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My Stunning Chess Games!!

….Explained Step by Step.

VOL- 1

“A Book for all Beginners, Amateurs & Intermediate Chess players”

“Chess makes man wiser and clear-sighted” (Vladimir Putin)

“You don’t have to be a Grandmaster, to create Beautiful combinations in chess.”

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My Stunning Chess Games!!

….Explained Step by Step.

VOL- 1

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Copyright

The right of Nitin Chatur to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1957.

All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording or by information storage and retrieval systems, without the written permission of the author.

This book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, re-sold, hired out or otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition being imposed on the subsequent purchaser. Request for permission should be sent to [email protected]

First edition:2010

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I

f you need a reason to play

C

hess, then here are some that will motivate you to play

C

hess.

W

hy play

C

hess?

H

ere are thoughts of few great pupils about

c

hess, “Chess opens and enriches your mind”… (Saudin Robovic)

“Chess, like love, like music, has the power to make people happy”… (Siegbert Tarrasch) "Chess is beautiful enough to waste your life for." … (Hans Ree)

"Chess is a cure for headaches." … (John Maynard Keynes)

“Chess is everything - art, science, and sport.” … (Karpov)

“The laws of chess are as beautiful as those governing the universe -and as deadly”.. (Katherine Nevill)

“Life is a kind of Chess, with struggle, competition, good and ill events”…(Benjamin Franklin)

“Chess is like war on a board”…(Bobby Fischer)

“Chess is above all, a fight!”…(Emanuel Lasker)

“Chess makes man wiser and clear-sighted” … (Vladimir Putin)

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Contents

Game No. 1 Diehard (Nitin) v/s Koltyfan 10 Game No. 2 (Nitin) v/s Kasparov chess deluxe (Expert mode) 13

Game No. 3 Bret heart (Nitin) v/s ARAG 15

Game No. 4 Diehard (Nitin)v/s Groveer 18

Game No. 5 Diehard (Nitin)v/s Gsiberger 20

Game No. 6 Divineboy (Nitin) v/s Ramon_ferar8888 23

Game No. 7 Diehard (Nitin)v/s Kindvall 27

Game No. 8 (Nitin)v/s Chess Mafia 30

Game No. 9 Diiviineboy (Nitin)v/s Papanaldo 33

Game No. 10 Diehard (Nitin)v/s Pitten 36

Game No. 11 Diehard (Nitin)v/s Aco71 39

Game No. 12 Diiviineboy (Nitin)v/s Slip 42

Game No. 13 Diwineboy (Nitin)v/s Spartakus V 45

Game No. 14 Luwsk v/s Diehard (Nitin) 49 Game No. 15 Diiviineboy (Nitin)v/s Mosaferk 52 Game No. 16 Odysseus v/s Diehard (Nitin) 55 Game No. 17 Likche v/s Diehard (Nitin) 59 Game No. 18 xyz.i v/s Divineboy (Nitin) 62 Game No. 19 Monitores 0309 v/s Diehard (Nitin) 65 Game No. 20 SuperGrandpatzer v/s Diwineboy (Nitin) 68 Game No. 21 Divineboy (Nitin) v/s Pippo 613 72 Game No. 22 (Nitin) v/s Chess genius 76 Game No. 23 (Nitin) v/s Chess genius 80 Game No. 24 (Nitin)v/s Chess Mafia 83 Game No. 25 Kasyrga v/s Diehard (Nitin) 86 Game No. 26 L Nogueira v/s Diehard (Nitin) 89 Game No. 27 Philom v/s Diiviineboy (Nitin) 92

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Symbols

+ Check ++ Double check # Checkmate !! Brilliant move ! Good move ? Bad move O-O King side castle O-O-O Queenside castle

1-0 The game ends in a win for white 1/2-1/2 The game ends in a draw

0-1 the game ends in a win for black

How to Read this Book:

Instructions are for beginners to understand how to read this book. 1) Setting up chess board: “White on Right” & White king on black square & Black king on White Square.

White square on right rows

A chessboard is of 64 squares, having 32 white squares & 32 black squares that are alternately placed on a chess board. Now every square on a chess board has a unique identity so that it can be easily denoted, hence the chessboard is horizontally divided into 8 rows from row 1 to row 8 & vertically divided into 8

columns, from column a to column h. (Row=Rank & Column=file)

Hence the extreme square on right hand side on which Rook is standing is h1 square, h-column & 1st row.

K=King. Q=Queen. B=Bishop. N=Knight. R=Rook. p = pawn.

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White plays, pawn in front of king to e4 square, e column & 4th row. Whenever pawn moves or captures,

it is denoted by square on which it stands. Black plays c6, c column & 6th row.

White’s pawn on e4 square captures black’s pawn on d5 square; this is written as e4xd5 or exd.

White moves his king from f1 square to g1 square, this is written as Kg1. Black king captures white pawn, this is written as Kxd6.

White plays his knight from f2 square to h3 square, this is written as Nh3. N=Knight. Going on

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Black’s bishop on g4 square pins white knight on f3 square, now if white knight moves then white queen on d1 square is gone which is a more valuable piece than a knight, bishop or rook.

White’s knight moves from f4 square to e6 square in order to fork black’s queen & rook.

Fork means knight is attacking two pieces at a time & both of them are move valuable than knight. One piece is going to fall for sure, either queen or rook. (NxQd8 or NxRf8)

Value of pieces in the game.

Pieces Symbol Standing Position on chess board Value

White Black Points Strength

Queen (Q) d1 square d8 square 9.5 = + +

Rook (R) a1 & h1 squares a8 & h8 squares 5 = + +

Bishop (B) c1 & f1 squares c8 & f8 squares 3.5 = + +

Knight (N) b1 & g1 squares b8 & g8 squares 3 = + +

Pawn 2nd row 7th row 1

King (K) e1 square e8 square Most valuable

For beginners who want to learn more basics on chess, these are helpful websites:

www.chess.com www.chesscafe.com www.chesscenter.com www.chessninja.com www.chessbase.com www.chessdigest.com www.chesspalace.com

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I

NTRODUCTION

I

f u think Chess is a boring, tiresome & dull game then this book will prove u

w

rong”

A

s

the name suggest, this book contains my best chess games explained step by step & basic principles, tips that will help u to develop your playing skills.

“Every Chess master was once a beginner.”... (Chernev)

T

his book is written for Beginners, Amateurs & Intermediate players of chess. I have read many books regarding every phase of the game, written by top grandmasters, but truly telling I haven’t been able to understand most of their analysis, the root cause is that it was out of my range, as an intermediate player, calculating to the depth of a move & doing the same for every possible variation & that to after every single move, is to difficult for me, & I am to impatient to do that.

