Rochester Institute of Technology
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Theses
Thesis/Dissertation Collections
5-13-1987
The computer as a tool in the ethical development
of primary school children
Nancy B. Landau
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Recommended Citation
Rochester Institute
ofTechnology
A Thesis
Submitted
to the
Faculty
of
Fine
andApplied Arts in
Candidacy
for
the
degree
ofMASTER OF FINE ARTS
THE
COMPUTER AS
A TOOL IN THE ETHICAL DEVELOPMENT
OF
PRIMARY
SCHOOL CHILDREN
by
Nancy
B. Landau
TABLE OF
CONTENTS
I.
Motivating
Factors
1
II. Research
3
III. Technical Aspects
12
IV. Application
15
V.
Conclusion
20
ENDNOTES
BIBLIOGRAPHY
I)
Motivating
factors:
When I
first
thought
aboutmy
thesis topic
atthe
end oflast
year,
I
had
avery
different
conceptfrom
whateventually developed into
this
project.My
originalintention,
that
ofusing
the
computer as an educationaltoolin
the
ethical and socialdevelopment
ofprimary
schoolchildrenhas
remainedthe
same.The
changes occurredin my
methods ofachieving
this
intention.
My
rationalefor promoting
the
computer asan educational resourceis
manifold.For
example,
the
worldthat these
children willbe entering
as adultswillbe entirely
computerized and automated.
This
next generation musthave
morethan apassing
familiarity
withthe
computer,
if
they
areto
survivein
anincreasingly
high-tech
environment.
Also,
the
computerhas
the
potentialto
reach a greateraudience,
as people arebecoming
far
morevisually inclined
thanverbally
inclined.
Whether
this
trendis
positive ornegative, the
fact
remainsthat this
is happening. Immediate
visualimpact
is
thegoal of modem advertising.The
advantagethat
this
mediumhad in
relationto
my
project wasthat
an entireclassof childrencould watchsimultaneously,
andthenparticipatein
agroup
discussion
of whatthey
had
viewed.The
choice ofprimary
school children wasclear-cutto
me.I
wantedto
develop
their
computer skills asearly
aspossible,
andmy
projectinvolved
astudy
of moralthought
in
a particularagegroup.This
subjecthad fascinated
meas anundergraduate,
so much sothat
I
minoredin developmental
psychology.I have
neveractually
seen acomputer graphic animationfor
childrenonthe television.
This
struck meas odd.Traditional
cell animationis far
morecostly
andtimeconsuming
to
producethancomputeranimationcreated onarelatively inexpensive
system such astheApple. It
is
true that the
quality
ofanimage
cangreatly
suffer on a poor resolutionscreen,
andthat
cell animation still provides moreflexibility
andfluidity
of motion.I
believe,
however,
that
new software packages andhigher
resolution screens will narrowthe
gap
between
the two types
of animation.The
educationaluses of computergraphics whichI
have
seen areprimarily
software programsteaching
the
basic
skills ofspelling
andIn
the
initial
phasesofresearch on childdevelopment
andaggression,
I
wasconsidering
creating
an animationwhichwoulddeal
withthe
subjectof nuclear war on achild'slevel. I
strongly
believed
(and
believe)
that the
nextgenerationwillbe
facing
a much moreprecariousand
fragile
worldsituationthan
we arealready
facing,
andit is
ourresponsibility
to
prepareourchildrenin
the
best way
that
wecan-through education.My
objectivewasto teach the
childrenthat
waris
notinevitable,
that we,
andthey
cando something
aboutit.
Consequently,
I
would nothave simply
presentedthemwiththe
horrors
ofanuclearholocaust,
asthis
wouldonly have
giventhemnightmares,
atbest. I
intended
to
entertainthem
with astory,
using
symbol andallegory
--amodern
fairy
tale.
This is
wheremy ideas began
to take
on anotherform.
Why
concentrateonthe
nuclearissue,
specifically,
whenfear
and violence wereatthe
actualrootofthe
problem?What
exactly
wasI
addressing?I
realizedthat the
way
to
educatechildren aboutthe
"wrongness"of war was
to
showthem,
on anindividual
level,
the
mistakeof prejudice ofpre-judging
due
to
one'sownfear
orignorance.
My
story
wouldbe
aboutthe
courageofbeing
tolerant
and
open,
evenin
the
face
ofthe
unknown-especially in
the
face
ofthe
unknown.This
central concept
is illustrated in
the
scene of"The Monster
ofMushimork,"
when
Sneegle
attempts
to
climbthe
Wumbley
tree
andis
thwarted
by
somehostile
Gorks.
"Go
away!"someone
yells,
"Go
home,
getlost!"
"Go back
to
where youbelong!"
"We know
you'rethe
Monster
of Mushimorkand
if
yousay
that
you're not- well-YOU'RE
WRONG!"But nobody listens
to
whathe has
saidand
they
startto
throwWumbley
fruit
athis head!
This interchange is only slightly less
sophisticatedthanthe
current state ofU.S.
-Sovietrelations.
It
seemsthat
as webecome
adults,
wesimply
cloak ourblatandy
egocentricdesires
witha more complexvocabulary,
and continueto
play
ourchildhood games.As I
progressedin my
researchconcerning
childdevelopment
and continuedmy
talks
with
Dr.
Farnum,
my story
wentthrougha gradual metamorphosis.At
first
I
had
envisioned
three
different "creature
Muddlewumps. The
Muddlewumps,
wholived in
the
mud(a
combinationofthe
Snoogs in
the
water andthe
Gorks
onthe
land)
werealwayshappy.
