Rochester Institute of Technology
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Theses
Thesis/Dissertation Collections
1995
Click! Folie a Deux
Silvina Manrique
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MASTERS THESIS
"Click!
Folie
aDeux"
by
Silvina
Manrique
Submitted
in
Partial Fulfillment
of
the
Requirementsfor
the
Degree
MASTER OF FINE
ARTS
UFA COMPUTER ANIMATION PROGRAM
School
ofImaging
Arts
andSciences
Rochester Institute
ofTechnology
Professor Jack Slutzky, Chairperson
School of Fine and Applied Arts
Professor Mark Collien
National Center on Education and the Economy
Professor Stephen Kurtz
School of Computer Science and Information Technology
(On sabbatticaL in Mexico)
Professor Skip Battaglia
Film
&
Video Department
Date
Date
Date
Permission
granted"Click! Folie
aDeux"
I,
Silvina
Manrique,
hereby
grant permissionto the
Wallace
Memorial
Library
at
RIT to
reproducemy
thesis
in
whole orin
part.Any
reproduction willnotbe
usedfor
commercial use or profit.Silvina Manrique
Table
ofContents
ACKNOWLEDGMENTS
1
OBJECTIVES
2
THE
CREATIVE
IDEA
4
PRE-PRODUCTION
6
Selecting
the
Paintings for
the
Backgrounds
Software
tests
Scenes
Production. Live Action Footage.
ANIMATION PRODUCTION
8
Video
Capturing
Rotoscoping
withAdobe
Photoshop
andAdobe Premiere
Six Scenes Revised
Step by Step
POST-PRODUCTION
25
Credits
Video
Editing
Soundtrack
CONCLUSIONS
27
THE
SUMMER
OF THE GOLDEN APPLES
29
Carpal Tunnel
Syndrome
Prevention Tips
SUGGESTED READING
34
MOVIES RESEARCHED
36
APPENDICES
iv
Thesis
Proposal
Art
Bibliography
Timeline
Software
& Hardware. Budget
Considerations
A
ti
Enrique,
por ser mi arcoy
saetaA
tiNora,
simplemente por serA ti mamushka,
porla
vida,tu
amory
apoyoincondicionales,
A ti
Teo,
por ser un maravilloso angelde la
guarda,Y
alos
cuatro,porque me comprendeny
sonACKNOWLEDGMENTS
I
wouldlike
to thank
my
thesis
board
advisors,
Professor
Skip
Battaglia,
Professor Mark
Collien,
Professor
Steve
Kurtz,
andProfessor
Jack
Slutzky
for
their
insight,
support andadvice;
Professor Ron
Perry
andProfessor
Evelyn Rozanski
atthe
Department
ofInformation
Technology
for
alwaysbeing
there
for
me; the
people ofthe
School
ofComputer
Science
andInformation
Technology,
specially Dave
Emlen,
William
Eign,
Mark
Lessard
andTommy
Sherrill for
their technical support;
thestaffofthe
Film
andVideo
Cage
andits
managers,
Alex Eliyiw
andBill
Landers
for providing
me withthe
videoequipment;
Betsy
Murkett,
for
granting
mepermissionto
film
atthe
Bevier
Gallery;
Professor Florencia Nelson
for
guiding
mein
the
research ofthe
backgrounds;
Malcolm Spaull for
providing
me withthe
equipmentthat
I
needed andsharing
his knowledge
withme;
Ethan
Cohen
"The Magic
Man"
for
helping
withthe
mixing
monster sound console ofthe
recording
Studio;
Steve Hornos
andChristopher
Burley
for scoring
the soundtrack;
Mike Falk
Steve Wunrow
andTim Hoagland
ofthe
Educational Technological
Center
for
helping
me withthe
accessto
editing
facilities;
my
actors,
Rodrigo
Benadon,
Victor
Miso
andLarry
Roth
for
their
dedication
andpatience;
my friend
Nicholas
Iacona,
for
shining
alight
onthose
endlesshours
ofblue
screenvideotaping;
andthe
Office
ofInternational
Students
atRIT,
for
being
my
family
here
in America.
OBJECTIVES
After exploring
the
pros and cons ofdifferent
software andhardware,
I
decided
that
I
wantedto
develop
the
animationfor my
thesis
in
whatI
call2 1/2 D.
I
wantedto
create alook
that
wouldbe
similarto
that
oftraditional,
non-digitalanimation;
however
I
wantedto take
advantage ofthe
ease and control a computer environmentlends
to
art.I had
notbeen
able
to
get a rapport with3D
graphics.I found
them
too
coldfor
the
kind
of moodI
wantedto
create.I
had
seen orthodoxrotoscoped animation and
I
wasfascinated
withthe
expression ofthe
characters.I
startedresearching for
away
to
do
rotoscoping
withMacintosh
computers.I
washappy
withthe
idea
that
I
wouldbe
ableto
create2D
graphicsthat
would notbe
too
...flat!. The live
actionfootage
that
served asthe
backbone for
the
animation would givethe
drawings
a"lift"
anda new
dimension. In
deciding
to
usethis
technique, I
was alsoavoiding
the
dismal
experiences of3D
rendering.I
had
traded
someof
the
drawbacks
ofthe
3D
worldbut
not all ofthem.
I
wouldnothave
to
waitfor hours
andhours
ofrendering
to
seethe
final
product,
but instead I
wouldhave
to
produceevery frame
compositefrom
scratch.Using
a2D
environment,
I
wouldhave been
ableto
re-use cast members andto
have
the
computerdo
somein-betweening;
using 3D
graphics meantonly
having
to
createmy
characters once andto
let
the
computerdo
the
camera andframe composing
afterthe
modeling
andscripting
ofthe
animation.
I
stilldecided
to
chooserotoscoping
asmy
technique.
I
had
alwaysbeen interested in film
restoration andframe
composing for
special effects.The
processI
choseto
develop
the
animationfor my
thesis
wasvery
tedious
andchallenging,
but it
was alsothe technique that
I
felt
wouldkeep
mehappy
andinterested
throughout
the
production.This
was another goalI had
setfor
myself.I
wantedto
have
fun,
I knew I had
long
days
ahead of mecomposing
the
controversial.