M

oreover if you are stuck in between games thinking, “What move should I make next?” then this book will help, to improve your thinking ahead ability in every phase of game in terms of, “Tactics & Strategy”.

I

have tried to explain my exact thoughts and further thinking, while playing through these games. Believe me, Beginners; Amateurs & Intermediate players of chess can understand me easily because me as an intermediate player, we both have same strength & same wavelength to synchronize.

M

y aim is to make u a better chess player, after going through this

B

ook.

T

his book presents analysis of my own played chess games explaining openings, middle games using tactics & strategies that helped me to win those games against computer chess programs like Chess genius, Chess partner 5.3, Chess mafia; Chess master challenge, & also human beings while playing online on internet and some games from tournaments that I played.

S

ome of my games presented in this book are classy enough to catch an eye of few grandmasters. In short, some of my games are of grandmaster class & elegance.

Y

ou will certainly face similar situations in many games ahead that u will be playing from now on, which I did in these games, and the next time, I m sure u will find the right approach & right solution, that will help you to win many of those games.

H

ope u will definitely learn something from this book. So take out your chess board, set pieces & get ready for a

R

ollercoaster

R

ide!!!

E

njoy this book!!!

N

itin

C

hatur

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Game: 1

[Event "Rated game, 3m + 3s"] [White “Diehard” "(Nitin)] [Black “Koltyfan”]

[Opening "Pirc Defense: Miscellaneous Systems"] [ECO "B07"]

1) e4…“Best by Test” according to Sir Bobby Fischer, Former World champion!!

First of all after playing e4!, White’s pawn immediately strikes in the centre , controlling d5, f5 squares, which are important squares in the centre as it is important to control centre on a chess battlefield, moreover, White’s Queen & Bishop diagonal are opened, which means they can move whenever they want to. Also e4 gains some more breathing space for white gaining half territory of the board, where white can develop pieces.

d6...This is initial move which indicates Pirc defense.

Basic idea behind Pirc defense is, initially allowing white to take centre control, but black strikes

The center later on as he develops his pieces, to form Sicilian Dragon like structure, where black’s f8 bishop goes to g7 square, attacking centre from a safe corner as well as doing a defensive job of guarding black king.

2) d4…going for ideal pawn centre, now d4 & e4 are controlling c5, d5, e5, f5 important squares. Hence This makes difficult for Black to land up any pieces on those squares.

e5… strikes the centre. Fights back for equal share in centre but in this case it is a bad move, as we will see as the game progress.

3) dxe5! This is a good move because, this pawn exchange, removes the only centre pawn that black has. Moreover if black takes pawn on e5 with d6 pawn then queen exchange will take away the right to King castle for black. Let’s see!

dxe5

4) Qxd8+! Exchanging queens thus stopping Black’s king from castling as he has to move in order to recapture white’s queen.

Kxd8 … forced move.

5) Nf3... Attacking e5 pawn & centre control with piece development. f6 ..Supports e5 pawn

6) Bc4 ..Developing bishop & getting ready to castle O-O. Bc5 ..Attacking the f2 pawn

7) O-O.. King castle’s to safety.

c6 ..This is again a bad pawn move. 8) Rd1+ Developing rook on open file.

Kc7 again bad move, placing king in centre, helping white to catch black’s king defenseless in the centre. In such situations black should try to take king away from centre to a safe place & should develop pieces rapidly to neutralize white’s attack.

Note: Beginners & Newbie’s please check the glossary given at the last page of this book to understand some basic chess terms.

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White plays Rd1+ Rook controls an open d-file.

9) a3 ..Idea is to attack black’s only active piece bishop, in centre, with a pawn move b4 on next white’s move.

Ne7 ..Developing piece & clearing way to activate Rook.

10) b4! Attacking bishop with pawn, & strengthening mating net around black’s king. Bb6

11) a4 ..Pressurizing black’s bishop again, forcing it to move, yet again. Bd4

12) Nxd4! Exchanging Knight for Bishop & also freeing up a square for c1 bishop. exd4

13) Rxd4 ..Keeps king in mating net by controlling open file, now black is also a pawn down.

Rd8 ..Idea to exchange rook’s, thus giving black king space to move freely after the exchange, thus Idea is to neutralize the threat. But I had a surprise for him, waiting!

Black plays Rd8

14) Bf4+! And it’s all over for black.

Now, the only square for king to go is b6, his own pieces & pawns block his way to safety. If black king goes to b6, then white’s pawn move a5+! Would give checkmate to black king & that would be so shameful for black king to be defeated by a mere pawn!!!

However Black can block check by interference of black’s d8 rook, but this also loses as black goes a piece down after white’s Rxd6! Stopping black king from escape & going up in material.

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And White wins, 1-0

After Black’s Kb6, White has a5+!

Checkmating black king

Black resigns after being stunned!

KEY POINTS:

1) Quick Development of pieces.

2) Kingside castling, taking king to safety. (O-O) 3) Opening up file for an attack.( d-file)

4) Catching opponent king in center. (Kc7)

5) Gaining tempo by attacking opponents pieces with pawns. (a3, b4) 6) Controlling opened up files with rooks. (Rd1)

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Game: 2

[White "Nitin"]

[Black "Kasparov chess deluxe (Expert mode)"]

[Opening "Smith-Morra Gambit"]

[ECO "B21"]

1) e4 …Games with e4 leads to open games, where later on in the game, open files, open ranks, open diagonals are created leading to quick attacks & plenty of action packed games as compared to close games starting with d4.

c5…This is the initial move of so called Sicilian Defense of Black, this defense is considered one of Black’s most dynamic defense against e4.

2) d4…attacking center in order to open up d-file, white wants of take initiative from the very start.

cxd4..Black takes a center pawn of white.

3) c3! This is Smith-Morra gambit, White offers one more pawn here, the idea is to Open up d-file & sideline blacks c-pawn, & to go ahead in development of pieces, & asking black to waste his time by grabbing pawns while in that time white develops his pieces on active squares leading to attacking opportunities for white in compensation for pawns!

dxc3..Black grabs material.

4) Bc4…White ignores c3 pawn & develops his bishop on an attacking square c4, aiming at f7 square of black. Here White can also play Nxc3! which develops piece & capture blacks c3 pawn.

Qc7…develops queen & attacks bishop.

5) Qb3! Develops white Queen, supports bishop while creates Queen+Bishop Battery & creates threat on f7 pawn.

cxb2..Black ignores threat as black king can move to d8 square, grabs more material & goes ahead

by 2 pawns.

6) Bxb2…develops bishop on a1-h8 diagonal.

Qf4…attacks e4 pawn, a center pawn.

7) Nd2!...Develops knight & defends e4 pawn

Nc6…develops knight.

8) Nh3! Develops knight & attacks black queen also clears back rank for kingside castle.

