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Introduction
The features that should be programmed in simulation are: • Generating random numbers from the uniform distribution • Generating random variates from any distribution
• Advancing simulation time
• Determining the next event and passing control to the appropriate block of code
• Adding records to, or deleting records from, a list • Collecting output statistics and reporting them • Detecting error conditions
These common features are programmed using general-purpose
How to simulate a system with a
computer code?
• Planning the study
– Description of the system
– Definitions of the performance measures
• Algorithm
– Flowchart: Process in the system, collection of statistics
to estimate the performance measures, reporting
– Algorithm that corresponds to the flowchart
• Computer code (Matlab, Java, …)
– Data structures (sequential vs linked allocation: in book)
– Random number generation
Simulating a Multi-Teller Bank
• The bank opens its doors at 9 A.M. and closes its doors at 5
P.M., but operates until all customers still in the bank are
served. Customer interarrival times are IID and exponential
with mean 1 minute and services are IID and exponential with
mean 4.5 minutes.
• Each teller has a separate queue. An arriving customer joins
the shortest queue, choosing the leftmost shortest queue if
there is a tie. Let n
ibe the number of customers in front of
teller i. If the completion of service at teller i causes n
j> n
i+ 1
for some other teller j, then the customer from the tail of
queue j jockeys to the tail of queue i. If there are two or more
such customers, the one from the closest leftmost queue
joins.
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Events and state transitions
Events and state transitions:
arrival to a non-empty system
Events and state transitions:
arrival to an empty system
Events and state transitions: departure from
a non-empty system, followed by jockeying
Performance measures
• Expected number in each queue
• Expected waiting time of a customer
• Expected utilization of each server
Flowchart
• Events?
a separate flowchart for each event
– Customer arrival
– Customer departure
– Jockeying
• How to combine them?
main flowchart
Arrival
Flowchart
Function arrive
Schedule the next arrival event
Is a teller idle? Set a delay of 0 for
this customer
Make the teller busy Schedule the departure of this
customer
Find the number of the leftmost shortest
queue (shortest_q) Place the customer at
the end of queue number shortest_q i.e., increase the # in
the queue by 1
Return
Record the arrival time of this customer
Departure
Flowchart
Function depart Is the queue for this teller empty? Make this teller idleRemove the first customer from this
queue Compute this customer’s delay and
gather statistics
Return
Schedule the departure event for
this customer
Yes No
Jockeying
Flowchart
Function jockey Is there a customer to jockey? Remove thiscustomer from the tail of his or her current
queue
Return Yes
No
Is the teller who Is the teller who just completed
service now busy?
Compute this customer’s delay and
gather statistics
Make this teller busy Schedule the departure event for
the jockeying customer Place the jockeying
customer at the tail of the queue of the teller who just completed
service
Flowchart
Combining
Departure and
Jockeying
Function depart Is the queue for this teller empty?Remove the first customer from this queue
Compute this customer’s delay and gather statistics
Return
Schedule the departure event for this customer
Yes No
Is there a customer to
jockey? Remove this customer from the
tail of his or her current queue Compute this customer’s delay
and gather statistics Make this teller busy Schedule the departure event
for the jockeying customer
Place the jockeying customer at the tail of this
queue
Is there a Is there a customer to
jockey? Make this teller idle
Yes No
Yes
Main
flowchart
Start Initialization Stop No < finish_time Is current_time < finish_time Report •Find the next event•Update current_time: current_time+time_till_next
Yes
Call the function corresponding to the event
Common mistakes in the flowcharts
• Schedule next departure only if you make the
server busy with the next customer.
• Collect the statistics:
– How many customers were waiting between the
previous event and the departure now?
– The waiting time of the customer who just started
service?
– …
How to think to draw a flowchart:
Process
• Departure function is called, when the minimum of the
event times (in this case, departure and
time-to-arrival) corresponds to a departure.
• So we know that a customer is leaving the system, which
means that the server serving that customer is now idle
and has to look for a customer if there is any in the
system.
• Is there any customer to serve for this server? Check:
– The server’s queue – Other queues
• Once the server’s state is determined, check for
jockeying
How to think to draw a flowchart:
Process
• Which event will happen next?
• Events:
– Arrival
– Potentially departure from queue i, i=1,2,…,5
– End of simulation
How to think to draw a flowchart:
Information gathering
• What do you need to know about the queues?
• The number of customers in each queue:
– State variable: (n1(t),n2(t),..n5(t)), where ni(t) denotes the total number of customers in queue i (including the customer in service).
– Server state?
• What do we need to know about customers?
• For each customer:
– The queue that he/she is waiting for (denote by cust_queue) – His/her position in the cust_queue
– His/her arrival time
How to modify the states?
• Let (n1(t),n2(t),..n5(t)) be our state variable where ni(t) denotes the total number of customers in queue i (including the customer in service).
• Arrival event:
• If there is at least one ni(t-) =0.
