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Game Manual

(2)

Creating a Character ...2

The Chat Window ...3

Societies ...3

In-Game Help ...3

The User Interface ...4

Missions ...6

Your First Port ...6

Harbor Master ... 7

Longboat Coxswain ... 7

Port Captain ... 7

Town Crier ... 7

Trainers ... 7

Mission Buildings ... 7

The Shop ... 8

Tavern ... 8

The Economy...8

Table of Contents

Auction House ...9

Buying ... 9

Selling ...10

Ships ... 11

Ship Overview ...11

Ship Combat ...12

Combat ... 13

Hand-to-Hand ...13

Player vs. Player (PvP) ...14

Getting Around ... 14

The Open Sea ...14

Winds and Currents ...15

Port Travel ...15

Glossary of Common Terms ... 15

Credits... 16

User Agreement & Software License . 21

W

elcome to the Caribbean

Sea, circa 1720. It’s a time of

prosperity for wealthy merchants

who know the trade routes, and it’s

a time of piracy. Into this world you

have chosen to forsake your ties to

the mainland and have enlisted as

a captain for one of four nations:

England, France, Spain, or the

unaligned Pirates. You must be a

member of the Pirate nation to play

a Pirate, but as a member of the other European nations, you can choose

from three careers—Freetrader, Naval Officer, and Privateer.

With more than 100 ships to sail and exotic harbors to discover,

you will quickly be immersed in the stories of the friendly—and even

dastardly—patrons of your home port and beyond. You may even rally to

your nation’s war cry in massive player-vs.-player battles that hold the fate

of the entire Caribbean!

An exotic Caribbean cruise

WARNING: READ BEFORE PLAYING

A very small percentage of individuals may experience epileptic

seizures when exposed to certain light patterns or flashing lights.

Exposure to certain patterns or backgrounds on a computer

screen, or while playing video games, may induce an epileptic

seizure in these individuals. Certain conditions may induce

previ-ously undetected epileptic symptoms even in persons who have

no history of prior seizures or epilepsy.

If you, or anyone in your family, have an epileptic condition,

consult your physician prior to playing. If you experience any

of the following symptoms while playing a video or computer

game—dizziness, altered vision, eye or muscle twitches, loss

of awareness, disorientation, any involuntary movement, or

convulsions—IMMEDIATELY discontinue use and consult your

physician before resuming play.

(3)

Creating a Character

The Chat Window

Creating a character

Once you log into Pirates of the Burning

Sea, it’s time to create a character. After the

boot-up screen, you will find yourself standing

on the beach ready to become a ship’s captain.

So who would you like to be in your new life?

Careers by Nation

Nation

Career Possibilities

England

Freetrader

Naval Officer

Privateer

France

Freetrader

Naval Officer

Privateer

Spain

Freetrader

Naval Officer

Privateer

Pirate

Pirate

Career Descriptions

Freetrader

You are a merchant of the sea! You live

for the business of trade and love the feel

of doubloons in your pocket; the law of

supply and demand holds your attention

far more than the law of “might means

right.” You would much rather outrace

a heavily armed destroyer to sell a hold

full of lucrative rum than go

cannon-to-cannon with it.

Naval Officer

You command the largest ships on the

sea. As a defender of your nation, you

follow your government’s orders and

protect the citizens under your care. Your

nation completely cooperates with you

and backs your every decision and action.

Privateer

No one is quite sure who you are

aligned with, except you and your

crew. Sanctioned by your nation, your

enemies call you Pirate, and your allies

call you Pirate-hunter—but it is your

official letters of marque that grant you

the authority to sink those who would

threaten the crown.

Pirate

You bend your knee to no one and live

by the laws that you create. You ride

the waves of freedom and plunder any

undefended port. Unlike other careers,

a Pirate survives on his cunning and can

seize any ship defeated in combat for

his own.

1

Text Messaging: What you type

and what others type shows up here.

2

Channel: Click on this button to

chat in the Local, Group, Society, Area,

or Battle channels.

3

Chat Line: Hit

r and type

what you’d like to say. Hit

r to

send your message.

4

Slider: In case you miss something,

you can use the slider bar to scroll

through all your text messages.

The Chat window

1

3

4

Societies

A society is a group of allies joined together under a common name and purpose. That purpose

could be to chat with friends, to gather to help each other on missions, to organize large parties

for PvP action—or all of the above. Societies have their own private Chat channel and leadership

structure. You can start your own society by saving 1,000 doubloons and talking to a society

registrar, or you can be invited to join someone else’s society. Society registrars are located in the

local shops of the following starting ports: Jenny Bay (England), Charlesfort (France), Vera Cruz

(Spain), and Marsh Harbour (Pirates).

If you ever need help, type “/help” or

simply click “Help” from the Preferences

menu. Once you’re in the “Help” window,

access your information as follows:

1

Back/Forward: Navigate through your

help pages with these two buttons.

2

Help Topics: Click on a topic to get

in-depth information to aid you with your

game decisions.

3

Index: List all main topics with a click

of this button.

In-Game Help

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2

3

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(4)

You can access everything from the game’s main user interface (UI) with the click of a button.

Here’s what a beginning Spanish Freetrader’s main screen looks like:

1

Main Stats: This lists your country (flag)

and name, and below that your career and

level. The red bar represents your current life,

the middle yellow bar shows your Initiative,

and the light green bar tracks your Balance.

If you have any buffs (special effects that stay

on your character for a few minutes), they

show up as icons beneath your bars.

