Rochester Institute of Technology
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11-1-1996
Ararat
Leah Bosworth
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ARARAT
by
Leah M. Bosworth
Submitted in Partial Fulfillment
of the Requirements for the Degree
MASTER OF FINE ARTS
MFA Imaging Arts/Computer Animation
SCHOOL OF PHOTOGRAPHIC ART AND SCIENCES
ROCHESTER INSTITUTE OF TECHNOLOGY
ROCHESTER, NEW YORK
November, 1996
Thesis Committee Members:
Marla Schweppe, Chair
Associate Professor
Film/Video Department, School of Photographic Arts& Sciences
Erik Timmerman
Associate Professor
Film/Video Department, School of Photographic Arts& Sciences
David Dickinson
Associate Professor
PERMISSION TO REPRODUCE THESIS
Title of thesis: "ARARAT"
I, Leah M. Bosworth, hereby grant permission to the
Wallace Memorial Library of RIT to reproduce my thesis in whole or in part. Any reproduction will not be for commercial use or profit.
TABLE OFCONTENTS
Thesispaper 1-14
Original Thesis Proposal Appendix A
(Includesoriginal and actual
timelines andbudgets forcomparison)
Original Thesis Storyboard Appendix B
(Includes notes)
Stills fromthemovie
"Ararat"
Mygoalsformythesismovie "Ararat" were simple: to combine2-D and 3-D
imagery, andto makepeoplelaugh. Fromthosepoints, I touched offaworld of
complexissues.
STORY AND RESEARCH
Ibasedthestoryof
"Ararat"
onalegend Iheard aboutNoah's Ark
concerningtheorigin ofthecat: ratsinvadetheArk, and God sees a needfora
smaller version ofthelionto exterminatethecritters. Thedifficultyinfleshing outthe
storywassetting up a seriesofgags and situationsfortheratsto annoyNoahandthe
othersthatwouldleadup to thesolution. Ihaveapaintingand stillimage
background,wherethestorymust betoldas soonastheviewer gazesupontheimage.
Therefore, itwasveryhardformeto stretchout astory intime. Iwatchedalotof
slapstickcomedysuchas "Laureland
Hardy,"
"The Three Stooges,"
and "Mr. Bean,"
aswellas manyoldWarnerBrothersandWalter Lantzcartoons. Thecartoons served adualpurposeto showmehowastorycanflowthroughgags, andtoshowmehow totimeand exaggeratemotion, suchassquashandfacial expressions. Ibrainstormed,
consulted withfellowanimators, andlisted asmanyoutlandish pratfalls asI could, before narrowing down any ideas. I hadto rememberthatnothing istoocrazy inthe
world of animation. Thereisnothing wrongwithNoahbalancing abunchofboxeson hishead,foot, and arms,onlytohavea rat crawluphisbody,therebycausingutter
collapse. Likewise, intheanimationworld, thereis nothing wrongwitha rat swinging
froma ropeto steal a cookiefrom Noah'shand; and ofcourse,thereisnothing wrong
withrats inasubmarineharpooninga cookiefromNoah'shand.
Inthecourse ofstorydevelopment, I decided to haveNoah solvetherodent
would simplifythe plot, givehimmore strength as acharacter, andleavemoreroom forgags. Acatdoesmakeanappearance as a
"victim"
ofthe rats, as doesaturtle. OnceIemerged out ofthe"humor"block, I mapped outmychosen gags (the"meat"
ofthe story), reservingthe silliest onefortheendjustafterthevieweris madeto
thinkalliswelland gloriousinthemountains ofArarat. I savedallmy gag ideasas
storyboard pieces. IncasetheonesIchosedidnotworkforwhateverreason,Icould
alwaysdelete, insert, orrearrangethemif Ifeltitwouldbe better inthemovie. I did
enduprearranging many sceneslateron,both inproduction and editing. I amvery grateful Iplannedmygags.
Thebeginningandendingofthestoryarebookends, slowlypaced incontrast
totheslapstickofthemainbody. Thebeginningshots(Noah closeup, theAnimal Processional,rats sneakingonboard,Noah enteringtheArk,Noahabout toeat aroll)
aredesignedto establishthe"characters"and my paintingand animation style, aswell
asto setuptheviewerforaction. Theend shots(Noahandthe rainbow,animals
exitingtheArk,Noah relaxing) mirrorthebeginning, evento thepointthatNoahis interruptedashe isaboutto eat,justashewasinthebeginning.
Inadditiontothecomedicresearch, Ialso studiedanimal motionanddidmany
pencil sketches andtests. I studiedMuybridgeand watched "Willard" and "Ben" (two
classic campyrat moviesfromthe 1970's)severaltimes toget afeel for rats'
behavior
and motion. IalsousedelementsfromtherealBiblical storyofNoah, such asthe
name("..mountainsofArarat")tofusethestorytogether.
Iwas determinedtousethemusic for mythesislongbeforeIdevisedthe story.
