Sample Program
Description
Engagement Period:
2 weeks
Enrolled users:
40
Program:
Two Challenges are included. A “challenge” is an engagement, typically one week or less, where users compete to win the most points, and the winners are awarded at the end of the Challenge. This Sample Program consists of one “In-Event” Challenge for a 2
one “Post-Event” Challenge (for the week following the event). Add another 6 weeks for development, setup and reporting, totaling 2 months fo
includes 26 individual deliveries of content. These deliveries are micro the form of quiz questions (“Qs”) –
aimed to engage attendees so that yo retaining your event information.
I was concerned at first that it would take away from the presentations, but it became a part of the event and not a distractor. I saw the excitement generated in the room and the competitive spirit that came out. I heard people discussing the various questions; which means they were having additional discussions and interaction with the event materials.
Sherry Engel, Associate Director of Learning, Penn Medicine
“
Price Options
DIY:
$615
PREMIUM:
from$2,808
to$
Sample Program
|
Seminar / Webinar
2 weeks
0
A “challenge” is , typically one week or less, where users compete to win the most points, and the winners are awarded at the end of
This Sample Program
Event” Challenge for a 2-hour seminar (i.e., occurs during the event) and Event” Challenge (for the week following the event). Add another 6 weeks for development, setup and reporting, totaling 2 months for the project. This Sample Program includes 26 individual deliveries of content. These deliveries are micro-interactions, mostly in
– incentivized, measured and gamified. The content is engage attendees so that your targets are excited, informed, and measurably retaining your event information.
I was concerned at first that it would take away from the presentations, but it became a part of the event and not a distractor. I saw the excitement generated in the room and the competitive spirit that came out. I heard people discussing
tions; which means they were having additional discussions and interaction with the event materials.
, Associate Director of Learning, Penn Medicine
Price Options
PREMIUM:
$15,001
hour seminar (i.e., occurs during the event) and Event” Challenge (for the week following the event). Add another 6 weeks for
r the project. This Sample Program interactions, mostly in incentivized, measured and gamified. The content is
ur targets are excited, informed, and measurably
I was concerned at first that it would take away from the presentations, but it became a part of the event and not a distractor. I saw the excitement generated in the room and the competitive spirit that came out. I heard people discussing
tions; which means they were having additional discussions and
Contact | Generate an Estimate | Support & FAQs
2 |
Sample Program | Seminar/Webinar
Scope
(1)
In-Event Challenge
• 1 day of user engagement
• 4 Questions delivered
• Basic Incentives Package*:
o Give away 1 x $10 giftcard each day, awarded at random
o $20 value gift card to winner on the leaderboard
(2)
Pre-Event Challenge
• 7 days of user engagementof Solo Mode (where users can catch up on unplayed Qs).
• 15 Questions delivered (avg 3/weekday)
• Basic Incentives Package*:
o Give away 1 x $1
o $45 combined value in giftcards to top three on leaderboard
o 1 x $100 value sweepstakes awarded after the Challenge ends
2 months total project
engagement + 1 week reporting and recommendations.
*Basic Incentives Package is assumed for a DIY program. Premium Incentive Packages increase the volume and value of prizes and are assumed in the range of Premium package prices.
Support & FAQs
© 2015 Ringorang Worldwide LLC. All rights r
Ringorang® name and logo are registered trademarks of Ringorang Worldwide, LLC
Event Challenge
of user engagement – Live Qs delivered over 2 hours Questions delivered
Package*:
Give away 1 x $10 giftcard each day, awarded at random value gift card to winner on the leaderboard
Event Challenge
7 days of user engagement -- 5 weekdays of Live Qs (Mon – Fri), 2 weekend days (where users can catch up on unplayed Qs).
15 Questions delivered (avg 3/weekday) Basic Incentives Package*:
Give away 1 x $10 giftcard each day, awarded at random $45 combined value in giftcards to top three on leaderboard 1 x $100 value sweepstakes awarded after the Challenge ends
months total project period: 5 weeks development/setup + 2 weeks reporting and recommendations.
Basic Incentives Package is assumed for a DIY program. Premium Incentive Packages increase the volume and value of prizes and are assumed in the range of Premium package prices.
Worldwide LLC. All rights reserved.
are registered trademarks of Ringorang Worldwide, LLC.
Fri), 2 weekend days
$45 combined value in giftcards to top three on leaderboard 1 x $100 value sweepstakes awarded after the Challenge ends
s user
Value
Target Goal:
Lead Generation
Pre-Event challenge:
• Drive enrollment
• Capture interest and data
• Generate buzz • Build awareness
In-Event challenge:
• Mobilize activity with fun
• Drive transactions
• Incentivize inquiry / generate leads • Socialize awareness
Engagement Value:
19 questions
4 in-app notifications
3 emails
26 engagements with each of
Lead Generation
Event challenge:
Drive enrollment
Capture interest and data
Event challenge:
activity with fun Drive transactions
Incentivize inquiry / generate leads Socialize awareness
each of 40 users over 2 weeks
Post-Event challenge(s):
• Assess takeaways
• Collect feedback
• Reinforce awareness
• Keep connected between events
Event challenge(s):
Assess takeaways Collect feedback Reinforce awareness
Contact | Generate an Estimate | Support & FAQs
4 |
Sample Program | Seminar/Webinar
Pricing Options
User Fees
*
Services
Incentives/Prizing
$
*The differences in pricing include variations in hourly rate of service provider, number of hours of services provided in strategy, integration, writing,
and reporting/analytics, as well as the value and volume of prizing/incentives.
Ringorang Repto learn more, orGenerate an Es
Who Buys This?
•
Event Hosts
•
Sponsors
•
Trainers/Instructors
•
Marketers
Recommendations
Hot tip! If you’re an event host
can have significantly more interactions, and more customizable engagement app.
same old sponsorship package? Offer to the event host t
Support & FAQs
© 2015 Ringorang Worldwide LLC. All rights r
Ringorang® name and logo are registered trademarks of Ringorang Worldwide, LLC
DIY
Premium
(range)
$215
$215
$215
$200
$2,263
$13,556
$200
$330
$1,230
$615
from
$2,808
to
$15,001
The differences in pricing include variations in hourly rate of service provider, number of hours of
services provided in strategy, integration, writing, enrollment marketing, program management
reporting/analytics, as well as the value and volume of prizing/incentives.Connect with
Generate an Estimate.
an event host, sell sponsorships with Ringorang, where a sponsor can have significantly more interactions, and more measurably, with this
customizable engagement app. If you’re a sponsor or vendor, why pay for the same old sponsorship package? Offer to the event host that you will be the game
Use Ringorang to…
• Cut above the clutter of typical marketing/
• Get on attendees’ mobile devices to
• Make the experience fun and also informative
• Showcase your cutting-edge mobile capability
• Capture data and inquiries from your targets
• Ensure event information actually sticks.
*50% discount for Events
Worldwide LLC. All rights reserved.
are registered trademarks of Ringorang Worldwide, LLC.
The differences in pricing include variations in hourly rate of service provider, number of hours of program management
Connect with your
sell sponsorships with Ringorang, where a sponsor , why pay for the hat you will be the game
marketing/sponsorship to engage in real time! Make the experience fun and also informative
edge mobile capability Capture data and inquiries from your targets
event information actually sticks.
sponsor for $0 in exchange for developing and running a mobile engagement experience that informs attendees about the show and its subject matter.
• Put your brand and messaging in attendees pockets.
customize the Ringorang app for the event, you can have your company splashed all over it.
• The host provides the marketing
having brought the fun to the event; the attendees have a memorable experience; and you get be
inquiries with a fraction of your normal staffing. Win
• Set up a table or identify a go
smiles as your targeted people flock to you.
• Achieve economiesand better marketing
branded products and services instead of buying prizing/incentives to give away.
• Reduce your staffand your attendance fees
do the lead generation work for you, capt
but important data on what they know and don’t know about you. sponsor for $0 in exchange for developing and running a mobile engagement experience that informs attendees about the show and its subject matter.
Put your brand and messaging in attendees pockets. Because you’ll
the Ringorang app for the event, you can have your company
The host provides the marketing to all attendees and gets the reputation of
having brought the fun to the event; the attendees have a memorable experience; and you get better exposure and generate more interest and inquiries with a fraction of your normal staffing. Win-win-win.
Set up a table or identify a go-to person for prize redemption, and watch the
smiles as your targeted people flock to you.
and better marketing simultaneously by giving away your
branded products and services instead of buying prizing/incentives to give
and your attendance fees significantly by letting the app
do the lead generation work for you, capturing not only the users’ attention but important data on what they know and don’t know about you.
sponsor for $0 in exchange for developing and running a mobile engagement
Because you’ll the Ringorang app for the event, you can have your company
to all attendees and gets the reputation of having brought the fun to the event; the attendees have a memorable
tter exposure and generate more interest and
and watch the
simultaneously by giving away your branded products and services instead of buying prizing/incentives to give
significantly by letting the app uring not only the users’ attention