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© ITU, April 10

Iterative Project Management

© ITU, April 10

Module 2 Objectives

Understand issues for Project Managers (PM) who use iterative development by:

– Learning how the PM monitors and steers an iterative project towards success.

– Understanding the importance of the following in iterative development:

• Confronting risk early.

• Using an architecture-first approach.

• Using objective quality control and progress assessment.

– Learning the importance of the principal artifacts used by PM.

– Understanding how team responsibilities change.

© ITU, April 10

Team Leadership

• The following are the main elements of team leadership:

– The team framework: putting in place the appropriate roles, staff assignments, tools, and processes

– The big picture: seeing that the effort continues to meet the business needs, and that it has the correct contents, schedule, and budget

– Team dynamics: making sure that the project team and individuals are communicating effectively

(2)

© ITU, April 10

Review: Project Navigation

START

I-end

E-end

T-end C-end

Business-Oriented Goals Achieved

Technically-Oriented Goals Achieved

© ITU, April 10

Coarse-Grained Versus Fine-Grained Plans

Phases and major milestones

• What and when

Iteration Plan (next) Iteration Plan (current)

Fine-grained Plans Phase Plan

Iterations for each phase

• Number of iterations

• Objectives

• Duration

Work Breakdown Structure

Coarse-grained Plan Project Plan

Roadmap

© ITU, April 10

Work Breakdown Structure Issues

Common Flaws Solutions

Prematurely structured

around product design Organize around the process

Prematurely broken down into

too much or too little detail Evolve detail over time Structured in a project-

specific way that impedes cross-project comparisons

Remain consistent in form

across enterprise

(3)

© ITU, April 10

Review: RUP Effort and Time Distribution by Phase

This distribution is typical for new software projects

Inception Elaboration Construction Transition

Effort

5% 20% 65% 10%

Time/Schedule

10% 30% 50% 10%

© ITU, April 10

Iteration Assessment and Steering

Start Iteration Using Iteration Plan

Start Next Iteration Complete Planned

Iteration Work

Adjust Objectives

Adjust Target Product

Adjust Remaining Plan

Plan Next Iteration

Project Stopped Stop

Assess Iteration

Continue

Artifact: Iteration Assessment

Artifact: Iteration Plan Reduce

risk

Accept change

Steer project

© ITU, April 10

Discussion: Iteration Assessment

• What types of information are needed to assess an iteration correctly?

• Under what conditions might you be required to adjust:

– Your project objectives?

– Your target product?

(4)

© ITU, April 10

Risk Recommendations

Iterative development recommends that you:

• Create a risk list, order it by risk magnitude, and update it as the project progresses

• Mitigate the highest magnitude risks as early as possible

Exiting Elaboration requires that highest (technical or otherwise) risks have been mitigated.

© ITU, April 10

Software Architecture

• Software architecture defines the infrastructure, control, and data interfaces that permit:

– Software components to cooperate as a system

– Software designers to cooperate efficiently as a team

• It is the most critical technical product of a software project.

• It encompasses the set of significant decisions about the organization of a software system.

• It maps the problem to a solution without violating constraints. It requires innovation and cannot be automated.

© ITU, April 10

Software Architecture (Cont.)

• Software Architecture is the basis for decisions relating to:

– Make/buy decisions – Component reuse

– Intellectual control

• Manage complexity

• Maintain integrity

– Project management

• Planning, Staffing, Delivery

(5)

© ITU, April 10

Architecture As a Basis for Project Management

• A stable architecture represents a significant project milestone.

• Poor architecture is often a reason for project failure.

• Architecture is a prerequisite for predictable planning.

• Architecture is the source of numerous high-payoff / high-risk decisions.

© ITU, April 10

Measurements in a Software Development Project

• Measurements provide the development and management teams with:

– An assessment of progress to date

– Insight into the quality of the evolving software product

– A basis for estimating the cost and schedule for completing the product with increasing accuracy over time

– Two perspectives:

• Point values

• Trends of values

© ITU, April 10

Use of Measurements in Iterations

Measurements are used to assess iterations.

