Game Manual
Creating a Character ...2
The Chat Window ...3
Societies ...3
In-Game Help ...3
The User Interface ...4
Missions ...6
Your First Port ...6
Harbor Master ... 7
Longboat Coxswain ... 7
Port Captain ... 7
Town Crier ... 7
Trainers ... 7
Mission Buildings ... 7
The Shop ... 8
Tavern ... 8
The Economy...8
Table of Contents
Auction House ...9
Buying ... 9
Selling ...10
Ships ... 11
Ship Overview ...11
Ship Combat ...12
Combat ... 13
Hand-to-Hand ...13
Player vs. Player (PvP) ...14
Getting Around ... 14
The Open Sea ...14
Winds and Currents ...15
Port Travel ...15
Glossary of Common Terms ... 15
Credits... 16
User Agreement & Software License . 21
W
elcome to the Caribbean
Sea, circa 1720. It’s a time of
prosperity for wealthy merchants
who know the trade routes, and it’s
a time of piracy. Into this world you
have chosen to forsake your ties to
the mainland and have enlisted as
a captain for one of four nations:
England, France, Spain, or the
unaligned Pirates. You must be a
member of the Pirate nation to play
a Pirate, but as a member of the other European nations, you can choose
from three careers—Freetrader, Naval Officer, and Privateer.
With more than 100 ships to sail and exotic harbors to discover,
you will quickly be immersed in the stories of the friendly—and even
dastardly—patrons of your home port and beyond. You may even rally to
your nation’s war cry in massive player-vs.-player battles that hold the fate
of the entire Caribbean!
An exotic Caribbean cruise
WARNING: READ BEFORE PLAYING
A very small percentage of individuals may experience epileptic
seizures when exposed to certain light patterns or flashing lights.
Exposure to certain patterns or backgrounds on a computer
screen, or while playing video games, may induce an epileptic
seizure in these individuals. Certain conditions may induce
previ-ously undetected epileptic symptoms even in persons who have
no history of prior seizures or epilepsy.
If you, or anyone in your family, have an epileptic condition,
consult your physician prior to playing. If you experience any
of the following symptoms while playing a video or computer
game—dizziness, altered vision, eye or muscle twitches, loss
of awareness, disorientation, any involuntary movement, or
convulsions—IMMEDIATELY discontinue use and consult your
physician before resuming play.
Creating a Character
The Chat Window
Creating a character
Once you log into Pirates of the Burning
Sea, it’s time to create a character. After the
boot-up screen, you will find yourself standing
on the beach ready to become a ship’s captain.
So who would you like to be in your new life?
Careers by Nation
Nation
Career Possibilities
England
Freetrader
Naval Officer
Privateer
France
Freetrader
Naval Officer
Privateer
Spain
Freetrader
Naval Officer
Privateer
Pirate
Pirate
Career Descriptions
Freetrader
You are a merchant of the sea! You live
for the business of trade and love the feel
of doubloons in your pocket; the law of
supply and demand holds your attention
far more than the law of “might means
right.” You would much rather outrace
a heavily armed destroyer to sell a hold
full of lucrative rum than go
cannon-to-cannon with it.
Naval Officer
You command the largest ships on the
sea. As a defender of your nation, you
follow your government’s orders and
protect the citizens under your care. Your
nation completely cooperates with you
and backs your every decision and action.
Privateer
No one is quite sure who you are
aligned with, except you and your
crew. Sanctioned by your nation, your
enemies call you Pirate, and your allies
call you Pirate-hunter—but it is your
official letters of marque that grant you
the authority to sink those who would
threaten the crown.
Pirate
You bend your knee to no one and live
by the laws that you create. You ride
the waves of freedom and plunder any
undefended port. Unlike other careers,
a Pirate survives on his cunning and can
seize any ship defeated in combat for
his own.
1
Text Messaging: What you type
and what others type shows up here.
2
Channel: Click on this button to
chat in the Local, Group, Society, Area,
or Battle channels.
3
Chat Line: Hit
r and type
what you’d like to say. Hit
r to
send your message.
4
Slider: In case you miss something,
you can use the slider bar to scroll
through all your text messages.
The Chat window
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3
4
Societies
A society is a group of allies joined together under a common name and purpose. That purpose
could be to chat with friends, to gather to help each other on missions, to organize large parties
for PvP action—or all of the above. Societies have their own private Chat channel and leadership
structure. You can start your own society by saving 1,000 doubloons and talking to a society
registrar, or you can be invited to join someone else’s society. Society registrars are located in the
local shops of the following starting ports: Jenny Bay (England), Charlesfort (France), Vera Cruz
(Spain), and Marsh Harbour (Pirates).
If you ever need help, type “/help” or
simply click “Help” from the Preferences
menu. Once you’re in the “Help” window,
access your information as follows:
1
Back/Forward: Navigate through your
help pages with these two buttons.
2
Help Topics: Click on a topic to get
in-depth information to aid you with your
game decisions.
3
Index: List all main topics with a click
of this button.
In-Game Help
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2
3
2
You can access everything from the game’s main user interface (UI) with the click of a button.
Here’s what a beginning Spanish Freetrader’s main screen looks like:
1
Main Stats: This lists your country (flag)
and name, and below that your career and
level. The red bar represents your current life,
the middle yellow bar shows your Initiative,
and the light green bar tracks your Balance.