Qd6…retreats queen.

9) Bxf7+…white gets back a pawn.

Kd8…Forced move.

10) Nc4! Attacks black queen, & clears d1 square for rook.

Qc5

11) O-O …king safety

Nf6…develops other knight.

Look at the position now,

White has completely developed position with all pieces active & king safely castled, all this at cost of only 1 pawn. Moreover white went ahead in development by gambiting pawn & also won tempo by attacking black queen several times meanwhile developing pieces, while black has just 3 pieces developed while his king is hanging in center.

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White completes development with attacking & game winning prospects.

12) Rad1! Controls open file, d-file on which black king stands, whites all pieces are deadly & on aggressive post.

Nxe4…grabs pawn goes ahead by 2 pawns, but now center is open only for white to take advantage

of it.

13) Nf4! Bringing knight in center to contribute to attack, as knight gets a dangerous piece when it is close to enemy post.

a5..Idea is to attack white queen & push it away.

But White has a stunning move which black overlooked.

14) Ne6+!! Uses the advantage of black’s d7 pawn pinned by white’s d1 rook, so it cant move & white knight fork’s King & Queen & delivers a stunning Checkmate to black.

White plays Ne6#

Black loses after being stunned! White wins, 1-0

KEY POINTS:

1) Be prepared to sacrifice some material for an active attacking game. ( d4, c3, e4) 2) Speedy development of pieces.

3) Attacking opponent’s major pieces with minor pieces & gaining momentum & tempo. ( Nc4) 4) Kings safety. (O-O)

5) Activating all pieces on attacking squares before starting an attack. 6) Looking for deadly tactics like pin, fork, and decoy etc.

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Game: 3

[Event "Rated game, 3m + 3s"] [White "Bret heart"]

[Black "ARAG"]

[Opening:"Danish Gambit"] [ECO "C21"]

1. e4 …play in center, opens up diagonal for white Queen & Bishop. e5 …equalizing move, same reasons.

2. d4…Attacking e5 pawn, asking it to move or capture immediately, thus opening e-file.

Nf6…Attacks white e4 pawn & develops a piece in centre. Disadvantage of this move is that black loses a

tempo, as white pawn attacks it after capturing e5 pawn.

3. dxe5…attacks knight, opens d-file, gains space advantage in center. Nxe4…equalizing with piece develops in center.

4. Bd3…develops piece in center, attacks black knight & makes it to move again. Nxf2…Knight sacrifice by black in order to trap white king in center for checkmate.

Black sacrifices the only active piece he had in the centre of the board, with an idea of trapping

white king in center, but he can’t checkmate white king unless he develops his pieces, in the centre. Also he thought that moving knight back would waste a tempo, so why not to sacrifice the knight so if then white king captures knight, he loses the right to castle to safety & thus white king will be open to attack in the center.

5. Kxf2…White king captures knight, thus loses right to castle. Now white king is open to attack in centre. Bc5+ …black develops piece in center & forces white to defend his king.

6. Be3…defends king & attacks black bishop, & develops a piece. Bxe3+ …is exchanging to keep white king in center.

7. Kxe3, O-O …black castles to safety.

Looking at this position, Black hasn’t got much of a compensation for his knight sacrifice, although white’s king is in center, but none of black piece attacks it.

8. Nf3…develops piece, supports pawn, activating rook.

Qe7…attacks pawn, trying to open e-file & attacks king in center. 9. Nc3…develops knight, strengthen centre control.

c6…a bad move, instead of developing pieces he is playing with pawns.

10. Qe2…activates queen on e-file & supports e-pawn.

d6… attacks e5 pawn, now e5 pawn of white cannot take d6 pawn as white king is in check. 11. Kd2…King moves to safety, and d6 pawn of black cant capture white’s e5 pawn as Nf5 defends it. Qd7…again bad move, black moves queen same piece again, and doesn’t develop black’s bishop or

other piece.

12. Rae1…develops piece in centre, strengthen e-file & activates rook. d5…closes centre.

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White has completed development with all active pieces! 14. Rhf1…Controlling open f-file, thus activates rook & develops a piece.

c4…Attacks white bishop & now he must be very happy to see my bishop trapped as it didn’t had any

safe place to go to. But at that time he didn’t had any idea what so ever of what was going to happen next.

15. Bxh7+!! Stunning move that took black by surprise & it was a bolt out of the blue, for white.

Black’s happiness didn’t last long.

White plays Bh7+ with idea of Ng5+ & Qh5!

Now take a look at the position on the board,

In order to play Bxh7, first try to understand the piece position, on the board. As well as take following aspects into consideration.

a) Black is behind in development as he has no active piece developed in the center of the board. b) Even though black king castled to safety, but is still in danger & weakly defended.

However white pieces: Queen, Knight, Bishop, and Rook are all pointing towards black castle king. c) h7 square is weak and has no defense of black king.

All this reasons are enough to point out that there is definitely a mating attack in this position, so here it is:

a) Look at h7 square…which can be opened by bishop sacrifice.

b) Then look at white knight on f3 square, if it goes to g5 square it covers h7 square.

c) Then look at Queen on e2 square, it can go to h5 square if knight clears her way by moving to g5

square.

Hence there is definitely a mating pattern in this position…..

So after thinking on it; I found the exact move sequence that the position was demanding.

a) Bxh7 then Ng5+ then Qh5 then Qh7 mate # ..Kxh7

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16. Ng5+! This move forces black king to move again as in case of any knight check the only way to escape

is by making king to move.

..Kg8

17. Qh5! Controls open h-file & completely trapping black king in mating net, now its end of black as he

will be checkmated on white’s next move & black has no defense & no escape from Qh7#.

White plays Qh5!

Black understood that & resigned. Black resigns after being stunned! White wins 1-0

KEY POINTS:

1) Early development of pieces. (Bd3, Nc3, Nf3, Qe2, Re1, Rf1)

2) Think twice before sacrificing material & don’t play a poor sacrifice. (Nxf2) 3) Working king to safety. ( Kd2, Kc1)

4) Play, what position demands & not what u want. ( Bxh7+)

5) Exact calculation before sacrificing material, to get decisive attack on opponent’s king. (Bxh7+) 6) Creating mating net around opponent’s king using combination & co-ordination of pieces.

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Game: 4

[White "Diehard"] [Black "Groveer"]

[Opening: "King’s Indian attack v/s Sicilian defense"] [ECO "B30"]

1) e4..Open game intention.

d6..Initial move in the so called, Pirc defense

2) Nf3..Develops knight, controls center.

c5..Transposing opening into Sicilian defense

3) d3..Initiating King’s Indian Attack by white.

Nc6..Develops the knight towards center

4) g3..Idea is to fianchetto white bishop on g2.

