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Rochester Institute of Technology

RIT Scholar Works

Theses

Thesis/Dissertation Collections

2007

Fin to feather

Rebecca L. Rogers

Follow this and additional works at:

http://scholarworks.rit.edu/theses

This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please [email protected].

Recommended Citation

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Fin to Feather

Afilm

by

Rebecca Rogers

Submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts in Imaging Arts/Film

School of Film and Animation Rochester Institute of Technology,

Rochester, NY January, 2007

Stephanie Maxwell

Stephanie Maxwell, Chair

Professor

School of Film and Animation

Tereza P. Flaxman

Tereza Flaxman

Assistant Professor

School of Film and Animation

Marla K. Schweppe

Marla Schweppe

Professor

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Table ofContents

Title Page 1

TableofContents 2

Thesis-Dissertation AuthorPermissionStatement 4

Acknowledgements 6

Thesis Report 7

I.Story

Creation 7

Inspiration 8

Brainstorming 8

II. Pre Production

StoryboardsandBalancingPersonalities 9

Setting 10

PetShop 10

Dreamscape 11

Storyboard Animatic 11

Moral Support 11

Hesitation 12

Encouragement 12

III. Production

PetShop 13

Bird 13 Modeling 13 Texturing 14 Molting 14 Fish 15 Modeling 15 Texturing 15 Eyes 16

IV. Special Effects

Water 17

Seaweed 18

Bubbles 18

Cloth 19

LightningBolts 20

Clouds 20

StageProps 21

V. Animation

Blocking 21

Passes 23

Act One 24

ActTwo 25

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VI.Lighting

Three-Point-Lighting 28

MyMethod 28

Characters 29

VII.FileStructuring

LayeringandNamingConventions 30

VIIIRendering

RenderinginMaya 31

Brute Force Fixes 32

MentalRay 33

TheEarlyBird 34

IX.Sound

Silence 34

TheSearchBegins 35

TheSearch Continues 35

Score 36

Performance 37

X. Post Production

FinalEditing 39

XI. Screenings

Proud 39

AudienceResponse 39

ReactionsandFeedback 40

Summary 41

AppendixA

-Original Proposal 42

AppendixB- Pre Production NotesandConceptual Art 58

AppendixC- Storyboards 65

AppendixD

-ModelsandTexture Maps 78

AppendixE- Sheet Music

andComposer'sNotes 92

AppendixF- ProductionStills 109

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Thesis / Dissertation Author Permission Statement

Title of thesis or dissertation:.-!...F.!.!in-,--"to~F-",e-':!.a~th~e~r _ __ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _

Name of author: Rebecca Leigh Rogers Degree: Master of Fine Arts (MFA) Program: 3D Animation

College: School of Film and Animation, College of Imaging Arts and Sciences

I understand that I must submit a print copy of my thesis or dissertation to the RIT Archives, per current RIT guidelines for the completion of my degree. I hereby grant to the Rochester Institute of Technology and its agents the non-exclusive license to archive and make accessible my thesis

or dissertation in whole or in part in all forms of media in perpetuity. I retain all other ownership

rights to the copyright of the thesis or dissertation. I also retain the right to use in future works

(such as articles or books) all of part of this thesis or dissertation.

Print Reproduction Permission Granted:

I, Rebecca Leigh Rogers, hereby grant permission to the Rochester Institute of Technology to reproduce my print thesis or dissertation in whole or in part. Any reproduction will not be for commercial use or profit.

Signature of Author:

Rebecca

L.

Rogers

Print Reproduction Permission Denied:

1, Rebecca Leigh Rogers, hereby deny permission to the RIT Library of the Rochester Institute of

Technology to reproduce my print thesis or dissertation in whole or in part.

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Inclusion in the RIT Digital Media Libran) Electronic Thesis & Dissertation (ETD) Archive

I, Rebecca Leigh Rogers, additionally grant to the Rochester Institute of Technology Digital Media Library (RIT DML) the non-exclusive license to archive and provide electronic access to my thesis or dissertation in whole or in part in al forms of media in perpetuity.

I understand that my work, in addition to its bibliographic record and abstract, will be available to the world-wide community of scholars and researchers through the RIT DML. I retain all other ownership rights to the copyright of the thesis or dissertation. I also retain the right to use in future works (such as in articles or books) all of part of this thesis or dissertation. I am aware that the Rochester Institute of Technology does not require registration of copyrights for ETDs.

I hereby certify that, if appropriate, I have obtained and attached written permission statements from the owners of each third party copyrighted matter to be included in my thesis or dissertation. I certify that the version I submitted is the same as that approved by my committee.

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Acknowledgements

Thisfilmwould nothave beenbroughttolife ifitwere notforthefollowingpeople:

MomandDad,you cheeredtheloudestwhenFin toFeatherwas completed.Youweremy

cheerleaders andlifelinesondayswhenIneeded you most.Thankyou for pushingmetogetthis

done,andforcelebratingwith me as we watchedit together.

To my grandparents,Edand EmmyOtero,Ithankyoufor changing my lifebyenabling

me toearn myMFA, you had faithinmy abilities andkeptme inyourprayers, and Ilove you

dearly.

To Jon Mack, Nick Harris, and Mary Boyer: Thank you for being such dear friends.

Thank you for being my strength when I was exhausted, helping me when I was in need,

pointing out when I needed to pick up the pace, being excited as the film began to gel, and

lendingyour ears asIstayed atmycomputerforsix months andtried tokeepmysanity...

To Daniel Black, an incredibly gifted composer and wonderful person. Thank you for

comingto my rescue less thana month before screenings. Thank you for a sterling score that

moved an entire audience andbroughtabirdandafishtogether.Thankyou alsoAmelia Fannin

(bassoon),CelesteLovas (clarinet),John Vaida (violin),and CarrieBean(cello)foryouramazing

performancesinthisfilm.

StephanieMaxwell,thankyouso muchforhavingtheconfidencethatIcouldfinish this,

for meetingwithme atStarbuckseachweek,forhelpingmefindthemotivationtofinish,andfor

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STORY

Creation

Comingup with a conceptfor this filmwas ahuge challenge; Ihad less than a

monthto flesh out a story, choose an advisor, draw up aproposal,and pitch the thesis

idea to a committee offive faculty members. Havingjust completed an animated film

twoweeksearlier,Icameintothisprojectcompletely drainedof all creative energies.

Myfilms havealways exploredthedynamicsof personal relationships.Iwanted

my thesis to engage the audience on an emotional level and letthem feel a connection

between the story and their own experiences. Every film that I had created so far

wrapped up with a happy ending. I felt that I had thoroughly explored stories that

containedtwo-dimensional characters, honey-dipped morals,and light-heartedendings.

Ifeltdrawnto takemythesisinanotherdirection;and toleavethesafetyofmycreative

nest.Ibegantosiftthroughrecent eventsinmy life.

