• No results found

Ararat

N/A
N/A
Protected

Academic year: 2019

Share "Ararat"

Copied!
45
0
0

Loading.... (view fulltext now)

Full text

(1)

Rochester Institute of Technology

RIT Scholar Works

Theses

Thesis/Dissertation Collections

11-1-1996

Ararat

Leah Bosworth

Follow this and additional works at:

http://scholarworks.rit.edu/theses

This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contactritscholarworks@rit.edu.

Recommended Citation

(2)

ARARAT

by

Leah M. Bosworth

Submitted in Partial Fulfillment

of the Requirements for the Degree

MASTER OF FINE ARTS

MFA Imaging Arts/Computer Animation

SCHOOL OF PHOTOGRAPHIC ART AND SCIENCES

ROCHESTER INSTITUTE OF TECHNOLOGY

ROCHESTER, NEW YORK

November, 1996

Thesis Committee Members:

Marla Schweppe, Chair

Associate Professor

Film/Video Department, School of Photographic Arts& Sciences

Erik Timmerman

Associate Professor

Film/Video Department, School of Photographic Arts& Sciences

David Dickinson

Associate Professor

(3)

PERMISSION TO REPRODUCE THESIS

Title of thesis: "ARARAT"

I, Leah M. Bosworth, hereby grant permission to the

Wallace Memorial Library of RIT to reproduce my thesis in whole or in part. Any reproduction will not be for commercial use or profit.

(4)

TABLE OFCONTENTS

Thesispaper 1-14

Original Thesis Proposal Appendix A

(Includesoriginal and actual

timelines andbudgets forcomparison)

Original Thesis Storyboard Appendix B

(Includes notes)

Stills fromthemovie

"Ararat"

(5)

Mygoalsformythesismovie "Ararat" were simple: to combine2-D and 3-D

imagery, andto makepeoplelaugh. Fromthosepoints, I touched offaworld of

complexissues.

STORY AND RESEARCH

Ibasedthestoryof

"Ararat"

onalegend Iheard aboutNoah's Ark

concerningtheorigin ofthecat: ratsinvadetheArk, and God sees a needfora

smaller version ofthelionto exterminatethecritters. Thedifficultyinfleshing outthe

storywassetting up a seriesofgags and situationsfortheratsto annoyNoahandthe

othersthatwouldleadup to thesolution. Ihaveapaintingand stillimage

background,wherethestorymust betoldas soonastheviewer gazesupontheimage.

Therefore, itwasveryhardformeto stretchout astory intime. Iwatchedalotof

slapstickcomedysuchas "Laureland

Hardy,"

"The Three Stooges,"

and "Mr. Bean,"

aswellas manyoldWarnerBrothersandWalter Lantzcartoons. Thecartoons served adualpurposeto showmehowastorycanflowthroughgags, andtoshowmehow totimeand exaggeratemotion, suchassquashandfacial expressions. Ibrainstormed,

consulted withfellowanimators, andlisted asmanyoutlandish pratfalls asI could, before narrowing down any ideas. I hadto rememberthatnothing istoocrazy inthe

world of animation. Thereisnothing wrongwithNoahbalancing abunchofboxeson hishead,foot, and arms,onlytohavea rat crawluphisbody,therebycausingutter

collapse. Likewise, intheanimationworld, thereis nothing wrongwitha rat swinging

froma ropeto steal a cookiefrom Noah'shand; and ofcourse,thereisnothing wrong

withrats inasubmarineharpooninga cookiefromNoah'shand.

Inthecourse ofstorydevelopment, I decided to haveNoah solvetherodent

(6)

would simplifythe plot, givehimmore strength as acharacter, andleavemoreroom forgags. Acatdoesmakeanappearance as a

"victim"

ofthe rats, as doesaturtle. OnceIemerged out ofthe"humor"block, I mapped outmychosen gags (the"meat"

ofthe story), reservingthe silliest onefortheendjustafterthevieweris madeto

thinkalliswelland gloriousinthemountains ofArarat. I savedallmy gag ideasas

storyboard pieces. IncasetheonesIchosedidnotworkforwhateverreason,Icould

alwaysdelete, insert, orrearrangethemif Ifeltitwouldbe better inthemovie. I did

enduprearranging many sceneslateron,both inproduction and editing. I amvery grateful Iplannedmygags.

Thebeginningandendingofthestoryarebookends, slowlypaced incontrast

totheslapstickofthemainbody. Thebeginningshots(Noah closeup, theAnimal Processional,rats sneakingonboard,Noah enteringtheArk,Noahabout toeat aroll)

aredesignedto establishthe"characters"and my paintingand animation style, aswell

asto setuptheviewerforaction. Theend shots(Noahandthe rainbow,animals

exitingtheArk,Noah relaxing) mirrorthebeginning, evento thepointthatNoahis interruptedashe isaboutto eat,justashewasinthebeginning.

Inadditiontothecomedicresearch, Ialso studiedanimal motionanddidmany

pencil sketches andtests. I studiedMuybridgeand watched "Willard" and "Ben" (two

classic campyrat moviesfromthe 1970's)severaltimes toget afeel for rats'

behavior

and motion. IalsousedelementsfromtherealBiblical storyofNoah, such asthe

name("..mountainsofArarat")tofusethestorytogether.

Iwas determinedtousethemusic for mythesislongbeforeIdevisedthe story.