If you have any buffs (special effects that stay
on your character for a few minutes), they
show up as icons beneath your bars.
2
Chat Window: This is where your chat
messages show up. You can choose from
several channels, including Local, Group,
Society, Area, and Battle.
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6 7 8 9 10 11 12 13 14
The User Interface
5
Character ( C ): Click here to view your
character information, current ship stats,
and Reputation standing with all factions.
The Ship tab is particularly useful when you
want to see how fast your ship can travel, its
Durability, weapon batteries, upgrades, and
more.
6
Skills and Recipes ( B ): This button
gives you a list of all your swashbuckling and
sailing skills. The third tab lists all economic
recipes you’ve learned.
7
Missions ( J ): You can speak with
various people around port; those with a
green exclamation mark over their heads
send you on missions, and those with a green
question mark allow you to collect rewards.
Your missions are listed under this button,
with useful information such as the mission
details, distance from objective, difficulty
level, and more.
8
Map ( L ): Use this feature to see a
top-down view of the entire port. A white
triangle represents you; use the Map to find
important locations, such as the shop, tavern,
or harbor master. Click on the PvP Areas
tab to view combat hot spots around the
Caribbean where PvP is most active.
9
World Map ( M ): You can toggle the
full map of the Caribbean to see various port
statistics.
3
Toolbar: Drag your most-used skills and
consumables to this bar for easy access. You
can scroll through three bars: Swashbuckling,
Open Sea, and Ship Combat.
4
Minimap: The Minimap displays
a top-down view of your immediate
surroundings. Your current area’s name is
listed above the map. The icon to the left
allows you to leave an instance encounter (if
possible); the icon to the right opens your
Loot Box so you can claim any booty you’ve
received.
10
Social ( O ): All your player interactions
take place here. The first tab lists your
“Friends” information, including a button to
send tells, mail, or group invites; the second
tab runs down your “Society” information;
the third is your inbox for messages mailed
to you; and your fourth tab is where you
compose your mail.
11
Inventory ( I ): Inventory tracks every-
thing you own. You have two separate
inventory areas: the ship hold (whichever
ship you currently captain) and your personal
inventory for smaller items.
12
Victory Status: This button shows a
comparison of all four nations and the
current Victory points for each. You can
check on ports controlled, event summaries,
and the event time clock.
13
Economy ( G ): Whenever you want
to buy or sell, click here for your economic
statistics. You can view all your resources
and warehouses.
14
Options: When in doubt, click on your
Options icon for preferences, key bindings,
support, help, and to log out or quit the game.
To level up, you need experience, and the best
kinds of experience come from missions. As you
walk around a port, speak with everyone who
has a green exclamation mark over their head.
You will hear their stories and will be invited to
partake in them—help defeat some Pirates for a
revenge-minded bartender, reunite two long-lost
lovers, run errands for the local magistrate, and
a thousand other missions. To follow up on your
many ongoing stories, click on the Missions
button or press J.
Harbor Master
The harbor master keeps track of all your
ships in the dockyard. View your ship’s stats
and inventory here; most importantly, you
can switch from one ship to another. If you
need extra room, you can scuttle (sink) a ship.
The harbor master also allows you to
hop from one of your ships to another, which
proves useful when you have ships set up in
different ports and want to move from port
to port with the click of a button. However,
your cargo does not come with you when you
switch ships.
Longboat Coxswain
This jovial fellow grants you access to the
port’s sea-based missions and the open sea
when you’re ready to sail to other ports. After
you collect your missions in port, hurry back
to the coxswain to begin your adventures.
Port Captain
Found near the main dock, the port captain
raises or lowers the difficulty of your
missions. For instance, make a mission more
difficult if you want a challenge and want to
gain more experience from the mission. The
port captain also sets or unsets your PvP flag.
Your First Port
Missions
1
Missions: Click on an individual
mission, and a synopsis appears in the
“Mission Details” section below.
2
Distance: This shows how far away
(in yards) your mission is. If you are out
on the open sea, the distance will be
marked in miles.
3
Sorting: Order your missions by
title, oldest, farthest, level, closest,
and newest.
4
Solo/Group Missions: The Mission
default shows your solo missions. Click
on “Group Missions” for tasks you
perform with others.
5
Mission Details: This provides a
summary of your mission objectives,
distance, location, and a full explanation.
6
Cancel Mission: Click here if you
want to permanently remove a mission
from your list.
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3
4
5
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After creating your character, you appear in your home port. The game tutorial is your first
adventure. Play through the entire tutorial; it guides you through the basics of movement,
combat, and more. As you venture out on your own and become a veteran of the Caribbean, you
will learn that each port has a unique look and layout, but there are certain people and places
universal to all ports.
Town Crier
The town crier is your friend when you
first begin the game. He will answer early
questions such as, “How do I start a fight?”
or “Where do I get a new ship?” or “Does
this town have a decent tavern?” Think of
him as an extension of this game manual.
Trainers
Whenever you want a new skill, search
out the local trainer. Your Career trainers
(Freetrader, Naval Officer, Pirate, and
Privateer) increase your captain skills, while
Dirty Fighting, Fencing, and Florentine
trainers hone your hand-to-hand combat
skills. Visit your trainers on each trip to a new
port if you have gained any levels since your
last visit.
Mission Buildings
A mission building may be a magistrate’s
office, a company office, a black market, a
church, or another important place in the
port. All these buildings offer missions, so
check any door that you can enter. Your main
missions will probably issue from one of
these places.
