Rochester Institute of Technology
RIT Scholar Works
Theses
Thesis/Dissertation Collections
2007
Fin to feather
Rebecca L. Rogers
Follow this and additional works at:
http://scholarworks.rit.edu/theses
This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please [email protected].
Recommended Citation
Fin to Feather
Afilm
by
Rebecca Rogers
Submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts in Imaging Arts/Film
School of Film and Animation Rochester Institute of Technology,
Rochester, NY January, 2007
Stephanie Maxwell
Stephanie Maxwell, Chair
Professor
School of Film and Animation
Tereza P. Flaxman
Tereza Flaxman
Assistant Professor
School of Film and Animation
Marla K. Schweppe
Marla Schweppe
Professor
Table ofContents
Title Page 1
TableofContents 2
Thesis-Dissertation AuthorPermissionStatement 4
Acknowledgements 6
Thesis Report 7
I.Story
Creation 7
Inspiration 8
Brainstorming 8
II. Pre Production
StoryboardsandBalancingPersonalities 9
Setting 10
PetShop 10
Dreamscape 11
Storyboard Animatic 11
Moral Support 11
Hesitation 12
Encouragement 12
III. Production
PetShop 13
Bird 13 Modeling 13 Texturing 14 Molting 14 Fish 15 Modeling 15 Texturing 15 Eyes 16
IV. Special Effects
Water 17
Seaweed 18
Bubbles 18
Cloth 19
LightningBolts 20
Clouds 20
StageProps 21
V. Animation
Blocking 21
Passes 23
Act One 24
ActTwo 25
VI.Lighting
Three-Point-Lighting 28
MyMethod 28
Characters 29
VII.FileStructuring
LayeringandNamingConventions 30
VIIIRendering
RenderinginMaya 31
Brute Force Fixes 32
MentalRay 33
TheEarlyBird 34
IX.Sound
Silence 34
TheSearchBegins 35
TheSearch Continues 35
Score 36
Performance 37
X. Post Production
FinalEditing 39
XI. Screenings
Proud 39
AudienceResponse 39
ReactionsandFeedback 40
Summary 41
AppendixA
-Original Proposal 42
AppendixB- Pre Production NotesandConceptual Art 58
AppendixC- Storyboards 65
AppendixD
-ModelsandTexture Maps 78
AppendixE- Sheet Music
andComposer'sNotes 92
AppendixF- ProductionStills 109
Thesis / Dissertation Author Permission Statement
Title of thesis or dissertation:.-!...F.!.!in-,--"to~F-",e-':!.a~th~e~r _ __ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _
Name of author: Rebecca Leigh Rogers Degree: Master of Fine Arts (MFA) Program: 3D Animation
College: School of Film and Animation, College of Imaging Arts and Sciences
I understand that I must submit a print copy of my thesis or dissertation to the RIT Archives, per current RIT guidelines for the completion of my degree. I hereby grant to the Rochester Institute of Technology and its agents the non-exclusive license to archive and make accessible my thesis
or dissertation in whole or in part in all forms of media in perpetuity. I retain all other ownership
rights to the copyright of the thesis or dissertation. I also retain the right to use in future works
(such as articles or books) all of part of this thesis or dissertation.
Print Reproduction Permission Granted:
I, Rebecca Leigh Rogers, hereby grant permission to the Rochester Institute of Technology to reproduce my print thesis or dissertation in whole or in part. Any reproduction will not be for commercial use or profit.
Signature of Author:
Rebecca
L.
Rogers
Print Reproduction Permission Denied:
1, Rebecca Leigh Rogers, hereby deny permission to the RIT Library of the Rochester Institute of
Technology to reproduce my print thesis or dissertation in whole or in part.
Inclusion in the RIT Digital Media Libran) Electronic Thesis & Dissertation (ETD) Archive
I, Rebecca Leigh Rogers, additionally grant to the Rochester Institute of Technology Digital Media Library (RIT DML) the non-exclusive license to archive and provide electronic access to my thesis or dissertation in whole or in part in al forms of media in perpetuity.
I understand that my work, in addition to its bibliographic record and abstract, will be available to the world-wide community of scholars and researchers through the RIT DML. I retain all other ownership rights to the copyright of the thesis or dissertation. I also retain the right to use in future works (such as in articles or books) all of part of this thesis or dissertation. I am aware that the Rochester Institute of Technology does not require registration of copyrights for ETDs.
I hereby certify that, if appropriate, I have obtained and attached written permission statements from the owners of each third party copyrighted matter to be included in my thesis or dissertation. I certify that the version I submitted is the same as that approved by my committee.
Acknowledgements
Thisfilmwould nothave beenbroughttolife ifitwere notforthefollowingpeople:
MomandDad,you cheeredtheloudestwhenFin toFeatherwas completed.Youweremy
cheerleaders andlifelinesondayswhenIneeded you most.Thankyou for pushingmetogetthis
done,andforcelebratingwith me as we watchedit together.
To my grandparents,Edand EmmyOtero,Ithankyoufor changing my lifebyenabling
me toearn myMFA, you had faithinmy abilities andkeptme inyourprayers, and Ilove you
dearly.
To Jon Mack, Nick Harris, and Mary Boyer: Thank you for being such dear friends.
Thank you for being my strength when I was exhausted, helping me when I was in need,
pointing out when I needed to pick up the pace, being excited as the film began to gel, and
lendingyour ears asIstayed atmycomputerforsix months andtried tokeepmysanity...
To Daniel Black, an incredibly gifted composer and wonderful person. Thank you for
comingto my rescue less thana month before screenings. Thank you for a sterling score that
moved an entire audience andbroughtabirdandafishtogether.Thankyou alsoAmelia Fannin
(bassoon),CelesteLovas (clarinet),John Vaida (violin),and CarrieBean(cello)foryouramazing
performancesinthisfilm.
StephanieMaxwell,thankyouso muchforhavingtheconfidencethatIcouldfinish this,
for meetingwithme atStarbuckseachweek,forhelpingmefindthemotivationtofinish,andfor
STORY
Creation
Comingup with a conceptfor this filmwas ahuge challenge; Ihad less than a
monthto flesh out a story, choose an advisor, draw up aproposal,and pitch the thesis
idea to a committee offive faculty members. Havingjust completed an animated film
twoweeksearlier,Icameintothisprojectcompletely drainedof all creative energies.
Myfilms havealways exploredthedynamicsof personal relationships.Iwanted
my thesis to engage the audience on an emotional level and letthem feel a connection
between the story and their own experiences. Every film that I had created so far
wrapped up with a happy ending. I felt that I had thoroughly explored stories that
containedtwo-dimensional characters, honey-dipped morals,and light-heartedendings.
Ifeltdrawnto takemythesisinanotherdirection;and toleavethesafetyofmycreative
nest.Ibegantosiftthroughrecent eventsinmy life.