– Let j be the smallest index of the queue that is empty, then • nj(t)=nj(t-)+1
• Else
– Find
argmin
j((n
1(t),n
2(t),..n
5(t))
– Let j be the smallest index of the queue has the smallest number of customers, then
• nj(t)=nj(t-)+1
How to gather statistics
• Define the variables:
– Cum_delay – Cum_queue – Cum_busy
• At each event epoch, update these variables
How to think to draw a flowchart:
Information gathering
• For example:
Cum_queue• At each event epoch, update these variables
23 t Events Next Event N1(t) Cum_queue1 0 {I1} I1 (0.4) 0 0 0.4 {I2, C1} I2 (1.6) 1 0+00.4=0 1.6 {I3, C1, C2 } I3 (2.1) 1 0+0*(1.6-0.4)=0 2.1 {I3, C1, C2, C3 } C2 (2.3) 1 0+1*(2.1-1.6)=0.5 … d N t
0 1( ) Inter-arrival times: A1 = 0.4, A2 = 1.2, A3 = 0.5, A4 = 1.7, A5 = 0.2, A6 = 1.6, A7 = 0.2, A8 = 1.4, A9 = 1.9 Processing times: S1 = 2.0, S2 = 0.7, S3 = 0.4, S4 = 1.1, S5 = 3.7, S6 = 0.624
Output
Report
for
Multite
ller
Bank
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Comparison of Simulation Packages
with Programming Languages
Advantages of simulation packages
• They automatically provide most of the features,
requiring less programming time and cost.
• They provide a natural framework for simulation
modeling.
• Models are easier to modify and maintain.
• They provide better error detection because potential
errors are checked for automatically.
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Advantages of general purpose languages
• Most modelers already know a language, but this is often
not the case with a simulation package.
• A simulation model efficiently written in a language may
require less execution time.
• Programming languages may allow greater programming
flexibility.
• Software cost is generally lower, but total project cost
may not be.
Comparison of Simulation Packages
with Programming Languages
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Classification of Simulation Software
• Earlier times: A combination of general purpose
language and simulation concepts such as
Simscript, Siman, or SLAM
• Recently: Simulation software packages
– Easy-to-use
– User friendly graphical model building approach
involving use of modules and icons selected by the
user on screen
– Entities represented by icons with a wide range of
animation capabilities.
29 General-purpose versus application-oriented simulation packages
• A general-purpose simulation package can be used for any application, but might have special features for certain ones (like manufacturing, communications, or business process
reengineering).
• An application-oriented simulation package is designed to be used for a certain class of application (like manufacturing, health-care, or call centers).
30 Modeling approach
• Event-scheduling approach is based on simulating over time by executing the events selected from the event list in increasing order of their time.
• Process approach is based on simulating the time-ordered sequence of processes experienced by a single entity as it flows through the system.
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Prototype
customer-process routine
for a
single-server queueing
system
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Common Modeling Elements
Simulation packages typically include entities, attributes,
resources and queues as part of their modeling framework.
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Desirable Software Features
1. General capabilities
– Modeling flexibility, Ease of use, Hierarchical
modeling, Debugging aids, Fast model execution speed, etc.
2. Hardware and software requirement
– Computer platforms (PC’s, UNIX workstations, Apple’s), RAM requirement, Operating system requirement (Windows, UNIX, Mac OS)
3. Animation and dynamic graphics
– Concurrent and post-processed animation, Vector based and pixel based graphics, Two and three dimensional animation, Dynamic graphics and statistics
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Desirable Software Features
4. Statistical capabilities
– Good random number generation, Theoretical discrete and continuous distributions, Empirical distributions, Independent replications or runs, Performance estimation, Confidence interval determination, Warmup period, Optimization via simulation
5. Customer support and documentation
– Public and customized training – Technical support
– Good documentation
6. Output reports and graphics
– Standart and customized reports
– Descriptive statistics (histograms, time plots, bar chart, pie chart, etc.)
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General-Purpose Simulation Packages
Arena
This is the package we will be using in this course. Modeling is done using modules arranged into a number of templates:
• Basic Process template has modules used in many models for modeling arrivals (create), services (process) and departures (dispose).
• Advanced Process template contains modules to perform very specific logical functions such as choosing a queue when several are available or coordinating the advancement of multiple entities in different areas
• Advanced Transfer template contains modules (like conveyors and transporters) that are used to describe the transfer of entities from one part of the system to another.
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A model is constructed by dragging and dropping modules into the model window, connecting them to indicate the flow of entities through the simulated system, and then detailing the modules using dialog boxes of Arena’s built-in spreadsheet.
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Other General-Purpose Simulation
Packages
Extend AweSim GPSS/H Micro Saint
MODSIM III SES/workbench SIMPLE++ SIMUL8
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Application-Oriented Simulation
Packages
• Manufacturing: AutoMod, AutoSched AP, Extend + Manufacturing,
Arena Packaging Edition, ProModel, QUEST, Taylor Enterprise Dynamics, WITNESS
• Communication Networks: COMNET, IT DecisionGuru, OPNET
Modeler
• Process Reengineering and Services: Arena Business Edition,
Extend + BPR, ProcessModel, ServiceModel, SIMPROCESS
• Heath Care: MedModel
• Call Centers: Arena Call Center Edition