They
werethe
Superegos
ofthe
swamp,
comparedto the
moreId-oriented Snoogs
andGorks. The Muddlewumps
werealso
physically
partSnoog,
partGork,
suggesting
that
one culture wasincomplete
withoutthe
other.Glick
andSneegle,
motivatedby
aMuddlewump,
encountereach other andbecome
friends,
whichtransforms them
into Muddlewumps. It
wasa variation onthe
frog-prince
story,
wherecourageand ethicsbring
about ahigher
state ofbeing,
aninner
evolution symbolized
by
aphysicalchange.Then
it
occurredto
methat this
was notmy
message.I
wantedto
validatethe
needfor
different
culturesto
exist,
whilesuggesting
that
both
canlearn
a greatdeal from
each other.The
answerdid
notlie in
completeconformity,
orloss
of culturalidentity.
Rather,
it
residedin
asharing
ofcultures.Also,
aphysicaltransformation
seemedunneccessary
in light
ofthis,
sothe
Muddlewump
was pulledoutofthe
story,
andthe
Snoogs
andGorks,
with consciencesnowintact (if
somewhatunderdeveloped)
became
muchmore sympatheticcreatures.
The story became
more simplistic~streamlined,
in
fact What had
started out as afable
had
changedinto
afairy
tale, using Bruno Betdeheim's
expedientdefinition
ofthe
terms;
Many
[stories]
aresimply
diversions,
cautionary tales,
orfables.
If
they
arefables, they
tell
by
means ofwords,
actions,
or eventsfabulous
though
they
may be
what one oughtto
do.
Fables demand
andthreatenthey
are moralistic orthey
just
entertain...[Like
myths]
the
figures
and events offairy
tales
also
personify
andillustrate inner
conflicts,
but
they
suggest ever sosubdy how
these
conflictsmay be
solved and whatthe
nextstep in
the
development
toward
ahigher
humanity
mightbe.
The
fairy
tale
is
presentedin
asimple,
homely
way;
nodemands
are made onthe
listener. This
prevents eventhe
smallest childfrom
feeling
compelledto
actin
specificways,
andhe is
never madeto
feel inferior. Far from making
demands,
the
fairy
tale
reassures,
giveshope for
the
future,
andholds
outthe
promise of ahappy
ending. 1II)
Research:
What
is
the
"next step in
the
development
toward
ahigher
humanity
?"To
help
meformulate
an answerto
thisquestion,
I
reacquainted myself withthe
developmental
theories
3A
Kohlberg's Six Stages
of
Moral
Development:
Level One
:
PreconYentional
STAGE
2
.^
Instrumental
Relativist
Level
Two
:
Conventional
Level Three
:
Postconventional
STAGE
Social Contract
4
moral
thought,
the
"heteronomous" stageandthe
"autonomous"stage,
respectively.The
heteronomous
stageis
moreprimitive.Moral
rules aredefined
by
others,
especially
authority
figures
suchas parentorteachers.
These
rules areinflexible
and "sacred"to the
child
in
this
phaseofgrowth,
whichcovers agesoneto twelve
years.The
autonomousstagearisesfrom
peerinteraction.
The
childacquiresthe
ability
to
puthimself in
anotherperson'splace,
to
experiencesympathy
and empathy.This
stagedoes
not
begin
until aftertwelve
years,
andcontinuesoninto
adultlife. 2
While
this
structureenabled meto
gaugethe type
of responseI
could expectfrom
athirdgrade
audience,
it
wastoo
broad
to
aidin
the
actual creation ofmy
fairy
tale.
I
needed more specificsonthis
particular agegroup,
andI
found
Kohlberg
to
be
a valuable sourcefor
a moredetailed framework.
Kohlberg
lists
sixstagesof moraldevelopment,
whichI
have
clarified
in
the
diagram
on pagethree
(A). The first
stageis essentially
the
same asPiaget's
heteronomous
stage.Stage
two
involves
alimited
recognition ofintentions
with a"you
scratch
my
back,
I'll
scratchyours"
versionof reciprocity.
It
is
stillmainly
pragmaticandphysicalistic.
Stage
three,
atthe
secondary level
ofthe
hierarchy
is
moreintention-oriented.
The
goal atthis
stageis
to
winapprovalfrom
othersby doing
what pleasesthem
orhelps
them.
Being
thought
ofasa"nice
person"
is
theprimary
motivation.3
The
third-graders
I
worked withatthe
Sherman
Elementary
School
seemedto
fluctuate
between
the
second andthird
stages ofKohlberg's
structure.When
the
narrative alone wasread
to
afourth
gradeclass,
these
children were much more cognizant ofthe
moral ofthestory,
and seemedto
be
more aware ofthe
character'sfeelings
than the
younger group.I
chosethe third-graders
instead
asmy
"test"
group specifically for
this
reason.I
wantedto
encourage
qualitative,
ratherthan
quantitativethought
at an agelevel
that
wasjust
beginning
to
makethe transition.
As
this
is
nota scientificstudy,
andI
am notgathering
statisticaldata
orconducting longitudinal
studies,
my only intention
wasto
have
someeffect,
however
subtle,
onthis
developmental
process.The immediate
results ofthe
viewing
arediscussed
in detail in
the
"Application" section ofthis
essay.The fourth
stage,
Law
andOrder
Orientation,
seemsto
describe
the
stereotypical
military
mindset.The
maintenance ofthe
social orderreigns over egoisticdesires.
Authority
and established rules(the
Law)
arethe
sacred cows ofthefourth
stageindividual.
Stanley
Milgram's
controversialauthority
experimentsdemonstrated
that this
Finally,
the
fifth
and sixth stagesrepresent the
highest
phases ofinternal
growth.Social
Contract Orientation
maintains abelief in
the
"system,"withthe
realizationthat
notevery
authority
figure
or rule withinthe
systemis
infallible.