Ijustabsolutelywantedtousethe two klezmerpieces, "Dybbuk,"
and "Negev,"by
Kol Simcha, fora movie. Because Iwasfamiliarwiththe
songs'
timingand
structures, itwasrelativelyeasy for mysoundeditorto incorporatethemintothe
manymovies, the musicbecomes just as strongand connected aforce astheanimation
in mymovie.
AESTHETIC
Ihaveavery painterly(and oftencomplex)artistic style,and likepaying
attentionto details. Indrawingsand paintingsitcan showup as a wrinkleinaface,
thestreaksinaneye iris,theveins ofaleaf, etc. Inanimation, it additionallytranslates
to subtlecharactermotions and expressions. Manymotions(eyeblinks, breathing,
rufflingoffurorcloth)arethings that maynotconsciouslybenoticedbytheviewer.
However,whenthey areabsent, theviewer often "senses" somethingis not quite right.
Mydetailobsessionalso leadsto "subplot" resolutionsorexplanationsthatare not
really necessaryto the story,butIdidthemforme.. Anexampleisthecat andturtle
that appear snoozinghappilywithNoahattheendofthemovie. Nowno onereally
cares(or remembers) what "happened"tothose creaturesaftertheabusethey
endured,but I do. I createdthem, soI feel Imust resolvethem.
Suchthinkinglendsitselfto themedleyoftechniquesIusedforthismovie,
whichIamaboutto describe. I originallywantedto createtheentire moviein3-D,
but I desiredlush fiirandpainterlytextures. Three-Dpackagescanmap suchtextures
wonderfully, butIfeeltherelacks an organic
"hands-on"
qualitythatcanbe achieved
in2-D. Also, mymoviedemandedalot of characterarticulationfromwalk cyclesto
breadsnatching. Ifelt Iwouldhavemorecontrol over charactermotionin2-D, albeit
hand drawingeachframe ismorelabor intensivethankeyframingorinbetweeningin
3-D. Early on, Idecidedto
"marry"
thetwo methods. Ibuiltrough3-D animal
modelsin StrataStudio and Infini-D, and recorded allpossible motionsIwould need.
whatever animalI needed(rotoscoping)overit inPhotoshop. Mostofmycreatures
havetheiroriginal 3-Dsources obscuredbecauseIpainted overtheentireobjects.
Noah'sheadremains prettymuch inits 3-Dstate, surroundedby2-D paintedhairand
abeard. Idesigned his eyesin 2-Dand mappedthemonto3-D spheres. Itook him
backandforthfrom 2-Dto 3-Dseveraltimes. The moving Arkisanotherexampleof
2-Dand3-D combinationanimation. I renderedtheArkin3-D, and madeittossand
turn(and eventuallyalmost sink)byhandin Photoshop.
Mybackgroundsare acombination of2-Dand3-D aswell. Therearereally 2
rawbackgroundstheexterioroftheArk plus mountains and sky; andtheinterior. I
createdthebackgrounds inElectrogig-3DGO,using itsMapfactoryformost ofthe
textures andbump maps. Imade some camera pans andzoomstogetdifferentviews
ofthescenes, andFTP'dtherenderedframesfrom UNIX stationsto theMacintosh. I
tweaked somefeatures(roughingupthewood panelsoftheinteriorwallsby Adding
Noise, for example) inPhotoshop, and evensampled someofthoseexistingtextures
and objectsforuseelsewhere. For example,theropetherat swings on(whenhe
stealsthebreadoutofNoah'shandtowards thebeginning ofthemovie) is fromone of
theropestetheringtheArkto theground. Thewoodtextures ontheboxesand crates
camefromsome ofthewallpanelsIcreatedinElectrogig, mixedinwithahealthy
dose of woodtexturesI havecollected and created.
TECHNIQUE
IchosePhotoshopfor
"assembling"
allthepiecesofmymoviefirstand
foremostbecauseIwasthemostfamiliarwithit. Iknewabout itsLayering
capabilitiesand haveuseditto construct "fineart"
imagesinthepast. Manywould
retouching("post-production"). Forme, however, the tools andfiltersinPhotoshop
(aswellas additional plugins such asKai's PowerTools)begtobeused inpainting. OnetechniqueIusedthroughoutmythesisis paintingwithtextures,alludedto in"The Aesthetic" section. I have collected and created a wholetexturelibraryover
the years, everything fromwood (thereare at leastadozendifferentwoodtextures in
mythesis)tojellybeans, tomy own cats'
fur. Sometextures arecompletely obscure becauseofthetweakingIdo. (Ironically, Ididalot oftexturecreationinPainter,the "true"
paintprogram, butalways revertedtoPhotoshoptodothebulk ofmywork.)
Noah'scloak, forexample, isa compositeof autumn leavesand apaisleypatternfrom
oneofmy shirts. OnceIhavewhatIneedfortextures, I usethecloningtool to sampleitand apply ittoanimage. Obvious examplesoftexturepainting arethecat and
rats'
fur, andNoah'shair. To show softnessormovement, I applythe Airbrush
and SmudgeTools, resmudging from frameto frame. IsometimesuseMotion Bluror Gaussian Blurto enhancetheillusionof movement. Allthewater splashesin my
thesisweresimplyMotion BlurandtheSmudgeTool, extendedgraduallyover a series
offrames. Other favorite filtersand toolsinclude AddNoise, Fragment,Waves, KPT TextureExplorer,ReplaceColor, Invert, andFeather.