Idecided feelingsofloveand losswouldbethegreatthemeofmy film.While I
knew what emotionIwanted to evoke, Ihad no strong ideas aboutthe setting. I knew
that thecastof characters wouldbemembers oftheanimal kingdom. Therewas never a
doubt in my mind thatI would use animals to tell the story. For me, animalsbring an
innocence and freshness to the screen in addition to making any subject matter more
accessible. I've always felt very detached from animations that use hyper-realistic
humansastheirmain characters.I beganauditioningcharacters and environmentsinmy
mind,jumping fromone mediocre idea to another, growing more and moredistressed
Inspiration
Every day afterclassesIwould pore over stacks ofbooksonwildlife, hoping to
find a bit of trivia that would spark an idea for a story. One evening as the television
dronedoninthebackground,I hearda quotethatstruck aresoundingchordinme:
"A bird may loveafish... butwhere wouldthey
live?"
The quote literally made my jaw drop. It handed me my main characters and
presented a reason forthe downfall of their relationship (this would later change after
thedreamsequencesolidified,butprovedinspiringnonetheless).Allthatwasleftwasto
choose the setting inwhich abird and fishcould meet and interact. I smiled to myself
whenIrealizedthat theideaalsotouchedupontheexpression of"theonethatgotaway",
which perfectly typifies love and loss. I had not considered actually using a fish to
conveytheidea,maybebecauseIthought thatitmightbetooliteral. I had beenconfining
mysearchto two characters withinthe same species andhad yettobreak thebarrier of
inter-speciesdating.Mywriter'sblockwasbrokenandfinallymoreideasstartedtocome
tome. Astheywashed over meinthefollowingdays, IwasoverjoyedthatIhad finally
foundadirection.
Brainstorming
In order to create a film without cluttering the storyline, I needed to find its
center.Was itaboutthepetshop,ortheanimalsin it?Wasitabout animal captivityand
the depression it must bring? Was the shop going out of business, introducing the
catalystforBirdand Fish'sseparation?Whowasthemain character, Fish, Bird, orboth?
Was the story about inter-species dating? What was the obstacle? Time? Space? Love?
Thefirst draftofFin toFeatherfeatured an older MacawasBird'sbest friend. He
wasextremely jealousoftheattentionthatBirdlavisheduponFishandtried to sabotage
their relationship in several ways. It was intended that he occupy a good third of the
story, but I decided thathis storyline might divide the audience'sloyalties and detract
from themainthemesoftrue love.Iwanted a clearmessage,elegantstory,andloveable
characters, so I would focus solely on Bird and Fish, using the extra time to further
developtheirrelationship.
PRE PRODUCTION
Storyboardsand
Balancing
PersonalitiesNow itwas time to start putting theimages I had inmyhead down on paper.
Theearliest storyboards forFin toFeathertold astoryaboutBird andhislove affair with
Fish. However,since itwas toldprimarily fromthe viewpoint ofBird, itwas unclear if
Fish loved him inreturn, or was anunwilling participantinhiscrush. Shehadno true
personalityandfunctionedmoreas aprop forBird'sstorythananythingelse.Toshiftthe
focus and balance the story, the dynamics of their relationship would need to be
changed.
In the second iteration of the storyboard Bird was bold and self-assured, a
definitescene-stealer.Hewas anall-aroundalphamale,winningFishover without much
effort or concern. However, his abundance of personality eclipsed hers, leavingherno room toshine. Throughout the solidificationof the storyline itbecame clear that there
wasnointrigueorhooktoengagethe viewer;nodoubtthatBirdwould winFishoverin
the end, making theirinteractionuninteresting. Fish wasinsecure and lostinthe story.
TogiveFisha more prominentrole,I decidedtomakeBirdlessoverwhelming.I
took away his cocky swagger, redesigned him to be smaller and slightly dainty, and
decided that he would always be looking to Fish for approval. He transitioned from
aggressive to charming and disarming in that instant. For help in sculpting Fish's personality, Ireflected upon similar femalerole models. Itbecameclearthatshe needed to be enthusiastic, happy, and empowered by her sexuality. Her body would be
curvaceous, herexpressionssubtle, and hertail alluring. I wanteditto flow likea skirt: silky, soft, and feminine. Beyond capturing the heart ofBird, she would haveto entice the entire audience to love her and mourn her loss. I began to understand that Fish's
performance would needtocarrythefilm.
Camera angles were also very helpful in establishing Fish's personality. After
completing yet another version of the storyboard, I realized that almost every shot
featured Fishfrom afar. Ihadinstinctively laid out eachsetup to capturetheentire fish
tank,which waswhollyunnecessary.When Ibrought herdirectlyinfrontofthe camera,
her eyes immediately commanded attention, solving the problem of composition and
giving heran effective presence.
Setting
Pet
Shop
Choosing thepet shop as the film's venue came fairlyeasily. Afterresearching
various types of fish Iknew that I wanted to animate an Oranda goldfish, and small,
equallypetitebird. The filmcouldtakeplaceinahuman'shome,at anOrientalgoldfish pond, orin a pet shop. I had extremely little interest inanimatinghumans, sothe first
avoid using the same characters or settings after they've been explored. The pet shop
proved tobe thebest candidate for the film because it could contain a nice diversityof
animals and props.As IbegantosketchthingsoutIrealizedthatIwould needtocreate a
building, stock shelves with products, model and rig small animals, as well as texture
and light everything included in each shot. As my 'to-do' listgrew, my film beganto
intimidateme.
Dreamscape
I wanted the second act to retain a theatrical feel while using a stage with no
boundaries. Bird and Fish needed tobe able to fly through skies, seaweed, and clouds,
towards the camera and away fromit, while still leaving us the option to watchthem
from above. In keeping with creating that setting, I needed to create atmospheric
elements such as lightning, clouds, and flat cardboard props for the background.
Originally, hand-drawn props were suspended in space with shiny, highly reflective
strandsoffishingline.Butwhilethelineswereaestheticallypleasing,theykeptbreaking
upthecomposition ofthescenesthattheywerein,sotheywere removedin theend.
Storyboard Animatic
Bynow,everyshotfromthefilm's storyboardhad beensketched out ontoblank
note cardsthatI broughttoameetingwithmyadvisor. Afterseeingsuch alargestackin
my hands, she recommended thatwe spread all of them out onto tables in the faculty
lounge. When we had finished, two hundred and thirty-seven cards covered three
cafeteria-sizedtables. Thesightsent was averyclear message: itwastime todownpare
thefilm.
While many shots were shortened or removed, a few were lengthened with
until they fitor else were removed outright. By theend of the meeting I wasreplacing shots so
frequently
thatInolongerused color and detail,insteadsettling foroutlines and gestures todemarcate whereBird and Fish would exist in the scene. The film slimmed down to one hundred and twenty-five shots, becoming a tighter and more cohesive story.When Iarrivedhome,Iscannedineverynote cardthathadmadethefinalcut,and composed the first version of an animatic which would be my guide in the coming months. After completing the animatic, I believed that the structure of the film was largelylockeddown,butmore changes wouldbemade.Moral Support
Hesitation
Starting with an enormous mountain of work can be discouraging to almost
anyone. This 'Finimanjaro' both alarmed and bothered me, keeping me from starting productionseveraltimes. Now thatpre production workforFin to Featherwasfinished, the task ofbringing it all together was on myplate. I had infrontof me a list of more than six characters to model, texture, blendshape and rig, an entire pet shop full of
products,and adreamsequencefilledwithdynamicprops and effectsthatIhadnoidea howto create. Igrewfrustratedbecause Ihad chosen afilmthatwas muchbiggerthan
myskill set andthe time thatwas availabletome.Iwould prove myself wrong.
