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Specialties Specialties When a character has at

When a character has at least four dots in an Attribute or Ability, she's eligible to choose a least four dots in an Attribute or Ability, she's eligible to choose a specialty in thespecialty in the given Trait. Specialties represent a particular focus and proficiency. For example, a specialty under Dexterity given Trait. Specialties represent a particular focus and proficiency. For example, a specialty under Dexterity might be 'swift-footed', while a Medicine specialty could be '

might be 'swift-footed', while a Medicine specialty could be ' combat medic'. Several specialty suggestions arecombat medic'. Several specialty suggestions are given with each Trait. Why are specialties so important? Well, when

given with each Trait. Why are specialties so important? Well, when ever you roll for an action that ever you roll for an action that falls under falls under  your character's specialty, be sure to count how

your character's specialty, be sure to count how many 10's you rolled, in addition to tallying up many 10's you rolled, in addition to tallying up the totalthe total successes. For each and every 10, you get to roll another die and keep a running total of successes. Note that successes. For each and every 10, you get to roll another die and keep a running total of successes. Note that any 1's rolled on bonus dice

any 1's rolled on bonus dice granted by a specialty to NOT subtract successes from the final granted by a specialty to NOT subtract successes from the final total.total.

Let's look at an example. Dr. Karel Weilbacher, Get of Fenris Theurge, has the Knowledge Medicine at four  Let's look at an example. Dr. Karel Weilbacher, Get of Fenris Theurge, has the Knowledge Medicine at four  dots; his specialty is "emergency Medicine." In the tale, on

dots; his specialty is "emergency Medicine." In the tale, on of the young Ahroun of his sept of the young Ahroun of his sept is wounded badlyis wounded badly  by a Black Spiral's tainted Klaive. At the Storyteller's instruction, Karel's player Monica rolls Intelligence (3  by a Black Spiral's tainted Klaive. At the Storyteller's instruction, Karel's player Monica rolls Intelligence (3

dots) + Medicine (4 dots), making her dice

dots) + Medicine (4 dots), making her dice pool 7. Monical rolls three 10's, opool 7. Monical rolls three 10's, one 6 and three 2's. ne 6 and three 2's. So Karel hasSo Karel has four successes. Now, Monica rolls three more dice, one

four successes. Now, Monica rolls three more dice, one for each 10, since this activity is Karel's specialty. Shefor each 10, since this activity is Karel's specialty. She gets three successes! That roll yields a total of seven successes for

gets three successes! That roll yields a total of seven successes for Karel, who heals the kid quickly enouKarel, who heals the kid quickly enough for gh for  him to get back into the

him to get back into the fray.fray. Note again that you have

Note again that you have no innate right to select specialties that are no innate right to select specialties that are too broad (such as 'small arms' for too broad (such as 'small arms' for  Firearms or 'healing' for Medicine) or just plain unbalancing (such

Firearms or 'healing' for Medicine) or just plain unbalancing (such as 'doing damage' for Strength or 'soak as 'doing damage' for Strength or 'soak rolls'rolls' for Stamina). The Storyteller always has veto power over ridiculous specialty requests.

for Stamina). The Storyteller always has veto power over ridiculous specialty requests. Characters with high Traits may be very good

Characters with high Traits may be very good at some tasks — even more than at some tasks — even more than the number of dots wouldthe number of dots would imply. If your character has any Attribute or Ability at four or five dots, you may

imply. If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applieschoose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four). Keep your concept in mind when to that Trait (appropriate specialties are listed with Traits, in Chapter Four). Keep your concept in mind when choosing specialties. (An ex-marine might choose "assault rifles" as a Firearms specialty, where a gangsta might choosing specialties. (An ex-marine might choose "assault rifles" as a Firearms specialty, where a gangsta might choose "pistols.") You can leave specialties blank

choose "pistols.") You can leave specialties blank and choose them during and choose them during play, but it's just as appropriate toplay, but it's just as appropriate to select them right away. Specialties serve as a roleplaying tool, and

select them right away. Specialties serve as a roleplaying tool, and they provide a bonus to dice they provide a bonus to dice rolls that applyrolls that apply to them.

to them.

