Rochester Institute of Technology
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Theses
Thesis/Dissertation Collections
1998
Devil went down to Georgia
Kent Francis
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Recommended Citation
MASTERS THESIS
"Devil Went Down To Georgia"
by
Kent Francis
Submitted in Partial Fulfillment of the
Requirements for the Degree
MASTER OF FINE ARTS
MFA COMPUTER ANIMATION PROGRAM
SCHOOL OF PHOTOGRAPHIC ARTS AND SCIENCES
ROCHESTER INSTITUTE OF TECHNOLOGY
Malcolm Spaull, Committee Chairperson
Steve Kurtz
PERMISSION GRANTED
"The Devil Went Down to Georgia"
I, Kent A. Francis, hereby grant permission to the Wallace Memorial Library
at the Rochester Institute of Technology to reproduce my thesis paper in
whole or
in
part. Any reproduction will not be for commercial use or profit.
'The Devil Went Down
toGeorgia"Table
ofContents
Acknowledgments
I.
PROJECT SELECTION
A
.Selecting
Style
ofAnimation
B
.Components
ofStory
Driven Animation
II.
STORY IDEAS
A. Department
Philosophy
B. First
Attempt
C.
Second Attempt
D. Third Attempt
E.
Successful
Selection
III.
STORYBOARDING
A
.Chicken
andthe
Egg
Dilemma
B
.Storyboard Development Process
IV.
ANIMATING THE FIRST TIME
A
.Final Look
ofPiece
B
.3D Versus 2D
C
.3D Experience
D
.Opening
Sequence Submitted
to
Committee
E. Problems
withRendering
F
.Disaster Struck
G
.Effort
to
Salvage Sequence
H
.Considering
Other Alternatives
V.
PICKING UP THE PIECES
A
.The Animatic Method
B
.Working
Across
the
Entire Film
C
.Animating
to
A Fixed Soundtrack
VI.
THE ANIMATION PROCESS
VII.
COPYRIGHT ISSUES
vm. CONCLUSION
IX.
APPENDICES
A
.Original
Thesis Proposal
B
.Original
Storyboard
C
.Color
Stills from
Completed
Animation Project
D
.Final Animatic
E.
Gray
Scale Stills from Completed Animation
F
.Final
Expenditure
Summary
ACKNOWLEDGMENTS
I
wouldlike
to
offermy
sincerestthanks
to
all whohave
assisted mein
reaching
the
completion ofthis
project.Charles, Carolyn,
andGary,
my
parents and
brother
whohave
offeredtheir
continuing
love,
encouragement,
and
support;
my
thesis
committee,
Malcolm
Spaull
(chairperson),
Steve
Kurtz,
lack
Slutzky
andFrank Argento
for
their
patience andgenerosity
withtheir
time
andknowledge;
Erik
Timmerman
andMaria
Schweppe
for
maintaining
control overthe
paperwork and redtape
involved in
a project ofthis
length;
my
advisor and co-workers atthe
Cornell
Veterinary
School
Office
ofEducational
Development,
Katherine
Edmondson,
lialing
Huang,
Dave
Frank,
Margie
Williams,
Peter
Gunn,
Michael
Simmons,
andlohn
Lauber for
their
generosity
andunderstanding
whilecompleting
this project;
and
my
landlords,
Richard
andDoris
Welch
andtheir
family
for
their
prayersPROIECT
SELECTION
Selecting
Style
ofAnimation
Deciding
on athesis
topic
for
computer animation provedto
be
achallenging
and somewhatdaunting
task.
Animation
encompasses alarge
body
of workranging from
non-objectivedisplays
of color and patternto the
objective,
realistically
renderedstory
driven
epics.A
current preferencefor
the
latter
type
of animationhelped
provide adirection
for
my
project.However,
withinthis
subset,
there
remainsinfinite
possibilities.Additionally,
this
division
is
notcompletely
accurate since non-objectiveanimation can
easily
be brought into
use withinthe
framework
of astory
driven
piece.Yet,
in
an effortto
narrowthe
field
of possibletopics,
the
story
or character
driven
style ofanimating
was selectedfor
my
thesis.
Components
ofStory
Driven Animation
A
successful animated piece ofthis
style requiresmany disciplines
ofstudy
to
cometogether
in
acarefully
orchestratedbalance.
First,
aspreviously
described,
the
animation requires a storyline or atheme to
guideits direction.
To
embody
this
theme,
characters needto
be developed
and placedinto
asituation where
they
caninteract
with one another andtheir
surroundings.Second,
the
characters andtheir
world needto
be
given a visualrepresentation.
This
leads
to
the
questions of what mediumto
use and whatof
the
animationitself
mustbe
answered.How
willthe
characters move?Will
the
movementbe
naturalistic orhighly
stylized?Fourth,
the
filmic
language
usedto
tell
the
story
visually
mustbe
addressed.How
willthe
shotsbe framed?
How
willthe
camera move?How
shouldthe
scenesbe
editedtogether?
Fifth,
How
will soundbe incorporated into
the
piece?Will
there
be
a musical score and other sound effects?How
willthe
music relateto the
action and editing?
If
there
is
to
be
dialogue,
whatquality
of voices shouldthe
charactershave?