I
was neverfond
of artasprotest.Although I
respectit,
I
believe in
artas a sublimation ofthe
soul,
abalm
for
the
human
spirit,
the
joie
de
vivre.I
preferto
propose changeby
taking
actionin
alternativeways,
ratherthan
to
just
protestsomething;
I
prefernotto
use art as an expression of protest.Because
ofthese
reasons,
I
wantedto
focus
on a piecethat
wouldbe
aesthetically
pleasing
andfulfilling
to
me.Living
in
two cultures,
I
was always curiousto
find
whatis universally
uplifting.Humor
as an avenuefor
relief ofthe
everyday
routine appealsto
peoplein different
ways.As
ananimator,
I
wantedto
create apiece
that
would amuse people with adifferent
culturalbackground.
In
slapstickcomedy,
I
found
a commondenominator
to
carry
the
narration ofmy
story.I
believe it is because
this
type
ofcomedy
wasbest done in
the
silent movies ofthe
Black
andWhite
era,
when no constrains were setby
the
verballanguage. The interaction
ofthe
hero
andthe
anti-herodepended solely
on cues
that
were understood with greatempathy
by
audiences ofdifferent backgrounds. With my
goalsin my
mind andin my
THE
CREATIVE
IDEA
Being
true to
my
goalto
enjoy
my thesis, I decided
to
setthe
story in
one ofmy favourite
settings:that
of an artmuseum.
As
anundergraduateI
had
spent a quarterin
Florence, Italy,
andI
had practically
spenteveryday
ofmy
visitat an artgallery.
I
had many "museum
stories"; somehow,
my
classmates andI
would endup
being
acuriosity
to the
visitors as muchas
the
piecesin
the
exhibit.We
wouldbe carefully
watchedby
the
staff as wedid
ourresearch,
andsometimes,
very
mischievously,
but
alsovery
innocently,
we would challengetheir
pomp
and ceremony.The
idea
of"no harm
done"of
these
days
reminded me ofthe
silentmovies,
wherethe
anti-herois
the
hero
indeed,
the
audience recognizeshim
asthe
challengerof an
authority
that
canbe
identify
as a representation ofeveryday life.
I
chosemy
charactersto
be
a museum visitor and acustodian.
In
the
originalstory, the
visitor would getin
trouble
withthe
custodianfor
taking
pictures,
and wouldleap
into
asurreal world of paintings
trying
to
avoidhim.
Not
being
ableto
get rid ofthe
custodian,
he
wouldbe
chasedfrantically,
interacting
withthe
paintedbackgrounds,
untilthe
chase would end withthe
custodianpushing
the
visitorinto
the
river of aMonet.
There
wassomething
that
bothered
me aboutthe
story.When I
first discussed it
withJack
Slutzky
he
saidto
me:"Your
anti-hero
is
still an anti-hero!Make
him
the
hero
by
making him
win.The
bad guy is
the winner,
that's
why it
bothers
you".He
also suggestedto
simplify
mattersby
notbringing
a photo camerainto
play.It
was,
afterall,
acircumstantialprop.For my final
proposalI had
the
visitortouching
a sculpture andjumping
into
a world ofpaintings ofLatin
American
artists,
ratherthan
European
painters ofthe
beginning
ofthe
century.I
felt
happy
to
do
research onthese
paintingsbecause
I
make me grow
fonder
ofmy
work.This
time
the
custodian wouldalsohave
aharder
time
jumping
into
the
paintings.After
bouncing
offfrom
the
painting
wherethe
visitorhad
gotteninto
the
surrealworld,
he
wouldbe
ableto
getin
through
ahole
opened
by
the
slipping hand
ofthe visitor,
whendistorting
apainting from
the
inside,
to
upsethim further
more.But
this time
the
chasewould endup
withthe
visitorcrushing
the
custodian under acollapsing
pile offruit,
in
a still nature painting.Later
the
story
underwent onelast
change.In
the
productionstages,
when videoshooting
the
live
action,
I
realizedI
needed
to
bring
back
the
camerainto
play.This
wouldallow meto
play better
withthe
interaction between
the
visitor andthe
custodian.
In
the
version wherethe
visitortouches
a sculpture and upsetsthe custodian, the
mischiefofthe
gag
wouldlose its
effect.
The
sculpturedid
not work as aprop because it belonged in
the
custodian'sturf,
acamera,
instead
couldbe easily
related as
the
visitor's"weapon"
for challenging
the
authority
ofthe
anti-hero.The
originalstory
underwent several cuts.Jack
Slutzky
helped
me see a pointin editing
outthe
repetition ofthe
gags.The story
wasdeveloped using fifteen
paintings asbackgrounds
atfirst.
In
the
final
pieceI
usedfive
paintings as referencesfor
transitions
into
and out ofthe
surrealworld,
and asbackgrounds
wherethe
action would occur.I
washappy
withthese
cutsbecause I
understoodthe
dynamics
ofthe
story in
relationto
avoiding
aboring
fall into
the
repetition ofthe
gags.In researching
silentslapstick,
my favourite
was a skit performedby
Charles Chaplin in "A Dog's
Life",
wherehe
flees
a
cop
whois angry
athim
for stealing his food
through
ahole in
afence.
The
repetition ofthe
gag
worksbecause both
characters,
althoughthey
moveback
andforth from
one side ofthe
fence
to the
other,
movetowards
a resolutionthat
PRE-PRODUCTION
Selecting
the
paintingsfor
the
backgrounds
was avery
enjoyabletask.
I browsed
through
books
ofLatin American Art
to
get anidea
ofthe
styleI
wanted,
andthen,
onceI
selectedthe artist,
I
selectedthe
painting.The development
ofmy
story
was
influenced
by
the
paintingsI
was ableto
obtain;
but
the
initial idea
was not affectedby
this.
Professor
Florencia
Nelson,
avisiting
faculty
atRIT
provided me with slides.She is
anArgentinean
asme,
and we soon struck afriendship. It
waswonderful
to
learn
aboutLatin American Art
by
simply
listening
to
her.
It
made mehappy
that
I had
chosenthis
type
ofbackgrounds
sinceI
began
to
realizeI
neededto
expandmy knowledge
ofLatin
Art
asI
progressedin my
research.Florencia's
slides were a greathelp
to
do
aquality
scan ofthe
pictures.I
had
experimented withscanning
paintingsfrom
abook but I
wasdisappointed
to
seethe
marks ofthe
Moire
pattern,
left behind
by
the
printing
screen.Scanning
from
slidesallowed me
to
obtain great resolution.Once
the
backgrounds
werechosen,
I
starteddoing
tests
withthe
software.Different
versions ofthe
videocapturing
software
being
developed relentlessly
throughout
the
production ofmy
animation,
improved
the
rotoscoping
processin
the
computer environment.