Idecided feelingsofloveand losswouldbethegreatthemeofmy film.While I

knew what emotionIwanted to evoke, Ihad no strong ideas aboutthe setting. I knew

that thecastof characters wouldbemembers oftheanimal kingdom. Therewas never a

doubt in my mind thatI would use animals to tell the story. For me, animalsbring an

innocence and freshness to the screen in addition to making any subject matter more

accessible. I've always felt very detached from animations that use hyper-realistic

humansastheirmain characters.I beganauditioningcharacters and environmentsinmy

mind,jumping fromone mediocre idea to another, growing more and moredistressed

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Inspiration

Every day afterclassesIwould pore over stacks ofbooksonwildlife, hoping to

find a bit of trivia that would spark an idea for a story. One evening as the television

dronedoninthebackground,I hearda quotethatstruck aresoundingchordinme:

"A bird may loveafish... butwhere wouldthey

live?"

The quote literally made my jaw drop. It handed me my main characters and

presented a reason forthe downfall of their relationship (this would later change after

thedreamsequencesolidified,butprovedinspiringnonetheless).Allthatwasleftwasto

choose the setting inwhich abird and fishcould meet and interact. I smiled to myself

whenIrealizedthat theideaalsotouchedupontheexpression of"theonethatgotaway",

which perfectly typifies love and loss. I had not considered actually using a fish to

conveytheidea,maybebecauseIthought thatitmightbetooliteral. I had beenconfining

mysearchto two characters withinthe same species andhad yettobreak thebarrier of

inter-speciesdating.Mywriter'sblockwasbrokenandfinallymoreideasstartedtocome

tome. Astheywashed over meinthefollowingdays, IwasoverjoyedthatIhad finally

foundadirection.

Brainstorming

In order to create a film without cluttering the storyline, I needed to find its

center.Was itaboutthepetshop,ortheanimalsin it?Wasitabout animal captivityand

the depression it must bring? Was the shop going out of business, introducing the

catalystforBirdand Fish'sseparation?Whowasthemain character, Fish, Bird, orboth?

Was the story about inter-species dating? What was the obstacle? Time? Space? Love?

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Thefirst draftofFin toFeatherfeatured an older MacawasBird'sbest friend. He

wasextremely jealousoftheattentionthatBirdlavisheduponFishandtried to sabotage

their relationship in several ways. It was intended that he occupy a good third of the

story, but I decided thathis storyline might divide the audience'sloyalties and detract

from themainthemesoftrue love.Iwanted a clearmessage,elegantstory,andloveable

characters, so I would focus solely on Bird and Fish, using the extra time to further

developtheirrelationship.

PRE PRODUCTION

Storyboardsand

Balancing

Personalities

Now itwas time to start putting theimages I had inmyhead down on paper.

Theearliest storyboards forFin toFeathertold astoryaboutBird andhislove affair with

Fish. However,since itwas toldprimarily fromthe viewpoint ofBird, itwas unclear if

Fish loved him inreturn, or was anunwilling participantinhiscrush. Shehadno true

personalityandfunctionedmoreas aprop forBird'sstorythananythingelse.Toshiftthe

focus and balance the story, the dynamics of their relationship would need to be

changed.

In the second iteration of the storyboard Bird was bold and self-assured, a

definitescene-stealer.Hewas anall-aroundalphamale,winningFishover without much

effort or concern. However, his abundance of personality eclipsed hers, leavingherno room toshine. Throughout the solidificationof the storyline itbecame clear that there

wasnointrigueorhooktoengagethe viewer;nodoubtthatBirdwould winFishoverin

the end, making theirinteractionuninteresting. Fish wasinsecure and lostinthe story.

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TogiveFisha more prominentrole,I decidedtomakeBirdlessoverwhelming.I

took away his cocky swagger, redesigned him to be smaller and slightly dainty, and

decided that he would always be looking to Fish for approval. He transitioned from

aggressive to charming and disarming in that instant. For help in sculpting Fish's personality, Ireflected upon similar femalerole models. Itbecameclearthatshe needed to be enthusiastic, happy, and empowered by her sexuality. Her body would be

curvaceous, herexpressionssubtle, and hertail alluring. I wanteditto flow likea skirt: silky, soft, and feminine. Beyond capturing the heart ofBird, she would haveto entice the entire audience to love her and mourn her loss. I began to understand that Fish's

performance would needtocarrythefilm.

Camera angles were also very helpful in establishing Fish's personality. After

completing yet another version of the storyboard, I realized that almost every shot

featured Fishfrom afar. Ihadinstinctively laid out eachsetup to capturetheentire fish

tank,which waswhollyunnecessary.When Ibrought herdirectlyinfrontofthe camera,

her eyes immediately commanded attention, solving the problem of composition and

giving heran effective presence.

Setting

Pet

Shop

Choosing thepet shop as the film's venue came fairlyeasily. Afterresearching

various types of fish Iknew that I wanted to animate an Oranda goldfish, and small,

equallypetitebird. The filmcouldtakeplaceinahuman'shome,at anOrientalgoldfish pond, orin a pet shop. I had extremely little interest inanimatinghumans, sothe first

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avoid using the same characters or settings after they've been explored. The pet shop

proved tobe thebest candidate for the film because it could contain a nice diversityof

animals and props.As IbegantosketchthingsoutIrealizedthatIwould needtocreate a

building, stock shelves with products, model and rig small animals, as well as texture

and light everything included in each shot. As my 'to-do' listgrew, my film beganto

intimidateme.

Dreamscape

I wanted the second act to retain a theatrical feel while using a stage with no

boundaries. Bird and Fish needed tobe able to fly through skies, seaweed, and clouds,

towards the camera and away fromit, while still leaving us the option to watchthem

from above. In keeping with creating that setting, I needed to create atmospheric

elements such as lightning, clouds, and flat cardboard props for the background.

Originally, hand-drawn props were suspended in space with shiny, highly reflective

strandsoffishingline.Butwhilethelineswereaestheticallypleasing,theykeptbreaking

upthecomposition ofthescenesthattheywerein,sotheywere removedin theend.

Storyboard Animatic

Bynow,everyshotfromthefilm's storyboardhad beensketched out ontoblank

note cardsthatI broughttoameetingwithmyadvisor. Afterseeingsuch alargestackin

my hands, she recommended thatwe spread all of them out onto tables in the faculty

lounge. When we had finished, two hundred and thirty-seven cards covered three

cafeteria-sizedtables. Thesightsent was averyclear message: itwastime todownpare

thefilm.

While many shots were shortened or removed, a few were lengthened with

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until they fitor else were removed outright. By theend of the meeting I wasreplacing shots so

frequently

thatInolongerused color and detail,insteadsettling foroutlines and gestures todemarcate whereBird and Fish would exist in the scene. The film slimmed down to one hundred and twenty-five shots, becoming a tighter and more cohesive story.When Iarrivedhome,Iscannedineverynote cardthathadmadethefinalcut,and composed the first version of an animatic which would be my guide in the coming months. After completing the animatic, I believed that the structure of the film was largelylockeddown,butmore changes wouldbemade.

Moral Support

Hesitation

Starting with an enormous mountain of work can be discouraging to almost

anyone. This 'Finimanjaro' both alarmed and bothered me, keeping me from starting productionseveraltimes. Now thatpre production workforFin to Featherwasfinished, the task ofbringing it all together was on myplate. I had infrontof me a list of more than six characters to model, texture, blendshape and rig, an entire pet shop full of

products,and adreamsequencefilledwithdynamicprops and effectsthatIhadnoidea howto create. Igrewfrustratedbecause Ihad chosen afilmthatwas muchbiggerthan

myskill set andthe time thatwas availabletome.Iwould prove myself wrong.