UsingtheLayers capabilityofPhotoshop3.0foranimationpurposesisa
convenientwayto register and edit graphics. PhotoshopLayerscanbenamed(great forframenumberingandlistinggraphics), duplicated, moved,and combined. Filters
and effectscanbeindividuallyapplied toalayerwithout affectingtheotherlayers. The semi-transparent rainand seawaterin mymovie are examplesofthiseffect. Each layercanbe duplicatedtoanotherPhotoshopfileorexported as oneofmanyfile formats. Layerscanbemadehiddenorvisible, whichhelpskeepconfusiondown
Thedefault layer inPhotoshopiscalled
"Background"
and thisiswhereI
usuallyplacemy640x480background. IplaceallthegraphicsI need forthe
backgroundinseparatelayersand movethem around as needed. Icompositethem
into onebackgroundlayerby selecting "Merge
Layers,"
andvoila, Ihavea
background. Itdoesnotmatter whetherI originallycreatedthegraphics in 3-Dor
2-D; onceIexportthemfromtheirrespective softwaretheyessentially become 2-D.
Icreate a newlayerabovethebackgroundwhereI cancreate or pastean
object Iwishto animate. Eachsuccessivelayeris "ontop"
ofthepreviousone, so
graphicsinupperlayersappearinfront ofloweronesintheimage. These layerscan
berearranged atwill. To make successiveframesofthegraphicinmotionI select
"DuplicateLayer."
Itweakthesecondlayerto mysatisfaction, duplicateit, andtweak
some more. Eachduplicated layer is inexactregistration withthepreviousone,which
makesthistechniqueidealforwalkcycles andother animation staples. WiththeMove
tool(lookslikeacrosshair)and theshift keydown, Icanmoveand constrain each
graphicinalayer. Layerscanbegroupedandmovedsimultaneouslywiththis tool.
An example ofduplication and movement aretherats(orjustabout anyothermoving
thing)in mymovie. I created a
"base"
ratwalkcycle, thenduplicatedeachlayer. I
changedcolors and furforeachset andsoon hadaclonedarmyof rats.
Ican maskoutor reveallower layersbycuttingout portionsof animage inan
upperlayer. Forexample, insceneswhereI haveawindow withrain, Imakethesky
and rainthebottommostlayers, andthewindowandwall arein front. Icut aholein
thewindow whichrevealstherain.. If Iduplicatealayer,Icancreate amaskto cover
portions ofgraphicsthat are
"sandwiched"
betweenthebaselayerandthemasklayer.
Forexample, tomakemyanimalsappearto entertheArk anddisappear, I duplicate
the"Ark"layerandremoveeverything buta portion oftheArkandthedoorway. I
visible as Iexportmy PICTfiles. Otherexamplesofthistechniqueincludethematzo
balls punching holesthroughthefloor andtherat"exodus" offtheArk.
Once I haveexported myseriesofframes, Iloadthemintoplayers suchas
Director. I have 2methods ofexporting. Oneistoincludethebackground layereach
timeIexportframe layers. This keepsmefromhavingtoworry aboutantialisingor
cleaning upgraphics, butthefile sizescanget extremelyhuge. Iusedthis technique
formost ofmymovie scenes. Since Iwas singleframe recording I didnothaveto
dependonDirector'splaybackcapabilities. I alsowasfortunatetohave accessto
storage media. I mayreducethesizeoftheentirePhotoshopfile(savingitunder
anothername, ofcourse), and exporttheframes. I canpreviewmy animationin
Director, Premiere, or evenas aQuicktime. Towardstheendofmythesis process, I
started savingfilesas compressedJPEGstill Ineededthem, whichsavedalotofdisk
space.
Havingseveralmovinggraphicsobviouslyrequiresmanylayers, soit is
extremelyimportant tokeepmyfilesizesdownaswellasremainorganized. Iuse
strict namingconventions for naming mylayersandallmyexported files. Ialsotook
advantage ofPhotoshop's Command Sets a customizable palettewhereIcanquickly
accessallmymostcommonlyusedmenu options andfilters. ThePhotoshopLayers
technique's biggestdrawback I have foundisthetimespentmonotonously exporting
frames, aswell asoccasionally messingoneup andretracing mystepsto fix it. Inthe
future, Iwilluse abatchconverter such asDeBabbelizer orHijaak. Otherthanthat,
theLayerstechniqueservesitspurposewell. ForMacsIhighly recommend atleast
32MBofmemory. Windows handlesmemoryslightlybetter,but in both casesI
TIMING/ANIMATION ISSUES
Ican resolvetimingproblemsusinganimationandeditingtechniques(more
aboutthat inthe"Editing/AssemblingtheMovie" section). Timingisverycrucialin
orderfortherelentless series of pratfallsin myanimationtosucceed. Ineededto
stronglyincorporatetheclassic elementsofanimation, suchas squash and stretchand
anticipation onthecreation end. Ialso neededtoknowwhento cutoradd aslittleas
oneframeper scenein editingto make a scenework. For example, in bothscenes
wherea ratsnatches a cookiefromNoah, Ihad to test theexactlocationofNoah's
hand andfaceinrelationto therat'sstealingmethodofchoice. Anticipation is
key-just afterthecookieisinitially stolen,Noahmustbethrustforward, thensnapped
backward,thenhefollowsthroughonhisresponseto thelossofhiscookie.