However,
it first
took
me a whole quarter almostto
makethe
video software compatible withthe
animation software.
I
abandonedMacroMind Director
asthe
softwareto
handle
the
compiling
ofthe
animation.I
was notable
to
import
the
videoframes
withoutrunning into
memory
problems.The
flow
ofthe
live
action neededto
be
moved at aratio of
30 frames
per second.MMDirector
could notimport
asmany different
cast members withoutexhausting
the
memory
capacity.
Mark Collien had
mentionthe
"new" version ofAdobe
Photoshop
had
arotoscoping feature.
I
decided
to
do
the
Having
solvedthe
rotoscoping
dilemma,
I
startedto
shootthe
live
action.I first
worked with a series oflive
actionscenes
that
were not shot againstablue
screenbackground.
The rotoscoping
process waspainstakingly hard. I decided
to
re-shoot
the
remainderofthe
scenesin
astudiosetup
whereI
couldtake
advantage ofthe
blue
screentechnique.
While
I
enjoyedthe
technical
challenges ofthese
phase,
I
mustsay
the
possibility
to
direct
the
actorsthat
would give"anima"
soul
-to
my
characters gave me great
joy.
The responsibility
ofharmonizing
the
little group formed
by
the
actors andthe
peoplethat
ANIMATION PRODUCTION
The story
of"Click! Folie
aDeux" canbe divided into
two
parts,
both in
regardsto technique
and narration.The
realworld of
the
museum withthe
guard andthe
visitorpacing
aroundthe
gallery;
andthe
surreal world ofthe paintings,
wherethe
chase
happens.
The
videoshooting
ofthe
live
actiontaking
placein
the
real world wasdone
with aSony
Hi
8
camera.Quality
ofthe
images
wasimportant,
sincethey
would not undergoany kind
ofretouching
orpainting
whentransferred
to the
computer andprocessed
through
Adobe Premiere. The
raw videofootage
that
served as abase for
the
rotoscopedimages
ofthe
animationofthe
surreal world were recorded withthe
sameHi 8
camerabut
also with a1 1/2 inch VHS format
one.Some,
but
not all ofthe
scenesthat
requiredinteraction
withthe
paintingswereshot withthe
blue
screentechnique.
A
blue background
was also usedin
the
scenes wherethe
painting
that
were usedin
the
animation neededto
be
shown.A
viewfrom
outside, the
surreal world was needed as a visual cuefor
the
audienceto
have
some referenceto the
virtual gallery.The
blue
screen serves as abackground
to
whichthe
video camerabecomes blind.
Properly
lit
and without creasesthat
couldtrap
shadows, the
light
values ofthe
blue
screen canbe
removed or"chroma
keyed"
in
the
computer.The quality
ofthe
videofootage
becomes important.
Even
shades ofblue
areeasy
to
remove eitherin Adobe Premiere
withthe
"Transparency"feature,
or withthe
"Magic
wand"tool
whenthe
videois downloaded
to
the
computer andthen
exportedto
Adobe
Photoshop
as
filmstrip
files. Blue
and green screens workfine
asbackgrounds
to
be
removed sincethe
valuesfor
skintones
ofthe
actorsare
very different
to
those
ofthe screen,
andtherefore
he
computer cando
a more accuratetransition
in
the
chromakey
This
technique
was not usedin
someofthe scenes,
especially
the
onesthat
requireddepth
andthe
actorsto
run orcouldnot
be
performedin
a studio setting.In
this case, the
background
ofthe
location
wherethe
scene was recorded waspainstakingly
removedframe
by
frame in Photoshop. This
wasdone using
the
eraserorany
ofthe
selectiontools
andthen
using
the
"Delete"key
for large
areas,
andusing
a whitebrush in
small areas.The
real world scenes neededto
be
recorded on videobut
-although
they
werelater downloaded
to the
computer-they
were notproduced
frame
by
frame like
the
surreal worldscenes were.The
video was"captured"
using
aVideo Spigot
board
on a
Quadra 700. This
wasthe
hardware
usedin
the
scenes rotoscoped earlierin
the
project.The
later
scenes weredone using
raw
footage
captured on aQuadra 840 AN. The Video Spigot does
asatisfactory
job,
but
the
ScreenPlay
softwaredoes
notoffer control panels
to
improve
the
videocapturing
as good asthe
Video Fusion
softwarethe/W
Quadra does.
ScreenPlay
can control
mainly
the
compression algorithms andthe
frame
rate at whichthe
videois
being
transferred
into
the
computer.Video Fusion does
that
and much more.The quality
canbe
enhancedthrough
the
"Image"sliding
controlsfox
Brightness,
Contrast, Saturation.,
Contrast
and.Sharpness
.VideoFusion
can also controlrecording
preferences anddecide
whetherthe
video
is
being
recordedto
disk
or memory.It
can alsodo Post Compression
and showindicators for memory
space availableand
time
remaining.All
videocapturing
wasdone
at a rate of30
frames
per second(fps).
However,
the
rotoscopedimages
move at-what
I
call
"pseudo
30 fps". The
videoboard
would capture30 frames but
they
were not alldifferent. The
computerwould repeatcertain sequential
frames.
For
example,
ratherthan
capturing
frames
1, 2, 3;
it
would capture30
frames
in
a secondin
this
way:
1, 1,
2,
2, 3, 3,
... etc.The "pseudo 30
fps"illusion
was createdbecause
whenretouching
eachframe I
wouldpaintthem
The
real world scenes were video captured andthen
opened as moviefiles in Adobe
Premiere.
Using
the
"File/Export/Print
to
Video"feature
the
movies were playedin
the
computer and recordedback
to the
3/4
inch
videoformat.
This
wasdone
to
have
aconsistency
ofthe
320
x240
pixels windowthat
was usedfor
the animated,
rotoscoped scenes.Printing
to
videofrom
Adobe Premiere
meansthat the
desktop
is
fully
replacedby
a solidblack
background
with a320
x240
pixels window
in
the
centerofthe
screenthrough
whichthe
video shows.Editing
ofthese
scenes wasdone
on3/4
inch
video.Although Premiere has editing
capabilities,
the
entire short was editedin
video.Because
ofthe
length
ofthe
project,
editing
so
many
scenes wouldhave demanded
ahuge
amount ofRAM
andhard disk
powerthat
was not available atRIT
when"Click!..."
was
done.
