Theses
Thesis/Dissertation Collections
5-1-1993
Interactive instructional design
Anne Marie Arbutiski
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Recommended Citation
Rochester Institute of
Technology
A
Thesis
Submitted
to the
Faculty
ofThe
College
ofImaging
Arts
andSciences
in
Candidacy
for
the
Degree
ofMASTER
OF
FINE
ARTS
'Interactive Instructional
Magazine'By
Anne Marie
Arbutiski
Adviser: James VerHague
Date:
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3
Adviser: Bob Keough
Date:
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3-Adviser: Stephanie Maxwell
Date:
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Special Assistant to the Dean
for Graduate Affairs:
Phil Bornarth
Date:
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Dean, College of Imaging Arts and Sciences:
Dr. Margaret J;:ucas
Date:
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/5 -
23
/
I,
Anne Marie Arbutiski,
_
hereby grant permission to the Wallace Memorial Library of
RlT to reproduce my thesis
in
whole or
in
part. Any
reproduction
will
not be for commercial use or profit.
Table
of
Contents
Acknowledgements
i
Dedication
ii
Chapter 1
Introduction
1
Research
2
Concepts
13
Chapter 2
Tools
14
Timeline
15
Procedure
18
Chapter 3
Conclusion
23
Appendix
A
24
Appendix
B
25
I
wishto
expressmy
gratitudeto
my
thesis
committeemembers,
James
VerHague,
Bob Keough
andStephanie
Maxwell
for
their
generosity
withtheir
knowledge
andtime
Dedication
The
purpose ofthe thesis
wasto
create aninstructional
magazine about computer graphics
for
graphicdesigners.
I
wantedthe
magazineto
be
aninteractive
computer piece sothat the
reader ofthe
magazine wouldbe
ableto
viewexamples
in
the
animation andinteractive
sections.Doing
a project about computer graphics gavemethe
chanceto
experimentin
illustration,
photography,
interactivity
andanimation.
After
learning
the
basics
in
each ofthe
areasduring
my
first
yearofthe
graduateprogram,
I
wanted a project whereI
wouldhave
moretime to
develop
my
skills.In
my
proposalI
wrote,
'1
wouldlike
to
design
a computerized magazinethat
wouldbe
instructional
for
computer graphic
designers,
animators andillustrators. The
topics
of some possible articlesI
hope
to
coverare: archetypesin
printadvertising, the
application offilm
animationtechniques to
computeranimation,
interactive design
andpainterly
approachesto
computerizedphotoillustration.
Planning
to
design
the
magazinein
aloose
approach,
I
want each pageto
have
apainterly
look."Some
ofthe
objectives wereto
make a series ofgreeting
cards,
to
create a set ofimages
using
the
channelsin
Photoshop,
animating
three
Russian Folk
Tales,
designing
aninteractive
Research
'The
Interactive
Magazine"was
the
mostdetailed
articleI
could
find
onthe
subject.In
the
article was anevaluationofthe
few interactive
magazinesthat
are onthe market,
how
wellthe
products are
selling
andwhatthe
economic possibilities arefor
the
survival ofthe
magazines.Since
the
pieces were producedthrough
CD-ROM
technology,
an evaluationwasdone
to
determine
wherethe
drives
have
been
sold and whatthe
market
for
the
drives
willbe in
the
future.
Even
though
most ofthe
CD-ROM
drives
arecurrently
in
libraries
andcorporations,
advances arebeing
madewiththe
drives
sothat
they
willbe
availablefor home
use.Since
morepeople own
televisions than computers,
developers
aretrying
to
makethe
drives
workin
connection withtelevision.One
way
they
planto
influence
peopleto
buy
the
drives is
to
sellthem
with videogamepackages.The
designers
ofthe
magazinesmust create visuals andanimation
that
willbe
onthe
samelevel
astelevision
graphicsin
orderfor
the
mediumto
flourish. The
imagery
should notoverpower
the
information.
If
the
users areonly
askedto
readthe screen, the
industry
may
not work sinceit is
easierto
readtext
on a pagethan
on a screen.Economic
experts sitedin
the
articlepredict
that
by
1995,
4.9
million computerbased
CD-ROM
drives
willbe
soldandthree-fourths
ofthose
drives
willbe
in
the
United
States. Another
prediction wasthat there
willbe 5
to
10
televisionbased drives for
each computerbased
drive
by
1995.
The
prices ofthe
drives
are alsoexpectedto
drop.
If
the
estimations areto
become
areality, there
mightbe
alarge
marketfor
the
magazines.'John G.
Maguire,
"Interactive
Magazines,"Computer
Presently
there
are magazinesthat
are availablefor
purchase.Most
are still onthe
demonstration
level.
The
three
majormagazines
that
were coveredin
the
article wereNautilus,
MacWorld Interactive
andVerbum
Interactive.
Being
supportedby
Apple,
ademo
copy
ofNautilus
is
given out with eachCD-ROM
drive.
Nautilus is
amulti-media magazinethat
has
sections aboutprogramming,
soundsamples,
using
HyperCard
andtechnical
aspects ofthe
Macintosh.
It
alsoincluded
softwaredemonstrations
andshareware games.
Some
ofthe
softwaredemonstrated in
Nautilus
canbe
purchasedthrough
a phone callto the
distributor. The
customer wouldbe
told the
releasecode andwould use
that
codeto
openthe
programfrom
the
magazine.Getting
lost
withinthe
magazine wasthe
biggest
complaintfrom
the
users.According
to the article,
only
oneMacWorld Interactive
editionhas
been
released.Based
onthe
June 1990 issue
ofMacWorld,
the
magazine'svisuals were welldone
andthe
usercould movethrough the
articleseasily.Some
interesting
features
werebuttons
that
wouldturn
offany
sounds,
changethe
pointsizeof
the text
from
a smallpoint sizeto
24
pointtype.
The
user coulddick
on coloredterms
for brief
descriptions. When
most ofthe
illustrations
wereclicked,
an animation or soundappeared.