2

Chat Window: This is where your chat

messages show up. You can choose from

several channels, including Local, Group,

Society, Area, and Battle.

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2

5

4

3

6 7 8 9 10 11 12 13 14

The User Interface

5

Character ( C ): Click here to view your

character information, current ship stats,

and Reputation standing with all factions.

The Ship tab is particularly useful when you

want to see how fast your ship can travel, its

Durability, weapon batteries, upgrades, and

more.

6

Skills and Recipes ( B ): This button

gives you a list of all your swashbuckling and

sailing skills. The third tab lists all economic

recipes you’ve learned.

7

Missions ( J ): You can speak with

various people around port; those with a

green exclamation mark over their heads

send you on missions, and those with a green

question mark allow you to collect rewards.

Your missions are listed under this button,

with useful information such as the mission

details, distance from objective, difficulty

level, and more.

8

Map ( L ): Use this feature to see a

top-down view of the entire port. A white

triangle represents you; use the Map to find

important locations, such as the shop, tavern,

or harbor master. Click on the PvP Areas

tab to view combat hot spots around the

Caribbean where PvP is most active.

9

World Map ( M ): You can toggle the

full map of the Caribbean to see various port

statistics.

3

Toolbar: Drag your most-used skills and

consumables to this bar for easy access. You

can scroll through three bars: Swashbuckling,

Open Sea, and Ship Combat.

4

Minimap: The Minimap displays

a top-down view of your immediate

surroundings. Your current area’s name is

listed above the map. The icon to the left

allows you to leave an instance encounter (if

possible); the icon to the right opens your

Loot Box so you can claim any booty you’ve

received.

10

Social ( O ): All your player interactions

take place here. The first tab lists your

“Friends” information, including a button to

send tells, mail, or group invites; the second

tab runs down your “Society” information;

the third is your inbox for messages mailed

to you; and your fourth tab is where you

compose your mail.

11

Inventory ( I ): Inventory tracks every-

thing you own. You have two separate

inventory areas: the ship hold (whichever

ship you currently captain) and your personal

inventory for smaller items.

12

Victory Status: This button shows a

comparison of all four nations and the

current Victory points for each. You can

check on ports controlled, event summaries,

and the event time clock.

13

Economy ( G ): Whenever you want

to buy or sell, click here for your economic

statistics. You can view all your resources

and warehouses.

14

Options: When in doubt, click on your

Options icon for preferences, key bindings,

support, help, and to log out or quit the game.

(5)

To level up, you need experience, and the best

kinds of experience come from missions. As you

walk around a port, speak with everyone who

has a green exclamation mark over their head.

You will hear their stories and will be invited to

partake in them—help defeat some Pirates for a

revenge-minded bartender, reunite two long-lost

lovers, run errands for the local magistrate, and

a thousand other missions. To follow up on your

many ongoing stories, click on the Missions

button or press J.

Harbor Master

The harbor master keeps track of all your

ships in the dockyard. View your ship’s stats

and inventory here; most importantly, you

can switch from one ship to another. If you

need extra room, you can scuttle (sink) a ship.

The harbor master also allows you to

hop from one of your ships to another, which

proves useful when you have ships set up in

different ports and want to move from port

to port with the click of a button. However,

your cargo does not come with you when you

switch ships.

Longboat Coxswain

This jovial fellow grants you access to the

port’s sea-based missions and the open sea

when you’re ready to sail to other ports. After

you collect your missions in port, hurry back

to the coxswain to begin your adventures.

Port Captain

Found near the main dock, the port captain

raises or lowers the difficulty of your

missions. For instance, make a mission more

difficult if you want a challenge and want to

gain more experience from the mission. The

port captain also sets or unsets your PvP flag.

Your First Port

Missions

1

Missions: Click on an individual

mission, and a synopsis appears in the

“Mission Details” section below.

2

Distance: This shows how far away

(in yards) your mission is. If you are out

on the open sea, the distance will be

marked in miles.

3

Sorting: Order your missions by

title, oldest, farthest, level, closest,

and newest.

4

Solo/Group Missions: The Mission

default shows your solo missions. Click

on “Group Missions” for tasks you

perform with others.

5

Mission Details: This provides a

summary of your mission objectives,

distance, location, and a full explanation.

6

Cancel Mission: Click here if you

want to permanently remove a mission

from your list.

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2

3

4

5

6

After creating your character, you appear in your home port. The game tutorial is your first

adventure. Play through the entire tutorial; it guides you through the basics of movement,

combat, and more. As you venture out on your own and become a veteran of the Caribbean, you

will learn that each port has a unique look and layout, but there are certain people and places

universal to all ports.

Town Crier

The town crier is your friend when you

first begin the game. He will answer early

questions such as, “How do I start a fight?”

or “Where do I get a new ship?” or “Does

this town have a decent tavern?” Think of

him as an extension of this game manual.

Trainers

Whenever you want a new skill, search

out the local trainer. Your Career trainers

(Freetrader, Naval Officer, Pirate, and

Privateer) increase your captain skills, while

Dirty Fighting, Fencing, and Florentine

trainers hone your hand-to-hand combat

skills. Visit your trainers on each trip to a new

port if you have gained any levels since your

last visit.

Mission Buildings

A mission building may be a magistrate’s

office, a company office, a black market, a

church, or another important place in the

port. All these buildings offer missions, so

check any door that you can enter. Your main

missions will probably issue from one of

these places.