This
was alsothe
reasonfor choosing
a320
x240
window.The
size of window wasthe
largest
available,
considering hardware
restrictions.Zooming-in
to
fill
the
640
x480
screen would resultin
a software enlargement ofthe
frames,
andtherefore
in
adistorted,
pixellatedimage. The frame
rate would alsobe
affectedby
this
andthe
illusion
of realtime
motion willnolonger hold.
The
animated scenes weredone mainly in
Photoshop,
but
the
raw videothat
served as abackbone
to the
rotoscopedimages
werebrought first into Premiere.
Using
the
"File/Import
Multiple" commandthese
moviefiles
weretaken
into
the
"Project"
window as
thumbnails
or pointersto
the
originalScreenPlay
orVideoFusion files.
Using
the
"Construction"window, the
scenes were re-sampled oneby
oneto
createPremiere
moviefiles. This
extrastep
was neededto
be
ableto
makefilmstrip
files
to
be
transferred to
Photoshop.
Every
scene was madeinto
aPremiere
moviefile.
Each
moviefile
wasthen
resampled again
into
smaller movies of10 frames
each.This
wasdone
having
only
one movie atatime
in
the
"Construction"window.
The
yellowbar
indicating
the
beginning
andending frames
wasthen
stretched across contiguous10
frames
segments.
An easy way
to
controlthe
yellowbar is
to
zoom-outin
the
"Construction"windowto
be
ableto
seethe
moviein
ahalf-second
view atleast
-, andthen
using
the
"Info
"
window
to
placethe
mouse cursor andindicate
the
portion ofthe
moviethat
needsto
be
resampled.The
"Info"window
displays accurately
wherethe
cursoris
being
positioned.10 frames
wasthe
length
chosenfor
these
movies
that
wereonly
usedto
createfiles in
the
filmstrip
format.
This many frames in
afilmstrip
file
wasthe
number,
offrames
that the
computercouldhandle
withoutrunning
out ofmemory
andfreezing
up
whenretouching
them
in Photoshop.
After
re-sampling
or "cutting"the
originalPremiere
moviecontaining
the
entirescene, the
10 frame
movies were madeinto
filmstrips using
the
"File/Export/Filmstrip
File"command.The
originalPremiere
movie wasthen
saved as abackup
for
the
raw
video, the
10
frame
movies werediscarded,
andtheir
filmstrips
werekept.
For
documenting
reasonsI
would namethe
filmstrips in
sequence.The
nameformat
would always containfirst
the
nameI
had
givento
the
scene,
followed
by
anextension
that
had information
ofthe
filmstrip's
placement withinthe
scene.For
example, the
scene wherethe
guard awaitsto
surprise
the
museum visitorhiding
behind
the
cornerI
calledit
"Hush",
because
the
guard asksthe
audienceto
hush
whenhe
looks
atthe
camera.The
filmstrips between
the
fourth
andfifth
second were calledHush.41,
Hush.42,
andHush.43. The
"4"means
that
they
all started afterthe
fourth
second.The
"1" meansthey
arethe
first 10
frames,
keeping
in
mindthat
aframe
rate of
30
was used persecond,
the
"2" meansthat
they
arethe
secondbatch
of10
frames,
andthe
"3" meansthat
they
arethe
third
batch.
Therefore Hush.41
werethe
frames from 00:00:04:00
to
00:00:04:09,
Hush.42
containedthe
frames from
00:00:04:10
to
00:00:04:19,
andHush.43
containedthe
frames from 00:00:04:20
to
00:00:04:29.
Scenes
alwaysstarting
at00:00:00:00,
the
first
filmstrip
ofthe
Hush
series wascalled,
Hush.OL.
The
filmstrips
couldthen
be
openedin
Photoshop
asfiles resembling
afilm
negative,
withthe
frame atop
oflong
file.
10
frames
was a goodworking
sizefor manageability
reasons,-
keeping
track
ofthe
filmstrip
according
to the
whole scene context waseasy,
andretouching 10
frames
at atime
wasenough;
considering
eachframe
as a singlefile containing
apicture, the
computer's performance was satisfactory.A higher
RAM,
some commands would notbe
ableto
be
performed as well.There
are afew
rulesto
followed
whenworking
withfilmstrips
in Photoshop. For
this
file format
to
be
ableto
be
recognizedas aPremiere
file
again, the
filmstrip
mustretainits
size
through
outthe
wholerotoscoping
process.This
meansthe
file has
to
be
opened always as afilmstrip.
Photoshop
willnot
be
ableto
open afilmstrip
unlessthe
"File/Open
As..."command
is
used.For
the
file
to
keep
its
original size(approximately
3.2 MB for 10
frames)
no change ofresolution,
image
size,
or canvas size canbe done. An
originalPremiere
filmstrip
openedin
Photoshop
has
the
RGB
compositedisplay
plusfour
channelsto
itself. This is
a characteristic offilmstrip
files.
While
Other
formats
-except
for
single channel ones consist of channels as color separationsbesides
channelzero;
filmstrips
willbe
madeofthe
RGB
channel(#0),
the
red(#1),
the
green(#2)
andthe
blue
(#3)
channelsand afourth
channel-simply
calledin
the
"Channel"window as "#4"unless re-named.This
last
channelcontainsthe
information for
Photoshop
to
recognize
the
file
as afilmstrip.
Clicking
onthe
fourth
channelin
the
"Channel"window,
orusing
the
"Select/Load
Selection"command will show
the
lines separating
oneframe
from
another.Saving
this
selectionis
usefulfor
registration purposes.In
this
way
youcan seein
Photoshop
allfour
cornersfor
eachframe
of what willbe
understoodby
Premiere
asthe
limits
ofthe
320
x240
windowdisplay. This information
does
not changefrom
onefilmstrip
to
another.Replacing
this
information
with adifferent
selection mask usedfor retouching
orediting
purposes will not changethe
file
size.Jt is
important
to
keep
in
mindthat
only
one channel(#4)
canbe
usedfor
selections whenusing
the
"Select/Save
Selection"command
that
creates anewchannel
'unless
the
existing
oneis
overwritten.The
original selectionin
channel4
orany
otherselection neededto
be
savedin
the
rotoscoping
process canbe
savedin
single-channelfiles
otherthan
the
filmstrip.
