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The USER & The Design Process

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April 2014

Parsons, The New School for Design Jane Pirone

The USER

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April 2014 Parsons, The New School for Design

User Friendly

User Centered Design

UX (User Experience)

User Testing

Usability

UI (User Interface)

why should we care so

much about the USER?

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oh and what about participatory design, HCI, co-design, and agile dev etc?

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April 2014 Parsons, The New School for Design

The Rise of The USER

1983 - The Visual Display of Quantitative Information - Edward Tufte

1988 - The Psychology of Everyday Things (now the “Design of Everyday Things”) - Donald Norman

1990 - The Art of Human - Computer Interface Design & Computers As Theater - Brenda Laurel

1990 - Computers As Theater - Brenda Laurel

1991 - Programming as if People Mattered  - Nathaniel Borenstein

1993 - Usability Engineering - Jakob Nielsen

1995 - About Face: The Essentials of User Interface Design (now About Face 3) - Alan Cooper 

1996 - Bringing Design to Software - Terry Winograd

2005 - Ambient Findability - Peter Morville

2006 - Designing Interactions - Bill Moggridge 

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April 2014

Parsons, The New School for Design Jane Pirone

typical forces, factors & constraints influencing

design decision-making

administrative & bureaucratic needs

technology | technical

budget | costs

site | location

laws, codes & regulations

time | schedule

revenues | profit

clients

political factors

aesthetics | style

users | stakeholders

brand

conventions

social

environmental

sustainability | maintainability

manufacturability

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April 2014

Parsons, The New School for Design Jane Pirone

putting the user at the center; prioritize user experience over

everything else by always testing against and clarifying:

the goals, objectives, motivations and intentions of the project

the users (primary, secondary) through personas

understand the needs and experience through use-case scenarios

the context (when, how, why, where the users are using it)

how you will receive feedback and participation

how you will measure the success of the user experience

it’s all in the process (and the team)... which is a consulting firm’s

secret sauce

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April 2014

Parsons, The New School for Design 6

Discovery & Research

Facilitated Design Workshops Product, Service and Brand Strategy Trends & Market Research

Ethnographic Studies

Concept Ideation & Visualization

Iterative Design

UI/UX Design Visual Design Prototyping User Testing

Specifications & Requirements

Release - Alpha, Beta, v1, v2, etc

Software Development Quality Assurance

Documentation & Guidelines Evaluation Maintenance

Standard

Commercial

Design Process

Integrated

Experience

Design

Interdisciplinary & Collaborative Teams

01

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Parsons, The New School for Design Jane Pirone

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Parsons, The New School for Design Jane Pirone

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Parsons, The New School for Design Jane Pirone

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2011

Parsons, The New School for Design

SOME thoughts on USER TESTING

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user testing has to be an integral part throughout a user-centered design process. one needs to strategically choose the most appropriate methods and tactics given the circumstances and situation of the project -- there is no one way -- time/cost vs benefit -- do it early and often

you have to have a deep understanding of the project - its purpose, goals, users, stakeholders, etc to conduct useful user testing - meaning you’ve got to understand at each stage what you’re testing, what the context is, and what the fundamental goals and purpose of the project is and who its for.

at many points in the early development it provides an opportunity to challenge assumptions, reveal missed

opportunities or implicit knowledge, clarify direction, resolve discord (especially in large team collaborations), provide insight for informed decision making.

keep your mind open; check your ego at the door (don’t be defensive or attached)

one should design as a system that yields constant & continuos feedback from the user - both qualitative and quantitative. understand the measurement criteria against the articulated goals and criteria of the enterprise

generally the best results come from observing behavior -- *want to see what they do, not hear them say what they do*

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2011

Parsons, The New School for Design

SOME user testing METHODS

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DIRECT OBSERVATION

watch people use your prototype (presence of observers can bias)

observe their behavior and reactions (confusion, frustration, etc - what they do is more revealing than what they say )

try to simulate context of use

make sure there is an outcome or goal of use

Can add verbal interaction -- effective for revealing details of behavior - why did you do that?

Q&A/Interviews

structured query of experience

can provide answers to specific and standardized questions

importance of crafting questions and understanding limits, biases and lack of objectivity - individual Q&A

- group Q&A

SURVEYS & QUESTIONAIRES

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2011

Parsons, The New School for Design

SOME user testing METHODS

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Design Experiments

Hypothesis testing

- compare two or more conditions - collect data

- very hypothesis Predict behavior

- define set of variables

- investigate resulting relationships

Well designed tests can yield empirical and objective data that quantifies behavior around a testable hypothesis

eyetracking face recording

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2011

Parsons, The New School for Design

Research Questions, User Profiles, Scenarios

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Research Questions

critical to define specifics of the project require’s attention, time and understanding helps prevents flailing

as you become more knowledgeable from the process, you can refine Multiple Research Methods for engaging in user research

Ethnographic - Observation Discovery Phase

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2011

Parsons, The New School for Design

Tactics & Methods for designing user

experiences

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There are hundreds... IDEO...

Card Sorting

youtu.be/-89cj71-Vfg

Tools for Rapid Prototyping, Wireframing, Flows, etc

• Visual fidelity (sketched styled)

• Functional fidelity (static interactive)

• Content fidelity (lorem ipsum real content)

OmniGraffle

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April 2014

Parsons, The New School for Design Jane Pirone

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April 2014

Parsons, The New School for Design Jane Pirone

References

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