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Course Code:

Course Title: Advanced Algorithm Analysis

Instructor: Saleem Choudhary

 Email Address: [email protected][email protected]

Web Address:

https://sites.google.com/site/saleemchoudhary132Term (Semester): Spring 2019

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Profile:

 Name: Muhammad Saleem Akhtar

 M.Phil (Computer Science) University of Lahore (UOL)

 M.Sc (Computer Science) Punjab University (PUCIT)  M.Sc (Mathematics) Punjab University

 PGD (MIS) Punjab University

RESEARCH :Thesis

Test suite optimization using Genetic Algorithm

Publication:

A COMPARATIVE ANALYSIS OF CONVENTIONAL SOFTWARE DEVELOPMENT APPROACHES VS. FORMAL METHODS IN CALL DISTRIBUTION SYSTEMS

Coordinates:

 Email: [email protected]  Website:

http://sites.google.com/site/saleemchoudhary132

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Course

Contents

• • • • • • • • • • • • • • • Algorithm analysis Algorithm design Divide-and-conquer Greedy approach Graph algorithms Graph searching Topological sort approach

Minimum spanning tree Shortest paths

Backtracking and its applications in games. String matching.

Longest common subsequence. Theory of NP-completeness.

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Text

Books

• Course Book

Introduction to Algorithms, 3rd edition by Cormen, Leisersen, Rivest and Stein.

• Reference Books

The Algorithm Design Manual - Steven S.

Algorithms – Dasgupta, Papadimitriou, Vazirani

• Some relevant important material from internet as well

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Advance Algorithm

Analysis

Lecture# 1

11

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who invented algorithm

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Algorithms are the ideas behind computer programs.

An algorithm is an exact specification of how to solve a

computational problem

An algorithm must specify every step completely, so a

computer can implement it without any further “understanding”

An algorithm must work for all possible inputs of the

problem.

Algorithms must be:

Correct: For each input produce an appropriate output

Efficient: run as quickly as possible, and use as little memory

as possible – more about this later

There can be many different algorithms for each

computational problem.

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Introductio

n

An algorithm is a set of instructions to be followed to solve a problem. Another word, an algorithm is a complete set of rules that transform the input into the output in a finite number of steps.

• There can be more than one solution (more than one algorithm) to solve a given problem.

• An algorithm can be implemented using different programming languages on different platforms.

• An algorithm should correctly solve the problem.

• e.g., for sorting, this means even if (1) the input is already sorted, or (2) it contains repeated elements.

• Once we have a correct algorithm for a problem, we have to

determine the efficiency of that algorithm. 13

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Design & Analysis of

Algorithms

Aspects of studying algorithms:

1. Designing algorithms:

• • •

putting the pieces of the puzzles together, choosing data structures,

selecting the basic approaches to the solution of the

problem,•

The most popular design strategies are divide&conquer, greedy,

dynamic prog., backtracking, and branch&bound.

2. Expressing and implementing the algorithm

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Design & Analysis of

Algorithms

3. Analyzing the algorithmAlgorithm analysis is assessing the time and space resources

required by an algorithm as a function of the size of the problem, without actually implementing the algorithm.

4. Compare enough

UB and LB to see if your solution is good

Analyzing the algorithm gives us the problem

Analyzing the problem gives us the problem

upper bound to solve the

lower bound to solve the

5. Validate the algorithm

We show that the algorithm computes possible legal (or given) inputs

the correct answer for all 16

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Design & Analysis of

Algorithms

6. Verifying the algorithm (or program)

An algorithm is said to be correct (verified) if, for every input instance, it halts with the correct output.

7. Testing algorithms There are two phases;

 Debugging: The process of executing programs on sample data sets to determine if faulty results occur, and if so, to

correct them.

“Debugging can only point to the presence of errors, but not to

their absence”

Profiling: the process of executing a correct program on

17 various data sets and measuring the time (and space) it takes

to compute the results.

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Algorithmic

Performance

There are two aspects of algorithmic performance:

• Time • • •

Instructions take time.

How fast does the algorithm perform? What affects its runtime?

• Space • • •

We

Data structures take space

What kind of data structures can be used?

How does choice of data structure affect the runtime? will focus on time:

• How to estimate the time required for an algorithm

• How to reduce the time required 18

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Algorithmic

Analysis

Analysis of Algorithms is the area of computer

science that provides tools to analyze the

efficiency of different methods of solutions.

• How do we compare the time efficiency of algorithms that solve the same problem?

two

Naïve Approach: implement these algorithms in

a programming language (i.e., C++), and run

them to compare their time requirements.

