Rochester Institute of Technology
RIT Scholar Works
Theses Thesis/Dissertation Collections
2012
Skirr
Melissa TierneyFollow this and additional works at:http://scholarworks.rit.edu/theses
Recommended Citation
SKIRR Melissa Tierney
MFA Imaging Arts/Computer Animation SCHOOL OF FILM AND ANIMATION ROCHESTER INSTITUTE OF TECHNOLOGY
ROCHESTER, NEW YORK May, 2012
________________________________ Skip Battaglia, Chair
Professor
School of Film and Animation
________________________________ Tom Gasek
Assistant Professor
School of Film and Animation
________________________________ Brian Larson
Assistant Professor
CONTENTS
Abstract 3
Thesis Report
Original Concept 4
Goals 4
Styles and Influences 5
Production Pipeline 5
Experience 8
Appendix A – Proposal 10
Appendix B – Storyboards 15
Appendix C - Character Designs 24
ABSTRACT
SKIRR is an animated graduate thesis that showcases 6 different environments and the
life within them. It focuses on the beauty of life and art, and the creation of both. This film is
comprised of 3D, 2D, and stop motion animation. It was produced digitally using various video,
audio and animation software.
The following paper outlines the development and production of this film. I address
concept, style and influences, goals, production process and overall experience. To further
CONCEPT
The idea for SKIRR came along while I was in a phase of almost exclusively watching
nature documentaries, particularly the Plant Earth series. I was in awe of this beautiful high
definition footage and felt inspired to create a series of vignettes that would showcase small
glimpses of creatures and environments of my own design. Expanding further on the idea, I
decided to employ my strong interest in art history and have each scene be inspired by specific
movements in art history. I chose particular styles that I have the most interest in and draw from
regularly in my work. I wanted to make a film to create a feeling of awe and wonder in the
beauty of life and art, and the creation of both.
GOALS
When considering the type of thesis I wanted to pursue, I had several goals I wanted to
achieve with the project. More than anything, I wanted to really challenge my skills as a
technical artist. My previous film had only featured a robotic character, so I knew I wanted to
create multiple creatures that would deform and move organically. I also knew that because of
the number of characters in my film, it would be most efficient to implement as much looping
animation as possible. As such, I wanted to focus on basic motion cycles such as walks, runs,
and flight and swim cycles.
Additionally, another goal was to really push my art directing skills and create a number
of different styles throughout the film. With only two films previously completed, I wanted to
provide more variety to my portfolio that I would soon be shopping around. To achieve this goal,
Lastly I wanted to maintain an organized production. Previous films had been on such
short production pipelines that all order had been abandoned and navigating files was a mess. I
wanted to thoughtfully plan out each pipeline step, document, label and organize my work in a
way that was not only useful to me, but could also be picked up and understood by anyone else.
This was a goal in effort to prepare for working in larger productions with others after graduate
school.
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