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1

Region: Shows you what area the

auction house resides in.

2

Port: Click on the Port field to search

through all the available ports in the region.

3

Item Category: Click on the Item

Category field to search through all

the available categories, from canon

ammunitions to consumables to structure

deeds and more!

4

Search: If you want to find an exact

item, type in your search criteria in this field

and press the Search button or hit

r.

In order to make goods, you need structures and

recipes to execute inside structures. You can obtain

recipes on missions or at the various auction houses.

Next, you gather resources in one of three main ways:

buy them in port at the local auction house, collect

resources as loot rewards during missions, or build

structures that harvest your desired item.

Eventually, the goods will no longer fit in your

ships’ holds and you will need to build a warehouse.

You gain a free warehouse in your starter port and

each of the regional auction house ports. Regional

auction houses are in Barilla, Rosignol,

Pointe-a-Pitre, Oranjestad, San Juan, Tortuga, Port Royal,

and Pensacola.

For more in-depth information, see the

auctioneer at the shop in your home port to play

through the game’s excellent Economy tutorial.

The Shop

If you have an itch to spend some doubloons,

head to the shop. Inside is the auctioneer,

who allows you to buy and sell on the trade

market; the civilian ship deed trader if you

want to purchase a standard ship; and the

junk merchant, who gives you a small fee

for disposing of your unwanted goods. Plus,

depending on the size of the port’s shop, you

may also find someone who customizes flags

and sails; a society registrar, which enrolls

you in a society; and a tailor to make you a

new outfit.

Tavern

Inside the tavern, you will almost always find

the bartender or another patron willing to

offer you a mission. The tavern’s rooms might

also serve as a meeting point on missions

with certain patrons.

The economy revolves around the players. Resources get harvested and traded, and the only way

to own some of the better player-created ships is to buy them through the market or to make them

yourself in cooperation with your Society. To find the natural resources necessary to create your own

items or buy those of other players, head to your local port’s shop and speak with the auctioneer.

He brings you to the Auction House window, where you can buy, sell, and pick up items.

Buying

The Economy

The Economy tutorial

The port’s busy shop

Auction House

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5

History: Select an item in the auction

house, and its history pops up in this box.

View how long ago something sold, how

many units sold, its unit price, and 30-day

averages.

6

Make an Offer: When you’re ready to

buy an item, click on this button and enter

your price.

7

Retrieve Items: If you’ve successfully

bought something and have yet to claim it,

your goods will show up when you click on

the Retrieve tab.

(7)

1

Current Listings: All your current auction

items appear here, along with their location,

unit price, units, stack price, and time left

until the individual auction ends.

2

Destination: Choose from Self,

Warehouse, or Pickup for your goods.

3

New Listing: Drag an item here if you

wish to put it up for auction.

You aren’t a captain without a ship. From your first ship, the Halifax Schooner, to a magnificent

specimen like the Mordaunt Fourth Rate, the vessels under your command come in many shapes,

sizes, and proficiencies. Before you rush out into the open sea, master the basics of sailing and

ship combat.

1

Ship Statistics: Here you check on your

ship’s armor, crew, sails, guns, and Morale.

See the “Ship Combat” section for more

details.

2

Combat UI: Your speed and offensive

options are here. See the “Ship Combat”

section for more details.

3

Your Ship: W raises your sails and S

lowers them. Once you’ve raised your sails,

you don’t need to hold down the button to

keep moving forward. A turns your ship

to port (left) and D turns your ship to

starboard (right).

4

Ship Toolbar: Add your sailing and

ship combat skills to this bar to activate

in combat.

Ships

Selling

4

Create Listing: After you drag an item to

the New Listing box, enter the unit price, the

number of units, and the stack price here.

5

Clear: If you make a mistake, click on the

Clear button to start again.

1

3

4

5

2

5

Target Statistics: View the enemy’s

armor, crew, sails, guns, and Morale here.

6

Encounter Objectives: Refer here for

your mission objectives.

7

Exit Encounter: If this button is active,

you can click on it to leave the encounter.

8

Loot Rewards: If you gain loot from

a destroyed ship or successful mission

objective, press this button to claim your

reward.

9

Minimap: Check your sailing direction,

wind direction, and arcs of fire on the

minimap. You can also detect enemy

positions (red) or ally positions (green) here.

Ship Overview

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Ship Combat

Hand-to-Hand

You have three types of swashbuckling fighting

styles to choose from: Dirty Fighting, Fencing,

or Florentine. Each has its benefits, and while

your career will start you with a style, talk to

your swashbuckling trainer and try them all out.

Naval Officers start as Fencers, Privateers and

Pirates start as Dirty Fighters, and Freetraders

start with Florentine. In general, Dirty Fighting

uses the cutlass and relies on tricks and ranged

pistols to deal damage; Fencing uses the rapier

and concentrates on quickness and defense to

deliver a killing blow; and Florentine uses a

small sword and dagger to be a little more aggressive.

This is well suited for one-on-one combat but a little

limited against enemy groups.

1

Life: You start at 100 life. If

it gets reduced to zero, you are

defeated.

2

Initiative: Initiative is

required to execute Finishing

Moves (red icons in your skill list).

You gain initiative by successfully

using skills on your enemies, but

initiative decays quickly when

you’re not in combat.

3

Balance: This bar and the

circle at your feet represent

Balance; the less Balance you

have, the less defense you have

and the more vulnerable you are

to damaging attacks. Balance can

be reduced by enemy attacks,

such as preparatory attacks

(yellow icons in your skill list).