Encouragement
When I found myself doubting my abilities and needing reassurance, my
this was easily done. I can't stress enoughhow much ithelped. It showed me that the
filmcouldbecompletedinpasses,notjustall at once.Whileitdidn't lessentheworkload
inanyway,itdefinitelycalmedmy fears.
PRODUCTION
Pet
Shop
Creatingthe store, furniture, and theproducts thatstocked the shelvestook me
well over a month. The shop alone required one-hundred and eighty-twotextures to be
created from scratch. Wood and surface textures were either photographed by me,
createdinPhotoshop,ordrawnwithPrismacolormarkersandlaterscannedinasjpegs.I
enjoyed creating product labels the mostbecause they were bright, colorful, and silly.
WheneverIcould,Iturned theproduct nameintoa pun.Forexample,a canisterof snake
food was labeled "Snake Bites", and a bag of chopped cedar for hamsters was called
"Hamsta'
Time". I derived small pleasures in looking for them and remembering their
creation asIwatchedthefilm.
Bird
Since I already had a conceptinmind forBird, Ibegantomodelhim first. This
expedited the process because it eliminated nearly all of the creative dead-ends and
roadblocksthatI laterencountered withFish.
Modeling
Bird's designwas streamlined and simplified sothathecouldaccompany Fishin
scenes without stealing the limelight. I had planned on making his wings extremely
However, after modeling his wings I thought they looked rather bulky and crude. It
becameapparentthat the lackofformanddefinitioninBird's arms wasgoingtogreatly
limit hisdexterityand thusmake animation quitedifficult. Tosolve this problem, Igave
him four feather-shaped fingersand added wrists todefinewherehis hands began. Iam
very satisfied withthe directionthat Ichose, especiallyinthe scene whereBird collides
withFish, holding onto and petting herwhiledrawing hercloser to him. Ibelieve that
realistic andflatwings wouldhavemadetheirembracelook clumsyandawkward.
Iwentcompletelyoverboard whilemodelingBird,and created such an obscene
levelofdetailthatherequired nosmoothingoperation whenIfinished.
Texturing
TexturingBird wasprettymuch a walkthrough the park. IknewthatIwanted
to usethecolors of aSun Parakeetand Iwas abletofollow all ofthereference materials
thatIhad found pretty closely. IusedMaya's3DPainttool to rough outBird's features
within the scene file and thenexportedthe generated mapas a tiff.Afterbringing that
fileintoPhotoshop,Iwas abletouseitas a guidelinefortheplacement of variousdetails
such asBird's eye sockets and tailfeathers. Iflipped back and forth fromPhotoshop to
MayatopreviewanychangesIhadmade untilIachieved thedesired look.Ialso used a
bump map to raise small feathers on his arms and made slight adjustments to his
specularmaptocreatehighlightsonthetipoftheeachfeather.
Molting
The biggest shift in Bird's design occurred when I decided to forego feathers
altogether. Maya's Paint Effects had proven render-intensive and very unnatural, and
usinga card-based system wasimpracticalfor myneeds andtimeavailable.This forceda
stretcheshisarms andsmiles,hewaspreviouslygoingtopreen and rufflehis feathersin
a display for Fish. Because I relish in animating subtle animal behaviors, I was truly
disappointedthatIwas not abletoanimateBirdtomyoriginalidea.Butasitturned out,
the scene evoked a ripple of laughter from the audience, so I don't totally regret the
change.
The feathers thatare seenstreamingoff ofhimtowards theend ofAct Twowere
individualimageplanesthatIanimated withouttheaid ofdynamics.
Fish
Modeling
I decided to use the body of the Red Cap Oranda for Fish because of its
hourglass-shape and dramatictail. The tailrests higher up onthebackofthe bodythan
on mostfish, and flowsmuchlike silk underwater. ModelingFishfeltakinto asurgical
procedure. Duringthe process of adding bulk andcarving out her lines, I wasn't sure
that she'd make it through the process without coming out looking bandaged and
bruised. Onemomentshelookedfine,and then thenext she waspracticallygrotesque. It
was quite discouraging. When I finished sculpting her body she looked just like an
Oranda,but she was notsexy, and she definitelyhad masculine features. Ihad ahard
time imaginingherturning out well.I moved onto texturingbecause seeing her inher
currentstate made meverynervous.
Texturing
Fishwasoriginallymeanttohavea whitebody,light blueeyeshadow, and a red
cap for her head.ButwhenIpaintedthat textureontoherbodyinMaya,thecombination
I triedswitchingbetween differentcombinationsof eye shadow andbody colors,
and itbecame clearthatshelooked bestingold tones.So,while Ikeptthegeometryof a
Red CapOranda,Iendedup usingthecolor palette of anordinarygoldfish. Iwantedto
avoid
humanizing
her too much but her eyes were definitely holding her back. Theoriginal eyes were simply too cartoony and simplified. I developed a large number of
absurd results aftertryingmanyvariations of eye shaders andtextures.
Fish's scales were generated using five maps: color, transparency, specularity,
reflected color, andbump. Honestly, it wasthe result of an absurd amount oftrial and
error. I had never been veryinterested in texturing and until that pointhad very little
exposuretoit. Fish'smaps were myonebigshot atlearningandperfectinga method of
texturing.Countless hourswentintocreatingvarious mapsforFish,and amajorityofthe
work turnedoutto be detail-oriented painting, tiling, andUV troubleshooting.Her UV
maps werefrustratingtowork withbecauseIneededher scalesto tileperfectlyas three
separateUVmapstransitionedfrom herbodytohertail.
Eyes
Afterfinalizing Fish's model and textures I moved onto technical issues. After
constraininghereyesto atargetrigandanimatingit, Idecidedthathereyes should not
swivel aroundinsidetheirsockets.Anyextrememovements ofhereyes madeFishseem
anxious and panicked. So I locked them into place and also removed the whites from
them.This tookawaythe
'surprised'
lookthatshehad been wearingand replaceditwith
a cool confidence which made a tremendousdifference. Ona whim I gave herfeathery
eyelashestodrawattentiontohereyes. Theybordered making her looktoohuman,but
SPECIAL EFFECTS
Water
Iexploredmanytechniquesto createtherightlook forthewaterinFish's tank. I
first experimented withMaya's fluid systems, and then I tried touse a geometric cube
with a rippledeformerthatcould beanimated acrossitssurface.Ieventriedtofake the
refractionthatcomes whenviewingobjects underwaterbyusingMentalRay,butrender
timeswouldhave beentoomuch of an obstacle. Ibegantobediscouraged,and as Ioften
didwhenstumped,moved onto othertasks.
WhileIwas stillinthebrainstorming stages ofFin toFeather Ihadthought about
buyinga goldfishtokeepas a referencefor myfilm.Thinkingofthat, Iheadedtoalocal
pet superstore.Itrekked pasttherodents and terrariums to find theiraquarium section
locatedatthebackofthestore. Isatdown onthelower shelf of a displayandbeganto
watchthefish.
