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Part 21:

Augmented Reality

Virtuelle Realität

Wintersemester 2006/07

Prof. Bernhard Jung

Overview

„

Introduction to Augmented Reality

„

Augmented Reality Displays

„

Examples

„

AR Toolkit – an open source

software

library for building AR applications

Further Reading

O. Bimber & R. Raskar. Spatial Augmented Reality: A Modern Approach to Augmented Reality. B & T. 2005.

see also: http://www.spatial-ar.com/courses.htm http://www.augmented-reality.org/

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Prof. B. Jung Virtuelle Realität, WS 2006/07

Mixed Reality

„

The Reality-Virtuality Continuum

P. Milgram, H.Takemura, A.Utsumi, F. Kishino:

Augmented Reality: A class of Displays on the Reality-Virtuality Continuum SPIE Vol. 2351, Telemanipulator and TelepresenceTechnologies, 1994.

Augmented Reality (AR)

„

images projected over the real world

‰ aircraft head-up display

‰ semi-transparent goggles ‰ handhelds (PDA, smartphone)

‰ projecting onto a desktop ‰ …

„

types of information

‰ unrelated –e.g. reading email with wearable

‰ related –e.g. virtual objects interacting with world

„

issues

‰ registration – aligning virtual and real

‰ eye gaze direction Vampire Project

Visual Active Memory Processes and Interactive Retrieval (U Bielefeld)

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Prof. B. Jung Virtuelle Realität, WS 2006/07

Applications of AR

„ Navigation Systems „ Maintenance ‰ overlay instructions ‰ display schematic „ Museums „ Gaming „ … howstuffworks.com microvision.com http://www.research.ibm.com/journal/sj/ 384/spohrer.html

Augmented Interaction

„ Goal: enhance the real world sensation with useful information

„ Users see real and virtual objects

„ Location-dependent additional information can be provided (display menu cards for restaurants)

„ The real sensation can be partially disabled (replace all billboards with pictures from last holiday ...)

„ Photo-realism not

necessarily first goal but in the ultimate system, people cannot decide whether parts are virtual or real

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Prof. B. Jung Virtuelle Realität, WS 2006/07

Augmented Reality - What do we need for the

combination of read and virtual worlds?

„ Locations and optical properties of the viewer (or camera) and the display

„ Calibration of all devices

„ Combination of all local coordinate systems centered on the devices and the objects in the scene in a global coordinate system

„ Registration of models of all 3D object of interest with their counterparts in the scene

„ Tracking of objects over time when the user moves and interacts with scene

„ Realistic merging requires:

‰ Objects to behave in physically plausible manner when manipulated

‰ Occlusion

‰ Collision detection

‰ Shadows

‰ Detailed description of the physical scene Source: Cindy Robertson (Georgia Tech)

AR Displays: Overview and Classification

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Prof. B. Jung Virtuelle Realität, WS 2006/07

Retinal Displays

Bimber & Raskar

Head Mounted Displays

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Prof. B. Jung Virtuelle Realität, WS 2006/07

Handheld Displays

Bimber & Raskar

Screen-based Video See-Through Displays

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Prof. B. Jung Virtuelle Realität, WS 2006/07

Spatial Optical See-Through Displays

Bimber & Raskar

www.laser-magic.com http://io2technology.com

Projection-based Augmentation

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Prof. B. Jung Virtuelle Realität, WS 2006/07

Example: DigitalDesk

(Wellner, Xerox, 1992)

„

Extending the desktop metaphor to the real desk

„

Virtual (displayed) and real documents share the same space

http://www.xrce.xerox.com/competencies/past-projects/ip/digitalDesk.html

Example: Augmented Reality for New

Gaming Experiences

Research Project: Virtual Reality and Hypermedia in Future Telecommunication Products and Services University of Oulu, Finland

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Prof. B. Jung Virtuelle Realität, WS 2006/07

Example: Augmented Reality for New

Gaming Experiences

Mozzies Game on Siemens SX1 mobile phone

The mosquitoes can be seen as they are placed on the live video feed from the camera. Aiming is done by moving the phone around so that the mosquitoes are at the cross hair.

The Camera is used to detect the motion.

http://en.wikipedia.org/wiki/Siemens_SX1

Example: AR Quake

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Prof. B. Jung Virtuelle Realität, WS 2006/07

Example: Steve Mann – "Cyborg"

„ Steven Mann (MIT, now Toronto University)

‰ "Steve Mann is the world’s first real cyborg, a man who exists in harmony with technology."Canadian Film Institute, 2001

‰ Started to develop ‚Cyborg‘ equipment in school

‰ Since the 1980s he is constantly wearing his ‚WearComp‘

‰ His main research is for privacy and social impacts

‰ He noticed two main trends:

„ The technology diminished (everything moved into sunglasses)

„ His ‚Cyborg‘-feeling has been growing over the years

http://www.eyetap.org/

2007

http://www.imdb.com/title/tt0301145/

Example: Reality Window Manager

(EyeTap)

„ Window manager for XWindows that overlays xterms and other windows onto planar patched in the environment

„ Allows for real-time tracking, replacement and rendering

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Prof. B. Jung Virtuelle Realität, WS 2006/07

Example:

Third-person perspective in augmented reality (???)

Salamin, P., Thalmann, D., and Vexo, F. 2006.

http://vrlab.epfl.ch/Publications/pdf/Salamin_Thalmann_Vexo_VRST_06.pdf

ARToolKit – an open source

software

library for building AR applications

„

ARToolKit uses computer vision algorithms to

solve the problem of tracking the users

viewpoint

„

calculates the camera position and orientation

relative to physical

markers

in real time

„

http://www.hitl.washington.edu/artoolkit/

References

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