4

Effects: Skills affecting your

character appear here.

5

Movement: Use standard

movement to position yourself

properly in combat. It’s the same

as when you walk around port:

W for forward, S for backward,

A for a left turn, and D for a

right turn.

1

Armor: You have armor on each side

of your ship, which protects your structure

(the center circle). Enemy fire will deplete

the armor on whichever side of your ship it

hits. As your armor drops, your structure will

begin to take damage. If you lose all your

structure, your ship will sink.

2

Crew: This is the number of sailors on

your ship. High crew is important in winning

boarding combat; low crew will also degrade

your ship’s performance.

3

Sail Strength: At full sail strength, your

craft can reach maximum speeds. If the

enemy destroys your sail strength, you will

lose speed and maneuverability in combat.

4

Guns: This shows your total gun

strength—–a count of all the cannons on

your ship.

Combat

Swashbuckling skills at work

5

Morale: Various skills and actions require

Morale. A high Morale means you can

execute more combat actions.

6

Effects: If you activate a combat effect, it

shows up here under your main ship stats.

7

Swivel Guns: This vessel has two swivel

guns on either side. Swivels do less damage

than cannons and have a shorter range.

8

Cannons: This vessel has three cannons

on either side. Cannons tend to do the most

damage and have the longest range.

9

Accuracy Rating: Based on several

factors, such as a weapon’s accuracy and the

distance involved, this rating indicates the

percentage that you will hit your target with

your next shot.

10

Boarding: While attempting a boarding

maneuver, check this icon for your likelihood

for success. Yellow means you have a chance;

green means you have a high probability to

grapple the enemy ship.

11

Sail Slider: This slider shows your ship’s

current speed and sail setting. Instead of

using the W and S keys, you can click this

slider to set your sails.

12

Rudder Slider: This slider shows your

ship’s current rudder setting. Instead of using

the A and D keys, you can click this slider

to set your rudder.

13

Ghost Sails: Click this button to toggle

“ghost sails” mode, which makes it easier to

see your targets in combat.

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10

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2

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5

3

To defeat an enemy in combat, you must slip

through their defense and deliver several blows to drop

their life to zero. Generally, you want to lead with a

preparatory attack (yellow skill) to whittle away your

opponent’s Balance, then hit them with a basic attack

(orange skill) to deal minor damage. For a bigger attack,

try reducing your opponent’s Balance with a preparatory

attack and follow with a finishing blow (red skill). Most

opponents can’t stand toe-to-toe with you if you can

consistently land finishing blows.

12

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11

(9)

Player vs. Player (PvP)

To rule the Caribbean, you and your nation’s

allies must control the most ports and earn

the most Victory points. View your nation’s

PvP status for the Conquest System by

clicking on the Victory Status button on your

main Action bar. Open the world map to see

red circles around certain ports; these ports

are currently in a state of unrest. The outer

circle represents a PvP zone where pirates

can attack and be attacked by other nations,

while the inner circle shows where players

can attack members of any enemy nation.

You earn points by attacking enemy

ships in the area around a port or by going

on special missions. When a nation reaches

6,000 Unrest points, the area turns into

a state of piracy. Pirates can now attack

nations, and nations can attack Pirates. At

8,000 Unrest points, the area turns into a PvP

area, where anyone can be attacked.

At 10,000 Unrest points, the port turns

into a state of contention. In 24 hours, there

is a Port Battle between the defending owner

of the port and the nation that reached

10,000 Unrest points. After the final battle,

the victory status is recorded.

If a nation reaches a certain amount of

Victory points, the game resets for a 24-hour

lockdown period where no PvP may occur.

Rewards are handed out to the winning

nation, and in the next round, the losing

nations get bonus points to give them an

advantage in the coming PvP battles.

The Victory Status window

Getting Around

Yellow indicates neutrality; you can attack a

neutral ship, but they will not initiate battle

against you. Be careful choosing your fights,

as sinking a faction’s ships will cause you to

be disliked by other members of that faction.

Red means hostility, and unless you want to

pick a fight, steer clear of these, especially

any that have more firepower than you.

Winds and Currents

The circle around your ship indicates the

wind’s direction. Red is the direction from

which the wind is blowing; never sail with

your ship’s nose pointing into the red. Yellow

means you will slow down if you sail in that

direction. Generally, aim for the green, and

with most ships, you will reach top speeds

if your ship’s aft lies in the red with the full

force of the wind in your sails.

Out on the open sea, look for directional

markers underwater. These arrows indicate

where the ocean currents flow. Currents

speed up travel but never hinder it. Sail with

the current and you can cut your time almost

in half traveling to some distant ports.

Port Travel

Initially, you must sail across the open sea

to a port. However, if you have more than

one ship, you can leave one in a port and

dock a second ship in another port. Through

the harbor master, you can then transport

directly from ship to ship. Any cargo you’re

carrying remains with the old ship, but you

carry your personal items with you.

All new captains leave their home port at some

point. Your initial home port missions may take

you up to Level 10 or so, but eventually you

must journey forth to earn more experience and

doubloons. Here are some tips to get you safely

on your way.

The Open Sea

This connects all the ports in the Caribbean.

To ship goods or visit a port you don’t have a

ship docked in, you must sail across the open

sea. Pay attention to other ships’ colors in your

travels. Green means the ship is allied with you.

Out on the open sea

Glossary of Common Terms

Auction house: A place where players buy

and sell goods to each other for maximum

profit.

