Theses
Thesis/Dissertation Collections
3-1-1997
Mechka
Somchit Amornvorarat
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Recommended Citation
Masters Thesis
"Mechka"
by
Somchit Amornvorarat
Submitted in Partial Fulfillment of the
Requirements for the Degree
MASTERS OF FINE ARTS
MFA IMAGING ARTS
SCHOOL OF PHOTOGRAPHIC ARTS AND SCIENCES
ROCHESTER INSTITUTE OF TECHNOLOGY
March,1997
Associate Professor Marla Schweppe Chair
FilmNideo Department
Professor Jack Slutzky
National Technical Institute for the Deaf
"Mechka"
I, Somchit Amomvorarat, hereby grant permission to the Wallace Memorial
Library at the Rochester Institute of Technology to reproduce my thesis
paper in whole or part.
Any reproduction will not be for commercial use or profit.
"Mechka"
Table ofContents
Acknowledgments
1.
My
Goal2. Thesis Proposal
3.
Storyboarding
and Animatic4. Design ofCharacter for Animation
5. Animation Production
Combine 2Dand 3D
testing
Background
(3D)
AnimationScanning
andPencil testMaking
QuicktimeTransfertoAvid
6. Post Production
Avid
Editing
Soundtrack
Problem and Solutions
Thesis Committee Meetings
7. The Final Conclusion
AppendixA Thesis Proposalss
AppendixB Storyboards
AppendixC Color Images
I would like to thankmy
Dad, Mum,
Auntfortheirlove and supportduring
graduate school. I also would like to thankmythesis committee fortheiroutstanding knowledge and advice: Maria
Schweppe,
lackSlutzky,
and Stephanie Maxwell. Notto forget allmy
lovely
friends that made graduate school andliving
abroad a whole lot offun:Andrew,
Pat, lackie,
Simon, Robin, Tara, Lintz,
George,
Pete, Kent, Steve,
Alex.Lastly
thepostproduction
help
from SoundSource,
and especially Sax Communication who were essential in giving my film aprofessional quality.For abetter understandingofthis thesis paper, I would like to invite
you to view the computer animation I created for my thesis. A video tape of "Mechka"
is on file in theMedia Resource Lab in the "A" Floor or
Pg.l
1.
My
Goal
I came to
RIT,
because ofmy interest incomputer animation. I have abackground intraditionalanimation and so wanted to
develop
personality inmycomputer created characters. Regardless ofthe mediumI wanted the
characters to be understood and enjoyable forthe audience.
For these reasons, the goal I set myself was to
bring
the characters to lifein traditional
2D,
and at the same time use 3D for creating my backgrounds.2.
Thesis Proposal
I had a character of apolarbear cub in my mindthat Iwanted to
develop
and
bring
to life in a way that people could understand andhave empathy forwhatwould happen to him.
Initially,
I hadwrittenthree stories and after a lotTheme
A
baby
polarbear is sleeping closeby
tohis mother. The motherbear is busy. She has herarminthe water and catches fish after fish. The
cub wakes up, sits up and watches herclosely. The motherhas caught
another fish. She pulls it up and it flaps it about on the ice.
The cub looks aroundthe glacierthat
they
are sitting on and seesanother hole in the ice. He looks back at his mother again. The motheris
still fishing. The cub stands up and walks towards the other holewhich is
located nextto a large boulder. The cub sits
down,
puts his arminthe waterand attempts to fish like his mother.
Meanwhile,
from behind a rock, threepenguins are secretly watchingat the cub. One ofthemeagerly licks his
lips,
and the others laugh.They
look at the cub as an opportunitytoplay a
funny
prank.They
huddle togetherand plot.
The cub sees his mother pullup another fishwhile he stillhas sadly
caught nothing.
Suddenly,
he catches hold and pulls up a little fish. It flapsabout. He is scared.
Eventually,
the fish stops moving about, andthe cubbecomes very proud. He puts his armin again and concentrates oncatching
more fish.
Frombehind the boulder sneakthe three penguins.
They
pickup thePg.3
The cub pulls upa fish again and as he puts it down he discovers his
first fish is missing. He looks around, very upset. He does not understand.