Ijustabsolutelywantedtousethe two klezmerpieces, "Dybbuk,"

and "Negev,"by

Kol Simcha, fora movie. Because Iwasfamiliarwiththe

songs'

timingand

structures, itwasrelativelyeasy for mysoundeditorto incorporatethemintothe

(7)

manymovies, the musicbecomes just as strongand connected aforce astheanimation

in mymovie.

AESTHETIC

Ihaveavery painterly(and oftencomplex)artistic style,and likepaying

attentionto details. Indrawingsand paintingsitcan showup as a wrinkleinaface,

thestreaksinaneye iris,theveins ofaleaf, etc. Inanimation, it additionallytranslates

to subtlecharactermotions and expressions. Manymotions(eyeblinks, breathing,

rufflingoffurorcloth)arethings that maynotconsciouslybenoticedbytheviewer.

However,whenthey areabsent, theviewer often "senses" somethingis not quite right.

Mydetailobsessionalso leadsto "subplot" resolutionsorexplanationsthatare not

really necessaryto the story,butIdidthemforme.. Anexampleisthecat andturtle

that appear snoozinghappilywithNoahattheendofthemovie. Nowno onereally

cares(or remembers) what "happened"tothose creaturesaftertheabusethey

endured,but I do. I createdthem, soI feel Imust resolvethem.

Suchthinkinglendsitselfto themedleyoftechniquesIusedforthismovie,

whichIamaboutto describe. I originallywantedto createtheentire moviein3-D,

but I desiredlush fiirandpainterlytextures. Three-Dpackagescanmap suchtextures

wonderfully, butIfeeltherelacks an organic

"hands-on"

qualitythatcanbe achieved

in2-D. Also, mymoviedemandedalot of characterarticulationfromwalk cyclesto

breadsnatching. Ifelt Iwouldhavemorecontrol over charactermotionin2-D, albeit

hand drawingeachframe ismorelabor intensivethankeyframingorinbetweeningin

3-D. Early on, Idecidedto

"marry"

thetwo methods. Ibuiltrough3-D animal

modelsin StrataStudio and Infini-D, and recorded allpossible motionsIwould need.

(8)

whatever animalI needed(rotoscoping)overit inPhotoshop. Mostofmycreatures

havetheiroriginal 3-Dsources obscuredbecauseIpainted overtheentireobjects.

Noah'sheadremains prettymuch inits 3-Dstate, surroundedby2-D paintedhairand

abeard. Idesigned his eyesin 2-Dand mappedthemonto3-D spheres. Itook him

backandforthfrom 2-Dto 3-Dseveraltimes. The moving Arkisanotherexampleof

2-Dand3-D combinationanimation. I renderedtheArkin3-D, and madeittossand

turn(and eventuallyalmost sink)byhandin Photoshop.

Mybackgroundsare acombination of2-Dand3-D aswell. Therearereally 2

rawbackgroundstheexterioroftheArk plus mountains and sky; andtheinterior. I

createdthebackgrounds inElectrogig-3DGO,using itsMapfactoryformost ofthe

textures andbump maps. Imade some camera pans andzoomstogetdifferentviews

ofthescenes, andFTP'dtherenderedframesfrom UNIX stationsto theMacintosh. I

tweaked somefeatures(roughingupthewood panelsoftheinteriorwallsby Adding

Noise, for example) inPhotoshop, and evensampled someofthoseexistingtextures

and objectsforuseelsewhere. For example,theropetherat swings on(whenhe

stealsthebreadoutofNoah'shandtowards thebeginning ofthemovie) is fromone of

theropestetheringtheArkto theground. Thewoodtextures ontheboxesand crates

camefromsome ofthewallpanelsIcreatedinElectrogig, mixedinwithahealthy

dose of woodtexturesI havecollected and created.

TECHNIQUE

IchosePhotoshopfor

"assembling"

allthepiecesofmymoviefirstand

foremostbecauseIwasthemostfamiliarwithit. Iknewabout itsLayering

capabilitiesand haveuseditto construct "fineart"

imagesinthepast. Manywould

(9)

retouching("post-production"). Forme, however, the tools andfiltersinPhotoshop

(aswellas additional plugins such asKai's PowerTools)begtobeused inpainting. OnetechniqueIusedthroughoutmythesisis paintingwithtextures,alludedto in"The Aesthetic" section. I have collected and created a wholetexturelibraryover

the years, everything fromwood (thereare at leastadozendifferentwoodtextures in

mythesis)tojellybeans, tomy own cats'

fur. Sometextures arecompletely obscure becauseofthetweakingIdo. (Ironically, Ididalot oftexturecreationinPainter,the "true"

paintprogram, butalways revertedtoPhotoshoptodothebulk ofmywork.)

Noah'scloak, forexample, isa compositeof autumn leavesand apaisleypatternfrom

oneofmy shirts. OnceIhavewhatIneedfortextures, I usethecloningtool to sampleitand apply ittoanimage. Obvious examplesoftexturepainting arethecat and

rats'

fur, andNoah'shair. To show softnessormovement, I applythe Airbrush

and SmudgeTools, resmudging from frameto frame. IsometimesuseMotion Bluror Gaussian Blurto enhancetheillusionof movement. Allthewater splashesin my

thesisweresimplyMotion BlurandtheSmudgeTool, extendedgraduallyover a series

offrames. Other favorite filtersand toolsinclude AddNoise, Fragment,Waves, KPT TextureExplorer,ReplaceColor, Invert, andFeather.