There
is
an awarenessthat
right
actions are
those
asociety
has
agreedupon,
but
oneis
also awarethat values,
opinionsandlaws
areflexible
and canbe
changed.At
the
very
top
ofthe
hierarchy
is
stagesix,
the
Universal Ethical Principle. The
self-chosen ethical principles of
the
individual's
ownconscience areofprimary importance.
These
principles mustbe universally
applicable, consistent,
andcomprehensive.Very
few
people
fall
into
this
category.Ghandi
mightbe
agood exampleof a sixth stage person.Personally,
it
wouldbe
fascinating
to
meto
seeif
an extensive educationin
ethicalreasoning from primary
schoolstraightthrough to
high
school wouldhave
an effect onthe
large
percentageofthe
human
populationfalling
into
the
stagefour
category.This
is
alsotaking
into
accountthe
fact
that
ethical codes are notnecessarily
cross-cultural.Kohlberg's
system ofmeasurement seems
distinctly
Western,
placing
the
highest
value onthe
individual's
capability
to
follow his
own conscience.Next I
wouldlike
to
commentspecifically
onthe
narrative,
demonstrating
how my
research contributed
to
its
creation.As I
willbe referring
to
different
portions ofthe
text, I
have
enclosedthe
full
narrationin
thefollowing
four
pages.The
narration was writtenin
limerick
form,
withoccasionalbreaks in
the
meterto
keep
the
cadenceandrhythm asdynamic
as possible.I
restrictedthe
vocabulary
to
athird
gradelevel,
withthe
exception ofone or
two
wordslike
"infamous,"
which
I
imagined
they
would understandin
context.My
biggest
problem was pacing.How slowly
wouldthe
story have
to
be
readin
orderfor
the
children
to
retainthe
information? I had
alsocomplicatedthis
issue
by
including
somany
nonsense words which sounded rather
alike,
such asSnoogs,
andSneegle,
andGrandpapa
SnicSnart.
I
finally
solvedthis
problem withmoderately
slowpacing
andclearenunciation,
ratherthan
altering
the
wording
ofthe
narrative,
whichI liked very
much."The Monster
ofMushimork"
The very longest time
ago,
ona planetfar
andwee,
Where
the
rattling
winds aresilent,
and
the
waters are still anddeep,
there
is
aplace,
a secret
place,
that
wakens aswesleep.The
airis
thick
andsteamy,
the
watersdarkish
green,
and
the
Wumbley
fruits
hang
roundandred,
from
the
purpleWumbley
tree.
Now
underthe
water andup in
the
trees,
live
two
kinds
ofcreatures asproudas youplease,
the
Snoogs
andthe
Gorks,
(in
Mushrrnorkese).
The
Snoogs
are great swimmers andlove
to
stay
wet,
they
live in
the
water without aregretwell,
maybe
just
one...When
winter comesto
Mushimork
(for
this
is
the
secretplace)
The Snoogs begin
to
shakeand sneeze asallthe
swamp begins
to
freeze,
and
then
they
wishthey
lived in
trees ordeep
in
outer space.Now up in
the
very
mosttippytop
branches
hidden
by
the
Wumbley
tree,
we
find
thefurry,
flapping
Gorks
all
screeching very happily.
But
whenthe
summer sunis high
and
burns atop
ofevery
limb,
andevery Gorkish
mouthis
dry,
they
often wishthat
they
could swimbeneath
the
waterscoolanddim,
but
nota singleGork
willtry.
There is
aSnoog
child,
the youngest,
I've heard.
His
nameis SnicSneegle SnicSnickerish
the
Third.
He loves
to
hear
storiesas
he's really
quite curiousand
terribly
smart.Each evening he
settlesin
Grandpapa's
lap
just
afterhe's
taken
his
afternoonnap,
andlistens
to tales
ofadventureandwoe,
of
the things
he
mustlearn
and
the things
he
willknow.
So
ononedark
andspookish nightGrandpapa Snicsnart
did
telL
afearsome
story
ofthe
time,
he left
the
swamp
to
up
and climbthe
Wumbley
tree to
try
andfind
a
drier
placeto
dwell.
The lowest branch
wasin his
reach whensuddenly he heard
ascreecha
terrifying
sound!Above his head
the
branches
shook,
andtrembling
he dared
to
lookand
this
is
whathe
saw...Two
monstrous,
horrible
awfulthings
ofteeth
andclawsand
flapping
wings,
witheeyes
that
glowedlike
winterstarsand mouthsas wideaspickle
jars.
SnicSnart
was paralyzed withfear,
he
couldn't move orspeak,
until
he
washit
by
aWumbley
fruit
and
let
outa sudden shriek.He
slitheredandslid all skitter and skidright
back
to
his watery
home,
and promisedhimself
he
would never comeback,
andneveragain wouldhe
roam.And
so,
there
endsGrandpapa's
tale,
but
Sneegle
is
wonderingwhy
did he
fail?
8
and
hard
onthe
Snoogs
who are
very
mucholder.111 do it
myself,
I'll
take them
all onuntilallof
the
Mushimork
monstersare gone.m
showthem
who'sboss,
111
do
asI
please,
andwell spend all our winters
in
warmWumbley
trees.
So
Sneegle
starts outin
the coldmorning light
with a
bold
andangry
heart,
to
fight
the
monsters ofMushimork,
to
sethimself
apart.He
travels
for
ahalf
aday
and
half
aday
again,
to
find
the
infamous
Wumbley
tree
where
Grandpapa
SnicSnart had been.
At last he
spies aWumbley
muchbigger
thanthe rest,
its
purple arms embracethe
sky
and weave a giant nest.
"Hey
you!Up
there!"
he
startsto shout,
"I've
cometo
throwyou monstersout!"
"I've
cometo toss
you on yourear,
of whatever
it is
with which youhear!
"
Then,
from
above,
anugly
screech makesSneegle freeze
withfear,
his heart feels
numb andtiny
ashe
shedsasingletear.