There
were alsobuttons
that
brought
up
advertisements
for
softwareand equipment.The
magazine wasconsidered
to
be
welldesigned
andeasy
to
navigate.The
article also statedthat the
mostvisually
stimulating
ofthe
three
magazines wasVerbum Interactive.
The
creators ofthe
magazine
focused
on multi-mediadesign
asthe
subjectfor
the
magazine.
The
articlesincluded
anintroduction
sectionthat
helped
the
userto
properly
maneuverthrough the
magazine,
six main multi-media
articles,
adebate
section,
ashowcase ofwork,
softwaredemos,
amusic section and advertisements.Products
similarto the
electronicmagazine are also available.A CD-ROM
library
is
availablefrom Sony. It
containsthe
Research 4
packages availablewith
the
release oftheir
CD-I Compact
Disk-Interactive hardware. Video
games, animations,
interactive
coursesand
tours
willbe
the
different
categories ofthe
packages.According
to the
articlethere
were some suggestionsfor
the
kinds
ofinteractive
cataloguesin
the
future.
One
recommendation was a
listing
of pharmaceutical adsfor
doctors. The interactive
drug
ads could givedemonstrations,
the
results of studies and showhow
the
drug
wascreated.Another interactive
catalogue couldbe for
softwaredevelopment
companies.Any
publicationdirected
toward
engineers,
designers
and architects could alsobe
successful.The
information
aboutthe
future
ofthe
magazines wasthorough
andthe
descriptions
ofexisting
articles werehelpful.
In
the
Journal
ofComputer Based
Instruction I
found
explanations of
the
different
approachesto
learning
from
interactive
programs.In
an articletitled
"Relationship
ofLearning
Style
to the
Effectiveness
andAcceptance
ofInteractive Video
Instruction"a
study
wasdone
by
the
NCR
Corporation.
They
designed
acomputerizedinstructional
program
for
nursing
students.Tests
weredone
to
determine
how
wellthe
studentslearned from
the
course andhow
wellthe
method ofinstruction
wasacceptedby
the
students.Since
the
researchersknew
aboutKolb's
theory
oflearning
styles,
they
alsotried to
determine
if
the
instructional
programreached all
the
different
learning
styles ofthe
students.In 1984 David A. Kolb
discovered how
to test the
way
peopleprocess new
information. He
found
that
everyone uses one offour
separate approaches.The
first
waslearning
through
the
senses,
whichhe
called concrete experience.Another
method,
called reflective
observation,
meantthat
somepeoplewho weregivennew material would
later
repeatit in
their
minds.The
2
third
approach was abstractconceptualization,
whichis
amethodof
learning
through
anintellectual
process.Since
the
final group
preferredto
learn
by doing
the
new processthemselves,
Kolb
calledthe
approach active experimentation.Kolb
alsofound
that
peopleusually
usetwo
approaches whichresulted
into
the
four
learning
stylesthat
he
calledthe
divergers,
the assimilators, the
convergers andthe
accommodators.Previously
it
had been
consideredimpossible
to
attendto
each style whilepresenting
newmaterial.Usually
agroup
wouldbe
studiedto
find
a commonlearning
style andthen
to
presentthe
materialin
that
style.The
study
withthe
nursing
students showedthat the
computer could adaptto the
different
styles atonce.
It
could also addressleft brain
dominant
studentsthrough
the
presentationoffacts
as well asthe
rightbrained
studentsthrough
visuals and soundeffects.Since
the
computercouldbe
used alone or
in
groups,
studentswho preferredto
work alone werealso ableto
receive allthe
necessary
information.
The
study
wasdone
by
giving
the
studentsthe
Learning
Style
Inventory
andthe
results were sentin
for
evaluation.The
students were
then
askedto take
apre-test, to
gothrough
the
course, to take
a post-test andfinally
to
fill
out an evaluation sheet onhow
wellthey
liked
the
instruction.
When
the
learning
style results werereturned, the
researchersfound
that the
smallest of
the
four
groupshad
only
18
students.After
randomly choosing
18
otherstudentsfrom
the
otherthree
groups,
evaluating
the
results ofthe
post-testsandthe
courseevaluation
sheets, the
researcherslearned
that there
werenotany
significantdifferences between
the
groups.Each
group
seemedto
do
well onthe
tests
and enjoyedthe
course.The
researchersdecided
that the
reasonfor
the
consistency
wasdue
to the
interactive
nature ofthe
computer.Some
ofthe
advantages
to
using
the
computerweregiving
the
students control overhow
fast
andhow
oftenthe
information
was covered andby
giving
them
actual experience.Since
the
students were ableto
learn
through
the
methodin
whichthey
neededto
processthe
newinformation,
the
students wereResearch
6
In
anotherarticlecalled"Effects
ofLearning
Style
Preference,
Attitude
andGPA
onLearner Achievement
Using
Computer
Assisted Interactive Videodisc
Instruction"the
Indiana
University
School
ofNursing
conducted a similarstudy
withfour
groupsof students.Two
groups of students were enrolledin
the course;
a set ofnursing
students and a set of generalstudents.
The
students were evaluatedfor
their
learning
stylepreferences,
took pre-tests,
did
the
coursework, took
post-testsand evaluated
the
course.The
results were many.No
significantdifferences
werefound
between
learning
styles andeffectiveness.Students
whohad
previous computer experience
did
better
onthe
post-teststhan
those
whodid
nothave
computerexperiences.Students
whoscored
high
in
creativity
felt
they
neededto
have
moremobility
withinthe
program and werenot asdetermined
asthe
otherstudents.
Needing
the
least
amount ofmobility
werethe
students who were comfortable with
the
computerandfound it
to
be
functional. The time
ofday
the
students usedthe
computeralso affected
their
effectiveness.Comfort
whileviewing
was anotherfactor
that
affectedachievement.In
this
study
the
students preferredto
viewthe
information
in
groups.There
were otherfindings. One
ofthe things
the
researchersdiscovered
wasthat
the
studentsfound
the
bookmark
feature
useful.
Secondly
in
the
part ofthe
coursethat
gave ademonstration
in
cardiacauscultation, the
students were ableto
leam
the
sectionmoreeasily
whenthe
heart
sounds wereplayed.