Last is
the
computertechnology
involved.
What
kinds
of
hardware
and software are available?What
arethe
limitations
andproblems of
the technology?
Is
there
asteep
curvein
learning
the
functions
of
the
softwarebefore
it
canbe
used effectively?Will
the
animationbe
2D,
3D,
or a combination ofthe two?
All
the
above mentioneddisciplines
needto
be
addressed andbrought
together to
createthe
ultimate goal of an animatedpiece, to
makesomething
entertaining
and meaningfulto the
audience.In
the
initial
stages, the
goal ofmy
project wasto
address all ofthe
areas of an animated piece as
fully
as possible.It
was anecessary
and vitalstep
in
becoming
an animator andfilm
maker.To
obtainthis objective,
it
was estimated
that
the
process wouldprobably
take
oneto
two
yearsto
complete.
However,
I
looked
forward
to the
challenge ofweaving
together
STORY
IDEAS
Department
Philosophy
When
the thesis
project wasbegun,
the
generalphilosophy
in
the
department
wasto
encouragethe
studentto
address a meaningfultopic
suchas an event of personal
discovery
and growth or a universaltruth.
Topics
were not
limited
to these areas;
however,
a preferencefor
this type
oftheme
was
generally
advocated.On
a personallevel,
this
type
oftheme
waswelcomed.
It
provided a good chanceto
make a comment aboutthe
philosophies and events
in
the
world.However,
this
provedto
be
a moredifficult
task than
it
first
appeared.First Attempt
The
first
attempt at astory became
athirty-six
pageallegory
relativeto
things
encounteredin
my
ownlife.
It
was setin
afantasy
world ofbizarre
creatures.
The
main characterhad
onehuge
eye withhis
sole armprotruding
from
the
top
ofhis
head.
I
liked
many
things
aboutthe story;
but,
in
the end,
it
provedvery
unwieldy.It
wastoo
lengthy
to
animatein
a reasonabletime
frame
and some problem spots weredifficult
to
reconcile.With
muchSecond
Attempt
The
second attemptinvolved
a scarecrow.The story
wasto
illustrate
how
peopletreat
each other.The
basic
theme
washow
people's expectationscolor
the
perceptionsthey
have
ofthe
people aroundthem.
However,
the
scarecrow
idea
did
not makeit
out ofthe
committee.The
advisory
committee
felt
the
story
was more appropriatefor
a stageplay
or children'sbook
than
an animated piece.The
story
conflicts weredeemed
too
internalized
and notsufficiently
conduciveto
external actionfor
ananimation project.
After
unsuccessful attemptsto
reworkthe
story
on avisual
level,
this
idea
too
wasreluctantly
abandoned.Third Attempt
The
third
attemptedstory
was anallegory
relativeto
human disregard
and abuse of our planet.
The
story
was setin
a vastdesert.
Earth
wasrepresented
by
alarge,
slowmoving
creaturethat
combedthe
sand.On its
back
lived
tiny
hideous
parasitic creaturesthat
fed
off and abusedthe
docile
giant.
The
parasitesbuilt
citiesfrom
the
host's
scales,
minedthe
flesh
andblood for food
andfuel,
and removedsensory
organs and placedthem
in
their
homes
as art work.Eventually,
the
parasiteskilled
their
host
andthere
was
nothing
left,
exceptthe
vastdesert. I
really
liked
this
story
andfelt
it
had
the
potentialfor
imagery
that
wouldstrongly
impact
on an audience anddrive
home
the
message.However,
agreement asto the
structure ofthe
story
I
wasunwilling
to
giveup
onthis
story.I
felt
I
couldeventually
workit into
an acceptable condition.However,
monthshad
passed and stillI
had
no acceptable
story
with whichto
begin
the
animation process.Successful
Selection
Frustrated
withthe
previousattempts,
I
turned
to
works createdby
other people: children's
books
and short stories wereread,
videos wererented,
and music was played.There
was a world ofideas,
but
none seemedusable.
This
in itself
suggested a good story.Eventually,
in
orderto
moveforward,
the
decision
was madeto
abandon
the
necessity
of aweighty
message ortheme.
However,
two things
remained
important.
The
project shouldbe
enjoyable and a storyline shouldbe
usedto
tell
astory
visually.Learning
to tell
astory visually
seemed asignificant part of
this
project.Therefore,
agag
driven
cartoon,
a musicvideo,
or a non-objective art piece were vetoed.
Finally,
whilethumbing
through
a collection of oldforty-five
records,
I
came across a
song
that
wasfelt
to
be
a great candidatefor
animation.It
wasthe
Charlie
Daniels'Band
song,
"The
Devil
Went
down
to
Georgia."
This
song
wasdifferent
in
that
it
was aballad
andhad
a storyline.It
solvedthe
problem
for both
the
storyline andthe
soundtrackin
one stroke.Listening
to the
song,
I
could visualizelaying
outthe
story
from
beginning
to
end.The fast
paced music andfiddle licks
were an additionalAside
from
questioning my
taste
in
music, the thesis
committeefelt
the
song
wouldbe
a good choicefor
my
project,
andI
was giventhe
go aheadSTORYBOARDING
Chicken
andthe
Egg
Dilemma
Before
starting
the
storyboardprocess, the
question arose whetherto
develop
the
look
ofthe
main characters andthen
storyboard,
or whetherto
start
storyboarding
andlet
the
characters' appearances evolve
along
withthe
storyboard?
