Rochester Institute of Technology
RIT Scholar Works
Theses
Thesis/Dissertation Collections
5-18-1993
Humor as an element in graphic design
Jason J. Snape
Follow this and additional works at:
http://scholarworks.rit.edu/theses
This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion
in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact
.
Recommended Citation
Rochester Institute
ofTechnology
A
Thesis
Submitted
to theFaculty
ofthe
College
ofImaging
Arts
andScience
in
Candidacy
for
theDegree
ofMaster
ofFine Arts
Humor
as anElement in
Graphic
Design
by
Jason J.
Snape
APPROVALS
Advisor: Professor DeborJh BeJrdslee
Signature:
Date:
21
'H1111tft13
Associate Advisor: Professor John MorreJII
Signature:
Date:
i~
HIM
/94)
Associate Advisor: Professor Joe \VJtson
Signature:
Date:
---<...rn"-IJ~~-=--;r;I----Special Assistant to the DCJll ror CrJduJte A[fJirs:
Professor Philip BornJrtll
SignatLIre:
Date:
7
I~
t::y;'iC
t
S2r~
Dean, College of
·1!y~lirA[
ts ....
Dr. Margaret LUCJS
SignatLIre:
Date:
C
~/!~
'1
3
I,
Jason Snape
prefer to be conracted
each time a request for producrion is made. I can be
reached at the following address.
159 Rosedale Dr
Binghamton, NY 13905
TABLE
OF
CONTENTS
Acknowledgements
1
Preface
2
Glossary
3
Introduction
5
Chapter One:
Humor
6
Humor Theories
6
The
Incongruity Theory
8
Resolution in Humor
9
Humor Types
1
1
Clarifying
Humor
12
Summary
15
Chapter
Two: Graphic Design
16
Structure
andInterval
18
Graphic Design Elements
19
Chapter Three:
Imagery
24
Literary
andTypographic Humor
24
Chapter Four Matrix Creation
27
Initial Matrices
27
The
Hybrid Matrix
27
Summary
29
Alternate Matrices
30
Ideation
31
Chapter Five: Application
33
Chapter Six: Evaluation
36
Chapter
Seven:
Conclusion
37
Appendices
ACKNOWLEDGEMENTS
I
wouldlike
to thankmy
thesiscommittee members-Deborah
Beardslee,
John
Morreall,
andJoe Watson
-for
theirtime,
patience, and advice.I
wantto thank
my
friends,
whohelped
me retainmy
sanity
andmy
smile.Lasdy,
I
thank
my
family
for
seeing
me throughit
all.My
love
oflaughter
andhumor
allbegan
withthem.I
willdedicate
this toLillian
Orcutt,
whosesenseof
humor
always makesmy
day.
I
wouldalsolike
tothank theMinistry
ofSilly
Walks,
Major
Major,
Mr.
Reavis,
theMummy,
Don
Glickman, Nicky, Peter, JefTRooney, Dinsdale,
Jeff
Arbegast,
Ferris
Akel,
Roman
Bozek,
Mark
Osborne,
Uncle
Bob,
Dave
Sacco,
Idiot Construction
Workers,
Uncle Dan (for
the phrase"I'd
as soonwipe a wildcat's
hieny
withsandpaper asaskthatwomanfor
adollar"),
Spam,
Ms.
Doolittle,
Goof
Gas,
Brian's
Dr. Z
and"DUDAKi",
Denise 8c
Laurel,
Pam,
Paul, Connie,
Rod,
Inspector
Cleuseau,
Old
King,
Mr. Keith
Maniac
from
Guatemala,
Baker Baker
theUndertaker,
Brave Sir
Robin,
Uncle
Jim,
"You
live
in
that pieceofpaper!?!?",Mortal
Splunge,
Frank
Ramano,
Bugs
Bunny,
thesubfrom
printing,
Yossarian, Pooh,
and stupidPREFACE
My
study
ofhumor
and graphicdesign
began
withaninterest in
thewaysanaudiencereactsandrespondstographic
design.
I
soughta mode of communication which would addresstheaudienceon avery
personallevel
and provide a respite
from
theassault ofinformation
in society
today.Humor
has
theability
tocreate a positiveemotional response,andmay
be
usedin
anonthreatening,
evendisarming,
manner.A
simple cartoon canhelp
someoneforget
a miserableday
andsee their problemsin
newlight.
I
believe
thatif I
canapply
thesecharacteristicstographicdesign
solutions,it
willresult
in
a potent means ofconveying
a message.While
theuseofhumor
in
graphicdesign
was not anewidea,
I
thought thatI
mightbe
abletoestablisha uniqueway
ofimplementing
it. One
ofthe crucial componentsofgraphicdesign
is
thestructure ofthe messagepresentation,
andif I
couldfind
a comparablestructurein
humor,
the two couldbe
combinedwithahighly
effectiveresult.This
documentation
ofmy
MFA
thesispresentsmy
process and progress through aninvestigation
ofthe relationshipsbetween
humor
andgraphicGLOSSARY
analysis appropriateness attribute comparison component composition contrast effective eventsform
humor
ideation
implication
incongruity
instantiation
interval
link
matrix order patternphilosophy
presentationrelationship
resolutiontheseparationof an
intellectual
or substantial wholeinto its
constituent partsfor
individual
studysuitability
for
a particualarperson, condition, occasion,orplace; proper;fitting
a
quality
or characteristic of a person orthing
theactof
representing
assimilar, equal,or analogous a constituentelement,as of a systema
putting
togetherof partsor elementstoform
a whole tosetin
oppositionin
ordertoshowor emphasizedifferences
producing
ordesigned
to producethedesired
impression
or responseasignificant occurence or
happening
theshape and structure of
something
asdistinguished
from
its
substancetheabilityto perceive, enjoy,orexpress what
is
comical orfunny
the
formation
of anidea
orimage
of;createintimate
orincriminating
involvement
or connectionnon-corresponding;out of normal accepted sequence or context
representation
by
aninstance
the time
between
twoevents, periods,points oftime a spacebetween
twoobjects or adistance between
twopointsa
break
in
thecontinuity
or course ofsomething;interlude,
pausea single
connecting
elementa situation or
surrounding
substance withinwhichsomething
originates,develops,
oris
contained a condition oflogical
orcomprehensiblearrangement
among
theseparare elements of agroup
therepetitionof spatial andtemporal regularities theinvestigation
of causes andlaws underlying
reality
toofferto view;
display
a
logical
ornatural associationbetween
twoor more thingsINTRODUCTION
"Humor
as anElement in
Graphic
Design"
as atopic
for
thesisresearch waspresentedtograduate peers and
Professor Deborah Beardslee in early
September
for
thebenefit
oftheirfeedback
andsuggestions.Concerns
arosepertaining
to theappropriateness ofhumor
in
certaincontexts andthepossible
limitations
ofits
use as acommunicationtool;
weretheresituationswhich
had
no roomfor
any
humor
whatsoever?Should everything
be
humorous? Could humor
actually
be
aneffectivealternativefor
addressing
sensitivesocial
issues? The
most crucialfactors
appeared tobe
thelink
between humor
anddesign,
the appropriatenessofhumor
in
design,
and theimplications
ofahumorous
message.Appendix A
The
process ofplanning
the thesisbegan
withadapting my initial ideas
toaproposal
structure,
whichestablished abroad
senseoftheproject andculminated
in
aformal
statementofmy
thesisintentions.