UsingtheLayers capabilityofPhotoshop3.0foranimationpurposesisa

convenientwayto register and edit graphics. PhotoshopLayerscanbenamed(great forframenumberingandlistinggraphics), duplicated, moved,and combined. Filters

and effectscanbeindividuallyapplied toalayerwithout affectingtheotherlayers. The semi-transparent rainand seawaterin mymovie are examplesofthiseffect. Each layercanbe duplicatedtoanotherPhotoshopfileorexported as oneofmanyfile formats. Layerscanbemadehiddenorvisible, whichhelpskeepconfusiondown

(10)

Thedefault layer inPhotoshopiscalled

"Background"

and thisiswhereI

usuallyplacemy640x480background. IplaceallthegraphicsI need forthe

backgroundinseparatelayersand movethem around as needed. Icompositethem

into onebackgroundlayerby selecting "Merge

Layers,"

andvoila, Ihavea

background. Itdoesnotmatter whetherI originallycreatedthegraphics in 3-Dor

2-D; onceIexportthemfromtheirrespective softwaretheyessentially become 2-D.

Icreate a newlayerabovethebackgroundwhereI cancreate or pastean

object Iwishto animate. Eachsuccessivelayeris "ontop"

ofthepreviousone, so

graphicsinupperlayersappearinfront ofloweronesintheimage. These layerscan

berearranged atwill. To make successiveframesofthegraphicinmotionI select

"DuplicateLayer."

Itweakthesecondlayerto mysatisfaction, duplicateit, andtweak

some more. Eachduplicated layer is inexactregistration withthepreviousone,which

makesthistechniqueidealforwalkcycles andother animation staples. WiththeMove

tool(lookslikeacrosshair)and theshift keydown, Icanmoveand constrain each

graphicinalayer. Layerscanbegroupedandmovedsimultaneouslywiththis tool.

An example ofduplication and movement aretherats(orjustabout anyothermoving

thing)in mymovie. I created a

"base"

ratwalkcycle, thenduplicatedeachlayer. I

changedcolors and furforeachset andsoon hadaclonedarmyof rats.

Ican maskoutor reveallower layersbycuttingout portionsof animage inan

upperlayer. Forexample, insceneswhereI haveawindow withrain, Imakethesky

and rainthebottommostlayers, andthewindowandwall arein front. Icut aholein

thewindow whichrevealstherain.. If Iduplicatealayer,Icancreate amaskto cover

portions ofgraphicsthat are

"sandwiched"

betweenthebaselayerandthemasklayer.

Forexample, tomakemyanimalsappearto entertheArk anddisappear, I duplicate

the"Ark"layerandremoveeverything buta portion oftheArkandthedoorway. I

(11)

visible as Iexportmy PICTfiles. Otherexamplesofthistechniqueincludethematzo

balls punching holesthroughthefloor andtherat"exodus" offtheArk.

Once I haveexported myseriesofframes, Iloadthemintoplayers suchas

Director. I have 2methods ofexporting. Oneistoincludethebackground layereach

timeIexportframe layers. This keepsmefromhavingtoworry aboutantialisingor

cleaning upgraphics, butthefile sizescanget extremelyhuge. Iusedthis technique

formost ofmymovie scenes. Since Iwas singleframe recording I didnothaveto

dependonDirector'splaybackcapabilities. I alsowasfortunatetohave accessto

storage media. I mayreducethesizeoftheentirePhotoshopfile(savingitunder

anothername, ofcourse), and exporttheframes. I canpreviewmy animationin

Director, Premiere, or evenas aQuicktime. Towardstheendofmythesis process, I

started savingfilesas compressedJPEGstill Ineededthem, whichsavedalotofdisk

space.

Havingseveralmovinggraphicsobviouslyrequiresmanylayers, soit is

extremelyimportant tokeepmyfilesizesdownaswellasremainorganized. Iuse

strict namingconventions for naming mylayersandallmyexported files. Ialsotook

advantage ofPhotoshop's Command Sets a customizable palettewhereIcanquickly

accessallmymostcommonlyusedmenu options andfilters. ThePhotoshopLayers

technique's biggestdrawback I have foundisthetimespentmonotonously exporting

frames, aswell asoccasionally messingoneup andretracing mystepsto fix it. Inthe

future, Iwilluse abatchconverter such asDeBabbelizer orHijaak. Otherthanthat,

theLayerstechniqueservesitspurposewell. ForMacsIhighly recommend atleast

32MBofmemory. Windows handlesmemoryslightlybetter,but in both casesI

(12)

TIMING/ANIMATION ISSUES

Ican resolvetimingproblemsusinganimationandeditingtechniques(more

aboutthat inthe"Editing/AssemblingtheMovie" section). Timingisverycrucialin

orderfortherelentless series of pratfallsin myanimationtosucceed. Ineededto

stronglyincorporatetheclassic elementsofanimation, suchas squash and stretchand

anticipation onthecreation end. Ialso neededtoknowwhento cutoradd aslittleas

oneframeper scenein editingto make a scenework. For example, in bothscenes

wherea ratsnatches a cookiefromNoah, Ihad to test theexactlocationofNoah's

hand andfaceinrelationto therat'sstealingmethodofchoice. Anticipation is

key-just afterthecookieisinitially stolen,Noahmustbethrustforward, thensnapped

backward,thenhefollowsthroughonhisresponseto thelossofhiscookie.

