Mobile App Project Plan for:
_________________________
(your venue name)
About this workbook
This workbook is designed
for you to fill out with your
vision of how you’ll use
PingX at your venue.
The guide covers different
ideas and aspects you
can consider when
introducing this new
technology to your
visitors, as well as space
for your own notes.
You might find you can
skip or simplify some
steps depending on your
project, or save them for
later while starting off
with an in house trial or
soft launch.
There is no one ‘right’ way to manage mobile app
projects, but the best advice is to simply jump in. One of the great benefits of using
PingX is that it takes very little time to start, so you can get your app together,
then learn and iterate along the way by playing with the technology and
experimenting with what works best for you.
This guide provides practical, easy to follow steps to determining what you want
from your app and how to get there. No time? Talk to us about a full turnkey
project service.
Contents
1.
Defining a strategic fit for your mobile app
2.
Deciding on drivers and objectives
3.
Determining an audience
4.
Concept and vision
5.
Visitor experience maps
6.
Feature development list
7.
Project plan
Let’s turn exhibits into extroverts
INTRODUCTION
Refer to
www.pingxmobile.com
for whitepapers,
case studies and other
downloadable tools
in the ‘Resources’
Creating a mobile experience is about connecting the online and offline together for the
visitor, usually while they are at your venue. Use this page to look at your overall mix of
channels and tools for engagement and how they will mix together.
1. Defining a strategic fit for mobile
mixing technologies
For more about
for digital strategy,
turn to page 4 of the
PingX whitepaper
‘If These Walls
Could Talk’
BEFORE
A VISIT
AFTER
A VISIT
CONNECTING COLLECTIONS DURING A VISIT
REAL WORLD
(OFFLINE)
VIRTUAL WORLD
(ONLINE)
___________________________________________________________________
_____________
_____________
_____________
___________________________________________________________________
_____________
_____________
_____________
E.g. your centres, galleries, features, exhibits, guides, activities, packages, events, pamphlets, signage etc.
POP QUIZ (tick all that apply)
What technology have we already got?
☐
Website
☐
Responsive (mobile ready)
☐
Digital archives
☐
Social media
☐
Interactive exhibits
☐
Maps listings
Other:
_______________________________________________________________________________________________
Do we have any old solutions we can retire?
☐
Cellphone calling tours
☐
Text message (SMS) interactions
☐
Audio handsets
☐
Static, GPS limited or QR code legacy apps
☐
Fixed multimedia displays
☐
Outdated signage to remove or consolidate
Where can we leverage existing content from?
__________________________________________________________________________________________________________
Thinking about integrating an existing content management system? It is great to achieve a one stop shop for content entry, but on the other hand sometimes existing content isn’t ready for mobile. Consider writing or at least reviewing mobile content exclusively for the brevity and onsite experience that mobile experience needs in conjunction with your integration plans.
A venue can achieve many different outcomes from providing a mobile
experience, or even using a mobile solution for other purposes.
What drives your venue? Tick all that apply.
☐
Improve visitor experience
☐
Keep up with expectations
☐
Be more interactive
☐
Offer more information
☐
Create a wider appeal
☐
More meaningful engagements
☐
New experiences
☐
Other
______________________________
☐
Increase revenues
☐
Increase peer marketing
☐
New app or device revenues
☐
Appeal to new visitors
☐
More repeat visits
☐
Other
______________________________
☐
Introduce efficiencies
☐
Reduce signage dependency
☐
Improve staff coverage
☐
Supplement staff resources
☐
Preserve knowledge
☐
Retire legacy systems
☐
Create an active inventory
☐
Other
______________________________
☐
Lead innovative thinking
☐
Thought leadership
☐
Set industry trend benchmarks
☐
Experimentation and learning
☐
Raise profile
☐
Other
______________________________
☐
Objectives of niche projects
☐
Deliver multimedia content
☐
Education opportunities
☐
Special events
☐
Leverage underused content
☐
Other
______________________________
2. Drivers and objectives
how your venue can use
For more about
PingX to achieve your
objectives, turn to our
case studies for
examples
MY TOP PRIORITIES FOR MOBILE
1.
_________________________________________________________________
2.
_________________________________________________________________
3.
_________________________________________________________________
4.
_________________________________________________________________
5.
_________________________________________________________________
Describe the target audiences of your mobile app
(highlight the spectrums)
:
Identifying your target audiences will help you curate content of most interest
and of the right style. You can also cater to multiple select audiences at once,
using layers and trails.
3. Determining an audience
Consider all your
audiences…
your app might be more
popular amongst those
who are older and less
tech savvy than typically
expected.
Age
Kids
Teens
Students
Adults
Seniors
Interest
Tech savvy
Tech newbies
Loyalty
Club members
Repeat visitors
First timers
Region
Local
Domestic
International
Language
☐
English
☐
French
☐
German
☐
Italian
☐
Spanish
(tick all that
☐
Mandarin
☐
Japanese
☐
Thai
☐
Arabic
☐
Hindi
apply)
☐
Other
_____________
_____________
_____________
Specialist interest groups
(tick all that apply):
☐
Class visits
☐
Group tours
☐
Private venue hire
☐
Researchers
☐
Events
DESCRIBE WHO YOU EXPECT YOUR AVERAGE USER TO BE
(don’t forget to compare back once you’ve launched to see if you were right!)
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
Interests… Communication style…What do they find entertaining?
Typical questions…
Typical mobile device usage patterns
PingX is a very flexible platform – the content of your mobile app doesn’t just
have to be informative. You can use the platform to entertain, inspire and create.