Encouragement

When I found myself doubting my abilities and needing reassurance, my

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this was easily done. I can't stress enoughhow much ithelped. It showed me that the

filmcouldbecompletedinpasses,notjustall at once.Whileitdidn't lessentheworkload

inanyway,itdefinitelycalmedmy fears.

PRODUCTION

Pet

Shop

Creatingthe store, furniture, and theproducts thatstocked the shelvestook me

well over a month. The shop alone required one-hundred and eighty-twotextures to be

created from scratch. Wood and surface textures were either photographed by me,

createdinPhotoshop,ordrawnwithPrismacolormarkersandlaterscannedinasjpegs.I

enjoyed creating product labels the mostbecause they were bright, colorful, and silly.

WheneverIcould,Iturned theproduct nameintoa pun.Forexample,a canisterof snake

food was labeled "Snake Bites", and a bag of chopped cedar for hamsters was called

"Hamsta'

Time". I derived small pleasures in looking for them and remembering their

creation asIwatchedthefilm.

Bird

Since I already had a conceptinmind forBird, Ibegantomodelhim first. This

expedited the process because it eliminated nearly all of the creative dead-ends and

roadblocksthatI laterencountered withFish.

Modeling

Bird's designwas streamlined and simplified sothathecouldaccompany Fishin

scenes without stealing the limelight. I had planned on making his wings extremely

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However, after modeling his wings I thought they looked rather bulky and crude. It

becameapparentthat the lackofformanddefinitioninBird's arms wasgoingtogreatly

limit hisdexterityand thusmake animation quitedifficult. Tosolve this problem, Igave

him four feather-shaped fingersand added wrists todefinewherehis hands began. Iam

very satisfied withthe directionthat Ichose, especiallyinthe scene whereBird collides

withFish, holding onto and petting herwhiledrawing hercloser to him. Ibelieve that

realistic andflatwings wouldhavemadetheirembracelook clumsyandawkward.

Iwentcompletelyoverboard whilemodelingBird,and created such an obscene

levelofdetailthatherequired nosmoothingoperation whenIfinished.

Texturing

TexturingBird wasprettymuch a walkthrough the park. IknewthatIwanted

to usethecolors of aSun Parakeetand Iwas abletofollow all ofthereference materials

thatIhad found pretty closely. IusedMaya's3DPainttool to rough outBird's features

within the scene file and thenexportedthe generated mapas a tiff.Afterbringing that

fileintoPhotoshop,Iwas abletouseitas a guidelinefortheplacement of variousdetails

such asBird's eye sockets and tailfeathers. Iflipped back and forth fromPhotoshop to

MayatopreviewanychangesIhadmade untilIachieved thedesired look.Ialso used a

bump map to raise small feathers on his arms and made slight adjustments to his

specularmaptocreatehighlightsonthetipoftheeachfeather.

Molting

The biggest shift in Bird's design occurred when I decided to forego feathers

altogether. Maya's Paint Effects had proven render-intensive and very unnatural, and

usinga card-based system wasimpracticalfor myneeds andtimeavailable.This forceda

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stretcheshisarms andsmiles,hewaspreviouslygoingtopreen and rufflehis feathersin

a display for Fish. Because I relish in animating subtle animal behaviors, I was truly

disappointedthatIwas not abletoanimateBirdtomyoriginalidea.Butasitturned out,

the scene evoked a ripple of laughter from the audience, so I don't totally regret the

change.

The feathers thatare seenstreamingoff ofhimtowards theend ofAct Twowere

individualimageplanesthatIanimated withouttheaid ofdynamics.

Fish

Modeling

I decided to use the body of the Red Cap Oranda for Fish because of its

hourglass-shape and dramatictail. The tailrests higher up onthebackofthe bodythan

on mostfish, and flowsmuchlike silk underwater. ModelingFishfeltakinto asurgical

procedure. Duringthe process of adding bulk andcarving out her lines, I wasn't sure

that she'd make it through the process without coming out looking bandaged and

bruised. Onemomentshelookedfine,and then thenext she waspracticallygrotesque. It

was quite discouraging. When I finished sculpting her body she looked just like an

Oranda,but she was notsexy, and she definitelyhad masculine features. Ihad ahard

time imaginingherturning out well.I moved onto texturingbecause seeing her inher

currentstate made meverynervous.

Texturing

Fishwasoriginallymeanttohavea whitebody,light blueeyeshadow, and a red

cap for her head.ButwhenIpaintedthat textureontoherbodyinMaya,thecombination

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I triedswitchingbetween differentcombinationsof eye shadow andbody colors,

and itbecame clearthatshelooked bestingold tones.So,while Ikeptthegeometryof a

Red CapOranda,Iendedup usingthecolor palette of anordinarygoldfish. Iwantedto

avoid

humanizing

her too much but her eyes were definitely holding her back. The

original eyes were simply too cartoony and simplified. I developed a large number of

absurd results aftertryingmanyvariations of eye shaders andtextures.

Fish's scales were generated using five maps: color, transparency, specularity,

reflected color, andbump. Honestly, it wasthe result of an absurd amount oftrial and

error. I had never been veryinterested in texturing and until that pointhad very little

exposuretoit. Fish'smaps were myonebigshot atlearningandperfectinga method of

texturing.Countless hourswentintocreatingvarious mapsforFish,and amajorityofthe

work turnedoutto be detail-oriented painting, tiling, andUV troubleshooting.Her UV

maps werefrustratingtowork withbecauseIneededher scalesto tileperfectlyas three

separateUVmapstransitionedfrom herbodytohertail.

Eyes

Afterfinalizing Fish's model and textures I moved onto technical issues. After

constraininghereyesto atargetrigandanimatingit, Idecidedthathereyes should not

swivel aroundinsidetheirsockets.Anyextrememovements ofhereyes madeFishseem

anxious and panicked. So I locked them into place and also removed the whites from

them.This tookawaythe

'surprised'

lookthatshehad been wearingand replaceditwith

a cool confidence which made a tremendousdifference. Ona whim I gave herfeathery

eyelashestodrawattentiontohereyes. Theybordered making her looktoohuman,but

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SPECIAL EFFECTS

Water

Iexploredmanytechniquesto createtherightlook forthewaterinFish's tank. I

first experimented withMaya's fluid systems, and then I tried touse a geometric cube

with a rippledeformerthatcould beanimated acrossitssurface.Ieventriedtofake the

refractionthatcomes whenviewingobjects underwaterbyusingMentalRay,butrender

timeswouldhave beentoomuch of an obstacle. Ibegantobediscouraged,and as Ioften

didwhenstumped,moved onto othertasks.

WhileIwas stillinthebrainstorming stages ofFin toFeather Ihadthought about

buyinga goldfishtokeepas a referencefor myfilm.Thinkingofthat, Iheadedtoalocal

pet superstore.Itrekked pasttherodents and terrariums to find theiraquarium section

locatedatthebackofthestore. Isatdown onthelower shelf of a displayandbeganto

watchthefish.