Ihave foundthatpausesinmotion canbewherethereallife in animationlies.
For example, whentherats proceeduptheropeintotheArkinthebeginning, I
originally hadthemallfile inrather monotonously. Observing
rats'
unpredictable
behavior (both in realityand in my research)showedmeIneededtomake themmore
ratlike,which would also makethemfunnier. I startedwith one ratsauntering upthe
rope. Halfwayup, hestops abruptly, standsup, sniffstheair, continuessaunteringa
bit,standsupand sniffsagain,thencontinuestherest oftheway. Whenhegetstothe
opening intheark, hesitsbackonhishaunches preparingtoleap, pauses, then
stretches out ashe disappears intotheark. Then, another rat scurriesuphalfway,
stops, sniffstheair,and continues. Then, inediting, Icycled anapproximatelythree
second pause withoutanyrats. Ifinallylettherestoftheratsrunuptherope,which
establishestheirmischievous naturebeforetheyevencommitanypranks.
Moreexamplesof pauses-before-actionincludethescene where a rat walksup
toNoah'sleg(whilehe isimmobilized frombalancingboxesonjustabouteverylimb
there are pausesinthe scenes wheretheratssquashandleapwhentheyhop onboxes
tofleethefloodingArk, and whentheydive offtheArkintothesea. Other typesof
pausesincludeasmallstopattheend ofthesleepingcat's"breathe
cycle"
atthe
beginningofthemoviebefore a ratisaboutto pounceonhimthisadds weight tothe
cat and makes himappeartobeinadeepsleep. Thereare pauses and exaggerated
squashesinthe scenewhereNoah, encumberedbyboxes,feelsa ratcrawlup his face.
Thentheboxessway slightly, slightlymore,thenfinallycollapse. ImmediatelyIcutto
a distant shot ofhim splayedamongboxes, and onebox bounces offhishead.
I also learnedtouse dissolvesand fadestastefully. Inthebeginning, afterthe
animals and ratsentertheark, Noah enters. ThentheArkonland slowly dissolvesto
anArktossedabout onthe waves, andfadesto black. Thissequenceindicates a
passageoftimeandisdramatictheredoesnot alwayshavetobeslapstick actionina
sceneto holdaviewer'sinterest. Likewisewiththenear-endNoahseestherainbow
(ina cyclewheretherainbow"twinkles"), thescenefadesout, andthescenewiththe
animalsemerging fromagroundedArk fades in. Theviewerthinksalliswell andmay
almostforgettheplightofthe rats, whichmakesthelast sceneevenfunnier.
EDITING/ASSEMBLING THEFINAL MOVIE
Editingmymovietaughtmethatdevelopmentdoes notjustoccurinthe
animation/drawingstages. No matterhowwellonefleshesout a storyboard orhow
manytimes scenes arestrungtogetherinthecomputer, some problemsmay only show
upwhenthemovieis putontape. Seeingitforthefirsttimeon videoinroughshots
scaredmeI didnotfeelI hadenoughfootage, and shotsIthoughtworked well
togethersuddenlydidnot. IlearnedthatI didnot alwayshavetocreate morefootage
well as parallelcutting scenesIhadmeant tobetogether. Ilearned notto think
linearly.
Forexample, Iintendedfortheanimal processional inthebeginningtohave
justNoahstandalonebytheArk, then theanimals enter. When Iwatchedit ontape, I
felttherewas not enoughtimefortheviewerto absorbthesceneryorNoah's
character. I reallydidnotwantto create morewalkinganimalsjusttoextendthe
scene, so Isolvedtheproblembyediting. Imade anestablishing shot withNoahand
theArk alone, takenfromthebeginningframesofthe shot, andI cycleditforafew
seconds. Ithencutto a closeup ofNoah soviewerscould seehis "cute"whimsical
face andflowing hair. IhadNoahturntofacetheviewers,turnback, andthenIcut
backtoNoahandtheArkagain. Finally,theanimals entertheArk, andthenIcutto
theratssneaking aboard. Inthiscaseinparticular, Ialsolearnedto slowthetimingof
theshots downinediting, notincreation. Theanimalsoriginallymovedtoofast, soI
transferred the scenefromcomputerto videousing aslowerframe rate.
ThesequenceswithNoah andthecatonhisface, andtherat andturtle
wrestling, areverynotable examplesof parallelcuttingto stretchoutthescenes. I
culledthe sequencesfrom justtwo shots. IshowedNoahrunningaroundwiththecat
onhisface; cut toaturtleamblingtowardsapieceofbreadwhereupona rat suddenly
"appears"
and snatchesit; cuttoNoahandthecat again;cut to therat andturtle
playingtugof war withthebread;cutbacktoNoahandthecat. Then Icutto the
turtle losinghisgriponthebreadand tumblingbackwards,withtherathappily
munchingonhis prize. This waythereissuspensefortheviewerhowdothese
scenes relateto each other? When theturtlefliesoffand crashes intoNoah's leg,the
questionisanswered.