1
Region: Shows you what area the
auction house resides in.
2
Port: Click on the Port field to search
through all the available ports in the region.
3
Item Category: Click on the Item
Category field to search through all
the available categories, from canon
ammunitions to consumables to structure
deeds and more!
4
Search: If you want to find an exact
item, type in your search criteria in this field
and press the Search button or hit
r.
In order to make goods, you need structures and
recipes to execute inside structures. You can obtain
recipes on missions or at the various auction houses.
Next, you gather resources in one of three main ways:
buy them in port at the local auction house, collect
resources as loot rewards during missions, or build
structures that harvest your desired item.
Eventually, the goods will no longer fit in your
ships’ holds and you will need to build a warehouse.
You gain a free warehouse in your starter port and
each of the regional auction house ports. Regional
auction houses are in Barilla, Rosignol,
Pointe-a-Pitre, Oranjestad, San Juan, Tortuga, Port Royal,
and Pensacola.
For more in-depth information, see the
auctioneer at the shop in your home port to play
through the game’s excellent Economy tutorial.
The Shop
If you have an itch to spend some doubloons,
head to the shop. Inside is the auctioneer,
who allows you to buy and sell on the trade
market; the civilian ship deed trader if you
want to purchase a standard ship; and the
junk merchant, who gives you a small fee
for disposing of your unwanted goods. Plus,
depending on the size of the port’s shop, you
may also find someone who customizes flags
and sails; a society registrar, which enrolls
you in a society; and a tailor to make you a
new outfit.
Tavern
Inside the tavern, you will almost always find
the bartender or another patron willing to
offer you a mission. The tavern’s rooms might
also serve as a meeting point on missions
with certain patrons.
The economy revolves around the players. Resources get harvested and traded, and the only way
to own some of the better player-created ships is to buy them through the market or to make them
yourself in cooperation with your Society. To find the natural resources necessary to create your own
items or buy those of other players, head to your local port’s shop and speak with the auctioneer.
He brings you to the Auction House window, where you can buy, sell, and pick up items.
Buying
The Economy
The Economy tutorial
The port’s busy shop
Auction House
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5
History: Select an item in the auction
house, and its history pops up in this box.
View how long ago something sold, how
many units sold, its unit price, and 30-day
averages.
6
Make an Offer: When you’re ready to
buy an item, click on this button and enter
your price.
7
Retrieve Items: If you’ve successfully
bought something and have yet to claim it,
your goods will show up when you click on
the Retrieve tab.
1
Current Listings: All your current auction
items appear here, along with their location,
unit price, units, stack price, and time left
until the individual auction ends.
2
Destination: Choose from Self,
Warehouse, or Pickup for your goods.
3
New Listing: Drag an item here if you
wish to put it up for auction.
You aren’t a captain without a ship. From your first ship, the Halifax Schooner, to a magnificent
specimen like the Mordaunt Fourth Rate, the vessels under your command come in many shapes,
sizes, and proficiencies. Before you rush out into the open sea, master the basics of sailing and
ship combat.
1
Ship Statistics: Here you check on your
ship’s armor, crew, sails, guns, and Morale.
See the “Ship Combat” section for more
details.
2
Combat UI: Your speed and offensive
options are here. See the “Ship Combat”
section for more details.
3
Your Ship: W raises your sails and S
lowers them. Once you’ve raised your sails,
you don’t need to hold down the button to
keep moving forward. A turns your ship
to port (left) and D turns your ship to
starboard (right).
4
Ship Toolbar: Add your sailing and
ship combat skills to this bar to activate
in combat.
Ships
Selling
4
Create Listing: After you drag an item to
the New Listing box, enter the unit price, the
number of units, and the stack price here.
5
Clear: If you make a mistake, click on the
Clear button to start again.
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3
4
5
2
5
Target Statistics: View the enemy’s
armor, crew, sails, guns, and Morale here.
6
Encounter Objectives: Refer here for
your mission objectives.
7
Exit Encounter: If this button is active,
you can click on it to leave the encounter.
8
Loot Rewards: If you gain loot from
a destroyed ship or successful mission
objective, press this button to claim your
reward.
9
Minimap: Check your sailing direction,
wind direction, and arcs of fire on the
minimap. You can also detect enemy
positions (red) or ally positions (green) here.
Ship Overview
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8
Ship Combat
Hand-to-Hand
You have three types of swashbuckling fighting
styles to choose from: Dirty Fighting, Fencing,
or Florentine. Each has its benefits, and while
your career will start you with a style, talk to
your swashbuckling trainer and try them all out.
Naval Officers start as Fencers, Privateers and
Pirates start as Dirty Fighters, and Freetraders
start with Florentine. In general, Dirty Fighting
uses the cutlass and relies on tricks and ranged
pistols to deal damage; Fencing uses the rapier
and concentrates on quickness and defense to
deliver a killing blow; and Florentine uses a
small sword and dagger to be a little more aggressive.
This is well suited for one-on-one combat but a little
limited against enemy groups.
1
Life: You start at 100 life. If
it gets reduced to zero, you are
defeated.
2
Initiative: Initiative is
required to execute Finishing
Moves (red icons in your skill list).
You gain initiative by successfully
using skills on your enemies, but
initiative decays quickly when
you’re not in combat.
