• No results found

CONCEPT OVERVIEW SOCIAL COMMERCE NETWORK

N/A
N/A
Protected

Academic year: 2021

Share "CONCEPT OVERVIEW SOCIAL COMMERCE NETWORK"

Copied!
27
0
0

Loading.... (view fulltext now)

Full text

(1)

We believe that for many organisations conventional social media platforms

fail to deliver on the promise of enhanced customer engagement. The key

beneficiaries of your social media marketing spending are Digital Agencies

and the Social Media companies – not you or your customers. For a more

thorough explanation of the mechanisms at play and their effect please see

http://www.slideshare.net/planyscloud/planys-niche-social-network-overview-30661359

In the meantime we believe that Games Workshop has a fantastic

opportunity to deploy its own Niche Social Network and turn this into

significant bottom line impact by integrating Social Activity, eCommerce

and Store Infrastructure to create a highly compelling focus for the online

Warhammer Community. We call this a Social Commerce Network

All of the information and functions presented herein are conceptual and

have been created for the express purpose of illustrating what is possible for

in a Niche Social Network for Games Workshop.

(2)

CONCEPT OVERVIEW

SOCIAL COMMERCE

NETWORK

(3)

This presentation will provide a flavour of how the Warhammer

Community might look, feel and operate to deliver the following

benefits:

An enhanced online environment for Warhammer enthusiast

A shorter path between excitement and purchase

A share in secondary market sales of Games Workshop products

Customer data - deep insight into customer desires and sales potential

New customer acquisition – driven by member invitations to peers

Cost effective mass communication tool

A powerful toolkit for Store Managers to drive store revenue and footfall

(4)

Incremental performance has been modelled based on Games Workshop

published financial information and the following assumptions:

Advertising revenue rates based on average Linkedin (non premium) and

Facebook page impression advertising.

Incremental sales performance due to enhanced capabilities:

All revenues are factored to reflect that network membership will start low

but grow to a stable growth level of approximately 150K members by the

end of Year 1

Incremental Profit

YEAR 2 YEAR 2 YEAR 3

Promotional Activity 1.0% 1.1% 1.2%

Social Commerce 1.0% 1.2% 1.3%

(5)

Incremental Profit

YEAR 1 YEAR 2 YEAR 3

£ Thousands Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Ad & Sponsorship

Advertising £9 £16 £28 £48 £101 £89 £95 £100 £107 £391 £113 £120 £127 £135 £495 Sponsorship £7 £7 £7 £7 £27 £8 £8 £8 £8 £33 £9 £9 £9 £9 £36

Total Ad & Spons £16 £23 £35 £55 £128 £97 £103 £109 £115 £424 £122 £129 £136 £144 £531

Incremental Margin

Enhanced Promotion £6 £11 £18 £32 £67 £43 £46 £49 £52 £190 £62 £66 £70 £74 £272 Social Commerce £6 £11 £18 £32 £67 £47 £50 £53 £57 £207 £67 £71 £76 £80 £294 Marketplace Commission £3 £5 £9 £16 £33 £20 £21 £22 £24 £86 £26 £27 £29 £31 £113

Total Inc Margin £15 £26 £46 £79 £166 £110 £117 £124 £132 £484 £155 £164 £174 £185 £679

(6)
(7)

Members create a profile which includes details of:

oThe Games Workshop

Store that they are most associated with (this becomes their affiliated store – very important)

oThe Races and Armies that

they have and the elements that they possess

oPre-authorised payment

methods such as credit card or PayPal details

(8)

Members upload information about what Races and Armies they have.

This facilitates a calculation based on what they don’t yet have but might need to round out the tactical capabilities of their own Army in terms of e.g Attack, Defence, Magic,

Mobility etc

Store managers may provide comments & recommendations on how the member might improve their Army

Closing the gap on opponents will drive purchases

(9)

Friends

Members gather friends from both within the community and can also invite new members to join by e-mail or from other social networks such as Facebook and Twitter

Profiles include badges of honour which are

attained through activity such as numbers of posts, completion of armies, advice and support

offered to other members – incentivising active contributions

(10)
(11)

The Social Feed Page

The Social Feed Page is the main interface for members – where they can post

conversation threads and media content such as photos and video

Real-time social interaction within the Games Workshop themed environment (as opposed to a Facebook Wall environment)

Menus and drop-downs lead to other areas of the site

(12)

The Notification bar alerts members to:

oEvents that they might be

interested in

oPosts in threads that they are active in

oPrivate messages from

other members

oNews from Games

Workshop Stores that the are associated with or announcements that are relevant to their Armies

(13)

Members may organise their own private events such as ‘Battle Nights’ - inviting friends only or other members affiliated with their store.