However,
if file
sizeis
changed
unintentionally,
away
to
returnto
filmstrip
format
is
to
usethe
"Select/All"command, then the
"Edit/Copy"command
andpasting
this
information
in
an originalfilmstrip
ofthe
same size.A
newempty
one-using
a solidbackground
-, createdin
Premiere for
transition
purposes couldbe
used.To
savetime
-rather
than
creating
onein
Premiere
I
would openin
Photoshop
any
of
the
filmstrips in
the
sameseries,
re-nameit using
the
"File/Save As...
", command andthen
emptying it
by
selecting
all anddeleting
its
contents.In
this
way I
could usethe
filmstrip being
retouchedas a.TIFF
file
withallits necessary
selections within
its
channels.Rotoscoping
using
Photoshop
andPremiere is different from
the
traditional
rotoscoping
technique
sincethe
tools
available
in
the
computer areemulating
arttools.
Both
mediums will use videofootage
as abase
to
create animation.The
way
the
final frame
compositeis
createdis
the
breaking
point.In
the
digital
process,
aretouching
andre-assembly
technique
of what you get
from
videois
used.In
orthodoxrotoscoping,
however,
atraced
image from
the
live
actionfootage is
usedto
compose a
frame from
scratch.Using
a computerenvironment,
presents several advantages.Storage is
easy; the
files do
nottake
alot
of physicalspace; their
quality is
not exposedto
creases,
dust,
liquid
spilling,
finger
prints,
light
decoloration,
andother
hazards
that
non-digital artis
exposedto;
obtaining
backup
copiesto
safe guardevery
step
ofthe
processtakes
just
amouse
click; the
artin
itself
canbe
savedalong every
phase ofthe
editing for documentation
purposes;
registration ofevery
piece
composing
aframe
canbe
measuredexactly down
to pixel;
color andlight
values(Levels, Curves,
Hue,
Saturation,
Brightness,
andContrast)
canbe
savedto
maintaincontinuity
throughout the
scenes;
someretouching
canbe
applied atonceto
severalframes;
styles canbe
previewed and undesired effects canbe
undoneto
returnto the
previousediting
step.Through
the
animated scenes and after-what
I
callmany
"flying
hours
logged" allretouching
capabilitiesin
Photoshop
were used.Rather
than
10 frames
attime, editing
wasdone using
Photoshop
commands.In
few
scenes apainting
effectusing
combinations of
filters
was used.Gallery
effects,
Xaos Tools
andKai Power Tools
wereuseful,
but I
mustsay it
wouldbe
naive
to
expectthat
just applying
these
filters
would create magic.KPT
andXaos Tools demand
alot
ofinvesting
in
"testing"time.
Satisfactory
resultsdo
not come easy.Adjustment
ofthe
valuesthat
controlthese
plug-ins mustbe done
time
aftertime
to
comeup
with an effectthat
fits
the
characteristics ofthe
art workbeing
manipulated.Detail,
resolution,
light,
and colorchange
throughout the scenes,
andthere
is
no magical recipeto
be followed.
In
the
sameway
an excellent cameradoes
notguarantee
its
userto
be
anexcellent
photographer,
these
plug-ins arelike
their
namedescribes them, just
tools.
The
user mustmaster
first
their
controls andthis
meansto
have
adissecting
understanding
ofPhotoshop
's retouching
capabilities andthe
photographic principles
the
softwarefollows.
The
quick,
mouse click-speed results expectedfrom
these
filters
plug-insis
based
in applying
abundle
of commands at atime
andseeing
a preview after all ofthem,
ratherthan
after each ofthem,
asit is
done in
aslower,
step
by
step
process.I
willdescribe in
a moredetailed fashion
how
six scenes ofthe
animation weredone.
I
chosethem to be
scenesthat
represent
the
rotoscoping retouching
andframe composing
processthroughout
the
animationin
the
short.Scene
name:"Miniature
run-Esquina"
.
Painting
reference:"Esquina"
(Street
corner)
by
Victor Cunsolo
Action: Museum
visitorrunsdown
the
street notknowing
that the
guard awaitsfor him
hiding
behind
the
street corner.I
choseto
describe
this
scenebecause
ofthe
perspective and registrationdecisions
I
had
to take.
I
neededthe
museumvisitor
to
rundown
the
streetin
the
"Esquina"painting.The
view angle ofthe
painting is slightly
tilted
up.The
two
streetsthat
define
the
corner convergetowards
the
bottom
center ofthe
painting.The
camera anglefrom
the
videofootage
wastaken
trying
to
obtainthe
same perspective asin
the
painting,
but
sinceit
was recordedin
a virtualsetting
some adjustments werenecessary.
The
actor rundownwards
on anincline
atthe
right angletowards
the
camera.The
problemthat
had
to
be
resolved
digitally
wasthe
perspective.In
the
videofootage
the
run wasdone in
a shorterdistance
andthe
actor'sheight
wouldbecome
larger
ashe
approachedthe
camera.In
the
painting
though,
the
visitor'sheight
neededto
remain constant andslightly
smalleras
he
approachedthe
corner.Since reducing
the
height
and width parameters ofthe
moviebeing
madein
Premiere to
"shrink"
the
actor ashe
approached
the
camera would also reducethe
frame
ofthe
moviewindow, the
perspective problemhad
to
be
solvedbefore
registering
the
actor againstthe
painting background. The
run scene was2:09
secondslong. Therefore
filmstrips
0-1, 0-2, 0-3,
1-1,
1-3,
1-3,
and2-1
were created.After experimenting
withdifferent
movie parametersthis
wasthe
final
width andheight
given
in
pixelsto the
filmstrips:
0-1=160x120
0-2=
140
x105
0-3=
120x90
1-1
=120x90
1-2=100x75
1-3
=80
x60
2-1=60x45
All
these
filmstrips had in
commonthe
same width andheight 320
x240
ratio ofthe
destination
windowfor
the
final
frame
composite.Filmstrips 0-2
to
1-2
were pastedwithin a160
x120
window sothat the
frames in
allthe
filmstrips
whenoverlapped would
be
concentric,
bearing
the
same registration pointin
the
center ofthe
window.This
scene,
because
ofthe
perspective problem
to
be
solved,
wasthe
only
oneI
had
to
usearegistrationpointin
the
centerofthe
window.For
the
final
frame
composite withthe
guard andthe
"Esquina"background,
the
registration used wasthe
top
left
corner ofthe
320
x240
window.