Nf6..Develops knight before bishop, which is one of the basic chess principles. 5) Bg2

Bg4..Develops bishop & pins knight.

6) O-O..King’s safety.

e6..Opening up e7 square for bishop

7) Nbd2..Unpins queen & supports knight, develops.

Be7..Develops, clears way to castle on back rank. Now black has Sicilian Schevinengen structure. 8) c3

O-O..King’s safety 9) Qc2, h6

Both sides developed

10) h3..Attacks bishop.

Bh5..Only square to escape

11) g4..Attacks bishop again & gains tempo.

Bg6

12) Nh4! Attacks bishop & develops knight on attacking square.

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13) Ndf3! Develops knight, clears bishop diagonal.

Qc7..Develops queen, connects rooks.

14) Be3..Develops bishop, connects rooks.

g5..Attacks knight & weakens black castle.

15) Qd2! White plays knight sacrifice for an attack on blacking.

gxh4..Hmmm! free lunch

White plays Qd2!

16) Bxh6! Clears g5 for queen & gains pawn, attacks rook.

Rfe8.. Moves to safety

17) Qg5+! Forcing black king into corner, & creates mate threat to which black has no answer.

Kh8..Forced move

18) Qg7# Black has all pieces but yet loses & white is piece down & wins with a stunning attack.

Superb attack by White

Black lost after being stunned! White wins 1-0

KEY POINTS:

1) Developing pieces on active squares.

2) Gaining tempo by attacking Minor pieces of opponent with pawns. ( h3, g4) 3) Slowly & steadily developing kingside attack, with all pieces. ( Bh6, Qg5, Ndf3) 4) Sacrificing material for gaining an attack & opening up files to carry out attack. (Qd2) 5) Busting up opponents kingside castle & catching king in corner with no chance of escape.

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Game: 5 [White "Diehard"] [Black "Gsiberger"] [Opening:"Trompowsky attack."] [ECO: "A45"]

1) d4…controls center squares c5, e5, gains space, & opens diagonal for black bishop.

Nf6…good move, it activates black knight in center which is best place for it, & knight also stops e4 as it can capture it.

2) e4…giving a gambit, sacrificing a center pawn with an idea of NxP, then white to play Bd3, thus

attacking knight & making black knight to move again, thus white gains development at cost of a pawn & also gains tempo as black has to move same knight again to safety.

e6 …opening diagonal in center & defending d5 square.

3) Nc3…Develops knight in centre.

Bb4…attacks & pins white knight, develops piece, clears a square for black king to castle.

4) f4…quite move, although it attacks center, but I should have considered protecting center

by playing Bd2.

Bxc3+..Capturing knight thus now my e4 pawn is weak now & black knight can capture it, while I have to capture black bishop now.

5) bxc3…capturing towards center.

Nxe4…black takes the center pawn & gains material.

6) Bd3…develops bishop to a good square, while it attacks knight which has to move now.

Nxc3…takes another pawn & attacks white queen.

7) Qd2… attacks black knight & develops queen.

Nd5

8) Bb2…fianchetto’s Bishop to put pressure in center from standing at a safe corner & under the protection of white king.

f5

9) Nf3…develops knight in center & gains center control.

Nc6

10) O-O-O…king safety, & activates Rook. b6…idea is to fianchetto black bishop on b7.

11) Rhe1…activates rook in center. Qf6

Now take a look at the position on the board,

White is completely developed with all active pieces, while on the contrary black’s position is weak, with king still in the center, holes in position, & inactive pieces like rook’s & bishop. Thus White has enough compensation for 2 pawns gambit or sacrifice.

White achieves superior position in compensation for material. Thus it is imbalance in position between white & black.

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White centralizes his pieces to attack black king in center. 12) c4!…attacks black knight & develops pawn in center.

Ndb4…Looking to exchange knight for bishop, thus reducing tension in center 13) a3…kick’s knight.

Nxd3+ 14) Qxd3

Qf7…anticipates d5, which unleashes bishop power by attacking black queen, discover attack.

& moreover that pawn attacks black c6 knight at the same time, so either Queen falls or Knight falls. So its Discover Double Attack.

White plays d5!

15) d5!! Now take a look at the position on the board, & take following aspects into consideration. a) Black’s king is in center on e8 square, & white’s rook is on e1 square which means that

Black’s e6 pawn is pinned & it cannot capture if white plays d5 pawn.

b) Now d5 pawn of white attacks c6 knight , while it clears way for ferocious bishop that Put pressure along a1-h8 diagonal, especially on hanging pawn g7.

c) Surprisingly black’s c6 knight has no good squares to go on. 1) If Black plays, Ne7 then…white plays dxe, now If black plays dxe then white plays Qd8# & black is mated.

If black plays QxP then white plays RxQ & black will be mated on next move.

2) If black plays, Nd8 then … White plays, dxe,

If black plays Nxe, RxN & now if black plays, dxR then it is mate for black.

If black plays QxR, then Re1 takes black queen, so black plays QxR & white plays NxQ,

Thus advantage with white with active pieces and a superior position with queen on

The board, while black has hanging pieces & pawns & worst is king in the center.

3) If black plays, Nb8 then… White plays dxe Now if black plays dxe, then white wins with Qd8#

If black plays, Qxe then that’s also bad move which gives winning position for white.

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16) dxc6…captures knight & opens up d-file. dxc6

17) Qc3…making a strong Bishop, Queen Battery that attacks g7 square. Bb7…ignores threat & develops piece, while activates his rooks.

White plays Rxe6! to deflect black Queen from defense of g7 pawn

18) Rxe6! This move is made to decoy or lure black queen from defense of g7 square, now if Black plays,

QxR, then White plays, Qxg7 which is mate for black.

c5.. Clears the diagonal for bishop

19) Ng5! Attacks black queen & at the same time defends white rook, now black queen has to move in case

of a knight attack. But where…not e7 because it is covered by white rook, not d7 as it is also covered by 6th

rank white rook,& if black queen leaves 7th rank then its win for white with checkmating move Qxg7#

White plays Ng5! & it’s all over for black.

Black resigns after being stunned! White wins 1-0

KEY POINTS:

1) Sacrificing material for activating pieces on attacking squares. ( c3, e4)

2) Developing pieces swiftly. ( Bishops, Queen, Rooks, Knights) 3) King safety, queenside castling. (O-O-O)

4) Activating all pieces before starting an attack.

5) Attacking Minor pieces with pawns to gain momentum. (c4) 6) Pawn storm inside opponent’s territory. (d5)

7) Looking for tactics like pin, decoy, back rank mate.