Ihave foundthatpausesinmotion canbewherethereallife in animationlies.

For example, whentherats proceeduptheropeintotheArkinthebeginning, I

originally hadthemallfile inrather monotonously. Observing

rats'

unpredictable

behavior (both in realityand in my research)showedmeIneededtomake themmore

ratlike,which would also makethemfunnier. I startedwith one ratsauntering upthe

rope. Halfwayup, hestops abruptly, standsup, sniffstheair, continuessaunteringa

bit,standsupand sniffsagain,thencontinuestherest oftheway. Whenhegetstothe

opening intheark, hesitsbackonhishaunches preparingtoleap, pauses, then

stretches out ashe disappears intotheark. Then, another rat scurriesuphalfway,

stops, sniffstheair,and continues. Then, inediting, Icycled anapproximatelythree

second pause withoutanyrats. Ifinallylettherestoftheratsrunuptherope,which

establishestheirmischievous naturebeforetheyevencommitanypranks.

Moreexamplesof pauses-before-actionincludethescene where a rat walksup

toNoah'sleg(whilehe isimmobilized frombalancingboxesonjustabouteverylimb

(13)

there are pausesinthe scenes wheretheratssquashandleapwhentheyhop onboxes

tofleethefloodingArk, and whentheydive offtheArkintothesea. Other typesof

pausesincludeasmallstopattheend ofthesleepingcat's"breathe

cycle"

atthe

beginningofthemoviebefore a ratisaboutto pounceonhimthisadds weight tothe

cat and makes himappeartobeinadeepsleep. Thereare pauses and exaggerated

squashesinthe scenewhereNoah, encumberedbyboxes,feelsa ratcrawlup his face.

Thentheboxessway slightly, slightlymore,thenfinallycollapse. ImmediatelyIcutto

a distant shot ofhim splayedamongboxes, and onebox bounces offhishead.

I also learnedtouse dissolvesand fadestastefully. Inthebeginning, afterthe

animals and ratsentertheark, Noah enters. ThentheArkonland slowly dissolvesto

anArktossedabout onthe waves, andfadesto black. Thissequenceindicates a

passageoftimeandisdramatictheredoesnot alwayshavetobeslapstick actionina

sceneto holdaviewer'sinterest. Likewisewiththenear-endNoahseestherainbow

(ina cyclewheretherainbow"twinkles"), thescenefadesout, andthescenewiththe

animalsemerging fromagroundedArk fades in. Theviewerthinksalliswell andmay

almostforgettheplightofthe rats, whichmakesthelast sceneevenfunnier.

EDITING/ASSEMBLING THEFINAL MOVIE

Editingmymovietaughtmethatdevelopmentdoes notjustoccurinthe

animation/drawingstages. No matterhowwellonefleshesout a storyboard orhow

manytimes scenes arestrungtogetherinthecomputer, some problemsmay only show

upwhenthemovieis putontape. Seeingitforthefirsttimeon videoinroughshots

scaredmeI didnotfeelI hadenoughfootage, and shotsIthoughtworked well

togethersuddenlydidnot. IlearnedthatI didnot alwayshavetocreate morefootage

(14)

well as parallelcutting scenesIhadmeant tobetogether. Ilearned notto think

linearly.

Forexample, Iintendedfortheanimal processional inthebeginningtohave

justNoahstandalonebytheArk, then theanimals enter. When Iwatchedit ontape, I

felttherewas not enoughtimefortheviewerto absorbthesceneryorNoah's

character. I reallydidnotwantto create morewalkinganimalsjusttoextendthe

scene, so Isolvedtheproblembyediting. Imade anestablishing shot withNoahand

theArk alone, takenfromthebeginningframesofthe shot, andI cycleditforafew

seconds. Ithencutto a closeup ofNoah soviewerscould seehis "cute"whimsical

face andflowing hair. IhadNoahturntofacetheviewers,turnback, andthenIcut

backtoNoahandtheArkagain. Finally,theanimals entertheArk, andthenIcutto

theratssneaking aboard. Inthiscaseinparticular, Ialsolearnedto slowthetimingof

theshots downinediting, notincreation. Theanimalsoriginallymovedtoofast, soI

transferred the scenefromcomputerto videousing aslowerframe rate.

ThesequenceswithNoah andthecatonhisface, andtherat andturtle

wrestling, areverynotable examplesof parallelcuttingto stretchoutthescenes. I

culledthe sequencesfrom justtwo shots. IshowedNoahrunningaroundwiththecat

onhisface; cut toaturtleamblingtowardsapieceofbreadwhereupona rat suddenly

"appears"

and snatchesit; cuttoNoahandthecat again;cut to therat andturtle

playingtugof war withthebread;cutbacktoNoahandthecat. Then Icutto the

turtle losinghisgriponthebreadand tumblingbackwards,withtherathappily

munchingonhis prize. This waythereissuspensefortheviewerhowdothese

scenes relateto each other? When theturtlefliesoffand crashes intoNoah's leg,the

questionisanswered.