He looks up athis mother who is
looking
down athim. The cub looks at thehole. He thinks the missing fishmust have gotten into the wateragain.
The little cub puts his armback in to the ice hole again and continues
fishing. Again frombehind the bouldersneak the three penguins.
They
pickup the cub's second fish and trotoffwith it as fast as
they
can. Aftera while,the cub turns his head and sees his second fish is now missing also. He
stands up and becomes very upset again.
We see the penguins behindthe rock.
They
are all eating the cub'sfish very greedily.
Meanwhile,
the cublooks aroundto investigate. He seesthe penguins footprints. He follows the footprints behind the rock where he
sees the three penguins eating his fish. The cub is very angry. He starts
growling at the penguins. The penguins, not at all scared, start
laughing
athim. The cub tries to growl
louder,
still thepenguins only laugh.The cub is making so much noise and concentrating so lou^d he
doesn't notice that his mother has appeared behind him andbellowed out an
angry roar at the penguins. The leadpenguin stop^s laughing. The othertwo
follow suit.
They
all look at each other.Towering
above themis the littlecub's mother growls down at themangrily. The penguins panic and
they
allThe cub is still unawarethat the penguins have gone. He is still
barking
and growling. The mother moves off once again. The cub stopsgrowling. The cub becomes aware that the penguins are gone. And
thinking
he was the one who make them go away, he becomes very proud ofhimselfand returns to his
fishing^
feeling
wiserfor the experience.Treatment
This willbe a two dimensionalcharacter animation with three dimensionalbackgrounds.
My
three dimensional backgrounds willbegeneratedin 3D Studio. It will be rendered in 256 colors and blurred slightly
depending
on the shot. This enables me tobring
the 2D characters forward. The background (white snow and sky) isfairly
similarin color to theforeground (polar bears etc.). This hadpotential problems ofmakingthe
animation difficult to read.
By
changing thefocus,
color and using ablack outline around my characters this problemwas solved.My
characters were drawn and scanned intoPhotoshop
thenexported into Macromedia Director.They
were kept as sharp as possible so tobring
themforward fromthe background. Allthe final layers were then composited in MacromediaPg.5
3.
Storyboarding
andAnimatic
Storyboarding
is a crucial part ofplanning an animation orfilm.Storyboarding
allowed meto translate the storytelling into pictures.Working
out details like
how,
what, where, and when events were to happen andhowto "set up the
shot"
by
design to communicatethe story progressively. Thisstoryboardprocess allowed me to sitdown anddraw atthe lightbox with a clearidea of whatI had to do and whatI had to plan for.
I divided the storyboard intothree sections. The
beginning,
in which therelationship is established between the cub and the mother polarbear. The
middle, in whichthe action happens whenthe cub starts
fishing
and thepenguins show up to stealthe fish. Andthe third, the conclusion in whichthe
cub finds out the penguins have stolen his fishand he attempts to scare them
off.
My
storyboards were often quickrough sketches where I might re-doeach
drawing
until itwas clearexactly what each shot hadto communicate. I gave agreat deal oftime to the planning of each shot and how itrelated to theadjacent shots and to the story as a whole.
From the storyboards, I started myanimatic. This gave detail for
timing
of each shot andhelped me see the whole story together. I decided to do an
the storyboard and put it to video, I did my animaticin 3D.
Mainly
it helpedme to learn more about 3D Studio. It gave me confidence in my abilities with
the package, and allowed me to test
bringing
2D artworkinto 3D backgroundsand backagain to get on idea of perspective and color.
After getting a rough animatic together withthe color and 'mood' I
wanted, I showed it to my committee.
They
pointed out problems aboutthetiming
in each shot. Some were too long. For example, connecting shotswithlittle action. Others were too short. Forexample, the close ups
that showed expression.
Meeting
with my committee atthis early timein theproduction was very important and also boosted my confidence.
4.
Design
ofCharacter for Animation
Character is very important in my story. I established the whole story on
the relationship between the characters. I haveone main character
(Mechka)
who is the male cub age between 2-4 years old. He is stubborn,
inexperienced and keen to
try
and learn the ways ofliving
from his mother.The mother polar
bear,
who is obviously very protective ofher cub and isvery strong, full ofexperience and wise to the dangers oftheirenvironment.