Irecordedasmanyobservations asIcould aboutthecontents of eachtank.After
noting'crystal-clearwater','colorfulbackdrops', 'seaweed', 'bubbles',and 'different kinds
of gravel', I began to break down how all of it worked together to create such a lush
environment. As Iwas reviewingthe list, abrightlylitaquarium at theend of therow
caughtmyeye,andIwalkedoverto it.
When I realized that the tank was devoid of fish, my eyes came to rest upon
shootsof seaweedmovinglazilyfromsidetoside and a sheet ofbubbles rising alongthe
backwall. Ina momentIunderstoodthat these twocomponents were vitaltocapturing
andrepresentingtheweightand mass of waterinthe tank.AsIwatchedthebubblesrise,
Irealizedthat the surfaceofthewater wasn't visible fromstraight-on. As I looked back
plastic rim of a tankcover.I couldn't even seeanywater atall;my mindhad filledit in
for me. I was relieved knowing that I could skip the aggravating trouble of creating
realistic water and move onto thetaskofcreatingtheillusionofit.
Seaweed
Maya's paint effects were used to create all of the seaweed featured in Fin to
Feather. Formy first attempt, Imodeled several stalks of seaweed and skinned them to
NURBS curves. The modelslooked great,but they deformed poorly and required loads
of time and attention to detail to look justright. Forthe amount of shots thatseaweed
would be featured and animated, the task began to seem unfeasible. In addition, the
heavy geometry of the model slowed down any movement within the scene. Starting
over,Ibeganinvestigatingpaint effects andexploringall ofthe optionsthatthe toolhad
to offer. There were plenty of brushes designed to paint gooey tentacles and
extraterrestrial trees, but Ifound thatmakinga realistic stalk of seaweed proved easier
said thandone. Afterspending afew hours creatingthelook ofseaweed, Ithenrigged
the geometry to a curve and gave it animate-able clusters to control movement as
needed.OriginallyIwasfrustratedthatMayadidn'tcome with a set of aquatic plantlife
brushes,butafterIhaddesigned afew ofmyownIwas glad thatIhad been forced to
makeitfromscratch.
Bubbles
The bubbles that stream in the background ofthe aquarium were also created
using Maya's Paint Effects. I found abrush thatcould produce large soap bubbles and
painted a stroke ofthem acrossthebackofthefishtank.Afterrummagingaroundinthe
settings of thebrush I figured outhow to manage the size, quantity, and speed ofthe
water's surface. Because their speed was constant they did not need to be animated or
alteredonceIhadcapturedtherightappearanceandbehavior.
Cloth
Thetransitionfrom Act OnetoActTwoisintendedtocreate afeelingof closure
and a newbeginning. ToachievethisIwould need asoft,sweepinganimationthatcould
bringcalmto theroom andlettheaudiencetakeadeepbreath, relax, and prepareforthe
next act.
Throughtheuse of experiments and tutorialsI learned howto create a rich and
velvetytextureforthestage curtaininthesecond act.Usingthat textureas ajumpingoff
pointIbeganto alterittolook likean appropriate materialforabirdcagecover. Ivaried
theshader's maps and sliders untilthematerialtransformedintoasturdy felt drapery.
FromthestartIhadseveral reservations aboutusing dynamiccloth and pictured
elaborate scenarios in my head of things turning disastrous. I held off on designing a
riggingsystemfor cloth untilIcould see ifanyadditional constraints wouldbeneeded.
Becausetheneeds ofthescenesinwhich cloth appears weresimple, therewas no needto
givethe cloth a skeletal system.Ionlyneeded toplace a sheet ofMayacloth over a piece
of simplified birdcage geometry and let the simulation run. After seeing promising
resultsthroughMaya'sclothsimulation, Ireturnedto thecloth's properties and adjusted
values such as friction, tension, and gravity to further polish its animation. Early tests
wereexcitingasit broughta newdepthand sophisticationto thefilm.
Originally, Iwanted the cloth to coverthe cage and fall to rest, part downthe
center into two panels and draw to either side of the screen just as a theater curtain
would. However, a greatdeal of technical difficulties arose when I tried to make each
clipping, interpenetrating, or collapsing into each other. So, I opted to drape the cloth
over the birdcage, pause and drift while changing colors, and then rise back up from
where it came. I added pauses in the curtain's lifting animation to hint at the idea of
stagehandsat work in thebackground ofthefilm, running theirhands uptheropethat
would raise the stage curtain. I rendered the entire animationtwice: once as red velvet
and then again asblue felt. After thatwascompleted, I layered each pass ontop ofthe
other and added a cross-fadebetweenthe twocolorsin AfterEffects.
Lightning
BoltsMaya's built-in lightning toolset workedbeautifully. By using itsbasiccreation
toolsand shadersIwas abletocreate intenselightningboltsinvibranthuesof pink and
purple.Since nearlyall ofMaya'slightningproperties werekeyable,Iwas ableto thicken
and thin the shaft of each bolt for emphasis at pivotal moments during the act. I also
created starbursts andflares on severalboltsand animated themrunning up anddown
thelength,strikingatthemomentthatkeynotesinthescore sounded.
Clouds
Having had such great success with Maya's lightning, I moved on to Maya's
built-involumetric cloud creatorforthecloudsin ActTwo. Afterrunningthroughafew
tutorials I ran testrenders on a small patch of clouds. They rendered beautifully; they
haddepth,fluidreactions,and eveninteractedwithlights.Iwentontofillthescene with
clouds, and whenIfinished,Istarteda render and walkedaway foralittlewhile. When I
camebackmore than ten minuteslater, theframe hadnotfinishedrendering. Ileftand
gaveitanadditionalten minutes,butuponmyreturn,itwas still notfinishedrendering.
Maya's volumetricclouds were sorender-intensivethatIwas not abletorender enough
Thankfully, after afew hours of research overthe InternetI founda websitethat
explained how to create clouds using particles thatwere painted onto a planar surface
and thenrendered using alternate options that could simulate the appearance offluffy
clouds.Thisnon-volumetricmethod cutmyrendertimes down fromovertwentyto
one-and-a-half minutes a frame. By adjusting the particle settings in Maya I was able to
produce clouds in light pinks and purples and continued to playwith their hues and
saturation levels infinal edits using After Effects.This method was usedextensivelyin
scenes towards theend ofActTwo,whentheskygrowsprogressively darker andmore
threateningastroublebrews.
Stage Props
I hadenvisioned all of the props forAct Two asslices of cardboard twirlingin
space. Iwanted each piece todisplay a small edge of corrugationbetweeneach painted
side as itrotated. Butlike manyconcepts, whenthisidea wastakeninto3D, theweight
and bulk was exaggerated when I added depth to each panel. When I reduced them
downto double-sidedplanes, theybecame light and airy:farmore playful andvisually
appealingthan thechunky blockstheystarted out as.
