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GARAGE GAMERS GROUP

ISSUE # 3

JANUARY 2014

PENTACON 2013 WINNER

SIMON MACHIN

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time, GGG may well host a couple of similar events in 2014. Nate of BattleStation Ipswich was instrumental in the success of PentaCon and I can’t thank him enough by allowing the use of his venue AND supplying many of the great random prizes. For those who missed it, on top of having a great time on the day, every member who played in PentaCon, walked away with a prize.

And so, as the minutes of the clock tick towards the midnight end of another year, I will leave you with a quote…

“May the Best of your past, be the Worst, of your future”.

Happy 2014.

See You There... I’d like to start by saying

‘Happy New Year’ to you and add that I hope you had a Merry Christmas. I have some great info to share with you in this issue, with Simons Apocolypse game, photos from our own tournament, PentaCon and some very cool reviews on tabletop and board games. 2014 will see GGG trying and revisiting a variety of games. Whilst Warhammer Fantasy Roleplay and 40K roleplay will continue, Nec-romunda is set for 12 rounds per player, with the Spirelord announced later in the year. Bolt Action will be on the menu as a new entry. I’d like to see fantasy make more of show this year in the form of Warhammer, Mordheim, Warhammer skirmish and Man O War.

Boardgames will include the Axis & Allies Pacific & Europe editions, BattleCry will be back, and Dread-fleet to name a few. A love of all types of minia-ture war gaming is some-thing I believe that ties all of the GGG members to-gether, and from there

lasting friendships have ben forged. I was lucky enough to count many gamers I had the oppor-tunity to meet and game with in 2013 amongst my friends. I am looking for-ward to that same privilege in 2014.

Because we are not a club with a set location, our Garage Gamers Group can be anywhere. For example our most distant GGG member Alessio Cavatore, and creator of LOKA, SHUURO and TAROT of LOKA, lives in Nottingham. Wouldn’t it be great to have a group of gaming friends all around the world and be able to visit and have a game? That’s what one of our aims is for GGG...

Speaking of members our group keeps growing. Any GGG member can post items for inclusion in Snake Eyes, and as long as it doesn’t breach any ethi-cal issues, I will happily add it to the newsletter, so feel free to send pictures or rules or gaming advice to the gmail address. Because PentaCon was such a success given its small amount of creativity

Garage Gamers Group (GGG)

G A R A G E

G A M E R S

G R O U P

SNAKE EYES

J A N U A R Y 2 0 1 4 I S S U E 3 S P E C I A L P O I N T S O F I N T E R E S T :  The games we play  Game re-views  How to make the most of ter-rain  Members current & New Sales page  Members Gal-lery

 Hints & Tips  Contact  Promotions

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GGG-Members

GarageGamersGroup-The Games We Play

A GGG discussion

sup-ported any miniature based game could be pro-moted by the group. To date the following lists the games to be played and currently playing in GGG.

Current games

in-clude:

Warhammer 40k

Warhammer Fantasy

Roleplay

BattleCry

StarWars X-Wing

Old West

Zombiecide

Axis & Allies

Warhammer 40k

roleplay

American Civil War

Apocolypse

AD & D

Arkham Horror

Necromunda

Axis & Allies Pacific

Games coming

soon include

:

Wings of Glory

Flames of War (Open

Fire)