The three penguins are greedy, and mischievous.
They
enjoybeing
mean andlike to
bully
weaker or younger animals. Each ofthe three penguins has aPg.7
After
defining
mycharacters, I started a lot of sketching. I drew differentposes ofpolarbears and penguins.
My
references were watching animals atthe zoo, picture
books,
documentaries of wildlife and photographs.With alot ofsketches, I started to
develop
the design ofthe polarbearcub and the mother polarbear.
Drawing
them atthe same time helped me inthe relative size offigure between the cub and themother polarbear. I based
the design ofthe cub
(Mechka)
on ababy. He has afatty
body,
fat stomach,short
legs,
andbig
head andeyes. The poses I drew showed walking,expressions and possible shots ofthe cub. The motherhas a
big
strongbody
and a proportionally smallerhead. I modeled the mother polar bearto the
figure of a realpolarbear. Ialso wanted to
keep
the designmore graphic andsimple. This helped me to animate easilyreadable poses.
The three penguins, I found quite difficult to design becausepenguins
look so alike.
They
also show up together as a gang and were tobe the sameage. It was very important to show the difference in the personality of each
penguin, the
hierarchy,
and who didthe thinking. It was difficult todo,
butsoon became really fun working the penguins out.
They
were greatcharactersto animate. I
finally
decidedthatthe clever penguin wouldhave the tall thinbody,
the halfclever penguin the short and fatbody
and the stupid penguinthe
big
strongbody
with a small, stupid head. I played around withproportions of each one changing size and detail.
Eventually
I started to seethe 3D design. I became quite
happy
with the design of all the characters. Icommittee,
they
allimmediately
relatedto each character. I knew then thatafter allthis preparationI was readyto beginproduction.
5.
Animation Production
Combine 3D and 2D testing
As I started to do my animatic I began to see potential problems with
the color. The background was very similar intone to the foreground
(Mechka). I was working in Micromedia Directorwhich although
being
capable ofusing truecolor. It also slows the speed down significantly.
So,
Idecided touse a 256 colorpalette. This was a crucial
decision,
Ifeel,
thatsped up the production ofmy movie. The white and softblues in the
background were automatically setup and chosen when I brought my 256
color flipbooks in from 3D Studio.
I,
then, chosetones or colors within thispallet that were most similar to the colors I wanted for my characters, and
then changed them to the exact RGB that I needed to floodfill all the
characters in.
For the original penciltest I tried several differentways of
bringing
in my
drawings,
and using as low memory for eachtoretain the quality that IPg.9
as line art (black andwhite) I could easily floodfill the character as I needed.
I found this worked very well. I applied the same technique to the penguins.
After much
testing
I was able tokeep
the quality and colors I wanted andretain Director speed.
Backgrounds
(3D)
Creating
the 3D backgrounds wasfairly
simplebut involved manysteps. I tookfirst of all a Corell
"stock"
photo CD ofthe south pole. Itwas
basically
a glacier scene with ablue/white sky.This tifffile was thenbrought into photoshop and defocused. I
brought the new tifffile (now
blurred)
into 3D studio as abackground. Ineeded to build 3D glaciers and pools in front ofthe background.
Using
theperspective matching feature I got the correct cameraangle and lens size. I
built up the 3D scene ofglaciers
by
taking
a "viewpoint" desert scene andchanging the red rocks to blue/white ice. With aboolean function I cut two
holes in the ice. To simulate water
holes,
I created a spline meshwhich wasmorphed into 6 stages ofa water cycle. These were then litand surfaced to
look like
deep
arctic rock pools.To position the rock pools correctly for Mechka and his mother was
The 3D Studio scene and 2Dblurred background were nowlit and
aligned perfectly tomatch up. I rendered 30 frames (The lengthofthe pool
watercycle). These were thenbrought into Photoshop. Eachone was
progressivelyblurred towards the back ofthe scene
(simulating
depth offield). The final 3Dbackgrounds were brought into Director.
Everything
was lit and aligned perfectly. The soft colors and softfocus created an ideal backgroundto set offmy crisp 2D characters
animation.