The
researchers gavethe
following
suggestions whengiving
acomputerized course.
When
first presenting
newmaterial,
tell
the
studentsto
go overthe
coursematerialsduring
atime
ofday
they
usually
study.Students
who wantto
have
more movementthan
the
programgives,
shouldbe
advisedto
take
more
breaks from
the
computer.3
Karen L.
Cobb
andDiane
M.
Billings,
"Effects
ofLearning
Style
Preference,
Attitude
andGPA
onLearner
Instruction,"Tournal
ofComputer-Based
Instruction,
Winter
In the
articletitled "Artistic
Animation",
the
authors explainedhow
PC
technology
had influenced
animators whocustomarily
used
large
workstationsto
createtheir
workonPCs.
Many
ofthe
computeranimationscreatedtoday
are notbeing
displayed
due
to
the
misunderstanding
ofthe
advances madein
the
technology.
When
told
ofthe medium,
somepeople stillthink
of
the
heavily
jagged images
made on computersin
the
early
1980's. Some
existing
restrictions are:rendering
speed andlimited
storage capacities.To
explainhow
the
technology
alonecould not make a poor animation
better
by
being
onthe
computer
is
a quotefrom
the
director
of computer animation atthe
National
Film
Board
ofCanada,
Doris
Kochanek. '"When
wepoint
to
[Pixar
animator]
John
Lasseter's
work as anexample of
the
high
quality
of animation[that
canbe
achieved]
on
the computer,
wegettwo
very different
things
confused:the
skill of
the
animator andthe
resolution ofthe
output'Lasseter,
director
ofthe
Academy Award-winning
shortfeature
Tin
Toy,
is
Disney-trained... He
wouldbe
turning
outinteresting
animations regardless of
his
systemplatform."
Just
asthere
are computer animators who usethe
high-end
systems at work and
the
PCs
for
personaluse, there
aretraditional
animators who arebeginning
to
explorePC
animation.
They
choosethe
PCs
because
they
are moreinexpensive
than
ahigh-end
system andhave
a shorterlearning
curve.
Some
animatorsdo
not wantthe
high
resolution outputof a major computer since
their
styledoes
not needit.
Other
animators
have
found
the
computer usefulin
creating
the
outlines
for
their eels,
printing
the
eels on acetate andfinally
hand
coloring
them.
Animators
whohave
chosento
usethe
PCs
"strongly
believe
that
they
representthe
future."4
Cynthia Baron
and
Renee
LeWinter,
"Artistic
Animation,"
Computer
Graphics
World,
July
1991.
5
Ibid., 59,
60.
6
Research
8
In
another article called"Cartoon
Animation"the
authorAudrey
Vasilopoulos
wroteaboutChris
Walker,
the
president ofMr. Film. In
additionto
having
animation softwarefor
aDOS
based
PC,
a real-timeflight
simulator was used.Walker
used
the
simulatorto
record accurate charactermovements.Since
mostofthe
workdone
atMr. Film
was characteranimation, Walker
statedthat
his
main objective wasto
convey
a story.
Two
examplesofthe type
ofworkdone
atMr. Film
weretheir
He-Man
toy
commercial andTom
Petty
video.The
goal
for
the
finished
He-Man
commercial wasto
makethe
character'ssmaller
movements,
like
the
lips,
look
believable. In
the
Tom
Petty
videothe
backgrounds
werecreated onthe
computer
but
the
characters weredone
using
the traditional
eel animationtechnique.
Showing
different
camera anglesfor
the
background
was moreeasily
done
using
the
computerthan
having
an artistdraw
each separate movement.Walker
believes
the
computer canbe
usefulbut
should no replacetraditional
animation
because
computer animationhas its
own style.For
basic
descriptions
ofthe three techniques
I
plannedto use,
I
referred
to
The
Animation Book. In
the
chapter about cutout animations were somesuggestionswhenmaking
the
animations.
One
consideration wasto
usebig
movementsto
express emotion
instead
ofusing
adetailed
movement such asa
facial
expression.Some
ofthe
methods ofmaking knee
and elbowjoints
on the cut-outfigures
areto
usethread
andtape,
to
make metalfasteners
orto
use gravity.Having
busy
backgrounds is
consideredto
be
potentially
harmful
to
a cutoutanimationsince
it
could clutterthe
screen anddistract
the
viewers
from
the
main action.Keeping
surrounding
actionsto
a minimum
is
alsosuggested.Small
objects such as rain and snowcouldbe
movedby
taking
a piece ofacetate,
drawing
the
drops
orflakes
onit
andmoving
the
whole acetate sheet underthe
camera.Silhouette
animations couldbenefit from
the
sameadvice.
7
Audrey
Vasilopoulos,
"Cartoon
Animation,"Computer
Graphics
World,
January
1990.
8
Kate
Laybourne,
The
Animation Book
(New
York:
Lotte Reiniger
wasthe
first
personto
creating
a silhouette animation.Using
characters on abacklit
surface,
she created a new style of animation.Since
the
figures
were made ofjointed
pieces ofblack
paper,
the
audience could not seethe
hinges.
The
movements wereeasily
done
by
slightly pushing
the
limbs
in
between
eachframe.
Her
film
calledThe
Adventures
of
Prince
Achmed
wasthe
first
animatedfilm
evermade.In
afew
ofher
films,
Reiniger
usedgels andtissue
paperto
create alayered
effect.While
in
college,
George
Pal
worked as an animator.He
wasable
to
make one animation perday. Pal later
movedfrom his
nativecountry,
Hungary
to
Eindhoven,
Holland.
While
working
on animationsfor
an electronicscompany
calledPhilips,
Pal
became
a pioneerfor
animationin Holland.
He
alsoworked
in
several other countriesincluding Germany
andBritain
before
moving
to
the
United
States. While in
Hollywood,
Pal
worked on agroup
ofPuppetoons.