Warhammer Fantasy

Mordheim

Axis & Allies WW1

edition

Bolt Action WW2

Axis & Allies Europe

Command Combat

Man O War

Dreadfleet

Blood Bowl

Space Hulk

Axis & Allies Pacific

Jamie Federoff

Courtney Halverson

Chris Taylor

Martin Dorney

Michael Orton

Sean O’Hanlon

Abby Federoff

Demi Federoff

Kris McKiernan

Jarrod McKiernan

Ken Carr

Ian Houlihan

Paul Treichel

Claude Chase

Alan Anderson

Alessio Calvatore

Kellie Steel

Cameron McCormack

Peter Toh

James Taylor

Marcus Blackman

Nigel McDermott

Michael Stamp

John Ross

Simon Machin

Sam Corvi

Steven Azzopardi

George Elliot

Zachary Seib

Darian Chase

Zac Mehta

Glen Taylor

Tim Prenzler

Craig Federoff

Sean Federoff

Nick Chase

S N A K E E Y E S

Axis & Allies Pacific

Game Spot-Axis & Allies Pacific 1940

Axis & Allies Pacific is a boardgame based on recre-ating battles during WW2 in the pacific region. For tose familiar with the origi-nal A&A game, gameplay has been sped up with the second edition rules. Axis & Allies have a new com-plete edition as well as the Europe and Pacific versions. Pacific edition offers the large world map with the option of adding it to the Europe edition creating a huge gaming surface of the world at war. With the pacific edition you have additional forces, including Chinese and Common-wealth armies. The Axis & Allies Pacific box set includes a full col-our hardboard map in two sections, depicting the posi-tions of forces at war, in the pacific region. It in-cludes forces of Japan, Brit-ain, America, Anzac & Chi-na. The rules are second edition and include a varie-ty of different models rep-resenting planes, tanks, infantry and artillery. Rulebook, markers and dice are also included.

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PentaCon 2013...How it went down

S N A K E E Y E S

The challenge was there...five games to play, one

hour on each, for a win, loss or draw. The five

games selected for the one day tournament were

Warhammer 40k, Necromunda, Flames of War, Star

Wars X-Wing and Old West. Designed for ten

gamers, only eight managed to show on the day. It

meant that some gamers would face each other

twice, but no other problems were foreseeable. I

had to consider that some of the gamers had never

played some of the games and had to match them

with gamers that had. This could not always be the

case and so we had to see how it would go. Game

points were allocated as 10 for a Win, 7.5 for a Draw

and 5 points for a Loss

GGG members Glen Taylor, John Ross and Sean

O’Hanlon, who for various reasons could not play on

the day, turned up to wish everybody well and catch

up with old friends.

The gamers, Sam Corvi, Steven Azzopardi, Tim

Prenzler, Courtney Halvorsen, Simon Machin,

Cam-eron McCormack, Sean Federoff and Zach Seib,

were ready for the day of gameplay.

The first round was as follows.

Steven Vs Sean-Western-Winner Sean

Tim Vs Courtney - 40k - Winner Courtney

Simon Vs Cameron - Necromunda - Draw

Zach Vs Sam - X-Wing - Winner Zach

The first round scores had Steven, Tim and Sam with

5 points each, Cameron and Simon with 7.5 points

and Sean, Zach and Courtney on 10 points.

Round two paired:

Steven Vs Tim - X-Wing - Winner Steven

Cameron Vs Sam-40k - Winner Sam

Courtney Vs Simon - Western Winner

Sean Vs Zach - Necromunda - Winner Sean

After the second round we broke for a meal.

Scores had Tim at 10 points, Cameron at 12.5,

Ste-ven, Sam, Courtney and Zach at 15, Simon at 17.5

and Sean in the lead at 20 points.

Round three had:

Zach Vs Simon - 40k - Winner Zach

Cameron Vs Sean - X-Wing - Winner Cameron

Sam Vs Tim - Flames of War - Winner Sam

Courtney Vs Steven - Necromunda - Winner Steven

Points were now Steven, Sam, Sean and Zach

equal-ly in the lead with 25 apiece, Tim with 15, Courtney

with 20, Simon and Cameron with 22.5.

Who’s a little sugar pot then??

John Ross watches the action

Simon and customer Max watch on as Cameron and Zach get their boots dirty in

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PentaCon 2013...How it went down

S N A K E E Y E S

5

Round Four

Courtney Vs Simon - X-Wing - Winner Simon

Sean Vs Steven - 40k - Winner Steven

Cameron Vs Zach - Western - Winner Zach

Tim Vs Sam - Necromunda - Winner Sam

Round Four points left:

Tim at 20, Courtney at 25, Cameron at 27.5, Sean at

30, Simon at 32.5, and Zach, Steven and Sam at 35

points.

Round Five

Zach Vs Courtney - Flames of War - Win Courtney

Tim Vs Sam - Western - Winner Tim

Steven Vs Simon - X-Wing - Winner Simon

Cameron Vs Sean - Necromunda - Winner Sean

Final Results

Simon 42.5 points

Zach 40 points

Sam 40 points

Steven 40 points

Sean 40 points

Courtney 35 points

Cameron 32.5 points

Tim 30 points

Tournament Scores at a glance

The PentaCon Trophy was made by Simon Machin

especially for the tournament. What was cool was

that it was one by him as well in his first ever

tournament win.