Animating
The first sequence I set out to animate was the cub, Mechka. I acted
itall outphysicallymyself, the way he walked and otherbehavior that was
typical of a polarbear cub. I started to draw
key
frames and poses, in veryrough
form,
that I felt hemight do. After lots of'roughs',
I started to paymore attentionto the
details,
such asbody
movement, weight and character.I concentrated on refiningthe
drawing
to its 'extreme'.Finally,
whenI gotthe exact pose that I feltcommunicated the story
best,
I began to inbetweenand inbetweenagain. I found outthat 15 frame per second was fine for my
circumstances. I was able to calculate how many drawings I neededin each
cycle. I pieced together the motion on an exposure sheet, organizing what
primary and secondary animation was to take place and when it should
Pg.ll
Also,
I foundthathaving
abig
mirrorin front of me was veryhelpful to see myselfacting out. The more I drew differentposes the more I
felt comfortable with thedrawing.
I put myselfinside thecharacters.
Drawing
the poses thatcommunicatedclearly what
they
felt wasvery hard. At other times, I wouldconcentrate onworking out a cyclethatwas
interesting
and would reducethe amount oftime drawing. Ifthere was an occasional short cutthatI
couldtake to getthatshotdone I tried to take it.
My
movie was a mixtureof straight ahead and cycle animation. The twoblended well.
Scanning
andPencil testThe scanning is onethe mostimportant parts ofthis production. It
is equivalent, in the workflow, ofshooting animation onto film.
Before,
Istarted scanning, I found that my
drawing
outline hadto be very blackandthick The lines should alljoin up clearly becauseafter scanning the
drawing
always lostquality comparedto the pencil originals. Ifthe lines didnot
meetclearly itmeant when I started to floodfill color itwould seep out, into
the background. To save time when working, I found it betterto make all
the outlines thick andjoined up with either adark pencil or pen. I setthe
scannerup with the
following
preferences.2. The resolution was 75 dots perinch
(using
this resolutioncan save alot ofmemory, and works more quickly since I am notusing so
muchRAM and yet
keep
myscans high quality3. I adjustedthe contrastto get the black line as darkas
possible andthe whites as light as possible.
After scanning in all the
drawings,
I saved themin Pict file format.These Pict files were then imported into Micromedia Director. I began
cleaning up the oddblack pixels around the drawings. Now the drawings
were clean and ready fora pencil test.
The Pencil Test
The idea ofpencil test is to
help
to see what the animationlooks likebefore starting to work on details such as
in-between,
floodfill,
and secondarymotion. One ofthe best features about
doing
penciltests is thatit lets oneplay around with getting the right timing.
I constantly checked my animationwith the pencil test previews. For
this reason, the pencil test saved me alot oftime before I started to work in
detail. If I found it was not working quite right in the pencil test, I am able to
Pg.13
Making
a QuicktimeAftereach shot of animation was
done,
including
the 2D/3Dcompositing in Micromind
Director,
I made a kind of advanced Quicktimemovie.
Quicktimes involve
bringing
in the individual Director frames into theQuicktime module, settingthe bit
depth,
compression type and frames persecondin whichthe final quicktime movie will play. In orderto complete
each partoftheproduction on timeI had to have enough memory and space
on the
harddrive,
whichdepended on the complexityof each shot. Icouldhave purchased more RAM butthat seemed expensive. Since my animation
was only 256 colors and each shot didnothave a
big
script, the memory andspace restrictions were not a problem. One real problem, I did find
however,
was that after makingQuicktimes was that I lostthe quality of color fromthe
original Directorfiles. Because I have had some experience withthis
problembefore I found that using another piece ofsoftwarecalled "Convert
to
Movie"
made a real difference in quality while making Quicktimes.
Basically,
"Convert toMovie"
is a customized package that first brings in
each rendered Pict file. Then it does a second pass, customizing the palette in
the process to get the nicest quality possible and stillbe aQuicktime andplay
Transfer toAvid
Each shot was saved on a portable harddrivein Quicktime format.
Once on the
harddrive,
all thefiles were transferred to anAvid. An Avid isadedicated Mac designed fornon-linear editing.
By
choosing theAvidto
editon, I kept thequality ofmy workhigh because it is allkept digitally.
The Avid offered some
flexibility
in the playback speed ofthe shots.Each shot could beplayed in 'real time', the actual speed at whichitwas
animatedor itcouldbe spedup or sloweddown. Another helpful feature
was the capability to pickcertain frames and move themaround. This
helped give me a lotof choice editing.
6. Post
ProductionAvid Editing
In this step ofthe production, it was really fun to see all thepieces
come together. The movie was far from perfect aftersome rough editing.
Some shots I found didnot work the way I wanted.
The criticismfrom my thesis committee was very helpful at this
time. The first rough cut is always a shock.
Seeing
the movieforreal ratherPg.15
Soundtrack
For the soundtrack, I wanted music from the 1920's. It hadto befun
andhave rhythm which I had designedinto my animation.
My
charactershad a20's appeal andthe 20's 'felt'
right.
I listened to alot of music and soundtracks to get an idea.
Eventually,
I found themusic thatI wanted 'The Little Rascals CollectedSoundtracks'. I had afew choices of music fromthis CD source that I
thought itwouldfit.
By
playing the whole filmandlistening
to the musicwhile watching the visuals. I was able topickthe tunes that I like most.
I mixed my sound effects on thecomputer using Sound Edit Pro.
The SFX included water, wind, growling, etc. I re-recorded themwith
music on a portable4 track studio. Then after therecording was done I
mixed the finished4 trackmaster onto a DATtape andbrought theDAT to
the editing studio to be put onto the edited masterofmy movie. Some
sound effects were still needed so with a microphonein the studio I
recorded the 'voices' ofthe characters myself. This was abit embarrassing
Problems and
Solutions
When Ifinished the production I was very satisfied. One ofthe
hardest things, and ultimately the most rewardingwas
disciplining
myselftocarry the projectthrough to its conclusion.
Breaking
the enormous project into the workflow I have written abouthelped me a great deal. Movies are very hard to make, andthe onlyway to
pull them offis
by disciplining
yourselfto complete one biteveryday. Youbuild up momentumthis way and eventually see the end approaching.
There was alot ofpre-production whichwas anotherfactor forme in
getting it done. At every stage ofthe production Iknew exactly what I had to
do next. I knew whatthe characters thought, and what I was setting upto
happen next.
Not allaspects were successful, and some bits thatdid not seemvery
good inthe storyboard or animatic came together really well in the final film.
You only really know when its completed. I suppose that's halfthe fun ofit.
The final movie is only one part ofthe
learning
process. Almost moreimportantly
is the getting there. For me it was all the different stages inthework flow that made it so rewarding. And then at the end seeingthose
individualelements togetherin the movie is amazing. Too often we forget
it's not
'when'
we get done but
'how'
Pg.17
In conclusion, I mustsay that most ofthe time the actual work came
togetherpretty well. People seemto really like
Mechka,
and thatmakes mehappy.
Thesis Committee Meetings
My
thesiscommittee meeting were a greathelp
to me. Although Iwas unable to get all three professorstogether at the same time, their
separate suggestions greatly helped throughout the production of Mechka.
Itwas hard to make all thechanges that
they
suggested. Eachprofessor hada differentsuggestion for solutions.
At first I was very worried to meetwith my thesis committee and to
hear their
differing
opinions about my work. I felt that this film wassomething verypersonal, andI really wantedeverybody to like it. It was
not until I realized that
they
only ever'suggested'
alterations that I could
relax and hearwhat
they
had to say.Eventually,
I had to meet with them to get the film approved andreceive my degree.
They
were myprofessors fora reason.They
were veryknowledgeable in animation and filmmaking. I am grateful for all their
help
throughout myproject. In
hindsight,
it is good thattheir opinions differed7.
The
final Product: Conclusions
The production and animation Mechka was an extremely rewarding
experience. I am veryproud ofthe final version of Mechka. I feel thatI
learned alotfrom this production. I fulfilled whatI set out to accomplish, in
many circumstances, exceeding my own expectations.
Somchit Amomvorarat (TulO
Polar Bear
Maria Schweppe
Jack
Slutzky
Thesis proposition
I have a character of a polar bear cub in my mind that I want to
bring
thebear to life in away that will enable people to understand and have
empathy for what is
happening
to him.I have written three stories that I feel does this and I will propose chosen
my favorite here.
Theme
A
baby
polar bear is sleeping close toby
his mother. The motherbear is
busy
fishing. She has her arm in the water engaged infishing. The cub wakes up, sits up and watches her. The mother has
caught anotlu r fish. She pulls it up and it flaps it about on the ice.
The cub looks down the glacier that they are sitting on and sees
another hole. He looks back at his mother again. The mother still
fishing. The cub stands up and walks towards the other hole. The
other hole next to a large boulder. The cub sits down, puts his arm
in the water and attempts to fish like his mother.
Meanwhile. Irom behind a rock, three penguins are
looking
down atthe cub. One of them eagerly licks his lips, the others laugh.
They
look at the tub as their target.
They
have a huddle to plot.The cub sees his mother pull up another fish and he still has nothing.
Suddenly. Ht catches hold and pulls up a little fish. It flaps about.
He is scared. Eventually, the fish stops moving about, and the cub is
proud. He puts his arm in again and concentrates on catching more
fish.
From behind the boulder trot the three penguins.
They
pick up theup his mother who is
looking
down at him. The cub looksat the other hole. He thinks the missing fish is there. He~mov&s~to
tire
next
hoU-The little cub puts his arm back in to the ice again to continue
fishing
and again from behind the boulder trot the pack of penguins, pick up
the second fish and trot off with it as fast as they can.
After a while the cub turns his head and sees his second fish also
gone. He stands up and becomes very upset again.
We see the penguins behind the rock.
They
are alllaughing
uncontrollablv whiles sounding very evil. The main penguin who is
laughing
the loudest looks back at the other two penguin who havestopped laughing, they have stony faces and begin to slowly walking
backwards.
The lead penguin looks around back and in front of him, towering
above him is the little cubs mother. She growls down at them
angrily. Tht. other two penguins point at him panicking and trot off
as fast as they can (which is not very fast).
The mother bear grabs the penguin and begins to taunt him, showing
the penguin what it is like to be picked on
by
someone who is bigger.The mother bear tosses the penguin far into the water.
The little cub joins his mother and the last penguin runs away also
leaving the iish and both bears. c
The cub trot-, after him a little stops and squeaks a little bark at the
disappearing
penguins and walk back to his mother proud of himselfonce more. The cub returns to his
fishing
feeling
wiser for theTreatment
This will be a two dimensional character animation with three
dimensional backgrounds.
My
three dimensional background will begenerated in vista pro. A fractal landscape modeled. It will be
rendered in 24 bit color and blurred slightly in 3D studio.
My
characters will be two dimensional in 8 bit color.
They
will not beblurred so to
bring
them forward from the background. All the finalimages I will composite in 3D studio.
Budget Animator Computer Software Bernoulli di-ks Video tapes
Editing
time Animation paper TOTALSCost In-Kind Actual
$20,000 $20,000 $0
$2,000 $2,000 $0
$3,000 $3,000 $0
$300 $0 $300
$60 $0 $60
$1000 $1000 $0
$200 $0 $200
October
November
Storyboarding
Animatic
Testing
2D/3D combinationDecember
January
February-March
April
May
June
July
August
Modeling
BackgroundsRendering
Backgrounds3/4 of the Animation
1/4 of the Animation
Recording
Editing
and sound/
.
>
I
; ;,;Wr%.!v
References
Bailey,
Jill andGreen,
John. Polar Bear.Gallery
Books:NewYork,
1991.Blair,
Preston. How to DrawCarton Animation.
Walter FostenNewYork,
1980.Brion,
Patrick. Tom and Jerry: The Definitive Guideto theirAnimationAdventures.
Harmony
Book: NewYork,
1990.Gorman,
James. The Total Penguin. Prentice hall Editions: NewYork,
1990.Halas,
John andWhitaker,
Harold.Timing
forAnimation. Focal Press: NewYork,
1981.Kaehler,
Wolfgang. Penguins. Chronicle Book: SanFrancisco,
1989.Stirling,
Ian andKirshner,
David. BearMajestic Greaturesofthe Wild.Rodal Press:
Pennsylvania,
1993.Thomas,
Frank andJohn,
Ollie. The Illusion ofLifeDisney
Animation.