The"ratexodus"
sequenceisalso parallelcut: Noahpeltstheratswitha
matzoball; thematzoballjustbouncesandtheratsignorehim;Noahthrows some
more; thematzoballspunchholesinthearkandtheratsflee;Noahisso mad hestill
tossesmatzo balls;theratsrun,followedbywaterspraysfromholespunchedinthe
ark;Noahrealizeswhathehas doneandlooks down; cuttowaterrisinguparound
Noah'sfeet;theratshopfromfloatingboxestoawindow;Noahrunsthroughthe
water, trips andfallsin; theratsleap outthewindowtothe sea; finally, cutto an
externalshot oftheArkbeginningto sink. Thesequence allowsfora moredramatic
floodingandsinkingoftheArk, mixedwith shotsofNoah's panickyreaction. This
sequence also gives moredramato Noah'splighthetrips
and falls intothewater, but
thenI cuttotheratsfleeingtheship andtheArk sinking. WhathappenstoNoah? I
finally cuttoasoggy Noah emerging fromthewaterinsidethetokjust intime tosee
therain stopand arainbow appear
Sound editingisnot afieldIamfamiliarwithatall, soIrelied heavilyonthe
judgmentandtasteofMarcLabbate, mysound editorand mixer. Afterwatching the
final edit, he listenedto the2 klezmersongs Ichose(referredto inthe"Storyand
Research"
section), and planned almostimmediatelywhat sectionsofthepieceswould
go with whatscenes. "Negev" isa slow"Bolero"-likeprocessionalpiecethatworks
wellfortheopening scenes andtheendscenes afterNoahemergesfromthewaterin
theArkand seestherainbow. Bycontrast, "Dybbuk" isafasttension-building piece
withlotsofscale runs andpercussionit lends itselfto
clappingordancing. Thispiece
would runfromtheinstanttherat snatchesthecookiefrom Noah's hand inthe
beginningofthemovietothefadeoutafterNoah seestherainbow. Apart of
"Dybbuk"
would also startin abruptlyaftertheharpoonsnagsthecookiefrom Noah's
hand inthesecondtolast scene;
"Negev"
wouldplayrightupuntilthat moment, so
thecontrastsbetweenthetwo pieces wouldmakethewhole sequence even more of a
surprisetotheviewer. This endingmix wasMarc'sidea, aswasthechoice of what
sections ofthemusic wouldbeusedingeneral. Healso addedlittle touches, such as
thunderandrain, subtly mixingthemintothetracks throughout themovie, even after
everyone wasinsidetheArk. Hetimed thepercussive parts of"Dybbuk"to crashes,
trips, andfalls. Hedidnot start "Negev"right atthebeginning ofthe movie, likeI had
originallywanted. Heallowed rain, thenthunder, then themusicduringtheopening
credits, whichreallygives a meditative moodto theopening. I hadmyownideasof
howto time themusicto themovieoriginally, butI feelhaving hisperspectivereally
helped myanimation; thebestwayto see one's own movieisoftenthrough theeyes of
someonewhohas never seenit before.
PROBLEMS ENCOUNTERED/LESSONSLEARNED
Inthecourseofmythesis, Ihave learnedthatone cannot do everything, let
aloneeverythingwell. I hada complexstorywithcomplexanimation, andfound
myselfveryfrustratedattimestryingto executetheplans Ihadmadeformyself. My
adviceto animatorsisto keeptoaverysimple story;it also doesnothaveto be
original. The artandanimation world willnotthink theanimatorisanylesscreativeif
everysingle aspectofthepieceisnotcreatedfromscratchbytheanimator. Witha
simple story (nottoo muchrunningaround,angled shots), onecanfocusmoreon
elaboratingontheanimation withinthoseshots. Likewise, ifonehasanelaborateor
especiallypowerful story, one should simplifythedrawingsand "look." Layersof
renderedtexturesmaynotbeneeded. Ifeel mypieceisamovingpaintingIcould
haveexecutedfar betteranimation andmoresophisticated shots(suchas3/4turnsand
perspectives),but becauseofthecomplexityofmycharacterand scene designs, I
franklybecameexhaustedtryingto "move" them. Basically,one oughttopick an
aspect ofamovie andfocus onit.
Ihavealso foundmethodsto improveandspeedup my designprocess, as well
asdrawbacks;themajorityofwhichImentioned inthe "Aesthetic" and "Technique"
sections. Iknowneverto throwaway anygraphic orany rough stage ofanimation; I
can always utilizeitlaterorforemergencies(suchas losingthemostrecent version).