Probably
because
I
readfrom left
to right,
andfrom
top
to
bottom,
the
top
left
corner was alsothe
registration pointof choice
to
overlap
the
different
pieces ofthe
final
composite,
whenoverlapping
them
againstthe
filmstrip
containing
the
same
background
throughout
the
frames.
To
be
ableto
pastethe
frames
ofthe
different
sizefilmstrips
within a160
x120
filmstrips,
I imported filmstrips 0-2
to
1-2 into Premiere
and exportedevery frame
ofthem
as aPICT
file. I
then
created anempty 160
x120
filmstrip
with a whitebackground
and reproducedit
sixtimes to
be
ableto
putthe
frames
offilmstrips
0-2
to
1-2 back into
filmstrip
file
format. In
Photoshop
I
opened one ofthe
blank 160
x120
filmstrips
and10
sequentialframes
-with
the
live
actionfor
the
run at atime.
Using
the
"Magic
Wand"I
selectedthe
wholeframe. To
make surethat
all160
x120
pixelshad been
selected,
I
had
the
"Info"
window opened.
I
wouldthen
goto
one ofthe
PICTs,
selectit
all,
copy
it,
and pasteit in
the
frame
selectedin
the
empty filmstrip.
Selecting
an area ofthe
filmstrip
-which
is nothing
elsebut
along
file
-forces
Photoshop
to
paste whatis
in
the
buffer
withinthat
area.This
is
a usefultrick to
control wherethe
pasteup
willappear,
sincethe
filmstrip
cannotbe
contained
in
the
screen at a1:1
zoom-inratio,
andtherefore
a pasteup
can appear at an unseen area.In
this
case -because
the
160
x120 frame
andthe
PICTs had
the
same width andlength
ratio-when
pasting
the
PICT
into
the
frame,
Photoshop
woulddo it
concentricly.Once
allthe
live
action was containedin 160
x120
filmstrips,
I
chose a160
x120
windowin
the
painting
to
use asbackground for
the
run.This intermediate step had
to
be done for
two
reasons.Since
the
background
ofthe
final
compositewas
320
x240
pixels,
the
top
left
corner registration point would not matchthe
onein
the
160
x120
filmstrips.
Also,
the
portion of
the
painting
neededasbackground
for
the
rundid
notfit
within a160
x120
windowthat
was concentricto the
320
x240
window.Restraining
the
Marquee
sizeto
160
x120 I
clicked once onthe
wholebackground.
I
then
movedthe
selectionmade
by
the
Marquee using
the
keyboard
arrows,
whileholding
down
the
"Command"and"Option"
keys,
to
bound
whatI
chose.
With
this
background I did
aprobepasting
at a40% opacity
the
first
andlast
frame
ofthe
live
action.In
this
way I
could seeI had
chosenthe
correct registration pointif
the
top
left
corners ofthe
background PICT
andthe
actionPICTs
werelined
up.In Premiere I
made a10 frame
filmstrip
withthe
background PICT. All I had
to
do
for
the
live
actionto
show onthe
160
x120 background
was asimple pasting.I duplicated
the
background filmstrips for
eachlive
actionfilmstrip
(0-1
to
1-2),
then
I
opened one of eachin Photoshop.
I
did
"Select/All"in
the
actionfilmstrip,
copiedit,
selected allthe
background
filmstrip
for
Photoshop
to
matchthe
edges whenpasting,
usedthe
"Paste"command,
andthen
removedthe
(white)
background
ofthe
floating
selection madeby
the
live
actionfilmstrip being
pasted,
by
using
the
"Magic
Wand"
and
holding
down
the
"Command"key. It is important
that the tolerance
ofthe
"Magic
Wand"is
setto
alower
valuethan
32
andthe
anti-aliased option
is
clicked.Otherwise
the
(white)
background
being
removedfrom
the
floating
selectionjust
pasted will sufferextra
"biting"
from its
edges.Setting
alow
tolerance
makesthe
"Magic
Wand"blind
to
areas of similar values withinthe
edges of
the
character ofthe
live
action.Using
the
"Select/None" command would "drop"the
floating
selection and wouldfuse
the
live
action againstthe
background,
into
a single-layerbitmap.
I
nowhad 160
x120 filmstrips containing
the
live
action and part ofthe
320
x240
background.
This background
couldnot
be
pasted asl saidbefore
in
registration with320
x240 background
by
using
the
top
left
corner orthe
midpoint as references.For
this
reason.When I
had done
a selection onthe
320
x240 background using
the
160
x120
restrictionin
the
"Marquee"
dialog
window,
aftercopying
the
selection andpasting it
into
a newempty file
to
createthe
PICT
for
every frame
of
the
filmstrip,
I
also returnedto
the
320
x240 PICT
and withthe
selection still onI
hit
the
"Delete"key. This
made a160
x120
"hole"in
the
full background. I
usedthis
PICT
asthe
base
to
create a new320
x240 background
filmstrip
in
Premiere,
While
in Premiere I
also open allthe
160
x120
filmstrips
and exportedevery frame
into
PICT
format.
Back in
Photoshop
I
pasted
them
oneby
oneinto
the
duplicate
filmstrips
ofthe
one withthe
"hole"in
the
background.
I
usedthe
"Magic
Wand"to
select
this
"deleted"area,
and made sureI
had
selected all160
x120
pixelsby
using
the
"Info"window.Scene Name: "Visitor's
run"Painting
Reference:
"Esquina"(street
corner)
by
Victor Cunsolo
Action: Museum
visitor runsin
"Esquina"
This
scenehad
nopainting
asbackground.
As in
the
other scene ofthis
type, I did
this to
givethe
illusion
ofhaving
the
characters move
in
a virtual3-D
worldthat
willonly
showthe
backgrounds if
the
point of view ofthe
live
action andthe
painting
werethe
same.(The
other scene wherethis
happens is
the
oneshowing
the
guardsnapping
his
fingers
after notbeing
able
to
catchthe visitor,
bouncing
againsthim.
The
guard canbe
seenfrom
a viewplacing
the
camerawithin the
painting,
facing
the
audience.)
In
these two
scenesI
chosethe
charactersto
have
a neutralbackground.
