Rochester Institute of Technology
RIT Scholar Works
Theses
Thesis/Dissertation Collections
2006
Silver lining
Mary Boyer
Follow this and additional works at:
http://scholarworks.rit.edu/theses
This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion
in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact
Recommended Citation
Silver
Lining
By Mary Boyer
Thesis Report
Submitted in partial fulfillment of the
requirements for the degree of Master of Fine Arts
in Imaging Arts/Computer Animation
School of Film &
Animation
Rochester Institute of Technology
Rochester, NY
__ S;~i~_
E3~t!~~!iC!
____________________
_
Skip Battaglia, Chair
Professor
School of Film &
Animation
S;te~hanie
Maxwell
- - - -
- - - -
- - - -
- -
- - -
-
-
-
- - -
- - - - -
-
-
- -
-Stephanie Maxwell
Professor
School of Film &
Animation
Marla K.
S;chwe~~e
Marla Schweppe
Professor
Thesis/
Dissertation
Author Permission
Statement
Title
ofthesis
ordissertation:
Silver
Lining
Name
ofauthor:
Mary Boyer
Degree:
Master
of
Fine Arts (MFA)
Program:
3d Animation
College:
School
of
Film &
Animation,
College
of
Imaging
Arts
& Sciences
I
understandthat
I
mustsubmit
a printcopy
ofmy
thesis
ordissertation
to the
RIT
Archives,
percurrentRIT
guidelinesfor
the
completionofmy degree. I
hereby
grantto the
Rochester Institute
ofTechnology
and
its
agentsthe
non-exclusivelicense
to
archive and make accessiblemy
thesis
ordissertation
in
wholeor
in
partin
allforms
of mediain
perpetuity.I
retain all otherownership
rightsto the
copyrightofthe
thesis
ordissertation.
I
also retainthe
rightto
usein
future
works(such
as articles orbooks)
all orpartofthis
thesis
ordissertation.
Reproduction
Permission
Granted:
I,
MarY
Boyer
.hereby
grant permissionto the
Rochester Institute
Technology
to
reproducemy
printthesis
ordissertation in
whole orin
part.Any
reproductionwillnotbe
for
commercial useorprofit.Signature
ofAuthor:
Date:
Print Reproduction Permission Denied:
I,
,hereby
deny
permissionto the
RIT
Library
ofthe
Rochester Institute
ofTechnology
to
reproducemy
printthesis
ordissertation in
whole orin
part.Signature
ofAuthor:
Date:
Inclusion in
the
RIT Digital Media
Library
Electronic Thesis &
Dissertation
(ETD)
Archive
I,
Mary
Boyer
additionally
grantto
the
Rochester Institute
ofTechnology
Digital Media
Library
(RIT
DML)
the
non-exclusivelicense
to
archive and provide electronic accessto
my
thesis
ordissertation in
wholeorin
partin
allforms
of mediain
perpetuity.I
understandthat
my
work,
in
additionto
its bibliographic
recordandabstract,
willbe
availableto the
world-wide
community
of scholars and researchersthrough
the
RIT DML. I
retain all otherownership
rightsto the
copyright ofthe
thesis
ordissertation. I
also retainthe
right
to
usein
future
works(such
as articles orbooks)
allor part ofthis
thesis
ordissertation. I
am awarethat
the
Rochester
Institute
ofTechnology
does
not require registration of copyrightfor ETDs.
I
hereby
certify that, if
appropriate,
I have
obtained and attached written permissionstatements
from
the
ownersofeach
third
party
copyrighted matterto
be included in my
thesis
ordissertation.
I certify
that the
version
I
submittedis
the
same asthat
approvedby
my
committee.Table
of
Contents
Permission Statement
3
Introduction
4
PreProduction
Story
Development
5
Character Design
6
Environment
Design
7
Production
Modeling
9
Texturing
10
Rigging/Animation
11
Ambition
vsReality
13
Change & Sacrifices
14
Rendering
14
Editing
16
Sound
17
Screenings
18
Conclusion
20
Appendix A
Thesis Proposal
22
Appendix
B
Character Sketches
32
Appendix C
Pre-Production
Sketches
36
Appendix
D
Clay
Models
39
Appendix
E
Storyboards
40
Appendix F
Introduction
As
an assignmentin
ascriptwriting
classI
took
atRIT,
we wereto
pick ahouse
anddraw
amap
ofit.
It
couldbe
any
house
that
we spendtime
in
orthat
meantalot
to
us.We
were
to
standup in
front
ofthe
class with an overheadprojectorandgiveatour
ofthat
house.
When
it
wasmy turn,
I
found
that
each objectin
each room ofthe
house I'd
chosencausedso
many
memoriesto
flood
back
to
me.I
wasalso amazed athow
vividmy memory
was ofa
house
that
I
had
never evenlived
in.
My
instructor
commentedthat
I
really
seemedto
light
up
whenI
talked
aboutthe
house,
that
I
musthave had
some special memoriesthere.
When
it
cametime to
pick astory
for
my
MFA
thesis,
tons
ofideas
camethrough
my
head.
Most
ofthem
werevisual,
things
I
wouldlove
to
build
andtexture
in
3d,
setsthat
I
couldalready
visualize.But
none ofthem
had
astory,
nonethat
I
couldfeel
passionateabout.
Then I
realized,
I
had
already
pickedmy
subjectsin my scriptwriting
class.The
house I had
drawn
wasthe
childhoodhome
ofmy
grandmotherandher
siblings.
Two
ofher
sistershad
never married anddecided
to
live
together
atthe
house
their
father had
built
for
the
rest oftheir
lives.
Although
only
two
ofthem
actually
lived
there,
asa child
it
seemed asif
they
alllived
there,
allfour
sisters.I
had
my
four
main characters.As
achild,
I
wasblessed
withsomeamazing
personalities
surrounding
mein my
life.
These four
oldladies
were eachborn
onholidays
that
seemironic
to
mebecause
oftheir
personalities.Their
colorfulquirks andhabits
seemed
funny
whenI
was achild,
but
I
cherishthem
now as an adult.I
knew
that
I
wantedimpact
onmy
life.
Pre-Production
Story
Development
Coming
up
withthe
rightstory
for
my
characters was a struggle.I
wantedthe
film
to
be
interesting,
but
really
didn't
wantto take the
focus
offthese
fascinating
charactersandonto a complex
story
line.