Note: Creating imbalance means having difference in position between your pieces & your opponent’s

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Game: 6 [White "Divineboy"] [Black "Ramon_ferar8888"] [Opening:"Semi-Slav defense."] [ECO: "D45"]

1) d4…This pawn move is equally good as e4; as it achieves similar objectives as e4; so it really depends on your style of play, on what move u prefer playing. This move gains space, controls center square c5, e5, opens up diagonal for bishop.

e6..Controls d5, opens up diagonal for bishop.

2) c4..Gains space, attacks centre squares b5, d5 makes way for Nc3.

c6..Controlling d5, opening up queen diagonal.

3) Nc3..Develops knight on its best square, strengthens centre control.

d5..Gains space, attacks center for gaining equal share.

4) e3..Supporting d4 pawn & opening diagonal for bishop which now protects c4 pawn.

Nf6..Develops knight, make ay to castle, strengthening center control.

5) Nf3..Develops knight & centre control.

dxc4..Captures to open up d-file for black, this is now Queens Gambit accepted line.

6) Bxc4..Develops bishop, improves centre grip makes way to castle. Advantage white.

a5..Queenside expansion

7) a3..Black’s idea to play b5 to attack bishop so just prevent later b4 by black which will kick knight.

b5..Attacks bishop

8) Bd3..Eyeing h7 pawn, as black probably will castle on his kingside.

Bd6..Developing bishop on an aggressive square, & clearing way for king castle.

9) Qc2!..Developing queen & creating Queen+Bishop Battery.

Nbd7..Developing & supporting Nf6.

10) O-O, O-O…King’s safety 11) h3..Avoiding Ng4 by black.

Qc7..Developing Queen & creating Queen + Bishop Battery

12) Bd2..Developing bishop & connecting rooks.

Bb7..Same reason

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13) e4! Clears c1-h6 bishop diagonal, gains space, more over if black carelessly replies then it will be pawn fork, as black bishop & knight are attacked by pawn, so one of them will fall so there is a threat created by pawn.

e5

14) dxe5..Moving white pawn to d5 wasn’t good, it was only helping black to develop, so exchanged to open up files.

Nxe5..Knight in centre is attacking piece.

15) NxN..Exchanging black’s most active piece.

BxN

16) f4! Attacks bishop, hence gains a tempo as now black has to move bishop to safety, gains space, creates pawn duo, clears f-file in order to rook lift or double rooks on f-file later.

Bd4+ 17) Kh1

Rad8..Supports bishop & activates rook on open file was a mistake as he ignored e5 by white.

18) e5! Attacking f6 knight, which is defender of h7 pawn thus, knight has to move & h7 pawn falls.

Nd5

Black plays Nd5

19) Bxh7+! King has to move now, & white goes pawn up.

Kh8 20) Ne4!!

Take a look at position now, & take following into consideration. a) White’s king is completely safe.

b) Black’s king is in danger, as whites all pieces are pointing towards it. c) Black queen & white square b7 bishop is inactive.

d) Now h-file is open with king trapped.

Now, h7 square is main focus, somehow white has to get queen & rook on h-file without wasting a move.

If white knight goes on g5 square then it supports bishop & also queen can go on h7 as Ng5 support it. And hence I calculated bishop sacrifice.

Also if black played g6 to trap my bishop then I had Ng5 which supports bishop, then if black plays f6 then forced exf..black can fight back but its king side is opened up with white having attacking possibilities with activated rooks & queen &white has 2 pawns(+)…Accurate play will lead white to win. So with every possible variation white has superior position & material advantage with his king safety placed & well defended, which will definitely lead white to victory with accurate play & exchanging blacks active pieces in order to cut down blacks counter attack chances.

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Kxh7..Ump! Good meal for free.

White plays Ne4!!

21) Ng5++! Double check with Ng5 & discover check with queen.

Now black king has to move in case of a double check as well as knight check, but where? Whatever move black plays next, it’s not enough to hang on.

Black is mated on white’s next move, If Kh6 then Qh7 mate

If Kh8 then Qh7 mate

If Kg8 then Qh7 mate….Simply can’t stop Queen! Black resigns after being stunned! White wins 1-0

Black Resigns.

KEY POINTS:

1) Speedy piece development. ( Nf3, Nc3, Bd3, Qc2, Bd2) 2) King safety. ( O-O)

3) Starting an attack only after completing development of pieces & king’s safety. (e4) 4) Pawn storm. ( f4,e5)

5) Kingside attack. ( Bxh7+)

6) Using tactics like Double check, discover attack.

7) Creating mating net for opponent’s king. ( Bxh7+, Ng5, Qc2, f4,e5)

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Game: 7 [White: "Diehard"] [Black:”Kindvall"] [Opening:"Vienna game"] [ECO "C29"]

1) Nc3..A Flexible move, Develops piece, controls e4, d5, b5, a4

e5.. Pawn in center, gains space, controls d4, f4

2) e4..Gains space, controls d5.

Nf6..Attacks e4, develops piece in center.

3) f4..Putting question on e5 pawn, to gain space, clears f3 square for knight if exf then white plays d4 to gain strong center control. This is King’s Gambit opening then.

d5

4) fxe5..Attacks knight.

Nxe4..Takes e4 pawn, equalizes. 5) NxN

dxe4.. Symmetrical position now

6) d3..Attacks e-pawn.

exd3..No choice

7) Bxd3! Develops & goes ahead in development

Bc5..Clears for castle, develops piece.

8) h3..wasting tempo

O-O..Castle’s king to safety.

9) Nf3..develops knight & supports e5

Nc6..Develops & attacks e5.

10) Qe2..Develops queen with intention of queenside castle supports e5 pawn.

Re8..Attacks e5 pawn, develops & activate rook.

11) Bf4..Develops piece & supports e5 pawn, clears way to castle.

Nd4..Attacks queen.

12) NxN..Reduces tension in center by exchanging black’s strong knight.

BxN

13) O-O-O! Castles & supports b2 pawn. (Rook goes on d1 square)

Qd5..Attacks a2 pawn

14) Kb1..Defends a2 pawn.

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Black plays Bd7

15) c3! Attacks bishop.

Bxe5..Gets pawn but this move is a disaster for black as he gets stunned by..

16) Bxh7+! Discover attack on black queen & Black king in check, so helpless black king has to capture bishop or move, while his queen is lost on the next move of white.

KxB

White plays stunning Bxh7+!

17) Rxd5...Gets queen, the big fish is in the Net!

Bxf4..Captures bishop for free & discover attack on queen of white.

18) Qh5+..Escaping with a check on black king. Kg8

19) Rxd7..Captures & now double attack on weak f7 pawn & also 7th rank control.

Re5..Attacks queen.

20) Qxf7! Double attack on bishop & king.