It
wasthe
old chicken andthe
egg
dilemma.
A
character's appearance affectsits
actions.Conversely,
the
actionin
the
story
affectsthe
character's appearance.An
exampleis
the
Devil's
appearance.
Should
the
Devil
be
small,
inept,
anddesperate
looking
or arotund,
slickhuckster?
The
story
could work with eitherDevil,
but
the tone
would
be different
for
each.If
the
characters weredeveloped
first, they
would provide a guidein
that
certain charactertypes
would reactin
particular ways.However,
forcing
character
types
into
the
story
couldhinder
exploring
other possibilities.In
the
end,
it
was concludedthat
the
appearances ofthe
characters shouldevolve with
the
storyboard.This
proveddifficult
atfirst because
no oneversion of each character would
fit
all parts ofthe
story.However,
afterlistening
to
countless repetitions ofthe
song
andmaking
piles ofsketches,
one version of each of
the
main charactersslowly
emergedalong
withtheir
Storyboard
Development
Process
The
storyboard atthis
point was seventy-eightdrawings
long
and was acomprehensive
summary
of whatI
wantedto
do
withthe
song.To
create afuller
moredynamic
feel
to
the animation,
information
not presentin
the
lyrics
was addedin
the
visual action.One
example ofthis
is
the
signing
ofthe
contractbetween
the
Devil
andlohnny.
When
the
storyboard was presentedto
the
advisory
committee,
it
wasgenerally
well received.A
few
minor changes were suggested andI
wasANIMATING
THE FIRST
TIME
Final Look
ofPiece
At
this point,
confidence was quitehigh
relativeto the
project.The
storyline and soundtrack were
decided
upon andthe
storyboardtied
everything
together.
Things
werefalling
into
place.The
nextdecision
involved
deciding
on afinal
look
for
the
piece.Should
3D
animationsoftware or more
traditional
2D
techniques
be
used.3D
animation wasquickly gaining
popularity,
and experience withit
wouldbetter
position meas a stronger candidate
for future
employment.3D
Versus
2D
Using
3D
had its drawbacks. The
learning
curve ofthe
software oftencaused students
to
strugglejust
to
getsomething
to move,
muchless
createeffective animation.
In
addition,
long
rendering
times
andthe
unfavorablestudent/equipment ratio gave cause
for
concern.Most
importantly,
I
did
notlike
the
3D
look
for
my
particular project.At
the
time,
3D
seemedto
lend
itself
moreto
flying
logos,
spaceships and robots.It
seemedtoo
hard
edgedfor my
vision ofthe
piece.In
experimenting
to
create a softerfeel,
the
resultspushed
the
software and equipmentto
its limits
and wouldhave
resultedin
horrendously long
rendering
times.These
findings
convinced meto
nottry
creating
the
wholefilm using
3D.
However,
I
did
not wantto
deprive
myself3D
Experience
The
opening
sequence ofmy
projectlent
itself
wellto
3D
backgrounds
with
2D
animation composited ontop.
My
parents'generous offer of a
computer and
the
availability
of a3D
software package(infini-D)
at studentpricing
madeit
possiblefor
meto
try
this
combination.My
originalopening
sequence consisted of a
fly
through
overthe
Devil's
desk
in
hell.
Composited
on
top
ofthe
3D
renderings ofthe
desk
werehand
drawn drawer
handles
with
demon faces
that
cameto
life.
Also
hand
drawn
wasthe
Devil's hand
which stopped
the
spinning
of a3D
globe.By
experimenting
withthe
lighting
andtexture
mapsin
the
3D
package,
asofter,
illustrative
feel
wascreated and
the
3D images
composited well withthe
hand
drawn
images.
The
creation ofthe
opening
sequence waspainstakingly
slow.The
rendering
time
wasextremely
slow even withthe
Quadra
700,
one ofthe
best
Macintosh
computers available atthe time.
It
took the
computer over anhour
to
render oneframe,
andthere
were over300
frames.
Positioning
the
lighting
andthe texture
maps wasextremely
frustrating.
In
orderto
see eventhe
smallestchange,
along
rendering
pausehad
to
be
endured.Rendering
asmaller sized
frame
decreased
the
rendering
time
only
a small amount.The
computer still
had
to
do
all ofthe
calculationsfor
aray
tracing
algorithm.Choosing
afaster rendering
methodthan
raytracing did
nothelp
either,
because
none ofthe
other algorithms would show shadows.Finally,
after mucheffort,
everything
wasin
place and alow
The
renderedimages
werethen
imported
into
a2D
animation package(Macromedia
Director)
and composited withthe
hand
drawn,
penciltest
images
that
had been
scannedinto
the
computer.The
compositedimages
were
then
outputtedto
aQuickTime
movieto
checkthe
compositing
andthe
animation
timing.