You can also assign specialties to Traits rated at

You can also assign specialties to Traits rated at three or fewer dots. You won't get three or fewer dots. You won't get a bonus in this case, buta bonus in this case, but you can use it as a

you can use it as a roleplaying tool or guide. The specialty would indicate roleplaying tool or guide. The specialty would indicate character preference rather than anycharacter preference rather than any objective improvement. In no case can

objective improvement. In no case can you take a specialty that the Storyteller deems too broad you take a specialty that the Storyteller deems too broad (such as "small(such as "small arms" for Firearms or "keen

arms" for Firearms or "keen senses" for Alertness).senses" for Alertness). NOTE

NOTE: The Founders encourage you : The Founders encourage you to create your own Specialty for any Trait, either for an to create your own Specialty for any Trait, either for an Attribute, or Attribute, or  Ability. However, you must have final approval, from a

Ability. However, you must have final approval, from a Founder before your character will be able Founder before your character will be able toto implement it. implement it.

Attributes

Attributes

Physical Physical •

• StrengthStrength: Steely Grip, Lower Body, Strength Reserves: Steely Grip, Lower Body, Strength Reserves •

• DexterityDexterity: Lightning Reflexes, Preternatural Grace, Nimble Fingers: Lightning Reflexes, Preternatural Grace, Nimble Fingers •

• StaminaStamina: Unbreakable, Tireless, Resilient: Unbreakable, Tireless, Resilient

Social Social

• CharismaCharisma: Air of Confidence, Captivating, Commanding Voice, Infectious Humor : Air of Confidence, Captivating, Commanding Voice, Infectious Humor  •

• ManipulationManipulation: Forked Tongue, Unswerving Logic, Doubletalk, Seduction: Forked Tongue, Unswerving Logic, Doubletalk, Seduction •

• AppearanceAppearance: Genial, Exotic, Alluring, Noble Bearing: Genial, Exotic, Alluring, Noble Bearing

Mental Mental

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• IntelligenceIntelligence: Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia: Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia •

• WitsWits: Snappy Retorts, Ambushes, Cool-Headed, Cunning: Snappy Retorts, Ambushes, Cool-Headed, Cunning

Abilities

Abilities

Talents Talents

• AlertnessAlertness: Ambushes, Paranoia, Traps, Scents: Ambushes, Paranoia, Traps, Scents •

• Artistic ExpressionArtistic Expression: Oils, Watercolors, Mixed Media, Charcoal, Sketching, Caricature, Lighting Artist,: Oils, Watercolors, Mixed Media, Charcoal, Sketching, Caricature, Lighting Artist,

Impressionist, Photo-Realism, Abstract, Miniatures, Stone, Resin, Wood, Metals,

Impressionist, Photo-Realism, Abstract, Miniatures, Stone, Resin, Wood, Metals, Classical, Kinetic,Classical, Kinetic, Models, Decoration

Models, Decoration

• AssbeatingAssbeating: Beating up bullies, Kicking the crap out of people who picked on you when you were: Beating up bullies, Kicking the crap out of people who picked on you when you were

younger, You'll make them pay, Whupping up on the pigs younger, You'll make them pay, Whupping up on the pigs

• AthleticsAthletics: Specific sports, Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials,: Specific sports, Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials,

Pentathlon Pentathlon

• AwarenessAwareness: Spirit Presence, Night-folk, Danger, Resonance, Elemental Forces, Magick, : Spirit Presence, Night-folk, Danger, Resonance, Elemental Forces, Magick, Human NatureHuman Nature •

• BarterBarter: Food, Livestock, Horses, Metals, Labour and : Food, Livestock, Horses, Metals, Labour and Services, Building MaterialsServices, Building Materials •

• BrawlBrawl: Boxing, Dirty Infighting, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.): Boxing, Dirty Infighting, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.) •