Kh7

21) Qxg7# black got mated. Black was stunned! White wins 1-0

KEY POINTS:

1) Going ahead in piece development. (Bxd3)

2) Castling on the side where opponent has no attacking pieces.( O-O-O Queenside castle) 3) Developing rooks on semi open & open files. (O-O-O brings rook on d-file which opens up.) 4) Decoying or Deflecting minor pieces of opponent with pawn. Setting up for a killer move (c3) 5) Because of c3 move by white, blacks bishop was out of the way & black queen was trapped with

white’s discover attack. (c3, Bxh7+)

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Game: 8

[White:"Nitin"] [Black:”Chess Mafia"]

[Opening: "French defense: Advance variation."]

[ECO: "C02"]

1) e4..Open game intention.

e6..Initial move of French defense

2) d4..Ideal centre pawns, activates both bishops, Queen & grabs space. d5..Fights for centre, attacks e4, gains space

3) e5..This move commences the Advance variation of French defense. e5 closes center, gains space.

c5..Attack d4 pawn, as c5 pawn is protected by bishop on f8, gains space in center, clears c6 square

for knight.

4) c3..Gets pawn chain.

Qb6..Attacks d4 pawn again

5) Nf3..Defends d4 pawn, activates knight.

Nc6..develops knight, attacks d4 pawn now white has 3 defenders of d4 pawn, c3, Queen, Knight &

Black has 3 attackers of d4 pawn c5, Nc6, Qb6 so 3 attackers v/s 3 defenders, so black cant take d4 pawn, in order to get d4 pawn, attackers should be one more in number than the defenders. 6) a3..Qb6 has pinned white c1 bishop as it has to defend b2 pawn, hence a3 in order to play b4 later.

c4..Gains space, locks center.

7) Be2..Gets out of way to king castle & defends knight.

Ne7..Developing knights before bishops

8) Nbd2..Activates knight, supports another knight.

Nf5..Clears way of black bishop on e7 goes on aggressive square where it can attack white & also

defend black.

9) Nf1! Idea of Ng3 & exchanging knight, black has strong knight on f5, so good idea is to exchange it.

Be7..Clears way to castle

10) Ng3! Activates knight, attacks black’s f5 knight.

Nxg3..Exchanges to create double pawn weakness in white camp

11) hxg3! Captures towards centre, White has double pawn weakness but white gets open h-fie in compensation which activates rook.

O-O..Poor move by black, White’s pieces are directly pointing towards black’s kingside, looking for

an attack. Instead black should have activated his c8 bishop & castle queen side.

12) Qc2! Immediate mate threat on h7, by Qxh7 while queen is supported by Rook on h-file.

h6..Stops knight off g5, stops rook on h-file thus makes white queen’s attack neutral. g6 could have

been good. But white will then try to get Ng5 along with rook attacking backward h7 pawn & white queen ill make way from d2.

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Black plays h6

On blacks g6

13) Bxh6! Bishop sacrifice, to open h-file for Q+R attack, also breaks up pawn guard around king castle thus opening up black king for an attack.

gxh6? Black grabs bishop, suicide by black, g6 could have been tested white.

14) Rxh6..Takes control of h-file, & now mate on h7 is in-avoidable for black.

f5..Blacks white queen diagonal towards h7.

15) exf6..En-passant re-opens queens diagonal & white pawn attacks e7 bishop.

Rxf6..Develops rook, attacks white rook gives black king squares to move.

16) Qh7+! Ignores threat & attacks black king.

Kf8.. Forced move

17) Qh8+ stops black king from escape.

Kf7..Forced move 18) Rh7+

Kg6..Forced move

19) Nh4+! Introduces one more piece into attack with a tempo, now again black king has to move.

Kg5..Forced move

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White plays Qg7#

Black lost after being stunned! White wins 1-0

Smyslov, former world champion once said:

“I never played French defense in my entire life which is the dullest of all defense.”

Reason is that blacks c8 bishop is locked behind his own pawn structure, & more over if white plays advance variation then there is less possibility of any pawn exchanges as center gets closed & no file, diagonal, square opens for c8 bishop to get activated & while white attacks & black defends thus white has advantage.

KEY POINTS:

1) Developing minor pieces.

2) Opening up file for attack. ( h-file)

3) Activating Queen on aggressive square. (Qc2)

4) Bishop sacrifices for gaining king side attack, opening up h-file where opponent’s king is. (Bxh6) 5) Taking en-passant in order to keep c2-h7 diagonal open for white queen. (exf6)

6) Bringing queen into attack at right time. ( Qh7)

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Game: 9

[White:"Diiviineboy"] [Black:”papanaldo"]

[Opening:"Sicilian defense: Taimanov variation"] [ECO "B48"]

1) e4..Strikes centre.

c5..Sicilian defense, opening move, it stops d4 immediately, opens up diagonal for queen & clears

c6 square for knight.

2) Nf3..Open variation of Sicilian defense. Activates knight immediately according to principle controls center.

e6..Supports d5 square, & opens diagonal to bishop.

3) d4..Strikes center, attack c5 pawn, open diagonal for bishop, gains space, and activates queen.

cxd4..Getting center pawn

4) Nxd4..Knight is strong in center.

Nc6..Activates knight

5) Nc3..activates knight & gains center control

a6.. Stops Nb5 & prepares b5.

6) Be3..Develops bishop, supports d4 knight.

Qc7

7) Qd2..Activates queen & prepares queenside castle.

b5..Gains space on queenside & clears b7 square for bishop.

A typical strategy in Sicilian defense is queenside expansion & attack.

8) Bxb5! Creating imbalance with bishop for 2 pawns, in order to gain attack while black king still in center.

axb5

White plays Bxb5!

9) Ndxb5..Attacks queen & avoids knight exchange.

Qa5 10) Nd6+,BxN

11) QxB ..Stops kingside castle for black momentarily. Nge7..Activates knight & clears back rank for castle.

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12) O-O-O..Getting rook on d-file, supporting queen, white has attacking prospects with active pieces.

O-O

13) Qg3..Targets king castle.

Rd8..Supports d7 pawn & strengthen d-file support.

14) h4..King side attack started.

d5..Countering in center

15) e5..Closes position as opening files will give black to attack.

d4..Forks knight & bishop

White plays Bh6!

16) Bh6! .. g7 pawn is pinned & now has mate threat with Qg7#, thus escaping pawn fork.

g6

17) Ne4! Activating knight on a central square with idea of Nf6+

Nf5..Double attack on Queen & Bishop. 18) Nf6+ Knight outpost in enemy camp.

Kh8

19) Qg4…idea is to clear open h-file with bishop sacrifice, to activate h8 rook.

NxB 20) Qg5,Nf5 21) h5!,Qxe5 22) hxg6!, fxg6

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23) Rxh7# Double bishop sacrifice, giving up 2 bishops for 2 pawns & still won the game.

White’s king side attack was so fast & furious that black didn’t had any time to develop his bishop & rook.