After removing
the
videobackground
andkeeping
just
the
visitorfaltered
the
curvesin
the
blue
channelto
givethe
images
ablue
shade.Enhancing
the
blue
tint
wasnotthe
only
resultofchanging
the
curves.I
selecteda
curvethat
would alsoshow
the
contrastthat the
creasesin
the
actor's clothes would show shadows.This
improved
the
quality
ofthe
image
by
giving
it
texture.
Video
tends to
have
aflat look.
Using
the
"Image/Adjust/Color Balance
"command
I
setthe
midtones valuesto
(-70,30,40),
to
increase
the
green, cyan,
andblue
tonalities.
Using
the
"Select/Load
Selection" commandto
bring
up
the
information
in
channel4
andthen
hitting
the
"Delete"key
would erasethe
lines
defining
the
filmstrip
between
eachframe.
"Rubber
banding"the
frame
numbersto
the
left
andright withthe
"Marquee"tool
was aneasy way
to
removethem.
I
then
selected
the
wholefilmstrip,
clicked withthe
"Magic
Wand"onthe
whitebackground
whileholding
down
the
"Command"key
to
subtractit from
the
selection.This left only
the
areascontaining
the
characterin
the
selection.Still
holding
the
"Command"key
I
subtractedthe
face
andhands
areas withthe
"Lasso". I
added noise at a rate of32
onthe
RGB
channelandthen
applieda "Crystallize"
filter
with a cell size of3. I
savedthe
selection on channel4
andthen
selected allthe
filmstrip.
I
openedthe
"Image/Adjust/Curves"
dialog
window andloaded
the
originalblue
curve.I
loaded
the
selection on channel4
anddid
anInverse
selectionto
obtainthe
background
andthe
face
andhands
ofthe
character only.I
subtractedthe
white areas withthe
"Command"
key
andthe
"Magic
Wand"and opened
the
"Image/
Adjust/Hue/Saturation"dialog
windowclicking in
the
"Colorize"
box I
adjustedthe
saturationto
(+ 80).
This
gavethem
a reddishtint.
I
then
applied a"Motion
Blur"filter
of1
pixel
distance
and at an angle of20.
I
re-appliedthe
filters
withthe
same parametersto
the
wholeselection,
to
"blend"the
rest of
the
pictureinto
a similartexture.
Scene Name:
"Bumping
atthe
corner"
(Scene
was not usedin
the
final
cut,
the
guardhad
ajacket
on,
whenhe. had
taken
it
offin
a previousone,
soI
had
to
re-shootit
and re-rotoscopeit)
Painting
Reference:
"Esquina"(street
corner)
by
Victor
Cunsolo
Action:
Trying
to
escapefrom
the
guardthe
visitorbumps
into him
atthe
end ofthe
street.In
this
scenethe
perspective was right andI
just had
to
select abackground
from
the
painting
and enlargeit.
I
copiedthe
selection and pastedit in
a newfile.
To
enlargeit I
usedthe
"Image
Size"command and withthe
"Proportions"box
checked,
I
gaveit
a width of320
pixels.To
avoid pixellation or pixelstretching,
I
clicked onthe
"Auto"button
and selectedthe
"Best"quality
requiredfrom
the
resolution menu.I
croppedthe
final
image
to
a320
x240
pixelPICT
and made afilmstrip
with
it.
In
Photoshop
I
removedthe
background from
the
originallive
action,
leaving
the
figures
ofthe
guard andthe
museumvisitoron a white
background.
Using
the
"Image/Calculate/Duplicate"command,
I
wouldcreate an extrafilmstrip
every
time
because
it
madeit easy
to
retouch each actor separately.I deleted
the
guardfrom
onecopy
ofthe
filmstrip,
andthe
visitorfrom
the
other.I
colored andpaintedthe
visitorusing
curvesI
had
savedfrom
otherscenes,
and retouchedthe
guardin
sepiatones.
To
get asepiatonality
the
Duotones,
Tritones,
orQuadtones
dialog
windowscanbe
used.But I found it
easierto
workwith
the
"Hue/Saturation" adjustment.Clicking
the
"Colorize"box
andgiving it
ahue
of(+30)
and a saturation of(+40)
tinted the
image
with a rich sepia color.For
the
final
composite,
since allfilmstrips
were ofthe
samesize,
I just
pastedthe
characters one at atime
againstthe
background
and removedthe
whitebackground
withthe
"Magic Wand".
Scene Name:
Visitor
Pushing
Bowl.
Painting
Reference:
"Monument"(Fruit
Bowl)
by
Julio Larraz
Action:
Visitor
pushesthe
bowl
to
drop
piled-up fruit
on guard.This is
the
longest
animated scenein
the
short.It is 10
secondslong.
No
cutsinterrupt
the
action andthe
introduction
to
it..
The
museumvisitorlooks up
afterdiscovering
the
fruit
in
the
bowl piled-up high. After
mischievousthoughts
he looks
atthe
audience as
if
they
wherehis
accomplice,
andthen
the
actionin
the
scene starts.Another
feature
ofthis
sceneis
the
interaction
ofthe
live
action character withthe
surrealpaintedbackground.
The 300
frames
ofthe
scene(30
filmstrips for
each:the
background,
the
bowl,
andthe
museumvisitor) took
anhour
to
be
compiledin Premiere
whenmaking
the
final
movie.
Using
"Cinepak"compression -the
same compressionfor
allthe
final
movies compilation
throughout the
short-,it
took
two
minutesto
render eachfilmstrip.
A 320
x240
pixelPICT from
the
originalpainting
of"Monument"
was used
for
the
scene'sbackground. I
"removed"
the
bowl
using
the
"Lasso"to
selectthe
bowl.
To
this
selectionI
added withthe
"Marquee"tool
-while
holding
down
the
"Shift"
key
-the
top
left
cornerfrom
the
320
x240
window.I
copiedthe
selection and pastedin
a newfile.
With
the
bowl
selection still active
I
savedthe
selection.In
the
background file I
subtractedthe
portion ofthe
left
cornerfrom
the
selectionwith
the
"Marquee"whileholding
down
the
"Command"key.
The
only
selectionleft
wasthe
one ofthe
bowl.
I
deleted it
and a white outline
for
the
bowl
wasleft
on one ofthe
background.
