DRAGON Maga-zine, TSR, Inc., 201 Sheridan
* See SFAC3 Zebulons Guide to Frontier Space for details on this race.
* * Sathar are used as NPCs only. However, this information also applies to the
Long-Distance Swimming: This is the rate at which a character may swim (with brief floating rests) over long periods of time, expressed in kilometers per hour.
Expanding Table 1 Expanding Table 1
Expanding the table of Base Movement acquaintances or present superiors.
Once the master has been established, the DM can then use the formula in Orien-tal Adventures for detailing what martial-arts abilities the particular master is familiar with. In the case of the monastic recorded in the appropriate columns on Table 1. were created with the average character in mind. The average characters statistics are the same as those of an average NPC, as shown on the table in the Alpha Dawn expanded game rules on page 59.
by Skip Williams
Advice, DRAGON® Magazine, P.O. Box 111, Lake Geneva WI 53147, U.S.A. In Europe, write to: Sage Advice, DRAGON Magazine, TSR Ltd., 120 Church End, Cherry Hinton, Cambridge CB1 3LD, United KingdomThis month, Sage Advice covers a potpourri of questions on various
Females dont become maidens. Maidens are born, not made. In fantasy literature, a maiden is a young, unmarried woman. In the D&D game, a true maiden also has a Lawful alignment. You might also look up the word virgin in a dictionary.
At what level can PC
At what level can PC mystics startmystics start on a path to Immortality? Does any on a path to Immortality? Does any path favor Mystics?
path favor Mystics?
Mystics can seek immortality any time after reaching 16th level. A mystics intense devotion to his discipline makes the Epic Hero the only suitable path for a
STAR FRONTIERS® game
I enjoyed the article Armored and master-comp is also required.
master-comp is also required.
The basic suit has no scanners, but it does have a bodycomp with a type D proc-essor and a kingpack power supply. The standard progits are: master-comp, med-inject (three of them), body-scan, and enviro-comp. Additional progits can be added to the computer, up to the kingpacks 12-progit limit.
I like the helmet rafflurs and I like the helmet rafflurs and gre-nade launchers in
nade launchers inZebulons Guide,Zebulons Guide, but I cant find costs and weights for their regular counterparts. The weights of the helmet and regular versions are identi-cal. Helmet rafflurs, for example are mere-ly two rafflur M-1s attached to a helmet.
The cost and weight of the rafflur M-l are given on page 34 as 300 Cr and .50 kg.
Therefore, helmet rafflurs cost 720 Cr ((300 X 2) X 1.2) and weigh 1 kg. loses his paladinhood?
loses his paladinhood?
With the appearance of Unearthed Arca-Unearthed Arca-na,paladins became a subclass of the cavalier, not the fighter.
Both the addition to any adjustments for addition to any adjustments for dexterity?
Are elves immune toune tocharm charm effectseffects that arent from spells, such as a including those above.
If a dwarven character and a If a dwarven character and a human character got married and human character got married and had kids, wouldnt their offspring had kids, wouldnt their offspring be half-dwarves? What would the be half-dwarves? What would the
racial characteristics of racial characteristics of half-dwarves be?
dwarves be?
We suppose that a human and a dwarf would produce a half-dwarf, if they could produce a child at all. Such a child, how-ever, might be either a tall, hairless dwarf or a short, hairy human, as there are no half-dwarves in the AD&D game. While it is possible to create more crossbreeds than are already present in the AD&D game, we recommend that you stick with the ones in the rules.
Can humanoids such as gnolls or Can humanoids such as gnolls or orcs use weapon specialization?
orcs use weapon specialization?
No; weapon specialization is for the fighter class only. We suppose that some very extraordinary humanoids might actually have fighter training and so could Hephaestus, for example, is very appropri-ate for dwarves or gnomes. Likewise,
When can a characharacter build acter build a stronghold and attract followers?
stronghold and attract followers?
Characters who are allowed to construct strongholds in order to attract followers may do so when they reach name level.
Name level is the level at which a class no longer gains additional hit dice or con-stitution bonuses (see Unearthed Arcana,Unearthed Arcana, page 12). DRAGON issue #117, pages 16-17 (Feuds and Feudalism), has some sugges-tions for midlevel strongholds as well. Any PC with the money may build a stronghold
but attracting followers other than the usual henchmen and hirelings could be difficult if the PC is of low level.
Which
Which classes get classes get a a constitconstitutionution bonus higher than +2 per hit die?
bonus higher than +2 per hit die?
To be absolutely clear: fighters (including rangers and barbarians) and cavaliers (including paladins).
Do nonthief characters have any Do nonthief characters have any