Tick all that apply.
What will the core concept of your mobile app be?
(choose one or two options)
☐
Informative
A pure supplement of the real world experience for additional information.
☐
Educational
A focus on resources, tools and activities for educational purposes.
Example: educator’s iPad guide.
☐
Tours
Guided pathways with presented materials.
Example: audio or video guide by set path or omnidirectional.
☐
Trails
Special interest sub pathways following set themes.
Example: behind the scenes trail.
☐
Personalised
Custom features matched to the visitor’s experience.
Example: VIP private tours.
☐
Immersive
Use of multi media to create a combined experience, live day capture.
Example: sound effects, accompanying musical tracks.
☐
Gamification
Use of the mobile platform to activate play.
Example: treasure hunts, group interactions.
4. Concept and vision
Layer content, offering
an on-the-run view to
content skimmers, with
increasing layers of
multimedia and detail
for the curious
(including links off app
MY IDEAS
Planning out the experiences your visitors will encounter as they enter your
and explore your venue, sketch your floor plans below as a basis for your
notes on mobile app placement, then use the key to drawn on your PX
Beacons and associated features.
5. Visitor experience maps
Exit
Main area
Entrance
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
PX Beacon
Feature
(exhibit)
WiFi access
point (if desired)
K
FIVE TOP TIPS
Too many features makes the initial project too large. Instead, start small with a few features selected from a birds eye view of your venue, then work downwards in more detail. Or, pilot the app in a particular gallery or exhibition.
TIP
Try limit the visitor’s experience to 5 or less features showing at any given time – any more and a smart phone user will need to scroll their screen to view them all. If you’re using a larger tablet device exclusively, you could increase this list to 10 – 15 features.
TIP
Link multiple features in one area to a single PX Beacon for simplicity.
TIP
Avoid lots of PX Beacons in close range of each other – instead, overview the collection, choose select features or associate multiple features to a single PX Beacon.
TIP
Want to provide the ultimate digital experience? Create a digital lounge with comfy seating, WiFi and even standard mobile device chargers, where users can go to regroup and digest content. This reduces the need to roll out WiFi throughout the whole venue.
From your floor plans, work out how many PX Beacons you’ll need, and how many features
will be associated with each. On this page, you can keep a track of your development
requirements and progress for each one. Stuck? Simplify and start with fewer features until
you get up and running, then add more later.
6. Feature development list
Beacons
___
Features
___
Multimedia ___
Translations ___
Beacon
Feature
Description
Co
p
y
Aud
io
Vid
e
o
T
ran
sl
at
e
Do
ne?
CMS
Te
ste
d
1
Example
Notes
þ
þ
þ
ý
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
☐
TO
TALS
MY VENUE’S SPECIAL FEATURES
1.
_________________________
2.
_________________________
3.
_________________________
4.
_________________________
5.
_________________________
6.
_________________________
7.
_________________________
TIP
MY TEMPLATE LAYOUT
Consider adding a vibration alert to the venue’s special features – those really special exhibits that people come to your venue especially to see, or surprises that never fail to delight your visitors. When used sparingly, vibration alerts make visitors comfortable in putting their devices in their pockets without fear of missing out and also help reinvigorate app use mid visit, when it may otherwise decline.
Once you’ve decided the experience and content of your app, you’ll need to tell
people about it! Here’s a few ideas as a checklist to tick off as your complete
your project.
Venue signage
Include signs to prompt app use
Marketing
Advertise your new mobile app
Communications
Inform and train staff
☐
Carpark
☐
Entrance doors, floors
☐
Ticketing, concierge
☐
First exhibit
☐
Rest spots
☐
Midway point
☐
Etiquette guides
(sound, phone use, photography)
☐
Website
☐
Email marketing
☐
Social media
☐
Online advertising
☐
Traditional advertising
☐
Event tickets, handbooks
☐
Programme invites
(e.g. teacher’s classroom pack)
☐
Executive, board
☐
Curators
☐
Marketing
☐
Education
☐
Gallery staff, volunteers, guides
☐
Members, regulars
☐
Maintenance, cleaners
Other
☐
Create content copy
☐
Create multimedia
☐
Create translations
☐
Install PX Beacons
☐
Update WiFi if desired
☐
Review and approve copy
☐
Test app experience
☐
Retire old systems, signage
☐
Press release
☐
Launch event
☐
Update venue visitor terms and
privacy policy with legal if required
☐
Buy device fleet, headphone
accessories if desired
☐
Set up digital lounge if desired
7. Project checklist
Refer to
www.pingxmobile.com
for signage, staff
communications
templates and stock
images
in the ‘Resources’
section
Mon
Tue
Wed
Thur
Fri
Sat
Sun
CALENDAR (circle month)
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Use this calendar to plan out key
project activities, workstreams
and deadlines in the build up to
your app’s launch.
MY NOTES
________________________________________________________________________________
________________________________________________________________________________
________________________________________________________________________________
________________________________________________________________________________
________________________________________________________________________________
________________________________________________________________________________
________________________________________________________________________________
________________________________________________________________________________
________________________________________________________________________________
________________________________________________________________________________
________________________________________________________________________________
Do more.
Manage
less.
© Copyright 2015
Conetix Technology Limited. All rights reserved.
Terms and conditions apply. PingX, PX Beacon and Conetix are trademarks of
Conetix Technology Limited. Bluetooth is a trademark of Bluetooth SIG, Inc., a Delaware corporation. Apple, the Apple logo, iPhone, iPad and iBeacon are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc. All other marks are property of their respective owners.