Animation using
Wick Editor
STUDENT BOOKLET
Introductory Guide
Desktop App/Web Version
KS3 Computing
&
Creative
iMedia
THE INTERFACE
Cursor
Brush Pencil
Eraser
Rectangle
Ellipse Line
Path Cursor Text
Fill Bucket Eyedropper
Fill Colour Stroke Colour
The Drawing Toolbar
Additional Tools
Delete (Selected) Paste
Canvas Actions Copy Undo Redo
Send to Back
Send Backward/Forward
Send Forward
Flip Shape Tools Canvas Actions
Project Toolbar
Settings
Export to different formats Create a new project
Open an existing one
THE INTERFACE
Delete (Selected)
Inspector
Change Properties
Make Button/Clip
Timeline
Gap Fill Mode Frame Size
Add Frame
Add Tween
Timeline Scrollbar Timeline
Asset Library
Delete (Selected) Add Built in asset
Upload your own asset
Add to Canvas Search Tool
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Canvas Tools
Onion Skinning
Pan ZoomZoom
Recentre Canvas
Preview
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Before you get started you may want to set up a few things!
PROJECT SETTINGS
GETTING TO THE SETTINGS
1
Settings
Click on theSettings cog wheel
OPTIONS
Click to change the canvas colour
Set to 12 fps as default but
you could change to 24
fps (digital video frame
rate)
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If possible it’s best to create your own assets as you can manipulate them more easily!
The Drawing Tools are where you create what you want to animate:
DRAWING TOOLS
CREATING A CIRCLE
1
Hold down the on your keyboard to maintain the proportions
CHOOSING FILL & STROKE
Click on the Cursor Tool to ensure the shape is selected
1
Cursor Fill StrokeSpecific colour Specific colour
2
Click either the Fill Colour or Stroke Colour and change it to what you want it to be!
Ellipse
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If you want a specific colour search
S
Hexadecimal colour picker on the web and you will be able to get the correct combination of letters and numbers for the colour you want!
If you’ve drawn a shape using the line tool, make sure you have no gaps – else you won’t be able to use the Fill Bucket.
SHAPES WITH LINES
Line Tool Fill Bucket
1
Draw lines where you want them, making sure they meet each other if you want to fill them!
2
If required, use the Fill Bucket to fill in your shape with a colour.
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DRAWING TOOLS
CHANGING THE SHAPE
1
Click on the Cursor Tool to ensure the shape is selected
2
Pull at the edge of the shape and you will be able to mould the shape how you want to!
Path Cursor
CHANGING THE FILL/OUTLINE/OPACITY
1
Click on the Cursor Tool to ensure the shape is selected
2
Press on the shape next toFillto change the colour of the shape;
If you want it to blend into the background you can drag the Opacity Slider;
You can also change the size of the shape by changing the numbers in the HeightandWidthboxes;
You can change the direction by changing theRotationnumber (which is the number of degrees) – you can use – numbers as well e.g. -90
Border Colour Border Width
Transparency Size/
Shape Properties
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A graphics tablet would be great for this tool, but with a steady hand you should still be able to use it well enough!
DRAWING TOOLS
Cursor
Brush
Pencil
Eraser
Rectangle
Ellipse Line
Path Cursor Text
Fill Bucket Eyedropper
Fill Colour Stroke Colour
Pull at the edge of the shape and you will be able to mould the shape how you want to!
Choose the thickness you want
FREEHAND PENCIL DRAWING
1
Click on the Pencil Tool
Pencil colour
Pencil
Thickness
Choose the colour pencil you want to use (in the Stroke Colourcircle)
2
3
Choose other options such as:
Pressure
Smoothing
Brush modes
PAINTING
1
Click on the Brush Tool
Brush Colour
Brush
Pressure
Choose the brush colour you
want to use (in the Fill Colourcircle)
2
3
Brush Size
Brush Smoothing
Relative Size
Modes
Pressure Useful if you have a graphics tablet stoke can grow or shrink
Relative Size When you zoom in/out of the canvas the brush size will adjust
Brush Modes Inside: Draws over a shape Outside: Draws behind a shape
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You can create flipbook animations in Wick Editor using frame by frameanimation
An effective flipbook animation will have lots of frames with slight tweaks each time
FRAME BY FRAME ANIMATION
CREATING A FLIPBOOK ANIMATION
Draw on the canvas
Your first frame is created!
1
Turn on Onion Skinning so you can see what you’ve already drawn when you move onto Step 3
2
Click on the next space further along on the timeline to create another frame
3
CREATING AN ANIMATED GIF
The process is the same but you could add you may not need any many different frames and you could reduce the framerate (e.g. to 1)
Keep repeating the steps and export when you’re done!
4
If you want to tweak your shape a little, consider copying and pasting then tweak your shape e.g. with the Path Cursor Tool
5
Next Available Space
Copy Paste
Make any changes you want to your shapes/assets
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P
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Tweening (aka. Inbetweening) creates frames between keyframes so that you can have a smooth animation
TWEENING
HOW TO TWEEN
Create the object that you plan to tween
Akeyframe will be created
Hover over the edge of the right-hand side of the keyframe
Drag the keyframeacross thetimeline for how you want it to last
1 2
3
Click on the first frame
Click the Add Tween button
Click on the last frame
Click the Add Tween button
4
Make sure the last keyframe is selected
Click the Cursorbutton
Move, resize and/or change the shape
5
Click the Playbutton to test it
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Layersmake it easier to create animations as you can separate your content on different canvases and test something out easily!
LAYERS
ADDING & RENAMING LAYERS
DELETING LAYERS
SHOWING/HIDING LAYERS REORDERING LAYERS
You automatically get one layer but if you want more, simply press the+button below a layer
1
Select the layer you want to delete
1
You cannot delete a layer if it is the only one you have, so create another first if you need to!
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Press the Bin Icon
2
In the Inspector Panel, change the name of the layer to something logical and memorable!
2
Select and drag the layer you want to move
1
Press the Show/Hide icon to the left of the layer
1
SHOWING/HIDING LAYERS
Hide
Show
Press thePadlock Iconto lock/unlock a layer
1
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The purpose of clipsare to allow you to
CLIPS
MAKING OBJECTS A CLIP
Press theCursor Tool
1
Select everything that you want to be in the clip by dragging
2
Press theMake Clip button
3
RENAMING CLIPS
In theInspector Panel, change the name of the clip to something logical and memorable!
1
ANIMATING A CLIP
Press Edit Timeline and you will get a timeline just for your clip
1
Animate your object(s) e.g. tweening
2
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P
Save your clip as an Asset and then you can easily reuse it! If you are creating lots of assetsin Wick Editor, you might want to save them for later!
SAVING ASSETS
Press theCursor Tooland select your asset (you may need to drag across to ensure it is all highlighted)
1
Press theMake Clipbutton
2
SAVING YOUR ASSETS
Press Control/Command + E on your keyboard
3
Save the Wick Object file with a logical and memorable name in a place you will be able to find it again!
4
REUSING YOUR ASSETS
In the Asset Library panel, press the Upload Assets button and choose your asset (wickobjfile)
1
2
PressAdd to Canvas
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