S
o, how was theR
ide?T
hrilling Enough?F
inally I wanted you to know that,w
hether you are a Beginner or a Master level player in chess, u will get a good game almost always when u try to follow some basic chess principals in each and every game u play. Chances of committing mistakes are less when you follow some basic chess principals laid by great masters of the chess game from their experience over the past years.Try to learn few popular chess openings that suite your style of play, moreover instead of mugging up opening moves blindly, try to understand the reason behind them. Also try to understand various themes in middle game & endgames that arise in these openings, by playing through & analysis of master games played by top grandmasters in chess. Understand the plan &
motif behind moves played. Also try to analyze your own played chess games that you won or lost, in this way you will improve your chess playing strength. Only in this way you will improve your chess playing skills, logical thinking, strength & imagination that will help you to develop as an Expert chess player.
Finally, Thoughts of few great chess personalities:
Emanuel Lasker: When you see a good move wait - look for a better one.
Mikhail Tal: “Speed of development is the first priority, and the open position renders each extra tempo especially valuable.”
Korchnoi: “Better to carry out a wrong plan logically than to play with no plan at all.”
Smyslov: “Chess playing demands the development of analytical skill. The ability to analyze is a very important quality for the improvement of a player, helping him to realize his errors & mistakes not only on chessboard, but also, probably, in life.”
Botvinnik: “Chess, like any creative activity, can exist only through the combined efforts of those who have creative talent, and those who have the ability to organize their creative work.”
Vainstein: “The philosophy of chess is the philosophy of sharp, logical conflict, resolved by explosive means.”
About Me: Myself, Nitin Chatur working in the field of Mechanical engineering, is a professional chess player now-a-days. I started playing chess at age of 24, initially playing in college I almost lost every time I played chess & my friends taunted & treated me as a loser, it was only then I decided to punch them back by improving my mental strength & sharpening chess playing skills.
So taking some time off my studies, I started learning chess to play systematically, I improved slowly but surely, this also improved my interest in chess day by day and finally after a fair amount of time I was good enough to compete with those idiots, Amazingly I knocked them off by becoming College Chess champion for the year 2009; at college annual sports, during my final year before graduating.
Please let me know which games you liked here in my book & have this book helped you to improve your chess playing strength. Also suggest me improvements, ideas, your expectations
for my upcoming books. My Website: www. Divineboy.co.cc My E-mail: [email protected]
Thank you!!
NKC VOL-1
Glossary 93
Active piece: A piece that is developed and is actively participating in the conduct of the game. Active pieces provide the basis for attack.
Back rank: A player’s own first rank.
Back rank mate: Checkmate deliver by playing a queen or rook to an opponent’s back rank when the king is kept from moving out of check by its own pawns.
Closed game: A game in which the center is closed, the piece that has the best mobility is the knight in such positions.
Capture: The act of moving one of your pieces to a square occupied by one of your opponent’s pieces, thereby removing your opponent’s piece from the board. Once a piece is captured, it is gone for the rest of the game.
Check: Refers to when the king is attacked. When the opponent threatens to capture the king on his next move, the king is “in check.”
Castling: A special move for the king, under certain circumstances, the king can move two squares to the left or right towards one of the rooks, and then place that rook on the square immediately next to it on the opposite side.
Checkmate: Refers to when the king is attacked, and there is no way to prevent it from being captured in the next turn. Checkmate ends the game; the player whose king is checkmated loses the game.
Clearance sacrifice: To sacrifice a piece in order to vacate the square it was standing on.
Development: Moving a piece out early in the opening to a square where it will play a more active role.
Deflection: Refers to when one piece is forced to move away from a square where it is needed for some reason. When it happens, the piece is deflected from its square.
Discovered check: The check that results because one piece moves & the piece behind it gives check.
Double check: Refers to when the king is put in check by two pieces at once.
Discovered attack: The movement of a piece or pawn that results in an attack by an unmoved piece, The stationary piece is now able to attack, because the piece that was moved previously blocked the attack.
Double attack: A simultaneous attack by a single piece or pawn on two pieces of the opponent. (Fork)
En passant: Refers to a special pawn capture, where one pawn captures another that has advanced two squares to land on the square immediately to its left or right. On the very next turn & only on the very next turn the pawn may capture the enemy pawn as though it had advanced only one square.
Exchange: Giving up a rook (more valuable piece) for a bishop or knight (less valuable piece than a rook)
File: A vertical row of squares. The chessboard has eight files.
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Fianchetto: The placement of a bishop on b2 or g2 for white & b7 or g7 for black. Moves played on flank.
Gambit: Any opening that contains a planned sacrifice of material, usually to promote rapid development or control of the center.
Major pieces: Queen, Rook. Minor pieces: Bishop, knight.
Mating net: A position where one player has mating threats
Open file: A file that is either completely or relatively cleared of pawns & pieces, so that if a rook were posted on the file it would control all or most of the squares along it.
Outpost: A safe square near enemy territory that is protected by one’s own pieces and is subject to effective occupation.
Rook Lift: Developing rook on a vertical file thus lifting it up
Passed pawn: A pawn that no longer can be captured or blocked by another pawn so long as no power changes files by capturing
Pin: A piece or pawn that is immobilized because it stands between its king & an opponent’s piece that would otherwise be attacking the king.
Pawn Promotion: When a pawn reaches the eighth rank, it must immediately become a piece of its own color (except a king) at the player’s choice, regardless of what pieces he or she may still have on board.
Generally, a player will promote a pawn to a queen.
Resign: To admit defeat of a game before being checkmated.
Sacrifice: To deliberately give up material to achieve an advantage. The advantage gained may be an attack, a gain of tempo, greater board control etc.
Skewer: An attack on a piece that results in the win of another, less valuable piece that is on the same rank, file, or diagonal after the attacked piece is moved.
Strategy: The overall, long range plan for a chess game.
Tactic: A move or sequence of moves played to achieve some goal, such as the win of material or mate.
Tempo: Losing a tempo is disadvantageous. The best method of gaining time is to develop with a threat.
Trap: A move whose natural reply results in a disadvantage to the replying player.
Transposition: Occurs when a position (usually an opening position) is arrived through a different order of moves than normal.
Under promotion: The promotion of a pawn to a piece other than a queen.
Variation: It is a different or unusual move played, which is not expected in a particular position.
Clearance sacrifice: A sacrifice intended to clear a square for another piece.
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Weak Square: An important square that a player can’t easily defend.