3
Balance: This bar and the
circle at your feet represent
Balance; the less Balance you
have, the less defense you have
and the more vulnerable you are
to damaging attacks. Balance can
be reduced by enemy attacks,
such as preparatory attacks
(yellow icons in your skill list).
4
Effects: Skills affecting your
character appear here.
5
Movement: Use standard
movement to position yourself
properly in combat. It’s the same
as when you walk around port:
W for forward, S for backward,
A for a left turn, and D for a
right turn.
1
Armor: You have armor on each side
of your ship, which protects your structure
(the center circle). Enemy fire will deplete
the armor on whichever side of your ship it
hits. As your armor drops, your structure will
begin to take damage. If you lose all your
structure, your ship will sink.
2
Crew: This is the number of sailors on
your ship. High crew is important in winning
boarding combat; low crew will also degrade
your ship’s performance.
3
Sail Strength: At full sail strength, your
craft can reach maximum speeds. If the
enemy destroys your sail strength, you will
lose speed and maneuverability in combat.
4
Guns: This shows your total gun
strength—–a count of all the cannons on
your ship.
Combat
Swashbuckling skills at work
5
Morale: Various skills and actions require
Morale. A high Morale means you can
execute more combat actions.
6
Effects: If you activate a combat effect, it
shows up here under your main ship stats.
7
Swivel Guns: This vessel has two swivel
guns on either side. Swivels do less damage
than cannons and have a shorter range.
8
Cannons: This vessel has three cannons
on either side. Cannons tend to do the most
damage and have the longest range.
9
Accuracy Rating: Based on several
factors, such as a weapon’s accuracy and the
distance involved, this rating indicates the
percentage that you will hit your target with
your next shot.
10
Boarding: While attempting a boarding
maneuver, check this icon for your likelihood
for success. Yellow means you have a chance;
green means you have a high probability to
grapple the enemy ship.
11
Sail Slider: This slider shows your ship’s
current speed and sail setting. Instead of
using the W and S keys, you can click this
slider to set your sails.
12
Rudder Slider: This slider shows your
ship’s current rudder setting. Instead of using
the A and D keys, you can click this slider
to set your rudder.
13
Ghost Sails: Click this button to toggle
“ghost sails” mode, which makes it easier to
see your targets in combat.
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6
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10
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5
3
To defeat an enemy in combat, you must slip
through their defense and deliver several blows to drop
their life to zero. Generally, you want to lead with a
preparatory attack (yellow skill) to whittle away your
opponent’s Balance, then hit them with a basic attack
(orange skill) to deal minor damage. For a bigger attack,
try reducing your opponent’s Balance with a preparatory
attack and follow with a finishing blow (red skill). Most
opponents can’t stand toe-to-toe with you if you can
consistently land finishing blows.
12
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11
Player vs. Player (PvP)
To rule the Caribbean, you and your nation’s
allies must control the most ports and earn
the most Victory points. View your nation’s
PvP status for the Conquest System by
clicking on the Victory Status button on your
main Action bar. Open the world map to see
red circles around certain ports; these ports
are currently in a state of unrest. The outer
circle represents a PvP zone where pirates
can attack and be attacked by other nations,
while the inner circle shows where players
can attack members of any enemy nation.
You earn points by attacking enemy
ships in the area around a port or by going
on special missions. When a nation reaches
6,000 Unrest points, the area turns into
a state of piracy. Pirates can now attack
nations, and nations can attack Pirates. At
8,000 Unrest points, the area turns into a PvP
area, where anyone can be attacked.
At 10,000 Unrest points, the port turns
into a state of contention. In 24 hours, there
is a Port Battle between the defending owner
of the port and the nation that reached
10,000 Unrest points. After the final battle,
the victory status is recorded.
If a nation reaches a certain amount of
Victory points, the game resets for a 24-hour
lockdown period where no PvP may occur.
Rewards are handed out to the winning
nation, and in the next round, the losing
nations get bonus points to give them an
advantage in the coming PvP battles.
The Victory Status window
Getting Around
Yellow indicates neutrality; you can attack a
neutral ship, but they will not initiate battle
against you. Be careful choosing your fights,
as sinking a faction’s ships will cause you to
be disliked by other members of that faction.
Red means hostility, and unless you want to
pick a fight, steer clear of these, especially
any that have more firepower than you.
Winds and Currents
The circle around your ship indicates the
wind’s direction. Red is the direction from
which the wind is blowing; never sail with
your ship’s nose pointing into the red. Yellow
means you will slow down if you sail in that
direction. Generally, aim for the green, and
with most ships, you will reach top speeds
if your ship’s aft lies in the red with the full
force of the wind in your sails.
Out on the open sea, look for directional
markers underwater. These arrows indicate
where the ocean currents flow. Currents
speed up travel but never hinder it. Sail with
the current and you can cut your time almost
in half traveling to some distant ports.
Port Travel
Initially, you must sail across the open sea
to a port. However, if you have more than
one ship, you can leave one in a port and
dock a second ship in another port. Through
the harbor master, you can then transport
directly from ship to ship. Any cargo you’re
carrying remains with the old ship, but you
carry your personal items with you.
All new captains leave their home port at some
point. Your initial home port missions may take
you up to Level 10 or so, but eventually you
must journey forth to earn more experience and
doubloons. Here are some tips to get you safely
on your way.
The Open Sea
This connects all the ports in the Caribbean.
To ship goods or visit a port you don’t have a
ship docked in, you must sail across the open
sea. Pay attention to other ships’ colors in your
travels. Green means the ship is allied with you.