The event may be open for a restricted number of people and close when the number is reached.

The invitation may provide details of how to get to the venue and use Smartphone as a navigation device.

(14)
(15)

Advertising & Sponsorship

Highly targeted advertising and sponsorship

opportunities for Games Workshop partners and complimentary product and service providers. Based on 5 banner and video advertising slots we estimate that the value of advertising in Year 1 should be approximately £128K p.a. (based on Linkedin and Facebook average rates)

(16)

Driving Revenue - Marketplace

eBay has current 98,049 listings for Warhammer with sets priced at up to £2000. The Marketplace facilitates Games Workshops

participation in this revenue through listing fees or

commission payments.

Current eBay final value fees are 10% of the final selling value of the item.

A Warhammer market place would be a much more logical and attractive place to be for buyers and sellers.

(17)

Strike While the Iron is Hot

Contextual text sensing means that member

recommendations can be checked against eCommerce and Marketplace databases. Where a member mentions an available item – a link is

created. Mousing over this link causes a pop up link offering the option to make a ‘one-click-buy’ from the online store or the Marketplace. Alternatively the item can be added to a Wishlist –

Christmas & Birthday gifts.

One-Click-Buy technology is Patented in the US by Amazon – but not the EU. One click purchasing has demonstrated increased purchasing responses of up to 20 times. We assume much less than this in our model.

(18)

New Customer Acquisition

Incentivise members to invite their friends to join the Warhammer

Community by offering redeemable rewards. Invites can be

automatically distributed by e-mail and into other Social Media channels. This means that

conventional social media is a source of new members – rather than ambiguous ‘likes’ and ‘shares’

(19)

For the Store Manager

By affiliating members to a Store – typically their local Store (in this case the Edinburgh Store) – the manager now has a powerful data driven toolkit to engage customers and drive Store performance.

The Store manager will know:

oHow many customers are

affiliated to the Store

oA breakdown of what Races and

Armies they have

oThe total value of what they do

not have yet

oThe total value and drill down

(20)

For the Store Manager

Review the breakdown of Races and Armies by each of the

Warhammer product lines.

This will allow the Store Manager to make informed decisions on what local Events to run, what products to push and what the value of the potential sales

opportunity is at any given time. Drill down into this data to

facilitate individual member recommendations.

(21)

For the Store Manager

Store managers can use the system as a method of communicating with the customer base on an individual, group or public basis.

oCreate an Event applicable to a

specific Race or Army

oMake recommendations to

individuals or owners of specific Armies

oSend out notifications and follow

ups

oTrack responses and take

(22)

Summary

A Niche Social

Network for the

Warhammer

Community that

leverages

eCommerce and

Store infrastructure to

generate bottom line

impact.

(23)

Summary

Drive direct revenue

by linking Social

conversation to

eCommerce &

Marketplace

(secondary market)

sales.

Opportunity to

‘one-click-buy’ when the

propensity to

(24)

Summary

Acquire new members

by incentivised invites

through conventional

social media channels

(25)

Summary

Powerful data based

tools for Store

Managers to drive

footfall, events,

customer engagement

& sales

(26)

Summary

Drive additional

advertising and

(27)

Next Steps

We would very much like to meet with the Games Workshop Team

to present this idea in more detail and to collect your feedback.

PLANYS CLOUD LIMITED

Carnegie Conference Centre,

Halbeath Road

Dunfermline, Fife KY11 8DY

www.planyscloud.com

Joe Henry

E-mail:

[email protected]

References

Related documents

Although previous research has supported the relationship between organization-based psychological ownership and general extra-role behavior (Vandewalle et al., 1995)

Indeed, following the Commission Communication of May 2012 on State Aid Modernisation (SAM), two major factors once more reshaped the enforcement of State aid rules: first, the

reflected in its risk appetite and what steps could be necessary to remedy any identified deficiency. In order to establish robust oversight, the Board and senior management

We then conduct an empirical examination of the fiscal stances of the US, the UK and Germany over the last 25 or more years, and we carry out a counter-factual analysis of the

This research analyzed the development of the kebaya ’s visualization and cultural values contained in the kebaya , especially the kebayas used by Gusti Noeroel,

IMPORTANT: In case of minors (under 12 years), both parents must sign this form preferably in person (at the Embassy’s counter); attach copies of their

Looking for ssc full form hindi translator posts of tests for your email, such as decided by the government of the above details of the various group.. Assistance of the

Country Risk Variables: Country Risk variables have been gathered the World Bank Global Financial Development Database and from IMF Financial Soundness Indicators Database