The
nextstep
wastomake a concise project
plan,
which wasdefined
by
Professor R.
Roger
Remington. This
planincorporated
the creationofa problemstatement,documentation
ofneed, missionstatement, goals,
objectives, processes andstrategies,
atime/implementation plan, pragmaticconcerns, evaluationplan,Chapter One
HUMOR
Philosophical
writings provided asubstantialbase from
whichI
couldbegin
to understand the
way
humor
worked.At RIT
sWallace
Library,
I
cameacross the
fact
thatnotonly
wasthereajournal
ofhumor
study,
but
anRIT
faculty
member waslisted
asbeing
a regularcontributor.I
arrangedameeting
withProfessor John
Morreall,
wherehe
expressedhis
views ofhumor
asbeing
strongly
tiedto thesenseofincongruity, humor
itself
couldbe defined
as"enjoying
incongruity".
He
encouraged metocollect examplesof
different
typesofhumor,
and suggestedexploring
politicalcartoons,humor
in
advertising,
Surreallist
artwork,andpop
art aspotential avenues.At
this pointI
wasconsidering
all manifestationsofhumor;
withmy
visionsof a general rule or
law
for humor
whichI
coulddiagram
andapply
tovisualcommunication,
I
sawno reason todisregard
comedians,movies,literature,
or music.Professor Morreall
supportedmy
notions thathumor
was an effectivemeansof
communicating
andcreating
a positiveemotionalresponse,
andhe
addedthatmodern corporate environments
have become
anaudiencefor humor
seminars.
Humor
in
theworkplacehas become
a toolfor
contending
withemployee andemployer
tensions;
it is
anon-threatening
approachtosensitive
issues
which enablethedesired
messageto communicate withoutembarrassmentor strife.
I
began
to collect abank
ofhumor
examples andimagery. These
werereproductions
from
newspapers,magazines,
books,
and posters.While
I
still soughttoexaminethemany
waysin
whichhumor
waspresented,
printedmaterial wasthemost
readily
accessible.HUMOR THEORIES
In endeavoring
tounderstandhumor,
I
first
researched theoriesin
anattempttoarrive at a general consensus
from
whichI
couldwork.My
findings
included
severalgroupsoftheories,
but
the most completegroup
came
from
The
Psychology
ofHumor:
Theoretical Perspectives
andEmpirical
Issues,
whichI
combinedwith their"Approaches
toTheorizing",
HUMOR
Patricia
Keith-Spiegel,
"Early
ConceptionsofHumor"in The PsychologyofHumor:Theoretical PerspectivesandEmpirical Issues. ed.
by Jeffrey
Goldstein & Paul McGhec (NewYork: AcademicPress,
1972)
Cognitive
Incongruity Theory
Surprise
Theory
Configurational
Theory
focus
onthethinking
process"conflict between
thoughtand"instantaneous
breaking
up
ot routinecourseofthoughtor
previously
unrelated elementsfall
into
place
Conative
Superiority Theory
focus
on motivational aspectslaughter
in
triumph overAffective
Ambivalence
Theory
Relief
andRelease
Theory
focus
on emotional aspectslaughter
as a product of oppositeemotions
struggling
reflection of
inward
tensionssuddenly
resolved ordisspelled
The
final
theory,Freud's
Psychoanalytical
Theory
ofhumor,
seemed to encompassall threeapproaches.My
interest
lay
in
the mechanicsofhumor
and
its
structure,soI
explored thecognitiveaspectsin
moredetail.
Daniel
E. Berlyne
discussed
therole of cognitionin
humor
structure:Daniel E.
Berlyne,
"Humorandles Kin"in The
Psychology
ofHumor Theoretical Perspectivesand EmpiricalIssues,
ed.Jeffrey
GoldsteinandPaul McGhee(New York: AcadmeicPress,
1972),
p.45.Whether
or notthey
areresponsiblefor
partofthepleasure, some pleasureinvariably
comesfrom
thestructure, whichmeans
from
comparisonor, moregenerally,from
collationor
interrelation
ofstimuluselements, thoughts, anditems
of
information.
For
example,in
humor,
it
may
be
amatter ofcomparing
twoobjects that are perceivedside
by
side[thin
Laurel
andfat
Hardy],
two events that are perceivedin
close succession[a
pompouspersonstriding arrogantly down
the road andthen
falling
flat
onhis
face],
orattributesofsomething
perceived now and attributes of similarobjects thathave
been
perceivedin
thepast[any
familiar
objectthatis
unusually
large
or small or somehowdistorted
outofits
usualshape].Humor
may, onthe otherhand,
depend
onthecombination
in
oneobject orevent ofattributes orlines
HUMOR
juxtapositions
ofsights orsounds,discourse
drawing
attentionto two
normally
unconnected meanings ofaword oroftwo
similar-sounding
words, orconvergenceoftwo
normally
unrelatedlines
of thought.In my
notes,
I
had highlighted
objects, events, and attributesin attempting
to visualizethe
idea
of ahumor
structure,whichcouldpossibly
be
appliedto graphic
design.
Perhaps
eventscouldcorrespond with thedesign
message,layout,
orformat;
objectscouldbe
theelements which composedthedesign,
andattributes could
involve
the treatmentofthedesign
elements(color,
size,posture, weight,etc.).
The
concept ofhumor
asacomparison or contrast whichinvolved both
thephysicaland mentalimplications
to theviewerwasstrong,
but
further
material was necessary.Art
Fettig
In HumourandProductivity
Vol.II,
ed.by
V.S.R.D.Varma(Pune,
India: Vijakat &Vcnkat,
1989)
Humor is like
thecurve at theend of a straightline. A
punch
line
is
the curve.And
unless we can thinkstraight,wecannot
identify
thecurve.Humorless
peoplethinkin
wavy
lines.
This
remarkis
stillsomewhatpuzzling
tome,but
the graphicdescription
wasnotable,aswas
his
emphasisonhumor
as achange orshiftin
mental activities.This
shift, oractivity
ofnoting
adiscrepancy,
was evidentin
themajority
ofmy
readings,andled back
toJohn
Morreall's
referencetoincongruity.
At
this pointI
realizedthatI
did
notnecessarily
need tocreatemy
owntheory
ofhumor,
and thatI
should narrowthe scopeofmy
investigation
tofind
the mostusefulandeconomicmeansofaddressing
humor
andgraphicdesign
simultaneously
.Based
uponmy
general researchthus
far,
I
decided
that thefrequent
teferencestoincongruity
warrentedamorecritical study.