• CarousingCarousing: Sexual Innuendo, Bon Mots, Lewd Jokes, Drinking, Exaggeration, Anecdotes: Sexual Innuendo, Bon Mots, Lewd Jokes, Drinking, Exaggeration, Anecdotes •

• DiplomacyDiplomacy: Mediation, Negotiation, International Relations, Industry, Personal Relationships, Tact: Mediation, Negotiation, International Relations, Industry, Personal Relationships, Tact •

• DodgeDodge: Finding Cover, Sidestepping, Drop and Run: Finding Cover, Sidestepping, Drop and Run •

• EmpathyEmpathy: Detect Lies, Hidden Motives, Emotional States, Personality Quirks, Affairs of the Heart: Detect Lies, Hidden Motives, Emotional States, Personality Quirks, Affairs of the Heart •

• ExpressionExpression: Rhetoric, Inspiring Speeches, : Rhetoric, Inspiring Speeches, Poetry, Drama, Political Doubletalk Poetry, Drama, Political Doubletalk  •

• FlyingFlying: Aerial Combat, Aerial Hunting, Aerobatics, Power Diving, Wind Lore: Aerial Combat, Aerial Hunting, Aerobatics, Power Diving, Wind Lore •

• Fortune TellingFortune Telling: Tarot Cards, Prophecy, Romance, Death, Palmistry, I Ching, Goat Entrails: Tarot Cards, Prophecy, Romance, Death, Palmistry, I Ching, Goat Entrails •

• InstructionInstruction: Rites of Passage, Customs and Laws, University, Skills, Knowledges: Rites of Passage, Customs and Laws, University, Skills, Knowledges •

• InterrogationInterrogation: Good Cop/Bad Cop, Threats, : Good Cop/Bad Cop, Threats, Trickery, Moral BlackmailTrickery, Moral Blackmail •

• IntimidationIntimidation: Veiled Threats, Good Cop/ Bad : Veiled Threats, Good Cop/ Bad Cop, Blackmail, Physical Threats, RevengeCop, Blackmail, Physical Threats, Revenge •

• IntrigueIntrigue: Gossiping, Feigning Ignorance, Threats, Plotting, Rumormongering, Alliances, Betrayals: Gossiping, Feigning Ignorance, Threats, Plotting, Rumormongering, Alliances, Betrayals •

• IntuitionIntuition: Logic Problems, Thinking Outside the Box, : Logic Problems, Thinking Outside the Box, Gut Instinct, Women’s Intuition, RecognizingGut Instinct, Women’s Intuition, Recognizing

lies, Recognizing clues lies, Recognizing clues

• MimicryMimicry: Accents, Celebrities, Birds, Animals, Mechanical Sounds, Vocal Impersonation: Accents, Celebrities, Birds, Animals, Mechanical Sounds, Vocal Impersonation •

• Primal-UrgePrimal-Urge: Shifting Forms, Hunting, Protection: Shifting Forms, Hunting, Protection •

• ScanScan: Keeping Watch, Quick Scan, Listening, Smelling, Assassins: Keeping Watch, Quick Scan, Listening, Smelling, Assassins •

• ScroungingScrounging: Illegal Goods, Vehicles, Services, Art, Technical Equipment, : Illegal Goods, Vehicles, Services, Art, Technical Equipment, Magickal TomesMagickal Tomes •

• SearchSearch: Objects, People, Deliberately Hidden Targets, Sounds, Furniture: Objects, People, Deliberately Hidden Targets, Sounds, Furniture •

• SeductionSeduction: Witty Conversation, Opening Lines, Innuendo, Alluring Looks: Witty Conversation, Opening Lines, Innuendo, Alluring Looks •

• Sense DeceptionSense Deception: Interviews, Investigative, Courtroom, Technical (Polygraphs): Interviews, Investigative, Courtroom, Technical (Polygraphs) •

• StreetwiseStreetwise: Picking Pockets, Fencing Goods, Drug Deals, Gan: Picking Pockets, Fencing Goods, Drug Deals, Gan gsgs •

