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Digital Music Services Core-Edge Working Group Semi-Annual Workshop May 13, 2005

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Digital Music Services

Core-Edge Working Group Semi-Annual Workshop

May 13, 2005

Natalie Klym

Core-Edge Working Group

MIT Communications Futures Program

[email protected]

(2)

Outline

Evolution of digital music research

Overview of today’s digital music services

Control points

Control point constellations

(3)

Evolution of digital music research

September 2004

– Scope of research limited to online PC-download services (P2P and Web)

– Analysis focused on centralized (client/server) vs decentralized (P2P) services and the tension between authorized and unauthorized services

January 2005

– Scope expands to include online streaming services and mobile (cell phone) services

May 2005

– Scope expands further to include multi-channel (Internet + cellular) offerings – Control points & constellations have changed

(4)

Computer Portable Music player Digital music

Overview of today’s digital music services

(5)

Computer Portable Music player Digital music Cell phone

Overview of today’s digital music services

Fixed Internet download/stream + Portable players

+

Cel

l phon es

(6)

Cell phone Computer Portable Music player Digital music Cell phone

Overview of today’s digital music services

Fixed Internet download/stream + Portable players

+

Cel

l phon es Mobile carriers offer music services

(7)

Cell phone Computer Portable Music player Digital music Cell phone

Overview of today’s digital music services

Fixed Internet download/stream + Portable players

+

Cel

l phon es Mobile carriers offer music services

(8)

Control points

Access to the service provider’s “storefront” via a Web browser, proprietary P2P software, or embedded in playback software Aggregation and distribution of authorized (or “available”) digital files in the appropriate format. (This is the actual Digital Music Service, or “Product Creation”) Production of music by labels or individual artists for distribution

Making of the computers/ cell phones for accessing communication networks and playing files.

Making of the jukebox (playback) software for playing music on the 1ary device

Making of the portable players/ cell phone

Making of the portable player jukebox (playback) software for playing music

Distribution of portable player jukebox software Communication network

for connecting to service provider (Internet, cellular networks or ad hoc P2P)

Dist. of computers/ cell phones

Transfer connection (USB, Bluetooth, etc.) Distribution of jukebox

software for the 1ary device Distribution of portable players/ cell phone

digital music store

network connection

sourcing device & software

transfer connection

portable device & software Co ntent crea tion Co ntent Dist ribution (The sto re fr ont) 1ary device crea tion 1ary Device distribution 1ary jukebox + DRM so ft ware cr eation 1ary jukebox + DRM sof tware dist ribution 2ary Device crea tion 2ary Device distribution 2ary jukebox + DRM Software cr eation 2ary jukebox + DRM Software dist ribution

1ary device (Network)

Co nnectivity Storef ron t inter face

1ary device OS crea

tion 1ary device OS dist ribution 2ary device Co nnectivity

2ary device OS crea

tion 2ary device OS dist ribution Creation of computer/ cell phone OS Dist. of computer/

cell phone OS Creation of computer/

cell phone OS

Dist. of computer/ cell phone OS

(9)

Content creation iTMS music Internet Connectivity Mac OS Creation/ distribution Mac distribution iTMS Storefront interface Mac/ creation USB Connectivity iPod OS creation iPod distribution iTunes for iPod iPod creation FairPlay DRM FairPlay DRM FairPlay DRM Online product Portable product iTunes player for

Mac or Windows distribution PC distribution Windows distribution PC creation

iTunes player for Mac or Windows

Windows Creation

(10)

Content creation iTMS music Internet Connectivity Mac OS Creation/ distribution Mac distribution iTMS Storefront interface Mac/ creation USB Connectivity iPod OS creation iPod distribution iTunes for iPod iPod creation FairPlay DRM Online product Portable product

The iPod is the centerpiece of the iTMS strategy. In 2004, the iPod had 92% of the

high-capacity device market. iTunes is free

iTMS is free iTMS is a loss leader

to sell iPods. In 2004, iTunes had 70% market share. Project >80% by end of 2005.

$25-45 per iPod

52% of revenue

low volume, high margin

iTunes player for Mac or Windows distribution PC distribution Windows distribution PC creation

iTunes player for Mac or Windows

$0

Windows Creation

Control point constellations – e.g., iTunes Music Store

Value annotation (preliminary)

0-4¢

(high volume,

low margin)

FairPlay DRM

FairPlay DRM

Mac sales driven by iPod sales (6% of iPod users switched from PC to Mac in 2004.)

(11)

Online sourcing

Mobile sourcing

DRM-free content DRM’d content

iTunes Music Store MS-based Music stores Mobile Carrier services

Control point constellations

Key categories

P2P networks & Indie Web sites

• Wireless carriers build their own music stores

• MS-based stores supported by the Windows Media Player • DRM ties music to WMP, which

is tied to the Windows platform • Services provided by device

manufactures like Apple (iTMS) and Sony (Connect)

• Dominated by iTunes

• Proprietary DRM (FairPlay) ties music to iPods

User-controlled networks and independent artists/ labels support “free” and/or untethered music models

(12)

Demand

Relative Coreness of Digital Music Services

Scarcity

iTunes Music Store MS-based Music stores Mobile carrier services Unauthorized P2P networks Indie Web sites

(tightly-coupled components)

(13)

Triggers – threatening the iPod model

iTunes + iPod model dominates (authorized) digital music today

The model is based on the dominance of the iPod as the destination device

Two key triggers threaten the popularity of the iPod

1. MS PlaysForSure initiative

• WMP-supported online stores and devices are endorsed with the PlaysForSure logo

• Brings an end-to-end perception to MS-based services

• PlaysForSure stores + PlaysForSure devices

• iPod may lose some market share to MS-PFS devices

• Related trigger – MS Janus enables portable subscription services

2. Device convergence

• As handsets improve, expect the cell phone to replace the iPod as the primary device for mobile playback

• As networks improve, the cell phone may also replace the computer as the primary device for mobile sourcing

• Related triggers – ringtones (& radio) help transform the phone into a musical device

(14)

Scenarios – how will Apple respond?

1. license FairPlay DRM

• to other handset manufacturers

• iTMS music playable on other portable devices

• to handset manufacturers

• Apple has licensed FairPlay to Motorola

• Without mobile sourcing, carriers are resisting

2. Create an iPhone

• Apple makes its own phone that replaces the iPod

• The smaller iPods are marketed as a complementary device (not a substitute) for music only

• Without mobile sourcing, carriers would resist this too

3. Create an iPhone + mobile network

• Apple bypasses carriers

• iPhone + Apple MVNO

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