Start Iteration Using Iteration Plan

Start Next Iteration Complete Planned

Iteration Work

Adjust Objectives

Adjust Target Product

Adjust Remaining Plan

Plan Next Iteration

Project Stopped Stop

Assess Iteration

Continue

Measurements

(6)

© ITU, April 10

Seven Core Metrics: Management

METRIC PURPOSE

Work and progress Iteration planning, plans versus actuals, management indicator

Budgeted cost and expenditures Financial insight, plan versus actuals, management indicator

Change traffic and stability Iteration planning, management indicator of schedule convergence

Breakage and modularity Convergence, software scrap, quality indicator Rework and adaptability Convergence, software rework, quality indicator

MTBF and maturity Test coverage/adequacy, robustness for use, quality indicator

Staffing and team dynamics Resource plan versus actuals, hiring rate, attrition rate

© ITU, April 10

Measurement Recommendations

Iterative development recommends:

• Measuring the progress and quality of software products throughout the development lifecycle

• Extracting information from evolving artifacts, since these are the most useful measurements

• Using objective analysis and automated data collection, since these are crucial to the success of any measurement program

© ITU, April 10

Discussion: Measurements

• Which measurements would you consider essential to iterative development in your environment? Can you think of any other measurement that your organization MUSThave in addition to this core set? What is it and why?

• In your last project, how did you adjust (or should you have adjusted) your objectives? What kind of measurement do you need to adjust your objectives?

(7)

© ITU, April 10

Work Products

• A work product is an abstract concept that provides a generalization for the concrete work product types Artifact, Outcome, and Deliverable.

• A work product is:

– Produced, modified, or used by a task – The responsibility of a single role, but

can be modified or used by others – Likely to be subject to configuration

control

• Artifact-type work products may contain other artifacts

Iteration Plan Developer

Test

Tools Storyboard

Project

Measurements Workspace

Business Use Case Model Business Goal

Iteration Assessment

Analysis Model

Architectural Proof-of-Concept Use Case Model

Test Environment Configuration

User-Interface Prototype

© ITU, April 10

Artifacts

• An artifact is a work product that represents a piece of information that is produced, modified, or used by a process

• Artifacts can be of type:

– Model– created using modeling tools, from where we can automatically createreports

– Document– created using word processors

Iteration Plan Use Case Model

© ITU, April 10

Generic Artifact Lifecycles

• Evolving – Minor Changes Expected

–Example: Vision

–Example: Development Case

• Evolving – Major Changes Expected

–Example: Requirements Model

• Snap-shot – Newly created for each iteration

–Example: Iteration Plan

(8)

© ITU, April 10

Artifacts and their Uses

Artifacts provide:

• Permanent documentation of a system’s structure and behavior, such as:

– Reference manuals, user guides, and architecture description

– Used by end-users, maintainers, and re-users

• Transitory documentation of the development process, such as:

– Internal design documentation – Status assessments – Defect reports

The goal is to minimize the creation of

artifacts.

© ITU, April 10

How Much Documentation is Enough?

A successful project provides documentation sufficient for:

– Shared Vision

• Communicate overall vision of project – Risk reduction

• Promote a dialog between stakeholders and developers – Points of control for management

• Make decisions and progress explicit and tangible – Conceptual integrity of the architecture

• Capture and communicate the vision of the software architect/team

© ITU, April 10

Contrasting Approaches to Artifact Development

20-page paper with GUI prototype Brief concept paper

Vision

Online help and tutorials, user manual, training course, phased cut-over plan, advertising campaign Online help, Sales rollout, and

marketing collateral Deployment Plan

In-depth analysis of test results, measurement results, demos, and so on

Release Notes Iteration

Assessment

120 page document 5 slide presentation

Software Architecture Document

Detailed scenarios, quality targets, performance benchmarks, and so on

Kickoff meeting Iteration Plan

Development plan, CM Plan, QA Plan, and so on

10 page overall plan Software

Development Plan

Full scope proposal Short memo and spreadsheet

Business Case

Large System Development Small Commercial Product

Sample Artifacts

(9)

© ITU, April 10

Essential Project Management Artifacts

– Software Development Plan – Business Case

– Deployment Plan – Risk List – Issues List – Review Record

– Iteration Plan/ Iteration Assessment – Status Assessment

© ITU, April 10

Essential Mgt. Artifact: Software Development Plan

• The Software Development Plan includes the following information:

– Project Overview – Project Organization – Management Process

• Project Estimates

• Project Plan

• Iteration Plans

• Project Monitoring and Control – Technical and Supporting Process Plans

• Important for gathering all information necessary to control the project, and for directing the development effort.

© ITU, April 10

Essential Mgt. Artifact: Iteration Plan

• The Iteration Plan includes the following information:

– Task-level Plan – Resources – Use Cases – Evaluation Criteria

• It is important for:

– The project manager, to plan the iteration tasks and activities, to schedule resource needs, and to track progress against the schedule

– Project team members, to understand what they need to do, when they need to do it, and what other activities they are dependent upon

(10)

© ITU, April 10

Iteration Plan Example

• Shows timeframes and resources by discipline

Outline of an Iteration Plan

Iteration Schedule section for Requirements discipline

© ITU, April 10

Essential Mgt. Artifact: Iteration Assessment

• The Iteration Assessment includes the following information:

– Iteration Objectives reached – Adherence to Plan – Use Cases implemented – Results relative to Evaluation Criteria – Test Results

– External Changes – Rework required

• It is important for the development organization to reflect on what has happened, what was achieved (or not) and why, and the lessons learned from the iteration.

© ITU, April 10

Team Scheduling and Staffing

Phase Schedule Staff

Inception

If the project will last about one year, this phase will last about one month.

A small team including:

• The project manager

• The system/software architect

• A member of the test team

• Several developers who will continue on the project

Elaboration

If the project will last about one year, this phase will last about two to four months.

A small team including:

• The project manager

• The software architect

• A small team of designers and developers

• A small test team

• One to two domain experts or end-users

• Tool specialists

(11)

© ITU, April 10

Team Scheduling and Staffing (Continued)

PHASE SCHEDULE STAFF

Construction

• If the project will last about one year, this phase will last about five to six months.

• For a modest size project, plan for a new release every 2 to 3 months.

• For a more complex project, every 6 to 9 months.

• Staffing reaches its peak. 80% of the team should be directly contributing to the release.

• The remaining 20% are performing tasks that address new risks and prepare the ground work for next releases.

Transition

Varies greatlydepending on how the end of the phase is defined.

• If customer acceptance marks the end of transition, then for a one year project, the transition phase should not last more than one month.

• If the end of product life marks the end of transition, the transition phase may last much longer.

• The software manager

• The software architect (part-time)

• A small team of developers and testers

• Technical support personnel

• A technical writer (to update documentation)

• Marketing, manufacturing, trainers, and other support personnel

© ITU, April 10

RUP Distribution of Skills by Phase

Inception

%

Elaboration

%

Construction

%

Transition

%

Management 14 12 10 14

Environment/CM 10 8 5 5

Requirements 38 18 8 4

Design 19 36 16 4

Implementation 8 13 34 19

Assessment 8 10 24 24

Deployment 3 3 3 30

Total 100 100 100 100

Table shows percentage of effort by activity for each phase.

© ITU, April 10

Iterative Project Management Issues

• Overly detailed planning up to the end

– Detailed plans outdate quickly

– Incorporate precision commensurate with knowledge of current activities

• Progress based upon completion of artifacts

– Artifacts are poor predictors of project completion – Concentrate on code completion instead

• Too many iterations

– A build is not an iteration release

– Keep iteration durations to a minimum of about 1-2 months

(12)

© ITU, April 10

Iterative Project Management Issues

• Change in responsibilities and perspective of team members and clients

– Analysts – Developers – Testers – Project Manager

– Quality Assurance and Method Expert – Client

References

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