Subsequently,
the
images
weretransferred to
anOptical
Memory
Disk Recorder
which was capable ofoutputting
the
images
to
videotape
atthe
properframe
rate.The
videotape
wasthen taken
to the
editing
room where
the
soundtrack waslaid down
onthe
tape
in
sync withthe
images.
Opening
Sequence Submitted
to
Committee
The
roughly
finished
sequence was presentedto
the
advisorcommittee
for
review.The
suggestions offered weregenerally
positive andthe
committee encouraged meto
proceed.Before
continuing
withthe
rest ofthe
film,
I
felt
that the
sequencejust
submitted shouldbe completely
finished.
The finished
sequence would assistin
consolidating
the
look
ofthe
film,
andsubsequent sequences could
take
advantage ofthis
knowledge.
Therefore,
the
task
was undertakento
fully
renderthe
3D images
andto
colorthe
hand
drawn
images.
Problems
withRendering
The
3D image
rendering
time
was atthe
mercy
ofthe
computer'ssoftware on
the
Quadra
950
in
the
animationlab.
To further
speedthe
process,
attempts were madeto
get permissionfrom
some ofthe
otherMac
labs
to
install
my
software.However,
eitherthe
manager was not receptiveto
using his
computers,
orthe
computers availabledid
not contain enoughRAM
andhard drive
spaceto
accommodatemy
project.Rendering
time
wasfurther
slowedbecause
the
sequencehad
to
be
renderedtwice.
The
first
rendering
revealedlighting
problemsthat
were notdetectable
withindividually
renderedframes.
Disaster
Struck
Finally,
all ofthe
images
werefinished,
composited,
and syncedto the
soundtrack on
tape.
It
was greatto
have
finished
the
first
portion ofthe
film.
Then
disaster
struck.When
the
sequence wasshown,
unexpected criticismwas given.
The
sequence waslabeled
confusing,
andthe
animation wascriticized
for
being
too
fast
paced.This
wasdisappointing
andfrustrating
since
I
acted onthe
suggestions givenfor
the
sequencedevelopment.
The
storyboard
had
closely
been
followed,
andthe
animation ofthe
penciltest
wasat
the
samepace,
except without as muchdetail.
At
this
point,
I
wascompletely
devastated.
My
time
and effort appearedto
have
producedEffort
to
Salvage
Sequence
An
effortwas madeto
salvagethe time
and effortalready
expendedto
develop
the
sequence.First,
endeavors were madeto
stretchthe
song
outby
editing
in
looped
music sequences.It
was soonfound
that the
only
placesthat
couldbe successfully lengthened
were not vitalto
the
workalready
completed.
Second,
slowing
the
playback rate ofthe
song
wastried.
Five
seconds were added
to the
song
without a perceptibledrag.
However,
gaining
only five
seconds overthe
course ofthe
entiresong
did
nothelp
the
situation.
Finally,
an attempt was madeto
find
adifferent
version ofthe
song.
I
looked for every
recorded performance ofthe
song
available,
bought
video
tapes
ofCharlie
Daniels'concerts,
and even wentto
placesthat
had
karioke
to
seeif
they
had
a versionfor
their
customers.None
ofthe
effortsproved
to
be helpful.
At
onepoint,
I
consideredasking
students atthe
musicschool
to
record a performancethat
might meetmy
needs.This
quickly
proved
to
be
impractical
due
to
lack
ofmoney
andthe
length
oftime
requiredto
obtain what was needed.Since
lengthening
the
song
provedfruitless,
an attempt was madeto
make a soundtrack and animation
that
would precedestarting
ofthe
song.If
successful,
it
would salvage whathad
already
been
created.At
first,
it
appeared
to
be
the
answer.A
sequence ofthe
Devil
down
in
hell
was workedout with
finished
backgrounds
and some ofthe
animation penciltested.
However,
atthe
point ofmaking
the
soundtrack ofthe
prologue mesh withsequence was
being
repaired with abit
of whitewash.Rather
than
solving
the problem, the
project wasbecoming
larger
and more unwieldy.Finally,
if
the
song
project wasto
be
continued,
the
reluctantconclusion was
that the
opening
sequence wouldhave
to
be discarded.
This
realization was
tough.
Considerable
amount oftime
andmoney
had been
expended
to
salvagethe
sequenceonly
to
find
myselfback
atthe
beginning.
Considering
Other Alternatives
At
this
pointin
time,
it
wastempting
to
giveup
completely
onthe
project and move on with
something
elsein
life.
I
felt
the
projectitself
waseven against me.
Every day
was spent surroundedby
drawings
of adevil
looking
at me with a mischievous grin.After
days
ofcontemplation,
I
concluded
I
should not giveup
the
degree
afterhaving
been
this
close.If I
did
notfinish,
it
would alwayshaunt
mein
oneway
or another.Coming
to
PICKING
UP THE PIECES
The Animatic
Method
Analyzing
whathad been done
before,
the
committee suggestedthat
I
make an animatic
for
the project,
ratherthan
just
another storyboard.An
animatic
is
basically
astoryboard,
but
it
is
placed on videotape and syncedin
time
withthe
music.Given
the
mannerin
whichI
wasworking,
this
suggestion proved
to
be very helpful.