Irecordedasmanyobservations asIcould aboutthecontents of eachtank.After

noting'crystal-clearwater','colorfulbackdrops', 'seaweed', 'bubbles',and 'different kinds

of gravel', I began to break down how all of it worked together to create such a lush

environment. As Iwas reviewingthe list, abrightlylitaquarium at theend of therow

caughtmyeye,andIwalkedoverto it.

When I realized that the tank was devoid of fish, my eyes came to rest upon

shootsof seaweedmovinglazilyfromsidetoside and a sheet ofbubbles rising alongthe

backwall. Ina momentIunderstoodthat these twocomponents were vitaltocapturing

andrepresentingtheweightand mass of waterinthe tank.AsIwatchedthebubblesrise,

Irealizedthat the surfaceofthewater wasn't visible fromstraight-on. As I looked back

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plastic rim of a tankcover.I couldn't even seeanywater atall;my mindhad filledit in

for me. I was relieved knowing that I could skip the aggravating trouble of creating

realistic water and move onto thetaskofcreatingtheillusionofit.

Seaweed

Maya's paint effects were used to create all of the seaweed featured in Fin to

Feather. Formy first attempt, Imodeled several stalks of seaweed and skinned them to

NURBS curves. The modelslooked great,but they deformed poorly and required loads

of time and attention to detail to look justright. Forthe amount of shots thatseaweed

would be featured and animated, the task began to seem unfeasible. In addition, the

heavy geometry of the model slowed down any movement within the scene. Starting

over,Ibeganinvestigatingpaint effects andexploringall ofthe optionsthatthe toolhad

to offer. There were plenty of brushes designed to paint gooey tentacles and

extraterrestrial trees, but Ifound thatmakinga realistic stalk of seaweed proved easier

said thandone. Afterspending afew hours creatingthelook ofseaweed, Ithenrigged

the geometry to a curve and gave it animate-able clusters to control movement as

needed.OriginallyIwasfrustratedthatMayadidn'tcome with a set of aquatic plantlife

brushes,butafterIhaddesigned afew ofmyownIwas glad thatIhad been forced to

makeitfromscratch.

Bubbles

The bubbles that stream in the background ofthe aquarium were also created

using Maya's Paint Effects. I found abrush thatcould produce large soap bubbles and

painted a stroke ofthem acrossthebackofthefishtank.Afterrummagingaroundinthe

settings of thebrush I figured outhow to manage the size, quantity, and speed ofthe

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water's surface. Because their speed was constant they did not need to be animated or

alteredonceIhadcapturedtherightappearanceandbehavior.

Cloth

Thetransitionfrom Act OnetoActTwoisintendedtocreate afeelingof closure

and a newbeginning. ToachievethisIwould need asoft,sweepinganimationthatcould

bringcalmto theroom andlettheaudiencetakeadeepbreath, relax, and prepareforthe

next act.

Throughtheuse of experiments and tutorialsI learned howto create a rich and

velvetytextureforthestage curtaininthesecond act.Usingthat textureas ajumpingoff

pointIbeganto alterittolook likean appropriate materialforabirdcagecover. Ivaried

theshader's maps and sliders untilthematerialtransformedintoasturdy felt drapery.

FromthestartIhadseveral reservations aboutusing dynamiccloth and pictured

elaborate scenarios in my head of things turning disastrous. I held off on designing a

riggingsystemfor cloth untilIcould see ifanyadditional constraints wouldbeneeded.

Becausetheneeds ofthescenesinwhich cloth appears weresimple, therewas no needto

givethe cloth a skeletal system.Ionlyneeded toplace a sheet ofMayacloth over a piece

of simplified birdcage geometry and let the simulation run. After seeing promising

resultsthroughMaya'sclothsimulation, Ireturnedto thecloth's properties and adjusted

values such as friction, tension, and gravity to further polish its animation. Early tests

wereexcitingasit broughta newdepthand sophisticationto thefilm.

Originally, Iwanted the cloth to coverthe cage and fall to rest, part downthe

center into two panels and draw to either side of the screen just as a theater curtain

would. However, a greatdeal of technical difficulties arose when I tried to make each

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clipping, interpenetrating, or collapsing into each other. So, I opted to drape the cloth

over the birdcage, pause and drift while changing colors, and then rise back up from

where it came. I added pauses in the curtain's lifting animation to hint at the idea of

stagehandsat work in thebackground ofthefilm, running theirhands uptheropethat

would raise the stage curtain. I rendered the entire animationtwice: once as red velvet

and then again asblue felt. After thatwascompleted, I layered each pass ontop ofthe

other and added a cross-fadebetweenthe twocolorsin AfterEffects.

Lightning

Bolts

Maya's built-in lightning toolset workedbeautifully. By using itsbasiccreation

toolsand shadersIwas abletocreate intenselightningboltsinvibranthuesof pink and

purple.Since nearlyall ofMaya'slightningproperties werekeyable,Iwas ableto thicken

and thin the shaft of each bolt for emphasis at pivotal moments during the act. I also

created starbursts andflares on severalboltsand animated themrunning up anddown

thelength,strikingatthemomentthatkeynotesinthescore sounded.

Clouds

Having had such great success with Maya's lightning, I moved on to Maya's

built-involumetric cloud creatorforthecloudsin ActTwo. Afterrunningthroughafew

tutorials I ran testrenders on a small patch of clouds. They rendered beautifully; they

haddepth,fluidreactions,and eveninteractedwithlights.Iwentontofillthescene with

clouds, and whenIfinished,Istarteda render and walkedaway foralittlewhile. When I

camebackmore than ten minuteslater, theframe hadnotfinishedrendering. Ileftand

gaveitanadditionalten minutes,butuponmyreturn,itwas still notfinishedrendering.

Maya's volumetricclouds were sorender-intensivethatIwas not abletorender enough

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Thankfully, after afew hours of research overthe InternetI founda websitethat

explained how to create clouds using particles thatwere painted onto a planar surface

and thenrendered using alternate options that could simulate the appearance offluffy

clouds.Thisnon-volumetricmethod cutmyrendertimes down fromovertwentyto

one-and-a-half minutes a frame. By adjusting the particle settings in Maya I was able to

produce clouds in light pinks and purples and continued to playwith their hues and

saturation levels infinal edits using After Effects.This method was usedextensivelyin

scenes towards theend ofActTwo,whentheskygrowsprogressively darker andmore

threateningastroublebrews.

Stage Props

I hadenvisioned all of the props forAct Two asslices of cardboard twirlingin

space. Iwanted each piece todisplay a small edge of corrugationbetweeneach painted

side as itrotated. Butlike manyconcepts, whenthisidea wastakeninto3D, theweight

and bulk was exaggerated when I added depth to each panel. When I reduced them

downto double-sidedplanes, theybecame light and airy:farmore playful andvisually

appealingthan thechunky blockstheystarted out as.