Ialsoknowthat whenmakingamovie, thoroughlyresearch methodsofoutput from
computertovideo(orfilm). It isvery easyto becomecaughtup inthecreation
process and notbeconcernedwithoutput, butitcanbea nightmareto findout one
does notknow howtouse orfixthemachineryrequiredto transfer theworkfrom
computertovideo(in mycase, anOptical Disk Recorder). I hadtobudget mytime
accordingly, soifthemachineryisdown forrepairorinuse,there isalwayssomething
elseformeto workon. Thesesituations arewherefriendsand "technical
support"
comesin; Charles M. Wilsonhelpedme alotwithhardwarelogistics, andwiththe
Macromedia DirectorscriptI neededinorderto transfereachframeofmyanimation
to theOptical Disk Recorder.
Sincethesisisaprocessthatcovers alongperiodoftime, obviously software
andtechniques evolvedduringthattimethatwouldmakemytasksawholelot easier.
AdobeAfterEffects, forexample, isacompositorand effects processorthatdirectly
readsPhotoshopLayers. Manyofmyeffects, suchasrain, couldbecalculated ina
programlikethat, ratherthanbe createdbyhand. Also, many batchTenderers andfile
converters(asmentionedin "Techniques")exist now as software and shareware.
Storage media changeandimprove overashort period oftimewhat waspopular a
fewmonths agocouldbe laughabletodayortomorrow.
I amconfidentthat Igained valuableknowledgeand skillregardlessofhow
muchtechnologyhas "improved" inayearand ahalf. When Icome across something
thatseemsforeignand complicated, like GIFanimationontheWeb, or digital
compositing, I feel I knowtherootsbehindit,and amabletotackleit quicklyand
withoutfear. Also, myparticulartechniqueis an assetin some ofmyjobs, and adds
effectsthat differ fromthetypical "Dissolve, BoxySquares"thatone might findin
strict animation packages. IusetheLayersTechnique in mystill imagery,as it isa
painter's dreamto beableto switchforegroundimageryandbackground,erase, and
tweak,withoutcompletely destroyingtheartwork. Finally, nowIcan animateanyrat,
anyway, anywhere,doinganything.
APPENDIX A:
Original Thesis Proposal
(includesoriginal budgetand timeline
COMPUTER ANIMATION
MASTERS
DEGREE
THESIS PROPOSAL:
Noah's Ark:
The
Untold
Story
an animated movie
Leah M. Bosworth
February 22,
1995Thesis Committee Members:
Professor Maria Schweppe
(chair)
Professor Erik Timmerman
THESIS TREATMENT
Iintendto createananimated movielooselybasedonthe taleofNoah's Ark
andtheGreatFlood, butwith a newdilemma. Thefocusofthestory is Noah's
struggle againstanoverabundance ofrats,who sneak onboardthe ship, instead ofa
single pairrepresentingtheirspecies. Theratsconstantlymake mischieffor Noahand
the otheranimalsonboard, aswell asdevourmorethantheirshareofthefoodrations.
Everyattempt madebyNoahtoeat inpeaceisthwartedbythe rats, untilNoah
reachesthebreakingpoint. Usingtheonefood itemignoredbytherats as aweapon,
he forces alltheratstofleetheship. Unfortunately,Noahsinkstheship inthe
process. Hefinallygetsthechancetoeatundisturbed, or sohethinks.
I wishto combine theadvantagesofrealistic movement andlightingof3-D
models andbackgroundswiththepainterly "organic" qualities achievedby2-D
platforms and "real-world"media. Iwill createmybackgroundsin ElectroGIG
3D-Go, a3-D package, and "touchthemup,"
ifnecessary, inPhotoshopandPainter. My
characterswillbe a combinationof3-Dbasic models and2-D painterlytextures. Any
difficultwalkcycles and movements(thosewhichwouldbemasochisticin2-D)willbe
modeled outofsimple primitivesin StrataStudioProorInfini-D. I haveassembled a
collectionoffur, feather, cloth, andotherorganictextures tomap onto mycharacters.
Formost closeupanddistant shots, Iwillmake thecharactersstrictly in 2-D,using
PhotoshopandPainter. Theeffects ofPhotoshopandPaintergivevery lush
"pseudo-3D"
characteristics. IwillthentakeeachframeofanimationintoPhotoshopand
embellish uponthetextures andsoftentheharshnessthatoften occurswith3-Dshapes
andrenderingsbyadding brush strokesand similareffects. Photoshop3.0 hasa
layeringcapability, whereI canhavethebackground as a separateelement,thenplace
eachframeofmovement as a separatelayerontopfor continuity,just likecell
I have beentestingmethods ofblendingcompositedcharactersintotheir
backgrounds, sothey standout,yet lookliketheyreallybelong intheirsurroundings.
Ihavealso been studyingnumerous sources onanimals andanimal movement, from
Muybridgeto "TrialsofLife"nature shows. I amnot concernedwithhyper-realism,
butIwouldlikemy
characters'
movementsto beasfluidand asbelievableasI can
THESIS BUDGET
$ IN KIND ACTUAL
(asofMay1996)
Research Storyboard $1000.00 $1500.00 $20.00 $50.00 $ 5.00
3-DCharacterModeling
2-D Characterdesign
3-DAnimation $4000.000 $4000.00 $4500.000 6000.00** 1000.00**
3-DBackground modeling $5000.00 2000.00**
Importinginto
other software
$4000.00 6000.00**
ImageCompositing $6000.00 20000.00**
Soundtrackcomposition Musicians Soundtrack recording $200.00 $1500.00 $200.00 0* 0* 500.00* Hardware(VRAM, accelerationboard) Software Storage Media Optical Disk Videotapes $4000.00 $2500.00 $400.00 $300.00 $100.00 $3500.00 $2500.00 $300.00 $ 1500.00** $ 200.00** $ 300.00** $ 100.00**
TransferMac toVideo $ 2000.00**
VideoEditing $ 4000.00**
TOTAL $ 39,200.00 $6320.00 $ 49,200.00
*
No moneywasactuallyspent onsoundtrackrecording, so Iamapproximating
money forthetimefor Marc Labbate'sservices.
** These
areapproximatefiguresbasedontimeactuallyspent onthesecategories;
theimportantnoteiswhatI actuallyspent themosttimeonas opposedtowhat Ihad
PROPOSED THESIS TIMELINE
January 1995 Revise andwork out storyboard. Create 3-Dbackgrounds in GIG
3D-Go. Testimportingfrom UNIX TIFFformattoMac PICT files, andtouchingup
imagesin Photoshop.
February Finish storyboard. Finish 3-Dbackgrounds.
March Officialthesisstart. Timeout scenes. Begin characterdesignsandmotion
tests. Create Animatic. Start characteranimatingand compositing animationsinto
backgrounds. Workon
"simpler scenes,"
such astight facialexpression shots and sceneswithsinglecharacters
first astheymaybeeasierthansceneswithmultiple animals.
April More complexscenes, such as cattumblingintoboxes, multiple rats
scurryingabout,. Noahtrippingand falling. Startloadinganyfinished scenesinto
Director. RunODRsingleframerecordingtests. Investigateefficientmethods,
perhaps ascript, totriggerbatch renderingofmultiple scenes.
Alwayshavemorethanone sceneinprogress so as not togetboggeddownand
overlyobsessivewithminor details. Obviously,this means, keep incredibly
organized!!
May Showstoryboard and anyrough scenesontapeto composer. Discuss
musicalthemes, #andtypesofinstruments. (I play clarinet, so I maybe involvedin
this). Searchformusicians. Continue animatingand compositing.
June-July Continue animatingandcompositing. Startrecordingto theODR if it
is accessible. (Iamassumingitwill notbeavailableduringthe summer, tobe safe.)
August Continue animatingandcompositing. Makeroughtapeforcomposer.
Begin musiccompositionand organizingmusicians. Discuss possibilityofediting
movietothe score,which willobviouslyinfluence score composition.
October Recordmusic. Editmovie onS-VHS. Laydown score.
TargetThesisScreeningDate: End ofFallQuarter, November 1995
Iwill allowallthistimefor any emergencies.
ACTUAL THESIS TIMELINE:
Mywork wentprettymuchaccordingto the timelineuntil June 1995. Though Idid
not needtodevotetime tosearching foracomposerandmusicians, theanimations I
wasworkingon proved
morecomplexandtimeconsumingthanIthought. Thismatter was
compoundedbyfull-time(often 50 hourperweek)jobsthatI carriedfrom June 1996
totheend ofmythesis. Thatsummerwasnotveryproductive, soIhadto makeup
forlosttimeinthefalland winter. Imovedmythesismovie completiondateto May
1996.
September 1995 Imade myfirstODRtestsand realized Ineeded toadd
additional scenes andlengthen existingones.
October 1995 Ibeganto createnew scenes(noted inthe storyboard,
Appendix B). I extendedmany existingscenes, such astheanimal processional into
theArk; allsceneswiththeratsfleeingthe ship.
January 1996 Itested thetimingfor manyanimations, suchasthesuchasthe
animal processionalintotheArk, theratsenteringtheArk, and theArk sinking. I
experimentedontheODRandvideotoachieve properframerateand get afeel for
howtoeditmy scenes.
February 1996 Ifinishedall animationandbeganediting.
March throughApril 1996 Ispentthemajorityofthis time editing, andassembling
themovie. Ihadtogo backto enhancingandcreating some scenes occasionally (the
sideview ofNoahthrowingmatzoballs andtheclose shot ofNoahfacingtheviewer
inthebeginningwere "last
minute"
shots). In
mid-April, Iaddedtheopening and end
credits and startedworkingon soundwithMarc.
InlateApril, Ifinished editingandMarclaid downthe soundtrack.
APPENDIX B:
Original Thesis Storyboard
//
AnimalsentertheArk, Noah stands and observes.
(Not in original storyboard: Close shot ofNoah's head, Noahturns to screen and
turnsback;
Cut backtoanimals
enteringArk).
/
*/ :.
0-s
t_ j
X
,,0>
.
RatssneakaboardArk.
X i
ffl^*Jfs-jf
NoahentersArk,
Arkdoorcloses
behind him..
Dissolveto j^rktossing
aboutinthewaves of a stormysea. Fadeout.