While in
Hollywood,
he
was ableto
further
develop
his
technique.The
movement of
the
puppetswasincreased
by
having
additional partsto the
puppets.Instead
ofhaving
one armthroughoutthe
animation,
acharactermay
have
several.In
orderfor
the
characters'
facial
expressionsto change,
Pal
had
severalheads
with
differently
painted eyes andlips. The
same method was usedfor
any
part ofthe
body
that
needed a specialmovement.In
the
book 'The Complete
Guide
to
Greeting
Card
Design
and was adescription
ofthe
buying
andsending
audienceof
greeting
cards.Most
cards arebought
by
and givento
women.The
reasonpeople send cardsis
to
help
the
giversay
something
specialto
the receiver.For
my
thesis
I
alsowantedto
exploredigital
photography.In
the
article"Digital
Photo
Labs"
the
president ofMeisel
10
Eva
Szela,
The
Complete
Guide
to
Greeting
Card
Design
andIllustration
(Cincinnati,
Ohio: North
Light
Books,
Research
10
Photographic
Corporation
gave examples ofthe
capabilitiesofdigital
photography: coloradjustments,photoretouching,photocollages,
restorations ofdeteriorated
photographs,graphicdesign
piecesthrough
the
combinationoftype
andphotographic
imagery
and special effects piecesdone
by
manipulating
photographs withthe
softwarepackage.Hoping
to
achieve a unique effectin
the
photography
section ofmy
thesis project,
I
researched articles aboutthe
use ofchannelsin Photoshop.
A
short article called"Creative
Channeling"
was
informative.
By
separating
aPhotoshop
file
into its RGB
channels orits
alphachannels, the
file
canthenbe
manipulated withthe
program'stools
andfilters. An image
withapainterly
quality
canbe
achievedby
starting
witha newfile,
separating
the channels,
creating blends
in
eachchannelandfinally
merging
the
channels.Another
suggestionwasto
add agray
scale
image
to
only
one channelorto
invert
one ofthe
channels.Both
methods could producepainterly
effects.Simon Dumenco
wrotethe
article called"Digital
Collage
withIn
it he described
the
processesLouis Fishauf
took
to
completethe illustration
for
Rolling
Stone
magazine.Since
the
piece was
to
be for
astory
aboutthe
band
REM,
Fishauf decided
to take two
photos ofthe
band
membersand mergethem
into
one
face. He
alsodecided
to
makethe
image
have
an obscurequality
sincethe
band's
lyrics
arehard
to
decipher.
After
selecting
photos givento
him
ofthe
band
andchoosing
images
he
capturedusing
a stillvideocamera,
Fishauf began
using
Photoshop
to
begin
the
merging
process.First
he
unitedthe
faces
ofthe two
band
members andblurred
them
using
the
Gaussian Blur function. Next
he
took
a scannedfile
ofsome11
N.R.
Ryan,
"Digital Photo
Labs,"Photo-Electronic
Imaging,
November
1991.
12
Russell
Sparkman,
"Creative
Channeling,"Step
by
Step
Flprtronic
Design, October 1992.
13
Simon
Dumenco,
"Digital
Collage
withPhotoshop,"geometric
diagrams,
placedthem
overthe
face
andbefore
deselecting
the
image,
he
made thediagrams
transparent.By
allowing
himself
to
createthe
illustration in
a stream ofconsciousness
manner,
he
saidthat
he began
to
choosethe
scans
that
had
noliteral
meaning
but instead had
anarchetypalquality.
.14.
In
her
article'Tainting
Digital
Portraits"Janet Ashford
described
the
methodsusedby
Mark Jasin in
creating
his
colorful portrait of
Oprah
Winfrey. First
he
scannedthe
photograph of
Oprah,
convertedit
to
abitmap
andimported
the
image into
Freehand. He
then
applied geometric coloredshapes
behind
the
bitmapped image
andthen
did
a screencapture
to
convertthe
image into
aPICT
format
to
usein
Photoshop. Next
he
used a program calledTextureSynthfor
texture.
Jasin
addedthe texture
by
using
the
pasteoptionsdialogue box.
The
file
size was about25MB
and wastaken to
aservice
bureau
to
be
output astransparencies
sothat the
color separations couldbe
made.For
the
portfoliosection,
I
chosethe
workofDavid
Em.
His
work
interested
me sincehe had
a creative andtechnical
background.
Em
graduatedfrom
the
Pennsylvania
Academy
ofthe
Fine Arts in
Philadelphia
withadegree
in
painting.Afterwards he
movedto
San
Francisco
andbegan working
with videosynthesizers.
He later
worked with ateam
of engineersto
develop
a systemthat
could createimages
from
ablank
video screen.Although
he
wasinterested in
computermanipulationof video
imagery
through
animation,
he
continued
to
create stillimages.
He
said, "I've
alwayswantedthe
pictureto
remain still whilethe
mind movesthrough
it,
rather
than
the
opposite. . .It isn't
the
notion of a stillimage
that
fascinates
me,
but
ratherthe
placethe
vieweroccupieswithin
the
picture."
He
wantedcomplete control overthe
screen,
enoughsothat
he
could alterthe
hue,
saturation andbrightness
of eachdot.
In
1975
atthe
Jet Propulsion
Laboratory
in
Los
Angeles,
Em
continuedworking
onthe
development
ofJanet
Ashford,
'Tainting
Digital
Portraits,"Step
by
Research 12
the
painted electronic screenwithJim Blinn.
Having
an establishedreputationfor his
workin
the
development
of computer graphicssoftware,
Blinn
offered astrong
technicalbackground for
the team.
After
the
first
program wasdeveloped,
Em
created afew
images.
He
then
discovered
that
he
was responsiblefor
whatthe
form
ofthe
completed workofart should
be.
Some
possibilitiesatthat time
for
determining
the
final
state ofthe
piecewere:the
image
onthe screen,
a photograph ofthe
image,
ablack
and whitecomputerprint ofthe
image
orthe
act ofcreating
the
image. After
working
atJPL,
David Em
continuedcreating
artworks withthe
computer andwiththepaintbrush.
I
had
plannedto
mergethe
information
aboutlearning
styleswith
the
information
ofwhathas previously been done
in
interactive
magazines.Having
studiedthe
technicalaspects ofPhotoshop,
I intended
to
explorealtering
images. Even
thoughthey
aredifferent
in
style,
the animatedworks ofLoddie
Reiniger
andthe
stillimagery
ofDavid Em
aremy
sources ofinspiration.
15
David A.
Ross,
The Art
ofDavid Em: 100 Computer
I
thought
it
wouldbe
to
my
advantageto
create aninstructional
magazine sinceI
hope
to teach.
It
would alsobe
useful whenapplying
to
different
types
ofjobs.
For
example,
whenapplying
for
an animationposition,
I
wouldhave
animationsto
showfrom
my
thesis.
I
wantedto
have
the
flexibility
to
workin
the
different
areas of computer graphics.The
project wasto
have
acoloredbackground
withloose
elementsinstead
of geometric shapes.Many
ofthe
design
pieces
I
have
madehave had
a whitebackground
since white paperis usually
usedin
print.Geometric
shapes are often usedin
computergraphicsbecause
they
areeasily
made.I
wantedto
make a piecewitha colorful andloosely
textured
background.
There
weremany
areasI
wantedto
explorein
computer graphics.For
the
animationsections,
I
plannedto
use threeRussian
folk
tales
and animatethem
using
three
different film
animation techniques.
I
wantedto
useRussian
folk
tales
because
they
wereunfamiliarto
me.While
taking
film
animationcourses
for
my
minor,
I
became
aware ofthe
different
types
ofmovementandvisualstyles and wantedto
apply
themto the
computer.After
discovering
examples ofDavid
Em's
work
in
thelibrary,
I
wanted a section abouthim. I
found
his
computerpaintings
to
be
inspirational.
While
working
withthe
FractaSketch program,
I decided
to
create abrochure
for
acandy
company.Since I
wanted a sectionfor
greeting
cards, I
found
theillustration
sectionto
be
appropriate.After I
sawinteractive
calendarsin
somecomputerstores,
I
noticedmany
had
graphicsthat
were masculine ordesigned
for
children.I
decided
to
make onethat
would appealto
feminine
tastes.
For
the
photography
section,
I
had
originally
plannedto
create a set ofimages
that
wouldbe
abstract.After
visiting
the
Mt.
Hope
Cemetery,
I
decided
to
use photographs ofthe
cemetery
statues and givethem
an upbeatlook. I
tried to
makethem
into
angelsTools
14
HARDWARE:
Epson ES 300C
-Epson
America,
Inc.
Macintosh
Ilci
-Apple
Computer,
Inc.
Macintosh
Ilex
-Apple
Computer,
Inc.
MacRecorder
Sound System
-Farallon
Computing,
Inc.
SOFTWARE:
Adobe
Photoshop
2.1
-Adobe System Inc.
Exposure D/A 1.0
-Michael
Whittingham
FractaSketch
HyperCard
2.1
Apple
Computer,
Inc.
MacroMind Director 3.0
-MacroMind,
Inc.
QuickTime 1.5
-Apple
Computer,
Inc.
ResCopy
2.1
-Apple
Computer,
Inc.
SoundEdit 2.3
-Farallon
Computing,
Inc.
SuperCard 1.5
-Silicon Beach
Software,
Inc:
A subsidiary
ofAldus Corp.
Swivel 3D
Professional
2.0
The Timeline is
aweekly
recordof
accomplishmentsin completing
the thesisproject.September
25
Submitted my
proposal.November 6
Finished
collecting
the
information
andbegan
writing
the
research.November 20
1. Finished
writing
the researchfor
the thesis
report.2. The
first
preliminary
"sketches"were
done for
the
digital photography
sectionandthe
background
textures.
January
12
The
first
committeemeeting
washeld.
January
15
Began
working
onthe
fractal
layouts for
the
graphicdesign
section.January
22
The
first
set of scansfor
the
David
Em
archive werecompleted.
Since
theimages
weretoo
smallto see,
they
were scanned a secondtime.January
29
Conducted
researchandfound
threefolk
tales that
were not
too
complicatedto
animate.February
5
The images
for
theEm
archive werescanned again andTimeline
16
February
12
The
brochure
for
the
graphicdesign
sectionwasfinished.
February
19
Worked
onthe
photomanipulationsfor
the
calendarsection.
Originally
I
wasgoing
to
have
photomontages.After
spending
time
trying
to
find
appropriatephotographs,
I
decided
to
alterthe
scansusing
thetools
in PhotoShop.
February
26
The
winterterm
ended andbreak
began.
March 5
While
athome,
I
took
photographs of cut glasscups,
glasses andvases.
I
alsohad
them
developed.
March
12
Using
abook
ofmetaphors,
Wrote
a series often
greetings
for
the
cardsin
the
illustration
section.Made
ten
sketchesfor
the
cards.March 19
Finished
theillustrations
for
the
greeting
cards.March 26
The
bear
andlittle
girl charactersfor
the
"puppet"animation were created
using
Swivel.
April 2
For
the
puppetanimationadog,
door
andtrees
werecreated.
The fourteen
picsfiles
weredone.
April 9
1. Redrew
the
frogs for
the
cutout animation.They
neededto
be
pulled apart andI
drew
them
as solidshapes.
I
paintedthe
backgrounds,
the
bucket
andthe
window.
After
scanning
everything,
I
imported it
into
2.
Worked
onthe
images for
the calendarsection.The
theme
of afeminist's
viewof arthistory
is
too
repetitious,
soI
scanneda set of photographsI
took
whileat
the
Pittsburgh
Conservatory.
April
16
The
seventextures
for
the
backgrounds
in SuperCard
were created.
The four images for
the
photography
section were scanned and manipulated
in PhotoShop.
I
alsofinished
the
calendarin SuperCard.
April
23
Changed
thespacing
ofthe
calendarfrom setting
the
days
of the weekhorizontally
to
vertically
sincethe
days
of the week would not
line up
in SuperCard.
April 29
Created
the
silhouetteanimation.Since
each ofthe
sections were
complete,
I
couldbegin
the
navigationofthe
piece.The
scriptsfor
the
puppet animation andthe
thesis
project weredone. Each
soundfor
the thesis
projectand the animations were recorded and
imported.
The
title
ofthe
magazineandthe
"cover" were created.All
ofthe text
for
the
explanations ofthe
process ofthe
pieceswerewritten.
April 30
Prepared
the
computerin
the
lab for
the
Thesis Show
Procedure
.
18
In
orderto
create theinstructional
part ofthe project,
I
neededto
have
the
examplesfor
each ofthe
sections completed.The
first
partI
worked on was theGraphic
Design
section.While
taking
afractal painting
course, I
discovered
a programcalledFractaSketch.
In the
programthe
useris
ableto
createlinear
patterns.
By
taking
these patternsinto
Photoshop,
I
was ableto
create a grid
for
the
layout
of afour
pagebrochure.
Since
thegridswere
interesting,
I
wanted themto
be
visiblein
the
layout.
The idea
wasto
have
animaginary
candy company
that soldsugar
free
candy.Originally
I
namedthe
company
Non Bon. I
had
to
changethe
nameto
Mon Bon
whenI
realizedthe
direct
translation
ofNon Bon in French
meansNo
Good. I
also worked onthe
mood ofthe
brochure.
Usually
whencandy
companies sell sugarfree
ordietetic
candy, the
color ofthe
packaging
is light.
I
did
not wantthe
light
feeling
sinceI
wanted
to
show that thecandy
was richtasting.
Choosing
dark
colors and
heavy
textures
gave thepieceunity
and asumptuous quality.
I
savedthe
pages asindexed
pictfiles
andimported
theminto
SuperCard.
The
next sectionI
did
wasthe
archive.I
scannedthe
images
and added
text
using
Photoshop.
The
first
set of scansI
did
were not used
because
they
weretoo
small.I
had
alayout for
the
screendesign
whichonly left
half
ofthe
screenfor
the
images
to
be
displayed. I
had
to
do away
withthe
screendesign for
the
archive sincethe
images
weretoo
smallto
see.I
rescanned all
the
images
a secondtime,
savedthem
asindexed
pict
files
andimported
them
allinto
SuperCard.
Next I
workedonthe
images
for
the
calendar examplein the
interactive
section.I
wantedthe
calendarto
appealto
womensince
many
ofthe
calendarsI
see onthe
markethave
amasculine or childlikevisualappeal
to
them.
My
first
attemptThe
theme
wasto
have
afeminist
view ofthe
works.The
first
image
I
workedon was an adaptation of"The
Thinker".
I
wouldhave
the
originalfigure
of a man seatedbeside
afigure
of a woman who
had
her
head
held high.
I
plannedto
callthe
montage
'The Knower".
Since
they
took too
long
to
create andthe theme
began
to
become
repetitive, I
decided
to
use aseriesofphotographs
I
took
while atthe
Pittsburgh Conservatory.
Next,
I
decided
to
do
the
animation section.The
first
animationwas the
Swivel
animation called"Masha
andThe Bear".
Originally
I
plannedto
createthe
picsfiles
and addthe
backgrounds
by importing
everything
into
MacroMind.
Since
I
had fourteen
picsfiles
whenI
wasdone,
I
decided
to
import
them
in
fourteen
separateMacroMind
files.
During
the
import
process, I
found
there
weremany
picsfiles
that
could notimport
due
to
alack
of memory.I
decided
to take
thefiles
into
Quicktime
and work withthe
design in
SuperCard. While in
Quicktime
MovieConverter,
I
kept
the
size ofthe
file
atNormal
instead
ofusing
the
smaller screen.When I
tried the
smallerscreen
size, the
image
became bitmapped
andit
wouldnotdisplay
allthe
frames
in
the
original picsfile.
Setting
thesizeto
normalkept
the
image
quality
and consistency.I
had
someproblems
importing
theQuicktime
files
into
SuperCard. After
adding
the
Quicktime
andPlay
Movie
XCMDSs
to
the project'sresources,
I
wrotethe
project andbutton
scripts andthe
moviesstill
did
not play.After
experimenting
andconsulting
with thefaculty,
I
learned
the
names of theQuicktime
files
must endwith
".QT"
in
orderfor SuperCard
to
recognizethem.
For
the
design
ofthe section,
I
chose red and yellowto
be
the
dominant
colors
for
the
Russian
folk
tale.
Since
the
animations alone werenot enough
to
tell the story,
I
added atext
optionto the
SuperCard
project.For
the
secondanimationI
decided
to
use afilm
animationtechnique
called a cut out effect.The
characters werecreatedto
be
broken
apart.Since
I
usedfrogs,
the
difference
in the
movement could
easily
be
seen.By
making frogs
withdisconnected
body
parts,
I
was ableto
spreadthe
pieces apartfor
their
leaps
andbring
the
piecesback
together
againfor
the
Procedure
20
The final
part of the animation section wasthe
called'The
Story
ofZarniyar."The
effectI
tried
to
achieve wasanotherfilm
animation
technique
called silhouetteanimation.The
effectis
createdby
making
a set ofjointed
black
charactersand a series oftransparent
backgrounds
whicharebacklit.
The
movementis
similarto the
cutoutanimationin
that the
characters arecutout pieces and moved across
the
screen.The difference
is
that the
characters'
elbows and
joints
are connected.To
makethe
transparent
items,
I
usedthe
blend
optionin
the scorewindow.
In
the
illustration
sectionI decided
to
makegreeting
cards.Using
the
book "Griffin
andSabine"
for
inspiration,
I decided
to
try
to
create a collage effectfor
the
first
card.By
combining
images
from
three
photographs,apainting
and a scanofmoney,
I
usedthe
pastecontrols optionin
Photoshop
to
combine
the
piecestogether.The
first
attemptwas notsuccessful,
however,
sincethe
cardhad
aMotown
feeling
to
it
and
I
wantedafantasy
look. I
switchedthe
body
ofthemaincharacter
from
atuxedo to
arobe.The
second cardhad
abackground from
a scanned acrylicpainting.First I intended
to
make
the
cardsusing
Adobe
Illustrator
because
whenprinting
I
noticedthat
Illustrator
files look
better
than
PhotoShop
files.
When
I
wentto
import
the
scan ofthe
painting for
the
background,
the
computer ranout ofmemory
and would notcomplete
the
import
operation.I decided
to
makethe
cardsusing
Photoshop.
I
scannedadrawing
ofthe
characterfor
thesecond and thirdcards.
For
the
background
ofthe
final
card,
I
scanneda print
I
madefrom
anetching
classI
took.
I
had
intended
to
have
thefiles
printedbut
I
lost
the
TIFF
files
whilereformatting
my
Syquest
cartridge.For
thephotography
section,
I
wantedto
experiment withthe
channelmodes and
the
filters.
Next,
I began
to
do
somepreliminary
exercisesby
exploring
Photoshop
to
createfiles
with no scannedimagery.
Later I included
scans.Using
a set ofphotographsof cut glass
bowls
andcups,
I
experimentedusing
the
channelsin
Photoshop
to
createbackgrounds.
Although
I
learned
how
the
channelsworked,I
was not satisfied with theresults and
did
not resolve thebackground
textures
untillater
glasses andvases
but later
changedmy
mind.I became
moreinterested
in
using
agroup
of photographsI
took
of thestatuesin Mt.
Hope Cemetery.
After
scanning
thephotographs,I
opened each
file
in
PhotoShop
anddeleted
the background.
Next I
wouldgoto the
Mode
menuand selectRed,
Green
orBlue
from
the
Channels
option.Since
the
background
wasdeleted,
I
wasthen
ableto
select the white space around the statues and usethe
special effectsfilters for
textures
andpatterns.
Usually,
I
used the add noisefilter
andthe
find
edgesfilter.
Then
I
wouldgoto the
secondchannel,
selectthe
empty
background
here
and usethe
gradationtool.
For
the third
channel,
I
usedthe
selectiontools,
createdgeometricshapesand
inverted
them.Finally,
I
previewedthe
photographby
going
back
to the
Mode
menuandselecting
RGB
from
theChannels
option.I
savedthe
images
asindexed
pictfiles
andimported
them
into
the
thesis project.After
finishing
allthe sections,
I
workedonthe
SuperCard
project.
I
wentback
to the
originalfiles
I
createdfor
each selection and madescreendumps
ofsome ofthe
processes.When
I
openedthe
screendumps
in
PhotoShop,
I learned
that
the
files
could notbe
reduced.The image
wouldbecome
smaller
but
the text
was sobitmapped,
it
was nolonger
readable.
I decided
to
keep
the
image
atthe
originalsize andto
crop
it
sothat
only
the
key
elements wereleft.
After
viewing
the
MacWorld CD-ROM
magazine,
I knew
I
did
not want
to
have
an animatedintroduction.
I
found it became
annoying
afterstarting
theprogram repeatedly.It
also madethe
project run moreslowly.
So,
I
created anopening
graphicfor
the
"cover".
I
wantedto
usemy
owntextures
for
thebackgrounds,
so
I
made pencil rubbingsofdifferent
objectsin
my
apartment.I
scanned therubbings,openedthem
in
Photoshop
and alteredthe
colors.I
changedthem
by
going
to the
Image
menu,
choosing
the
Hue
Saturation
andBrightness
dialog
box,
selecting
Colorize
andexperimenting
withthe
Hue,
Saturation
andBrightness
controls.I
also setthe type
for
the
headings in
Photoshop.
After
that,
I
imported
the
backgrounds
into
Procedure
22
When
I
createdthe
thesis
projectin
SuperCard,
I
originally had
all six sectionsin
onefile.
I
quickly learned
that the
file
wastoo
large
to
run.I
then
decided
to
break
the
projectinto
sevenSuperCard
files
andlink
them through
scripting.I
had
also plannedto
runallthree
animations throughSuperCard.
By
using
QuickTime,
I
was ableto
showthe
Swivel
files
withoutany memory
problems.I
had hoped
to
usethe
MacroMind
files
aswellbut
could notbecause
they
rantoo
slowly.
I
tried to
convertthem
into
Accelerator
files but
ran out ofmemory.I
alsotried
exporting
the
files from
MacroMind
as picsfiles
but
again ranout ofmemory.I
also experienced problemsrunning
theSuperCard
files
onthe
computer
in
the
lab. The files
would runbut
would not quit.When
the
key
commandsfor
quit orthe
messagebox
weredone,
nothing
wouldhappen.
The
reasonseemedto
be
whenthe
computerhad
been
changedfrom
8MB
ofRAM
to
16MB
ofI
choseto
usethe
instructional
magazinebecause it
gave me anopportunity
to
experimentin
the
different
areas ofcomputergraphics.
All
ofthe
work was original.First
I
had
plannedto
have
someofthe
sectionsbe from
existing
articlesfrom
How
orStep-By-Step
magazines.After
reading
some of thearticles,
I
had learned
afew
newtechniques
and wantedto
try
them.
When
I
did,
I
felt
it
wasnecessary
that the
photographs orillustrations
I
usedwerefrom
my
own work.The
magazine willcontinue
to
be
usefulto
me sinceI
can referto
it
later
and refreshmy memory
onhow
certain effects were achieved.After
watching
people usethe
projectduring
the thesis
show, I
noticed some possible
developments
to
improve
it:
1. 1
wouldlike
to
connectthe
MacroMind Movies
to the
SuperCard
project.It
couldbe done
by breaking
apartthe
MacroMind
files,
exporting
them
as picsfile,
importing
them
into QuickTime
andplaying
them
in
SuperCard.
2. For
each sectionI
couldinclude
atest
section wherethe
user could
test their
retentiononthe
computer process.Once
the thesis
committeemembers viewed thefinal
project,
some ofthe
suggestionsfor
improvement
from
themwere:1. In
the
illustration
sectionI
needto
add a greetingsbutton
to
show
the
greetingsfor
the
cards.2. When the
userreachesthe
end ofthe section,
thereis
a wordin
the text
calledMore
to tell
the userto
continue.I
needto
add abutton beside
the
word.3. The
layout
ofthe
David Em
sectionneedsto
be
organizedbetter.
4.
At
the
end ofthe
cut-outand silhouette animationsections,
there
is
adialog
box
asking
if
the
user wantsto
quitSuperCard.
I
needto
wordthe
questionbetter.
In conclusion,
the
magazinehas
roomfor improvement
but
Appendix
A: Structure
24
Flowchart
ofthe
navigation of the thesisproject:Illuminate Cover
Table
ofContents
Animation|
|
Archive
|
jGraphic
Design]
|lllustration|
|
Interactivity!
|Photography
Cutout
-MacroMind
Calendar
-SuperCard
Puppet
-Quicktime
TO
CONNECT THE SECTIONS:
on
mouseUp
play
"Click"
visual effect
"wipe
up"go
to
card1
ofwindow"Section
Title"of project"Animation
Section"
end
mouseUp
TO
QUIT THE
PROJECT
WITH A DIALOG
BOX:
on
mouseup
play
"Applause"
answer
"Are
you sure you wantto
quit?"
with
"Yes"
or "No" at
300,
250
if it
is
"Yes"then
editor
domenu
"Quit"else
exit
mouseup
endif
end
mouseup
TO GO TO A
DIFFERENT
STEP OF
THE SECTION:
on mousedown
set
the
ink
of meto
"notSrcXor"
end mousedown
on
mouseup
play
"Click"
set
the
ink
of meto
"SrcCopy"
visual effect
"iris
open"
go
to
card"Step
1"
Appendix
B 26
TO SHOW THE TEXT FIELD IN THE
PUPPET
ANIMATION:
on mousedown
set
the
ink
of meto
"addPin"end mousedown on
mouseup
play
"Click-set
the
ink
of meto
"srcCopy"showcard graphic
"Title"
end
mouseup
TO
PLAY QUICKTIME MOVIE
-BUTTON SCRIPT
on mousedown
set
the
ink
of meto
"addPin"end mousedown
on
mouseUp
play
"Click"
set
the
ink
of meto
"srcCopy"global movielD
QTMovie
Openmovie,
direct,"Thesis:Animation:Puppet:1Title.QT",
"64, 45",
closeonFinishput
the
resultinto
movielDQTMovie
direct,
movielD,
play
end
mouseUp
PROJECT
SCRIPT FOR QUICKTIME MOVIE
on
startup
editor
end
startup
on
idle
global movielD
if
movielDis
notempty
then
QTMovie
direct,
movielD,
idle
PREVIOUS/NEXT
BUTTON SCRIPTS
ON
A CARD
THAT
HAS
A QUICKTIME
MOVIE. THE SCRIPT SAVES
MEMORY.
on mousedown
set
the
ink
of meto
"subOver"end mousedown
on
mouseup
play
"Click-set
the
ink
of meto
"srcCopy"QTMovie
direct,
movielD,
dispose
go
to
next cardend
mouseup
TO
RETURN
TO THE CONTENTS CARD OF THE
PROJECT
on mousedown
set
the
ink
of meto
"addPin"end mousedown
on
mouseup
play
"Click"
set
the
ink
of meto
"srcCopy"answer
"This
willtake
youback to Illuminate
Magazine!"
with
"cancel"
or
"O.K."
at
362,
240
if
it is
"O.K."then
visual Venetian
blinds
go
to
card2
of window1
of project"Thesis
Project"
else
exit
mouseup
end
if
end
mouseup
THE
INTERACTIVE
CALENDAR
-POP
UP
FIELDS
for
the
field
to
pop
up
on mouseEnter
showcd
fid
"february"
end mouseEnter
for
the
field
to
goaway
on mouseLeave
hide
cdfid
"february"
Works Cited
28
1
Ashford,
Janet.
'Tainting
Digital
Portraits."Step
by
Step
Graphics,
September
/October,
1992.
2Baron,
Cynthia
andRenee
LeWinter. "Artistic
Animation."Computer Graphics
World.
July
1991.
^Cobb,
Karen L.
andDiane
M. Billings. "Effects
ofLearning
Style
Preference,
Attitude
andGPA
onLearner
Instruction."
Tournal
ofComputer-Based
Instruction.
Winter 1992.
4Dumenco,
Simon. "Digital
Collage
withPhotoshop.",
Step by
Step
Graphics.
January
/February
1992.
5Fell,
John L. A
History
ofFilms. New York:
Holt,
Rinehart
andWilson,
1979.
^Halas,
John. Masters
ofAnimation.
Topsfield,
Massachusetts: Salem House
Publishers,
1987.
7Larsen,
Ronald E.
"Relationship
ofLearning
Style
to the
Effectiveness
andAcceptance
ofInteractive
Video
Instruction.",
Tournal
ofComputer-Based Instruction.
Winter 1992.
8Laybournme,
Kit.
The Animation Book New y0rk:
Crown,
1979.
9Maguire,
John
G.
'Interactive
Magazines."Computer
10May,
Linda
L.
May.
"Hallmark
Cards:
When You
Care
Enough
to
Send
the
Very
Best."Photo-Electronic
Imaging
December
1991.
11
Merritt,
Douglas.
Television
Graphics:
From Pencil
to
Pixel
New York: Van
Nostrand
Reinhold
Company,
1987.
12Ross,
David
A.
The Art
ofDavid
Em: 100 Computer
Paintings,
New
York: H.N.
Abrams,
1988.
13Ryan,
N.R.
"Digital Photo
Labs."Photo-Electronic
Imaging.
November,
1991.
14Sparkman,
Russell.
"Creative
Channeling."Step by
Step
Electronic
Design.
October
1992.
I'-'Starr,
Cecil. Experimental
Animation:
Origins
of aNew Art.
New
York:
DaCapo
Press,
1976.
l"Szela,
Eva.
The
Complete Guide
to
Greeting
Card
Design
andIllustration.
Cincinnati,
Ohio:
North
Light
Books,
1987.
1'
Vasilopoulos,
Audrey. "Cartoon
Animation."Computer