• StyleStyle: High Fashion, Street Fashion, Retro, Ethnic: High Fashion, Street Fashion, Retro, Ethnic •

• SubterfugeSubterfuge: White Lies, Innocent and Needy: White Lies, Innocent and Needy •

• SwimmingSwimming: Lifesaving, Distance Swimming, Ocean Swimming, Speed Swimming, Rough Water,: Lifesaving, Distance Swimming, Ocean Swimming, Speed Swimming, Rough Water,

Racing, Survival Racing, Survival

• VentriloquismVentriloquism: Distance, Clarity, Dummy, Inanimate Object (e.g., radio): Distance, Clarity, Dummy, Inanimate Object (e.g., radio) •

• Wood LoreWood Lore: Orienteering, Scavenging, hunting: Orienteering, Scavenging, hunting •

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Skills Skills

• AcrobaticsAcrobatics: Sport, Martial Arts, Dance, Enhanced Jumping/Falling: Sport, Martial Arts, Dance, Enhanced Jumping/Falling •

• Animal KenAnimal Ken: Families of Animals (canines, felines, avians, etc.), Farm Animals, Feral Animals: Families of Animals (canines, felines, avians, etc.), Farm Animals, Feral Animals •

• Animal TrainingAnimal Training: Dog, Horse, Elephant, Seal, Dragon, Hellhound, Familiar : Dog, Horse, Elephant, Seal, Dragon, Hellhound, Familiar  •

• ArcheryArchery: Arched Flight, Forests, Competition, Hunting, Moving Targets, Garou Bows: Arched Flight, Forests, Competition, Hunting, Moving Targets, Garou Bows •

• Blind FightingBlind Fighting: Punching, Indoors, Dueling, Multiple Foes: Punching, Indoors, Dueling, Multiple Foes •

• BoatingBoating: Sailboats, Fishing Boats, Ferry Boats, Tug Boats, Yachts, Canoes, Sporting/Entertainment: Sailboats, Fishing Boats, Ferry Boats, Tug Boats, Yachts, Canoes, Sporting/Entertainment

Craft Craft

• CamouflageCamouflage: Woods, Mountains, Urban, Open Country, Arctic: Woods, Mountains, Urban, Open Country, Arctic •

• ClimbingClimbing: Cliffs, Hiking, Ice, Buildings, : Cliffs, Hiking, Ice, Buildings, Free-Climbing, RappellingFree-Climbing, Rappelling •

• CraftsCrafts: Woodworking, Leatherwork, Ceramics, Drawing/ Painting, Weaving, Carving, Sculpture,: Woodworking, Leatherwork, Ceramics, Drawing/ Painting, Weaving, Carving, Sculpture,

Metalworking, Car Repair, Carving with Claws Metalworking, Car Repair, Carving with Claws

• DancingDancing: Waltz, Jazz, Two-step, Foxtrot, Disco, Latin, Show, Ballet, Ethnic, : Waltz, Jazz, Two-step, Foxtrot, Disco, Latin, Show, Ballet, Ethnic, Tribal, EcstaticTribal, Ecstatic •

• DemolitionsDemolitions: Dynamite, Plastic Explosive, Car Bombs, Bomb Diffusion, Explosives Detection,: Dynamite, Plastic Explosive, Car Bombs, Bomb Diffusion, Explosives Detection,

Elementals Elementals

• DisguiseDisguise: Specific Person, Type of Person, Concealing Own Identity: Specific Person, Type of Person, Concealing Own Identity •

• DrinkingDrinking: Drinking Games, Top Shelf Alcohol, Bottom Shelf Alcohol, : Drinking Games, Top Shelf Alcohol, Bottom Shelf Alcohol, Homemade Alcohol,Homemade Alcohol,

Moonshine, Awakened Alcohol Moonshine, Awakened Alcohol

• DriveDrive: Stick Shifts, Motorbikes, Four- Wheel Drive, Big Rigs, Sports Cars: Stick Shifts, Motorbikes, Four- Wheel Drive, Big Rigs, Sports Cars •

• ElusionElusion:: Deep Forest, Strange Terrain, Natural Traps, Hunting PartiesDeep Forest, Strange Terrain, Natural Traps, Hunting Parties •

• Escape ArtistryEscape Artistry: Magic Tricks, Ropes, Boxes, Locks, : Magic Tricks, Ropes, Boxes, Locks, Underwater, Handcuffs, Showmanship, Silver Underwater, Handcuffs, Showmanship, Silver 

Restraints, Arm Locks and Holds Restraints, Arm Locks and Holds

• EscapologyEscapology: Magic Tricks, Ropes, Boxes, Locks, Underwater, Handcuffs, Showmanship, Silver : Magic Tricks, Ropes, Boxes, Locks, Underwater, Handcuffs, Showmanship, Silver 

Restraints, Arm Locks and Hold Restraints, Arm Locks and Hold

• EtiquetteEtiquette: High Society, Big Business, Wining and Dining, Moots: High Society, Big Business, Wining and Dining, Moots •

• Fast-DrawFast-Draw: Klaive, Pistol, Sword, Arrow, Rifle/Shotgun Gambling: Klaive, Pistol, Sword, Arrow, Rifle/Shotgun Gambling •

• Fast-Talk Fast-Talk : Sell, Confuse, Get Off the Hook, Convince: Sell, Confuse, Get Off the Hook, Convince •

• FirearmsFirearms: Rifles, Pistols, Submachine Guns: Rifles, Pistols, Submachine Guns •

• First AidFirst Aid: CPR, Broken Bones, Artificial Respiration, Diagnosis, Terminology: CPR, Broken Bones, Artificial Respiration, Diagnosis, Terminology •

• ForagingForaging: Urban, Forest, Ruins, Swamp, Desert, Winter, Grasslands: Urban, Forest, Ruins, Swamp, Desert, Winter, Grasslands •

• Fortune TellingFortune Telling: Tarot Cards, Crystal Balls, Ouija Boards, Palm Reading. Reading : Tarot Cards, Crystal Balls, Ouija Boards, Palm Reading. Reading the Bones, Runesthe Bones, Runes •

• GamblingGambling: Poker, Blackjack, Roulette, Dice Games, Electronic : Poker, Blackjack, Roulette, Dice Games, Electronic Slot MachinesSlot Machines •

• GunsmithingGunsmithing: Black Powder Weapons, Field Repair, Invention, Magnum and Supercharged: Black Powder Weapons, Field Repair, Invention, Magnum and Supercharged

Ammunition, Specialty Ammunition Ammunition, Specialty Ammunition

• Heavy WeaponsHeavy Weapons: Desert, Jungle, Night Fighting, Friend from Foe, Loading: Desert, Jungle, Night Fighting, Friend from Foe, Loading •

• HidingHiding: Forest, Desert, Urban, Playing Dead: Forest, Desert, Urban, Playing Dead •

• HuntingHunting: Temperate Forest, Jungle, Bush/Scrub, Mountain, Coast, Arctic, Desert: Temperate Forest, Jungle, Bush/Scrub, Mountain, Coast, Arctic, Desert •

• HypnotismHypnotism: Interrogation, Past Life Regression, Hypnotherapy, Behavior Modification: Interrogation, Past Life Regression, Hypnotherapy, Behavior Modification •

• IndoctrinationIndoctrination: Sage, Guru, Mentor, Teacher : Sage, Guru, Mentor, Teacher  •

• KailindoKailindo: Throw, Punch, Kick, Evade, Shapeshift: Throw, Punch, Kick, Evade, Shapeshift •

• Klaive DuelingKlaive Dueling: Disarm, Parry, Disable, Riposte, Feint: Disarm, Parry, Disable, Riposte, Feint •

• LeadershipLeadership: Noblesse Oblige, Combat Readiness, Motivation: Noblesse Oblige, Combat Readiness, Motivation •

• LockpickingLockpicking: Key-Operated Locks, Combination Locks, Mag-Card : Key-Operated Locks, Combination Locks, Mag-Card Locks, Alarm SystemsLocks, Alarm Systems •

• MediationMediation: Moots, Avoiding Challenges, Garou/Kinfolk Relations, Garou/Spirit Relations, Counseling: Moots, Avoiding Challenges, Garou/Kinfolk Relations, Garou/Spirit Relations, Counseling •

• MeditationMeditation: Tantric, Transcendental, Yogic, New Age, : Tantric, Transcendental, Yogic, New Age, Rage, Willpower Rage, Willpower  •

• MeleeMelee: Swords, Spears, Saps, Eastern Weapons, Klaives: Swords, Spears, Saps, Eastern Weapons, Klaives •

• MisdirectionMisdirection: Theft, Concealment, Leading, Confusion: Theft, Concealment, Leading, Confusion •

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• PilotPilot: Helicopters, Biplanes, Corporate Jets, Emergency Landings, Dogfights, Stormy Weather, Military: Helicopters, Biplanes, Corporate Jets, Emergency Landings, Dogfights, Stormy Weather, Military

Jets Jets

• PsychoanalysisPsychoanalysis: Freudian, Jungian, Humanist, Ericksonian, Holistic, Wiccan, Childhood, Psychosis,: Freudian, Jungian, Humanist, Ericksonian, Holistic, Wiccan, Childhood, Psychosis,

 Neurosis, Self, Sympathy, Terminology, Research  Neurosis, Self, Sympathy, Terminology, Research

• RepairRepair: Wood, Electronics, Engines, Automobiles, Electricity: Wood, Electronics, Engines, Automobiles, Electricity •

• RideRide: Bareback, Horse, Mule, Camel, Elephant, Galloping, Tricks, No Hands: Bareback, Horse, Mule, Camel, Elephant, Galloping, Tricks, No Hands •

• SecuritySecurity: Surveillance, Bawn Security, Security Cameras, Surveillance Equipment: Surveillance, Bawn Security, Security Cameras, Surveillance Equipment •

• SingingSinging: Opera, Easy Listening, Ritual, Rock, Musicals: Opera, Easy Listening, Ritual, Rock, Musicals •

• Speed ReadingSpeed Reading: Technical, Fiction, Newspaper, Research, Cramming: Technical, Fiction, Newspaper, Research, Cramming •

• StealthStealth: Shadowing, Urban, Sylvan, Taking Point: Shadowing, Urban, Sylvan, Taking Point •

• SurvivalSurvival: Specific Environments (Arctic, Desert, etc.), Trapping: Specific Environments (Arctic, Desert, etc.), Trapping •

• TortureTorture: Exotic Methods, Life Magick Effects, Prolonging Life, Pain, Flagellation: Exotic Methods, Life Magick Effects, Prolonging Life, Pain, Flagellation •

• TrackingTracking: Wolf, Deer, Rock, Urban, Identification: Wolf, Deer, Rock, Urban, Identification •

• TrapsTraps: Deer, Small Game, Urban, Rock, Humans: Deer, Small Game, Urban, Rock, Humans •

• Wild HuntingWild Hunting: Aerial Hunting, Game Birds, Herd Animals, Large Game, : Aerial Hunting, Game Birds, Herd Animals, Large Game, Scavenging, SpecificScavenging, Specific

Environments (Forests, Mountains, Savannas and Steppes, etc.), Specific Targets (Bears, Elephants, Environments (Forests, Mountains, Savannas and Steppes, etc.), Specific Targets (Bears, Elephants, Humans, Quail, etc.)

Humans, Quail, etc.)

Knowledges Knowledges

• AlchemyAlchemy: Transmutation, Cosmology, Lapis Philosophorum: Transmutation, Cosmology, Lapis Philosophorum •

• Animal LoreAnimal Lore: Woods, Jungles, Oceans, Freshwater Lakes/Rivers, Deserts, Islands, Specific Species: Woods, Jungles, Oceans, Freshwater Lakes/Rivers, Deserts, Islands, Specific Species

(Feline, Aquatic, Canine, Birds, Insects, etc.) (Feline, Aquatic, Canine, Birds, Insects, etc.)