The"ratexodus"

sequenceisalso parallelcut: Noahpeltstheratswitha

matzoball; thematzoballjustbouncesandtheratsignorehim;Noahthrows some

more; thematzoballspunchholesinthearkandtheratsflee;Noahisso mad hestill

(15)

tossesmatzo balls;theratsrun,followedbywaterspraysfromholespunchedinthe

ark;Noahrealizeswhathehas doneandlooks down; cuttowaterrisinguparound

Noah'sfeet;theratshopfromfloatingboxestoawindow;Noahrunsthroughthe

water, trips andfallsin; theratsleap outthewindowtothe sea; finally, cutto an

externalshot oftheArkbeginningto sink. Thesequence allowsfora moredramatic

floodingandsinkingoftheArk, mixedwith shotsofNoah's panickyreaction. This

sequence also gives moredramato Noah'splighthetrips

and falls intothewater, but

thenI cuttotheratsfleeingtheship andtheArk sinking. WhathappenstoNoah? I

finally cuttoasoggy Noah emerging fromthewaterinsidethetokjust intime tosee

therain stopand arainbow appear

Sound editingisnot afieldIamfamiliarwithatall, soIrelied heavilyonthe

judgmentandtasteofMarcLabbate, mysound editorand mixer. Afterwatching the

final edit, he listenedto the2 klezmersongs Ichose(referredto inthe"Storyand

Research"

section), and planned almostimmediatelywhat sectionsofthepieceswould

go with whatscenes. "Negev" isa slow"Bolero"-likeprocessionalpiecethatworks

wellfortheopening scenes andtheendscenes afterNoahemergesfromthewaterin

theArkand seestherainbow. Bycontrast, "Dybbuk" isafasttension-building piece

withlotsofscale runs andpercussionit lends itselfto

clappingordancing. Thispiece

would runfromtheinstanttherat snatchesthecookiefrom Noah's hand inthe

beginningofthemovietothefadeoutafterNoah seestherainbow. Apart of

"Dybbuk"

would also startin abruptlyaftertheharpoonsnagsthecookiefrom Noah's

hand inthesecondtolast scene;

"Negev"

wouldplayrightupuntilthat moment, so

thecontrastsbetweenthetwo pieces wouldmakethewhole sequence even more of a

surprisetotheviewer. This endingmix wasMarc'sidea, aswasthechoice of what

sections ofthemusic wouldbeusedingeneral. Healso addedlittle touches, such as

thunderandrain, subtly mixingthemintothetracks throughout themovie, even after

everyone wasinsidetheArk. Hetimed thepercussive parts of"Dybbuk"to crashes,

(16)

trips, andfalls. Hedidnot start "Negev"right atthebeginning ofthe movie, likeI had

originallywanted. Heallowed rain, thenthunder, then themusicduringtheopening

credits, whichreallygives a meditative moodto theopening. I hadmyownideasof

howto time themusicto themovieoriginally, butI feelhaving hisperspectivereally

helped myanimation; thebestwayto see one's own movieisoftenthrough theeyes of

someonewhohas never seenit before.

PROBLEMS ENCOUNTERED/LESSONSLEARNED

Inthecourseofmythesis, Ihave learnedthatone cannot do everything, let

aloneeverythingwell. I hada complexstorywithcomplexanimation, andfound

myselfveryfrustratedattimestryingto executetheplans Ihadmadeformyself. My

adviceto animatorsisto keeptoaverysimple story;it also doesnothaveto be

original. The artandanimation world willnotthink theanimatorisanylesscreativeif

everysingle aspectofthepieceisnotcreatedfromscratchbytheanimator. Witha

simple story (nottoo muchrunningaround,angled shots), onecanfocusmoreon

elaboratingontheanimation withinthoseshots. Likewise, ifonehasanelaborateor

especiallypowerful story, one should simplifythedrawingsand "look." Layersof

renderedtexturesmaynotbeneeded. Ifeel mypieceisamovingpaintingIcould

haveexecutedfar betteranimation andmoresophisticated shots(suchas3/4turnsand

perspectives),but becauseofthecomplexityofmycharacterand scene designs, I

franklybecameexhaustedtryingto "move" them. Basically,one oughttopick an

aspect ofamovie andfocus onit.

Ihavealso foundmethodsto improveandspeedup my designprocess, as well

asdrawbacks;themajorityofwhichImentioned inthe "Aesthetic" and "Technique"

sections. Iknowneverto throwaway anygraphic orany rough stage ofanimation; I

(17)

can always utilizeitlaterorforemergencies(suchas losingthemostrecent version).

Ialsoknowthat whenmakingamovie, thoroughlyresearch methodsofoutput from

computertovideo(orfilm). It isvery easyto becomecaughtup inthecreation

process and notbeconcernedwithoutput, butitcanbea nightmareto findout one

does notknow howtouse orfixthemachineryrequiredto transfer theworkfrom

computertovideo(in mycase, anOptical Disk Recorder). I hadtobudget mytime

accordingly, soifthemachineryisdown forrepairorinuse,there isalwayssomething

elseformeto workon. Thesesituations arewherefriendsand "technical

support"

comesin; Charles M. Wilsonhelpedme alotwithhardwarelogistics, andwiththe

Macromedia DirectorscriptI neededinorderto transfereachframeofmyanimation

to theOptical Disk Recorder.

Sincethesisisaprocessthatcovers alongperiodoftime, obviously software

andtechniques evolvedduringthattimethatwouldmakemytasksawholelot easier.