INCONGRUITY
THEORY
John Morreall defined
theIncongruity
Theory
aslocating
John
Morreall, "The
rejectionofhumor
in Western InPhilosophy
EastandWest39,
no.3 (1989),p.244.. . . theessence of amusement
in
ourenjoymentofexperiencing
something
whichclasheswith ourconceptualsystems, ourHUMOR
Another
oneofhis definitions
was:John
Morreall,
Taking
LaughterSeriously
(Albany: StateUniversity
ofNew York
Press, 1983),
p.15.We
live in
anorderly
world,where wehave
come toexpectcertainpatterns
among
things,
theirproperties, events, etc.We
laugh
when we experiencesomething
thatdoesn't
fit
into
these patterns.
A
humor
journal
provided athirddefinition:
Giovannantonio
Forabosco,
"Cognitive AspectsoftheHumor
Process: The Conceptof Incongruity"
In
InternationalloumalofHumor Research
5,
No.l/2(1992),
p.46....thenotionsof
congruity
andincongruity
refertotherelationship
between
components ofanobject, event,idea,
social expectation,and so
forth.
When
thearrangement oftheconstituent elementsofa possibleevent
is
incompatible
with the normal or expectedpattern,theevent
is
perceived asincongruous.
A surprising
andexciting
discovery
wasthat philosopher's terms todescribe
anddefine
humor
were sometimesidentical
to thoseusedto express graphicdesign
operations(as
shownin
theearlier quotationby
Berlyne). These
included
structure,figure-ground,
order,components,pattern, andrelationship.The
strongestsuch example camefrom
Paul
McGhee's Humor: It's Origin
and
Development:
Paul
McGhee,
Humor Its OriginandDevelopment (San Francisco:
W.H. Freemanand
Co.,
1979),p.12.
...Batesonstressed the
fact
thatfigure
andground are reversed when wegetto the pointofajoke.
The
structureofthejoke
draws
attention tocertain elements while
de-emphasizing
others,forming
abackground
orsetting
for
the apparentfocal
pointofthejoke.
When
the punchline
is
delivered,
thebackground
materialis
suddenly
andunexpectedly
brought
to the center of attention.This
verbal example offigure
and ground revivedmy
idea
ofvisually
interpreting
humor
structures.Diagramming
verbalhumor
couldbe
apossibleapplication
for
my
thesis.RESOLUTION
In
continuedreadings,problemsolving
emerged asbeing
animportant
factor;
for
incongruity
tofunction
in
humor,
thereceivermustcomprehendtherelation ofthe
incongruity
to therest ofthe situation(resolving
theHUMOR
humor flops.
As
agraphicdesigner,
I
sawtheimportance
ofmaintaining
close control of
incongruity
through theuse of appropriateimagery
anddesign
elements.If,
in
anattempt tousehumor
in
design,
theaudiencebecame
confusedby
theincongruity
ratherthanenlightened,my
goals ascommunicator would
have failed. Resolution,
therefore,is
acrucialcomponentof
humor.
Jerry
M.SuJs, "Two-Stage
Modelfor
theAppreciationof Jokes"In
The
Psychology
ofHumor Theoretical PerspectivesandEmpirical
Issues,
ed.by
Jeffrey
Goldstein & Paul McGhee (NewYork: Academic
Press,
1972),
p.82.
It is
suggestedhere
thatajoke
or cartoonis
found
tobe
funny
astheresult of atwo-stage process.In
thefirst
stage, theperceiverfinds his
expectations aboutthe textdisconfirmed
by
theending
ofthe
joke
or,
in
the case ofacartoon,his
expectations aboutthe picture
disconfirmed
by
thecaption.In
otherwords, therecipientencountersan
incongruity
-thepunch
line. In
the secondstage, theperceiverengagesin
aform
of problemsolving
to
find
acognitive rule which makesthepunchline follow
from
themainpartofthe
joke
and reconcilestheincongruous
parts.Giovannantonio
Forabosco,
"Cognitive
AspectsoftheHumor Process: The Conceptof Incongruity"In International
lournalofHumor Research.
5,
No.1/2(1992),
p.54.Resolving
theincongruity
does
not meaneliminating
it.
It
means
having,
at the endoftheprocess, anincongruity
"that
makes oragain,to use an oxymoron . . wemightsay
that atthe endwe
have
a congruentincongruity.
While
these pointsmay
seemmoot,they
wereextremely
helpful
in my
comprehension and use oftheresearch.
I
now wasable to summarizemy
humor
research.Both
theSurprise
Theory
andtheConfigurational
Theory
couldbe
included
underIncongruity
andits
resolution.The
conative andaffectivetheories
did
notdirectly
address the senseofstructure that1
sought.Now,
whenI
askedthequestion"What
makeshumor
work?",I
couldanswer
"Incongruity."
In
turn,
the effectivenessofincongruity
couldbe due
to:
norms
(a
standard,model, or pattern regardedas typicalfor
aspecificgroup)
expectations
(state
oflooking
forward
to a probable occurenceorappearance)
By
recognizing
andunderstanding
theseas"givens"
in
aparticularsituation,one cangenerate
humor
by
seeking
todepart from
them,
interrupting
the pattern.In recalling Bateson's
comment onfigure
andground,
it
appearsHUMOR
setthe stage.
The
viewer or audience mustbe be
projectedinto
a"closed"
situation,
suchasatime, place,
orpersona,in
orderfor
him/her
toidentify
withthenormsand generateappropriateexpectations.
The
ground,in
effect,
governs thedegree
ofincongruity. If
theincongruity
deviates from
expectations toomuch,
it
willbe
impossible
for
theaudiencetolink
theincongruity
back
to theground(failed
resolution),andtheincongruity
willbe confusing
ratherthanhumorous.
The
figure
is
the subjectortopicofthe situation; charactersthatpeoplethestage.
We
nowhave
an environment and afocus.
Incongruity
will either address thefigure
orintroduce
a newelement.The
last
item is
perhaps abridge
that connects theelements,new orotherwise,
to the groundfor
resolution.While
I
did
not expect toactually
see a
bridge
in
the examplesof visualhumor (resolution is
more ofamentalexercisethanvisual),
Bateson's
figure-ground
description
provided ahelpful
picture ofhumor
"mechanics".
For
clarification ofthesemechanics,I
appliedmy
gathered examplesofhumor.
My
difficulty
in
successfully
discussing
andwriting
abouthumor
requiredthat
I
returntoamorefamiliar domain.
Using
visualexampleswould not
only
aidmy
understanding,but
aidin communicating my
finding
to others aswell.HUMOR
TYPES
Evaluating
humor
as afunction
ofincongruity
wasusefulin
focusing
my
work.
I
stillneededtonarrow"incongruity", however,
sothatI
could understand thedifferent
typesofhumor
whichfell
underthisheading.