ANIMATION
Blocking
After the storyboard animatic was finished, characters modeled, and sets
designed, I began to prepare individual scene files in Maya. I approached the task of
animationas youwould paintahouse. The jobhadtobe doneinpasses, with eachnew
composedinthestoryboardanimatic,and nowIneededtorecreateeachshot,savingone
aftertheother as aseparatefile in Maya. Thiswasn't aterriblyarduous
thingtodo, but it didtakeafairamountoftime.I recommend that you do not use the 'import' option to bring elements, props, or characters into each scene.
Referencing
them as separate files will save you incredibleamounts oftimeshould you encountertheneed toedittheoriginalfilesof a character or setting.
Foreach ofthe petshop scenes, characters or clusters of props were referenced into the master shot scenefile from theirown Maya file. Forexample, the files included in scene were listed in the reference manager window were like so: petshop.mb, bookshelves.mb, aisles.mb, tank.mb, cage.mb, hamster.mb, bird.mb, and fish.mb. It's
important to note that the scene files such as
'bookshelves'
and 'aisles' were already
stocked with cans and other products in their original file. By doing it that way,
continuity was preserved and items didn't scoot around from scene to scene. If an element of the pet store would not be visible in a specific shot, I would remove the
referencefromthescene file. Inadditionto makingiteasiertopan and dollyaroundthe
scene,thatalsofreed up memoryand spedup processingtimesin Maya.
BecauseBirdandFishwereinthe3D animaticforreference purposesonly,Idid
not needtoanimatethem. Instead,Imovedthemintopositionforeach scene andlocked
them down. Next, I rendered a playblast of the scene with the same duration as the
Watchingthe staticcompleted3-D animaticoftenbrought up any issueswiththe
film such as composition, story, continuity, and
editing. After each review, I always
foundmyself with anotepadfullof shots andissuesthatneededtobeaddressed.
Passes
Nowthateach shothad been blocked out, Ibeganto construct a3D animatic. I
would placethecharacters within each set sothatIcouldbegintoseethefilmas awhole,
and find any flaws in the story thus far. After this was finished, each shot would be
revisited with a second passfor furtherrefinement oftimingandblocking.
Before Ibegan, Icreated anExcel spreadsheetinwhichI listed every scene and
created separate columns for entering complexity and priority values. I rated the
complexityandpriority of each scene on a scale of1-5,with5representinganextremely
difficultor significant scene. Forexample, aclose-upofFish inthefirstact was valued at
1 because she was the only entity thatneeded to be animated. There were no extreme
movementsinthe shot,onlyafewslowblinksand alazyswish ofherfins.
Because of the larger scope of Act Two, almost all shots were valued a 3 or
above, with afewshotsrankinga5. Layers of clouds wereplaced,varied and adjusted,
Bird soaredthroughthe skies, animated props pepperedthebackground ofthe set, and
lighting bolts struck and exploded with starbursts of light. When Fish was torn from
Bird'sarms andhurledintothe sky,hertailneededextra attentiontoensurethatitdidn't
shear or crumpleupintoa paperball. Witheachpass, more refinementsand polish went
into eachcharacter's performance. Facial expressions andfollow-through were roughed
outinthe third pass and polished ifneeded inafourth. Virtuallyevery shot received a
thirdpass ofanimation, andanyscene ratedhigherthan3received afourthorfifthpass
ActOne
ActOnewas thefirsttobe tackled and alsotheactinwhichI began todiscover
what each character was capable of. I was finally getting the chance to animate my
characters and having a fantastic time doing it. Bird's prance was merry and silly, and
Fishwasflirtyandalluring.
Bird's rigwasfairlysimplewithbonesandIKchains,soitdidnot give me much
trouble at all. During the entire animation process, I crawled into the graph editor
nightly,and lived amongthecurvesandtheir tangents. Afterfindingand deletingstray
keys, Iremoved any hiccupsand skews Ifound inthe animation curves. After thefirst
few passes ofanimation, I was delighted withthe facesthat I was able to create with
Bird, and feltthathis bestperformances in Fin to Featherweregreatly enhanced whenI
addedjusttheright expression.
With two pairs offins, Fish wasessentially afour-legged character. I animated
her front finssimilartocanoepaddles,andherback finsasiftheywerehorsetails.While
her strong front fins could propel her through the water, her weakerback fins drifted
behind heranimatedtocloselyfollowthebroadermovements ofher body. Fish'stailwas
rigged to six bones that ran along the top and five along the bottom, and the fleshy
middle of it used cloth dynamics. Each time that I animated her body, I also had to
animate each ofhereleventailbones and adjust the tension and frictionsettings ofher
tailtomakesurethatitreactedtothemotion whilebehavingproperly.
I've always enjoyed animating follow-through, so once I had the bulk of
animation roughed outIfounditratherrelaxing topolishany secondarymotion. While
Act One was a large bodyof work, no specific scene sticks out inmy mind as beinga
his perch, and Fish's dive into the seaweed (dealing with collision bodies and paint
effects)nearly broke myspirit.Therewouldbemoretocome.
Act Two
Fish and Bird'sembracein the middle ofAct Twowasby farthemost complex
scene, as itdealtwith various constraintson eachcharacter, Fish's delicate tail, and two
bodiesthatcould collidebutnotintersectwhile holdingontotheother. The intricacyof
the shotintimidated me, and I delayed working onituntilIhad reachedthemiddle of
ActTwo. Iwanted towait until IfeltthatIcould animate a stellar performancefor Bird
and Fish. I went far beyond a fifth pass for that scene, spending well over two days
animatingand polishingit. Iwantedthis scenetotug attheaudience'sheartstrings,soI
gave it all that I had. I called my mother immediately after I was finished. I had a
tremendousemotional responsetoBirdandFish,anditthrewmeforaloop.Myfilm had
pulled me in, andIwas truly feelingtheir love andjoyas theysnuggled and wore soft
smiles.I dreadedhavingtotear themapartsocompletely.
Bolts of lightning proved difficult to animate because they required a render
preview each time that I applied a new effect or modified an existing one. Tweaking
variables such asboltbrightness, path, andamplitude, as well as starburstpositionand
sizehelpedtogeneratethelookandfeeloflightning.
Itwas also necessary to render full previews of particle-generated clouds each
timetheywere modified.Even intoday'sversionofMaya,particlesaredisplayedas
flat-shaded green spheres which are nothelpfulat all whentryingtocomposelayeredclouds
withina shot. FlingingFishacrosstheskywaseasilydoneand almostcomedic,butmost
crumpleinto aballofpolygons. Hervelocityalso needed tobeslowedinordertoclearly
showherexpressions offearandsurprise.
For Bird's streaming feathers, I created about25 planes and applied a position
constraint, binding them to his arms. At the right moment, I keyed the value of the
constraintstozero,freeingeachfeatherand animatedthemstreamingoff ofhis body.