Boarding: The tactic of overrunning

an enemy ship by getting in close and

fighting crew vs. crew.

Bow: The front, or prow, of the ship.

Consumables: Items such as ammo, mast

braces, and rum that you use to repair

your ship’s Integrity or crew.

Doubloon: A Spanish gold coin that

serves as the game’s currency.

Freetrader: A trading-focused career that

sails the seas in search of goods and the

highest profit.

Grapple: To attack an enemy ship with

grappling hooks in order to draw it in

close for boarding.

Naval Officer: Defenders of a nation who

are sanctioned by their government to use

the fleet’s biggest ships.

Pirate: A member of a loosely aligned

nation who ally with one another only

because they will not submit to anyone

else’s laws.

Port: The ship’s left side when facing the

front.

Privateer: A “Pirate-hunter” career that

destroys the enemies of the crown.

PvP: Player-vs.-player combat. When

enemy nations battle over a port’s control,

this is a PvP conflict.

Starboard: The ship’s right when facing

the front.

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Credits

Flying Lab Software

Woody Engle Jason Hammon Megan Merritt Nathan Lange Noah Presnell Yenju Tseng Environment Interns Adam Darmawan Don Maddock Jeremy Estrellado Nick Beeson Nick Rudolph Reid Woods Sarah Kang Effects Artist Nick Peterson

ArtCo Special Thanks

Bryan Fu Chie Sharp Chris Vanderleest Dennis DeMercer Dustin Haynes John Evans Nelson Brown Oscar Baechler Priscilla Firstenberg Wyatt Dorn Community Team Director, Community Relations Troy Hewitt Public Relations Theresa Pudenz Community Specialists Donna Prior Tom Atkinson-Edwards Communications Specialist Colleen Flynn

User Content Specialist

Marion Edwards Web Developer Kevin Tatroe Content Team Content Director Jess Lebow

Technical Content Lead

Raymond Wood

World Designers

Chris Pramas Cory Herndon

Technical Content Designers

Anna Murchison Val Miller Content Designers Bert Harvey Bryan Yarrow Gavin Irby Matt Tobiason Pat Hoynes Sound Designer Jaclyn Shumate

Sound Design Interns

Dave Green Jeromy Nails Ryan Hendrickson Tim Stiles Sound Engineers Chance Unterseher Dan Duff Mike Shandrow Ryan Hendrickson Zachary L. Spieth Zachary R. Womack

Assistant Sound Engineers

Jeffrey House-Bey Jeremy Park Design Team Lead Designer Kevin Maginn Designers Andrew Clowery David Hunt Development Team Director of Development Joe Ludwig

Lead Software Engineer

Brady Houck

Senior Software Engineer

Heidi Gaertner Software Engineers Brendan Walker Jed Lengyel Justin Miller Mike Byron Wesley Hather Management Team

Chief Executive Officer

Russell Williams

Executive Producers

Paul Canniff Rick Saada

Producer

John Scott Tynes

Quartermaster Anna Allred Operations Team Director, Operations Jeremy Noetzelman Manager, Windows Operations Travis Anderson Art Team Art Director Bruce Sharp

User Interface Team

Lead UI Artist Kevin Loza UI Artist Diana Lee Animation Team Lead Animator Marc Overney Senior Animator Tom Tobey Animator/Character Rigger Mat Staltman Animator Lindsey Krassin Technical Artists Jodi Shaw Joram Hughes Character Team

Lead Character Artist

Ken Osuna

Character Artists

Te-Jui Darren Chiu Vo Hoang Young Jin Kwon

Character Intern

Matt Goetz

Environment Team

Lead Environment Artist

Jeff DuLong

Environment Artists

Gavin Mackay Greg Frizzell

The IT Guy

Justin “Squidd” Roberts

Test Team Inspector General Michelle Williams QA Leads Andrew Binder Todd Schultz

Senior Software Test Engineer

Marc Watkins

Software Test Engineers

Clint Kreider Greg Hanefeld Josiah Dodson Sharon Evans Simon Asplund Software Development Engineers in Test Franklin Krause Tim Burris QA Interns Elly Schofield Xanda Schofield QA and GM support Playerbase Solutions Tim Winter User Experience

User Experience Researcher

Janice Von Itter

Comrades Who Walked the Plank

Brian Yeung, Mission Designer Joe Longworth, Software Test

Engineer Kamal Siegel, Technical

Director Nick Sagall, Software Engineer Shawn Johnson, Software Test

Engineer Taylor Daynes, Lead Designer

Thomas Sitch, Software Engineer

The Cast

Additional Art Assets

Martin Arts Composers Adam Gumban Jeff Kurtenacker Musicians Adrian Decker Dianna Gray Matt Jones Christina Knudson Vladmir Maric Ken Parker Graham Phillips Steve Tindle Richard Tirk Public Relations Susan Lusty

Historical Name Research

Arlene P. Canniff

Additional Ship Models

Akella

Sword Fighting Consultants:

The Academia della Spada

Additional Sword-Fighting Consultants

Bob Borwick Deb Fialkow

Ship Combat Sound Effects

Richard King

Sound Studios

The Art Institute of Seattle Triad Studios Voice Talent Alina To Ann Green Blake Peterson Brad Laina Brynne Geiszler Chris Pramas Cory Herndon Dave Green David Goldstein Deb Fialkow Derek Lettman Don Fleming Eric Edelheit Evan Newton Frank Krause Gene Thorkildsen J. Maki Jaclyn Shumate Jasper Berg Jay “Cynik” Gilliam Janessa Cummings Jenessa Lang