Using
as reference severalframes
throughout
the
live
action
(already
retouched and on a whitebackground),
I
painted a registration mark onthe
background
withoutthe
bowl. To
do
this,
I
exportedsomePICTS
from
the
live
actionfilmstrips from Premiere. The live
actionfilmstrips
were smallerthan
320
x
240
sothat the'character
wouldfit in
the
final
composite withthe
bowl. When probing
the
PICTS
againstthe
background I
lined
them
up
sothat the
actorlooked like he
waspushing
the
outline ofthe
bowl. When
doing
this
I
would alwaysmarkon
the
background PICT
wherethe
top
left
corner wasbeing
pasted..I
usedthis
mark as a registration point.Once I did
this
I
retouched
the
empty
whiteareasthat the
bowl left behind. For
this
I
usedthe
cloning
"Stamp",
the
"Blur",
the
"Smudge",
andthe
"Eye-drop"
tools.
I
first
pastedthe
retouchedlive
actionforthe
characteris
animation.I
made amovie withthe
character againstthe
background
withoutthe
fruit bowl
to
test the
motion.I
then
pastedthe
bowl into
these
newfilmstrips
for
the
final frame
composite.
To
do
this
I
wentback
to
the
file
withjust
the
bowl
andthe
top
left
corner.I
usedthe
"Load
Selection"command
so
I
could usethe
same outlineI
had
cutthe
bowl
from,
and copiedit
into
the
buffer.
On every frame
of
the
bowl
animationI
would paste
it aligning
the
top
left
corneragainstthe
top
left
cornerofthe
composite'sframe,
subtractthis
portion withthe
"Marquee"
and
the
"Command"key,
and usedthe
"Select/Defringe"commandfor
the
bowl
with a value of1.
I
did
this
to
remove
the
white "fringe" pixelssurrounding
the
selectionborder.
This
is
adrawback
from
the copy
and paste commands.The
"Defringe"command replacesthe
colorofany
"fringe"
pixels with
the
colors ofnearby
pixelsthat
contain pure colorsin
the
selection.The
pixels with pure colors arethe
pixelsthat
do
not containany
ofthe
background
colors,in
the
selection.The
image
then
"bleeds"into
the outline,
andthe
picturebeing
pastedfuses better
withthe
newbackground.
Throughout
the
pasting
processin
the
animationI
would retouchthe
edgesusing
the
"defringe
andblur"
technique
when needed.Outlined
orsharp
edges seemedtoo
fake
whenpasting
the
characters againstthe
background. The
"Defringe"command
takes
care ofthe
outlined edges.
To
softenthe
sharp
edgesI
would usethe
"Select/Border"commandbefore
"dropping"the
active selectionand create a
border
of2
pixels aroundit. I
wouldapply
a "Blur"filter
to this
selection andthen
de-select
the
characterto
fuse
it
withthe
background into
asingle-layerbitmap.
For
the
bowl
to
move and givethe
idea
that the
visitor waspushing
it,
I
usedthe
"Image/Effects/Rotate
"command and
the
arrowsonthe
keyboard
whilefollowing
an animation script.The hardest
thing
aboutthis
scene wasto
makethe
characterinteract
withthe
background
andto
controlthe
motionthroughout
300 frames.
I did
severaltest
breaking
the
sceneinto four
segmentsto
achievethe
animation afew frames
at atime.
Small
correctionsthroughout
the
process werenecessary before advancing
to the
last
frames.
Name
ofScene:
"Guard Into
Monument"Painting
Reference:
"Monument"by
Julio Larraz
Action: Guard
entersthe
monumentsetting chasing
the
visitor and realizesthe
fruit is
aboutto
fall
onhim.
The retouching
andframe composing in
this
scene wasdone in
a regularfashion.
Because
the
actionin
this
scenehappened in
a spotofthe
painting
that
had
alot
of shadows andcontrast,
I
was ableto
givethe
guarda shadowprojecting in
the
samedirection
asthe
houses surrounding
the
fruit bowl.
This
gavethe
scene moredimension.
The
shadow madethe
character
look
like it belonged originally in
the
background,
andpasting
the
live
action against aflat PICT
seemed morerealistic.
Pasting
ashadow,
meantpasting
the
guardtwice.
Due
to the
character andhis
shadowhaving
different pasting
values
in
the
"Pasting
Composite"window,
I
pastedfirst
the
guard andthen
his
shadow.To
createthe
shadowI
usedthe
onethat the
actor projectedin
the
videofootage.
I
createdduplicates
ofthe
live
actionfilmstrips,
and afterdeleting
the
shadowfrom
one andthe
characterfrom
the other,
I
retouchedthem
separately.While
the
guard was pasted againstthe
background 10
frames
at atime, his
shadow,
instead,
was pastedframe
by
frame.
I did
this
because
the
shadowhad
to
be
retouchedaccordingly
to
look
realistic.After
being
rotated atthe
correct angleto
matchthe
other shadowsin
the painting, the
originalshadow
in
the
video underwent somedistortion. When pasting
the
shadowI
used anopacity
of70%
and a "Multiply"mode, to
make
it look
transparent.
Name
ofScene:
"Fruits
Fall
on Guard"Painting
Reference:
"Monument"by
Julio Larraz
Action:
The
museum visitorhides behind
the
bowl
and observesthe
fruits fall
ontop
ofthe
guard.In
this
scene notonly
the
characters movebut
alsothe
falling
fruits
areanimated.Each moving
part was pasted againstthe
background
one at atime.
First
the
fruits
were "removed"from
the
bowl.
In
this
way
the
background
use wasfixed.
When
"cutting"the
fruits
out ofthe
painting,
a portion ofthe
top
left
corner was alsocopiedto
useit
as a registration mark.The
guard wasthe
first
characterto
be
placed against ahalf-full fruit bowl. Then
the
bananas,
then
the grapes,
then the
pear,
then
the
apple,
andlastly,
the
visitor.The
fruit
animation wasdone frame
by
frame using
the
top
left
corner as referencefirst,
and
then
moveddownwards
withthe
keyboard's
arrows andthe
"Rotate"command.The
grapeshowever,
werethe
only fruit
animated
backwards. To
create abetter illusion
ofthe
grapescascading
downwards,
I
createdthe
last frame first. I
paintedthe
grapes
falling
attheir
last
pointin
the
last frame
ofthe
scene.Then I
copiedthem
and pastedthem
in
the
preceding frames
subtracting
grapesfrom
the
selection eachtime,
untilI
reachedthe
original position wherethe
grapes werein
the
first frame
ofthe
scene.POST-PROD UCTION
I
typed
the
creditsin