Forthebubble's burstingeffect, I knewthelook thatI wantedto createbeforeI
began. I wanted the bubble to rise, bob, crack, show beams of light peering out from
within, and thenexplode. The shards would then fall to the groundgently, like leaves,
notjettisonoff-screenlike shrapnel. Iwanted thebursttoevoke feelingsoflossand the
death ofhope, not aggression or anger. While I knew how to shatter and animate the
bubble, Iwas having a lot of difficulty in achieving the right lightingeffect. Luckily, I
found a wonderful tutorial on HighEnd3D's web site illustrating how to use fog and
shadows to produce beams oflight radiating from inside an object. The tutorial was a
greatstart,andItookit furtherbyrenderingall oftheelementsinmultiplepassessothat
I could manipulatethetiming, color, saturation, andopacityofthebeamsoflight.Ialso
animated thebackgroundofthatshot with awarp effect sothat thewhole screenbows
inward,holds,andthenburstsoutwardwiththeshatter ofFish's last breath. After Effects
was instrumental in making this scene 'pop'. I've taken a screenshot of the expanded
timelinesothatyou can see what effectsIused.
I still think that I could have made Bird and Fish's separation more traumatic,
Act Three
By the time thatIbegan to animateAct Three I was in thehome stretch ofmy
film. Since I had already animated Bird and Fish in this setting, and their range of
movementwaslimited, this act was a nicebreak fromthechaos ofActTwo. Oneofthe
major differences that I notice between this act and the other two is that the
synchronization of music and animation ismuch tighter. This isbecause Iactually had
the finalmusic in-hand, and was able to listento itand matchitstiming. Bird'sstartled
awakening and Fish's somber nods flow from one to the other with the current ofthe
music.
Iwas somewhatdisappointedwiththe composition ofthescore atthe veryend
of the film. I felt that the piece written for this act was perfect; right up until it was
revealedthatFishhad been purchased and wouldbetakenaway.When Birdrearsback
and cries out to his love, there is no instrumental cue for his voice in the score. Upon
discoveringthisIcontemplatedchanging hisanimationtofitthemusic.IenvisionedBird
silently reachingone arm through thebarstowardsFish,his hand curlingintoafistand
dropping ashe begins tounderstandthathis loveis lostforever.ButwhenIpictured it
playing out in my head I felt that it was not an appropriate ending for a tender love
story. Iwas sold onmakingBirdcryoutforFish inanguish.SoIwentahead,stubbornly
sticking to my original plan and polishing the animation as it had been laid out,
saddenedthatBird hadnotruevoiceinthescore.I'm so gladthatI did. Afteranimating
the entire act andwatching ita few times, Ifounditeven more powerful and symbolic
thathiscries wentunheard. I'vemeanttoaskDanielifthatwaswhatheintended,orif it
LIGHTING
Three-Point-Lighting
For a long time I believed that the theory of
three-point-lighting
meant that ascene could only be litusing three lights. This of course explains why the first3d film
that I completed at RIT was lit so poorly. I had studied a bit of lighting at RIT and
learnedeven moreduringmytimeatRed Eye Studios
creating full-motionsequences for
video games. I was hired as an animator and normally spent the workday modeling,
rigging'and animating,butduringa particularly
nastycrunch timeeveryonewas asked
tohelp the lighting and rendering teams to meettheir deadline. I was shocked whenI
openedup a scenefilethatcontained overthirty-twolights. Surethatitwas amistake, I
stood up from my computer and headed for the lighting department. I assumed that
somehow multiple lights had been cloned orimported into the sceneby accident, butI
was wrong.Oneofthelightingartistsbrought upMaya'slight linkerandbegantoshow
me exactly what lights were affecting which objects. This was a complete 'eureka'
momentforme,sinceI had not yet seenthat toolinaction. Iusedlightand objectlinking
extensivelythroughouttheprocess oflightingFin to Feather.
My
MethodIapproachedlightingmuchthesamewaythatIhad treated therest ofmy film:I
brokeitupintolayers.Imade surethateachlight had onlyonejob. Either itaffected one
character, one prop, or the background as a whole. This made it easier to adjust the
lightingifone element needed morecontrast,moreillumination,orless lightingeneral.I
usedkey, fill, diffuse, bounce,and rimlights foreachobject orgroupinanygiven scene.
specularpass.Darkniches andcornersfoundin thepetstore neededtobe litsothatthey
receded into the background without being pitch-black. The opening scene in the pet
shop featured Fish in her tank, Bird inhis cage, stocked aisles, shelves, a lazyhamster,
andonehundred-and-eight lights.
The first shotthatI litwas thepet shopsign; alsothe title screen. Remembering
the techniques that I had absorbed from work and college, I began to position lights
throughout the scene. Aftermuch trial and errorIhituponthe rightlightingtogivethe
sign depth, contrast, and highlights. The wood grain texture of the signage needed to
accept shadows as well as highlightsinordertomake itpop, so thelights had different
intensitiesand angles tocounter or assisttheother accordingly. Afterbasiclightingwas
roughedout, IfoundthatIneededtomitigatetheblownout effects ofoverlappingpools
oflight.Mysolution wastoemployspotlights as negativeintensityemittersthatdimmed
the targetarea. I softened edges and theunderside ofthe signbyusing a bounce light
andthehandle benefited fromanintenserimlightpositioned almostdirectlybehind it.
Characters
Birdhadatleastsixlightsparentedtohimatalltimes:adimfill light projecting
ontohischest andneck,arimlightathisback,abouncelightangledupfromtheground
to hisbelly and theunderside ofhis tail, anoverallkeylightthatwas positionedbased
onthe scene,andtwofill lightstolighteachhalfofhisface:onedimmerthantheother.
Fishwas particularly difficult to light because ofher extra appendagesand the
factthatherbodywas sobulbousthat three diffusedspotlightswereneededinorderto
illuminate itfromall sides. Shewas also rigged withtwolightson each side andanother
ontopthatemittedonlyspecularity tomakeherscalespopandflashas she swam across
fill lights illuminated her eyes while another set of
specularity-only lights created the
highlightsthatmadehereyes shine.
FILE STRUCTURING
Layering
andNaming
ConventionsIn orderto render outFin to Feather, Iseparated each shotinto multiple layers
thatwouldlater becompositedor alteredinpost-production.Ikeptallprops,characters,
cages and clouds on separate layers so that I could adjust color correction, speed of
animation,or placement withinAfterEffects. Thismethod saved me anamazingamount
oftime insituations whereonlyone element of a shot neededtobere-lit, re-animated,or
re-rendered.
By adding three or four-letter suffixes to file names, I was able to identify a
rendered sequence or Maya scene file at a glance. Each file name gave the act or
sequence,thescenenumber,andthecontentthatwouldbe displayed.Forexample,afile
labeled'Seq01_Scn04_FISH.tif was afilethatcontainedFish inscenefourofthefirstact.
TypicalabbreviationsthatIusedduringmy filmwere:
BIRD=ThecharacterBird.
FISH=ThecharacterFish
SFX=Specialeffects
PFX=Painteffects seaweed
BUBS=Bubblesatthebackofthefishtank
GRVL=Gravel inthefishtank
TANK=all still elements oftheaquariumsuch asthebluebackdrop
CLDS=Clouds
PROP= Prop
BOLT=
Thelistgoeson,but forthesakeof
brevity
Iwill endit here.Everysooften some
ofthe above layers had more than one occurrence withina given scene. In such cases,
each layer was also numbered based on its distance from the camera, such as
Seq02_Scn08_PROP_01. Foregroundandbackgroundlayersthatwere
onlyrequiredtobe
rendered for one frame were designated with the suffix BKGD or FORE
depending
oneach case.