• Animal SpeechAnimal Speech: Archaisms, Profanity, Prophecy, Songs and : Archaisms, Profanity, Prophecy, Songs and PoetryPoetry •

• Area KnowledgeArea Knowledge: History, Geography, Wildlife, Caerns, Protectorates, Enemies, : History, Geography, Wildlife, Caerns, Protectorates, Enemies, Politics,Politics,

Transportation, Law Transportation, Law

• AstrologyAstrology: Solar Horoscope, Ming Shu, Zu Wei: Solar Horoscope, Ming Shu, Zu Wei •

• Beast LoreBeast Lore: Dragons, Birds, Lesser : Dragons, Birds, Lesser Beasts, Greater Beasts, Sea Creatures, Beasts, Greater Beasts, Sea Creatures, Bestiaries (notoriouslyBestiaries (notoriously

inaccurate, but very common), Divine Hierarchies (Oriental, Christian, African, Indian, New

inaccurate, but very common), Divine Hierarchies (Oriental, Christian, African, Indian, New World,World, Hebrew and Muslim are all separate Lores)

Hebrew and Muslim are all separate Lores)

• BureaucracyBureaucracy: Political Campaign Manager, FBI, NCIS, CIA, Interpol, United Nations, Garou : Political Campaign Manager, FBI, NCIS, CIA, Interpol, United Nations, Garou PoliticsPolitics •

• ComputerComputer: Databases, Viruses, Computer Languages, Internet, Web Design: Databases, Viruses, Computer Languages, Internet, Web Design •

• Computer HackingComputer Hacking: Viruses, Data Retrieval, Networking, Telecommunications: Viruses, Data Retrieval, Networking, Telecommunications •

• CosmologyCosmology: Celestines, Incarna, Totems, Broods, Near Umbra, Dark Umbra, High Umbra, Realms: Celestines, Incarna, Totems, Broods, Near Umbra, Dark Umbra, High Umbra, Realms •

• CryptographyCryptography: Letter Shifts, Mathematical Encryption, Obscure Character Sets: Letter Shifts, Mathematical Encryption, Obscure Character Sets •

• EnigmasEnigmas: Logic Problems, Ancient Mysteries, Things Werewolves Weren't Meant to Know: Logic Problems, Ancient Mysteries, Things Werewolves Weren't Meant to Know •

• Faerie LoreFaerie Lore: Enchanting Music, Faerie Food, Spirit Allies, Arcadia, Arcadia Gateway, Chan: Enchanting Music, Faerie Food, Spirit Allies, Arcadia, Arcadia Gateway, Chan gelingsgelings •

• Feng ShuiFeng Shui: Colors, Landscape, Chi Energy, Warding: Colors, Landscape, Chi Energy, Warding •

• Garou AstrologyGarou Astrology: Planetary Incarnae, Comets, Aetherial Realms, Interpretations, Casting Horoscopes,: Planetary Incarnae, Comets, Aetherial Realms, Interpretations, Casting Horoscopes,

Planetary Aspects Planetary Aspects

• HealingHealing: Children, Women, Midwife, Garou, Setting Bones, Internal Injuries, Head Wounds: Children, Women, Midwife, Garou, Setting Bones, Internal Injuries, Head Wounds •

• HerbalismHerbalism: Culinary, Medicinal, Poisonous, Narcotic/Hallucinogenic, : Culinary, Medicinal, Poisonous, Narcotic/Hallucinogenic, SpiritSpirit •

• HistoryHistory: Political, Intellectual, Social, Economic, Technological, Classical, Medieval, Renaissance,: Political, Intellectual, Social, Economic, Technological, Classical, Medieval, Renaissance,

Modern, Europe, Americas, Asia, Africa, Australia Modern, Europe, Americas, Asia, Africa, Australia

• InvestigationInvestigation: Evidence, Ballistics, Forensics, Fingerprints: Evidence, Ballistics, Forensics, Fingerprints •

• LawLaw: Procedure, Garou Law, Specific Types (Criminal, Contacts, Liability, etc.), Courts: Procedure, Garou Law, Specific Types (Criminal, Contacts, Liability, etc.), Courts •

• LinguisticsLinguistics: Slang, Business Terms, Idioms, Artificial Languages, Alphabets: Slang, Business Terms, Idioms, Artificial Languages, Alphabets •

• LoreLore: Faerie, Forbidden Secrets, Garou, Ghosts, Kindred, Sabbat, Technocracy, Tradition, : Faerie, Forbidden Secrets, Garou, Ghosts, Kindred, Sabbat, Technocracy, Tradition, Wyrm,Wyrm,

Camarilla Camarilla

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• Lore (Specialized)Lore (Specialized): Tradition Lore, Mummy Lore, Shapeshifter Lore, Faerie Lore: Tradition Lore, Mummy Lore, Shapeshifter Lore, Faerie Lore •

• MedicineMedicine: Emergency Medicine, Forensic Pathology, Specific Fields (Pediatrics, Neurology, etc.): Emergency Medicine, Forensic Pathology, Specific Fields (Pediatrics, Neurology, etc.) •

• Nunnehi LoreNunnehi Lore: Individual Nunnehi Races, Nunnehi Stories, Breaking Nunnehi curses: Individual Nunnehi Races, Nunnehi Stories, Breaking Nunnehi curses •

• OccultOccult: Tarot, Witchcraft, Curses, Gh: Tarot, Witchcraft, Curses, Ghosts, Psychometryosts, Psychometry •

• ParapsychologyParapsychology: ESP, Psychokinesis, Trances, Conjunctions: ESP, Psychokinesis, Trances, Conjunctions •

• PoisonsPoisons: Venoms, Chemical Poisons, Plant-based Poisons, Analysis, Antidotes, Instant Poisons, Slow-: Venoms, Chemical Poisons, Plant-based Poisons, Analysis, Antidotes, Instant Poisons,

Slow- building Poisons, Undetectable Poisons, Wyrm Toxins  building Poisons, Undetectable Poisons, Wyrm Toxins

• PoliticsPolitics: Fundraising, Political Philosophy, Grass Roots, Elections, : Fundraising, Political Philosophy, Grass Roots, Elections, Caern HierarchyCaern Hierarchy •

• PsychologyPsychology: Behaviorism, Freudian, Jungian, Humanist, Developmental, Experimental, Animals: Behaviorism, Freudian, Jungian, Humanist, Developmental, Experimental, Animals •

• RitualsRituals: Accord, Caern, Death, : Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor Mystic, Punishment, Renown, Seasonal, Minor  •

• ScienceScience: Experiments, Theory, Specific Equipment, Practical Applications: Experiments, Theory, Specific Equipment, Practical Applications •

• Science SpecialtiesScience Specialties: Astronomy, Biology, Genetics, Mathematics, Cybernetics, Metallurgy, Any Other : Astronomy, Biology, Genetics, Mathematics, Cybernetics, Metallurgy, Any Other 

Type of Specific Science Type of Specific Science

• StargazingStargazing: Planets, stars, satellites (moons), the sun, phenomena (eclipses, sun spots), omens,: Planets, stars, satellites (moons), the sun, phenomena (eclipses, sun spots), omens,

divination divination

• Stone LoreStone Lore: Planetary Influences, Jade Carving, Metals: Planetary Influences, Jade Carving, Metals •

• TaxidermyTaxidermy: Tanning, Embalming, Preserving, Trophies, Techniques of : Tanning, Embalming, Preserving, Trophies, Techniques of Frankenstein, VictimsFrankenstein, Victims •

• TheologyTheology: Women's Theology (often called Theaology), Comparative, Liberation, : Women's Theology (often called Theaology), Comparative, Liberation, Agnosticism,Agnosticism,

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