(Not inoriginal storyboard: Fade in to interiorof.^k,
Noah standingbywindow
holdinga cookie.
Cuttoclose shot ofNoah abouttoeat cookie.
Arat swings paston a rope and snatches cookie
from Noah.
-Cuttoshot of a sleepingcat. Another ratsuddenly pounces
on thecat andjumpsoff. Stunned catleaps up and
chases after rat..
Noahwalking, cat and rat
runthrough his legs and trip him.
<FZJ*~*{
"^~
JE&T^ ~Jh 'TF. 538
\ x:v"oO
' '
Noah fallsto ground, turnshead tofollow
actionof cat and rat.
0
Catchasesrat,rat
runs upwall,cat skids,
crashes intowall, is
knockedout.
-.
-Closeshot-Noah
reachesdown to pick
upcat.
Closeshot ofNoah's
head looking
down-ratfliesdown, lands
(same shot) Immediately, cat
leaps up and clings toNoah'sface. Ratpokes outof rafters,tauntingcat.
Noah runstoand fro
under control of cat who istryingtocatch rat.
\N
*ffi ' s*> /2 Cutnew shot. (Not instoryboard:Turtle slowly walkingtowards a piece ofbread..Stops, isaboutto takeit,
suddenlya rat leaps down and grabsit.) Rat andturtle play
tug-of-warwith bread.
.
..,..,
| .
.-:,
Cut backtocat onNoah'sface,
runnning
backandforth,
Cut backtorat
andturtle
tug-of-war. Ratyanks
bread harder,turtle
tumblesbackward.
Rateatsin"victory."
Turtle crashes
into Noah's leg.
Cutimmediately,
Noah and catfly
through the air.
I
r^^.-.ViM 'g.*V.fe< *j- - :
j
-->
-_. r t
Follow cattumbling,
itcrashes intoa pile ofboxes, sending
them flying.
X 0
Noahrunstocatch waywardboxes.
More distantshot,
showingNoah encumbered byboxes balancedon
Closeshot ofNoah's foot. Arat walksup
toit, leaps,and runs
up Noah'sleg
Close shot ofNoah's head. Rat slowlywalks
upNoah'sface. Noah's
expression reflects
his disgustat theaction
'W4 ; :*?'X tRl/ (JflWXfc''-', *
(same shot.) Afterapause,
Distantshot-Noah
surrounded by boxes.
One boxbouncesoff
head..
T
*-la$B -^.:.y,
----r-'-',-.ysir:.
Close shot. Noah lifts boxoffhead,
revealing a rat attached tohis nose.
- --''*
fesssfe
.
(same shot.) Noahstaresatrat,
turnsvisibly red,
rips rat off noseand
He pauses and
turns towards screen.
Noah's
POV-Acan ofManny's Matzo Balls!
!'' - . ...ggUM#<
Shotof ratsmovingabout
strewn boxes. Suddenly,
a matzoball bouncesinto
view. Rats look up, shrug
and continue their business.
Closeshot ofNoah
preparing to toss a matzoball.
XX
J*t-X- <-^r
.
%'
i (^.^<frV,T!,
^^gEZ-F&?Sy_ ;.:-...>..
---
'---:
:
-. >$
Cut backtorats inthe boxrubble. More matzoballspelt
the ground-this time
theybreak through the
floor,. Watershoots up,
andthe ratsflee. (Not instoryboard: cuttoaside viewof
Noah tossingmatzoballs)
m*^
-; -v . v1
^ iClose shot of rats running
inthewakeofmatzoball
pelting; moreholes are punched through the floor with watersquirtingout
(Not instoryboard:
Closeshot ofNoah's
feel, waterrises
indicatingthe krk isflooding;
CloseshotofNoah's
face, showing hisupset reaction.
m^^^^^^^^^^^^^^^^
Cuttoratsrunning
toward window
~-'
Cutto rats leaping
offwindow, outside
Arkand into the sea
Cutto Noah running
throughwater
'1 '
"'.tHM-^'^
'
-X
-**^-. -%_
I
-- ...
Bt
p.
(same shot.)
Noah tripsand
falls intothe
water
(Notinstoryboard; interiorofArkseems
totilt
cutto external shot
Internal shot of
window. Noah's
hand reaches up
to grab windowsill.
--- : _:-' x.
p
I.Sv -. as 1i
.0jug
-i$*" ... - :. -.. r-\m-'-;,- '*
&^t*.r
-:
Closeshot ofNoah
pulling himself
upto the window.
The sormysky
changes to a sunny one and arainbow
appears, surprising
Noah. Fade out.
I ... !
I
: J *^Fade in.
Exterior shot,Ark
is settled on an
island. Animals emerge.
V
X v/ \. <?%j
w--Mm
.
V-ShotofNoah sittingonArkdeck., reachingtoeat a cookie.
(In the movie, he is
withthecat andturtle.)
":!lcrO--XXX'X:
sa*l
Closeshot ofNoah abouttoeat.
Suddenly, arope
snatchesthe cookie
from his hand. Noah
turns tolook. (inthe movie, a
harpoon does the deed)
Noah's POV.
Arat submarine.
APPENDKC: