Rochester Institute of Technology
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9-1-1996
Hell vision
Willie Li-Wei Yang
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ROCHESTER INSTITUTE
OF TECHNOLOGY
HELL VISION
A THESIS SUBMITTED TO THE FACULTY OF
THE
COLLEGE OF IMAGING ARTS AND SCIENCE
IN
CANDIDACY FOR THE DEGREE OF
MASTER
OF FINE ARTS
DEPARTMENT
OF COMPUTER GRAPHICS DESIGN
BY
WILLIE LI-WEIYANG
ROCHESTER,
NEW YORKChief Advisor:
Date:
Prof. Robert Keough
01--,0-'1.6
Associate Advisor:
Date:
Associate Advisor:
Date:
Department
Chairperson:
Date:
Prof. James Ver Hague
9./o.CJro
Prof. Nancy Ciolek
9/~·;;&
Prof. Mary Ann Begland
tf'-/I
·it,
I,
Willie Li-Wei Yang,
hereby grant permission to the Wallace
Memorial library of RIT to reproduce my thesis in whole or in part.
Any reproduction will not be for commercial use or profit.
Signature:
_
Prologue 1
Introduction 2
Research 3
Concept 6
Navigation 8
Process 9
Story
& Dialogue 15level Description 21
Hell Buttons 22
TechnicalIssues 24
Hell
Gallery
26Conclusion 29
Bibligraphy 30
AppendixA 31
prologue
Eversincetheshowingofthe
movie"SilenceoftheLambs,"
"Pulp
Fiction," and"Seven", Iaminawe ofhowmuchmyfeelingswere affectedbythose
movies. So,insteadofjust
creatinganinteractivepiece
that theusersjustclick and clickeverywhere, Iwanttocre ate a piecethatcan affect
theusers emotions as much asthemovies.
introduction
Thisthesisisa guidedtour
ofmyversion ofHELL. HELLconsist of ninelevels
and eachlevel has itsown storyline. Thereasonfor
choosingthissubjectis becausethereare no
real concreteideasofHELLand
therefore,itisan areathat I
cantrulyexplore and use
myimagination tocreate an environmentthatwill appeal
to theemotions oftheusers.
Theoverall goal ofthis thesisis totrytobringout the
emotions offear, frustration,
madness, andhumor from
theusers.Thesecondarygoal istoexplorethelimitof user interface design. Thetarget
audiences willbe foranyone abovetheage of14andthe
finalproduct willbeon aCD.
research
In startingwiththeresearch, Itried togather alltheavailable
informationonHELL.Still,
therewereonlyafewsources available.First, Isurfedtheweb
toseeifanybody hadthelatest informationonHELL. Icame acrossfourarticles (whichI haveincluded inappendixA),
"BuddhistWisdom", "The
ShockingTruth AboutHELL!", "The TerrorsofHELL", and
"HELL."
Next, Ichecked out a
bookwhich wasveryusefulin mythesis, "Dante'sInferno."
Thisbook helpedmeto start visualize whatHELLmightlook likeandthe specifics of each of
itslevels. In Dante'sHell, it
consists of ninelevels (figure1). Leveloneisforpeople wholed blamelesslives,butwere not
baptized. In thislevel,thereis onlysilencebecausethosewho are confinedto Limboare not beingpunished, andthesilence
isasilence ofdignity. Level two isreservedforpeople whowere
lustful. Throughout thislevel,
Dantecanhearthesoundof
shrieking,moaning, and lamentingand also seeingsin nersbeingtossed, whirledand sweptbyanunceasingstorm.
:~:y?*7.A'^'-<*'-'~
CIRCLE I(Umbo!;VirtuOuJunbaptlzm
CiBCLE II: Lunttul
CIRCLE III; Gluttonous
CIRCLE IV:Prodigal,Avaricious
vx.-v.c-crcr~4.-z;~., CIRCLEV(Stjx):
C^.^^l.'^sxP&^^V-WallsoHhcCHyolDIb
<\-,
CfftCLE Vl; He*ellc
CIRCLEV(l
;-,\.__
--yvw... ViolentagainstNeighbors ^efCar9i^sXye....yj <V\ Vtate^tagainstagam&lThrnMlv /llv
VfofmagainstGod, Nature,Art
Abyss
;... U.JSi..'
-dRCL VKf(Malebotg*): Bolgts 1.Panderera, Seducers
2. Flatterers 3.Simon laca
4.Fortuneteller*
i>.Gratters (Barrators) 6. Hypocrite* "-. Thievoi
ft-vM Counselors
9.SowersofDiscord
10- Former*
Giants Well j.
MM
CIRCLEEX(Cocytuai
TRAITORS To Kindred ToCountry
To Guests To Wasters
PLAN OFDANTE'S INFERNO
Figure. 1
research
Thethirdlevel is forthe gluttonous. "Thegluttonis one of uncontrolledappetite, one whodeliberately,inhis ownsolitaryway,converted naturalfoods intoa sort of god,or atleastan object of worship.Sonowhispunish mentisareversal, andinstead ofeatingthefine delicate foods and wines ofthe world, heisforcedtoeatfilth and mud. Insteadofsittinginhis comfortablehouse relishingall ofthesensual aspects of good foodand good wine and good
surroundings, he liesin the foulrain (Vergani, 1969)." Levelfourisforthespend thriftsandthemisers.Theyare pitted against each otherin HELLbecausetheyare so opposite each other.Amiser could not understand someone who spendsmoney wildlyand viceversa. Levelfiveisforpeo ple who were wrathful. In Dante'sInferno, thewrathful people aredivided intotwo categories. "Firstis theopen and violenthatred,andthe punishmentisthattheystrike out at each otherinalmost anyfashion;thesecondtype
ofhatred isthe slow, sullen hatred. Thepunishmentfor this typeisthattheyare chok ingontheirownrage, unable to expressthemselvesasthey becomechoked ontheirown malevolenthatred(Vergani,
1969)."
Levelsixis forthe heretics.Theyare people who
choosetheirown opinion ratherthan followingthejudg ment ofthechurch.InHELL, their tombsareforevertorched
bytheredhot flames. In Dante'sInferno, levelseven containsthreemajor categories of crimes: violence against neighbors,violence against themselves, and violence againstGod,nature, art.First, violent against neighbors. Thesearethe murderers, assailants, and robbers.They areimmersedtodifferent depthin theriver of
boiling
blood accordingtotheircrime. Second,violence againstthem selves.Thesearethepeople who committed suicide.They areturnedintotreesinHELL and willeventually becalledto thelast judgment.Theywill reclaimthemortalbodies,but theywill never regaintheimmortalsouls whichtheytook fromthemselvesand will remaininthewoods forever. Third, violence againstGod,
nature, art. Thesearethepeople whodefyGod.Theyarebeing put on adesertand whilelying down,crouching, orwandering restlessly,flakesoffireswould falluponthem,makingitburn andincreasethepains ofthese torturedsouls.Intheeighth level,people who are confined herecommittedfraudulenceof one sort or another.Theyare panderers,flatterers, simoni-cacs, fortunetellers,grafters,
hypocrites,thieves, evil coun
selors,sowers ofdiscord, and falsifiers. Eachofthosepeople issubjectedtoadifferenttype of punishment.Some haveto wear athickcloak oflead, some havetheirheadsturnedaround sothattheyareforcedtowalk backward,some arebittenby thedeviland scorchedbythe fireand somehavetheirhands cut off.Thelastlevel,level nine, isreservedforthe traitors. Therearefourroundsin this circle:treacherous tokin, treacherous tocountry,
betray
ingof guests and
betraying
ofresearch
masters. Inthispart ofHELL, manbecomes beast. This isthe place where manhas lostall of thequalities which everdistin
guishedhimasbeinga man.
Lastly, aftertalkingwith my
colleagues, theygave me quite
afewideason artiststhathave paintedordrawnimages of HELL. Thetwoartiststhat
weremost usefulincomposing my background forHELL were PieterBruegeland Hieronymous Bosch. Some
were notimages ofHELL,but thestyle andtheatmosphere
ofitgaveita eerie effect which ws appropriatetothesubject matter(figure2and3).
Figure 2
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1
MS
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Figure3
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iSllr
II
lilllllPPconcept
After readingallthearticles
and Dante'sInferno,Icameup withmyown ninelevelsof
HELL. InDante'sInferno,some
levels dealtwithChristian
beliefandtheresult of not
believinginGodordisobeying
God. I tried toavoidgetting
too indepthwith religion and
therefore, I tookoutthelevels
thatdealtwith notbelievingor
disobeyingGod. Theninelev
elsthat Icameupwith are: 1) lust, 2)gluttony &sloth, 3) prodigal&avarice,4) wrath,5) backbiters, 6)suicide,7) rob bery& thieves,8)murder,and 9)traitors.ThepunishmentI cameup foreachlevelafter
readingthearticlesandlooking
atthepaintings are: 1) solitary confinement,2) force fed filth andmud, 3)pitted against each other,4)beingstruckat,chok ingonitsownrage, 5)tongue chopped off andfed backinto
them, 6)deprivedofbody form, 7) handchopped off and
heartpunchedout, 8)getting killedover andover,and9)
turnedinto hideousbeast.
Next, Ihadtodecidewhat occursineachlevel. Iwanted
eachstorytobe differentyet all
relatebya singleobject,idea, or event.Afterthinkingitover
carefully, Ichosetorelatethem
allbyan event.Theeventthat
linkedthemalltogetheristhat
allthecharactersdiedatthe
same place. OnceIreached
that conclusion, Icameup
withthestory. The story
occurred at adinerinaless
upscaled part of a city.Outside
ofthediner,therestood a per son, Brian, smoking.Allof a sudden,gunshotsfiredwithin
thedinerand aguy,Jon,hold
inga gun camerunningout. Soon,cops camebyandBrian andJonstarted running.While
running, Jon turnedaround
andtriedtoshootthecops,
butwasquicklytakendownby
thepolice.Briangot away.
Afterhidingoutforthreedays, Briandecidedto gohome.
Whileintheelevatorgoing
backtohisapartment onthe
sixthfloor, theelevator stopped andthelightwent
out.Because thekillingin the
dinerstayed onhisconscience,
in thistotaldarkness,he begin
toseeimagesofHELL.This
couldbeimaginationorit
couldbereal,whoknows. In
eachlevel, thereare sinners thatarebeingpunished.Each
sinnerhastheirstoryto tell
and eachstoryendsupin the
diner.Slowly,theusersare able tosee what occurredin the
dinerandhoweach sinner gets
toHELLbyvisitingeachlevel.
Aftervisitingallthelevels, Brian issentbacktoreality.
Heisnowallflusteredand
confused anddoesn't knowif
whathejustsaw was real or
imaginary. The elevator came
backtoorder and reachedhis
floor. Assoon asthedoor
opens, thecops werethere to
apprehendhim.Brian tries to
getaway but heissurrounded.
Finally, he kills himselfin the elevator. Now,thewhole scene switchesto HELLonce
again. Itgoesdirectlytolevel
six, suicide andthiswillbethe
end.Foreachlevel,theback
groundisa collage ofimages
fromtheBruegelandBosch
paintings.The background
usesascrollingmovementthat
isundertheuser's control.The
scrollingiscontinuous. Besides
thescrollingbackground, Ialso usedlightanddarkness, flat
ness and3D,andtexture to
concept
Figure 4
create an environmentthat
givethe illusion ofdepth. Thecolorfor HELL is basicallyred andblacktotry
andgive adarkandeeriefeel
ing.Thecolorforthe
above-groundismore colorful and
lightto give a more cheerful
mood.Mostofthepiece will
beillustration(figure4)mixed withphotographs of an envi ronment or people(figure5)to
giveita more realisticfeelthat
willaffecttheusers emotions more.Thestory foreach sinner uses eitheranimation, illustra tion, or videotoconveytheir life. ThesinnersinHELLare of
an ambiguous sexbecausein HELLeveryoneisthesame on
theoutside(figure 6). Itdoes
not make adifferenceifyou are a man or a woman. Lastly, I tried tocreate an envi ronmentthatisnot so stereo
typical, for example,thedevil
withtheforkandthetail,the
navigation
Eachsquare represents adiffer
ent section ofthestoryandthe
arrows representiftheymove
forwardorboth forwardand
backward.So,it isa partiallin
ear and partial non-linearinter
active story.
story intro
hell intro
chooselevel
goback< out of;
story
conclusion
level 1
Lust
level 2
Sloth/Gluttony
level 3 Prodigal/Avarice
level4 Wrath
level 5 Backbiters
level 6
Suicide
level7
Plunder
level 8 Murders
level 9 Traitors
level1 story
level2story
level 3 story
level4story
level5 story
level 6 story
level 7story
level 8 story
level 9 story
galleryor credit
gallery
credits
process
Sincethestorywilltakeplace
inadiner, Iwent and got all thepicturesthatIcouldfind
ondiners. Ifoundonethat
wouldbesuitabletomystory,
butthecolor wastoo cheerful
(figure 7).So, Iproceededto
Photoshopand manipulated
thecolortosuitmyneeds
(figure 8).
?-.- >--.>:!:--. ; -:.:>-:
Figure 7
::-%-.;.%;..:.>:
IJllllllll
OnceIhadthediner, Ipro
ceededtocreate characters.
First, therobber. Iwanted aguy thatis rough, mean and alittle
bitunstable.Aftersome sketch
es, Isettled ontheone shown
attheright(figure 9).
Next,thelookout.Thelookout
willbemore shrewd and not as
bigandstrongastherobber
(figure 10).
Next, thesinners ofthefirst
level, adultery.Thewoman will beayoung,bodacious,naive lady(figure 11)andtheman
willbemature, strongjawed,
handsome playboy (figure 12).
Next,GluttonyandSloth. I
wantedto create aguythatis
ratherhugeand would con
stantlyeat and eat(figure13).
I thought thehaironthepre
liminarysketch madethechar
acteryounglooking, soI took the hairoutin thefinalversion
(figure 14).
Next, Ihadtocreate characters
forprodigal and avarice.I
wanted someonethatmight
Figure 9
Figure 10
Figure8 Figure 14
process
have justwonthe
lottery
orwasborn intoa richfamily.
Shewouldn't havea carein
theworld and all shehastodo
istospendmoneythroughout
theirlives (figure 15). Ialso
wanted aguyinabouthis six-tys'
orseventys'
whohas been
throughsometoughtimes, so
hewon't giveanybodya single
pennyorcharity (figure 16).
Next,thebackbiters.Idecided
togo with some stereotypical
ideasofthepersonthatisa
backbiter.Ichose a woman.
Thiswomanisnotverywell
educated, has low self-esteem,is
notverypretty, anddoesnot
haveavery strongpersonality.
Basically, shehastotalkdown
about other peopletomake
herself feel better (figure17).
ThenIcreatedthe threepeople
forwrath.I tried togive an
angry feeltoeach ofthesepeo
ple(figure 18).
Figure 15 Figure 16
Figure 17
Figure18
Next,Ialsodecided to go with
threeroledynamicsforthe
robberandthieves(figure 19).
Onewillbethebossandbelev
elheaded, theother willbe less
patient andthelastwillbea
process
Figure 20
Figure 21
middle persontosettledis putesbetweenthosetwo.
Now,thelast butnottheleast, theDevil. Ididn'twanttogo withthe typicalimagemost peoplerecognize, Iwanted somethingthatismysterious and with a gentleman's quality. Icameupwith some prelimi
nary devils (figure 20and21).
Iwasn't satisfied withthedev ils Icameupwith, so after moresketches, Isettled on theone atthebottom left (figure 22).
Whenallthecharacters were drawnand coloredin, Iwent ahead and sketched outthe position of each sinnerthat isbeingpunished(figure23, 24and25).
Figure 23
Figure 22
Figure 24
process
Figure25
r
^
\
*JLA
iy w;fa.?Don^ViJ
process
Isketched outthestoryand
layoutforeach level (figure
26). Ialso wrotedownsome
roughdialogues,whichIwill
go into detailalittle later.
ThenI took thevideo camera
and shot myselfdoingthepos
sible movement oftherobber
andthelookout. Afterthe
video wasshot, Isnapshot a
couple ofkeyframesandtook
it toPhotoshop. Oncein
Photoshop, Irotoscoped over
thevideototryand get a
smooth animationfor
myillustration.
TocreateHell, Iwent and
looked forpictures of under
ground caverns.Iusedthose
pictures as a referencetocreate
thestone andthestalagmite of
theforeground. Ialso went
into Photoshoptodarkenthe
edges and used afilterthat
gaveitmorrtexture toseparate
itfromthebackground.
Forthesinners,andthe
devil's helperinHELL,
IusedthesoftwarePoser
togiveita morerealistic,
3Drenderedbody.
Figure26
process
Last,Iscannedthepaintings of BruegelandBoesch tocompose thebackground foreach ofmy levels (figure 27,28 and29).
Figure27
storyand
dialogue
Figure 30
Each level hasitsown unique
story.Thefollowingis
thestoryanddialogueof
eachlevel.
Level 1 Thisis thelevelofthe
adulterers. Itwillbeginwith
showing a man and a woman
gettingmarried(figure30)on one side ofthestage and a
womanworkingtilllatenight
ontheother side ofthestage.
Fiveyears afterthe marriage,
themanhadan affair withthe
lonelywoman.Firstitwas
onlya mentalaffair, thenone
day,ithappened. Themental
affairbecamea physical affair.
Afterthewildpassion,they
wentinto thedinertograb a
biteto eat andto talkabout
whathappened (figure 31).
woman:Oh, no.What have I
done?Youare a married man.
Idon'twanttocomebetween
you and your wife(figure 32).
man:Hey,don'tworry. Iam
divorcingmywifesoon,and
thenIwillbewith you allthe
rest ofmy life.
woman:Really?
man: Yeah, rea.
Beforetheman could
finishthe sentence, the
robber shouted.
robber:Allrighteveryone.This
isa stick up.Putall of your
moneyonthetableand no
one getshurt.
Now,everyoneis tenseand
nervous. Outbythe corner,a
waitresstriedto sneakout,but
thedoormade acreakynoise.
Therobber shouted stop,but
thewaitressdidn'tstop.Then
thegun went off andtheplace
wentintochaos.
woman:Ahhh
woman:Ahhh.
Therobberthenstartshooting
everywhere totryand quiet
things down.In the process,he
killedeveryonein thediner.
Level2- Thisis thelevel
reservedforpeople who com
mitted sloth or gluttony.It
beginswith a3D animation of
aguysittinginfrontof aTV
Figure32
storyand
dialogue
donebyDominicAmatore.
Thisscene will continuefrom
daytonight and nighttoday
and so on and so on(figure
33). Thescene repeatsthree
times andthenhegetsupone
nighttogoto thedinertoget his dinner. Thewhole scene
switchesto thedinerand showshimhavingafeast(fig
ure34). Heeats and eats until
therobber appears:
robber: Allright everyone.This isa stick up. Putall ofyour
moneyonthetableandno onegetshurt.
The storywill concludeinthe
samewayasthefirst level. A waitresstried toescapeand
insteadofgettingaway, sheis
gunneddown.Thisevent sets off a chainreactionofevery onescreamingandpanicking
andeventuallyallgetkilledby
therobber.
Level3- Thislevelisforthe
prodigal and avarice.Itwill containtwostories.Onewill showthelifeofthemiserfrom childhoodto thepresent and
theotherwillshowthespend
thriftwinningthelottery. While inthediner,themiser
willbebyhimselfdrinking
water andeatingthecheapest thingonthemenu and spend
thriftgloatingwithher money
infrontof everyone.Due to the time constraint, this
levelwill notbe done
and willbereplaced with
thedevil standinginfront
of a closed gate withthe
followingdialogue:
devil:Iam sorry.Levelthree,
four,fiveand nineare closed
forrenovationtoprovide a betterand more comfortable
livingenvironmentforthesin
ners.Pleasecomeback
September1, 1996 (figure 35).
Level 4- Thislevelisforthe
people who committed wrath.
Thethreepeople who arein thisstoryare related.They
grewupinadysfunctional familyandbecauseoftheir
upbringing,theyarefullof hateand violence.Whilein
thediner, theywillbe arguing witheachother over some
silly littlethings.Also,dueto
the time constraint, thislevel
Figure33
Figure34
Figure 35
storyand
dialogue
willbesubstituted withthe
same screen aslevel 3.
Level 5- Thislevelisfor
the
backbiters. It isa storyof a
woman who does nothing
exceptgossipalldaylong.
Shewilltalkabout everyone
sheknows from herrelativesto
herneighbors.Mostofall, she
will nothave anythingniceto
sayabout each ofthepeople.
Again, dueto thetime constraint, thislevelwill be substituted withthe
same closed gatescreen
andthedevil.
Level 6
-thisisthelevelforthe
suicide.Becausethereisreally
nowaytorelatesomeone
killinghimorherselfin the diner, thislevelwill serve asa
foreshadowingof what will
happen to thelookout.
Insteadofgoingtothestoryof
what willhappento thelook out rightnow, itwill showthe
devilagaininfrontofthe
closed gate:
devil:thislevelistemporarily
closedfor expansion,but Iam sureIwilldefinitelysee you
Figure 36
Figure37
llli
Hi
again soon.
Level7- Thislevel is forthe
thievesand robbers. Itwill beginwith video clips ofthree
thievesburglarizingan art
museum. Afterdodging
thesecurityandthe alarm,
theystealthejewelsfromthe
exhibition. Acouple ofdays
passed, theywentto thediner
todiscussif thereareanybuy
ers who willpayalargesum of
money forthejewels:
thievesone:So, haveyoubeen abletolocateabuyeryet(fig ure36)?
thieves two:Yeah, butweare stillnegotiatingtheprice(fig
ure 37).
thievesone:Whenare yougoing
tosettleit?
|
thieves two:I don't know. Whenthepriceisright, I'llsettleit.
Stop buggingme aboutit.
thieves three: (woman) Hey
H
boys, stopactinglike children, aslongas we got abuyer Whatthe
Figure38
storyand
dialogue
'<& I ipp pi * j#!MNhraSiBr4[ SbtAfHAMolmw Figure39 Figure 40thievesone:What..
Thisiswheretherobberinter
ruptstheconversation(figure
38) andthestoryconcludes
in thesamewayaslevelone
andtwo.
Level 8- This
level is forthe
murderers. Itis thestoryofthe
robber andbeginswiththe
interiorofthediner. This level
ismixed with photographs and
theillustrationsof people of
previouslevels. Thisis the
levelthat tiesuptheevent
thatoccurredinside the
diner. Therobber stepsinside
andlooksaround and sees
allthesepeople:
womanatthecash register:
Hello,someone willberight
withyou(figure 39).
patronatthecounter:Hey,
buddy,you oughttotry
some ofthisstuff. It is
| great(figure40).
two teengirls: Hi(figure41).
waitress: Hi,what canI
getforyou.
Hethenpulls outthegun and
shoutsto allthepeoplethat
this is a robbery.
waitress: Oh, mygod.
Hekills allthepeoplein the
dinerandslowly, inadazed
stare,walks out.Next, a couple
of quick cuts of what occurred
in theintroductionofhim
comingout ofthediner,run
ningwiththelookout, and
finallygets gunneddownedby thepolice remindstheuser
andtiesupthewhole story.
Level 9- thisis thelevel forthe
traitors.Itis astoryof an
employee whobetrayed his
companyand soldtopcompa
nysecretsto a rivalcompany
foralargesum of money. He
too, cameto the dinerthis
nightjustforalittlerelaxation
after work.This levelwill con
cludein thesamewayasthe
otherlevels,but again, dueto
the timeconstraint, thislevel
issubstitutedwiththeclosed
gate andthedevil.
Quitout ofhell
-The devilwill
bestandinginfrontofthe
Figure 41
storyand
dialogue
closedHELLgate withthefol
lowing
words:devil:Iamsorryyouhaveto leavesosoon,buttoget abet
terunderstandingofthewhole
story, Isuggest youstayand visit eachlevel.
Towardthebottomofthe
screen, theuserwillbegiven twochoices of either goto HELLorleaveHELL.
Conclusion Thelookoutwill be backin theelevator and
breathing heavily(figure42).
Theelevatorfinallyreacheshis floorand as soon asthedoor
opens, thecops arethere.
headcop: Lookwhojustcame home boys (figure43).
The coppullsoutthewarrant (figure 44). Meanwhile, the
lookout is pushingtheclose door buttonintheelevatorall
this time.Finally,thedoorclos es andhepushesthefirst floor buttontotryand escape. When
theelevator reachesthefirst
floor, copsarethere,too.
cops: Freeze!!! Putyourhands
upandstepout oftheelevator.
Heclosestheelevatordoorand
pusheslevelninebuttontotry toescapefromtheroof.As soon ashereacheslevelnine, more cops arethere totryto apprehendhim.
cops: Hold itrightthere. Freeze!!!
Heclosesthedooragain,but herealizesthatheissurround
ed andthereisnowayout. Thescenethenflashes between himandthecopsfora couple timesandfinally,a gunshot
goes offinside theelevator. When theelevatoropens, the lookout islayinglifelessinside
theelevator(figure45).Now, thewhole scene switchesback intoHELL.
Level6- This level isnow open
andtheuser canseethecon densedversionofhissuicide or justget out ofHELL.
End Thisis theendingto
thewhole piece.Thedevil
willbe standingontheside
Figure 4
storyanddialogue
ofthescreentogivehis
finalthought:
devil:Ihopeyouenjoyedthe
tourandhadoneHELLof a
goodtime.Justremember,
don't do anything Iwoulddo,
or Iwill see youhereeternally.
Eternally,my friend. Ha, Ha,
Ha,Ha, Ha.
Throughallthelevels, thereis
a surprisethatwillbringalittle laughter fromtheusers.When
theuser clicks andholds down
themousebuttononthedevil
whilehe is
facing
thesinners (figure46), hewill give arandom commentfrom
thefollowing.
devil: Shhhhhh
devil:Payattention.
devil: Not now, Iam
enjoyingthis.
devil: Youmean you're not
enjoyingthis?
devil: Don't botherme,
I'mbusy.
Figure 46
Level
Description
Levelone- Lust
Thislevel isreservedforsin
ners who committedadultery orlechery.Theirpunishmentis
solitaryconfinementforeterni ty. Nobitternessisgreaterthan
this, torememberhappiness when oneis ina state of
wretchedness,sothatremem
bering
causesbittertorment. [goto theleftortherighttoseetheentireleveland when you areready,lookandlisten to thestories ofthe sinners]
Level two- GluttonylSloth This levelisreservedforsin
ners who are wasteful orlazy. Insteadofeatingthefoodsand drinksofthe world, theirpun ishment is tobe force fed
garbage andfilth for eternity whileboundina positionlike a stuffedturkey, [gotheleftor therighttoseetheentirelevel
and when youareready,look andlistentothestoriesof the sinners]
Levelsix -suicide
This levelisreservedforsin
ners who committed suicide.
Theirpunishmentis tobe deprivedof ahuman form
sincetheydeprivedthemselves oftheirbodieson earth. They are also exposedto thepain
and sorrowtheirfriendsand familyfelt, [gototheleftor therighttoseetheentirelevel
and when you areready, look andlistento thestories of the sinners]
Levelseven- Plunder
Thislevelisreservedforsin
ners who steal or rob.Their punishmentistofeelthe heartacheoflosingsomething
of a personal value while atthe
sametimehavingtheirhands chopped offforthecrimethey committed, [goto theleftor therighttoseetheentirelevel and when you areready,look andlistento thestories of the sinners]
Leveleight
-Murders Thislevelisreservedforsin
ners who committed murder.
Theirpunishmentis tofeelthe
painand sadness of one'slife slowlybeingtakenawaywith outany hopeof everliving again, [gototheleftorthe righttoseetheentirelevel and when you areready,
lookandlistento thestoriesof
the sinners]
Because level3, 4, 5, and9was
notimplementedatthistime, theirlevel descriptionsweren't
goingtobe developeduntila latertime.
Hell
buttonsBesides alltheimagesand sto
ries ofHell, Iwantedtheuser toexperiencethe Helloftheir
own.Throughout mystudies on userinterfacedesign,ithas alwaysbeentold thatadesign er should always create an
interfacesystemthatiseasyto
understand andbeuserfriend ly.Well, for my buttonsin HELL Idecidedto experiment
withhow farIcan gotofrus
trate theusers yetnotlose
themandhavethemgiveup ontryingtonavigatethrough
thestory. First,Iuseda eleva tormetaphor sinceIhad 9 dif ferent levels.So, Ithought this
metaphor wouldbe easyto understandfortheusers.Next, Idrewahand (figure47)to
replacethecursor andtogive
theuser afirstperson perspec tive.ThenIplayed withthe ideasthatbuttonsmightdisap
pear whentheuser rolls over
them, buttonsthatlook like theyaredoingsomething whenit isnot,buttonsthat runaway fromthe users,and manyidenticalbuttonsthatfill
thesamescreen,but onlyone
works.Aftercareful considera tion, I decidedtogo withthe
buttonsthatwill runaway fromtheusers whenrolling
overthembecauseitisnot
verypredictable andthefrus
trationlevelcanbecontrolled. Istartedbycreatingjustone button fortestingandit
worked outprettywell. I had about5peopletesting it,rang inginagebetween 20to 60
withcomputerexperience, and
each gave adifferent response. Some likeditandthoughtit
was ratherfun andchallenging totryand getthebuttons,but
some werevery frustrated becausetheyjustweren't able
toclick onit. ItseemsthatI
reachedmygoals offrustrating theuserandhavingthem
experiencingHell inuserinter
face design.Next, Islowed downtherunningawayrateso itwillbeeasiertoclick on
themthanpreviously.This madethefrustrateduserhappi er andIwas abletohavethem notloseinterestbecausethe
frustrationwastoomuch.
Next,Icreated ninebuttons for
theninelevelsand gavethem thesamescript.Problems arose
whentheywouldoverlapeach other and madeitimpossible
1
Figure 47
Hell
buttons-importantpart ofbutton
script-setthelocvof sprite 15to themousev setthelochof sprite15to themouseh
set s=wordrandom(2)of"+
set x=s&wordrandom(5)of"2030 40 5060"
set y=s&wordrandom(5)of"2030 40 5060"
set z=s&wordrandom(3)of"50 6070" set z1=s&wordrandom(3)of"506070" setr=random(11)
setd=r+2
ifsprite15intersects dthen
setthe locvof spritedto thelocvof sprited+ x
setthelochof spritedto thelochof sprited+y
else check endif end on check globald,z,z1
repeat witha=3to13
ifa=dand spritedintersectsathen
nothing
else
ifsprited intersectsathen
setthe locvof spritedto the locvof sprited+ z
setthe lochof spritedto the lochof sprited+ z1
endif
endif
settheconstraint of sprited to 16
settheconstraint of sprite ato16
end repeat end
importantpart of volume script
globalbsound.* ifx=1 then
put(bsound-1)intobsound
else
ifx=0then
put(bsound+1)intobsound
endif
endif
if(bsound+1)>7 then
put1 intox else
if(bsound-1)<0 then
put0intox endif
endif
toclick ontheonesthatwere
underneaththeotherbuttons.
Then Ihadto script(figure48)
eachbuttonsothatwhenthey
overlapeachother,theywill
bounceoff andfindanempty
spacetostay.Bydoingso, the
buttonswenthaywire.They
wouldkeepmoving nonstop
becausetheavailable spaceto
moveissolimitedwith allthe
buttonsthatclickingonthe
rightbuttonwouldbeimpossi
bletoaccomplish.Afterallthe
thinkingandrethinkingand
rewritingthe script,Ifinally
cameupwith afinalsolution.
Imadethebuttonsthatwillbe
running awayon rollover ran
domlychosenbuttons.
So,whenthebuttonsranaway
once, itmight or might not
runawaythesecond consecu
tivetime.Thisincreased the
oddsoftheuserbeingableto
click onthebuttonstremen
dously. Aftersucceedingatthe
buttons, Ihadtogivefeedback
totheusersthattheyclicked
onthebutton. Here, Igave
twofeedbacks.One, thebut
tonschangefromregulartoa
skullbuttonandtwo,thefloor
number ontheelevator
changes andeventuallyreaches
thefloornumbertheuser
pushed.Whenthebuttons
weredone,Ihadtocreate
anotherbuttonforthevolume
control.Atfirst, Ithought
aboutmakingthevolume con
trolactvery radically like hav
inga random volume set each
time theuser clicks onit,mak
ingthevolume sevenbeingthe
lowestand onebeingthehigh
est, and quitepossibly,noway
toadjust volume.Becausethe
volume controlbuttonison
thesame elevator control panel
astherest ofthelevel,Idecid
edtomakeita normal volume
control sinceitishardenough
totryand click ontheright
buttons. Eachtimewhenthe
user clicks onthesoundbut
ton,itwill goupordown
basedonif thevolumehas
reached7or0. If itreaches 7,
itwill godownandifitreaches
0,itwill go up.Also, eachtime
theuser clicks onthebutton,
thelevelnumber onthecon
trolpanel will changefromthe
numbertoascreaming
facewiththevolumethatis
settoinsideoftheface.
Figure48
Technical
issues
Thewhole process ofcreating
thisinteractive storywent pret
tysmoothlyoverall.Iworked
on aPower Macintosh 7100
with32mbofRam,which was
enoughforwhatIamdoing.
Therefore,thereweren'tany
hardwareconstraints.I
encountered some problemsin
theconstruction ofthethesis,
butwere abletofixthem
mostly. Thefirstproblemthat
Iencountered wasthecreation
ofHELL buttonsthatneedto
bothrunaway fromthe
rollover andfromeach other.I
tried touse a parent and child
scripttogive eachbuttonits
ownindividualbehavior, but
wasn't successful.So, Igave all
thebuttonsa set of numbers
thatisrandomlyselected and
addedto thex andycoordi
nates eachtime thebuttons
move.Thatworkedoutwell,
butthebuttonswouldonly
stayonthepositive side. So, I
madea random positive and
negative signthatwillbe
addedto thecoordinatesto
givebothsides ofthecoordi
nates.Now, eachbuttonwill
runtodifferentplaces all
accordingto theircurrent
posi-Script for randomlygenerated coordinates forthebuttonstoruntowhen rolled over
set s=wordrandom(2)of"+
set x=s&wordrandom(5)of"203040 5060"
set y=s&wordrandom(5)of"20 30 40 5060"
set z=s&wordrandom(3)of"50 6070"
set z1=s&wordrandom(3)of"506070"
setr=random(11) setd=r+2
ifsprite15intersectsd then setthelocvof spritedto thelocvof sprited+ x
setthelochof spritedto thelochot sprited+y
-Scriptforthescrollingofthe
background-on enterframe
if the lochof sprite1+320<theleftof sprite7 then
setthelochof sprite1 to 935 else
if the lochof sprite1 -320>theright of sprite7 then
setthelochof sprite1 to-290
else
ifthemouseh>600 then CURSOR[985,987]
setthelochof sprite1 to thelochof sprite1 15
else
if themouseh <30 then CURSOR[986,988]
setthelochof sprite1 to the lochof sprite1 +15
else
ifrollover(8)then cursor[991,992]
else
if rollover(9) then cursor[991,992] ELSE
if rollover(12)then
setthecastnum of sprite12 to 31
puppetsprite12,true updatestage
else
puppetsprite12, false CURSOR[989,990] endif endif endif endif endif endif
tioninthecoordinate(figure
49). Thesecond problemthat
Iencountered washowtoget
thebackgroundon eachlevel
toscroll seamlessly. In the
beginning, Ionly had it
scrollingto theend ofthe
imageanditstopped orthe
userhadtogoin the opposite
direction. It didn'twork out
well.Theeffect was notthe
same with continuous scroll. I
knew howtomaketheback
ground scrollcontinuously
froman exerciseIdidwhile
enrolledina computer graph
icsdesign course, butIwas
only usinga checkerboard pat
terninsteadof animage. Itis
easiertomake a patternlook
seamlessthananimage.
Basically, I hadthescript. Ijust
neededtodosome calculation
and create abackground image
thatislargeenoughtoscroll.
Iwentinto
Photoshop
and created abackgroundthatrepeats
itself twice.So, insteadofhav
inga 640x480pixelback
groundtoscrollina 640x480
stage, it isa 1600x480pixel
background. Whenthemiddle
ofthebackgroundreachesthe
leftedge ofthestage, thefront
Figure49
Technical issues
ofthebackgroundwillswing
around andconnectwiththe
end ofthebackgroundand
makingitseamless.This isvice
versaif theuser scrollstowards
theright. ThethirdproblemI
encountered was changing
Dominc Amatore'sanimation
fromthousandsof colorto256
colors. Forsomereason,
Director doesn'timporta video
palette.So,whenthemovieis
playedtheanimationbecomes
veryposterized and was not
pleasingto theeye.Ihadtogo
into Debabelizerand openup
thepaletteforthevideo. I took
a screen shot ofthatand
broughtitinto Photoshopto
get a palette. ThenIwentinto
Directorandimportedthe
palette and setmyvideoto the
palette.Thiswould seemto
workonpaper,butitdidn't.
Directordidn'treadthepalette
andthevideolookedpoor.
Next,Isetthevideodirectto
stageandthenitworked.
ThefourthproblemIencoun
teredwassynchronizingthe
soundtoaDirectorQuicktime
ofdevil's helper. Becausethe
frameswereloopedover a cou
ple offrames, itdoesn'tread
the timeofthevideo tick
by
ticks.In otherword, it doesn't
read 1, 2, 3, 4, 5, 6, 7 , it
jumps. Itreads1, 5, 7, 10, 13,
18...,and so on. The jumps
betweenthenumbers weren't
consistentbecauseitall
dependsonhow manythings
are
happening
onthescreen. So, Ihadtoestimatethe time.Also,becausethereare other
puppetsounds, I hadto turn
one off andturnon another all
within a range oftime.
Sometimesitwouldwork,
sometimesitwouldn't.Again,
italldependedonhow many
thingswerehappeningonthe
screen(figure 50). Thiswas a
problemthatwasn'ttotally
solved.Thefinalproblem was
thesarcastic remark ofthe
devilwhentheuser clicks on
him. Becauseofthe
puppet-soundthatissyncedto the
Quicktime,alotoftime the
dialoguewouldbechopped off
(figure49).Thisproblem was
notfullysolvedalso,but for
thelevelwithoutthe
Quicktimeofdevil's
helper,itworksfine.
-Scriptforpuppetsound with
QT--on enterframe
putthemovietime of sprite12 setthemovierate of sprite12 to1 ifthemovietime of sprite12<20then
puppetsound"Shovel Sand.S"
on exitframe
ifthemovietime of sprite16>10then puppetsound"explosion8bits"
on enterframe
if themovietime of sprite12>10 then checkqttimel
endif
if themovietime of sprite12>50 then checkqttime
endif
on exitframe
ifthemovietime of sprite12>167 then go(the frame+1)
else
if themovietime<of sprite12>90 then checkqttime
else
gotheframe
endif endif
on checkqttime
if themovietime of sprite12<80 then puppetsound"cutterfor level7"
gotheframe
endif end
on checkqttimel
if themovietime of sprite12<30then puppetsound"purichthroughheart"
gotheframe
endif end
Script fordevil': on mousedown
puppetsound word
f"
random(6)of"a bcde
end
eachlettercorrespondto thename ofthe sound. WhentheQuicktimeofdevil's helper
played andtherearesounds,thevoice over ofthedevilgetschoppedoff.
Figure 50
Hell
gallery
Figure 51
?
Hi
'
.::
Figure52
MM
J
Ithoughtitwouldbe verynice
tolettheuserbrowsetheorigi
nal worksbyBruegeland
Bosch. Icreated agalleryatthe
end oftheprogramtoletthem
seethe theoriginalimages that
||
were usedtocomposethe HELLbackground. Eachis111
identifiedbytheartist andthell
title.Ikeptitverysimple andIII
justlettheuserhave fullcon-H
troloftheinteractionofgoingbackandforth betweeneach
III
painting. The gallerycontainsIII
19worksbythese two artistsHell gallery
Figure54
Figure 55
Hell gallery
Figure 57 Figure 58
Conclusion
ThegoalsthatIsettoachieve
were rather successful. Iwas abletoinducetheemotions of fear, humor, andfrustrationin
theuser.Therewere approxi
mately 10testers throughout thewhole process. Theywere
betweentheages of19to28. Theoriginal plan wastohave
an evaluation sheetforthe
user,but becauseI thought the
users wouldn'tbeabletoreach
thefullemotional understand
inguntilthewhole projectis
finished, Ididn'tmake an eval
uationsheet.Itmightbea mis
takeonmypart nothavingit
writtendowntoback up my
goal,butnontheless, Itook
downnotes and oralfeedback fromeach aftertalkingto the
users aboutthefinishedand
unfinished part. Theywere
helpful. Oneusersaidthe
images ofthesufferingandthe
sound ofthescreamingand
wailingmakes you scared.This definitelymadeherthinkand keepit inbackofhermind.
Anotheronethought themov
ingbuttonswereamusingat first,butastimewenton, it becamefrustratingtoclick on
thebuttons. Onethought the
sarcastic remarkbreaksthedark
mood ofthispiece andbrings
alittle laughter. Anotherone
thought Ihadabadchildhood
orjusthatelife. OnethingI findis thatmost usersdon't
havethepatiencetowaitfor
theelevatortoreachthelevel
theyclick on.Theywant
instantreaction.Overall, each
user enjoyedit toadifferent degree. Lastly,itwas quite a
experienceto manage,direct,
and make thewhole project
cometogether.Iam satisfied
withtheoutcome andhopeto
improveonitwithmore
advanced equipmentin
thefuture.
Bibliography
Alighieri,Dante. Dante's Inferno. Aldine Press. GreatBritain, 1964.
Baeder,John. Diners. HarryN.Abrams, Inc. Japan, 1978.
Benton,Mike. CrimeComics, theIllustratedHistory.
TaylorPublishingCompany. Dallas, Texas, 1993.
Beuningen,Charlesvan. TheComplete DrawingofHieronymus Bosch.
St. Martin'sPress. NewYork, 1973.
Dopagne,Jacques. Bruegel. LeonAmiel. NewYork.
Grossmann,F. PieterBruegel, Complete Editionofthe Paintings.
Phaidon PressLimited. NewYork, 1973.
Gutman, Richard J. S.andKaufman, Elliott. AmericanDiner.
Harper &Row. NewYork, 1979.
Klein,Arthur H. GraphicWorldsofPeterBruegel, theElder.
DoverPublications,Inc. NewYork, 1963.
Macromedia. LingoDictionary. Macromedia,Inc. andAppleComputer, Inc.San Francisco. 1994.
Martin, GregoryandCinotti,Mia. TheComplete PaintingsofBosch.
HarryN.Abrams, Inc. NewYork, 1966.
Muller,Joseph-Emile. Bosch. LeonAmiel. New York.
Robison,MabelOtis. Mystic Wonderlands. T. S. Denison& Company, Inc. Minnesota, 1959.
Seidel,M andMarijnissen, R. H. Bruegel. G. P. Putnam'sSons. NewYork, 1971.
BUDDHIST WISDOM
Once
again, as with shinjinin the
preceding
chapter, to understand whatBuddhist
wisdomis
canbest be
approachedby
explaining
whatit is
not.At
this point,
it is
fruitful
to examinein
terms ofhuman
experience the threekinds
of "knowing" which theEnglish
word "wisdom" can represent.The
first
ofthese,
"knowledge,"is based
on whatis usually
calledobjectivity, the "knowing" of an object which stands outside of oneself and
which, upon analyzing, we can understand.
This is
the scientific approach,in
which we are all trained to view objectsstanding in
relation toourselves.
In
scientificknowledge,
the subject-whichis
myself-is
not thefocus
of attention.Even in
psychology
the mindis
viewed as an object tobe
analyzed quite apart
from
the wholemind-heart-body
of which the mindis but
one aspect.
Indeed,
scientificknowledge
so objectifies the world around us,including
ourselves, thatin
thiskind
of "knowing," webecome
an "it."The
other twokinds
of"knowing
" are quitedifferent.
One is
a common-sense"knowing"
that emerges
from
ourdaily
experience, a "knowing" that we expecteveryone to
have. It is
a wisdombased
not on scientific analysisbut
onhuman
experience.There is
aJapanese
proverb that says,"Those
wholose
really
win.Those
whofail
are victorious. "This kind
of wisdominfers it's
not good to win
just
tobe
winning.When
welose,
we sometimesbecome
winners.
This is
aworldly
wisdom ,based
on "give and take. "In
thecontext of
daily
human
affairs, thiskind
of wisdom takesinto
account thefeelings.
It is
a wisdomborn
ofmany
experiences inlife,
a wisdom notimmediately
graspableby
children.It
is
notfully
subjective,for
this wisdomborn
of experience is alwaysin
relation to the object as well.It is
thethird,
quitedifferent kind
of wisdom thatis
what we mean when wetalk about
Buddhist
wisdom, the wisdomthat,
in
Shinran's
view,is
thedynamic
through which shinjinis
established.This is
a "knowing" thatstands
in sharp
contrast to the "knowing" of science and the "knowing" ofcommon-sense.
The focus is
"deeply"
rooted in the subject, a "depth"
referring
to the dimension of ourhuman
potentialfor
evil, a potentialunlimited
in
ourlife. This
existentialdepth is
expressedin Japanese
by
bonno,
another word whichit
wouldbe
well to transpose asis into
theEnglish
vocabulary.In his
perception of bonno as the profounddepths
of the self,Shinran
is
not
speaking from
a scientific norfrom
a common-sense point of view.Neither is his
a psychological perception.Rather,
he
speaksfrom
thedimension of
Buddhist
wisdom, whichis
acutely
aware of this aspect of-existence.
The
important difference in
the emphasis ofBuddhist
wisdomis
that
it is
neither subjective nor objective.The
total self,freed from
any
split of subject-object
differentiation,
is
involved.
in Chapter Two
ofTannisho,
the slim volume thatis
the great religiousclassic written
by
Shinran's follower
Yuienbo,
Shinran
is
quoted assaying
"Hell
is
my only
home."This is
a statement of the workings ofBuddhist
wisdom, the wisdom of "deep"
heart
and mind, with"deep"
here referring
toexistential
depth.
This
wisdomdoes
notsimply look outwardly
to see thingsobjectively.
In "Hell is my only
home,"Shinran looks inward
to thelimitless inner
depths
ofhis bonno in
order to come totruly
know
himself.
When
he
says"hell is my only
home,"he is
talking
about thedeep
mind thatundergirds the existential
reality
of theway
we alllive.
His
shinjin,which we too can experience,
is based
on thiskind
of wisdom , anawakening
in
which one comes toknow
totally
what oneis.
For
example, the worldin
which welive is
the worldin
which we die-This
is
reality.Yet,
in
theeveryday
world we seldom see this essentialcondition
in
which our subconsciousdepths
are rooted.In
Buddhism,
it is
not
in
spite of ourconstantly
"falling
into
hell"but because
of thiscondition that we are surrounded, sustained, embraced
in
theboundless
compassion of
Amida
Buddha.Buddhism does
nothave
the reward or punishmentjudgmentalism of the
Christian
religion.In
Buddhism,
the end oflife does
not
necessarily
meangoing
tohell
or toPure Land. In
fact,
our"falling
into
hell"is
crucial to 2n appreciation of theBuddhist
world ofawakening
in
thislife,
here
and now, at thisvery
moment.This
critical awareness,developed
and taughtby
Shinran
at a profound existentiallevel,
is
succinctly
expressedin his "Hell is my only
home."
Shinran's
twenty
years of monastic practice onMt. Hiei
weremainly
atYogawa,
the place whereGenshin,
an eleventhcentury
religious teacher and writer,has
also once studied and practiced.Genshin's
writings made such astrong
impression onShinran
thatin
theKyo-Gyo-Shin-Sho he
namedGenshin
as one of the seven patriarchs through whom
he
traces the spirituallineage
of the nembutsu
teaching,
back toSakyamuni Buddha.
Genshin's
major work wasOjoyoshu-Essentialsjqr^
Birth,
thestory
of a manfalling
into hejLJt has
bee^r^mj5ared~tcT thatlater
we^telmjvork,Dante's
inferno.
AsT5antedid,
GejTsjTin_gjyes a vividdescription
of the variousiev'els~of
hell. For Genshin
however,
the phrase"bound for
hell"expresses
symbolically
the experience of one whohas
awakened to the realization ofcontinuously creating
karmic evil, and who perceives thebottomless
depths
of
his
own potential for evil. In the sutras, the statement :"hell is
at2-the
bottom
of this great earth"symbolizes the
hell
we createin
thedepths
of our conscious and unconscious minds.
It is
thisreality
whichGenshin
depicts
in
his
classic work.Genshin's
masterpiece portrays a man who,in his
extreme suffering, pleadsforgiveness
of ademon
whose recurrent answeris,
"To
plead with meis
nouse.
I
can'tdo
athing
aboutit
now.Why
didn't
you state your situationtruly
while you were still ahuman
being?"This
theme of question and reply,"There's
no useasking
me now,"and
"you
created your ownhell
while youwere still alive,"
runs throughout the work.
The
first
partis
adetailed
description
ofhell in
which,according
toGenshin,
there are eightlevels.
One
worksfrom
thefirst level
anddescends down into
the eighthlevel-which
he describes
as thehell
of unlimited suffering.The
first
level
is
the oneresulting from committing
the slightest evil,such as the
killing
offish
or chickens.In
thislife,
according
toGenshin,
we
kill
animals andthen,
when wedie,
thedevils in hell
come after us andchop
usup
until a cool wind comes across and makes us whole again.This
process
happens
over and over.The depth
of thisfirst
stage ofhell is
described
asbeing
1000
yojanas(one
yojanabeing
thedistance
of about ninemiles or as
far
as an ox can travelbetween
sunrise and sunset).From
this,
the variouslevels
descend
to the eighthhell
of unlimitedsuffering, that of persons who
have killed
their mother andfather
or, asGenshin
phrasedit,
"taken life away from father
andmother."
Among
those whofall into
thishell
are those whovainly live
on thedonations from
people.
Here,
Genshin is
talking
abouthimself
and through thishe
tries toclarify
thedirection
into
whichhe
sees himself asfalling. The depth
of this eighthlevel
is
described asfalling
headfirst for 2,000
years toarrive
completely
into
this unlimitedsuffering
which, toGenshin,
is
his
own
karmic
state.This
use of the term "falling"into hell does
not refer toa physical
fall,
but
rather to an awareness of the absolutedepth
of thehell
we are allfalling
into
the unlimiteddepths
of our unconscious ordeep
mind.
Thus
whatGenshin
waswriting
about was theawakening
to one's
ownlimitless
falling
into
hell asbeing
thevery
condition essentialfor
birth
in
theBuddha Land.
This
extraordinary Buddhist viewis
likewise concisely
expressedby
Shinran
in
Tannisho,
ChapterThree (Taitetsu Unno
translation)
:"Even
the goodperson attains birth
in
the BuddhaLand,
how
much more so the evil person.But
the people of the worldconstantly
say,'Even
the evil person attainsbirth
how much more so the goodperson.'
Although
this appears tobe
soundat
first
glance,it
goes against the will of thePrimal Vow
ofOther
Power.
3-The
reasonis
that since the person of self-power,being
conscious ofdoing
good,
lacks
the thought ofentrusting
himself completely
toOtherPower,
he
is
not thefocus
of thePrimal Vow
ofAmida. But
whenhe
turnsself-power and entrusts
himself
toOther
Power,
he
attainsbirth
in
theland
of true fulfillment."Shinran then
goes on to say,"The
Primal Vow
was established out ofdeep
compassion
for
us who cannotbecome freed from
thebondage
ofbirth-and-death
throughany
religious practice,due
to the abundance ofblind
passion.Since
its basic intention is
to effect the enlightenment ofsuch an evil one, the evil person who entrusts
himself
toOther Power is
truly
the one who attainsbirth in
theBuddha Land.
Therefore,
even the good person attainsbirth,
how
much more the evil person!
"In
theBuddhist
world of awakening, those whohave
the confidence tofall
into
hell-that
is,
to see the existentialreality
of theirbonno-are
thusable to experience the
very
joy
thatthey
aregoing
to the"Pure
Land,
"that
spiritual realm ofreality
itself from
which the workings of compassion are manifested.Again,
translationis
acutely
important.
"Pure
Land"does
nothave any
connotation of geographical place orlocation.
It is
a spiritual realm, the world of theBuddha,
which manifests the great wisdom and compassion ofAmida (prajna
andkaruna).
Those
whodo
notreally
seehell
interwoven into
theirlives do
notreally
see the
Pure Land. In
other words, those whodo
not seehell in
thedepths
of their own minds arereally
falling
into it.
Genshin had
thisfull
consciousness of
his
own evil, andShinran likewise. So
toodid
an old manin my
village temple who used to say,"Do-sun!
Do-sun!"
over and over, an exhortation
reminding
himself and all thoseinside
and outside the temple of this existential reality.Do-sun is
not translatable.It is
one of those onomato poeticJapanese
wordswhose sounds
convey
the meaning.I
wonder.Is
there alike
wordin English
whose sound andmeaning
are that offalling
into hell?
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-The
Shocking
Truth
About HELL!
by Terry
Watkins
"And in hell he lift up his
eyes,being
in
torments. .Luke 16:23
What
you're about to readis hard
tobelieve.
. .We're going
to examine the place theBible
callshell. We'll
presentdocumented
evidencefor
a place calledhell.
Don't
take what you'regoing
toread
lightly. If
what you're about to readis
true -YOU COULD BE IN SERIOUS
DANGER!
Several
years ago abook
was published, entitledBeyond Death's Door
by
Dr.
Maurice
Rawlings. Dr.
Rawlings,
a specialistin
InternalMedicine
andCardiovascular
Disease,
resuscitatedmany
people whohad been clinically
dead.
Dr.
Rawlings,
adevout
atheist,"considered
all religion"hocus-pocus"
and
death nothing
more than a painless extinction".But something happened
in
1977 thatbrought
adramatic
changein
thelife
ofDr. Rawlings! He
wasresuscitating
a man, terrified andscreaming
-actually
descending
down
into
theflames
of hell:Each
timehe
regainedheartbeat
and respiration, the patientscreamed,
"I
amin
hell!"He
was terrified and pleaded with me tohelp
him. I
was scared todeath.
. .Then
I noticed agenuinely
alarmed
look
onhis face. He had
a terrifiedlook
worse than theexpression seen
in death! This
patienthad
a grotesque grimaceexpressing
sheer horror!His
pupils weredilated,
andhe
wasperspiring
andtrembling
-he looked
as
if his hair
was"on
end."
Then
still another strangething
happened.
He
said,"Don't
youunderstand?
I
amin
hell. . .Don't let
me goback
tohell!"
. .
.the man was serious, and
it
finally
occurred to me thathe
wasindeed in
trouble.He
wasin
a paniclike
Ihad
never seenbefore.
(Maurice
Rawlings,
Beyond Death'sDoor,
p. 3).Dr. Rawlings
said, no one, who could have heardhis
screams and saw thelook
of terror on
his face
could doubtfor
a single minute thathe
wasactually
in
a place called hell!The Bible
continually warns of a place calledhell. There
are over162
references in the
New
Testament alone which warns ofhell. And
over70
ofthese references were uttered
by
theLord Jesus Christ!
-THE BIBLE EVEN
GIVES
THE LOCATION
OF
HELL!
When Jesus
Christ
died
onthe cross,
He
descended into hell. In Acts
2,
Peter
is
speaking, verse31,
" . . .seeing
thisbefore
spake of theresurrection of
Christ,
thathis
soul was notleft
in
HELL"
And Jesus
saysin Matthew
12:40,
"For
asJonas
was threedays
and threenights
in
the whale'sbelly:
so shall theSon
of manbe
threedays
and threenights
in
theHEART
OF THE
EARTH."Hell
is inside
the earth!Ephesians
4:9,
referring
toJesus Christ
says,"Now that
he
ascended, whatis it but
thathe
alsodescended first into
theLOWER
PARTS OF THE
EARTH."On
page85
ofBeyond Death's
Door,
Dr. Rawlings
said, patients who descendedinto hell
said,"In
most cases, this place seems tobe UNDERGROUND
orWITHIN
THE EARTH in
some way."The Birmingham
News,
April
10,
1987
had
an article entitled"Earth's Center
Hotter Than
Sun's
Surface,
Scientists
Say". The
article stated thatscientists
have recently
discovered,
"THE
EARTH'S
INNER
CORE HAS A
TEMPERATURE OF OVER 12,000 DEGREES
FAHRENHEIT!"Have
you seen pictures of avolcano erupting,
spewing
alake
offire from inside
the earth-consuming
everything
within milesjust from
the heat?When Mount St. Helens
eruptedin
May
18, 1980,
it
was describedby
reporters,"when HELL
surfaced upon the earth."The
book, Volcanoes,
Earth's
Awakening
(p.
91)
describes
anerupting
volcano as "descent
into
HELL".Thousands
of years ago, theBible
described a place calledhell in
theheart
of the earth that matches
exactly
what scienceis discovering.
YES! THERE IS A PLACE CALLED HELL!
In Numbers
16,
theBible
gives the account of peoplefalling
into hell
alive!
Numbers
16:32-33 says,"And THE EARTH OPENED HER
MOUTH,
and swallowedthem up, and their
houses,
and all the men that appertained untoKorah,
andall their goods.
They,
and all that appertained tothem,
wentdown
aliveINTO
THE
PIT,
and theEARTH CLOSED UPON
THEM:"Inside
this earth, thisvery
moment, there are millions oflost,
tormented
souls
-burning,
weeping,wailing
-without
any hope
whatsoever!-2-Revelation 14:10
says,"...
andhe
shallbe
tormented withfire
andBRIMSTONE
. .And Job 18 describes
the"... PLACE
ofhim
thatknoweth
not God"
(vs
21),
in
verse15
as,"
. . .
BRIMSTONE
shallbe
scattered uponhis
habitation."Do
youknow
whatbrimstone is? It's
sulfur.