Out on the open sea
Glossary of Common Terms
Auction house: A place where players buy
and sell goods to each other for maximum
profit.
Boarding: The tactic of overrunning
an enemy ship by getting in close and
fighting crew vs. crew.
Bow: The front, or prow, of the ship.
Consumables: Items such as ammo, mast
braces, and rum that you use to repair
your ship’s Integrity or crew.
Doubloon: A Spanish gold coin that
serves as the game’s currency.
Freetrader: A trading-focused career that
sails the seas in search of goods and the
highest profit.
Grapple: To attack an enemy ship with
grappling hooks in order to draw it in
close for boarding.
Naval Officer: Defenders of a nation who
are sanctioned by their government to use
the fleet’s biggest ships.
Pirate: A member of a loosely aligned
nation who ally with one another only
because they will not submit to anyone
else’s laws.
Port: The ship’s left side when facing the
front.
Privateer: A “Pirate-hunter” career that
destroys the enemies of the crown.
PvP: Player-vs.-player combat. When
enemy nations battle over a port’s control,
this is a PvP conflict.
Starboard: The ship’s right when facing
the front.
Credits
Flying Lab Software
Woody Engle Jason Hammon Megan Merritt Nathan Lange Noah Presnell Yenju Tseng Environment Interns Adam Darmawan Don Maddock Jeremy Estrellado Nick Beeson Nick Rudolph Reid Woods Sarah Kang Effects Artist Nick Peterson
ArtCo Special Thanks
Bryan Fu Chie Sharp Chris Vanderleest Dennis DeMercer Dustin Haynes John Evans Nelson Brown Oscar Baechler Priscilla Firstenberg Wyatt Dorn Community Team Director, Community Relations Troy Hewitt Public Relations Theresa Pudenz Community Specialists Donna Prior Tom Atkinson-Edwards Communications Specialist Colleen Flynn
User Content Specialist
Marion Edwards Web Developer Kevin Tatroe Content Team Content Director Jess Lebow
Technical Content Lead
Raymond Wood
World Designers
Chris Pramas Cory Herndon
Technical Content Designers
Anna Murchison Val Miller Content Designers Bert Harvey Bryan Yarrow Gavin Irby Matt Tobiason Pat Hoynes Sound Designer Jaclyn Shumate
Sound Design Interns
Dave Green Jeromy Nails Ryan Hendrickson Tim Stiles Sound Engineers Chance Unterseher Dan Duff Mike Shandrow Ryan Hendrickson Zachary L. Spieth Zachary R. Womack
Assistant Sound Engineers
Jeffrey House-Bey Jeremy Park Design Team Lead Designer Kevin Maginn Designers Andrew Clowery David Hunt Development Team Director of Development Joe Ludwig
Lead Software Engineer
Brady Houck
Senior Software Engineer
Heidi Gaertner Software Engineers Brendan Walker Jed Lengyel Justin Miller Mike Byron Wesley Hather Management Team
Chief Executive Officer
Russell Williams
Executive Producers
Paul Canniff Rick Saada
Producer
John Scott Tynes
Quartermaster Anna Allred Operations Team Director, Operations Jeremy Noetzelman Manager, Windows Operations Travis Anderson Art Team Art Director Bruce Sharp
User Interface Team
Lead UI Artist Kevin Loza UI Artist Diana Lee Animation Team Lead Animator Marc Overney Senior Animator Tom Tobey Animator/Character Rigger Mat Staltman Animator Lindsey Krassin Technical Artists Jodi Shaw Joram Hughes Character Team
Lead Character Artist
Ken Osuna
Character Artists
Te-Jui Darren Chiu Vo Hoang Young Jin Kwon
Character Intern
Matt Goetz
Environment Team
Lead Environment Artist
Jeff DuLong
Environment Artists
Gavin Mackay Greg Frizzell
The IT Guy
Justin “Squidd” Roberts
Test Team Inspector General Michelle Williams QA Leads Andrew Binder Todd Schultz
Senior Software Test Engineer
Marc Watkins
Software Test Engineers
Clint Kreider Greg Hanefeld Josiah Dodson Sharon Evans Simon Asplund Software Development Engineers in Test Franklin Krause Tim Burris QA Interns Elly Schofield Xanda Schofield QA and GM support Playerbase Solutions Tim Winter User Experience
User Experience Researcher
Janice Von Itter
Comrades Who Walked the Plank
Brian Yeung, Mission Designer Joe Longworth, Software Test
Engineer Kamal Siegel, Technical
Director Nick Sagall, Software Engineer Shawn Johnson, Software Test
Engineer Taylor Daynes, Lead Designer
Thomas Sitch, Software Engineer
The Cast
Additional Art Assets
Martin Arts Composers Adam Gumban Jeff Kurtenacker Musicians Adrian Decker Dianna Gray Matt Jones Christina Knudson Vladmir Maric Ken Parker Graham Phillips Steve Tindle Richard Tirk Public Relations Susan Lusty
Historical Name Research
Arlene P. Canniff
Additional Ship Models
Akella
Sword Fighting Consultants:
The Academia della Spada
Additional Sword-Fighting Consultants
Bob Borwick Deb Fialkow
Ship Combat Sound Effects
Richard King
Sound Studios
The Art Institute of Seattle Triad Studios Voice Talent Alina To Ann Green Blake Peterson Brad Laina Brynne Geiszler Chris Pramas Cory Herndon Dave Green David Goldstein Deb Fialkow Derek Lettman Don Fleming Eric Edelheit Evan Newton Frank Krause Gene Thorkildsen J. Maki Jaclyn Shumate Jasper Berg Jay “Cynik” Gilliam Janessa Cummings Jenessa Lang
Jess Dolle Jessica Houston
Joe Hutchings John Scott Tynes
John West Kelly S. King Kris Darr Kris Whittenberger Kristina Yuen Laurie Getchell Lisa Anne Glomb Michaela Kennedy Michael Phillips Morgan Rowe Nathanial Duris Nissa M. Ludwig Peter Held Renae Koshar Rob Mullin Scott MCGough Scott Walker Shawn Booker Steve Olivier Suzie Strait Tayler Lynn Theresa Pudenz Tim Burris Toby Young Tomo Nakayama Traci Biegenwald Zoe Edelstein Uses Miles Sound System. Copyright © 1991–2004 by RAD Game Tools, Inc.