Jess Dolle Jessica Houston

Joe Hutchings John Scott Tynes

John West Kelly S. King Kris Darr Kris Whittenberger Kristina Yuen Laurie Getchell Lisa Anne Glomb Michaela Kennedy Michael Phillips Morgan Rowe Nathanial Duris Nissa M. Ludwig Peter Held Renae Koshar Rob Mullin Scott MCGough Scott Walker Shawn Booker Steve Olivier Suzie Strait Tayler Lynn Theresa Pudenz Tim Burris Toby Young Tomo Nakayama Traci Biegenwald Zoe Edelstein Uses Miles Sound System. Copyright © 1991–2004 by RAD Game Tools, Inc.

Beta Rockstars Adam Bolla Alex Buirch Allan Melsen Andrew Bastian Andrew Blake Chase Whiteside Clint Clubb Curt Cicotte Dan Benavidez Diane Weaver Ed Benckert Edward Cieslewski Erik Jonasson Gerald Kling Glen Mills James Bennett Jason Eversole Jason Turcott Leah Chelone Mark Bowry Marshall Bell Martin Clarke Mathew Andrysiak Michael Dwyer Michael Long Michael Tinnell Mike Collins Mike Rollins Nicolas Jackson Patrick Weaver Paul Attfield Peik Löf Philip Presson Raymond Bendt Robert Goforth Sam Visger Sascha Boeck Sebastian Schipper Steve Bogle Sue Collins T.A. Matuska Tommy Claren Toomas Bjorck Tom Jeffs William Glankler And the thousands of others

who tirelessly helped make

Pirates such a great game

Special Thanks

To our long-suffering families. We couldn’t have done it

(11)

Game Development Producer Todd Carson Director of Development John Hayase Additional Development Sr. Producer Rob Hill

Vice President, Development

Nick Beliaeff

Executive Assistant, San Diego Studio

Bianca Diaz

Customer Service and Quality Assurance

Executive Director of Global Quality Assurance

Tony Rado

Senior Quality Assurance Manager

Rob Thompson

Project Supervisor

Andrew Lamp

Quality Assurance Super-visors Christopher Fritchoff Ryan Wells Taylor Haley Ryan Antonelli Technical Liaisons Andrew Baker David Avram

Quality Assurance Analysts

Kevin Moyer Dirk Lancaster Kris Toole Franklin Rodriguez Localization Analysts Hans Boes David Reimers Leslie Schmidt Kush Diarra Vincent Hagle Michelle Bruce Jorge Jimenez-Perez Jesus Lio Fatoumata Gaye

Compatibility Lab Lead

Jason Zimmerman Compatibility Lab Jason Peffley Tony Nguyen Francis Cancio Branden Keller Senior International Training Manager Paul Venuti International Quality Assurance Manager Gary Matthews Training Supervisor David Carey Training Specialist David Schmidt

Sales and Marketing

Sr. Vice President of Sales and Marketing

Torrie Dorrell

Vice President of Marketing

Michael Lustenberger

Director of Global Brand Marketing Laura Naviaux Sr. Brand Manager Tim Granich Marketing Specialist Tony Royce Director of Corporate Communications Courtney Simmons

Public Relations Managers

Katie Hanson Michael Shelling

Junior Publicist

Taina Rodriguez

Channel Marketing Manager

Heathcliff Hatcher

Web Presence Team

Jacob Robinson Travis Gregory Ryan Ragona Johnny Waterman Steven Fuller Ben Neil Marketing Team Jen Belfield Nabil Debira Virginia Felix Steve Gefrom Rob Liguori Brian Patience Phil Tish Chris Vine Lauren Zeiger Business Development

Senior Vice President of Business Development and

Operations

John Needham

Vice President, Business Development

Dave Christensen

Technical Operations

Vice President, Technology and Infrastructure

Mark Rizzo

Director of SOE Security

Bryan Blank

Manager, Operations

John Shireling

Operations Team Leads

Thomas Delzer Eric Flynn Operations Team Ben Cohee Ron Corning Manuel Deramos Robert Maul Gary Neffendorf Chris Richard Chris Trichel Jesus Zarzosa Director of Production Systems Mark Preston Manager of Production Systems Deon Mitton

Production Systems Team

Thomas Jackson Sid Jaffee Kirk Lightfoot Vee Prasouvo Al Tobey Director of Service Architecture Colin Dupre Manager of Network Engineering Brett Hawn

Network Engineering Team

Kevin Crislip Roger Sewell

Director of Office Systems

Jeff Bolaris

Office Systems Team

Lisa Doleshal Domenico Scaduto Felicity Santo Loren G. Skeels Nate Wright Manager of Operational Engineering Ted Garrington Operational Engineering Developers Ogi Boras Chad Folz Greg Herzbrun Gordon Tetlow Ben Cole Clint Urbanek

Sony Online Entertainment

Chief Technology OfficerPlatform Services

Christopher Yates

Vice President, Platform Operations

David Dhunjishaw

Manager, Platform Quality Assurance

Enrico Bernardo

Platform Quality Assurance

Matthew Meyer Stephanie Bogart

Eleonor Larsson

Platform Creative Director

Nathan Pearce

Platform Creative Designer

Mark Decker

Platform Web Artists

Kyle Blackman Cesar Kobashikawa Director of Platform Engineering Nari Gopala Platform Engineers Jake Fear Casey Winn Ben Babeshkin Jeff Jones Tim Cox Paul Christenson Mike Madigan Tavish Margers Bob Kline Todd Feak Mike Walters German Eichberger