Other
studentsthat
I
knew
createdtheir
animationfirst
and added asoundtrack
later.
A
storyboard wasfine
for
this
approachbecause
a shot couldeasily
be
lengthened
or shortenedto
accommodatethe
animation.However,
sinceI
wasanimating
to
a completedsoundtrack, the
animationhad
to
fit
within a
fixed
amount oftime.
This
is
wherethe
problem arosethe
first
time
I
did
a storyboard:attempting
to
fit
too
much actioninto
too
small atime
frame.
When
creating
the
originalstoryboard,
I
listened
to
the
song
repeatedly
andthought
I
had
done
a goodjob
getting
the
actiondown.
Regretfully,
the
actiontimed
outin
my
head
provedto
be
too
fast for
those
unfamiliar with what
I
wasdoing.
The
animatic method provedto
be
a goodtool
for
avoiding
timing
problems and
helped
to
lay
outthe
action.Its
use provided aclear,
easy
to
seecorrelation
between
the
music andthe
action.This
greatly
assistedin
Working
Across
the
Entire
Film
In
additionto
the
animaticmethod,
the
committee suggestedI
shouldwork
though the
wholefilm
by
stages,
ratherthan
focusing
on one section ata
time.
Completely finishing
a sectionbefore moving
to the
next makesit
difficult
to
goback
and make changes.Even
withthe
best
plannedstoryboard,
it
seems atleast
afew
changes areinevitable
at some point.Working
through
the
whole movie provedto
be especially
important
when
working
with afixed
soundtrack.With
fixed time,
actionhas
to
be
planned
very carefully
in
orderfor
all shotsto
worktogether.
In
afixed
soundtrack, the
planning
of a shothas
a ripple effectthroughout the
rest ofthe
film.
If
a shot requires moreframes
than planned,
frames have
to
be
taken
from
other shots aroundit.
The
surrounding
shotsin
turn
may
require modification and so
forth.
The
ripple effect canbe very frustrating.
Innumerable
times
I
cameup
with a sequence of shotsonly
to
find
it
wouldnot
fit into
the time
slot.It
became extremely
frustrating
whenonly
one shotin
a sequence or one action within a shotdid
notfit
the time
frame
andthe
whole sequence
had
to
be
scrapped.Animating
to
A
Fixed Soundtrack
In
my
experience,
laying
out animationto
afixed
soundtrack requiresmuch more effort
than
adding
sound afterthe
animationis
complete.When
"The Devil Went
Down
to
Georgia" was selectedto animate,
I
thought I
wastime
limit
to
the
film.
However,
nowI
feel
those
pluses are outweighedby
the
struggleit
took to
get afilm
to
work within afixed
time.
Fortunately,
there
are somebenefits from
this
experience.I
have been
forced
to
develop
my
sense oftiming
much more extensively.The
success orfailure
ofmany
shotsin
the
film
hang
in
the
balance
of afew frames.
In
addition,
I
wasforced
to
be very
aware offilm
making
principles.In
orderto
include
the
action wantedin
the
giventime
frame,
each shothas
to
meshwell with
the
other shots aroundit.
Each
shot needsto
be
stagedeffectively,
the
point of viewhas
to
be
appropriate,
andthe
characters'choreography has
THE
ANIMATION PROCESS
Once
the
final
animatichad been
finished,
the
final
animation wasbegun.
The
first step
wasto
do
motiontests.
With
the
2D
animationpackage,
Macromedia
Director,
simple geometric shapes were used as stand-insfor
the
characters
in
each shot.With
the
geometricshapes, the
main action of eachshot was choreographed.
After
developing
a sequence of severalshots, the
motion
tests
were exportedfrom
Director
as aQuickTime
movie.The
moviewas
subsequently
imported
into Adobe
Premiere,
a videoediting
package.Here
the
motiontest
was synced withthe
soundtrack.Premiere
has
the
ability
to
digitally
import
a musicfile
from
aCD.
By
this process,
music canbe
transferred to the
computerfor direct
manipulation.In
addition, there
is
nogenerational
loss
ofquality
sincethe
musicis imported
digitally
versusbeing
recorded
into
the
computerby
analogue playback.This
processhad
abig
advantage over
having
to
usethe
videoediting
roomto
syncthe
animationwith
the
music on a videotape.
When
the
animation and sound werefinally
in
sync,
they
were exportedtogether
from
Premiere
as aQuickTime
movie.The
computers availablewere not
fast
enoughto
play
back full
screen,
full
motion video with sound.However,
they
couldplay
back
full
motion video with soundif
the
movie was shrunkto
a quarter normal size with atwo
hundred
andfifty-six
colorpalette.
With
the
smallmovies,
it
was possibleto
checkthe
motionto
motion
testing
was repeated numeroustimes
for
each shot untileverything
worked well
together.
Once
the
motiontests
werefinished,
the
final drawings for
the
film
were
initiated.
The
background drawings
werefirst laid
outfor
each shot.Next,
roughkeyframe drawings
were madefor
eachcharacter,
using
the
motion
test
films
as a reference.The
keyframes
were createdusing
traditional
animation equipment.
