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EE3414

Multimedia Communication Systems – Part I

Spring 2003 Lecture 1

Yao Wang

Electrical and Computer Engineering Polytechnic University

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Course Overview

• A University Sequence Course in Multimedia Communication Systems

– Introduces basic techniques for multimedia signal processing and communications

– Discusses principles of real-world communication systems and standards.

• Part I (EE3414)

– Speech, audio and image processing and communications.

• Part II (EE4414)

– Video processing and communications

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Course Requirements

• Two 2-hour lecture per week

– 0.5 ~ 1 hour per week for recitation/review

• Weekly homework assignment

– Discussion/team work encouraged. Not counted towards final grade

• Weekly/biweekly quizzes

– Chosen from homework problems

• Two exams (2 hours each)

• Require a team project (2-3 people)

• Grading:

– 1st exam: 30%, 2nd exam: 30%, Project: 30%, quizzes: 10%

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Project Requirement

• Requires a project by a team of 2 or 3 students, with 30 hour effort by each student

• Project type:

– Reading/survey on a technical or system development

– Implementing in software (in C, MATLAB or JAVA) an algorithm for speech/audio/image/video processing

• Project subject:

– See list of suggested project topics

– You can choose something outside the suggested list

• Project phases:

– Project Plan: 4th week

– Midterm Project Report: 9th week (after spring break) – Final Project Presentation: 14-15th week

– Final Project report: 14-15th week

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Other Logistics

• Prerequisite

– Computer programming experience (CS1114), basic calculus (MA1022)

• Textbook:

– A. Michael Noll , Principles of Modern Communications Technology, Artech House, 2001

– The above textbook below covers most of the topics of the course on a conceptual level. We will be distributing excerpts from selected books or lecture notes when more depth is required.

• Instructors:

– Yao Wang (email: [email protected]) – Guest lecturers

• Office Hours:

– Monday: 1:00-3:00 PM, Thursday: 2:00-4:00 PM, LC256. Or by email/discussion board

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Overview of Multimedia Communication Systems

• Example systems

• Technology behind

• Multimedia standards

• Topics to be covered

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Example Systems

• Legacy systems

– Plain old telephone (wired phone) – Facsimile

– Broadcast television through terrestrial channel or cable

• Modern/emerging systems

– Wireless phone (Cellular phone) – IP phone

– Picture phone – Teleconferencing – Distance learning

– Music and image downloading from the web – Video streaming / Video-on-demand

– Digital television through terrestrial, cable, satellite, Internet – On-line games

– Etc…

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Technology Behind

• A multimedia communication system involves the following three phases:

– Content Creation -> Distribution -> Presentation

• Each process requires a set of critical technologies

• Multimedia technology refers to the combination of all technologies in the above three processes.

• Successful deployment of a multimedia system requires development of “good” standards

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Critical Technologies

Process Critical Technological Components Content Creation Audio/Video Digitization

Editing & Processing Authoring Tools

Information Retrieval Distribution Signal Compression

Storage

Database Management Telecommunications Presentation Display

Human-Computer Interface

Content-based Browsing and Retrieval Graphics and Virtual Reality

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Communication Network

• Internet/WWW

– Non-real time applications: web browsing, E-mail, on-line data archive, on-line information services

– Real time application

• Video streaming (one way)

• Video conferencing over Internet (two-way)

• New protocols to handle real time traffic (RTP, ST2, RSVP) – Interactive services

• E-commerce

• Digital library

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Communication Network (II)

• Twisted Pair (telephone lines)

– ISDN: px64 Kbps, p=1,2,…,31

– ADSL (Asymmetric digital subscriber lines)

– Deliver typically about 6 Mbps downstream data and 640 Kbps upstream data.

– HDSL (High-bit-rate digital subscriber lines)

– Supports equal transmission rates on both directions (typically 1.5 or 2 Mbps).

– High Speed Modems

• 28.8 Kbps ->38.4 Kbps->56 Kbps

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Communication Network (III)

• Coaxial Cable

– Cable Modem (10 Mbps) – Hybrid Fiber-Coax (HFC)

• Fiber

– Commercial fiber optic systems currently operate up to 2.5 Gbps

– SONET/SDH (Synchronous Transfer Mode) – Asynchronous Transfer Mode (ATM)

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Data Rates of Multimedia Signal

Multimedia Content Size

One Page of Text 2 KB

One 640x480 24-bit color still image 900 KB

Voice ( 8 Khz, 8-bit) 8 KB /second

Audio CD DA (44.1 Khz, 16-bit) 176 KB/second

Animation ( 320x640 pixels, 16-bit color, 16 frame/s) 6.25 MB/second Video (720x480 pixels, 24-bit color, 30 frame/s) 29.7 MB/second

Compression (or coding) is required to reduce the data rate for efficient storage and transmission of multimedia data

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Image Coding Standards

• G3,G4: facsimile standard

• JBIG: The next generation facsimile standard

• JPEG: For coding still images or video frames.

• JPEG2000: Improved version of JPEG, offering better quality at lower bit rate, progressive coding, error

resilience.

• Lossless JPEG: for medical and archiving applications.

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Standards for Entertainment Applications

• MPEG-1: For coding of VHS resolution (SIF) video and audio at 1.5 Mbps -> video CD.

• MPEG-2: For coding of NTSC resolution (CCIR601) video and audio at 3-10 Mbps -> DVD, direct

broadcasting satellite (DBS), terrestrial broadcasting digital TV.

• MPEG-4: Enable content based accessibility in addition to compression capability.

• GA-HDTV: For coding of HDTV video (MPEG2) and audio (Dolby AC3) at 10-20 Mbps.

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Standards for Audio-Visual Conferencing

• H.320: For video conferencing over ISDN at rate px64 Kbps, p = 1 to 30.

• H.323: For video conferencing over packet-switched networks with non-guaranteed quality of services (e.g.

Internet), 16 Kbps -> 2 Mbps

• H.324: For video phone/conferencing over regular phone lines or wireless cellular networks through modems (as low as 28.8 Kbps).

• T.120: Enable data/application sharing in H series conferencing applications

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Audio Coding Standards

• G.72x: Speech coding for wired/wireless phones and for audio-visual conferencing

• MP3: Part of MPEG-2 audio coding. Music downloading.

• MIDI(Musical Instrument Digital Interface) -

representing the frequency and duration of each music note by a symbol. The characteristics of each

instrument are stored as digital data.

• Wavetable synthesis: Musical instruments are

prerecorded. The stored sounds are blended to match actual sound.

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Objective of This Course Sequence

• To provide exposures to multimedia processing and communication technology and standards:

– Multimedia signal processing

• Audio/speech signal processing (sampling, quantization, and compression)

• Image processing (color production and perception, image capture, enhancement and compression)

• Video processing (analog and digital video formats, video format conversion, and video compression)

• Speech, audio, image, video coding standards – Multimedia communications

• Wired/ and wireless phone systems

• Television systems: from analog to digital

• Audio and video streaming from the Internet

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Topics in Part I

• Speech and Audio Processing:

– Frequency domain characterization and processing of signals – Speech and audio sampling and quantization

– Speech and audio coding principle and standards

• Image Processing:

– Color perception and representation

– Basic image processing tools (contrast enhancement, noise removal, resizing, and warping)

– Image coding principle and standards

• Communication and Networking:

– Modulation and multiplexing

– Wired and wireless telephone systems

– Basics of packet switching networks, and Internet technology.

References

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