Platform PMO Manager

Robin Goldie

Platform Project Managers

Bonnie Davison Jenne McPherson

Database Services Director

David Green

Database Administrator

Natik Ameen

Director, Platform Product Management

Greg Short

Platform Product Manager

David Bennett International Operations Director, International Operations Knut Grossmann Manager of Global Engineering, International Operations Robert McEntee Project Managers, International Operations David Kim Raymond Nguyen Tan Truong

Stacey Sofia-McDaniel Engineering Leads, International Operations Katty Bashir Devon Kim Duy Le Engineering, International Operations Aaron Arboleda Stacy Griebel Hirobumi Kurosu Christopher Lee Lina Liang Dean Lovett Jason Polk Localization Liaisons, International Operations Bernard Dambron Tim Erskine Game Translators, International Operations Rebecca Khalifa Britta Noack Quality Assurance, International Operations Hans Boes Michelle Bruce Kevin Debolt Kush Diarra Fatoumata Gaye Vincent Hagle Jorge Jimenez-Perez Jesus Lio Hitomi Omi David Reimers Leslie Schmidt Intern, International Operations Luenin Barrios Legal Department

Exec. Vice President of Legal and Business Affairs

Andy Zaffron

Vice President, Legal and Business Affairs

Rick Herman

Staff Counsel

Kelly Conway

Legal Coordinator and Contracts Administrator

Olivia Malmstrom

Executive Staff

Chairman of the Board

Yair Landau

President

John Smedley

Chief Operating Officer

Russell Shanks

Vice President of Finance

Ken Dopher

Executive Assistants Marsha Gygax

Pam Impson Christine Lena

(12)

PIRATES OF THE BURNING SEA USER AGREEMENT AND SOFTWARE LICENSE

THIS AGREEMENT DESCRIBES THE TERMS ON WHICH FLYING LAB SOFTWARE LLC (“We or FLS”) OFFERS YOU ACCESS TO AN ACCOUNT (THE “AC-COUNT”) AND THE SERVICE, WHICH ACCOUNT AND SERVICE MAY BE MANAGED OR OPERATED, IN PART, BY SONY ONLINE ENTERTAINMENT LLC (“SOE”) AS THE AGENT OF FLS, TO PLAY THE PIRATES OF THE BURNING SEA FANTASY ONLINE ROLE PLAYING COMPUTER GAME AND ITS EXPANSION PACKS (INDIVIDUALLY AND COLLECTIVELY, THE “GAME”). BY PRESSING THE “I ACCEPT” BUTTON, YOU ACCEPT THE TERMS AND CONDITIONS BELOW. BY PRESSING THE “DECLINE” BUTTON, YOU DECLINE OUR OFFER, IN WHICH CASE YOU SHOULD CONTACT YOUR PLACE OF PURCHASE REGARDING ITS RETURN POLICY FOR THE APPLICABLE PRODUCT. If you have any ques-tions regarding these terms and condiques-tions, please visit the FLS customer service webpage at www. burningsea.com/support.

You agree that FLS and its licensors retain the unfettered right to modify the Game and all aspects of characters, items and coin (collectively, “Virtual Goods”) therein. You acknowledge that FLS and its licensors have been, are, and will be constantly mak-ing changes to the Game. You further acknowledge that FLS and its licensors can and will, in their discretion, modify features, functions or abilities of any element of the Game or any Virtual Goods (which may, among other things, make the Virtual Goods substantially more effective or functional, or less effective or functional, more common or less common, or eliminated entirely). YOU PROMISE, THEREFORE, THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST FLS, ITS LICENSOR(S), LICENSEES AND AGENTS, OR ANY EMPLOYEES OF ANY OF THE ABOVE, WHICH IS RELATED TO OR BASED ON (I) A CLAIM THAT YOU “OWN” ANY VIRTUAL GOODS IN ANY GAME, (II) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS IF FLS OR ITS LICENSOR(S) OR AGENTS DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT(S)) IF YOU OR ANYONE ACTING IN CONCERT WITH YOU VIOLATES ANY PROVISION OF THIS AGREE-MENT, THE GAME’S CODE OF CONDUCT, FLS’ OR SOE’S RESPECTIVE TERMS OF SERVICE AND/OR PRIVACY POLICIES (ALL OF WHICH ARE POSTED AT A LINK AT WWW.BURNINGSEA.COM), (III) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS THAT YOU MAY LOSE IF FLS OR ITS LICENSOR(S), LICENSEES OR AGENTS DO ANYTHING THAT THEY ARE ENTITLED TO DO PURSUANT TO ANY PROVISION OF THIS AGREEMENT, THE GAME’S CODE OF CONDUCT, FLS’ OR SOE’S RESPECTIVE TERMS OF SERVICE AND/OR PRIVACY POLICIES, OR FOR ANY MALFUNCTIONS AND/OR “BUGS” IN THE GAME, AND/OR (IV) A CLAIM THAT THE “VALUE” OF ANY VIRTUAL GOODS HAS INCREASED OR DECREASED BY VIRTUE OF ANY GAME MODIFICATION THAT FLS OR ITS LICENSOR(S), LICENSEES OR AGENTS HAS MADE OR WILL MAKE.