"Go
away!"someone
yells,
"Go
home,
getlost!"
"Go back
to
where youbelong!"
"We know
you'rethe
Monster
ofMushimork-and
if
yousay
that
you're notwellYOU'RE
WRONG!"But nobody listens
to
whathe has
saidand
they
startto throw
Wumbley
fruit
Meanwhile,
onalimb
nearby,
the tiniest
Gork lets
outa sigh.He's very young
anddoesn't know
why
everyoneis
shouting
so.Now Glick (for
that
is
whathe's
called)
is resting
onalimb,
when
suddenly
aGork
namedGloot
mistakeshim for
aWumbley
fruit
and
tosses
him right in!
He
thrashes
and splutters andfuriously
flutters
but nothing
cankeep
him
afloat,
Till
the
otherGorks
seehim
and
decide
that to
free him
they
mustbegin
building
aboat.
"Oh
my!"says
Sneegle,
"I
thinkhe's in trouble,
that
Gork doesn't know how
to
swim!I
mustpullhim right
out."
So he
did,
with ashout,
and
he
setGlick right up
onhis fin.
Every
Gork in
the
tree
is cheering for
Sneegle,
and the
Snoogs
in
the water,
too,
for
they'd
been
following
Sneegle
from
underthe
swamp
and
they
saw what abrave heart
cando.
Well
Sneegle
andGlick become
friends
right
off,
of
the
very
closestkind,
andthe
Snoogs
andthe
Gorks
start
to
speakto
each otherandall
have
avery
nicetime.
The Snoogs
teachthe
Gorks
how
to
float
ontheirtummies
andhow
to
do
all sorts ofstrokes,
whilethe
Gorks
teach the
Snoogs
10
So
everyone's
sharing
the
swamp,
if
youplease,
there
areGorks
in
the
water andSnoogs
in
thetrees,
And Grandpapa SnicSnart
is
stilltelling
his
tales
by
the
light
ofthe
Mushimork
moon."There
aremonsters",
he
says,
"some
real and somenot,
but
don't
let
them
scareyoutoo
soon."
"Be
carefulandwise,
but don't be angry
at
something
youdon't
understand,
askquestions,
like
Sneegle,
and
try
to
be brave.
You may
endup making
afriend.
THE END
"The very longest time
ago,
on a planetfar
andwee..."
Well,
mostfairy
storiesbegin
this
way
andmineis
noexception."The very longest
time
ago"
removes
the
listener
from
the
presenttime,
andconsequendy,
the
present reality.The
childis
givenfree license
to
fantasize,
asno onereally knows
whatthings
werelike
the
"very
longest"
time
ago.In
describing
the
planetas"wee,"
I
was alsotrying
to
makeit
partofthe
child'sworld,
whereeverything
shouldbe
child-sized,
including
the
solar system.The
idea
ofMushimork
being
a"secret
place,"
that
"wakens
aswesleep"
suggests
two
possibilities.
The
"secret"
is
aconfidencebetween
the
storyteller andthe
childit
makes
the
story
private,
writtenespecially for
this
child.A
placethat
"wakens
as wesleep"
tells the
listener
that these
specialchildhood secrets are not part ofthe
everyday
adult world.Like
the
tin
soldiers ofthe
"Nutcracker,"
the
Snoogs
andthe
Gorks
ofMushimork
appearonly
atnight,
in
the
dreamworld.
In
effect,
the
first
three
paragraphs ofthe
narrativehave
establishedtwo
majorfunctions,
the
first
of which removes usfrom
reality,
liberating
ourimaginations,
andthe
secondofwhich serves
to
draw
the
childinto
the
story
and establishtrust
.Once
these
thingshave
been
accomplished, the
message ofthe
story
is
ready
to
be delivered.
The
nextgroup
of verses setsup
the
dilemma
ofthe
story
two
ratherdiscontented
societies who could change
their
situations,
but don't
eventry.
Then
we areintroduced
to
Sneegle;
"There
is
aSnoog
child,
the
youngest,I've
heard..."
1 1
who
is
"really
quitecurious
andterribly
smart"Curiosity
andintellect
arepresentedasthe
most positivequalities,
andlistening
to the
wisdom and experienceofone's eldersis
seenas natural
behavior in
anyone whois both
curiousandsmart.The
following
two
versesimply
that there
is
agreatdeal
for
achild(like
Sneegle)
to
learn from his
elders,
andfurthermore,
if he
listens
well,
he
willsomeday
acquirethe
samewisdom andknowledge.
Each evening he
setdes onGrandpapa's
lap,
just
afterhe's
taken
his
afternoonnap,
andlistens
to tales
ofadventureandwoe,
ofthe things
he
mustlearn
and
the things
he
willknow.
To
childrenin
Piaget's heteronomous
stage ofdevelopment,
the
role model ofGrandpapa SnicSnart
is very
important
He
representsthe'^uthority,"
or
the
"Law," whichprovidesessential
behavioral
codesfor
pre-adolescent children.Sneegle is
initially
cast asthe
obedient,
stage onechild,
but
uponhearing
the
story
ofthe"Monster
ofMushimork"
(as
told
by
Grandpapa
SnicSnart)
Sneegle
decides
to
strikeout onhis
own.And
so,
there
endsGrandpapa's
tale
but
Sneegle
is
wondering,
Why
did he faH?
True,
monstersarescary,
but
winteris
colder,
and
hard
onthe
Snoogs
whoare
very
much older.I'll do it
myself111
take them
all onuntilall of
the
Mushimork
monsters aregone!I'll
showthem
who'sboss,
I'll
do
asI
pleaseandwe'llspend all our winters
in
warmWumbley
trees.
In
this
part ofthe
tale,
Sneegle
is making
atransformation.