One
ofmy intentions
for
thefuture
comparisonand analysis ofhumor
and graphicdesign
wastoutilize amatrix,which would requirethemostbasic
and essential elements of
humor
and graphicdesign
tobe
assembledalong
its
axes.By
reducing
thebreadth
of"incongruity"
to
"types
ofincongruity",
I
expectedtobe
abletoclearly
identify
relationshipsbetween
humor
andgraphic
design.
Establishing
anaccuratelisting
ofdifferent humor
"types"was not asimple
chore.
The
termsused todescribe humor
whichleapt
immediately
to mindwere
surprisingly
numerous:black
comedy,
gallowshumor,
dry
humor,
HUMOR
diversity
in
an audiences perception ofhumor,
which relatedback
tomy
choicetoinvestigate
theIncongruity Theory
rather than theSuperiority
Theory
and othersuchforms
ofderogative humor. The
strongly
negativeconnotations ofsome
humor did
notwarrant usein my intended
application tovisualcommunications.
Notes
from
my
earlierresearchincluded
different
classifications ofhumor,
andI
examined these as possible toolsfor
my
own use,so thatI
wouldnot
be
"reinventing
thewheel".I
sought alisting
whichwouldsufficiendy
flesh
outtheIncongruity
Theory,
andeventually
utilizedB.D.
Bleedorn's breakdown
ofhumor
types:B.D. Bleedorn in Humourand
Productivity.
Vol.II,
Ed. V.R.S.D. Varma(Pune,
India: Vijakat &Venkat, 1989)
comic simile witticism satire impersonauon caricature pun riddlecomparison of two
very
different
thingswithsomecommon reference
spontaneouswisecrack
cleverobservations thatcriticize, expose,and
hopefully
reform throughamusement aimed atsocialpractises, persons,or
institutions
mimicry
exaggeration
in
words orpicturesplay
on words similarin
sound,different
in
meaning
puzzling
question presentedin
obscure terms andleading
toasurprisingly
right answerThis
listing
wasthe most appropriate clarificationoftheIncongruity Theory
because it did
notincorporate
theSuperiority Theory
orderogative
typesofhumor,
and with theexception of"witticism",
Bleedorn's
humor
typeswerenotvague orredundant.
His
definitions
providedagoodstarting
pointfor
analyzing
humor,
but
during
thecourseofstudy it
became
apparentthatsome
definitions
requiredclarification.CLARIFYING HUMOR
Quotations
such asBateson's
commentonhumor
as afigure-ground
problem
lent
themselves towardagraphicrepresentation,
whichI
attemptedas a means of
both clarifying
the conceptsandexploring
similarities tographic
design.
My
first
diagram illustrated
my
senseofhow
incongruity
worked,
using Bateson's
figure-ground
theory
andincorporating
HUMOR
AppendixB the
levels
ofnorms and expectations which madeincongruity
possible.I
alsodiscovered diagrams
in
my
research which were unique and clarifying.Jerry
Suls'"Humor-appreciation
functioned
as aflowchart
for
thepresentation and resolutionof
humor,
andEysenck's diagram
representedthe structure around varioustypesof
humor.
These,
like
my
diagram
ofBateson's
concept,
werebroad
approachestohumor
andincongruity,
andI
decided
thatthe mostusefuldiagrams
wouldnot encompass thebreadth
ofhumor
orincongruity,
but
direcdy
addressthehumor
typeswhichI
had
established.
I
thereforedrew up
a series ofgraphic relationships whichI
felt
represented eachofthe seven typesof
humor.
My
thesis committeedid
notsee thisexerciseas
"presenting
anything
new", and whileit
washelpful
for
my
own comprehensionofthehumor
types,it
did
notlend
itself
tofurther
use.
Following
theseexercises,I
redefinedthehumor
typesbecause "comic
and
"witticism"
in
particular were confusing.The American Heritage
Dictionary
COmiC simile (Boston: Houghton MifflinCo.,
1985)
witticism wit satire impersonate caricatureriddle
thepresentation of one object as
being
like
another
a
witty
saying
the
ready
perception anhappy
expression ofunexpected or
amusing
analogiesorotherrelations
between
apparently
incongruous
ideas;
sudden and
ingenious
associationofwordsorideas
sarcasm,
irony,
or wit usetoexpose abusesorfollies;
ridicule1.
to adopt ormimic the appearance ormannerismsof
2.
toact orplay
thepart of3.
torepresentin
human
form
apictureor
description
in
whichfeatures
areexaggeratedor
distorted
so as toproduce anabsurd effect
a
puzzling
questionstated as aproblem tobe
solved
by
cleveringenuity
-'
-/(
-i
-|
u
O u
""
-s.
1
?!
hi
ij
Mini
I'M:'
i;j
i;if
l|
HI!
c a
HUMOR
Eli
Kince,
Visual Puns in Design (New York: Watson-GuptillPublications, 1982)
p.11.pun
1.
the use of a symbolin
suchaway
as tosuggesttwoor more meanings or
different
associations2.
theuse oftwoormore symbols of the same ornearly
the sameappearance or sound withdifferent
meaningsI
wanted to present thehumor
typesin
sequence whichhad
moreintegrity
than their originalorder ofappearance, and
based
onpastexperience withanalyzing
andclassifying
componentsofasystem,I
decided
torank thehumor
typesfrom
simpleto complex.This
would establishaprogressionand reflect
varying levels
ofhumor. The ranking
wasasfollows:
See Examples
Caricature is
aninstance
ofexaggeration, and seemstobe
themostbasic
visual
distinction.
It is
founded
in
theviewers personal experiences with size and"notmality".
Impersonation involves
theassociation of one object with another.It is
perhapsa
guessing
game,with thecomplexity
dependent
onhow
accuratethe
impersonation
is
and what characteristicis
being
usedtosignify
theactualobject.
For
instance,
in
trying
to makesomething impersonate
anelephant,
it
couldbe
simply
painted grey, ormadelarger,
or given a trunk,orallthree.
Witticism
wasdifficult because
I
could not perceiveit
beyond
being
a wisecrackamidstthenormalcourseofconversation, whichis,
in
fact,
just
incongruity.
Incongruities
attributed toWitticism
tended tobe
difficult
to resolve.Pun is generally
an act of substitution.I
felt
thatit
wasmore complex than thefirst
threebecause
notonly
is it
association,but it incorporates
words as wellasimagery,
requiring
more than one type of problem solving.Comic
simile caninclude impersonation
and caricature to someextent,because it
portraysonething
asbeing
like
another.(An
object thatwassupposedto
simply
be
anotheris
ametaphor.)
Riddle involves
a puzzle orquestion-and-answerformat,
wheretheviewermustask
him
orherself
how
the elementsrelateto each other.HUMOR
Satire
is
counted the mostcomplextypeofhumor
because
notonly
does
it
oftenutilize caricatureor
impersonation,
it
also presents a comment oncircumstancesorsituations
surrounding
thesubject.The
viewermusttherefore
solve the associationsofcaricatureorimpersonation,
then,
assuming
they
have knowledge
oftheissues
being
commentedon,
must maketheconnection
between
allthe presentedelements ofthesatirefor
resolution.SUMMARY
My
study
ofhumor
had
now evolvedfrom
abroad look
atthe rangeoftheories toa
focus
ontheIncongruity Theory
andits breakdown into
sevendifferent
typesofhumor.