1. Accounts are available only to adults or, in their discretion, their minor child. If you are a minor, your parent(s) or guardian(s) must complete the registration process, in which case they will take full

responsibility for all obligations under this Agree-ment. By clicking the “I Accept” button and provid-ing SOE with a credit card number, you represent that you are an adult and are either accepting this Agreement on behalf of yourself or your child. You may not transfer or share your Account with anyone, except that if you are a parent or guardian, you may permit one child to use the Account instead of you (in which case you may not use that Account). You are liable for all activities conducted through the Account, and parents or guardians are liable for the activities of their child. Corporations and other entities are not eligible to procure Accounts. 2. To play the Game, you must (a) purchase or re-ceive through an FLS or SOE-authorized promotional offer (such as an authentic disc bundled with a game magazine) the Game CD-ROM(s) or DVD-ROM(s) (collectively, the “DVD-ROM”) or applicable files which we or SOE may make available for direct download, which includes software and related documentation required for the Game (the “Soft-ware”), (b) have a fully paid and valid Account, and (c) have at least the minimum system requirements to operate the Game and an Internet connection (both of which we and SOE do not provide) to ac-cess your Account. In addition to any fees described herein, you are responsible for paying all applicable taxes (including those we or SOE are not required to collect) and for all hardware, software, service and other costs you incur to access your Account. Neither this Agreement nor your Account entitles you to any subsequent releases of the Software, nor to any expansion or compilation packs or similar an-cillary products or premium services, without paying applicable charges. You understand that we may update or otherwise enhance the Software at any time and in doing so incur no obligation to furnish such updates to you pursuant to this Agreement. You understand that online games evolve over time and, accordingly, system requirements to play the Game may change over time and you may need to upgrade your system (or obtain a new system) to play the Game. Game experience may change during online play.

3. We may amend this Agreement at any time in our sole discretion. Amendments shall be communi-cated to you at the time you log into your Account. Such amendments shall be effective whenever we make the notification available for your review. 4. Upon registration, you must select a password. You may not disclose your password to any third party. We and SOE never ask you for your password by telephone, in-game communication, live-chat or email, and you should not disclose it this way if someone asks you to do so. Although we or SOE may offer a feature that allows you to “save” or “remember” your password on your hard drive, please note that by using this feature third parties may be able to access your computer and thus your Account.

5. We describe the Game’s fees and billing procedures at a hotlink located at www.burningsea. com, which are incorporated by reference and are subject to change at any time. All fees are stated in U.S. Dollars unless otherwise specified. All fees are prepaid and non-refundable. Upon your acceptance of these terms, we or SOE have the right to

automatically charge your credit card the Account fee plus any applicable taxes we or SOE are required to collect, and you authorize us and SOE to do so. Thereafter, each time your Account comes up for renewal, we or SOE have the right to charge your credit card the then-current renewal rate plus any applicable taxes we or SOE are required to collect, and you authorize us and SOE to do so. If we or SOE are unable to process your credit card at a renewal period, your Account may be immediately terminated. If we or SOE make a Game Card avail-able and you use a Game Card to pay for your Account, the Game Card shall activate your Account for the subscription period stated on the Game Card (unless we or SOE allow such Game Card to be used to pay for the Game subscription and one or more premium products or services related to the Game, in which case the period of time may be prorated between the Game subscription and such premium products and services) and, thereafter, you will either need to provide a valid credit card (in which case your credit card will subsequently be charged as referenced above) or purchase another Game Card for subsequent subscription periods (for the Game and premium products and services, as applicable), or your Account will be closed. You may terminate your Account at any time through the Account registration process. If you terminate your Account during the initial period of gameplay included with your purchase of the Game Software, if any, your Account will be closed at the end of such initial period of gameplay and you will not be billed. If you convert your Account during the initial period of gameplay included with your purchase of the Game Software to a paid subscription Account, you may lose the balance of any unused period of gameplay included with your purchase at the time of such conversion. If you terminate your Account during any subscription cycle, your Account will be closed at the end of the then-current cycle and you will not be billed again unless you affirmatively reopen the Account. We and SOE do not give full or partial refunds for subscription periods that you have purchased.

6. We and SOE may terminate this Agreement (including your Software license and your Account) and/or suspend your Account immediately and without notice: (i) if you violate any provision of this Agreement; (ii) infringe any third party intellectual property rights; (iii) if we or SOE are unable to verify or authenticate any information you provide to us or SOE; (iv) upon game play, chat or any player or Game-related activity (whether in-game or outside the game) whatsoever which we and SOE, in each of our sole discretion, determine is inappropriate and/ or in violation of the spirit of the Game; and/or (v) upon any violation of this Agreement, the FLS Terms of Serivce, the SOE Station Terms of Service and/or the Game Code of Conduct. If we or SOE terminate this Agreement or suspend your Account under these circumstances, you will lose access to your Ac-count for the duration of the suspension and/or the balance of any prepaid period without any refund. We may also terminate this Agreement if we decide, in our sole discretion, to discontinue offering or supporting the online service for the Game, in which case we may provide you with a prorated refund of

YOU’vE GOT thE GAME…

NOW GET thE GUIDE!

Our in-depth career guide will keep you afloat on the

tumultuous Caribbean seas.

Captain the ship that’s best for you with our

detailed ship section.

Dominate the Caribbean with gun powder and iron or

economics and trade with tips and tricks from the experts.

Available where you buy games

or at www.primagames.com

References

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