To
draw
and registerthe
images,
alight
box
and anAcme
peg
animationboard
and paper were used.When
the
roughkeyframes
and
backgrounds
werecompleted,
they
were scannedinto
the
computer andimported into
the
Director.
Here
the
backgrounds
andthe
keyframes
werecomposited and
later
exported asQuickTime
movies.Premiere
was againused
to
syncthe
images
withthe
soundtrack.After
the
keyframes
andbackgrounds
wereappropriately
in
sync, the
in
between drawings
were madefor
each character and were scannedinto
the
computer.
The
process ofusing
Director
andPremiere
to
syncthe
drawing
was again repeated.
Once
all ofthe
drawings
wereappropriately
in
sync,
colorwas added.
Coloring
ofthe
drawings
was achievedby
using
the
paint packagetools
in Director.
Additional
effects were createdby importing
some ofthe
images
into
Adobe
Photoshop.
When
the
coloring
wascompleted,
the
images
were exportedfrom
Director
onefinal
time
as aQuickTime
movie.Subsequently,
the
images
wereimported
into
Premiere
onelast
time
andsynced
to the
soundtrack.The images
and sound werethen
exportedfrom
computer equipped with a video acceleration card.
With
the
assistance ofthe
COPYRIGHT ISSUES
The
primary
purpose ofthis
project wasto
learn
aboutthe
animationand
film
making
process.In
addition,
it
fulfills
the
requirementsfor
amaster's
degree
and serves as a portfolio piecethat
canbe
presentedto
potential,
future
employers.The
above purposes providedlittle
reasonto
think
about copyrightissues.
However,
on completion ofthe
film,
I
wouldlike
to
considerentering
it
into
animationfestivals.
For
this reason,
getting
a copyright permissionhas
been
explored.By
searching
the
internet,
it
wasfound
that the
Harry
Fox
Agency
representedthe
Charlie
Daniels Band's
copyrightfor
the
song.The
Company's
website providesthe
information
for
applying
for
copyrightpermission.
It
appearsthere
is
a specific copyrightcategory
for festival
competitions.
At
this point,
I
am unaware ofthe
costfor
apermission,
but
I
plan
to
checkin
greaterdetail
soon.Also,
I
amconsidering
the
possibility
ofcontacting
Charlie Daniels
orhis
fan
clubto
seeif
there
wouldbe any
interest
CONCLUSION
I
am amazed athow
long
this
projecthas
taken.
I
was preparedto
spend a
lot
oftime
in
developing
this piece,
but
it
has
tested the
limits
ofmy
endurance and patience.
However,
I
consideredit
animportant
chanceto
produce a
quality
piece of work andI
valuethe
experienceit
has
provided.I
regard
it
as one ofthose
defining
momentsthat
moves a personforward
in
life.
When
the
projectbecame
derailed,
it
wastough
getting
back
ontrack.
Personal
expectations,
expectations ofothers,
and economic pressures allloomed
large
relativeto
this
project.It
was abit
tough
sticking
withthe
project
this
long,
but
I
amhappy
to
have finished
it.
Otherwise,
I
feel
it
would
have
alwayshaunted
mein
oneform
or another.If I
wereto
do
it
overagain,
I
wouldcompletely
avoidthe
attempt at3D
for
this
project.Also,
the
animatic method ofstoryboarding
wouldbe
usedfrom
the start,
andI
would work acrossthe
whole moviein
stages ratherthan
trying
to
finish
the
movie section-by-section.I
am uncertain asto
whether
the
song
soundtrack wouldbe
abandoned.It
definitely
madelaying
out
the
action moredifficult,
but
it
alsoforced
meto
develop
my
sense oftiming
andfilm making
skills.In
addition,
I
amhappy
withthe
over allIn
retrospect,
I
have
obtained atremendous
amount ofknowledge.
Entering
the
program,
I
knew little
aboutcomputers,
animation,
orfilm
making.
My
main qualification was an artbackground.
Since
entry,
afair
amount of
knowledge has been
gainedin
multipledisciplines.
Nothing
worthwhile comes easy.
The intense
work and effort expendedin
this
projectAPPENDIX
A
THESIS
PROPOSAL
Kent Francis
THESIS PROPOSAL
I
have found
that
deciding
on athesis
topic
for
computer animationis
achallenging
and sometimesdaunting
task.
Animation
encompasses alarge
body
of work
ranging from
non objectivedisplays
of color and patternto
realistically
rendered
story driven
epics.Fortunately,
I
feel
I
have
somedirection
in
this
large
field
of workby
currently
being
drawn
towards the
latter
type
of animation.This, however,
remains ainfinitely
large
subset of possibilities.Additionally,
this
is
not acompletely
effectivedivision
ofanimation,
since non objectiveanimationcan
easily
be brought into
use withinthe
framework
of astory
driven
piece.
Yet,
in
an effortto
gain someway
ofnarrowing
the
field
of possibletopics,
let
ussay
that
I
amcurrently
drawn
to the
story
or characterdriven
style ofanimating.
A
successful animated piece ofthis
style requiresmany
areas ofstudy
to
come
together
in
acarefully
orchestratedbalance.