AdobeAfterEffects, forexample, isacompositorand effects processorthatdirectly

readsPhotoshopLayers. Manyofmyeffects, suchasrain, couldbecalculated ina

programlikethat, ratherthanbe createdbyhand. Also, many batchTenderers andfile

converters(asmentionedin "Techniques")exist now as software and shareware.

Storage media changeandimprove overashort period oftimewhat waspopular a

fewmonths agocouldbe laughabletodayortomorrow.

I amconfidentthat Igained valuableknowledgeand skillregardlessofhow

muchtechnologyhas "improved" inayearand ahalf. When Icome across something

thatseemsforeignand complicated, like GIFanimationontheWeb, or digital

compositing, I feel I knowtherootsbehindit,and amabletotackleit quicklyand

withoutfear. Also, myparticulartechniqueis an assetin some ofmyjobs, and adds

effectsthat differ fromthetypical "Dissolve, BoxySquares"thatone might findin

strict animation packages. IusetheLayersTechnique in mystill imagery,as it isa

painter's dreamto beableto switchforegroundimageryandbackground,erase, and

(18)

tweak,withoutcompletely destroyingtheartwork. Finally, nowIcan animateanyrat,

anyway, anywhere,doinganything.

(19)

APPENDIX A:

Original Thesis Proposal

(includesoriginal budgetand timeline

(20)

COMPUTER ANIMATION

MASTERS

DEGREE

THESIS PROPOSAL:

Noah's Ark:

The

Untold

Story

an animated movie

Leah M. Bosworth

February 22,

1995

Thesis Committee Members:

Professor Maria Schweppe

(chair)

Professor Erik Timmerman

(21)

THESIS TREATMENT

Iintendto createananimated movielooselybasedonthe taleofNoah's Ark

andtheGreatFlood, butwith a newdilemma. Thefocusofthestory is Noah's

struggle againstanoverabundance ofrats,who sneak onboardthe ship, instead ofa

single pairrepresentingtheirspecies. Theratsconstantlymake mischieffor Noahand

the otheranimalsonboard, aswell asdevourmorethantheirshareofthefoodrations.

Everyattempt madebyNoahtoeat inpeaceisthwartedbythe rats, untilNoah

reachesthebreakingpoint. Usingtheonefood itemignoredbytherats as aweapon,

he forces alltheratstofleetheship. Unfortunately,Noahsinkstheship inthe

process. Hefinallygetsthechancetoeatundisturbed, or sohethinks.

I wishto combine theadvantagesofrealistic movement andlightingof3-D

models andbackgroundswiththepainterly "organic" qualities achievedby2-D

platforms and "real-world"media. Iwill createmybackgroundsin ElectroGIG

3D-Go, a3-D package, and "touchthemup,"

ifnecessary, inPhotoshopandPainter. My

characterswillbe a combinationof3-Dbasic models and2-D painterlytextures. Any

difficultwalkcycles and movements(thosewhichwouldbemasochisticin2-D)willbe

modeled outofsimple primitivesin StrataStudioProorInfini-D. I haveassembled a

collectionoffur, feather, cloth, andotherorganictextures tomap onto mycharacters.

Formost closeupanddistant shots, Iwillmake thecharactersstrictly in 2-D,using

PhotoshopandPainter. Theeffects ofPhotoshopandPaintergivevery lush

"pseudo-3D"

characteristics. IwillthentakeeachframeofanimationintoPhotoshopand

embellish uponthetextures andsoftentheharshnessthatoften occurswith3-Dshapes

andrenderingsbyadding brush strokesand similareffects. Photoshop3.0 hasa

layeringcapability, whereI canhavethebackground as a separateelement,thenplace

eachframeofmovement as a separatelayerontopfor continuity,just likecell

(22)

I have beentestingmethods ofblendingcompositedcharactersintotheir

backgrounds, sothey standout,yet lookliketheyreallybelong intheirsurroundings.

Ihavealso been studyingnumerous sources onanimals andanimal movement, from

Muybridgeto "TrialsofLife"nature shows. I amnot concernedwithhyper-realism,

butIwouldlikemy

characters'

movementsto beasfluidand asbelievableasI can

(23)

THESIS BUDGET

$ IN KIND ACTUAL

(asofMay1996)

Research Storyboard $1000.00 $1500.00 $20.00 $50.00 $ 5.00

3-DCharacterModeling

2-D Characterdesign

3-DAnimation $4000.000 $4000.00 $4500.000 6000.00** 1000.00**

3-DBackground modeling $5000.00 2000.00**

Importinginto

other software

$4000.00 6000.00**

ImageCompositing $6000.00 20000.00**

Soundtrackcomposition Musicians Soundtrack recording $200.00 $1500.00 $200.00 0* 0* 500.00* Hardware(VRAM, accelerationboard) Software Storage Media Optical Disk Videotapes $4000.00 $2500.00 $400.00 $300.00 $100.00 $3500.00 $2500.00 $300.00 $ 1500.00** $ 200.00** $ 300.00** $ 100.00**

TransferMac toVideo $ 2000.00**

VideoEditing $ 4000.00**

TOTAL $ 39,200.00 $6320.00 $ 49,200.00

*

No moneywasactuallyspent onsoundtrackrecording, so Iamapproximating

money forthetimefor Marc Labbate'sservices.