This
wasthestarting
pointI
soughtin
ordertobegin
synthesizing
thestructureofhumor
withthe structure of graphicdesign.
The
nextstep
wasto reach a similarstarting
pointin
graphicdesign.
Chapter
Two
GRAPHIC DESIGN
My
research of graphicdesign
wasintended
topresentits
"essence", from
which
I
couldhopefully
derive
a sense ofits
structureandsubsequently
workwith
its
mostfundamental
parts.Research began
during
thesummer of1992,
whenI
wasinspired
todecipher
how
"new"
design
came aboutthrough the
decades
ofdesign
evolution.I
wantedtoknow how
amovementstarted and what
how design
integrity
andexcellence was maintainedthrough theeras.
Philip
Mcggs,
AHistoryofGraphic Design (New York: Van
Nostrand,
1992)
My
survey
ofdesign
movementswasaidedby Philip
Meggs'
A
History
ofGraphic
Design
,and resultedin
asummary
ofkey
innovators
and theirperception ofvisualcommunication.
In
conclusion,I
decided
that a graphicdesign
movement emergedwith the effectivetranslationofsocial, political,and economic
issues
oftheday
into
a vehiclefor
visual communication.So
asthetimes changed,as governments and rulers roseand
fell,
as peoplegrewricher or
poorer,
thevisualform
of communication was also affected.But I
felt
that therehad
tobe
afundamental
level
ofexpertisewhichremainedthroughout the changes,
governing
thedesigner's
decisions. I
found
design
philosophieswhichI
notedin my
researchdid
notprovide adirect
definition
ofgraphicdesign
so much asdiscuss
thecrucialapproachestowardexecution.
Graphic Design in America: A
Visual Language History
(Minneapolis: Walker Art
Center,
1987),
p.10.Aaron
Burns,
in Graphic DesigninAmerica: A Visual Language
History
p.21.As
amusicianinterprets
musicalcompositions,
adesigner
interprets
verbalandvisualinformation.
Perfect
communicationis
person-to-person.You
seeme,hear
me, smell me, touch me. . .
And
then comes print.You
can'tsee or
hear
me,soyou mustbe
abletointerpret
thekind
ofperson
I
amfrom
whatis
on the printedpage.Ivan Chermayeff,
in Graphic Design in America: A VisualLanguage Historyp.71.
Good
design,
atleast
part ofthetime,
includes
the criteriaofbeing
direct in
relationto theproblem athand
...A
newlanguage,
visualorverbal, mustbe
couchedin
alanguage
thatis
already
understood.Lester
Beall,
Lester Beall(Brookfield Center,
CN: LesterBeall
Inc., 1962)
. . . effective
design is
entirely
the resultofsoundengineering
based
uponfundamental
principlesofmechanics,
spatial relationships,
colorharmonies,
psychology,
. . . and practicalfunction.
GRAPHIC DESIGN
AnnC.
Tyler,
"Shaping
Belief In Design Issues.DC,
no.1(1992),
p.29.
Judith
Grieshader,
The Rawandthe
Cooked: The
Philosophy
oftheNew Graphic Design (Stuttgart: Edition
Cantz, 1989)
... thegoalofvisualcommunications
is
to persuade anaudience to adopta new
belief.
... theperception of
forms
andstructures,thecoordinationof concepts and
associations,
thesensation ofharmony,
allpreceed
reading
and rationalreckoning
ofinformation.
Donis A.
Dondis,
APrimerof VisualLiteracy
(Cambridge: MITPress, 1973)
p.13.Any
visual eventis
aform
withcontent,but
the contentis
highly
influenced
by
the significanceofthe constituent parts,such as
color, tone, texture,
dimension,
proportion, andtheircompositional relationships tomeaning.
My
ownsense of graphicdesign's
essenceis
"thinking
in
relationships",which not
only
pertains to the relationshipsbetween
elements withinadesign,
but
alsoincludes
therelationship between
thedesign
and thedifferent
membersoftheaudience.From
thearray
ofdesign
philosophieslisted
above,I
deduced
that graphicdesign
was thedelivery
ofinformation
throughvisualcommunication,with prioritiesofeffectivenessand efficiency.
The
field
ofpsychology
has
alsohad
much toofferto the graphicdesigner,
especially
in
addressing
questionsof viewer perception.Professors
oftheGestalt
principles(such
asRudolf Arnheim
andFritz
Perls)
contended that"the
wholeis
greaterthan thesum ofits
parts",andif
items
within agrouping
weredisturbed
orremoved, thewhole wouldbe
changed aswell.Daniel E.
Bcriyne,
"HumorandItsKin''
in
The
Psychology
ofHumor: Theoretical Perspectivesand Empirical Issues,ed.Jeffrey
GoldsteinandPaul McGhee (New York: Acadmeic
Press, 1972),
p.45.
Donis A.
Dondis,
APrimerofVisual
Literacy
(Cambridge: MITPress, 1973)
p.39.Gestalt
psychologistswere thefirst
tosensethefar-ranging
significance ofthe principle thatcertain
structures,
certainrelations
between
elementsofa perceived orconceivedpattern,can
be disharmonious
anddisturbing
. . . other structuralrelations can
be rewarding
and pleasurable.Its
theoreticalbase
is
thebelief
thatan approach tounderstanding
and
analyzing
all systems requiresrecognizing
that the system(or
objector
event)
as a wholeis
madeup
ofinteracting
parts .Gestalt theory
appliedto thecreation of adesign
composition and the manipulation of such variablesas the
distance between
elementsofthecomposition,
whichaffects theability
ofthehuman
eye to see theelementsasawhole.
A
compositionis
the presentationofthe entire message.An
GRAPHIC DESIGN
understanding
ofGestalt theory
willaidin
thedesigner's
ability
to control theorderin
whichthevieweraccessestheinformation.
These
philosophiescontibute to thecreation of effective graphicdesign.
"Effectiveness"refersto the
designer's
capacity
tocontrol all of the variablesin
avisual problemandlink
them togetherinto
asingle, comprehensivemessage.
My
nextstep
wastofind
and present thecritical components ofdesign.
Kenneth
Hiebert,
Graphic DesignProcesses (New York: Van
Nostrand
Rcinhold, 1992)
p.13.STRUCTURE
Structure,
as mentionedin
theintroduction,
is
one ofthe most crucialcomponents
in
graphicdesign.
Generally,
it is
asystemfor
organizing
design
elementswithina composition.
This
system establishes relationshipsbetween
theelements,whichin
turnaffect thecomprehension ofthe entiremessage.
Kenneth Hiebert
defined
structure asThe
basis
offormal
relationships.When
defined
structurally,a
form
canbe described
andanalyzed.The
fundamental
tetmsof a structure are
difference
andidentity.
Identity
(similarity)
is
theunifying
principle;difference
(contrast)
is
the meansfor
conveying
meaning.Identity
unitesall ofthedesign's
elementsso thatthey
willfunction
as awhole.
Difference
allowstheformation
ofahierarchy
in
thedesign.
Hierarchy
is
thevisualordering
ofthedesign
elementsfrom
most toleast
important,
andis
accomplishedthrough changesin
size, color,and othervariables.
One
ofthesevariables,whichhas
aninfluencial
rolein
both
theidentity
and thedifference
ofthestructure,is
interval.
INTERVAL
Interval
wasone ofthe termswhichsurfacedcontinuously
thoughoutmy
first
year of graduate study.It
was usedtodescribe
the spaceortiming
between
elementsin
thedesign. An
exampleofinterval is
thenecessary
pause
denoted
by
acommain
asentence, orthe amount oftime givenfor
the eyetorest
between images
orblocks
ofinformation
in
a poster.It is
theconnection
between
thedifferent
levels
ofhierarchy
orbetween
elementsofa
design,
andalsothedistance
- physical andintellectual
between
GRAPHIC DESIGN
messageandtheviewer.
I
hoped
toeventually
addressthisinterval
ofinterface.
In
music,
the audial experienceincludes
the silencebetween
thenotes.So
it
is in
design,
wheretheintervals
between
andaroundelement sareasimportant
asthe elements themselves.Famous designers
such asFrank
Lloyd
Wright
andAlexey
Brodovich
claimedthat theconsideration of negativespacewas
just
as critical astheconsiderationof otherdesign
elements.Intervals
canhave
regular,
progressive,orirregular
steps, andmay in
thisrespect
form
a structure.One
manifestation ofthisstructureis
thetypographicgrid,
in
whichthe module(basic form
whichis
duplicated)
is
based
upon the pointsize,leading,
andkerning
ofaline
oftext.Structures
are not containedtosuch amathematicalexercise,
however.
They
canbe
ofany
form,
aslong
asthey
arefunctional
methods of organization.Interval
and structure are aspects ofgraphicdesign
thatdo
notdefine
theentire
field,
but
embody
thecritical variables which mustbe
addressedfor
comprehensivevisualcommunication.
To
viewgraphicdesign
at alevel
comparable to thatof
my humor
types,I
nowsought a todefine
the mostelemental variables of
design.
GRAPHIC
DESIGN
ELEMENTS
The fundamental
units of visual communication weredefined both
as actualelementsand as relationships
between
elements.Basic Design
by
Kenneth
Bates
was organizedin
thefollowing
manner:Kenneth Bates. Basic Design
Simplicity
(spot,
line,
andshape)
(Cleveland: World Publication
Relationships
(parallelism,
opposition, combination, repetition,pattern)
Gestalt (visual
associationsandgroupings, scale,interval)
Rendering
(perspective,
value, color,texture)
Structure
(organization,
rhythm,balance)
The items
of"simplicity"
were
obviously
the mostfundamental
design
elements,
but I
was ataloss
of whattodo
withthem.They
weresobasic
that
I
had
difficulty
attributing
a senseofgraphicdesign
tothem,
anddid
notforesee
asubstancialinteraction
withthehumor
typesI
had
established.I
therefore took astep
away
from
Simplicity
and addressedRelationships.
GRAPHIC DESIGN
This
choicefed
back
into my
research ofGestalt
laws
anddesign
philosophies.
I
looked for
afurther breakdown
ofRelationships,
andDonis
A.
Dondis'A Primer
ofVisual
Literacy
provided thefollowing
information.
Donis A.
Dondis,
APrimerof VisualLiteracy
(Cambridge: MITPress,
1973)
p.13.Visual
data has
threedistinctive
andindividual
levels.
1.
thevisualinput,
which consistsof myriad symbolsystems
2.
therepresentationalvisual material we recognizein
theenvironmentand replicate
in
drawing,
painting,sculpting
andfilm
3.
abstractunderstructure, theform
ofeverything
wesee,whether natural orcomposed
for
intended
effectsThis
formed
thebasis for
Dondis'
discussion
ofcommunication,andhe
went ontospeak ofthe componentsof visual
literacy,
which werecomprisedof
both
visual and organizational elements.Visual
elementsincluded
dot,
line,
shape,direction,
tone,
color, texture, scale/proportion,anddimension/motion.
His
mosthelpful
insights,
however,
werein addressing
organizational elements.
He
viewedgraphicdesign
as arelationship
of eithercontrast or
harmony
between
elements.a
I
I
3
c o c .a i O@
D
O
TO
O
4o
o
o
c
a
O)
I
[11
I
ill
U
if
11
I
3
lit H4
U
1
GRAPHIC
DESIGN
juxtaposition
angularity
representationverticality
singularity
roundness abstractionhorizontality
This
listing
ofdesign
relationshipswasexacdy
whatI
had
been
looking
for
as graphic
design
elements,
but
its
sizediscouraged
ease of use.Another
list,
while smaller
in
size,
wasnot of thekinetic
nature thatDondis'
possessed;
Kenneth
Hiebert's
classification ofform,
content, context,concept,
structure, matrix,
morphology
andexpressiondid
notconceptually
providethe
link
tohumor
whichDondis'
did.
Appendix c
Deborah Beardslee
offeredtheuseofher
classroomhandout
onVisual
Syntax,
whichproved tobe
extremely
effectivein scaling down
Dondis'
list.
Professor Beardslee
broke
down
form
emphasisinto
five
components:Orientation
ofParts,
Visual
Hierarchy,
Scale,
Pattern,
andTransformation &
Translation. I
establisheddefinitions for
the terms and ordered themfrom
simple to complex
in
preparationfor
applying
them to thelisting
of contrastand
harmony.
See Examples
Scale
(relative
sizeoramount;one elementin
comparisontoothers)
Scale
is
theleast
complex approachbecause
it
functions
asmerely
acomparisonorcontrast
in
numerical value orsize.This
comparison/contrastis
relative notto reallife but
to theotherelementswithinthe composition.Pattern
(the
repetition of spatial and temporalregularities)
Pattern is
based
on a modulewhichis
repeatedto simulate a changein
scale.While it is
a simple process andeasily
recognized,
my
tendency
to extend theidea
ofpatternbeyond
the printed piececomplicatedits
nature.I
retainedthesense of pattern as the
social, political,
and economic norms whichcomprisethe
way
anaudienceviewsgraphicdesign (such
reading
patterns).Visual
hierarchy
(dominant/subordinate
elements)
Visual
hierarchy
incorporates
thevisualarrangementandinterrelationship
ofdesign
elementswithinthecompositiontocontroltheorderin
whichthey
areviewed
by
theaudience.Scale,
pattern,color,
andplacementare allvariables which willaid
in
determining
whichelementwillbe
seenfirst,
second, third,
etc.GRAPHIC
DESIGN
Transformation/
translation(representational/nonrepresentational
abstract/realistic
renderings)
Transformation/translation
is
thegraphicreintrepretation of anobject,
usually
done
todraw
attentiontoa particular aspect or suittheobject tothe restofthe composition.Transformation
could correspondtohumor's
impersonation,
andtranslationcould correspondtocaricature.Both involve
use ofthe three
preceeding design
approaches, and arein
essenceanabstractionoftheoriginal object.
Orientation (relationships
in
perspective andposition)
Orientation
wasplacedlast because
although theorientationof elementsin
the composition
is
notdifficult,
I
saw orientationasanindication
oftheviewpoint whichthe
information is
presenting.This
resultsin
anecessary
understanding
ofhow
the compositionas a wholeshouldbe
designed,
from
basic
structure to the elements and their treatment.The
elementswerenow appliedtoDondis'
list
ofrelationships.contrast
harmony
visual syntaxaccent
neutrality
visualhierarchy
sharpness
diffusion
visualhierarchy
angularity
roundness transf./transl.exaggeration understatement scale
boldness
subtlety
visualhierarchy
spontaneity
predictability
transf./transl. orpatternirregularity
regularity
pattern ororientationrandomness
sequentiality
pattern or orientationasymmetry
symmetry
orientationorhierarchy
instability
balance
orientation orhierarchy
fragmentation
unity
orientationvariation
consistency
patterneconomy
intricacy
transf./transl.transparency
opacity
hierarchy
depth
flatness
transf./transl.complexity
simplicity
orientationdistortion
realism transf./transl.representation abstraction transf./transl.
activeness passiveness patternororientation
verticality
horizontality
orienationGRAPHIC DESIGN
juxtaposition
singularity
orientationThe
essentialsofdesign
philosophy
were nowpackagedin
aform
whichI
could
readily apply
toasynthesiswithhumor.
The
next chapter addressesthe processof
image
gathering,
whichhad
been
maintainedthroughout theproposalandresearchphasesofthethesis.
Chapter
Three
IMAGERY
The images
whichI
intended
to analyze through thematrix structurewereadvertisements, cartoons, caricatures, photographs,
graphicdesign
examples,andquotationswhich
I
had been
collecting
since thevery
beginning
ofthethesis.
Below is
alisting
ofthemany
other examples ofhumor
I
had hoped
to examine.
Authors
Woody
Allen
Garrison
Keillor
Joseph
Heller
AA Milne
T.H.
White
Ken
Kesey
Erma Bombeck
Shakespeare
Norton Juster
Roald
Dahl
Sid
Fleischman
Lewis Carroll
Steinbeck
Television
Monty
Python
Saturday
Night Live
Benny
Hill
Howard Stern
football
commentatorsNYNEXTVads
Bugs
Bunny
Mystery
Science Theatre 2000
Fawlty
Towers
Bob Newhart
Gallager
Steven Wright
Movies
Dr. Strangelove
Airplane
Time Bandits
Marx Brothers
Pink Panther
Monty
Python
Woody
Allen
Steve Martin
I
did
not want toimmediately
discount
any
possiblities,and also onmy
list
were games
(Pictionary,
Balderdash,
Twister),
music(Spinal
Tap,
Weird
Al
Yankovic),
and radio ads("I'm Tom Bodet
for
Motel
Six"). On
thewhole,
however,
examples ofhumor
in
printed mediaweremy
resources.LITERARY AND
TYPOGRAPHIC HUMOR
Humor in
literature
andin
typographicdesign
wassomething
thatI
wantedtoexploretosome extent
because
ofmy interest in
thepower ofthewrittenword.
The ability
of wordstocreatea picturein
theviewersmindis
acharacteristic
worthy
of explorationbecause
oftenthismental pictureis
more vividand
humorous
than an actualillustration.
The
concise rulesof grammarandwrittenexpression create adifferent
environment
for humor
than onethatrelies on a pictorialfield
ofreference.Pattern,
I
felt,
played asignificantrolein
the use of writtenhumor,
since therules of
reading
depend
upona particular sequence ofletters
andsymbols.map
map
\
|\/Ir>
%'P
Vl
'
*
XfcO**
Bavette
Grilled
Salmon
FRIEND
CHAIR
I
0af
c r sC
"
M
IMAGERY
Carter, Mcggs,
&Day,
Typographic Design: Formfr Communication (New Yorlc: Van
Nostrand
Reinhold,
1985)
p.56.Steven
Heller,
Graphic
Wit:Humor in
Design
(New York:Watson-Guptill, 1991)
Visual
orderin typography
emergesfrom
thepatterns ofrepetition andcontrast.
Typographic
humor
commonly
utilizesincongruity
between
themeaning
ofthe textandthe
way
in
whichit is
presented,
departing
from
thenormalpatternsof writtencommunication.
An
excellent example ofthisis
found
in
"Mirth",
a posterfound
in
Steven Heller's Graphic Wit: Humor in Design.
Mirth
usestypography
toform
a visualpicture, andtheincongruity
lies
in
the
fact
thatthewordsactually
look
like
whatthey
are; notonly
aremapspositionedon thewalls and silverwareonthe
table,
but
thetypeface,
size,and placementofthewords
further
reinforcethewordmeaning,replacing
theuse of adjectives.
One
"map"is
crooked.The
"glasses"
are tall andthin.
The
man's"fork"
is
upsidedown
andhis
"napkin"
is
(naturally)
onthefloor.
He
has
"crumbs"scatteredat
his
feet.
The
woman's"napkin"
is
in
her
lap
and
her
spaceatthe tableis
neat.The
man"sips"
politely, thewoman "giggles"
politely.
As
acontrast to typographichumor,
literary
humor is
not an exercisein
visual
aesthetics,
but
an exercisein controlling
the sequenceofwords andtheir meanings.
An
intriguing
quotationfrom
Winnie-the-Pooh
pushed theline between
resolvableincongruity
and nonsense:AA
Milne,
Winnie-the-Pooh(New York: E.P. Dutton &
Co.,
Inc., 1926),
p.45."And how
are saidWinnie-the-Pooh.
Eeyore
shookhis head
from
side toside."Not
very
how,"he
said."I
don't
seem tohave felt
at allhow for
along
time."
My
fascination
in
thisquotationlay
in its
comprehensiondespite
thecompletely
unexpected useof "how"in
the answer.In
relationtoBateson's
commentabout
figure
andground,
this example takes anitem
from
thebackground
(question)
andmakesit
the subjectin
theforeground
(reply).
The
mostinteresting
factor is
thatEeyore's
reply
makes sense.The phrasing
oftheresponse and
Eeyore's
attitude substitutefor
a meaningfulreplacement
for "how". The
situationpresentsanormal,
acceptedpattern ofgreeting,
andis
answeredwithanequally unsurprising
pattern of response.The only difference from
a"normal"
response
is
the substitutionofaquestionword
for
an adjective.The
structure and pattern,however,
allow"how
" tofunction
as an adjective.IMAGERY
I
thought
that this successfulwordplay
should provide anexampleofpossible
solutions,
and spent some timetrying
todecipher its
functionality.
A
satisfactory
or useful solution was neverfound,
andfrom
this point,only
humor
in
imagery
andtypographichumor
were utilized.I
nextbegan
toanalyzethe examples
I
had
collected.Chapter Four
MATRTX
CREATION
Analysis
ofmy
researchfindings
involved
the use of amatrix structuretoorganize the
information. Because
I intended
touse examples ofhumor
andgraphic
design for making
arguementsandarriving
at conclusionsin
thisthesis,
the matrix wastobe
atoolfor
visualappraisal.As
astarting
point,I
planned to
seperately
addresshumor
and graphicdesign
and,from
my
findings,
eventually interlace
thetwointo
asingle comparative matrix.Appendix D
The
first
matrixcross-referenced thehumor
types(caricature,
impersonation,
witticism,pun,
comicsimile, riddle, andsatire)
with"visual"
and
"verbal".
The
second combined thedesign
approaches(scale,
pattern,visual
hierarchy,
transformation/translation,
andorientation)
with"imagery", "typography",
and"image
and typography".My
nextstep
wasto combine thehumor
and graphicdesign
matricesinto
ahybrid
matrix,whichwoulddirectly
comparethe two.My
thesis committeethoughtthat the
hybrid
matrix wouldbe
enlightening, and advised me notto expect that all thematrix sectionswould
be
filled.
They
alsobelieved
thatthe presentation and analysis of the
"best
"
of each
category
wouldbe
valuable.
Armed
withtheseinsights
andadvice,I
set outtoconstructthehybrid
and establishtherelationshipsbetween humor
and graphicdesign.
AppendixE
To
constructthehybrid
matrix,
I
first
needed to examine and combinethetermsthat
lined
the axis.I
returnedtothelisting
ofcontrast,harmony,
andvisualsyntaxand applied
"humor
types"
to the appropriate
items.
contrast/harmony
visual syntaxhumor
typeaccent/neutrality
visualhierarchy
punsharpness/diffusion transf./transl. satire
angularity/ roundness transf./transl.
impersonation
exaggeration/understatement scale caricature
boldness/subdety
transf./transl. caricaturespontaneity/predictability
pattern witticismirregularity/regularity
pattern witticismrandomness/sequentiality
pattern riddleasymmetry/symmetry
orientation ofpartsinstability/balance
orientation ofpartsfragmentation/unity
orientationofparts riddlevariation/consistency
patternecono my/
in
tricacy
orientation ofpartsMATRTX
CREATION
transparency/opacity
visualhierarchy
depth/flatness
visualhierarchy
impersonation
complexity/simplicity
orientation ofpartsdistortion/realism
transf./transl. caricaturerepresentation/abstraction transf./transl. satire
activeness/passiveness orientationofpans
verticality/horizontality
orienationofpartsimpersonation
juxtaposition/singularity
orientation ofparts comicsimileSome
ofthe categoriesdid
not seemtolend
themselvestoahumor
type,
but
I
did
notregard thatas aproblem.One
ofthefirst
needsin applying
theexamplesto thehybrid
matrixwastoweed outtheexamples whichwereeither non-humorous or were
"unresolvable"
incongruity. These
examplesincluded Far
Side
cartoonsAppendix F written
in
German
andJapanese
adsthatdepicted
alaughing
man.Another immediate
concernwasthefrequency
of exampleswhichwerenotcut-and-dry
members of one matrixcategory
oranother.It
wasatthispointthat
I
realized that matrices would not provide asolid,singletheoremofhumor
anddesign.
However,
asmy
analysisofhumor
examplescontinuedand
they
wereshiftedcontinuously
from
category
tocategory
within thematrix,
I
gained astrongergrasp
ofthemany
waysin
whichhumor
couldbe
perceived.
I
alsobecame
more criticalin my
scrutiny,
and whilethismay
notreflectthe true
intentions
ofhumor,
I
waseventually
abletoarrive at asatisfactory
classification ofhumor
examples.Factors
whichhad
aninfluence
onclassificationsweretheclarity
ofthematrix
definitions (I
wascompletely
misledin my
use of"comic
simile"
until
I
realizedthat theexamples thereinwerecontradicting
oneanother,
andsubsequently
redefinedthecategory
for
myself)
andwhetherI
looked
attheexamples
for
theirvisual presentation ortheir mentalimplications.
For
instance,
"The
Most Common Pests Know
toTrees"
functions
as asatiricalmessage,
but
withinit is
a man"impersonating"
a
bug.
I
needed to makedecisions
as tothemore prominantcharacteristic.MATRDC CREATION
SUMMARY
A
crucialpointin my
thesisworkcameup in
theform
ofaself-evaluation ofmy
progress andinitial
goals.I
wroteoutadialog
in
hopes
ofarriving
at aconcensusof
my
position.Is
diagramming
useless?...its
only
establishing humor
as
being
relatedtographicdesign, humor
as an elementin
design.Let's
start withpattern.Nice
and simple.Now
jump
to
Escher's
control overthe pattern,patternperception, andpattern
interruption.
But interruption
has
alwaysbeen
a tool ofgraphicdesign
. . .as wellaspattern.
So is
figure
ground andstructure.Incorporating
humor
structure(and only
structure)
into
design
seems uselessbecause
withouttheactualhumor,
themessage
is
not enhanced.So
far,
nothing is
really
new.Things just
overlap, that'sall.
What
thehell
amI going
todo?
How
would evenmerely publishing
thesefindings
help
anyone?And my
matrices-are
they
useful?Yes. For
illustrating
thecategories . . .
I
needanapplication, right?...So
whatif
I
comeup
withasystem
for
diagramming
humor,
(written)
Maybe
it
willactually
comedown
tographically representing
humorous
texts,
using
thelessons found
already.I
had discovered
that thestructuresofhumor
and graphicdesign
wererelated.
The
basic
relationships utilizedin creating
effectivedesign
weresimilartothose used
in
visual andliterary
humor.
I
wasat aloss.
It
seemedso obvious nowthata structure
for humor
wouldbe
useless withoutthehumor.
I
had
expectedtofind
a concrete rule orlaw
whichI
couldturnaround and
apply
toanything,andinstead I
found
acomplicatedseries ofexceptions and simultaneitieswhicheluded
being
packaged.When I
spokewithJoe Watson
aboutthisrealization,
he
expressedhis
belief
thatthevalueof
my
work willbe
in
how
I
present the examplesandrelationships.
There
wasnotnecessarily anything
new,
but
wasapproaching
it
from
anewdirection.
As
anexample,
he
showed me apagefrom
Philip
Meggs'
Type
andImage
book,
whichprese