Beta Rockstars Adam Bolla Alex Buirch Allan Melsen Andrew Bastian Andrew Blake Chase Whiteside Clint Clubb Curt Cicotte Dan Benavidez Diane Weaver Ed Benckert Edward Cieslewski Erik Jonasson Gerald Kling Glen Mills James Bennett Jason Eversole Jason Turcott Leah Chelone Mark Bowry Marshall Bell Martin Clarke Mathew Andrysiak Michael Dwyer Michael Long Michael Tinnell Mike Collins Mike Rollins Nicolas Jackson Patrick Weaver Paul Attfield Peik Löf Philip Presson Raymond Bendt Robert Goforth Sam Visger Sascha Boeck Sebastian Schipper Steve Bogle Sue Collins T.A. Matuska Tommy Claren Toomas Bjorck Tom Jeffs William Glankler And the thousands of others
who tirelessly helped make
Pirates such a great game
Special Thanks
To our long-suffering families. We couldn’t have done it
Game Development Producer Todd Carson Director of Development John Hayase Additional Development Sr. Producer Rob Hill
Vice President, Development
Nick Beliaeff
Executive Assistant, San Diego Studio
Bianca Diaz
Customer Service and Quality Assurance
Executive Director of Global Quality Assurance
Tony Rado
Senior Quality Assurance Manager
Rob Thompson
Project Supervisor
Andrew Lamp
Quality Assurance Super-visors Christopher Fritchoff Ryan Wells Taylor Haley Ryan Antonelli Technical Liaisons Andrew Baker David Avram
Quality Assurance Analysts
Kevin Moyer Dirk Lancaster Kris Toole Franklin Rodriguez Localization Analysts Hans Boes David Reimers Leslie Schmidt Kush Diarra Vincent Hagle Michelle Bruce Jorge Jimenez-Perez Jesus Lio Fatoumata Gaye
Compatibility Lab Lead
Jason Zimmerman Compatibility Lab Jason Peffley Tony Nguyen Francis Cancio Branden Keller Senior International Training Manager Paul Venuti International Quality Assurance Manager Gary Matthews Training Supervisor David Carey Training Specialist David Schmidt
Sales and Marketing
Sr. Vice President of Sales and Marketing
Torrie Dorrell
Vice President of Marketing
Michael Lustenberger
Director of Global Brand Marketing Laura Naviaux Sr. Brand Manager Tim Granich Marketing Specialist Tony Royce Director of Corporate Communications Courtney Simmons
Public Relations Managers
Katie Hanson Michael Shelling
Junior Publicist
Taina Rodriguez
Channel Marketing Manager
Heathcliff Hatcher
Web Presence Team
Jacob Robinson Travis Gregory Ryan Ragona Johnny Waterman Steven Fuller Ben Neil Marketing Team Jen Belfield Nabil Debira Virginia Felix Steve Gefrom Rob Liguori Brian Patience Phil Tish Chris Vine Lauren Zeiger Business Development
Senior Vice President of Business Development and
Operations
John Needham
Vice President, Business Development
Dave Christensen
Technical Operations
Vice President, Technology and Infrastructure
Mark Rizzo
Director of SOE Security
Bryan Blank
Manager, Operations
John Shireling
Operations Team Leads
Thomas Delzer Eric Flynn Operations Team Ben Cohee Ron Corning Manuel Deramos Robert Maul Gary Neffendorf Chris Richard Chris Trichel Jesus Zarzosa Director of Production Systems Mark Preston Manager of Production Systems Deon Mitton
Production Systems Team
Thomas Jackson Sid Jaffee Kirk Lightfoot Vee Prasouvo Al Tobey Director of Service Architecture Colin Dupre Manager of Network Engineering Brett Hawn
Network Engineering Team
Kevin Crislip Roger Sewell
Director of Office Systems
Jeff Bolaris
Office Systems Team
Lisa Doleshal Domenico Scaduto Felicity Santo Loren G. Skeels Nate Wright Manager of Operational Engineering Ted Garrington Operational Engineering Developers Ogi Boras Chad Folz Greg Herzbrun Gordon Tetlow Ben Cole Clint Urbanek
Sony Online Entertainment
Chief Technology OfficerPlatform ServicesChristopher Yates
Vice President, Platform Operations
David Dhunjishaw
Manager, Platform Quality Assurance
Enrico Bernardo
Platform Quality Assurance
Matthew Meyer Stephanie Bogart
Eleonor Larsson
Platform Creative Director
Nathan Pearce
Platform Creative Designer
Mark Decker
Platform Web Artists
Kyle Blackman Cesar Kobashikawa Director of Platform Engineering Nari Gopala Platform Engineers Jake Fear Casey Winn Ben Babeshkin Jeff Jones Tim Cox Paul Christenson Mike Madigan Tavish Margers Bob Kline Todd Feak Mike Walters German Eichberger
Platform PMO Manager
Robin Goldie
Platform Project Managers