Gamers Round 1 Round2 Round 3 Round 4 Round 5

Simon 7.5 17.5 22.5 32.5 42.5 Steven 5 15 25 35 40 Sam 5 15 25 35 40 Sean 10 20 25 30 40 Zach 10 15 25 35 40 Courtney 10 15 20 25 35 Cameron 7.5 12.5 22.5 27.5 32.5 Tim 5 10 15 20 30

GGG PentaCon 2013 Winners Trophy

Tabletop view of Western Table

GGG PentaCon 2013 Winner Simon Machin

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PentaCon 2013

S N A K E E Y E S

Clockwise from top: Tim & Simon examine the FOW ter-rain box, Western game setup, Necromunda tableready for battle, Sam oversees the Star Wars X-wing terrain, Zach admires Sean’s handling of the measuring stick in their Necromunda game, Cameron watches on as Sam has his move.

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PentaCon 2013

S N A K E E Y E S

7

Clockwise from top; Nate, happy own-er of BattleStation Ipswich; Sean is distracted by other terrain projects during his western game; Sean and Steven battle in their 40k game, Sam and Tim share a laugh in Necromun-da, whilst Courtney appreciates FOW terrain piece; The gamers from left, Tim, Nate (BattleStation Ipswich own-er, FOW Gamesmaster and all round nice guy) , Sean, Courtney, Zach, Si-mon (Winner), Steven and Sam; Tim and Steven battle each other in X-Wing, while Courtney wanders during Simons Western deployment, and Nate goes terrain searching.

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PentaCon 2013

The challenge was there...five games to play, one hour on each, for a win, loss or draw

S N A K E E Y E S

Clockwise from top left; Blood Angels Vs Death Guard...the 40k table; Sam makes sneak attack in Necromunda whilst Tim helps out Sean and Stevens game; Glen, Cameron and John Ross catch up on the years since they’ve seen each other; Cameron and Simon in round 1; the Prize; Nick (GM) gets to handle Trophy .

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S N A K E E Y E S 9

FLAMES OF WAR

WARHAMMER FANTASY

WARHAMMER 40000

DUST

WAR MACHINE HORDES

PAINTS

RULEBOOKS

NOVELS

BOARDGAMES

TERRAIN

Come and see Nate at

BattleStation Ipswich for all your gaming

wants and needs. .

Ph: 07 3281 3653

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Warlord Miniatures - Bolt Action

P A G E 1 0 I S S U E 3

some terrain of a ruined ham-let. I have wanted GGG to expand into WW2 gaming and Bolt Action looks very cool. Their system uses 28mm fig-ures, that are a great size for painting and gaming. I won’t go too much into the rules as I am not overly familiar yet, but there will be an explora-tory mission of the box set later in this issue. The set box cost $110 plus P&P and is available in Australia. Warlord

has many ad-ditional items for Bolt Action, including ar-mies for Ger-mans, Ameri-cans, British, Russian and

Japanese, with supple-mental material for French and Italian forces. I’m look-ing forward to a battle report in the near future.

came to buying paints I had to watch that collector bug as I start-ed buying paints to paint up a model that I had bought. Colour suggestions on the box, create an impulse to buy that colour or colours to make it part of your collection. Unfortunately, I didn’t put that model together straight away, and some not for several years. Left in their original box the As a collector I find it hard when I

buy something that is part of a greater collection...that is, I must have them all. I am envious of people who can afford to buy two of everything, who then store one and use the other. My budget has been limited by the income at the time and the willingness of said partner who let me spend it. My limit therefore varied. When it

model lasts forever. Paint however does not, and I found out the hard way. Although there are mediums on the market now that are good for refreshing some dried paints in their pots, it won’t help those that have been tossed away as a lost cause. Suggestion? Only buy what you need to paint the models at hand. This will save you those extra dollars for those extra minis. point. As much as I love the plastic

and laser cut MDF terrain, I still enjoy breaking out the foam core, polystyrene and thick cardboard. It’s cheaper and it allows you to make whatever your skills and imagination allow. Essential tools are hobby knives and a hot wire foam cutter (You can even make

these-Ed) Hills made with

Styrofoam can be quickly cut to size, and stacked and glued to create your required height. Make sure you leave the edge on each level for your miniatures. You will have to hand paint these however

as Styrofoam doesn't like spray paint unless you give your hill a glaze of watered down wood glue like aquadhere. If sealed and dried it will take the spraypaint. Airspray with water based acrylics can coat your hill without it needing to be sealed. Buildings can be easily made with foam core bought in a metre square sheet from art sup-pliers from around $10. You will get a few buildings out of that amount. Trees are harder to make and I suggest a guide if you haven't done them before. Otherwise Ebay model railway trees. Terrain...unless you like that green

sheet over books and coke cans look on your table, then one day you will want to invest in some terrain. This can be the pre manu-factured terrain or stuff you have made yourself. This all depends on aesthetic taste and budget. You can now buy beautiful terrain for your tables. Most game producers have a selection of terrain for the systems that they sell. Local games stores will usually have stock or can be ordered by them. Some boxed sets even come with a little terrain, and are a great starting

Hints & Tips

The Collector is a gamer with 24 years in collectable games and wargaming...

“When the mainstream miniature sellers are not in your price range, there are

alternatives”

From the Collector’s Vault

S N A K E E Y E S

Guess what I got for Christmas? A nice big box of Assault on Normandy. It’s a starter set from Warlord Games. Comes with Bolt Action American and German miniatures, a core rulebook, 8 orders dice, and

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S N A K E E Y E S

Apocolypse at Simons Shanty

11

Sam, Peter and Nick won the roll for first turn. Imperial guard, Ultramarines and Blood Angels confronted the ten thousand points of an Ork and Necron alliance. After setup, the enemy failed in their bid to steal initiative, but Simon pulled his sneaky Necron manoeuvre forcing the forces if good to fight their first turn in night fighting. This would impact on their turn as well. With their 3+ cover save only a few Orks and Necrons went down. The bane blade fired, disintegrating a small hill and the scarabs and Orks that were clambering on it.

Courtney, Zach and Simon playing Ork, Ork and Necrons started their turn one. Faced with night fight as well, they had to formalise a battle plan that al-lowed them to return sufficient fire. Courtney tried to curry favour by offer-ing Nick a tea.

The Ork seethed forward like a quick flowing lava of green, opting to run for-ward instead of shooting. Wanting to bring the fight to the attackers. Defend-ers the Ork/Necron alliance may have been, but it appeared they didn't relish that role. The Imperial alliance watched as the Ork Skull Hammer Battle For-tress grumbled forward towards the buildings housing Blood Angel scouts and imperial guard veterans. The battle fortress could roll right through the ruins and destroy them and the imperi-als.

The Stompa fired its super gattler at the leading Razorback, stunning the crew. It then fired its death ray at the Shadow-sword and the shot penetrated the front armour and managed to immobi-lise it. Zach cried when Nick farted, claiming it burnt his eyes.

Courtney's Deffcopters buzzed through

the ruins unleashing their big shooters (48 twin linked weapons) at the Blood Angel scouts and annihilated the squad with their over shooting. The battle for-tress fired, destroying utterly the build-ing the scouts had been in. Two veteran imperial guard survived, and miraculous-ly held their ground.

Turn two started with muffins. Savoury muffins to be precise. The imperial forc-es demanded vengeance, and they got it. Using their strategic asset of coordinat-ed assault, Blood angels deep strikes behind enemy lines, accounted for de-stroying one squad of looters, and re-ducing the other to one Ork, and taking a wound off the enemy warlord. The Stormraven fired all four blood strike missiles into the looted Ork basilisk, but only managed two hull points. The Im-perial Guard Valkyries caused two squads of Orks to flee from the fire-power. Between the Stormshadow and 2 orbital strikes, the Ork Stompa and one of Zachs Ork warlords trucks in-cluding the Ork warlord, were devastat-ed completely. The Ultramarines deep strike put them in between the Orks and the Necrons, killing some of both. The Imperial guard took hull points off the super heavy battle for-tress and caused a shaken and stunned result on the crew, stopping Courtney's plans of disembarking next turn. Con-centrated tank fire chewed through Ork bikers and buggies like a bulldog eating custard. Final firing from the Storm Lord killed Courtney's bikers. What would the Orks and Necrons do to recover in their turn 2?

The enemy turn two saw flyers abound entering the battle from the Ork/ Necron side. Two Annihilation Barges, two Ghost Arks, a Nightsythe and Doomsythe, and four Ork flyers

screamed in from the enemy reserve edge. Sam opened up immediately with anti air flak, however Zach saved, the flyer jinking out of the path of the fire. Simon then played his evil bastard move, deep striking Necrons into the imperial deployment zone and dropping troops from his dark shroud to fight the blood angels on the hill. Necron wraiths moved up to charge the Blood Angels as well. The Annihilation Barge started a round of firing, targeting the rhinos nearby. The barge hit, taking the last hull point off one of the rhinos. One ultramarine died with the vehicle. Zachs Orks turned against the Ultramarines, shooting at them. The Ultramarines sto-ically stood firm against the Ork fire, rightly reckoning on their lack of skill with the shootas. The Necrons had a shot at the Ultramarines as well, and in the end sent nine marines to the Em-peror. Courtney's looted Ork wagon fired at Sam’s Imperial Guard, missing them and firing into their own fortress, immobilising it and killing four Orks that were milling around the vehicle. Simon shot into Nicks terminators, wounding four but they made their saves. Zach's Ork fighter shot into one of the Valkyr-ies, taking two hull points. His Ork Bommerz flew in to target the Shadow-sword. The bomb inflicted minimal dam-age, taking a hull point off the behe-moth. Simon killed a razorback from his flyer, and sent his warriors charging into the Blood Angels on the hill. His other warriors smashed into the back of the Ultramarines. The marines lost the combat but stayed firm. One Necron went down only to reanimate after. Zach and Courtney sent their Killakans in to attack nicks blood angels land raid-er, tearing it apart in an orgy of Ork violence. The terminators inside exited the vehicle unscathed, ready to deal with the enemy.

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S N A K E E Y E S

Apocolypse at Simons Shanty

Avoiding the Necrons, Nicks Blood Angels went after any Orks available on the field. Having been able to deep strike with perfect precision due to the strategy cards, put the Blood Angels in a position to take an objec-tive from the Orks, and with the other ob-jectives contested or controlled, the end result was a decided draw.

This article was recorded by a bias Blood Angel, and other views may have been slight-ly different, depending on the player. As my first game of Apocolypse I thoroughly enjoyed it.

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S N A K E E Y E S

Dark Heresy is a role playing game set in the grim darkness of the 41st

millenni-um , the decaying dark future of Warhammer 40,000. Below is the background story of Bekki Imam, GGG member Simon Machins’ character in Dark Heresy.

Sister Krankies diaries Part1

My name is Bekki Imam, I am an acolyte of the handmaidens of the emperor, an Adepta Sororitas.

I am an orphan, my parents were murdered when I was 6yrs old. My father was a security advisor assigned to an inquisitional safe house and my mother was a kind and loving women. Both my parents were very devout members of the Emperor, we prayed together as a family morning and night.

The memories of my parents were of loving mother and father who never laid a hand on me. My parents was very loyal to the Emperor and the Inquisitor whom they served. My last memories of them were my father were of him hurrying me and my mother through the main house. He made us enter the forbidden room, the Inquisitors room. Mother was urging me to be quiet and asked me to remember the game used to play, the silent game, where we don't make a noise no matter what. I play that game well. I heard my father say he loved me and that the Emperor would protect me. I always believed what father said because he was always right. Mother kissed me and made the Sign on my forehead. I remember hugging her and then daddy. He hid me in the closet and locked the door. I saw a box in the closet and crawled in there. After a few minutes I heard some voices and my father telling my mother that he loved her. Mother told my father she loved him as well, and then a loud crash-ing noise happened. I remember a lot of gun shot noises and then silence. I remember hearcrash-ing my father yellcrash-ing and crycrash-ing at the same time. He yelled "Kalien you bastard I’ll make you pay in this life or the next" and then I heard a strangled gasp and pop and then silence. That name I will never forget. I remember being so scared. I wanted to call out. I wanted my mother and father. I was so worried and scared. I waited and waited for so long. I cant remember how long it was until I heard Uncle Gelly's voice. Uncle Gelly was always able to find me when I played hide and seek. He found me in the box in the closet. He was so kind to me, he took in his arms and carried me out of the room to his car. I saw two plastic covered bodies as I was carried out, and I knew in my heart who they were. My father and mother gave their lives to protect me from the evil one. He wrapped me in a blanket and touched my forehead with his a kiss and I knew no more until i woke up in a room much later.

I stayed with Uncle Gelly for a while. He was very kind and important. He had so many people working for him. I stayed for a few months. The day came, when a kindly lady met me in my room. Uncle Gelly told me she would be my new mother. He said she would train me to be a servant of the emperor and teach me all I could learn. I asked the lady her name, she told me she was Mother Canoness Superior Araceli Cortés of the Order of the Golden Light. A minor order she explained but one that was proud to serve the emperor no matter what. I asked Uncle Gelly if he was coming as well. He smiled and said “No my child but i will visit from time to time”. I asked the Canoness what she would teach me, and she explained she would teach me about the Emperor and the Imperium. I thought about this for a while and then I asked the Canoness, "Will you teach me to defend my self and punish the wicked"? She asked "What do you me my child?". I replied "Uncle Gelly told me my parents died protecting me from enemies of the emperor, will you teach me to defend my self as I never want an-other child to go through what i did". The Canoness looked toward Uncle Gelly and then replied "Of course my child".

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S N A K E E Y E S

Not long after that I left on a ship to the world Pasiphae, a beautiful fertile green world with several deep blue oceans. The convent was located at one of poles. The Order of the Golden Light. It was responsible for protecting a relic of dark age of tech-nology, a astronomicon relay beacon, maintained by the adeptus mechanicum. The order was set as outpost away from all civilians to protect and maintain the secrecy of the relic.

My time in the order went quickly, i excelled at all my classes and quickly became the best and most promising adepta sorori-tas they had seen in years. The Canoness Superior was true to her words and treated me fairly. She was a tough fair mistress who scolded often but gave praise where it was due. I never stopped thinking of my parents. I always kept the Emperor in my thoughts as well and I secretly prayed I would find the mysterious Kalien one day and make him pay for his crimes.

Uncle Gelly visited me from time to time, as he promised, and he always remembered my birthday by sending a card.

The school progenium class mates used to call me Sister Kranky. I never cared for the title, but the title stuck. I never had many friends, but I cared little as the Emperor was with me always.

When i was much older I found out what the "I" symbol was that my parents and Uncle Gelly wore around their necks. I real-ized that the enemy was more powerful then I first perceived, and so I tripled my efforts to learn and excel. I enjoyed the mar-tial disciplines of the order the most.

The night I took my vows of silence I was visited by Uncle Gelly. He came with a full squad of inquisitional guards and did me singular honour by being present at my most holy of vows. That night I became a bride of the Emperor and I became one with Emperor. My Uncle Gelly presented me with an Inquisitional seal. I remember this even now, the pride i saw in his eyes when he looked at me. Soon after, the Senior Canoness informed me that I would be leaving the convent and joining the inquisitional forces of Inquisitor Lord Gelt, my Uncle.

"Innocence proves nothing"

Membership to Garage Gamers Group is free. You can be approached by a member and

asked if you wish to join, or turn up and play in one of our games. Locations, dates and

times are in this newsletter.

Contact the Editor for more information on submissions. See the back page of this

publi-cation for contact information.

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S N A K E E Y E S

Members Gallery

15

Clockwise from top left;

Si-mons painted Leviathon

Crusader from Dreamforge;

Simons smaller collection of

Imperial Guard, Courtney’s

Orges showing them

mounted, with scrap

launcher and as a Standard

Bearer, see right; Zach’s

Tyranid Tervigon starting to

show some colours

.

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S N A K E E Y E S

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enjoy the Gamesmaster role of the game and have the players on their toes, as much as they keep me on mine actually. When you are GM for a seasoned group of role players you have to be prepared for any-thing so I return the favour when I can.

I started gaming when I got hold of Heroquest, in around 1990/91 and soon after Space Crusade (those games are awesome!) I started play-ing GW games when I became in-volved with the original Epic 40000 (the one with the box showing Ultra-marines fighting Chaos with a huge Warlord Titan in the background). My brothers and I played all three games to death. Then it all changed again when I got my paws on Ad-vanced Space Crusade...it blew my poor little mind…

Warhammer 40k is now one of my favourites. I collect Tyanids and also have a small but growing force of Space Marines. I also have a big Warhammer Fantasy army of Vam-pire Counts...oh and Necromunda kicks a@#e. I am now running War-hammer 40k roleplay at Sam’s place. We play once a month on a Sunday. I

Phone: 0419 729794

E-mail: [email protected] Facebook: Garage Gamers Group

GGG or Garage Gamers Group is a collection of gamers with similar ideals about what makes a game fun and how to have fun with it…

Snake Eyes is the GGG newsletter, available for free to members and selected

organisations…

GGG supports a gamers for gamers attitude

Garage Gamers Group

Members Spotlight -

Zach Seib

S N A K E E Y E S

Trademark names in the newsletter have been used without permission & only used for promotional purposes for the GGG. They include: Games Workshop & associated trademarks, Milsims, Aliexpress, BattleCry, StarWars X-Wing, War & Peace Games, Avalon Hill, Arkham Horror, Wings of Glory, Flames of War, Zombie-cide, Eureka miniatures, Stone Mountain miniatures & AD &D. Picture are the property of the editor & have been used with the permission of members of the GGG. Other pictures have been used without permission but for the same reasons aforementioned above.

Milton Bradley’s Heroquest and Space Crusade in conjunction with Citadel Miniatures started Zach and many a gamer...

17

References

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