In
thespace ofamoment,
which,
in
"real
life"might
be
adecade
orso,
Sneegle has
movedfrom
heteronomy
to
autonomy,
entering
Kohlberg's Postconventional level. He has
assimilatedhis
Grandfather's
knowledge,
and yethe is arriving
athis
own unique conclusions.He is
a1 2
swamp,
asallchildreneventually leave home
to
become
mature adults.Sneegle's
journey
symbolizes
this process
-his
rite of
passage.
Although his primary
motivefor
leaving
the
swamp
stemsfrom
rebellion,
the
seedofa"higher
stateofbeing"existsalready.
Sneegle is
concernedthat the
winteris "hard
onthe
Snoogs
whoarevery
mucholder,"whichmarks
the
beginnings
ofaltruisticbehavior,
culminating in his
rescueofGlick.
After he
overcomeshis fear
ofthe
unknownto
rescueanother
child,
Sneegle
is
nolonger
anegocentricindividual. Sneegle
notonly follows his
own
conscience,
he
alsobrings
the two
disparate
culturestogether
withGlick's help. His
principles
therefore
become
universal, consistent,
andcomprehensive, solving every
problem.
This
is
Stage
Six in
Kohlberg's
system-The Universal Ethical Principle.
At
the
endofthe
narrativethere
is
a reaffirmationofthe
adult rolein
the
child'slife.
Grandpapa SnicSnart
admitsthat
he
makeamistakebecause
he
couldnotgetpasthis
ownfears,
but he delivers
the
final kernel
ofwisdom,
demonstrating
that the
learning
processis
perpetual,
andthat
age canlearn from
youth.There is
a mutual respectbetween
generations,
as
Grandpapa is
"still
telling
his
tales,"and
Sneegle
andGlick
arestilllistening.
Ill)
Technical Aspects:
"The Monster
ofMushimork"wascreatedonthe
Apple
lie,
using
a combination ofApple
graphics and animation software.The
following
programs wereincluded:
Take
One.
Blazing
Paddles.
Koalapainter.
andAlpha-Plot.
Blazing
Paddles
is
almostidentical
to
Koalapainter.
in
that
both
arefreehand
drawing
programs.Koalapainter has
abetter
selection of
brushes,
whileBlazing
Paddles
has
anice cut and paste option.Blazing
Paddles is automatically
compatible withthe
Take One
animationsoftware,
but Koalapainter
needs
to
have
the
files
converted,
which canbe done
through the
disk
utilitiesfunction in
Take
One. Alpha-Plot
is
a graphics programwhich allowed meto
accessthe
digitizing
camera.
I
usedthe
digitized
effectin my first
animation,
"I Want
to
Fall."Before embarking
on acritiqueofTake
One.
I
willbriefly
outlinethe
basic
conceptsofthe
program.An
animationin
Take One
is
comprised ofpictures,
backgrounds,
actors,
andscenes.
The
original stillpictures,
created onthe
softwarepreviously
mentioned,
areusedas
backgrounds
or actors.To
make anactor,
whichis simply defined
as amoving
object,
one can cutaportion of
the
stillpictureout ofthe whole,
and savethis
portion asan actor.13
to
createamovie.When
the scenes areindividually
edited,
they
willalsoappeareditedin
the
moviesequence,
althoughthe
movieitself
has
notbeen
manipulated.More
than
oneactor can exist
in
ascenesimultaneously,
asone canseein
the
"Monster
ofMushimork."
Take One has
many
positive attributes.It is
an excellentprogramfor
animating
organicforms,
unlikethe
vector-basedGenigraphics
softwareI
usedto
create"Mortimer Meets his
Maker."
An
animated scene canbe
viewedin
realtime
before
it is included in
the
movie,
sothat the
motionandtiming
canbe
editedearly
on.Because
there
is
no regenerationtime
involved,
theshooting
is
quickandpainless,
althoughthere
is
no"tweening"
done
by
the
computer
itself.
The
animations are alsoeasily dumped
to video,
alsoin
realtime,
withthe
simple addition of a
line
conversioncardinserted into
the
computer.Another
plusis
the
fact
that
any frame
canbe
accessed andeditedindividually,
andaccessability is really
the
key
word.
The
menuitself
is
sosimple,
straightforwardand well-designedthat
I
was neverforced
to
wastetime
eitherexiting
afunction
orswitching
options.Mistakes
areeasy
to
rectify,
asI
could exitmy
animation atany
pointin its
creation and returnto the
main menu.This
wasquitea relief afterhaving
spentso muchtime
on a more sophisticated systemwhichcrashed at
the
slightestmistake,
exiting
the
entire program anddestroying
the
image.
For my
ownpurposes, the
Apple
seemedthe
ideal
systemto
workon.Apple
graphicsuse
bright
colors,
and areideal for
aflat,
cartoonishlook,
whichis my
own personal style.Furthermore,
the
children werealready familiar
withthe
system and understoodhow
to
usea
"Koala
Pad."My
original concept wasto
showthe
animation onthe computer,
ratherthan
videotaping
it,
to
makethe
idea
of animation more accessibleto the
children.I
wantedthem
to
see aclear connectionbetween
the
computerandits
product.Unfortunately,
I
wasforced
to
videotapebecause
of certain software problems which willbe
explainedin later
paragraphs.
And
nowto
addressthe
negatives.To begin
with, the
Take
One
manualis poorly
written, obscure,
andlacks
some rathervitalpieces ofinformation. At
notime
does it
statein
the
manualthat
all ofthe
actors andbackgrounds
mustexist onthe
same side ofthe
samedisk
that the
movieis
on.This
canbecome
quitea problemif
the
animatorhas
not plannedthe
animationfor
morethanonedisk. I
was compelledto
makethree
separate movies andeditthem
together.
Some
ofmy difficulties
alsoinvolved
the
Apple hardware.