** These

areapproximatefiguresbasedontimeactuallyspent onthesecategories;

theimportantnoteiswhatI actuallyspent themosttimeonas opposedtowhat Ihad

(24)

PROPOSED THESIS TIMELINE

January 1995 Revise andwork out storyboard. Create 3-Dbackgrounds in GIG

3D-Go. Testimportingfrom UNIX TIFFformattoMac PICT files, andtouchingup

imagesin Photoshop.

February Finish storyboard. Finish 3-Dbackgrounds.

March Officialthesisstart. Timeout scenes. Begin characterdesignsandmotion

tests. Create Animatic. Start characteranimatingand compositing animationsinto

backgrounds. Workon

"simpler scenes,"

such astight facialexpression shots and sceneswithsinglecharacters

first astheymaybeeasierthansceneswithmultiple animals.

April More complexscenes, such as cattumblingintoboxes, multiple rats

scurryingabout,. Noahtrippingand falling. Startloadinganyfinished scenesinto

Director. RunODRsingleframerecordingtests. Investigateefficientmethods,

perhaps ascript, totriggerbatch renderingofmultiple scenes.

Alwayshavemorethanone sceneinprogress so as not togetboggeddownand

overlyobsessivewithminor details. Obviously,this means, keep incredibly

organized!!

May Showstoryboard and anyrough scenesontapeto composer. Discuss

musicalthemes, #andtypesofinstruments. (I play clarinet, so I maybe involvedin

this). Searchformusicians. Continue animatingand compositing.

June-July Continue animatingandcompositing. Startrecordingto theODR if it

is accessible. (Iamassumingitwill notbeavailableduringthe summer, tobe safe.)

August Continue animatingandcompositing. Makeroughtapeforcomposer.

Begin musiccompositionand organizingmusicians. Discuss possibilityofediting

movietothe score,which willobviouslyinfluence score composition.

(25)

October Recordmusic. Editmovie onS-VHS. Laydown score.

TargetThesisScreeningDate: End ofFallQuarter, November 1995

Iwill allowallthistimefor any emergencies.

(26)

ACTUAL THESIS TIMELINE:

Mywork wentprettymuchaccordingto the timelineuntil June 1995. Though Idid

not needtodevotetime tosearching foracomposerandmusicians, theanimations I

wasworkingon proved

morecomplexandtimeconsumingthanIthought. Thismatter was

compoundedbyfull-time(often 50 hourperweek)jobsthatI carriedfrom June 1996

totheend ofmythesis. Thatsummerwasnotveryproductive, soIhadto makeup

forlosttimeinthefalland winter. Imovedmythesismovie completiondateto May

1996.

September 1995 Imade myfirstODRtestsand realized Ineeded toadd

additional scenes andlengthen existingones.

October 1995 Ibeganto createnew scenes(noted inthe storyboard,

Appendix B). I extendedmany existingscenes, such astheanimal processional into

theArk; allsceneswiththeratsfleeingthe ship.

January 1996 Itested thetimingfor manyanimations, suchasthesuchasthe

animal processionalintotheArk, theratsenteringtheArk, and theArk sinking. I

experimentedontheODRandvideotoachieve properframerateand get afeel for

howtoeditmy scenes.

February 1996 Ifinishedall animationandbeganediting.

March throughApril 1996 Ispentthemajorityofthis time editing, andassembling

themovie. Ihadtogo backto enhancingandcreating some scenes occasionally (the

sideview ofNoahthrowingmatzoballs andtheclose shot ofNoahfacingtheviewer

inthebeginningwere "last

minute"

shots). In

mid-April, Iaddedtheopening and end

credits and startedworkingon soundwithMarc.

InlateApril, Ifinished editingandMarclaid downthe soundtrack.

(27)

APPENDIX B:

Original Thesis Storyboard

(28)

//

AnimalsentertheArk, Noah stands and observes.

(Not in original storyboard: Close shot ofNoah's head, Noahturns to screen and

turnsback;

Cut backtoanimals

enteringArk).

/

*/ :.

0-s

t_ j

X

,,

0>

.

RatssneakaboardArk.

X i

ffl^*Jfs-jf

NoahentersArk,

Arkdoorcloses

behind him..

(29)

Dissolveto j^rktossing

aboutinthewaves of a stormysea. Fadeout.

(Not inoriginal storyboard: Fade in to interiorof.^k,

Noah standingbywindow

holdinga cookie.

Cuttoclose shot ofNoah abouttoeat cookie.

Arat swings paston a rope and snatches cookie

from Noah.

-Cuttoshot of a sleepingcat. Another ratsuddenly pounces

on thecat andjumpsoff. Stunned catleaps up and

chases after rat..

Noahwalking, cat and rat

runthrough his legs and trip him.

<FZJ*~*{

"^~

JE&T^ ~Jh 'TF. 538

\ x:v"oO

' '

Noah fallsto ground, turnshead tofollow

actionof cat and rat.

0

(30)

Catchasesrat,rat

runs upwall,cat skids,

crashes intowall, is

knockedout.

-.

-Closeshot-Noah

reachesdown to pick

upcat.

Closeshot ofNoah's

head looking

down-ratfliesdown, lands

(31)

(same shot) Immediately, cat

leaps up and clings toNoah'sface. Ratpokes outof rafters,tauntingcat.

Noah runstoand fro

under control of cat who istryingtocatch rat.