ANIMATION

Blocking

After the storyboard animatic was finished, characters modeled, and sets

designed, I began to prepare individual scene files in Maya. I approached the task of

animationas youwould paintahouse. The jobhadtobe doneinpasses, with eachnew

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composedinthestoryboardanimatic,and nowIneededtorecreateeachshot,savingone

aftertheother as aseparatefile in Maya. Thiswasn't aterriblyarduous

thingtodo, but it didtakeafairamountoftime.I recommend that you do not use the 'import' option to bring elements, props, or characters into each scene.

Referencing

them as separate files will save you incredible

amounts oftimeshould you encountertheneed toedittheoriginalfilesof a character or setting.

Foreach ofthe petshop scenes, characters or clusters of props were referenced into the master shot scenefile from theirown Maya file. Forexample, the files included in scene were listed in the reference manager window were like so: petshop.mb, bookshelves.mb, aisles.mb, tank.mb, cage.mb, hamster.mb, bird.mb, and fish.mb. It's

important to note that the scene files such as

'bookshelves'

and 'aisles' were already

stocked with cans and other products in their original file. By doing it that way,

continuity was preserved and items didn't scoot around from scene to scene. If an element of the pet store would not be visible in a specific shot, I would remove the

referencefromthescene file. Inadditionto makingiteasiertopan and dollyaroundthe

scene,thatalsofreed up memoryand spedup processingtimesin Maya.

BecauseBirdandFishwereinthe3D animaticforreference purposesonly,Idid

not needtoanimatethem. Instead,Imovedthemintopositionforeach scene andlocked

them down. Next, I rendered a playblast of the scene with the same duration as the

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Watchingthe staticcompleted3-D animaticoftenbrought up any issueswiththe

film such as composition, story, continuity, and

editing. After each review, I always

foundmyself with anotepadfullof shots andissuesthatneededtobeaddressed.

Passes

Nowthateach shothad been blocked out, Ibeganto construct a3D animatic. I

would placethecharacters within each set sothatIcouldbegintoseethefilmas awhole,

and find any flaws in the story thus far. After this was finished, each shot would be

revisited with a second passfor furtherrefinement oftimingandblocking.

Before Ibegan, Icreated anExcel spreadsheetinwhichI listed every scene and

created separate columns for entering complexity and priority values. I rated the

complexityandpriority of each scene on a scale of1-5,with5representinganextremely

difficultor significant scene. Forexample, aclose-upofFish inthefirstact was valued at

1 because she was the only entity thatneeded to be animated. There were no extreme

movementsinthe shot,onlyafewslowblinksand alazyswish ofherfins.

Because of the larger scope of Act Two, almost all shots were valued a 3 or

above, with afewshotsrankinga5. Layers of clouds wereplaced,varied and adjusted,

Bird soaredthroughthe skies, animated props pepperedthebackground ofthe set, and

lighting bolts struck and exploded with starbursts of light. When Fish was torn from

Bird'sarms andhurledintothe sky,hertailneededextra attentiontoensurethatitdidn't

shear or crumpleupintoa paperball. Witheachpass, more refinementsand polish went

into eachcharacter's performance. Facial expressions andfollow-through were roughed

outinthe third pass and polished ifneeded inafourth. Virtuallyevery shot received a

thirdpass ofanimation, andanyscene ratedhigherthan3received afourthorfifthpass

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ActOne

ActOnewas thefirsttobe tackled and alsotheactinwhichI began todiscover

what each character was capable of. I was finally getting the chance to animate my

characters and having a fantastic time doing it. Bird's prance was merry and silly, and

Fishwasflirtyandalluring.

Bird's rigwasfairlysimplewithbonesandIKchains,soitdidnot give me much

trouble at all. During the entire animation process, I crawled into the graph editor

nightly,and lived amongthecurvesandtheir tangents. Afterfindingand deletingstray

keys, Iremoved any hiccupsand skews Ifound inthe animation curves. After thefirst

few passes ofanimation, I was delighted withthe facesthat I was able to create with

Bird, and feltthathis bestperformances in Fin to Featherweregreatly enhanced whenI

addedjusttheright expression.

With two pairs offins, Fish wasessentially afour-legged character. I animated

her front finssimilartocanoepaddles,andherback finsasiftheywerehorsetails.While

her strong front fins could propel her through the water, her weakerback fins drifted

behind heranimatedtocloselyfollowthebroadermovements ofher body. Fish'stailwas

rigged to six bones that ran along the top and five along the bottom, and the fleshy

middle of it used cloth dynamics. Each time that I animated her body, I also had to

animate each ofhereleventailbones and adjust the tension and frictionsettings ofher

tailtomakesurethatitreactedtothemotion whilebehavingproperly.

I've always enjoyed animating follow-through, so once I had the bulk of

animation roughed outIfounditratherrelaxing topolishany secondarymotion. While

Act One was a large bodyof work, no specific scene sticks out inmy mind as beinga

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his perch, and Fish's dive into the seaweed (dealing with collision bodies and paint

effects)nearly broke myspirit.Therewouldbemoretocome.

Act Two

Fish and Bird'sembracein the middle ofAct Twowasby farthemost complex

scene, as itdealtwith various constraintson eachcharacter, Fish's delicate tail, and two

bodiesthatcould collidebutnotintersectwhile holdingontotheother. The intricacyof

the shotintimidated me, and I delayed working onituntilIhad reachedthemiddle of

ActTwo. Iwanted towait until IfeltthatIcould animate a stellar performancefor Bird

and Fish. I went far beyond a fifth pass for that scene, spending well over two days

animatingand polishingit. Iwantedthis scenetotug attheaudience'sheartstrings,soI

gave it all that I had. I called my mother immediately after I was finished. I had a

tremendousemotional responsetoBirdandFish,anditthrewmeforaloop.Myfilm had

pulled me in, andIwas truly feelingtheir love andjoyas theysnuggled and wore soft

smiles.I dreadedhavingtotear themapartsocompletely.

Bolts of lightning proved difficult to animate because they required a render

preview each time that I applied a new effect or modified an existing one. Tweaking

variables such asboltbrightness, path, andamplitude, as well as starburstpositionand

sizehelpedtogeneratethelookandfeeloflightning.

Itwas also necessary to render full previews of particle-generated clouds each

timetheywere modified.Even intoday'sversionofMaya,particlesaredisplayedas

flat-shaded green spheres which are nothelpfulat all whentryingtocomposelayeredclouds

withina shot. FlingingFishacrosstheskywaseasilydoneand almostcomedic,butmost

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crumpleinto aballofpolygons. Hervelocityalso needed tobeslowedinordertoclearly

showherexpressions offearandsurprise.

For Bird's streaming feathers, I created about25 planes and applied a position

constraint, binding them to his arms. At the right moment, I keyed the value of the

constraintstozero,freeingeachfeatherand animatedthemstreamingoff ofhis body.

Forthebubble's burstingeffect, I knewthelook thatI wantedto createbeforeI

began. I wanted the bubble to rise, bob, crack, show beams of light peering out from

within, and thenexplode. The shards would then fall to the groundgently, like leaves,

notjettisonoff-screenlike shrapnel. Iwanted thebursttoevoke feelingsoflossand the

death ofhope, not aggression or anger. While I knew how to shatter and animate the

bubble, Iwas having a lot of difficulty in achieving the right lightingeffect. Luckily, I

found a wonderful tutorial on HighEnd3D's web site illustrating how to use fog and

shadows to produce beams oflight radiating from inside an object. The tutorial was a

greatstart,andItookit furtherbyrenderingall oftheelementsinmultiplepassessothat

I could manipulatethetiming, color, saturation, andopacityofthebeamsoflight.Ialso

animated thebackgroundofthatshot with awarp effect sothat thewhole screenbows

inward,holds,andthenburstsoutwardwiththeshatter ofFish's last breath. After Effects

was instrumental in making this scene 'pop'. I've taken a screenshot of the expanded

timelinesothatyou can see what effectsIused.

I still think that I could have made Bird and Fish's separation more traumatic,

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Act Three

By the time thatIbegan to animateAct Three I was in thehome stretch ofmy

film. Since I had already animated Bird and Fish in this setting, and their range of

movementwaslimited, this act was a nicebreak fromthechaos ofActTwo. Oneofthe

major differences that I notice between this act and the other two is that the

synchronization of music and animation ismuch tighter. This isbecause Iactually had

the finalmusic in-hand, and was able to listento itand matchitstiming. Bird'sstartled

awakening and Fish's somber nods flow from one to the other with the current ofthe

music.

Iwas somewhatdisappointedwiththe composition ofthescore atthe veryend

of the film. I felt that the piece written for this act was perfect; right up until it was

revealedthatFishhad been purchased and wouldbetakenaway.When Birdrearsback

and cries out to his love, there is no instrumental cue for his voice in the score. Upon

discoveringthisIcontemplatedchanging hisanimationtofitthemusic.IenvisionedBird

silently reachingone arm through thebarstowardsFish,his hand curlingintoafistand

dropping ashe begins tounderstandthathis loveis lostforever.ButwhenIpictured it

playing out in my head I felt that it was not an appropriate ending for a tender love

story. Iwas sold onmakingBirdcryoutforFish inanguish.SoIwentahead,stubbornly

sticking to my original plan and polishing the animation as it had been laid out,

saddenedthatBird hadnotruevoiceinthescore.I'm so gladthatI did. Afteranimating

the entire act andwatching ita few times, Ifounditeven more powerful and symbolic

thathiscries wentunheard. I'vemeanttoaskDanielifthatwaswhatheintended,orif it

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LIGHTING

Three-Point-Lighting

For a long time I believed that the theory of

three-point-lighting

meant that a

scene could only be litusing three lights. This of course explains why the first3d film

that I completed at RIT was lit so poorly. I had studied a bit of lighting at RIT and

learnedeven moreduringmytimeatRed Eye Studios

creating full-motionsequences for

video games. I was hired as an animator and normally spent the workday modeling,

rigging'and animating,butduringa particularly

nastycrunch timeeveryonewas asked

tohelp the lighting and rendering teams to meettheir deadline. I was shocked whenI

openedup a scenefilethatcontained overthirty-twolights. Surethatitwas amistake, I

stood up from my computer and headed for the lighting department. I assumed that

somehow multiple lights had been cloned orimported into the sceneby accident, butI

was wrong.Oneofthelightingartistsbrought upMaya'slight linkerandbegantoshow

me exactly what lights were affecting which objects. This was a complete 'eureka'

momentforme,sinceI had not yet seenthat toolinaction. Iusedlightand objectlinking

extensivelythroughouttheprocess oflightingFin to Feather.

My

Method

IapproachedlightingmuchthesamewaythatIhad treated therest ofmy film:I

brokeitupintolayers.Imade surethateachlight had onlyonejob. Either itaffected one

character, one prop, or the background as a whole. This made it easier to adjust the

lightingifone element needed morecontrast,moreillumination,orless lightingeneral.I

usedkey, fill, diffuse, bounce,and rimlights foreachobject orgroupinanygiven scene.

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specularpass.Darkniches andcornersfoundin thepetstore neededtobe litsothatthey

receded into the background without being pitch-black. The opening scene in the pet

shop featured Fish in her tank, Bird inhis cage, stocked aisles, shelves, a lazyhamster,

andonehundred-and-eight lights.

The first shotthatI litwas thepet shopsign; alsothe title screen. Remembering

the techniques that I had absorbed from work and college, I began to position lights

throughout the scene. Aftermuch trial and errorIhituponthe rightlightingtogivethe

sign depth, contrast, and highlights. The wood grain texture of the signage needed to

accept shadows as well as highlightsinordertomake itpop, so thelights had different

intensitiesand angles tocounter or assisttheother accordingly. Afterbasiclightingwas

roughedout, IfoundthatIneededtomitigatetheblownout effects ofoverlappingpools

oflight.Mysolution wastoemployspotlights as negativeintensityemittersthatdimmed

the targetarea. I softened edges and theunderside ofthe signbyusing a bounce light

andthehandle benefited fromanintenserimlightpositioned almostdirectlybehind it.

Characters

Birdhadatleastsixlightsparentedtohimatalltimes:adimfill light projecting

ontohischest andneck,arimlightathisback,abouncelightangledupfromtheground

to hisbelly and theunderside ofhis tail, anoverallkeylightthatwas positionedbased

onthe scene,andtwofill lightstolighteachhalfofhisface:onedimmerthantheother.

Fishwas particularly difficult to light because ofher extra appendagesand the

factthatherbodywas sobulbousthat three diffusedspotlightswereneededinorderto

illuminate itfromall sides. Shewas also rigged withtwolightson each side andanother

ontopthatemittedonlyspecularity tomakeherscalespopandflashas she swam across

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fill lights illuminated her eyes while another set of

specularity-only lights created the

highlightsthatmadehereyes shine.

FILE STRUCTURING

Layering

and

Naming

Conventions

In orderto render outFin to Feather, Iseparated each shotinto multiple layers

thatwouldlater becompositedor alteredinpost-production.Ikeptallprops,characters,

cages and clouds on separate layers so that I could adjust color correction, speed of

animation,or placement withinAfterEffects. Thismethod saved me anamazingamount

oftime insituations whereonlyone element of a shot neededtobere-lit, re-animated,or

re-rendered.

By adding three or four-letter suffixes to file names, I was able to identify a

rendered sequence or Maya scene file at a glance. Each file name gave the act or

sequence,thescenenumber,andthecontentthatwouldbe displayed.Forexample,afile

labeled'Seq01_Scn04_FISH.tif was afilethatcontainedFish inscenefourofthefirstact.

TypicalabbreviationsthatIusedduringmy filmwere:

BIRD=ThecharacterBird.

FISH=ThecharacterFish

SFX=Specialeffects

PFX=Painteffects seaweed

BUBS=Bubblesatthebackofthefishtank

GRVL=Gravel inthefishtank

TANK=all still elements oftheaquariumsuch asthebluebackdrop

CLDS=Clouds

PROP= Prop

BOLT=

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Thelistgoeson,but forthesakeof

brevity

Iwill endit here.

Everysooften some

ofthe above layers had more than one occurrence withina given scene. In such cases,

each layer was also numbered based on its distance from the camera, such as

Seq02_Scn08_PROP_01. Foregroundandbackgroundlayersthatwere

onlyrequiredtobe

rendered for one frame were designated with the suffix BKGD or FORE

depending

on

each case.

ThescenesinwhichBirdis inhiscagebestrepresentthismethod ofbreakingup

a shotinto layers. After

savingoff a version ofthecompleted scenefile, Iwould turnoff

anyunneededlayersand applybackground shadersto

any geometrythatwould notbe

in thefinalrender.Next,Iwouldsavethescenefileoff as aversion,complete with a new

and extended name containing scene, act numbers, and acronyms to designate which

layeritwould generate. Forthebirdcage shotsIrenderedthebarsatthefrontandback

ofthecageinseparatepasses so thatIcould dimandblurthemseparatelytorepresent a

greater depth offield. Bird was rendered on his own layer, and the cage floor and pet

shopbackgroundwere rendered out as separate stillimages.

RENDERING

Rendering

in Maya

AfterIscreenedmyfilm,everyonethatI knewaskedif Ihadrendered outFinto

Feather using MentalRay. Iliterallyburstoutlaughingthefirst timeI heardthequestion

because rendersinMentalRaytakesuch alongtime thatitwouldhave been absolutely

impossible formetouseitto thatextent.I'dliketo think thatsuccessfultextures, delicate

lighting,and a collection of effects created inpost-production workedtogether tomimic

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plants and stage curtains, the entire film wasrendered using Maya's built-in rendering

utility.

During the five monthsinwhich Iproduced mythesis film,Ispenttwomonths

simultaneously rendering, animating, and compositing. I drove to RIT's 3D lab at 11

o'clockeverynighttosecure atleast fourcomputers.After setting up batchrendersusing

Maya'sdefault renderer,I drove home and animatedthrough thenight until8am, when

all renders were stopped by lab assistants to make way for incoming classes. I then

retrieved all completed rendersfrom theFTPsite and compiled and renderedthemout

to Quicktimes using After Effects. While I reviewed the clips I took notes on which

renders were finaland which needed major or slight changes.Before goingbed,Iwould

make suretocreate new executablebatchtiles forthenextseries ofrenders.Imade sure

thatI knewwhichscenes werefinalized,which would needtobere-rendered,and which

wouldbeanimatedthefollowingday.

BruteForce Fixes

The sweeping pan through the pet shop in Act One was a disaster to render.

WheneverIranbatchjobs inor outside ofMaya,onlythefirst 175frameswoulddevelop

and then therenderingwouldcome toahalt. Itriedtorenderthatshotfive timesusing

different computers, but it always ended early. After asking everyone I knew for

suggestions, Isawthatmy onlyalternative was to renderthescene outbyhand, frame

by frame. I spent five hours one day settingthe frame, hittingrender, waiting for itto

finish,savingoffthefilewiththeappropriateframenumber,advancingoneframe inthe

timeline,hittingrender,andrepeatingthecycle.

This went onuntil thescenefinishedatframe 460,two-hundred andeighty-five

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first and second acts, but I never found a common anomaly among them. The only

advicethatIcangiveisthatsometimesthingslikethatjusthappen.

Mental

Ray

IusedMental Raytorender out cloth paint effectsin Fin toFeather.While Mental

Ray produced fantastic results, it also came with ridiculously long time render times.

Usingtwocomputers of equal speed andspecifications, I couldonlyrenderout one pass

of cloth for every six passes of Fish and Bird in the same amount of time. One of the

biggest headaches I experienced when using cloth and paint effects was render

interruption. Ifa renderjob was endedprematurely,Ihad tostartthe entire render over

again from the beginning of the scene. Dynamic simulations such as those needed to

completeinone pass.

The preview options for displaying paint effects in Maya can become very

detailed,buttheonlydisplaylevelthatmycomputer could runinreal-time were akinto

bare curves. I could not enable the geometry that would be generated and preview

animation because my computer was simply not powerful enough. I also could not

animate using the display curves because since Fish was going to dive through the

seaweed, I needed to see each leaf cluster that would be generated so that she didn't

penetrate it. Without knowing exactly what the end result would look like, I couldn't

animate Fish properly. Iwas forced to render out the scene every time thatI made an

adjustment to see what changes needed to be made. As you can guess, I had a very

difficulttimewranglingtheseaweed stalksinActOne,asitrequiredmany,manytweaks

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The

Early

Bird

I was incredibly grateful and completely thrilled that I was able to render a

majority of my film before the rest of RIT entered the crunch mode that occurs just

before final exams andprojects are due. WhileI had beenrendering throughApriland

Maythe lab had, atmost, fourother people in it atclosingtime. Several nights Icould

haveusedupto tencomputersif Ihadneededto.Itwas almost eeriehowquietthelabs

were, andI oftenthoughtofitasthe calmbeforethe storm.Sureenoughthelab became

packed as theend ofthequarterdrewnear.Duringmy lastweek ofrenderingIwasonly

abletorender on one computer a night. Evenso,Iwas able to turnFin to Feather inafull

dayearly,one ofthebest feelingsthatI've hadwhileattendingRIT.

SOUND

Silence

The film I had completed just before beginning my thesis was very

dialogue-driven. Finding actors, writingandrecording dialogue, importingsound correctly, and

synchingtheanimationwas allverytime-consumingand provedtobetroublesometime

and timeagain.So Ibegantoreviewmyprevious works and sawthat thestrongestfilms

had no dialogue or sound effects, and were insteadanimated to music. I opted for that

same approach hoping that it would leave me more time to polish animation, effects,

editing, and continuity. I wouldneed to find a composer who could quickly grasp the

film'sthemesandquickly composea score foran animatic. FromthatI couldfollowthe

tempoofthemusic whileIanimated,adding a richnesstotheperformance andmerging

(36)

planned to, I began posting "ComposerWanted"

flyersat theEastman School ofMusic,

regrettingthetime Ihad lostand

hoping

thatI'd findsomeonesoon.

The SearchBegins

WhenI first beganto searchfor acomposer, the

onlymediathatI was prepared

to show were test renders, model turnarounds, and a storyboard animatic illustrating

scene layoutsandthe staging ofBirdand Fish. I wantedto find a composer who could

write and record musicfit foralovestory,and ontheflyerIemphasizedthisalongwith

a commission ofthreehundred dollars. I failedtohear fromanyonefortwoweeks.

During the last week in March, I was contacted by a composer who was

interested inworkingonmy film.Iaskedifwe could meet as soon as possibletodiscuss

things further, but he explained that while he was busy at the moment, he would be

availableina week's time.Afterwaitingover a weektohear fromhim,I begantotryto

reachhim. I hadzero success. I didn't hear from him again untiltwoweekslater, when

he sent me a short e-mailsayingthathe had decided tospend thelasttwoweeks ofthe

school yearrelaxingandhangingout withfriendsinsteadofworkingon another project.

Iwas floored and upset;Ihad lostthree week'stime and was still without a composer.

My quest to find a composer was becoming fiercely discouraging, distracting, and

stressful, so I decided to set the task aside and return to itlater. I needed to focus on

finishingmy filmwith whatlittletimeIhad left.

The Search Continues

Ireturned once againto theEastman SchoolofMusic(ESM)duringthelastweek

in April hoping to find a composer. I redesigned my flyers and posted them all over

ESM. Itwas morethanajustlittledishearteningtoseemyoldflyersstillthumbtacked to

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plenty of reference material to show anyone who responded. I was

especially proud of

myanimatic asitwasturningoutjust how I'd imagined, and40%ofthe shotsinitwere

on their second pass of animation. On May 2nd I received an e-mail from a graduate

student ofEastman.

Daniel Black was

finishing

up his MMin Orchestral Conductingand had been

looking for a chance to compose music for an animation such as Fin to Feather. I

immediatelyphonedhimand pitchedmystory. Hewasthoughtful and quiet atfirst,but

grew talkativeand enthusiasticbytheend of ourconversation. After wehungupIwas

beyond ecstatic and callednearly everyone thatI knew. Iwanted to shout aloud thatI

had foundacomposerinvery lastmonth ofmythesis.

Score

DanielandImettwodays laterat a coffeeshopnearEastmantodiscuss the film

and brainstorm ideas for the soundtrack. After watching the animatic, he had loads of

ideas for theensemble and score. I explained mywishes for dark and sleepymotifs for

thepetshopand spirited and happyones forBirdandFish's dream. Ialso expressedmy

hopes of using pure, unprocessed sound. More specifically, I wanted a soundtrack in

which the audience could instantly recognize every instrument being played. I

referenced the musical classic, Peter and the Wolf, where each character is identified

throughtheuse of a particularinstrumentor octave.

Heagreedwhole-heartedlywiththedirectionand recommendedthatwe stickto

using woodwinds and strings such as clarinets and violins. I was absolutely delighted

andfeltthat those instruments wouldfitthe film perfectly,but I was wary oftryingto

find more musicians,having had such ahard timefindingDaniel inthe firstplace. He

(38)

contactthemafter ourmeeting. Heasked ifI wouldbe willing topayeach ofthemfifty

dollars, both as anincentive and areward. I was already paying Daniel threehundred

dollars for his work, and to pay four performers atfiftydollars apiece wouldbring my

musicbudget up to five hundreddollars, nearly double whatIhad budgeted. ButI felt

that thiswas anopportunity Icouldn't passup, and accepted. Everythingthathad been discussedwasbeyond everyexpectationthatI'dhad,andIwasready foritalltobegin.

Daniel agreed to complete a score for Fin to Feathertwo weeks from theday of

our first meeting. Iapologized for the extremely short deadline,but he shrugged it off

with asmile. Heworkedextremelyfast, sothatwhen we met a weeklaterwe were able to discuss the completed composition. After we watched an updated animatic I had broughtwithme,hetooka stack of papers out ofhisbagandbegantospreaditout over

thetable.Fora momenthepaused andhis faceclouded abit.Whenhe looked uphesaid,

"Ijustrealizedthatyou might notbeabletoread sheet

music..."

Itwas ironic,awkward

andhilariousall at once..

Ishook my head as we laughed, and he offered to humwhathe had written. I

imaginethat it's very hard to hum oncommand, but he conveyed thegist of the score

well enough for me to feel comfortable giving the go-ahead. He had the names of a

cellist, aclarinetist, anoboist,and aviolinist. Wewould meetin four daystorecord the

soundtrack. Duringthattime, Daniel secured the four musicians who would contribute their talentstothescore.

Performance

Werecordedon a rainyFriday ina room atthe EastmanSchoolofMusic. Ihad

brought my film and my advisor's laptop, and Daniel had reserved a room with a

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would conductto, theperformersfiled in, chattyand pleasantdespitethe rain. None of

themhadseenthesheet musicinadvance,sothiswasgoingtobeahecticsprintthrough

tuningup, rehearsing,andperforming thefinalpiece. While Danielpassed outthesheet

music, Iresolved technical difficulties and was abletoproject the filmonto ablankwall

infrontofhim,behind thesemi-circle of musicians.Whenthebassoonist,AmeliaFannin,

reached around for her instrument she saw Fish projected on the wall, and everything

came to a halt. Professional demeanors gave way to excitement and giggles as the

performers grinned and begged Daniel to let them watch the film before rehearsal

started. Even without any sound at all, they laughed at Bird, gasped at the dream

sequence, and cooed overFish. I hadn'tshownthefilmtoanyonebesides myadvisor, so

Iwas ecstatic thatFish and Birdwere so adored and appreciated. Afterwatching Fin to

Feather, the entire room was energized and the musicians plunged straight into

rehearsal. Even on the first round of practice they sounded wonderful, and my eyes

welledwithtears.

We spentthemost time polishing thefirst and second acts, tryingto match the

pacing of the film while allowing musicians to play through important pieces of the

score. Fromstart to finish, the entirerecording session took amere two hours. Wehad

recordedlessthanninety worthofsound, andDanielofferedto sortthroughit

since he would be the bestjudge of the final work. He imported the music, separated

takes into separate tracks, and labeledeach with conductor's notes that cited whichhe

feltwerethemostsuccessfuland forwhat reasons.Itwouldhavetakenme atleastafull

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POST PRODUCTION

Final

Editing

Since I already had a working timeline leftover from my animatic, I simply

saved off a version ofitand continued workingonitforthefinal edit.Storyboardpanels

were replaced with3D animatic playblasts which werethen replaced withfinal renders

as soon as each shot was animated and rendered. This constantly gave me immediate

feedback on lighting, continuity, timing, and sound. In the end, I value spending so

much timeonthe twoanimaticsbecausedoingso saved me a great dealof workinthe

end. Editingmerely consistedofmakingsure thateach new shot wasbuttedup against

thelast.

SCREENINGS

Proud

WhenIarrivedattheSchoolofFilmandAnimation'sscreeningsatRIT inMayof

2007, I walked into Carlson Auditorium on cloud nine. I was euphoric that I had

completedmythesisfilmin fivemonths,and wasextremelyproud ofit.Iwas proudthat

I was going to tell abeautiful story, proud that I had created an animationfarbeyond

whatI had felt I wascapableofproducing,proud ofthefantasticscorethatDaniel Black

hadcomposed,and proud thatsoonIwasgoingtoshareitwitheveryone.

Audience Response

As I sat amongthe audience watching Fin to Feather, I realized thatI could not

have asked for a better experience. They chuckled as Bird hopped about his cage and

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murmured a collective W as Bird and Fish embraced each other among the clouds.

The imagequality and colorlevels werejustright and thesound resonated well within

the packed auditorium. People left their disbelief behind asBird and Fish flirted inthe

petshopand soaredthrough thecloudsintheirdreams.

Almost everyone immediately realized Fish's predicament at the

beginning of

ActThree. There were several gasps, nods to neighbors, and hands pointing up at the

screen onceitwas revealed thatFishwasin a plasticbagandhad been purchased.The

audience was subdued asthehouse lightscameup,and onceI approachedthe podium,

thefirstquestion was"Why didn'tyou write thestorysothatBirdandFish found away

stay

together?"

ThiswasexactlywhatIwantedtohear becauseitmeanttheaudiencehad

taken the relationship into their hear

References

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