ThescenesinwhichBirdis inhiscagebestrepresentthismethod ofbreakingup
a shotinto layers. After
savingoff a version ofthecompleted scenefile, Iwould turnoff
anyunneededlayersand applybackground shadersto
any geometrythatwould notbe
in thefinalrender.Next,Iwouldsavethescenefileoff as aversion,complete with a new
and extended name containing scene, act numbers, and acronyms to designate which
layeritwould generate. Forthebirdcage shotsIrenderedthebarsatthefrontandback
ofthecageinseparatepasses so thatIcould dimandblurthemseparatelytorepresent a
greater depth offield. Bird was rendered on his own layer, and the cage floor and pet
shopbackgroundwere rendered out as separate stillimages.
RENDERING
Rendering
in MayaAfterIscreenedmyfilm,everyonethatI knewaskedif Ihadrendered outFinto
Feather using MentalRay. Iliterallyburstoutlaughingthefirst timeI heardthequestion
because rendersinMentalRaytakesuch alongtime thatitwouldhave been absolutely
impossible formetouseitto thatextent.I'dliketo think thatsuccessfultextures, delicate
lighting,and a collection of effects created inpost-production workedtogether tomimic
plants and stage curtains, the entire film wasrendered using Maya's built-in rendering
utility.
During the five monthsinwhich Iproduced mythesis film,Ispenttwomonths
simultaneously rendering, animating, and compositing. I drove to RIT's 3D lab at 11
o'clockeverynighttosecure atleast fourcomputers.After setting up batchrendersusing
Maya'sdefault renderer,I drove home and animatedthrough thenight until8am, when
all renders were stopped by lab assistants to make way for incoming classes. I then
retrieved all completed rendersfrom theFTPsite and compiled and renderedthemout
to Quicktimes using After Effects. While I reviewed the clips I took notes on which
renders were finaland which needed major or slight changes.Before goingbed,Iwould
make suretocreate new executablebatchtiles forthenextseries ofrenders.Imade sure
thatI knewwhichscenes werefinalized,which would needtobere-rendered,and which
wouldbeanimatedthefollowingday.
BruteForce Fixes
The sweeping pan through the pet shop in Act One was a disaster to render.
WheneverIranbatchjobs inor outside ofMaya,onlythefirst 175frameswoulddevelop
and then therenderingwouldcome toahalt. Itriedtorenderthatshotfive timesusing
different computers, but it always ended early. After asking everyone I knew for
suggestions, Isawthatmy onlyalternative was to renderthescene outbyhand, frame
by frame. I spent five hours one day settingthe frame, hittingrender, waiting for itto
finish,savingoffthefilewiththeappropriateframenumber,advancingoneframe inthe
timeline,hittingrender,andrepeatingthecycle.
This went onuntil thescenefinishedatframe 460,two-hundred andeighty-five
first and second acts, but I never found a common anomaly among them. The only
advicethatIcangiveisthatsometimesthingslikethatjusthappen.
Mental
Ray
IusedMental Raytorender out cloth paint effectsin Fin toFeather.While Mental
Ray produced fantastic results, it also came with ridiculously long time render times.
Usingtwocomputers of equal speed andspecifications, I couldonlyrenderout one pass
of cloth for every six passes of Fish and Bird in the same amount of time. One of the
biggest headaches I experienced when using cloth and paint effects was render
interruption. Ifa renderjob was endedprematurely,Ihad tostartthe entire render over
again from the beginning of the scene. Dynamic simulations such as those needed to
completeinone pass.
The preview options for displaying paint effects in Maya can become very
detailed,buttheonlydisplaylevelthatmycomputer could runinreal-time were akinto
bare curves. I could not enable the geometry that would be generated and preview
animation because my computer was simply not powerful enough. I also could not
animate using the display curves because since Fish was going to dive through the
seaweed, I needed to see each leaf cluster that would be generated so that she didn't
penetrate it. Without knowing exactly what the end result would look like, I couldn't
animate Fish properly. Iwas forced to render out the scene every time thatI made an
adjustment to see what changes needed to be made. As you can guess, I had a very
difficulttimewranglingtheseaweed stalksinActOne,asitrequiredmany,manytweaks
The
Early
BirdI was incredibly grateful and completely thrilled that I was able to render a
majority of my film before the rest of RIT entered the crunch mode that occurs just
before final exams andprojects are due. WhileI had beenrendering throughApriland
Maythe lab had, atmost, fourother people in it atclosingtime. Several nights Icould
haveusedupto tencomputersif Ihadneededto.Itwas almost eeriehowquietthelabs
were, andI oftenthoughtofitasthe calmbeforethe storm.Sureenoughthelab became
packed as theend ofthequarterdrewnear.Duringmy lastweek ofrenderingIwasonly
abletorender on one computer a night. Evenso,Iwas able to turnFin to Feather inafull
dayearly,one ofthebest feelingsthatI've hadwhileattendingRIT.
SOUND
Silence
The film I had completed just before beginning my thesis was very
dialogue-driven. Finding actors, writingandrecording dialogue, importingsound correctly, and
synchingtheanimationwas allverytime-consumingand provedtobetroublesometime
and timeagain.So Ibegantoreviewmyprevious works and sawthat thestrongestfilms
had no dialogue or sound effects, and were insteadanimated to music. I opted for that
same approach hoping that it would leave me more time to polish animation, effects,
editing, and continuity. I wouldneed to find a composer who could quickly grasp the
film'sthemesandquickly composea score foran animatic. FromthatI couldfollowthe
tempoofthemusic whileIanimated,adding a richnesstotheperformance andmerging
planned to, I began posting "ComposerWanted"
flyersat theEastman School ofMusic,
regrettingthetime Ihad lostand
hoping
thatI'd findsomeonesoon.The SearchBegins
WhenI first beganto searchfor acomposer, the
onlymediathatI was prepared
to show were test renders, model turnarounds, and a storyboard animatic illustrating
scene layoutsandthe staging ofBirdand Fish. I wantedto find a composer who could
write and record musicfit foralovestory,and ontheflyerIemphasizedthisalongwith
a commission ofthreehundred dollars. I failedtohear fromanyonefortwoweeks.
During the last week in March, I was contacted by a composer who was
interested inworkingonmy film.Iaskedifwe could meet as soon as possibletodiscuss
things further, but he explained that while he was busy at the moment, he would be
availableina week's time.Afterwaitingover a weektohear fromhim,I begantotryto
reachhim. I hadzero success. I didn't hear from him again untiltwoweekslater, when
he sent me a short e-mailsayingthathe had decided tospend thelasttwoweeks ofthe
school yearrelaxingandhangingout withfriendsinsteadofworkingon another project.
Iwas floored and upset;Ihad lostthree week'stime and was still without a composer.
My quest to find a composer was becoming fiercely discouraging, distracting, and
stressful, so I decided to set the task aside and return to itlater. I needed to focus on
finishingmy filmwith whatlittletimeIhad left.