Bonnie Davison Jenne McPherson
Database Services Director
David Green
Database Administrator
Natik Ameen
Director, Platform Product Management
Greg Short
Platform Product Manager
David Bennett International Operations Director, International Operations Knut Grossmann Manager of Global Engineering, International Operations Robert McEntee Project Managers, International Operations David Kim Raymond Nguyen Tan Truong
Stacey Sofia-McDaniel Engineering Leads, International Operations Katty Bashir Devon Kim Duy Le Engineering, International Operations Aaron Arboleda Stacy Griebel Hirobumi Kurosu Christopher Lee Lina Liang Dean Lovett Jason Polk Localization Liaisons, International Operations Bernard Dambron Tim Erskine Game Translators, International Operations Rebecca Khalifa Britta Noack Quality Assurance, International Operations Hans Boes Michelle Bruce Kevin Debolt Kush Diarra Fatoumata Gaye Vincent Hagle Jorge Jimenez-Perez Jesus Lio Hitomi Omi David Reimers Leslie Schmidt Intern, International Operations Luenin Barrios Legal Department
Exec. Vice President of Legal and Business Affairs
Andy Zaffron
Vice President, Legal and Business Affairs
Rick Herman
Staff Counsel
Kelly Conway
Legal Coordinator and Contracts Administrator
Olivia Malmstrom
Executive Staff
Chairman of the Board
Yair Landau
President
John Smedley
Chief Operating Officer
Russell Shanks
Vice President of Finance
Ken Dopher
Executive Assistants Marsha Gygax
Pam Impson Christine Lena
PIRATES OF THE BURNING SEA USER AGREEMENT AND SOFTWARE LICENSE
THIS AGREEMENT DESCRIBES THE TERMS ON WHICH FLYING LAB SOFTWARE LLC (“We or FLS”) OFFERS YOU ACCESS TO AN ACCOUNT (THE “AC-COUNT”) AND THE SERVICE, WHICH ACCOUNT AND SERVICE MAY BE MANAGED OR OPERATED, IN PART, BY SONY ONLINE ENTERTAINMENT LLC (“SOE”) AS THE AGENT OF FLS, TO PLAY THE PIRATES OF THE BURNING SEA FANTASY ONLINE ROLE PLAYING COMPUTER GAME AND ITS EXPANSION PACKS (INDIVIDUALLY AND COLLECTIVELY, THE “GAME”). BY PRESSING THE “I ACCEPT” BUTTON, YOU ACCEPT THE TERMS AND CONDITIONS BELOW. BY PRESSING THE “DECLINE” BUTTON, YOU DECLINE OUR OFFER, IN WHICH CASE YOU SHOULD CONTACT YOUR PLACE OF PURCHASE REGARDING ITS RETURN POLICY FOR THE APPLICABLE PRODUCT. If you have any ques-tions regarding these terms and condiques-tions, please visit the FLS customer service webpage at www. burningsea.com/support.
You agree that FLS and its licensors retain the unfettered right to modify the Game and all aspects of characters, items and coin (collectively, “Virtual Goods”) therein. You acknowledge that FLS and its licensors have been, are, and will be constantly mak-ing changes to the Game. You further acknowledge that FLS and its licensors can and will, in their discretion, modify features, functions or abilities of any element of the Game or any Virtual Goods (which may, among other things, make the Virtual Goods substantially more effective or functional, or less effective or functional, more common or less common, or eliminated entirely). YOU PROMISE, THEREFORE, THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST FLS, ITS LICENSOR(S), LICENSEES AND AGENTS, OR ANY EMPLOYEES OF ANY OF THE ABOVE, WHICH IS RELATED TO OR BASED ON (I) A CLAIM THAT YOU “OWN” ANY VIRTUAL GOODS IN ANY GAME, (II) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS IF FLS OR ITS LICENSOR(S) OR AGENTS DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT(S)) IF YOU OR ANYONE ACTING IN CONCERT WITH YOU VIOLATES ANY PROVISION OF THIS AGREE-MENT, THE GAME’S CODE OF CONDUCT, FLS’ OR SOE’S RESPECTIVE TERMS OF SERVICE AND/OR PRIVACY POLICIES (ALL OF WHICH ARE POSTED AT A LINK AT WWW.BURNINGSEA.COM), (III) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS THAT YOU MAY LOSE IF FLS OR ITS LICENSOR(S), LICENSEES OR AGENTS DO ANYTHING THAT THEY ARE ENTITLED TO DO PURSUANT TO ANY PROVISION OF THIS AGREEMENT, THE GAME’S CODE OF CONDUCT, FLS’ OR SOE’S RESPECTIVE TERMS OF SERVICE AND/OR PRIVACY POLICIES, OR FOR ANY MALFUNCTIONS AND/OR “BUGS” IN THE GAME, AND/OR (IV) A CLAIM THAT THE “VALUE” OF ANY VIRTUAL GOODS HAS INCREASED OR DECREASED BY VIRTUE OF ANY GAME MODIFICATION THAT FLS OR ITS LICENSOR(S), LICENSEES OR AGENTS HAS MADE OR WILL MAKE.