\N

*ffi ' s*> /2 Cutnew shot. (Not instoryboard:

Turtle slowly walkingtowards a piece ofbread..Stops, isaboutto takeit,

suddenlya rat leaps down and grabsit.) Rat andturtle play

tug-of-warwith bread.

.

..,..,

| .

.-:,

Cut backtocat onNoah'sface,

runnning

backandforth,

(32)

Cut backtorat

andturtle

tug-of-war. Ratyanks

bread harder,turtle

tumblesbackward.

Rateatsin"victory."

Turtle crashes

into Noah's leg.

Cutimmediately,

Noah and catfly

through the air.

I

r^^.-.ViM 'g.*V.fe< *j- - :

j

(33)

-->

-_. r t

Follow cattumbling,

itcrashes intoa pile ofboxes, sending

them flying.

X 0

Noahrunstocatch waywardboxes.

More distantshot,

showingNoah encumbered byboxes balancedon

(34)

Closeshot ofNoah's foot. Arat walksup

toit, leaps,and runs

up Noah'sleg

Close shot ofNoah's head. Rat slowlywalks

upNoah'sface. Noah's

expression reflects

his disgustat theaction

'W4 ; :*?'X tRl/ (JflWXfc''-', *

(same shot.) Afterapause,

(35)

Distantshot-Noah

surrounded by boxes.

One boxbouncesoff

head..

T

*-la$B -^.:.y,

----r-'-',-.ysir:.

Close shot. Noah lifts boxoffhead,

revealing a rat attached tohis nose.

- --''*

fesssfe

.

(same shot.) Noahstaresatrat,

turnsvisibly red,

rips rat off noseand

He pauses and

turns towards screen.

(36)

Noah's

POV-Acan ofManny's Matzo Balls!

!'' - . ...ggUM#<

Shotof ratsmovingabout

strewn boxes. Suddenly,

a matzoball bouncesinto

view. Rats look up, shrug

and continue their business.

Closeshot ofNoah

preparing to toss a matzoball.

XX

J*t-X- <-^r

.

%'

i (^.^<frV,T!,

^^gEZ-F&?Sy_ ;.:-...>..

---

'---:

:

-. >$

(37)

Cut backtorats inthe boxrubble. More matzoballspelt

the ground-this time

theybreak through the

floor,. Watershoots up,

andthe ratsflee. (Not instoryboard: cuttoaside viewof

Noah tossingmatzoballs)

m*^

-; -v . v

1

^ i

Close shot of rats running

inthewakeofmatzoball

pelting; moreholes are punched through the floor with watersquirtingout

(Not instoryboard:

Closeshot ofNoah's

feel, waterrises

indicatingthe krk isflooding;

CloseshotofNoah's

face, showing hisupset reaction.

m^^^^^^^^^^^^^^^^

Cuttoratsrunning

toward window

~-'

(38)

Cutto rats leaping

offwindow, outside

Arkand into the sea

Cutto Noah running

throughwater

'1 '

"'.tHM-^'^

'

-X

-**^-. -%_

I

-- ...

Bt

p.

(same shot.)

Noah tripsand

falls intothe

water

(Notinstoryboard; interiorofArkseems

totilt

cutto external shot

(39)

Internal shot of

window. Noah's

hand reaches up

to grab windowsill.

--- : _:-' x.

p

I.Sv -. as 1

i

.0

jug

-i$*" ... - :. -.. r

-\m-'-;,- '*

&^t*.r

-:

Closeshot ofNoah

pulling himself

upto the window.

The sormysky

changes to a sunny one and arainbow

appears, surprising

Noah. Fade out.

I ... !

I

: J *^

Fade in.

Exterior shot,Ark

is settled on an

island. Animals emerge.

V

X v/ \. <?

%j

w--

Mm

.

(40)

V-ShotofNoah sittingonArkdeck., reachingtoeat a cookie.

(In the movie, he is

withthecat andturtle.)

":!lcrO--XXX'X:

sa*l

Closeshot ofNoah abouttoeat.

Suddenly, arope

snatchesthe cookie

from his hand. Noah

turns tolook. (inthe movie, a

harpoon does the deed)

Noah's POV.

Arat submarine.

(41)

APPENDKC:

(42)
(43)
(44)
(45)

References

Related documents

The aim of this study was to evaluate tumor proliferation and the expression of the proto-oncogen Bcl-2 and tumor suppressor gene p53 in patients undergoing transurethral

Finally we demonstrated that using Molecular docking cut-off values to assign ER binding can be combined with (Q)SAR results either as an additional in silico model in an

Figure 1 Unweighted UniFrac principal component analysis; the microbiota of healthy controls, individuals with polyps and individuals with cancer (A) as well as from individuals

While the more recent empowerment resolutions work hard to make up some of the lost ground, demanding attention to improving women’s socio-economic conditions through, inter

Weather conditions can erode potential nesting and foraging vegetation on slopes in some locations (e.g., Cummings 2006; Smith 2011); however, vireos at my study site selected

Since Jingdezhen limestone glaze and Yue kiln ash glaze are the original and typical examples of the glaze types in South China, the different Sr isotopic composition patterns

Al-Umari was an Arab historian from Damascus, Syria. He visited the city of Cairo in Egypt several years after Mansa Musa passed through there on his pilgrimage in 1324 CE. He

Saturday, January 30, Voorhees State Park Hike, 5 Miles, Class 2B 10:00 AM Meet: To be provided upon acceptance as an attendee.. A ramble to the lookout points