The Search Continues
Ireturned once againto theEastman SchoolofMusic(ESM)duringthelastweek
in April hoping to find a composer. I redesigned my flyers and posted them all over
ESM. Itwas morethanajustlittledishearteningtoseemyoldflyersstillthumbtacked to
plenty of reference material to show anyone who responded. I was
especially proud of
myanimatic asitwasturningoutjust how I'd imagined, and40%ofthe shotsinitwere
on their second pass of animation. On May 2nd I received an e-mail from a graduate
student ofEastman.
Daniel Black was
finishing
up his MMin Orchestral Conductingand had been
looking for a chance to compose music for an animation such as Fin to Feather. I
immediatelyphonedhimand pitchedmystory. Hewasthoughtful and quiet atfirst,but
grew talkativeand enthusiasticbytheend of ourconversation. After wehungupIwas
beyond ecstatic and callednearly everyone thatI knew. Iwanted to shout aloud thatI
had foundacomposerinvery lastmonth ofmythesis.
Score
DanielandImettwodays laterat a coffeeshopnearEastmantodiscuss the film
and brainstorm ideas for the soundtrack. After watching the animatic, he had loads of
ideas for theensemble and score. I explained mywishes for dark and sleepymotifs for
thepetshopand spirited and happyones forBirdandFish's dream. Ialso expressedmy
hopes of using pure, unprocessed sound. More specifically, I wanted a soundtrack in
which the audience could instantly recognize every instrument being played. I
referenced the musical classic, Peter and the Wolf, where each character is identified
throughtheuse of a particularinstrumentor octave.
Heagreedwhole-heartedlywiththedirectionand recommendedthatwe stickto
using woodwinds and strings such as clarinets and violins. I was absolutely delighted
andfeltthat those instruments wouldfitthe film perfectly,but I was wary oftryingto
find more musicians,having had such ahard timefindingDaniel inthe firstplace. He
contactthemafter ourmeeting. Heasked ifI wouldbe willing topayeach ofthemfifty
dollars, both as anincentive and areward. I was already paying Daniel threehundred
dollars for his work, and to pay four performers atfiftydollars apiece wouldbring my
musicbudget up to five hundreddollars, nearly double whatIhad budgeted. ButI felt
that thiswas anopportunity Icouldn't passup, and accepted. Everythingthathad been discussedwasbeyond everyexpectationthatI'dhad,andIwasready foritalltobegin.
Daniel agreed to complete a score for Fin to Feathertwo weeks from theday of
our first meeting. Iapologized for the extremely short deadline,but he shrugged it off
with asmile. Heworkedextremelyfast, sothatwhen we met a weeklaterwe were able to discuss the completed composition. After we watched an updated animatic I had broughtwithme,hetooka stack of papers out ofhisbagandbegantospreaditout over
thetable.Fora momenthepaused andhis faceclouded abit.Whenhe looked uphesaid,
"Ijustrealizedthatyou might notbeabletoread sheet
music..."
Itwas ironic,awkward
andhilariousall at once..
Ishook my head as we laughed, and he offered to humwhathe had written. I
imaginethat it's very hard to hum oncommand, but he conveyed thegist of the score
well enough for me to feel comfortable giving the go-ahead. He had the names of a
cellist, aclarinetist, anoboist,and aviolinist. Wewould meetin four daystorecord the
soundtrack. Duringthattime, Daniel secured the four musicians who would contribute their talentstothescore.
Performance
Werecordedon a rainyFriday ina room atthe EastmanSchoolofMusic. Ihad
brought my film and my advisor's laptop, and Daniel had reserved a room with a
would conductto, theperformersfiled in, chattyand pleasantdespitethe rain. None of
themhadseenthesheet musicinadvance,sothiswasgoingtobeahecticsprintthrough
tuningup, rehearsing,andperforming thefinalpiece. While Danielpassed outthesheet
music, Iresolved technical difficulties and was abletoproject the filmonto ablankwall
infrontofhim,behind thesemi-circle of musicians.Whenthebassoonist,AmeliaFannin,
reached around for her instrument she saw Fish projected on the wall, and everything
came to a halt. Professional demeanors gave way to excitement and giggles as the
performers grinned and begged Daniel to let them watch the film before rehearsal
started. Even without any sound at all, they laughed at Bird, gasped at the dream
sequence, and cooed overFish. I hadn'tshownthefilmtoanyonebesides myadvisor, so
Iwas ecstatic thatFish and Birdwere so adored and appreciated. Afterwatching Fin to
Feather, the entire room was energized and the musicians plunged straight into
rehearsal. Even on the first round of practice they sounded wonderful, and my eyes
welledwithtears.
We spentthemost time polishing thefirst and second acts, tryingto match the
pacing of the film while allowing musicians to play through important pieces of the
score. Fromstart to finish, the entirerecording session took amere two hours. Wehad
recordedlessthanninety worthofsound, andDanielofferedto sortthroughit
since he would be the bestjudge of the final work. He imported the music, separated
takes into separate tracks, and labeledeach with conductor's notes that cited whichhe
feltwerethemostsuccessfuland forwhat reasons.Itwouldhavetakenme atleastafull
POST PRODUCTION
Final
Editing
Since I already had a working timeline leftover from my animatic, I simply
saved off a version ofitand continued workingonitforthefinal edit.Storyboardpanels
were replaced with3D animatic playblasts which werethen replaced withfinal renders
as soon as each shot was animated and rendered. This constantly gave me immediate
feedback on lighting, continuity, timing, and sound. In the end, I value spending so
much timeonthe twoanimaticsbecausedoingso saved me a great dealof workinthe
end. Editingmerely consistedofmakingsure thateach new shot wasbuttedup against
thelast.
SCREENINGS
Proud
WhenIarrivedattheSchoolofFilmandAnimation'sscreeningsatRIT inMayof
2007, I walked into Carlson Auditorium on cloud nine. I was euphoric that I had
completedmythesisfilmin fivemonths,and wasextremelyproud ofit.Iwas proudthat
I was going to tell abeautiful story, proud that I had created an animationfarbeyond
whatI had felt I wascapableofproducing,proud ofthefantasticscorethatDaniel Black
hadcomposed,and proud thatsoonIwasgoingtoshareitwitheveryone.
Audience Response
As I sat amongthe audience watching Fin to Feather, I realized thatI could not
have asked for a better experience. They chuckled as Bird hopped about his cage and
murmured a collective W as Bird and Fish embraced each other among the clouds.
The imagequality and colorlevels werejustright and thesound resonated well within
the packed auditorium. People left their disbelief behind asBird and Fish flirted inthe
petshopand soaredthrough thecloudsintheirdreams.
Almost everyone immediately realized Fish's predicament at the
beginning of
ActThree. There were several gasps, nods to neighbors, and hands pointing up at the
screen onceitwas revealed thatFishwasin a plasticbagandhad been purchased.The
audience was subdued asthehouse lightscameup,and onceI approachedthe podium,
thefirstquestion was"Why didn'tyou write thestorysothatBirdandFish found away
stay
together?"
ThiswasexactlywhatIwantedtohear becauseitmeanttheaudiencehad
taken the relationship into their hear