One
14
that
I
shouldhave
usedthis
samemonitorto
dump
to the
VCR,
ratherthan
a school monitor.This
resultedin
the
first
radical colorchange.The
nextmajor problem presenteditself
when"Mushimork" wasplacedon
the
sametape
as otherpeople'sanimations,
created ondifferent
hardware,
causing
allsortsof color variations.I
couldhave
solvedthe
problemearly
onif I
had
taped
a sampleofmy
video ontothe
sharedmonitorsimply
to
seehow
the
colors
differed from
the
Apple
monitor,
and adjustedmy Apple
colorsto
appearcorrectly
onthe
shared screen.Also,
if
morethan
one monitoris
showing
simultaneously,
all monitorsshould
be
calibratedto
one standard.Color is
alsoa problem withinthe
Apple
hardware,
whichlimits
each programto
anidentical
setof eightcolors,
withdark
andlight
variations.Each
set of eight colorsis further
broken up into
two
palettes,
whichareincompatible. When
the two
palettes are mixedto
broaden
the
colorrange,
erroneously-colored pixelsappear around objects placed onincompatible
backgrounds. These
pixelscanbe painstakingly
editedout,
only
to
have
them
appear again
during
the
animation,
asnew pixelsareturned
"on"
during
the
movement of anobject.
This
problemcanonly be
solvedby
planning
yourimage
sothat the two
paletteswill remain separate.
When I first
startedworking
withthe
frames-per- second(fps)
optionin Take
One. I
thought that this
function
wouldafford me away
ofprecisely
timing
my
animation.I
waswrong.
The
useris
givena choiceof3
frames
to
30
fps for
eachindividual
scene.Theoretically,
if 30
fps is
selected,
thenten
seconds would equal300 frames
ofanimation.In
this program,
however,
the
numberofframes in
a sceneis
never consistent withthe
duration
ofthe
sceneortheframe
rate.At
times,
ten
seconds of animationat30 fps
mightactually
come outto
300
frames,
but
at othertimes,
the
same set of variables would equal25
frames,
or1 10
frames,
or even10
or20. The
numberofframes in
ascene seemedto
be
arbitrary.
Each
experimentI
tried, using
different
scenes with a consistentfps
andduration
time, I
cameup
withadifferent
frame
countThe only
variableleft
wasthe amount ofinformation in
eachscene,
whichled
meto
atheory.The
fps
variesaccording
to the
numberof
bytes
being
usedin
ascene.The
more actors and actionsthere
arein
ascene,
the
moreinformation
there
is
to process,
sothatthe
programthencompressesthe
data
to
conservememory
space.Therefore, a scene withfew
actors and actions willtake
up
moreframes
at aparticular
fps
than ascene withmany
actors and actions(or
more complexones)
asthe
information
has
notbeen
compressedto the
same extent.The
resultis
that
fps is actually
15
or
her
animation
withany degree
ofaccuracy.My
only
solutionto this
problem wasto time
my
scenes with astopwatch,
tailoring
eachoneto
its
respective
verseofrecorded
narration.Both
the video portion andthe
musicweresynchronized
to the pre-recorded
narrative.Another
difficulty
withthe software
is
that
allthe
actors aretreated
asblocks.
The block
will
be
a solidform
(even
withablack
background)
unlessthe
"sprite
withholes"optionis
used.
Unfortunately,
any black
withinthe
figure
alsobecomes
transparent
withthis
option,
and one can see
the
background
through
it
asit
moves acrossthe
screen.I
wouldlike
to
seea
transparent
background
as achoice,
sothat the
figure
would remainintact,
but
the
unusedportionsof
the
block
wouldbe invisible.
The
graphicsin Take One
arebit-mapped,
andhave
norotation, scaling,
orflipping
options.
There
are certain softwarepackages,
however,
wherethese
functions
areavailable,
suchas a program called
Pixet.
It
should alsobe
mentionedthat the
soundtrack
was editedusing
a3/4 inch insert
editor.The
narrative wasfirst
recordedon audiotape,
then
dumped
onto one3/4 inch
tape
andedited onto another.
The
musicwaseditedonaudiotape
(synchronized
withthe
masternarrative
tape)
andfinally
recordedona separate3/4 inch
tape.
The
result ofthis
processwas
two
master3/4 inch tapes,
onenarrative andthe
otherbackground
music.The
videowasalso
initially
recordedon one3/4 inch
tape
andedited ontoanother.This
wasthe third
master
tape.
All
threetapes
werefinally
editedtogether
onto afourth,
completetape.
The
music and
the
narrative were placed on separatechannels,
sothat
either canbe
edited orredone
individually.
TV)
Application:
When I
presentedmy
videoto the
thirdgradeclass atthe
Sherman
Elementary
school,
teacher
Margo Wheeler
gave meabrief
introduction,
stating
that
I
was anR.I.T.
studentwho
had
createdtwo
computer videosfor
themto
see.The
children werefamiliar
withboth
the
Apple
He
andthe
"Koala
pad,"so
that
I
did
nothave
to
explainthe
hardware
to them
To
outlinethe
basic
concept ofanimation,
I had
produced anothervideo,
entided"I Want
to
Fall: The
Story
ofAnimation,"
whichwas shown after
the
discussion
ofthe
first
animation.I
wantedthe
childrento
concentratemainly
onthe
story
ofMushimork,
ratherthan the
technical
aspects ofit,
whichis
why I
presentedthe two
films in
this
order.16
discussion
ofthe
centralthemes
of"Mushimork."I have included
alarge
percentageofthe
original
dialogue,
leaving
the
children's answers unedited.The
resultsofthis
dialogue
served as
the true test
ofmy
entirethesis
project.Would
the
childrenunderstand,
absorb,
even
interpret
the
story?What
wouldthey
learn from
it,
if
anything?The
nextfew
pagesshouldprovide some answers
to these
questions.The Sherman
Elementary
School
May
06,
1987
Authors
Rd., Henrietta,
N.Y.