1. Accounts are available only to adults or, in their discretion, their minor child. If you are a minor, your parent(s) or guardian(s) must complete the registration process, in which case they will take full
responsibility for all obligations under this Agree-ment. By clicking the “I Accept” button and provid-ing SOE with a credit card number, you represent that you are an adult and are either accepting this Agreement on behalf of yourself or your child. You may not transfer or share your Account with anyone, except that if you are a parent or guardian, you may permit one child to use the Account instead of you (in which case you may not use that Account). You are liable for all activities conducted through the Account, and parents or guardians are liable for the activities of their child. Corporations and other entities are not eligible to procure Accounts. 2. To play the Game, you must (a) purchase or re-ceive through an FLS or SOE-authorized promotional offer (such as an authentic disc bundled with a game magazine) the Game CD-ROM(s) or DVD-ROM(s) (collectively, the “DVD-ROM”) or applicable files which we or SOE may make available for direct download, which includes software and related documentation required for the Game (the “Soft-ware”), (b) have a fully paid and valid Account, and (c) have at least the minimum system requirements to operate the Game and an Internet connection (both of which we and SOE do not provide) to ac-cess your Account. In addition to any fees described herein, you are responsible for paying all applicable taxes (including those we or SOE are not required to collect) and for all hardware, software, service and other costs you incur to access your Account. Neither this Agreement nor your Account entitles you to any subsequent releases of the Software, nor to any expansion or compilation packs or similar an-cillary products or premium services, without paying applicable charges. You understand that we may update or otherwise enhance the Software at any time and in doing so incur no obligation to furnish such updates to you pursuant to this Agreement. You understand that online games evolve over time and, accordingly, system requirements to play the Game may change over time and you may need to upgrade your system (or obtain a new system) to play the Game. Game experience may change during online play.
3. We may amend this Agreement at any time in our sole discretion. Amendments shall be communi-cated to you at the time you log into your Account. Such amendments shall be effective whenever we make the notification available for your review. 4. Upon registration, you must select a password. You may not disclose your password to any third party. We and SOE never ask you for your password by telephone, in-game communication, live-chat or email, and you should not disclose it this way if someone asks you to do so. Although we or SOE may offer a feature that allows you to “save” or “remember” your password on your hard drive, please note that by using this feature third parties may be able to access your computer and thus your Account.
5. We describe the Game’s fees and billing procedures at a hotlink located at www.burningsea. com, which are incorporated by reference and are subject to change at any time. All fees are stated in U.S. Dollars unless otherwise specified. All fees are prepaid and non-refundable. Upon your acceptance of these terms, we or SOE have the right to
automatically charge your credit card the Account fee plus any applicable taxes we or SOE are required to collect, and you authorize us and SOE to do so. Thereafter, each time your Account comes up for renewal, we or SOE have the right to charge your credit card the then-current renewal rate plus any applicable taxes we or SOE are required to collect, and you authorize us and SOE to do so. If we or SOE are unable to process your credit card at a renewal period, your Account may be immediately terminated. If we or SOE make a Game Card avail-able and you use a Game Card to pay for your Account, the Game Card shall activate your Account for the subscription period stated on the Game Card (unless we or SOE allow such Game Card to be used to pay for the Game subscription and one or more premium products or services related to the Game, in which case the period of time may be prorated between the Game subscription and such premium products and services) and, thereafter, you will either need to provide a valid credit card (in which case your credit card will subsequently be charged as referenced above) or purchase another Game Card for subsequent subscription periods (for the Game and premium products and services, as applicable), or your Account will be closed. You may terminate your Account at any time through the Account registration process. If you terminate your Account during the initial period of gameplay included with your purchase of the Game Software, if any, your Account will be closed at the end of such initial period of gameplay and you will not be billed. If you convert your Account during the initial period of gameplay included with your purchase of the Game Software to a paid subscription Account, you may lose the balance of any unused period of gameplay included with your purchase at the time of such conversion. If you terminate your Account during any subscription cycle, your Account will be closed at the end of the then-current cycle and you will not be billed again unless you affirmatively reopen the Account. We and SOE do not give full or partial refunds for subscription periods that you have purchased.
6. We and SOE may terminate this Agreement (including your Software license and your Account) and/or suspend your Account immediately and without notice: (i) if you violate any provision of this Agreement; (ii) infringe any third party intellectual property rights; (iii) if we or SOE are unable to verify or authenticate any information you provide to us or SOE; (iv) upon game play, chat or any player or Game-related activity (whether in-game or outside the game) whatsoever which we and SOE, in each of our sole discretion, determine is inappropriate and/ or in violation of the spirit of the Game; and/or (v) upon any violation of this Agreement, the FLS Terms of Serivce, the SOE Station Terms of Service and/or the Game Code of Conduct. If we or SOE terminate this Agreement or suspend your Account under these circumstances, you will lose access to your Ac-count for the duration of the suspension and/or the balance of any prepaid period without any refund. We may also terminate this Agreement if we decide, in our sole discretion, to discontinue offering or supporting the online service for the Game, in which case we may provide you with a prorated refund of