First,
asit
has already been
described,
the
animation requires a storyline or atheme to
guideits
direction. To
embody
this
theme,
characters needto
be
developed
and placedinto
a situationwhere
they
caninteract
with one another andtheir
surroundings.Second,
the
characters and
their
worldneedto
be
givenavisual representation.This
leads
to
the
questions of whatmediumto
use andwhattype
of visual style willbest lend
itself
to the
story?Third
is
the
question ofthe
animationitself.
How
willthe
characters move?
Will
the
movementbe
naturalisticorbe
highly
stylized?The
fourth
areadeals
withthe
use offilmic language
to tell
astory
visually.How
be
editedtogether?
Fifth,
how
will soundbe
incorporated into
the
animation?Will
there
be
a musical score and sound effects?How
willthe
music relateto
the
action and editing?If
there
is
dialogue,
whatquality
of voice shouldthe
characters
have?
Last is
the
computertechnology
involved.
What
kinds
ofhardware
and software are available?What
arethe
limitations
and problems ofthe technology?
Is
there
asteep
learning
curveto
deal
withbefore
the
softwarecan
be
used effectively?Will the
animationbe
2D, 3D,
or a combination ofthe
two?
All
ofthe
above mentioned areas needto
be
addressed anddrawn
together
to
create whatis
the
ultimate goal of an animatedpiece, to
makesomething
that
is
entertaining
and meaningfulto the
audience.Faced
withthe
large
number of choices anddecisions,
I
have decided
to
pick
three things that
I
wantto
learn
about most and makethem the
goals ofthe
project.
The
three
things that
I
have decided
to
focus
on arethe
principles ofanimation, the
principles ofthe
filmic
language,
andcreating something
that
is
truly
aninteresting
experienceto
watch.I
enteredthe
computer animationprogram
in
the
first
placebecause
I
wantedto
learn how
to
animate andbring
characters
to
life.
Secondly,
I
have
alwaysbeen
afilm
fanatic
andI
wishto
learn
how
to tell
astory
visually.Last,
I
wantthe
pieceto
be
anentertaining
andmeaningful experience
to
watch.If
the
finished
piecefails
to
do this,
than
whatis
the
purpose ofdoing
it? I
still needto
addressthe
other areasinvolved
withan animation
piece;
however,
I
wishto
minimizetheir
complexity
to
myself sowill
be
more manageable and willhave
a greater chance ofbeing
finished
withquality.
To
getideas
for
the
film,
I
began
looking
through
books
and magazinesand
browsing
through
my
music collection.As I
thumbed through
a stack of oldrecords,
I
found
what wouldbe
the
answerto
both
my story
and soundtrack.On
an old
forty-five
recordI
bought
as akid
wasmy
solution.It
was acopy
ofthe
Charlie
Daniels'song
"The Devil Went Down
to
Georgia". This
definitely
wouldbe
the
foundation
for
my
animation piece.To
me, the
song has
aninteresting
story,
andthe
soundis
lively
andfast
paced whichlends
itself
to the
possibilitiesof
exciting
animation.Furthermore,
the
song
is
already
embeddedin
our culturewhich will
hopefully
sparkinterest from
an audiencethat
wouldlike
to
seethe
song
cometo
life
visually.With
astory
and a soundtrackdecided
upon,
I
then
needto
decide
onthe
style of animation
that
I
will use.Having
grownup watching
the traditions
ofDisney
andearly
Warner Brothers
cartoons,
I
feel
a combination oftheir
styleswill
strongly
affectthe
look
ofthis
piece.Today's 3D
animation provides aninteresting
alternativeto traditional
2D
animation;
however,
from
my
point ofview,
I
do
notfeel 3D lends
itself
to this
piece.This
probably
stemsfrom
remembering
how I
visualizedthe
story
as akid.
There
aremany
alternativestyles of
2D
animation otherthan
Disney
andWarner
Brothers.
However,
they
remain
two important
benchmarks
in
quality
2D
animation.Ultimately
I
wouldlike
to
create animation onthis
level,
sousing
them
astemplates to
guidethe
Having
cometo
terms
withthe
different
parts ofthe
animationpiece,
I
would
like
to
examinethe
computertechnology
and methodsto
be
usedin
creating
the
film.
I
planto
begin
the
animation processby breaking
the
soundtrack
down
by
frames.
This
willhelp
meto
gain control ofthe
song
by
allowing
meto
know
whathappens
when andhow
long
it
willlast.
By
knowing
this,
I
canbegin
to
visualize what willfit
withthe
music at each pointin
the
song.
To
moreeasily
analyzethe
soundtrack,
aCD
version ofthe
song
canbe
copied
directly
to the
computerdigitally
withouthaving
to
recordit in
realtime.
In
this
way
there
willbe
no generationalloss
of quality.The
advantageto this
is
that the
soundtrack
canbe
composited withthe
finished
animationin
a videoediting
package such asAdobe Premiere. It
canthen
be
shippedto
acompany
with
high
end video output andtransferred to tape
with no worries ofsynching
the
CD
track
to
the
animation.Also,
this
providesthe
potential of simplifiedediting
if
a section needsto
be
expanded or contractedto
effectively
mesh withthe
animation.SoundEdit Pro is
ideal
for
this
process andis
whatI
planto
use.It
has
the
ability
to
import
tracks
digitally
from
aCD
and offerstools
for assisting
in
the
breaking
down
andediting
ofthe
soundtrack.