“In chess, u might be on the top for 5-10 moves, but one bad move & u are down in the dumps.”

White plays Rxh7#

Black loses the game after being stunned! White wins 1-0

KEY POINTS:

1) Developing pieces on active squares.

2) Calculated early bishop sacrifice to gain attacking prospects. Creating imbalance in positions. (Bxb5) 3) King’s safety. ( Queenside castle O-O-O)

4) After ensuring King’s safety then only starting an attack. (h4)

5) Keeping center closed, by avoiding pawn exchange thus cutting down opponents counter chances. (e5) 6) Gaining knight outpost in enemy camp. (Nf6+)

7) Bishop sacrifices on h-file with the idea to open h-file, for kingside attack. (Qg4) 8) Opening up h-file for attack on enemy king. (h5)

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Game: 10

[White:"Diehard"] [Black:”Pitten"]

[Opening:"Carro-kann: Modern line."]

[ECO: "B17"]

1) e4..Best by Test.

c6..Opening move of Caro-Kann defense, this is black’s another solid defense to e4, it is played by

many grandmasters even at international level, it is 2nd most popular defense against e4, after

Sicilian defense. The basic idea is immediately fight for the center, playing c6, d5 on next move, regardless of what white plays. This leads to semi-open games, where black opens c-file for attack. 2) d4..Ideal centre.

d5..Strikes center, attacks e4 pawn.

3) Nc3..Supports e4 pawn, develops piece.

dxe4

4) Nxe4..Knight in center is an attacking piece.

Nd7

5) Qe2! Now if black plays carelessly then its checkmate on next move by playing Nd6+! Now e7 pawn is pinned by queen so it can’t capture & king has no place to move.

This has happened in many grandmaster games.

e6..Rightly played, now Nd6+ is not possible as BxN for free.

6) Nf3..Develops knight on an active square.

Ngf6..Black follows.

7) Nxf6+ This move doesn’t achieve much, but only helps black to improve his position.

Ndxf6

8) Bg5..Pins black knight.

Be7..Removes pin & develops piece & clears back rank for king side castle.

9) Qd2..Supports d4 pawn & g5 bishop.

O-O Black castles to safety.

10) Bxf6..Removing defender of h7 square.

Bxf6

11) c3..supports d4, & creates strong pawn chain

b6..Clears, b7 square for bishop.

12) Bd3..Bishop develops on an active square.

Bb7..Bishop developed on Passive Square.

13) O-O kingside castle.

Qc7..Develops queen & connects rooks.

14) Rfe1..Activates rook.

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15) Qc2! Removes queen from rook attack file & creating Queen + Bishop Battery attacking h7 square.

h6

Both sides well developed.

16) Ne5..Black will play c5 at some point, unleashing his fianchetto bishop attack f3 knight, if BxN ten gxf3 will be bad for white king as castle is opened for an attack. So Ne5 as knight goes closer to enemy camp where it becomes active & attacking piece.

Bxe5..Black realizes this so exchange to neutralize pressure.

17) Rxe5! Rook lift with a tempo, now blocking black queens diagonal hence cut down any attacking prospects.

c5

18) Rh5! King side attack is starts now.

cxd4

19) Re1! Sacrificing pawns for activating rooks & gaining attacking prospects.

dxc3

20) bxc3..Stops queen exchange that will neutralize white’s attack.

Rc8.. Creates threat of taking one more white pawn

21) Re3! Rook lift, now if black plays Qxc3 then black will be stunned by Bh7!! Check & discover attack by rook on c3 on black queen. Thus black king will take go on h8 & he cannot capture bishop as white queen supports it & the white rook on e3 takes black queen on c3.

Kh8..Black realizes that & moves to safety, now black queen can take c3 pawn.

Black plays Kh8

22) c4..Pushes pawn under bishop protection.

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23) Rg3! Develops rook, attacks g7 pawn & also protects g2 mate.

b5..Attacks weak pawn on wing, White can’t play cxb, his losses Q+B for Q.

24) Qc3! Yet another pawn sacrifice but that’s not the main concern. Look at the position now,

1) By playing Qc3 white double attacks g7 pawn, so mate threat hence black can’t take pxp but he has to defend g7 square.

2) Notice that black king is on h8 square which is on same diagonal where white queen is. So g7 pawn is pinned hence h6 pawn is weak.

Rg8..Black defends weak g7 pawn but now will be stunned by white’s next move.

Black plays Rg8 a mistake.

25) Rxh6! # mates, takes advantage if pinned g7 pawn & king in corner & under firing line of whites powerful queen on c3.

Black lost after being stunned! White wins 1-0

"The pin is mightier than the sword."- Reinfeld

KEY POINTS:

1) Developing all pieces on active squares. 2) King’s safety. (O-O)

3) Activating rook’s by bringing them in center & controlling semi-open file. (Re1) 4) Sacrificing pawns for active play with both rooks. ( d4, c3) (Rh5, Re3)

5) Looking for tactics like pin, back rank mate, discover attack etc.

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Game: 11

[White:"Diehard"] [Black:”Aco 71"]

[Opening: "Modern defense"]

[ECO "B06"]

1) f4..This is Bird’s opening move, idea is to stop black’s e5, while white strikes center.

g6..Idea is to fianchetto black bishop, which attacks center from a corner as well as protects king if

black castle’s king side.

2) e4..Building strong center & following principle that play on the wings can easily countered by play in center. Moreover e4 controls d5, f5 & f4 controls e5, g5.

Bg7..Activates bishop

3) d4..Controlling c5, e5 gaining space & cutting off bishops diagonal.

d6..Stops e5 momentarily, opens bishop diagonal

4) Nf3..Develops pieces, supports d4 pawn.

a6..Wasting move

5) c3..Supports d4 & creates strong pawn chain which makes g7 bishop useless.

Nf6..Develops knight & gets ready for kingside castle.

6) Bd3..Develops piece, clears way to castle if white wants.

O-O.. King safety

7) e5! Attacks knight, & will probably open file, gains space & takes initiative.

Ne8.. Defends g7 bishop, but Passive Square for knight

8) h3..Avoids pin by Bg4 from black.

Nc6..Develops knight & supports e5.

9) Nbd2..Develops knight.

b5..Clears b7 square for bishop & expands queenside for attack. This is little premature as principle

says before u start an attack, activate all pieces.

10) Ne4! Taking knight to center hence makes it a dangerous piece.

Bb7

11) Neg5..Attacking h7 pawn, with knight on a good active square near enemy camp.

Qd7

12) h4..Supports knight, but idea is to open h-file.

Bh6

13) h5! Attacks g6 pawn.

Bxg5

14) Nxg5..Black’s only active bishop is gone which was best defender of black king.

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Black plays Ng7

15) hxg6! Now h-file is open & h1 rook is activated.

hxg6

16) Be3..Develops & supports center.

f6..Attacks knight.

17) Nh7..Attacks f8 rook.

fxe5..Plays in center to open lines 18) NxRf8

Ra8xN..Reloads

19) fxe5..Opens f-file which proves to be very important file as the game concludes.

dxe5

20) Bxg6..Avoiding black king from escape & thus starts to create a mating net.

exd4..White goes pawn down for an attack.

Black plays exd4

21) Bh7+ kicks king from corner to center.

Kf7

22) Qf3+! Advantage of f-file open, again king has to move. White activates queen & ready for queenside castle.

Ke8

Now take a look at the position,

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23) Bg6+! Attacks Black king & now king has to move & f8 rook is lost as king is the only piece supporting it.

Kd8 24) Qxf8+

Ne8

25) O-O-O!! Superb timing for queenside castle. Castling can’t come at a better time than this. Now if Black plays d4xB then RxQ+ & Black queen falls then knight falls & ultimately Black king falls.

White plays O-O-O!!

Black resigns after being stunned! White wins 1-0

KEY POINTS:

1) Developing pieces on active squares.

2) Building strong center against a passive defense, using up space advantage. ( f4, d4, e4, Nf3, c3,Bd3) 3) Winning tempo by attacking minor pieces of opponent with pawns.(e5)

4) Starting attack on files where opponent’s king is resting. (h4) 5) Opening up h-file for an attack. (hxg6)

6) Busting up kings castle into open position. (Bxg6)

7) Kicking opponent’s king from a corner into the center. (Bh7+) 8) Bringing queen into attack at right time. (Qf3+)

9) Creating mating net around opponent’s king. ( Bg6, Qf8, Rd1, Rh1)

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Game: 12

[White:"Diiviineboy"] [Black:”Slip"]

[Opening: "Sicilian defense: Smith-Morra gambit"]

[ECO "B21"]

1) e4..Open game.

c5..Sicilian defense 2) d4, cxd4

3) c3! Smith-Morra gambit, idea is to go ahead in development, in compensation for material.

d4xc

4) Nxc3..White knight developed, d-file open, Queen activated, bishop diagonal open for both bishop. Center control while, black has just queen diagonal open.

Nc6..Develops the knight

5) Nf3..Develops & strengthens center.

d6..Stops e5 for white, & prepares e5.

6) Bb5..Develops bishop & clears way for Kingside castle.

Bd7..Develops & breaks pin. 7) O-O

g6..Idea of Bg7 fianchetto, supporting e5 square

8) Be3..develops Bishop

Bg7

9) Rc1..Supports c3 knight, activates rook controls half open c-file.

Nf6..Prepares kingside castle, develops piece.

10) Nd5..Attacks f6 knight open c-file.

O-O ..King’s safety

White attacks with Nd5 11) Nxf6+, Bxf6

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13) Bxc6, bxc6 14) Bd4

e5..Gains tempo, & controls center. 15) Bb2

Bg4..Pins knight.

16) Qd3..Breaks pin.

d5..Attacks e4 pawn

17) exd5..forced

cxd5..Good center pawns. 18) Nxe5, Bf5

19) Qe3..Supports knight.

Re8..Controls e-file & attacks knight.

20) f4! Supports knight, gains space, activates f1 rook.

Rc8..Activates rook & attacks c1 rook.

Black plays Rc8

21) Qa7!..Controls 7th rank which weakly defended by black. This is a key move.

Bxe5.. Black ignores & plays in center. 22) Bxe5, Rxc1

23) Rxc1..These exchanges only improve white’s position & weakened black’s position.

Bd3..Supports a6 pawn

24) a4..Pushing a, b pawns is idea.

f6..Attacks bishop but weakening 7th rank which black ignores

25) Rc7!! White ignores Black’s pawn attacking bishop, thus planning a bishop sacrifice for gaining total control of 7th rank which black cannot defend.

Black was stunned to see next move..

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White plays Rc7!!

26) Rg7+! Makes Black King to move either on f-file or h-file, regardless of blacks move, mate cannot be stopped by black now.

So Black resigns after getting stunned by Rc7!! Which sacrificed own bishop

Black resigns after being stunned! White wins 1-0

KEY POINTS:

1) Sacrificing a pawn in the opening to go ahead in development & to open up d-file. 2) Early piece development & king’s safety.

3) Launching pawn to support pinned knight. (f4)

4) Taking into account opponent’s king position, thinking in terms of tactics & strategy. 5) Calculating exact mate of opponent’s king on back rank, before bishop sacrifice.(Rc7)

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Game: 13

[White:"Diwineboy"] [Black:”Spartakus V"]

[Opening:"Caro-kann defense: Exchange variation and Panov-Botvinnik attack."] [ECO: "B13"]

1) e4…Open game

c6..Initial move in the CARO-KANN Defense

2) d4..Ideal pawn center, controlling center.

d5..Fights for the center

3) Nc3..Develops knight, supports e4 pawn.

e6..Clears way for black bishop but black’s white square bishop also overprotects d5.

4) exd5..Opting to open file.

cxd5..Opens up c-file

5) Nf3..Develops knight in center.

Qb6..Develops Queen, attacks d4 pawn

6) Bd3..Develops bishop, clears back rank for castle.

Nc6..Develops & attacks d4 pawn.

7) O-O! Although black attacks d4 pawn twice, but this pawn is bait by white to catch the big fish, so white deliberately played kingside castle.

Nxd4..Black grabs the free center pawn, & thinks he has an extra pawn, only to get stunned by next

few moves.

8) Nxd4! exchanges black’s active knight, to lure black queen in the fishing net.

QxNd4..Now black goes a pawn up but now gets stunned.

White Plays Nxd4! to attract black queen

9) Bb5+!! Discover attack on black queen & king in check.

Bd7

10) Bxd7! Takes bishop, as black queen cant escape.

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White plays Bxd7!

11) Qxd4..Queen for free, black is whole queen down for getting a vicious pawn, so the bait has brought the big fish in the net. Black should have resigned after been stunned but he was stubborn & game continued.

Rc8

12) Bf4..Develops bishop & connects rooks.

b6 13) Nb5

f6..Idea of pawn forking white’s Queen & Bishop.

14) Bg3..Escapes pawn fork.

Bc5..Develops & attacks white queen.

15) Qg4..Attacks g7 pawn, pins e6 pawn.

g5

16) c4! Attacks d-file pawn to open it up & take on with rook.

a6

17) cxd5! Knight sacrifice for opening up center & starting a mating attack.

axb5..Black ignores the threat.

Knight sacrifice by white to open d-file & start mating attack.

18) Qxe6+ White breaks in at the black king’s neck.

References

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