Grade Three
Instructor
-Margo Wheeler
Dialogue
on"Mushimork"
Margo:
Why
werethe
Snoogs
andGorks
afraid of each other?Class:
Because
they
thought
they
weremonsters.Margo:
Why
else?Why
did
they
think
they
were monsters?Class:
'Cause
they'd
never seenthembefore?
'Cause
they'reugly.Margo:
Well,
if
they
didn't
seethem
they
don't know if
they're ugly,
do
they?
(laughter)
Except,
I
guess,
Grandfather SnicSnart
sawthemonce.So,
if
most ofthemhad
never seen each otherbefore,
why
werethey
soafraid?Class:
They
thought
they
weregoing
to
hurt
them.'Cause
they've
never seen peoplelike
that
andthey'renot usedto
looking
atpeoplelike
that
They
may
notbe
nice.Margo:
Any
others?Class:
They
looked different
Margo:
Have any
of you everbeen
afraid of anyone wholooked
different?
(mixed
yes'sandno's)
Some
peoplesaidyes-raise your
hands. Go
ahead.Class:
The first time I
saw alightning
bolt
and athunderstorm.17
Anyone
else?Class:
When I
first
sawmy
brother's
tarantula the
first
time
I
wasafraidof
it
Margo:
Are
youafraidofit
now?Class:
No.
Margo:
How did
yougetusedto
it?
Class:
I
watchedit
alot
andmy brother
told
meit
won'thurt
measlong
asI
don't
touch
it
Margo:
So
you were afraidbecause
youdidn't
know
what wasgoing
to
happen? Is
that
right?
Class:
Yes,
I didn't know.
Margo:
Do
youthink that that's
why
the
Snoogs
andthe
Gorks
weresoafraidof each other?
(vigorous nodding
andyes's)
How many
of you wentto
another schoolfor kindergarten
before
youcamehere?
(all
raisetheir
hands)
Before
you camehere,
were youkind
of afraidto
cometo
Sherman?
Class:
Yes. I didn't know
anybody.Margo:
Did
youfeel like
Sneegle,
going
on along
voyage?Class:
Yes. I
was scaredto
go.Margo:
Let's say
yourMom
andDad
comehome
one nightandtell
youthat they've
just been
givengreat newjobs,
but
they
arein
Japan,
soyou allhave
to
moveto
Japan.
(loud
groans)
You
don't know anything
aboutliving
in
Japan,
oranyonewho
lives
there.
How many
people wouldbe hesitant
or afraidto
movethere?
(almost
allhands
goup)
Who has
a reasonwhy
they
wouldbe
afraidto
moveto
Japan?
Class:
I
can't speakJapanese.
18
might've
felt
that
way
about
speaking
to the
Gork
(nods,
yes's)
Why
else?Class:
If
youdon't like
their
food,
orthe
way
their
house
smells.You
don't know
whatthe
people arelike.
Margo:
What
do
youthink
Grandpapa
SnicSnart
meantwhenhe
said;
"There
aremonsters,
somerealand some not."?Class:
I
don't
think
he
wastelling
the truth
because
there
areno suchthings
as monsters.Margo:
But
what aboutimaginary
monsters?Did
anyoneevergoto
bed
at nightthinking
there
was a monster underthe
bed,
orin
the
closet?(lots
oflaughter,
yes's)
What does it usually
turn
outto
be?
Class:
Once
I
wasasleep
andI
sawsomething
big
androundmoving
but
it
turned
outto
be my
catunder alaundry
basket
(more
laughs)
Nancy:
What do
youthinkGrandpapa
meant aboutsomemonstersbeing
real?Are
there
"real"monsters?(emphatic
no's)
So
maybehe
meantsomething
else.(hands
shootup)
Go
ahead.Class:
He
meantreally
mean people or people who arebad
to
you.Nancy:
Are
there
people whoarebad,
whom youcan'ttrust?
(head
nods,
yes's)
Why?
Class:
'Cause
they
mightdo bad
things to
you.Nancy:
How
do
youknow
when you shouldtry
to
be
friendly
with anew person and when you should
stay away ?
Class:
If
youtell
yourparents andthey
say it's
Ok.
Margo:
That's
right. Do
youthink that the
Snoogs
andthe
Gorks
would
have become friends if Sneegle hadn't
takena chanceby
19
(no's)
Margo:
Do
youthink that sometimes
youhave
to take
a chance andexperiment
with a newthing?
Class:
Yes.
My
sister gotonthe
jungle
gymfor
the
first time
andfell
offand she
hit
her
head
on abar. But
shestill gotonagain.Margo:
So
she wasbrave,
to
try
again.Ill bet it
was easierthe
secondtime,
too.
It's
always scariestthe
first
time.
Nancy:
When I
waslitde,
I
sawsomeonein
a wheelchairfor
the
first
time
andthat
scared me.Has
anyoneeverfelt
frightened
by
ahandicapped
person,
or someonewholooks
oractsvery
different?
Class:
Yes,
I
was,
along
time
ago whenI
was withmy
parentsvisiting somebody in
the
hospital,
I
saw alady
-shewas
really
old and she couldn'twalkandher
arms were allfunny
and she
really
scared me.I
thought
maybethat
wasgoing
to
happen
to
mesomeday.Nancy:
So
you werethinking
aboutwhat you wouldfeel like if
that
happened
to
you.(nod)
Margo:
What if
you sawsomeone at school whohad been
badly
burned
in
an accident?Would
yoube
afraidofthem?
(no's)
What
aboutthree
yearsago,
in kindergarten?
(all
laugh
and yellyes's)
So
whathas
happened between
then
andnow,
to
changeyourfeelings?
Class:
Well,
um,
I began
to think
aboutit
awhile andI
thought
-wellthere's
nothing really wrong
withthem,
they
just have
problems.
Margo:
So
they're
just
peoplelike
us,
like
the
Snoogs
andthe
Gorks?
(laughter,
yes'sallaround)
One
ofthemostdifficult
aspectsof adialogue
with small childrenis how
notto
feed
20
obviously
not anobjectivediscussion,
asthe teacher
helped
the
childrento
connectthemeaning
ofthe
story
to
"real
life"situations.
I
acceptedthis
format because
it
wasfar
moreimportant
to
meto communicate the
"messages"of
my story
than to
conduct an objectivestudy
ofthe
developmental
level
ofthese
children.Interestingly
enough,
several weeksprior
to this
discussion Margo had
readthe
narrative alone aloudto
afourth
grade class.The
fourth-graders,
though
only
oneyear olderthan this
group,
requiredfar less
reiterationof
the
tale,
and graspedthe
"moral"muchmorequickly
andeasily
than the third
grade class.The
difference
thatthis
oneyear canmakein
the
moraldevelopment
of a childis astonishing
tome.
V)
Conclusions:
In
afinal
review ofmy
project,
I
feel
that
I
did
accomplishthe
goalsI
had
setfor
myself.I had
utilizedthe
computerasateaching
tool
in
the
ethicaldevelopment
ofpre-adolescents.I
wouldlike
this
film
to
be
the
first in
aseriesaddressing
childhoodfears
andgrowing
pains.
My
ownfears involve
the
effectsofthe
computer onthis
nextgeneration of children.The
computeris
anincredible
gift,
but it may
comewithaprice.When I
seechildren whoare
socially
underdevelopedretreating
to the
relativesafety
ofthe
computerscreen,
I
wonderhow
they
will everlearn
interpersonal
skillsin
a world whichis
demanding
less
andless
human interaction. For
aworking
parent,
it
is
easierto
place a childin
front
ofthe television
set,
orthecomputer monitorthan to
spendactualtime playing
withthem,
orreading
to
them,
orjust
talking
withthem.
If
this
situationis
inevitable,
andthe
computeris
to
assumean
ever-increasing
roleasteacher,
parent,
andfriend,
wemust(ironically)
begin
to teach
human
communicationskills, values,
and ethics throughthe
computer.I have
attemptedto
do
this
in my
modernfairy
tale, but
the
discussion
afterward wasasimportant
asthe
videoitself. We
musttake
anactive rolein
the
effectthat the
computeris
having
on ourchildren.In
this way,
it becomes
an advancement ofthe
human
condition,
ratherthan
atechnological
substitute
for human interaction.
In
the
nearfuture,
videodisc willhopefully
become
anaffordable resourcefor primary
and
secondary
education.Had
thisbeen
the
presentsituation,
I
wouldhave
considered
it
in
the
development
ofmy
thesis
project.Videodisc
willenable childrento
actually interact
witha
program,
oran animation suchas"Mushimork."
If I
wereto
placethe
story
onvideodisc,
21
able
to test
outdifferent
scenarios,
learning
from
eachsituation.Most
importantly,
they
would
be actively involved in changing
the
outcomes,
whichteaches them the
skill ofexploring
allthe
possible answersto
aproblem,
before
arriving
atthe
most comprehensiveone.
They
wouldalsobe
learning
the
responsibility
ofmaking decisions
andseeing
the
actual results of
their
decisions.
Perhaps
there
couldbe
a programdesigned in
whichthe
childrencould
actually
setup
the
moralsituations,
presenting
them to their
peersto
solvethe
social
dilemnas.
This
would reinforcethe
children's sense of control overtheir
ownenvironment,
atthe
very
least,
but
moresignificantly
it
wouldturn the
computerinto
aconduit
for
human-to-human interaction.
At
the
presenttime,
the
computeris
more of anisolator.
Even
computerized video gamesarelargely
designed
for
one personto
competewith
the
machine,
andmany
gameswhich were once"parlor
games,"
meant
to
bring
peopletogether, have lost
that
purpose whentranslated to the
computer.Dungeons
andDragons.
for
example,
canbe
played withoutthe
computer with noless
than three
people,
whilethe
computer version can
be
playedwithonly
one.Ideally,
I
wouldlike
to
seecomputers usedto
promotegroup play
andgroup
learning
situations.While
this
conceptis far
too
ambitiousto
be dealt
within
afour-month
thesis
project,
I
do intend
to
pursueit
as along-term
goal,
in
which"Mushimork"
is
only
the
first
step.With
"Mushimork,"the
interactive
aspectwasthe
actualdiscussion
ofthe
story between
the
children andtheirteacher.
In
this
format,
I
have
usedthe
computer as a productiontool to
inspire human interaction. The
addition ofvideodisc would not
(hopefully)
replacethe
human
element.Rather,
it
wouldadd anotherEndnotes
1
Bruno
Bettleheim,
The
Uses
ofEnchantment (New
York: Vintage
Books, 1975),
p.26.
2 Roger Brown
andRichard J.
Herrnstein,
Psychology
(Boston:
Littie,
Brown
andCo.,
1975),
p.309.
Bibliography
Alpha
Plot
.San Diego: Beagle
Bros.,
1982.
Barbatano,
Mankizio,
andDarooge,
Michael. Take
One. Grand
Rapids:
Baudville,
1984.
Betdeheim,
Bruno.
The Uses
ofEnchantment. New York: Vintage
Books,
1975.
Brown
,Roger,
andHerrnstein,
Richard. Psychology. Boston:
Little,
Brown
andCo.,
1975.
Darooge,
Michael.
Blazing
Paddles. Grand Rapids:
Baudville,
1984.