I
thought
aboutmaking
the
film
into
a mockdocumentary
because
I
really
was moreinterested in
the
characterdevelopment
andlook
ofthe
film
thana story.
In
the
end,
astory
wasinevitable
evento
make adocumentary
flow.
I
tried
countlessstory ideas
andmy
story
continuedto
evolvethrough
production.I
thought
it
wouldbe best
to
base
the
film
off of reallife
through the
perspective of a child.I
thought
about whatthese
ladies
meantto
me andtheir
impact
onmy
life.
I
realizedthat
because
ofmy young
age whenI
knew
them,
their
deaths had
almost as much of animpact
on
my
life
astheir
presencedid.
As
a childI
had
a great connection with all ofthe
older members ofmy
family.
Instead
ofriding my
bike
to
afriend's
house,
I
would rideit
to
my
greathouse
orhouse. It
wasdevastating
to
me whenthey
allpassedaway,
oneafter anotherstarting
whenI
turned
eleven.I
wantedto
do
afilm
that
capturedthe
confusionandabandonment of a child via a child's perspective on
death.
The
first
part ofthe
film builds
up
each character'spersonality
andher
interaction
with ayoung
girl(me).
With
the
secondhalf
ofthe
film
the
characterswoulddisappear
one at atime.
In
keeping
withthe
child'sdisappearances.
They
fell
through
couchcushions,
gotsuckedinto
atree,
or reclined out awindow.
Each
death
is
reinforcedby
a symbolic walkthrough
a grassfield
wearing
black,
each
time
oneless
sister.Since
the
film
is
based
onreality,
I
had
to
changethe
story
for
the
last
sisterto
disappear.
One
ofmy
great auntsis
stillalive,
just
abandonedmy
family
afterthe
deaths
ofthe
otherthree
sisters.As
the
story
went,
withthe
abandonment ofthis
last
sister also camea
loss
ofthe
house,
the
photos,
andthe
furniture for
my family.
I
discussed
withSkip
Battaglia,
my
thesis
advisor,
atlength
the
importance
that
family
relics andfurniture
passeddown
from
generationto
generationplayed on ourlives.
We
discussed
how
something
like
anugly,
oldgreenlamp
could notsimply
getthrown
away
if it
camefrom
the
estate of a relative.We
rememberseeing it in
their
homes,
whenthey
were stillalive.
Somehow,
sitting
that
oldlamp
on atable
in
yourhouse
makes youfeel
like
you're
keeping family
with you.Over
the
years yourhouse becomes
a collection ofdecorations
andpieces offurniture
of people whohad
meantsomething
to
youin
their
lives.
I
choseto
showthe
last
sistertaking
withher
all ofthose
belongings,
sucking
them
into
a vacuum.All
the
little
girlis
ableto
saveis
oneugly
greenlamp,
which she curlsher
body
aroundlike
afire. She
is
left
in
ablack
void withthe
only
light
coming
from
the
dimly
lit
lamp
she's curled around.As
the
ending
and moralto the
story,
the
child pullsouta photo albumfilled
withimages
ofher
lost
relatives.As
shelooks
through the
photos and remembersher
memoriesthe
house,
the
furniture,
andthe
sistersall comeback
to
life
aroundher.
I
wantedto
love,
is
notto
die.
Character Design
Character
design
was somewhateasy
for
mebecause
I
had
a real personthat
I based
eachcharacteron.
I
dressed
eachin
clothing
that
I
had
seenthem
in
orthat
best
showedtheir
personalities.I
exaggeratedtheir
facial features
orthe
accessoriesthey
wore.I
began
the
characterdesign
by doing
individual
character sketches.I
wrotedown
lists
ofeverything
I
could remember about each sisterfrom her
physicalappearance,
the
way
she
dressed,
her
different
mannerisms.I
felt
that
if
I
designed
the
charactersin
away
that
was
familiar
to
me,
they
also mightfeel familiar
to the
audience asthey
watchedthe
film.
Environment Design
Designing
the
sets andhouse
that the
film
wasto take
placein
was alittle
moredifficult.
Again,
I
based
this
offof ahouse
in
reallife. The
problemwiththe
house
wasthat
I
didn't
have
many
photographs.The
house
still standstoday,
but
has
been
turned
into
anapartment
building
rentedto
morepeoplethan
legally
allowed.I
didn't
think
it
wouldlook
anything
like
it
usedto.
Actually,
my
family
andI try
to
avoidthe
streetthe
house
is
onaltogether
because
wefind
it
so painful.So I
spendmany
hours
onthe
phone withrelativestalking,
trying
to
rememberevery
last
inch
ofthat
house.
Since
the
film
is
through
achild'sperspective,
I
decided
to
exaggerate everything.As
find
outside.It
seemedlike
the
ceilingsstretched onforever,
whilethe
furniture
onthe
floor
seemedbunched
right ontop
of each other.Less
important
objects are smaller andfall
into
the
backgrounds.
In
actuality,
I
don't
think the
colors werequiteas vivid asthey
arein
my
film,
but
they
vividin my
memory.The
colorgreen standsstrongestin
my
memory.My
grandmother'sfavorite
colorwas green.
Her
house
wasdecorated
in
lime
and olive green.I
thinkthe
color green wascommon
throughout
mosthomes
in
that time
period.My
favorite
colorsarelime,
olive,
andsea-foam
green,
because
those
colors remind me of atime
and of peoplethat
meant alot
to
me.On
the
last
day
I
wasgoing
overthe
edit ofmy
film
withSkip
Battaglia,
he
saidthat there
wassomething
that
wasn'tflowing
aboutthe
film. We
rearranged afew
shots,
which
helped,
but
there
was stillsomething
wrong.I
realizedthat
one shotin
the
sequencehe
wastalking
aboutdidn't
have
any
greenin it.
I
had
the
colorgreenin
some prominentway
featured
in
every
single shot.I
realizedthen that the
background had
not renderedproperly
for
one shot sothere
was no greenin it.
Once I
fixed
the
shot,
the
continuity
ofthe
film
improved.
Why
gothrough
so muchtrouble to
makemy
charactersand set soclosely
matchtheir
inspiration?
I had
afew
reasons.For
selfishreasons,
I
wantedeverything
to
look
asclose
to
my
memories as possiblebecause
I
cherishthem.
But
moreimportantly,
for
it
to
be
believable. The
best
complimentI
have
gotten aboutthis
film
is
"It
remindsme ofmy
family,
oftheir
house". I
couldn'thave
comeup
withthe
house
andquirksofthe
characterdesign
that
are souniversally
familiar
to
us alljust
based
onmy imagination.
A
problemin
alot
of computergraphicstoday
is
that
characters alllook
the
samefrom film
to
film
anddressed,
andlooked
sodifferently
from
one another eventhough
they
wereall sisters.Their
home
wasfilled
withsuchan oddassortmentof objects and patternsthat
I
couldn'thave
imagined.
Maybe
the
strongest aspectofmy
film
is
this
familiarity
ofthe
worldI
created.Production
Modeling
When
you'remodeling
five
characters plus endlessprops,
it
takes
along
time,
solong
that
you can'thelp
but
sharpen your skills asyou go.I
was alsoworking
afull
time
job
at
the time
whereI
found
myself alsomodeling
characters.As I
worked,
I
began
to
truly
understandwhat everyone
has been
saying
to
mefor
yearsaboutmodeling
for
animation.Many
ofthe
problemsthat
I
always encounterin
rigging
startedto
be
answeredduring
the
modeling
process.I
began
the
modeling
processby
creating
clay
models.I
knew
that
I
wantedmy
characters
to
be
organic and asymmetric.Most
modelers wouldsay
that
you should modelhalf
acharacter,
mirrorthat to the
otherside,
andthen tweak the
characterto
addasymmetry.
That
technique
nevergavemethe
resultsI
wanted,
soI decided
that
I
neededto
model
the
entire character.This
madeclay
models necessary.In
orderfor
each ofthese
ladies
to
truly have
uniquecharacter,
I
needed eachbody
type to
be
different. I
felt
that
every
attribute of eachlady
saidsomething
to
me about character.One
ofthe
ladies
had
aplump
matronly
figure
andher
body
tended
to
slump
to
oneside,
alwaysthe
sameside.I
models were
then
placedin
Maya
as referencesfor
my
modeling.I
usedthe
NURBS
patchesmethod
to trace
overthe
models and createthe
basic
shape.Then I
convertedthe
patchesinto
polygonsandcreated apolygonproxy
to
further
refinethe
characters.One
ofmy
biggest
obstaclesin
building
my
characterswasthe
eyes of one ofmy
main
characters,
Lizzie. I
really
wantedfor her
to
have
exaggeratedcokebottle
glasses,
but I
just
couldn't comeup
witha shaderthat
producedthe
desired
effectI
wanted.I
readanarticle onlineabout
the
old manin
the
Pixar
short"Geri's
Game". This
old manhad
the
exact magnified
look
in
his
glassesthat
I
wanted.As
it
torns
out,
the
article saidthat
they
just
used a cameratrick to
getthe
look
ofthe
magnificationanddid
it in
post production.I
decided
that the
only way
I
wasgoing
to
be
ableto
do
this
wasusing
atrick too.
I
had been
able
to
reachthe
desired
look I
wantedby
just applying
a render ofher
eyeballsin
alarger
scale as a
texture
onher
glasses.The
problem withthis
wasthat
I
wantedher
eyesto
blink,
and move
from
sideto
side,
and animate.I
re-modeledher
glassessothey
coveredher
face
from
the
sidestoo,
almostlooking
like
goggles.Then I
scaledthe
geometry
ofher
actual eyesocket
inside
ofthe
glassesto
be
bigger. It
gave methe
desired
look
and atthe
sametime
allowed me
to
stilluseblendshapes
for her
eyes,
allowing
mehave
her
blink
andlook
from
side
to
side.Texturing
Part
ofthe
desire for
making
this
film
wasmy
love
oftexturing.
I
knew
I
could makethe
setsfor
this
film
in
the
styleofmy
favorite
time
period- all ofthem.
The
most common
may
have
someupdated pieces and patternsfrom
the
'80s
or even'90s.
They
have
their
cherished pieces
from
the
'30s
or'40s. And
then
they
have
their
wild patternsfrom
the
'60s
and
'70s.
All
ofthese
patternsand colors and styles offurniture
combineto
form
onedecorated
room.I
alwayspick atime
period whenI begin
to
design
afilm.
It
influences my
color palette and patternchoices as wellas
my
characterdesign
and overalllook
ofafilm.
My
film
is
aboutrecreating
time through
memoriessoit
feels
fitting
to
methat the
look
ofthe
film
coverssomany
time
periods.All
ofmy
films
share oneaesthetic.They
have
apainterly
look
to them.
It's
my
style.This
film
was nodifferent.
It
waseasy
to
build
the
painterly
look
with patternsandtextures
everywhere.
I've
been
collecting
scarvesfor
years;
I
callit my ugly
scarf collection.I
don't
really
know
why
I
collectthem
exceptthat
I
just really
love
dated,
funky
patterns.Most
ofthem
arefrom
estates of relatives.When
the
families
gothrough the
deceased's belongings
and ask
if
I
wantanything,
I
alwaysaskfor
their
scarves.Today's
scarvesdon't
interest
memuch,
but
the
scarves ofthe
'40s, '50s,
'70s
have
suchgreatpatterns.I
took
my
entireugly
scarf collection and scanned
them
into my
computer.I
usedthese
for
everything
from
the
patterns on chairs and
clothing
to
wallpaper and rugs.The
texture
onthe
rug in
the
living
was
my
grandmother'soldbirdcage
cover(I
washedit).
I
really
hoped
that the
attentionI
put
into
these
details,
the
amountof colorin every
shot,
would makethe
audiencefeel
like
they
werebeing
shownaglimpseinto
another world.This
world wouldbe
strangely
familiar,
but
yet another world.When
you'rerigging
five
characters,
it
takes
along
time,
but
I
found
that
unlikemodeling,
my
skillsdid
not grow stronger asI
worked.They
just
grew sloppy.I
spent aweekrigging my
first
character, making
sure she movedin every
possibleway
shecouldever need.She
had
overtwenty
expressions she couldmake and she couldtalk
for
anhour.
It
wastoo
bad
that this
character was alwayssitting
in my
film
and none ofmy
characterstalked.
With
each character
I
riggedafterher,
I
began
to
let
things
slide.If
her
armsdeformed
her
chesttoo
much whenI
movedthem
a certainway,
I
wouldjust
notmovethem that
way.My
progressively sloppy rigging
didn't hurt
metoo
much.Most
ofmy
charactersreally
didn't do
muchbesides
sitdown. Lizzie
stood,
but didn't
walk around.The
little
girlwasrigged
better
than
most characters and wasreally
the
only
characterthat
had
complexanimation.
I
had
wishedto
do
more complex animation withMarie,
the
sister withthe
big
red
hat,
but
sadly
she wasthe
last
onethat
I
rigged.I
did have
problems withthe
little
girlwhen
it
cameto
running.She
did
run cycles afew
times
during
the
film. I
had
a problemwith
her
rig
where once she moved a certaindistance
from her
control,
her head
wouldspinaround
backwards.
I
tried
fixing
it
for
days,
askedfriends
for
advice,
but
nothing
seemedto
fix
my
problem.In
the
endI
just
woundup
trying
to
do
somecompositing
to
pastetwo
runcycles
together.
The
result,
however
crude,
atleast
gotthe
pointacross asto
whatI
wastrying
to
accomplish.I
wishthat
1
had been
ableto
do
further
planning
onmy
film
before
I
had done
the
rigging.
There
wereblendshapes
for
expressionsthat
I
created anddidn't
use.If I
had
known
exactly
whatblendshapes
I
would windup using
for
eachcharacter,
I
couldhave
used
the time
I
savedto
better
rig
andpaint
weights onthe
hands.
None
ofmy
finger
geometrieswouldflip
outif
they
barely
moved.I
waslucky
that
mostofthe
characterswereold
ladies
who weren't supposedto
have
agreat rangeofmotionin
their
fingers.
Ambition
vsReality
My
film had
five
characterswhoweresuperrealistic,
had
paint effectshair,
andglasses.
Anyone
whoknows
computergraphicswould,
anddid,
immediately
tell
meI
had
unrealistic ambition.
I
couldhave
done
afilm
with onecharacterwhowasn'tvery
detailed
and
had
moretime to
concentrate onanimation anddeveloping
my
storyline.That
wouldhave
taken
all ofthe
fun
out ofmaking
this
film for
me.In
3d,
we allhave
our preferences.We
allgointo
a certainspecialty
once wefinish
schoolthat
we will workin
the
rest of ourlives.
For
me,
that
is
modeling,
characterdesign,
texturing,
andartdirection.
Through
all ofmy
films
atRIT,
I
have been
getting
the
same comment : picture perfect.That
is
that
if
youlooked
at oneframe
ofmy
film,
it
wouldlook
perfect.Once
the
film
is
played and you secthe
animation,
the
film
only
managesto
be
satisfactory.Of
courseI
wishthat
it
couldbe
possible
for
meto
makeeverything
perfectin
my
films,
animationincluded.
There
arejust
too
many
realitiesworking
againstthat.
I had
high hopes
ofreally getting into
the
characterdevelopment
ofthis
film. I
really
wanted
the
viewerto
feel
like
they
knew
each ofthe
sistersby
the time that
they
allleft
usin
the
film
sothat
the
vieweridentifies
withthe
story
so much more.As
you can seein
the
character sketches
located
in
the
appendix,
I
had
very
detailed descriptions
ofeachlady.
I
Marie
acted alittle bit
crazy
allthe time
andfrustrated her
sisters.Lizzie
wasto
really
neverdo
anything
except cleansomething
that
wasn'tdirty,
overand over again.I
wantedMamie
to
come across asthe
motherhen
ofthe
group
soher
passing
first
among
the
sisters wouldhave
a sting.I
wantedto
show moreofthe
each sister's reactionto the
otherdeaths.
I
wantedmy
film
to
be
ten
minuteslong
instead
of seven.Changes & Sacrifices
Change
is
goodin any
film. In
any
artwork,
the
ability
to
make changes andlet
gowill
only
makeit
stronger.In
animation we alsodeal
withsacrifices,
whichdon't
always addto the
film. Sacrifices
do, however,
allow usto
completethe
film. The
productionofthis
film
spread overtwo
years.I
learned
tons
of new skillsduring
those two
yearsthat
I
was ableto
putinto
the
film.
In
the
end,
however,
I
had
to
makesacrificesto
have
any
hope
ofscreening
the
film. I
threw
out afew
shotsfrom
my
storyboardthat
didn't
contributein
ahuge
way
to the
overallstory
ofthe
film. It
washard
for
mebecause
they
were shotsthat
I
loved
that
truly
showed characterdevelopment. The
story
couldbe
told
withoutthem
sothey had
to
go.I
had
planned asto the
character of each ofthe
ladies,
their
quirks,
andexactly
whatthey
wouldbe
doing
in
the
film.
I
haci
plannedat onetime to
have
the
film
take
placein
six or seven rooms ofthe
house
ratherthan the three
I
finally
used.I
realizenow
that the
film I
wantedto
do
wasprobably
more of afifteen
ortwenty
minutefilm
that
I
needed a crew ofpeopleworking
on ratherthan
something
I
couldhave finished
by
myselffor
my
MFA
thesis.
Rendering
wasmy
biggest
nightmarein getting
this
film
completed.One
ofthe
ideas
ofmy
film
that
I
wasunwilling
to
let
go of wasthe
constant presence ofthe
sisters.Before
eachdeath,
I
wantedthe
charactersto
allbe
presentin every
shot.We
don't
seethe
charactersmove
from
roomto
room,
but
every
time
we enterinto
a new roomthey
are allpresent.
They're
sitting in
the
backgrounds
involved in
varieties of ambientmotion,
but
they're there.
That
representedthe
presencethat these
charactershad
in my
life
that
maybeI
took
for
grantedas a child.They
werejust there,
atevery
birthday
party
orThanksgiving.
They
were alwayshome
if
we ever wantedto
govisitthem.
There
werefive
charactersin
almostevery
shot ofmy
film.
They
were all complexcharacterswith paint effects
hair.
The
camerasdidn't
move,
but
my
computer athome
wasnotevenable
to
render a singleframe
without crashing.I
had
to
goto
the
school computerlabs.
I
had
pretty
much continuoususeofthe
graduatelab,
but
that
lab
was madeup
ofMacintosh G5s. The G5
was morethan
capable ofrendering
my
last film
because
ofit's
dual
processors,
but
withthis
film
againthe
computer would crash.The
only
computersthat
wouldrendermy
frames
successfully
wasthe
3d
lab
that
had
Boxx
computers.My
renders stilltook
from
ten
minutesto
thirty
minutesdepending
onthe
shot onthese
computers.
My
shots were allbetween
two
hundred
andfour hundreds frames. I
tried
breaking
the
individual
shotsup
across afew
computers.When I
did
this,
I
would alwaysgetan unexplained color shift.
Even
if
I
rendered onthe
same exactcomputer,
but
rendered
half
the
shotsin
the
morning
andhalf
the
shots at nightI
wouldget anunexplained color shift.
My
shots weretoo
long
to
be
ableto
renderthem
outduring
the
setset
up
to
run acrossany
available computers.The
renderfarm
was alot
quicker,
but
it
resulted
in
dropped
frames,
inconsistencies,
and errors.Once
afile
wasputonthe
renderfarm,
sometimesthe
render globalsofthe
file
even changed.I
had
greatassistancefrom
ourcomputer
help department,
but
in
the
endthere
just
wasn'ttime to
fix
allthe
problems.I
was
forced
to
split alot
ofmy
shotsinto
severallayers.
I
had lots
of experiencedoing
this
from
the
full
time
job
I
wasworking
atthe time.
The
painteffectshair
just
woundup giving
me problems.
The
compiledimages
neverlooked
asgoodas a renderthat
I
did
withoutlayers
aroundthe
paint effectshair. I
alsohad
problems withinconsistencies
because
ofmy
layering.
By
the
end ofthe
rendering
process,
I
startedgetting
desperate.
I
had
neveranticipated
that
rendering
wouldtake
me over a monthfor
this
film;
I
had
renderedpastfilms
in
little
morethan
aweek.My
scenes werejust
filled
withso muchinformation.
I had
taken
every
shortcutI
knew
to take
withthem,
but
sometimesI
had
to
have
atiff
file
that
stretched across a whole wall.
Many
ofmy
renders crashedhalfway
through
and most ofmy
shots
had
to
be
renderedin
three
or morelayers. Organization
wasvery
difficult
during
this
process.
I
woundup
rendering
somelayers
twice
andforgetting
to
render some at all.In
the
end,
I
did
windup
getting
the
entirefilm
renderedout,
but
I
wasleft
with someunavoidable
flickering
andjumping.
Editing
The
editing
ofmy
film
took
placeonthe
last
two
days
before I
screened,
but
I
had
actually
startedit
long
before.
Because
ofthe time
constraintsofdoing
this thesis
by
myselfanimating.
When I finished
animating
ashot,
I
wouldsavethe
playblastasaplaceholder.I
took the
files
into
FinalCut Pro
for
editing
andbegan
putting
the
shotstogether
andlaying
out
the
music as soon asthey
were animated.I
didn't have
time
for
anunnecessary
rendering.
The
only
shotsthat
I
did
throw
outin
the
end wereshotsthat
really
didn't
turn
out
very
well.I
alsotook
someframes
off of afew
shotshere
andthere that
didn't
renderperfectly.
If I
had
moretime,
the
film
wouldhave benefited from
atighter
edit.It
wouldhave
alsobenefited from
some shotsbeing
redone onceI
sawhow
they fit
into
the
edit.I
wound
up
having
afew
shotsthat
seemedtoo
shortthat
I
wouldhave loved
to
re-render.I
made a
few
last
minute changesto the
order ofthe
shotsthat
I
think
really
madethe
film
make more sense at
the
adviceofmy
thesis
advisor.Once
all ofmy
renders werefinished,
I
wasable
to
just
drop
them
in
wherethe
placeholders were and render outthe
final
cut ofthe
film.
Sound
I
startedthinking
about sound whileI
wasin
pre-productionofthe
film. I
waslistening
to
some music oneday
in
the
cat andfound
the
perfectsong
for
my
film. It
wasby
a
band
calledPink Martini
that
waslocated
in
Portland,
Oregon.
The
only
thing I
had
to
do
was
try
andget rightsto
useit.
The
band
wasjust
starting
outsoI figured I
had
a chance atgetting
through to
someone andpossibly getting
the
rightsfor free.
They
are morelike
alarge
orchestragroup
than
they
are aband,
andthe
recordingsontheir
cd seemto
allinclude
different
performers.I
didn't know
if
this
would give meproblems,
if
I
neededto
getrights
from
somany
people.I
finally
heard
from
someoneatPink Martini
that
wasvery
approved of
it's
usage.I
alsofound
anothersong
that
I
loved for
the
introduction
ofthe
film. It
wasarecording
of"Look
For
the
Silver
Lining"by
Chet Baker. I
knew
that
I
wouldn't getthis
song
for free.
I
startedcontacting
people andfound
that
I
couldget a student pricefor
the
song
rightsand wouldonly
be
ableto
useit in
festivals.
This
wasgreatfor
me.The
rightswould
only
cover one yearthough,
soI
waited until afterscreeningsbefore
I
wouldpay
the
hundred
andfifty
dollars
andstartthe
one year contract.I
didn't
wantto
pay
for
time that
I
was still
working
onthe
film
and wouldn'tbe
submitting it
to
any
festivals.
My
other sound effectsI
bought from
a website called audiosparx.com.I
was ableto
find
exactly
the
rightchurchbell
soundthat
I
wantedfor
the
funeral
procession and wasalsoable
to
find
agreatvacuum sound effect.Overall,
my
film
didn't
really
have
alot
ofdiversity
in
sound effects.I
reliedprimarily
onmy
musicchoices.I
really
feel
like
the
musicdid
assistthe
film. I
don't
think the
film
wouldhave
made senseif it
wasn'tfor
the
musicchoices.
It
was asif
the
music was even a characterin
the
film.
Screenings
I
screenedmy
film
onSeptember
15,
2006
as part of a special screeningsfor
graduate
thesis
films. There had
been
eight of usthat
wishedto
screen out ofthe
normalcycle so we would
have
time to
finish
our papersbefore
the
end ofthe
quarter.I
think the
odd
screening
date
really
helped
ourturnout.For
a
screening
ofjust
eightfilms,
the
Carlson Auditorium
was packed.sound seemed.
It hadn't
seemed soloud
in my
headphones
whileI
editedit,
onthe
monitor when
I
transferred
it,
or even onmy
home
television.
I
worriedthat the
audiencewouldn't
be
ableto
concentrateonmy
film
because
the
soundwas soloud.
The
overallresponseofthe
film
afterit
wasscreenedwasgood.I
only
received afew
negative
comments,
but
those
were moreconstructivethan
anything.Someone
thought the
green
had
too
muchpunch,
that the
colors were out of gamut.I
receivedlots
of commentsabout
how I
shouldreally
fix
afew
things that
were offin
the
film
because
it
wouldhave
great potential
in
the
film
festival
circuits.Even
though that
wassomewhatnegativebecause
it
pointed outthat there
was alot
of roomfor
improvement
onmy
film,
I
wasreally
encouraged
to
hear
that
peoplethought
my
film had
suchpotential.Everyone
seemedto
understand
my
film. I
didn't
have
anyonecoming up
to
me after screeningsasking
questionsabout
the
plot.The
best
complimentsthe
film
receivedwasthat
peoplefelt
that the
oldladies
reminded
them
oftheir
family
andthat the
house
remindedthem
of ahouse
in
their
family. But
none oftheir
family
membersmay
have
looked
exactly
like
any
ofmy
charactersandmaybe a
house
just
like
the
onein my
film
didn't
existin
their
family. I
had
touched
ona
familiarity
that
just
seemed universal.The
audience appreciatedmy
vibrant use ofcolor, patterns,
anddetail.
I
received alot
of compliments onthe
overallpainterly
style andlook
ofthe
film. I
was also surprisedto
see
how
many
peoplehad
noticedthe
little details
that
I had
placedthroughout
the
film. I
didn't
know
if
the
audience wouldhave
time
to
pickup
onlittle
things
like
the
photographson
the
wallnextto
the
stairsbeing
animated orthat
Marie
wasputting
sugar onher
pizza.I
up
on someoftheminordetails
that
I
had
thrown
in.
I
left
screeningsfeeling
like
my
film
had
gone oververy
well.The
audiencemay
have
liked
the
film
better
than
I
did.
My
film
wasappreciated as adifferent
approachto
afamiliar
story.Conclusion
I
had
two
goalsfor
this
film.
The
first
wasthat
I
wantedto
audienceto
understandthe
film. While
this
seemslike
a simplegoal,
I
don't
think the
audiencereally
understoodeither of
the
last
two
films
I
did
atRIT. At
my
last
two
screenings,
the
question and answerafterwardswas
filled
with questions aboutthe
plot ofthe
films. I felt
that the
audiencedefinitely
understoodthe
underlying
plot ofmy
film.
They
may
nothave
caughtevery
little
detail
that
I
wishedthey
would,
but
they
did
understand and appreciatethe
film.
My
second goal ofthe
film
wasto
be
ableto
matchthe
3d
film
withthe
images
I
had
in my
head. From
the time
I
first
cameup
withthe
idea,
I
had
a clear picturein
my
head
ofexactly
whatI
wantedeverything
to
look like.
Many
peoplewouldbe
surprisedto
hear
mesay
that
I
wasn't satisfied withthe
visuallook
ofthe
film
because
that's
whatthe
audience most complemented me on.
But I'm
surethey
would agreethat
if
I
wantedto
be
hard
on myselffor
something,
it
shouldbe
the
animationorthe
choppy
rendering.I
don't
claim
to
be
a good animator.I
washappy
with myselffor
animating
the
film
well enoughthatwhen
it
wasfinished,
the
audience understoodit.
I
didn't
have
any
expectationsbeyond
that.
As
for
the
rendering,
time
wouldhave helped
alittle.
Anything
technical
I
the
film: I had
expectationsfor. When I
think
of each stillframe
ofmy
films,
I
think
ofeach as a piece of art.
I
seethe
computer andmy
3d
programthat
I
useasmy
medium.Computer
graphicsis
such a complex mediumto
workin.
If I
wasworking
on apainting,
I
coulci
just
pickup my
brush
andfix
an areathat
wasn'tto
my
liking.
When
it
comesto
3d,
sometimes
it
feels like
you're a painter with abroken
armtrying
to tweak
yourartwork.You
have
to take
countless stepsjust
to tweak
every
little
thing
that
is
wrong
withaframe. You
might
fix
the
texture,
but
then
when yourenderit
againthe
lighting
looks bad
onthat
texture.
You
cantweak
oneshot,
but
then
once you render out all ofthe
frames
ofthe
animation your
tweak
actually
madeeverything
worse.It
is
very
frustrating
to
create artworkthat
I
don't
feel I have
complete control over.While
I
amvery
happy
withthe
way
the
film
turned
out,
it's
notexactly
whatI
had
picturedin my
mind.I
don't
know
if
anartistis every
completely
pleased with a work of artthey
create.Flaws
arenecessary
to
give us adirection
Appendix A
Proposal
Producer:
Mary
Zinno
Start
date:
May
1,
2004
End
date:
February
2005
Running
Time:
approx.4
min.Budget:
$22,718
total,
$998
actualStiver
Lining
MFA
Imaging
Arts
andSciences
School
ofFilm 6k Animation
3d Computer Animation
Rochester Institute
ofTechnology
April
30,
2004
Thesis Committee:
Skip
Battaglia,
Chair
Assistant MFA Coordinator
School
ofFilm 6k Animation
Stephanie Maxwell
Animation Chair
School
ofFilm 6k Animation
Maria
Schweppe
Coordinator
Inspiration
My
film
reflects afleeting
momentin my
childhood whenI
began
to
getto
know
four
eccentric
elderly
women ofmy
family
before
they
were gone.As
achild,
I
wasfascinated
by
them,
but frustrated because
their time
on earthseemedso shortto
me althoughthey
had
lived full lives
before
I
had
even metthem.
Through
a child'sperspective,
I
thought
ofthem
as
these
amazing
charactersthat
I
musthave brought
to
life for
the
first
time
during
my
shortvisits when
actually
I
had
just
brought
them
back
to
life
onelast
time
before
they
moved on.
Synopsis
During
the time
periodin
which1
knew
them,
the
four
sisterslived
together
in
onehouse.
They
allhad
routinesandidiosyncracies
that
defined
their
personalities.Their
personalitiesalso came out
through their
interaction
with each other and with myself.Marie
was muchmoreactive
than the
otherthree
sisters,
neversitting
down. Mae
wasthe
easiestto
getto
know
outofthe
four
so sheis
shownfirst.
Betty
wasthe
hardest
to
warmup
to
so shedoesn't
really
connect withthe
little
girl untilthe
end ofthe
film.
Only
seconds after allfour
ladies
areinteracting
with each other andthe
little
girl,
they
begin
disappearing
oneby
one.
Left
is
the
little
girl andBetty
whofinally
now sharethat
momentthey had
lacked
in
the
past.A
young
girl,
about9
yearsold,
will serveto
connectmy
memoriesandto take the
audienceto the
perspective of ayoung
child.The
little
girlis
the
motivating
force behind
the
film.
She
is
the
way
we meet each woman.Each
womanfloats
like
amemory in
the
background
until
the
little
girl makes contact withthem
andthey
become
alive.This
film
is
anexperimental narrativethat
depicts
my memories,
following
the
direction
ofemotional shifts rather
than
astory
driven
structure.The
four
women cyclein
an endlessloop,
lost
and out oftouch
withthe
world aroundthem,
doing
some menialtask
underdark
coollighting
until"awoken"
by
the
little
girl when sheinteracts
withthem.
I
planto
mimic
theatrical
lighting
to
symbolizethe
little
girlawakening
eachlady
from
their
cycle andstay
lit. Instead
ofcutting
to
a womanin
the
nextroom,
she will appearatthe
side ofthe
screen with whatever props are
necessary
asit is
done
in
theatrical
performances.I
choseto
keep
each character presentin
eachshotfor
two
reasons.I
wantto
have
this
film
be
arepresentation of
memories,
and our memoriestend to
have
subtledetails
that
do
not makesense.
I
also wantto
showMarie's
activeness comparedto the
otherthree
women whotend
to
stay
seated.Story
Mae
walksin
the
front
doot,
newspaperin
hand,
andbegins
locking
the
door.
She
usesachairand goes
down
the
row oftenlocks,
locking
themall.Suddenly,
the
hallway
fills
half
stuckin
her
sleeve andhalf
held
in
her hand
that
she carries clutched as she walksdown
the
hall. Her
eyes alwaystear
whensheis smiling
sobig
and sheputsher
tissue to
her
eye
to
wipeit.
Mae
holds her head
up
high
in
aconstant smileas shestrollsdown
the
hallway.
They
sitdown
on acouchin
aden, holding
hands.
A
pooloflight
envelopesthem.
In
the
darker
corners ofthe
roomis
Betty,
who sitsstaring into
space,
andAnna,
who readspageafter page of
the
Inquirer. Marie
passesby
repeatedly in
the
shadows of eachdoorway.
Mae
startsclearing
her
throat
loudly
andthen
begins
telling
astory
to the
girlatan almostinaudible
tone.
The
little
girlis playing
withMae's
hand,
moving
her
ringsup
anddown
her
fingers,
andlooking
up
ather
adoringly.We
hear loud
clanking
ofplatesfrom
the
next room andthe
little
girlturns towards
the
noiseandher
body
follows. The
little
girlis
nowsitting
on astool nextto the
counter whereMarie
is
standing.The
girlandMarie
are nowenvelopedin
light.
Mae,
stilllit,
is
sitting
atthe
table,
looking
up
withasmile,
andclearing
her
throat.
In
the
shadows,
Anna
sits atthe table
putting
pillsin
a pillcounterrepetitively
andBetty
standsatthe
sinkwashing
the
samedish
over and overagain.The
little
girl sits ontop
of a4
foot
high
stoolin
the
kitchen
nextto the
counterlooking
up
atMarie. Marie
is
blotting
a piece of pizza withanapkin.
She
reaches overher
pizzaand pulls closer ahuge
sugarbowl.
She
takes
outalarge
spoon andpours amountainof sugar onher
pizza.The
little
girlgiggles,
almostfalling
off
her
chair.Marie
looks behind
her
atthe
other sisters and quick getsanother spoonful ofsugar and
hands
it
to the
little
girlwith a smirk out ofthe
side ofher
face. She
picksup
the
pizza,
looks
atthe
little
girl,
andbegins
wiggling
her
eyebrows ather
while she eats.She
begins
kicking
her legs behind her
instead
ofstanding
still.Anna
spills a container ofpillsall overthe
table
andthe
little
girlturns
and runsto
her.
The
girl andAnna
are nowlit.
Anna
has
ten
pillboxes
sitting in
front
ofher
and sheis
filling
eachcompartmentmarkedby
the
hours
with pills.She
is measuring
outmedicineand
lining
up
pills outofbottles.
She
keeps
doing
her
work whileglancing
atthe
little
girlnext
to
her.
The
little
girls sitsdown,
pullscandy
out ofher
pocket,
andbegins
lining
it up
in
front
ofher,
organizing
by
color.Anna
slides agreen pillbox
overto
her.
The
little
girlbegins
organizing
her
candy in
the
pill counters.Anna
looks down
out ofthe
corner ofher
eye while
keeping
her
face
straight and smiles.The
little
girlgigglesas she puts morecandy
in
her
pillboxes.
We
hear
an awful noise.An
old player pianowithMarie
seated atit
rollsinto
the
bottom
ofthe
screenin
away
that
we cantell
it is representing
another room.The
piano'swoodenpieces are
falling
apart atthe
seamsand some ofthe
keys
aremissing.The
pianois
onand
playing
onesong
whileMarie
is playing
adifferent
song
andsinging
badly
along
into
the
area ofthepianoandsitsnextto
Marie. A
light
encirclesthem.
The
little
girlswings
her feet
and movesalong
withthe
melody
of one ofthe
songs.Marie
noticing
the
little
girl, tries to
put on even more of a show.As
shesings,
she strainsto
gether
voiceashigh
asshepossibly
can,
not concern withit
cracking.Mae, Marie,
andAnna
are nowconstantly
"lit".
We
cutto
a shot ofMae
sitting in
the
hallway
talking
on ablue
rotary
phonein
aninaudible
voice.Anna
is sitting
nextto
her
in
a chairagainstthe
wall andBetty,
stillin
ashadow,
is standing
atthe
front
door
cleaning it.
The
little
girlis watching
Betty
from
behind
andfrom
adistance
as she cleansthe
glass.We
canbarely
seethat
Betty
has
large
thick
glassesthat
consumeher
wholeface.
Hei
pupilsfill
the
lenses
so wedon't
seeher
eyelidswhen welook
ather. She
has
thin
hair
that
sticks straitup in every
direction
asif
she wasjust
electrocuted.Betty
stopsevery
oncein
a whileto
look
atthe
girl,
but
confused and with no emotionturnsback
to
her
cleaning.We
canhear
the
loud
motorascending
anddescending
in
the
background. The
noisetotally
drowns
outMae. Marie
comesriding up
anddown
the
stairsvery slowly
on a motorizedchair.
The
little
girl runsto the
bottom
ofthe
stairsto
join
her.
The
tension
builds
asthe
sisters activitiesbegin
to
clash.We
cutto
Mae back
in
the
den
talking
in
aninaudible
tone
telling
a story.Betty
is sitting
nextto
the television
staring
at
the
floor. Anna flies
into
the
roomasif
she waskicked
andturns
aroundand yells ather
sister.
Mae
startsclearing
her
throat
and continues.A
candy
cart rollsinto
the
bottom
ofthe
shot asthe
pianodoes before
andMarie
is standing
atit
nextto the
little
girl.Marie
starts
opening
the
little
girl's pockets anddumps
candy into them,
filling
them.She
pausesand
throws
apiecebehind
her,
hitting
someonein
the
den
in
the
head,
andthen
continuesfilling
her
pockets.We hear
someonein
the
next room yellbecause
they
werehit.
The
little
girlwalksback
into
the
den
withtheir
pocketshanging
below her
shorts.Mae
looks
up
ather
and smiles withtears
in
the
corners ofher
eyes.Anna
is reading
the
Inquirer
andBetty
is sitting in
the
cornerstaring into
space.A
closeup
ofBetty
cutsto
awide shot
revealing
Marie
crouched nextto
her
bulging
outher
eyesto
makefun
ofher
sister.
Betty
getsup
and movesseats, walking
into
the
side ofthe
couch as shedoes
so.They
are all
sitting in
a roompractically
ontop
of each otherbecause
allofthe
furniture
is
cramped
because
of abig
tree
in
the
corner.The
ceiling is
about30 feet
tall
andthe tree
reaches
the
ceiling,
but
the
ladies
and couches arevery
low
to the
ground.The
windows aretalland out one we can see
Marie
walking
aroundthe
yard with abright
redbuster brown
hat
on.Anna
turns
andtalks to
Betty
and she seems shocked anddoesn't
hear
anything
sheanything
else.begins
to
face
away.Mae
begins
to
fade
away
whileAnna
is
trying
to
grab atwhereMae
usedto
sit,
Marie
walksinto
the
room andher
grief makesher
sitdown for
the
first
time
in
the
movie.
Anna
begins
looking
for
Marie,
calling
her
andcan'tseethat
sheis sitting
rightacross
from
her
untilMarie begins
to
fade
away.Anna
sitsback
full
ofgriefand guilt andbegins
to
fade
away
herself. The
little
girlis running
from
eachfading
womanto the
nextasif
to
try
andkeep
them there.
She
turns
finally
to
Betty
in
desperation
when sheis
the
last
sister
left.
Betty
keeps
staring
straight ahead withher
big
huge
cokebottle
glasses andblinks
her
eyes a couple oftimes.
She
standsup
andgrabsthe
vacuumasif
to
startcleaning,
but
then
putsit
down
andgoesto
face
the
little
girl.A
pool oflight
comesup,
encircling
them
both.
Betty,
finally
awakenedby
tragedy
andloss,
bends down
and enfoldsthe
young
girlin
her
arms.Approach
The film
willbe
done
in
3d. Some backgrounds
that
willonly
be
shownfrom
oneviewwill
be
hand
painted.I
willbe
designing
the
3d
elementsto
reflect a child'sperceptions so
the
look
ofthe
props andbackgrounds
as well asthe
design
ofthe
characterswill
be
exaggerated.I
willbe
adopting
a stylethat
mimicsthe
minordetails
that
arefuzzy
in
Thesis
Timeline
By
the
end ofthe
spring
quarter week6
meetings with committeeweek
7
revisetreatment,
meetings withcommitteeweek
8
proposeto
committee,
meetings withcommitteeSummer
week1
week2
week3
week4
week5
week6
week7
week8
Fall Quarter
week1
week2
week3
week4
week5
week6
week7
week8
week9
week10
week11
character sketches, room
sketches,
storyboardscharacter sketches, room
sketches,
storyboardslow
resprop modeling
for
placementset
up
camerasfor
shotsmodel characters model characters model characters model characters model characters model characters
texture
characterstexture
characterstexture
charactersccharacter
rigging
ladies (use
samefor
all4)
character
rigging
ladies (use
samefor
all4)
character
rigging
childfirst
pass animationfirst
pass animationfirst
pass animationWinter Quarter
week
1
second pass animationweek
2
second pass animationweek
3
second pass animationweek
4
clean-up
animationweek
6
week
7
week
8
week
9
week
10
week
11
high
resprop modeling
high
resprop modeling
high
resprop modeling
texture
propstexture
propstexture
propsSpring
Quarter
week
1
lighting/rendering
week
2
lighting/rendering
week
3
lighting/rendering
week
4
lighting/rendering
week
5
compositing/stylizeweek
6
compositing/stylizeweek
7
editing
week
8
sound editweek
9
titles
and credits/printto
masterBudget
Summary
total
cost($)
use ofRIT
equipment($)
outof pocket
($)
Pre-production
research
450
450
0
storyboarding
400
400
0
sketches
490
490
0
1,340
1,340
0
Production
modeling
1,900
1,900
0
rigging
1,800
1,800
0
texturing
1,000
1,000
0
animating
2,700
2,700
0
lighting
1,900
1,900
0
rendering
1,400
1,400
0
13,400
13,400
0
Post Production
image
retouching
200
200
0
compositing
200
200
0
editing
300
300
0
sound
design
300
300
0
musicians
500
0
500
1,500
1,500
500