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Algorithms that use a similar

problem-solving approach can be grouped

together

This classification scheme is neither

exhaustive nor disjoint

The purpose is not to be able to classify

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Algorithm types we will consider include:

 Simple recursive algorithms

 Backtracking algorithms

 Divide and conquer algorithms

 Dynamic programming algorithms

 Greedy algorithms

 Branch and bound algorithms

 Brute force algorithms

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A simple recursive algorithm:

 Solves the base cases directly

 recurs with a simpler subproblem

 Does some extra work to convert the

solution to the simpler subproblem into a solution to the given problem

We call these “simple” because several

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To count the number of elements in a list:

 If the list is empty, return zero; otherwise,

 Step past the first element, and count the

remaining elements in the list

 Add one to the result

To test if a value occurs in a list:

 If the list is empty, return false; otherwise,

 If the first thing in the list is the given value,

return true; otherwise

 Step past the first element, and test whether

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Backtracking algorithms are based on a

depth-first recursive search

A backtracking algorithm:

 Tests to see if a solution has been found, and if

so, returns it; otherwise

 For each choice that can be made at this point,

Make that choice Recur

If the recursion returns a solution, return it

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 To color a map with no more than four

colors:

 color(Country n)

If all countries have been colored (n > number of

countries) return success; otherwise,

For each color c of four colors,

If country n is not adjacent to a country that has

been colored c

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A divide and conquer algorithm

consists of two parts:

 Divide the problem into smaller

subproblems of the same type, and solve these subproblems recursively

 Combine the solutions to the subproblems

into a solution to the original problem

Traditionally, an algorithm is only

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Quicksort:

Partition the array into two parts, and

quicksort each of the parts

No additional work is required to combine the

two sorted parts

Mergesort:

Cut the array in half, and mergesort each half

Combine the two sorted arrays into a single

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Here’s how to look up something in a

sorted binary tree:

 Compare the key to the value in the root

If the two values are equal, report success

If the key is less, search the left subtree

If the key is greater, search the right subtree

This is

not

a divide and conquer

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To find the n

th

Fibonacci number:

 If n is zero or one, return one; otherwise,

 Compute fibonacci(n-1) and fibonacci(n-2)

 Return the sum of these two numbers

This is an expensive algorithm

 It requires O(fibonacci(n)) time

 This is equivalent to exponential time, that

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 A dynamic programming algorithm remembers past

results and uses them to find new results

 Dynamic programming is generally used for optimization

problems

 Multiple solutions exist, need to find the “best” one

 Requires “optimal substructure” and “overlapping subproblems”

 Optimal substructure: Optimal solution contains optimal solutions to subproblems

 Overlapping subproblems: Solutions to subproblems can be stored and reused in a bottom-up fashion

 This differs from Divide and Conquer, where

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 To find the nth Fibonacci number:

 If n is zero or one, return one; otherwise,

 Compute, or look up in a table, fibonacci(n-1) and

fibonacci(n-2)

 Find the sum of these two numbers

 Store the result in a table and return it

 Since finding the nth Fibonacci number

involves finding all smaller Fibonacci

numbers, the second recursive call has little work to do

 The table may be preserved and used again

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 An optimization problem is one in

which you want to find, not just a

solution, but the best solution

 A “greedy algorithm” sometimes works

well for optimization problems

 A greedy algorithm works in phases: At

each phase:

 You take the best you can get right now,

without regard for future consequences

 You hope that by choosing a local optimum

at each step, you will end up at a global

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 Suppose you want to count out a certain amount of money, using the fewest possible bills and

coins

 A greedy algorithm would do this would be:

At each step, take the largest possible bill or coin that does not overshoot

 Example: To make $6.39, you can choose:  a $5 bill

 a $1 bill, to make $6

 a 25¢ coin, to make $6.25  A 10¢ coin, to make $6.35  four 1¢ coins, to make $6.39

 For US money, the greedy algorithm always

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In some (fictional) monetary system,

“krons” come in

1

kron,

7

kron, and

10

kron coins

Using a greedy algorithm to count out

15 krons, you would get

 A 10 kron piece

 Five 1 kron pieces, for a total of 15 krons  This requires six coins

A better solution would be to use two

7 kron pieces and one 1 kron piece

 This only requires three coins

The greedy algorithm results in a

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 Branch and bound algorithms are generally used for

optimization problems

 As the algorithm progresses, a tree of subproblems is formed  The original problem is considered the “root problem”

 A method is used to construct an upper and lower bound for a given problem

 At each node, apply the bounding methods

 If the bounds match, it is deemed a feasible solution to that particular subproblem

 If bounds do not match, partition the problem represented by that node, and make the two subproblems into children nodes

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 Travelling salesman problem: A salesman has

to visit each of n cities (at least) once each, and wants to minimize total distance travelled

 Consider the root problem to be the problem of

finding the shortest route through a set of cities visiting each city once

 Split the node into two child problems:

 Shortest route visiting city A first

 Shortest route not visiting city A first

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 A brute force algorithm simply tries all

possibilities until a satisfactory solution is found

 Such an algorithm can be:

 Optimizing: Find the best solution. This may require

finding all solutions, or if a value for the best solution is known, it may stop when any best solution is found

 Example: Finding the best path for a travelling salesman

 Satisficing: Stop as soon as a solution is found that is

good enough

 Example: Finding a travelling salesman path that is within

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Often, brute force algorithms require

exponential time

Various

heuristics

and

optimizations

can be used

 Heuristic: A “rule of thumb” that helps you

decide which possibilities to look at first

 Optimization: In this case, a way to

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A randomized algorithm uses a random

number at least once during the

computation to make a decision

 Example: In Quicksort, using a random

number to choose a pivot

 Example: Trying to factor a large prime by

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