Once
the
soundtrackis broken
down
into
frames,
I
willthen
begin
a roughstoryboard of
the
actionsI
seehappening
atthe
different
pointsin
the
song.At
this
time,
a generalidea
for
the
look
ofthe
characters willbe decided
upon.The
final look
ofthe
characterswillhopefully
evolve asthe
action and storyboard aredeveloped. When
the initial
storyboardis
complete,
it
willbe
scannedinto
the
This
animation package will allow meto
organizethe
storyboardaccording
to
the
frame breakdown
that
was made ofthe
soundtrack.Also
atthis
time,
simpleanimations
may be
createdusing basic
shapesin
orderto
better
understandthe
timing
for
the
animation.Having
laid
outthe
storyboard and experimented with simpleactions, the
project will
be
exportedfrom Director
as aQuickTime
movie.This
movie willthen
be
imported into
Adobe
Premiere for
synching
withthe
soundtrack andadding
video effects.Finishing
withPremiere,
the
project will againbe
exportedas a
QuickTime
movie.The
movie willthen
be
analyzedto
seehow
wellthe
action meshes with
the
soundtrack.This
process ofstoryboarding
andsynching
with
the
soundtrackmay
be
repeated severaltimes
until a clearidea
ofthe
actionin
the
film
is
understood.Once
this
is
undercontrol,
greater attentionto the
film
language
willbe
given.Staging,
framing
ofshots,
and camera movements willbecome
the
focus
of attention.This
processmay
alsobe
repeated over severalversions of animatics
(a
storyboard synched withits
soundtrack).When
the
final
animaticis
completed sothat the action, staging,
andediting
is
understood, the
final
production process canbegin.
At
this
time,
model sheets
defining
the
final look
ofthe
characters willbe
created.Also,
drawings
ofthe
backgrounds
willbe
done
and scannedinto
the
computer.Next,
keyframes
ofthe
mainaction willbe
drawn,
scanned,
andcomposited withthe
background drawings
using
Director.
The
movieto this
point willthen
be
synched with
the
soundtrackagainto
seeif
everything
is progressing
asplanned.then
be drawn
and addedto the
penciltest.
Upon
completion ofthe
inbetweens,
the
penciltest
for
the
animationwillbe
finished.
The
nextstep
in
the
process willbe
to
add colorto
the
drawings.
This
willbe done using
Macromedia Director
andAdobe Photoshop.
After
adding
the
basic
colorsto
the
film,
the
animation will once againbe
composited withthe
soundtrack
to
ensurethat the
colorseffectively
accentthe
action.Once
satisfiedwith
this,
the
final
special effects such asflame
and smoke willbe
added.The
completed
film
willthen
be
imported
into
Premiere
onelast
time
for
adding any
final
video effects andcompositing
withthe
soundtrack.This final
compositewill
then
be
sent offto
acompany
that
specializesin
high
end video out putfor
transfer to tape.
The
production of animationis
anintense
yetfascinating
process.It
callson all ofone's resources
in
orderto
createthis
fantasy
world.Although
there
will
undoubtedly be
unforeseen problems andsetbacks,
I
look forward
to the
challenge of
bringing
this
song
to
life
visually.Furthermore,
I
hope
it
willprovide valuable experience
for understanding
the
animation andfilm
making
TIMELINE
(revised)
1997-1998
Aug.
-Sep:
Final
version of animatic.Oct.
-Nov:
Layout final
backgrounds
and staging.
Dec.
-Feb:
Keyframe.
Mar.
-Apr:
Inbetween.
May.
-Jul:
Color
antransfer
to tape.BUDGET
Cost
Animator.
$35,000
Computer.
$4,000
Software
$1,700
Animation Paper.
$350
Pencils.
$20
Animation
Board.
$25
Light Box.
$69
CD
ofSoundtrack.
$12
Video
tapes.
$30
Transfer to tape.
$400
APPENDIX
B
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APPENDIX
E
GRAY SCALE STILLS
FROM
APPENDIX
F
FINAL EXPENDITURE
SUMMARY
Computer
Equipment
$7000
Software
$500
Animation
Paper
$220
Tracing
Paper
$110
Pencils:
$12
Animation
Board
$25
Light
Box
$69
CD
ofSoundtrack
$12
Other Soundtracks
$40
Video Tapes
$80
Video Transfer Board
$1000
Animation
Books
$150
Drafting
Table
/Chair
$170
APPENDIX
G
REFERENCES
Blair,
Preston. 1980. How
to
Animate
Film Cartoons
.Tustin,
CA.:
Walter
Foster Publishing.
Culhane,
Shamus.
1988.
Animation from
Script
to
Screen
.New York:
St.
Martin's
Press.
Mamet,
David.
1991. On
Directing
Film
.New York: Penguin Books.
Thomas,
Frank
andlohnston,
Ollie.
1981. The Illusion
of
Life
-Disney
Animation
.New York: Hyperion.
Whitaker,
Harold
andHalas,
lohn. 1991.
Timing
for
Animation
.London: