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The Weaver Adams Method

In document Easy Guide to Chess (Page 98-101)

Naturally at every move of every game you play, you must make sure that you are not committing some elementary blunder such as leaving a piece where it can be taken - this is obvious. Moreover, at every move you should make as exact and deep a calculation as you can to determine what your opponent's most likely reply move will be, how you will an­ swer it, and so on. When calcula­ tion reveals clearly that you can win a piece, or may lose a piece, or mate your opponent's king, or something equally drastic, your line of action is clearly indicated, but in the vast majority of cases, decisive 'combinations' like these will be lacking and you will be adrift on an immense sea of possibilities. Many great players have attempted to supply a rudder

for your boat and of these I think that of a well-known American player, Weaver Adams, is sim­ plest.

He holds that four things are worth striving for: Power, Mobil­ ity, Options, and the avoidance of Weaknesses. P, M, 0, W! Learn these four letters and you will rarely forget what they stand for (I found them easier to remember as a pronounceable word 'POWM').

Power. Easy! The more squares and the more important squares a piece commands, or the more im­ portant the hostile men it attacks, the greater is its power. Try to . place pieces on squares where they are most effective, i.e. most pow­ erful.

Your men gain in power as they

advance

closer to important enemy units (these two state­ ments are amply exemplified by the cocky little pawn in Diagram

42,

which by throwing itself at the enemy king, has won the game).

A cruder aspect of power, but one which it is possible to forget in abstractions, is the fact that - a pawn is a pawn, and a bishop is a bishop! To have won one of your opponent's pawns is a solid achievement and has in itself brought you nearer to victory. As a rule beginners fmd it much more difficult to appreciate posi­ tional factors such as well-placed pieces, an exposed king, and such like, than material factors such as

the

loss of a piece or pawn; so all elementary text books deliber­ ately stress the former at the ex­ pense of the latter. Occasionally they swing the pendulum too far, and the learner acquires a mis­ taken disdain of material power; he gets into the habit of sacrific­ ing a pawn or a piece for almost

nothing. A positional advantage

is not an advantage at all until you have learnt what to do with it; and my considered advice

(which I should be prepared to

argue out with anybody though it

runs contrary to the general run

of text-book instruction) is to husband your men pretty parsi­ moniously until you have begun to 'get the feel of them' and have had a few chances to exploit positional advantages whilst free from disturbing nervous tension engendered by starting the whole operation a piece or a pawn to the

bad. Otherwise, whilst your

games may be bold, original and interesting, you may lose far too many.

A pawn's a pawn, for a' thatl

Mobility.

Nor

is

this difficult.

A man is well-placed where he

has freedom of action, badly placed when he is hampered and cramped by other men, whether friends or foes. The effect of lack of mobility can be drastic, as

Diagram

133

illustrates. Here

White, with rook against knight, would normally win. But he ac­ tually loses on account of the lack of mobility of his rook, which,

impeded by the pawns, cannot be saved from the attack of the knight.

Diagram 133

Remember to consider the mobility of other men besides

the

one moved.

Diagram 134

For instance, White decides, in

Diagram

134,

to develop his

bishop. It would actually have the greatest mobility on the square

marked with an

'X',

from which

How to Make Good Moves

99

ten different squares; but on that square it would rob the white rook of access to five important squares. A better square for it is the one mar ked with a circle where, though it has not quite the same mobility itself, it does not detract from the mobility of any friendly piece.

Options.

It pays to conserve valuable options until you are in a position to make the best use of them. For instance, one of your pieces might have the option of moving in either of two ways, each of which might cause your opponent trouble. Either of these might be a better move than any other you could make, but it might yet pay to hold the option in reserve for the moment, to keep your opponent on tenter­ hooks. Perhaps on the very next turn to play, you may find that one of them now wins outright - you would feel silly if you had made the other, and achieved nothing by it!

Conversely, if there is any move you obviously

must

make sooner or later, it usually pays to do it at once, otherwise you might have to make it later on when you would desperately like to make another. In doing this you will be conserving optional moves.

Weaknesses.

This should be clear. A move, however good in other respects, might have to be avoided if it creates a weakness in your game, or allows your op­ ponent to force one.

These four factors must be weighed up one against the other and also considered from your opponent's point of view. Thus if you can force weaknesses, or re­ strict the mobility of his men or rob them of some or part of their power, you are doing just as well as you would be registering posi­ tive improvements in your own P,

M, 0, W factors.

Thus, turn to Diagram

134

again. In that position, the black bishop is pinned (confirm this). If White moves his bishop to the square marked with an 'X', he

unpins

the black bishop, i.e. re­ leases it for the pin, enabling this piece which previously could not move at all, to go on at will to any of the five different squares. On one of these squares, White's queen stands, and could now be captured! We see that a wretch­ edly bad move might be made, quite unsuspectingly, through failing to take the wide view. Consider your forces as a whole!

Consider the situation fre­ quently and habitually from your opponent's view as well as your own. Whilst waiting for him to move, rise from your seat and (all this as unobtrusively as possible, of course) go round behind him and have a quiet look at the game from his side. You may see at a glance strengths or weaknesses in his game you had not previously suspected. Watch his demeanour - a worried look may reveal that he has difficulties you had not

noticed.

Above all, keep an

elastic

out­

look. Those P, 0, M, W factors are to be considered only in the light of every other possibility.

In

Diagram

135,

White's obvi­

ous selection for either Power or

Mobility would be a move with

his rook on to one of the open

files. This would give the rook seven more squares to operate on than he has now. But the serious

weakness this would allow Black

to force by taking the knight next move, saddling White, on recap­ turing, with doubled and isolated pawns, compels postponement of the rook move in favour of mov­ ing the knight so as to avoid this capture.

Diagram 135

In another case, the opposite

might hold; it might be worth­

while submitting to a small per­ manent weakness to seize the chance of getting in a move which represents a great incre­ ment of power.

The Weaver Adams formula applies whenever clean-cut com­ binations are not discernible.

If at first it seems a bit hazy to you, or you cannot see exactly how it works, don't worry; use it

as you play actual games and you

will gradually realise what a help it can be.

Even a sketchy understanding

of the principles outlined in this

book will give you an inunense advantage over the 'natural' player and after a few dozen games you may fmd yourself beating people who have played chess half a lifetime.

In document Easy Guide to Chess (Page 98-101)