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6

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Computers use digital signals--0s and 1s, off and on.

All the data that a computer processes is a series of 0s

and 1s.

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Digital Age

Analog

But most phenomena in life are analog.

Analog signals use wave variations.

Sound, light, and temperature are analog forms.

Traditional TV and radio use analog signals.

Humans’ vision operates in analog mode.

(5)

modems are needed to convert analog data into digital

data that computers can use.

Modem is short for modulate/demodulate. Modems

modulate (convert) a computer’s digital data to analog

data, transmit it, then demodulate (reconvert) it back to

digital data for the receiving computer.

Modems can convert data by modulating either a

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Digital Age

Converting Reality to Digital Form--Sampling

Tape recorders, voices, and musical instruments are

analog; CDs are digital

To burn a CD, the digital recording equipment must

convert from analog to digital

The analog-to-digital converter samples the sound and

converts the height of the wave to a number

 Samples of the sound wave are taken at regular intervals –

about 44,100 times each second

Because the digital samples are played back faster than our

(9)

 Movies show still pictures (frames)

But they show them so fast that our eyes can’t react in time

 So to us the series of still pictures look like continuous

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6.2 Networks

What’s a Network?

A system of interconnected computers, telephones, and/

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 Share peripheral devices, such as printers, scanners, disk

drives

Share programs and data

 Better communications, including email

Security of information, because of improved backup

systems

(12)

6.2 Networks

Category Description

WAN – Wide Area Network Covers a wide geographic area, such as a

country or the world; largest WAN is the internet MAN – Metropolitan Area Network Covers a city or a suburb

LAN – Local Area Network Connects computers and devices in a limited geographic area such as an office, a building, or a group of nearby buildings

HAN – Home Area Network Uses wired, cable, or wireless connections to link a household’s digital devices

PAN – Personal Area Network Uses short-range wireless technology to connect an individual’s personal electronics, such as cellphone, PDA, MP3 player, notebook PC, and printer

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Structures

1. Client/Server

 Consists of clients, which are computers that request data,

and servers, which are computers that supply data

File servers act like a network-based shared disk drive

 Database servers store data but don’t store programs  Print servers connect one or more printers and schedule

and control print jobs

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6.2 Networks

How Networks Are Structured: Two Principal

Structures (

continued

)

2. Peer-to-Peer (P2P)

 All computers on the network are “equal” and communicate

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6.2 Networks

Intranets, Extranets, & VPNs

Intranets—use infrastructure and standards of the

internet and the web, but for an organization’s internal

use only

Extranets—similar to intranets but allows use by selected

outside entities, such as suppliers

VPNs—virtual private networks: use a public network

(usually the internet) plus intranets and extranets to

connect an organization’s various sites) but on a private

basis, via encryption and authentication; regular internet

users do not have access to the VPN’s data and

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Wired/Wireless Connections

wired = twisted-pair, coaxial cable, fiber-optic cable

 wireless = infrared, microwave, Wi-Fi, satellite

Hosts and Nodes: Client/server network has a host

computer, which controls the network; a node is any

device attached to the network.

Packets– fixed-length blocks of data for transmission;

reassembled after transmission; a packet is also called a

datagram, a segment, a block, a cell, or a frame,

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6.2 Networks

Network Components (

continued

)

Network Linking Devices

Protocol—set of conventions, or rules, governing the exchange of

data between hardware and/or software components in the network; built into the hardware or software you are using

Hub—Common connection point for devices on a network; has

multiple ports and can send to all connected devices

 Switch—Device that connects computers to a network; sends only

to intended recipients

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Network Linking Devices(

continued

)

Router—Special computer that directs messages among several

networks

 Backbone—The main internet highway that connects all networks

in an organization; includes gateways, routers, etc.

NIC—Network interface card; inserted in a slot on the

motherboard, enables computer to operate as part of a network

 NOS—network operating system; the system software that

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6.2 Networks

Topologies

Ring – all nodes are

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Star – all nodes are

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6.2 Networks

Packet Collision Schemes (Protocols)

Collisions happen when two data packets are going

opposite directions on shared media

Ethernet – deals with LAN collisions

 All devices send data at once  Collisions happen regularly

 Data is resent until it arrives

Token ring – avoids LAN collisions

Devices take turns sending data

 Token is sent around the ring

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communications path

Twisted-Pair Wire

 2 strands of insulated copper wire twisted around each

other

 Twisting reduces interference (crosstalk) from electrical

signals

 Data rates are 1 – 128 Megabits per second

Coaxial Cable

 Insulated copper wire wrapped in a metal shield and then in

an external plastic cover

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Media

Communications media (

continued

)

Fiber-optic cable

Dozens or hundreds of thin strands of glass or plastic that

transmit pulses of light, not electricity

 Can transmit up to 2 gigabits per second

Have lower error rate than twisted-pair or coax

 More expensive than twisted-pair or coax

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Ethernet

 Pull Cat5 cables through the house

 Connect to PC’s Ethernet network interface card (NIC)  For several PCs, get a hub or switch to connect them all  10 or 100 megabits per second

 HomePNA

 Uses existing telephone wiring and jacks  Requires HomePNA NIC in your PC

 Speeds of about 320 megabits per second

 Homeplug

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Communications Media

Electromagnetic spectrum of radiation is the basis of all

telecommunications signals, wired and wireless

Radio-frequency (RF) spectrum is the part of the

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transmission medium can carry in a given period of time

Analog bandwidth is expressed in hertz, digital bandwidth

usually in bits per second (bps)

Narrowband (Voiceband): used for regular telephone

communications

 Transmission rate 1.5 megabits per second or less

Broadband: For high-speed data and high-quality audio

and video

 Transmission rate 1.5 megabits per second to 1 gigabit per

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Communications Media

TC/IP (Ch. 2) is the protocol for getting wired devices

connected to the internet

WAP (wireless application protocol) gets wireless

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Infrared Transmission

 Sends signals using infrared light

 Frequencies are too low to see (1-16 Mbits per second)

Broadcast Radio

 AM/FM, CB, ham, cellphones, police radio

 Sends data over long distances using a transmitter and a

receiver (up to 2 Mbits per second)

Cellular Radio

 Form of broadcast radio

(34)

Communications Media

Five Types of Wireless Communications Media

(

continued

)

Microwave Radio

 Superhigh-frequency radio waves (2.4 gigahertz or higher)  Requires line-of-sight transmitters and receivers

 More than ½ of today’s telephones systems use microwave

Communications Satellites

 Microwave relay stations in orbit around the earth  Basis for Global Positioning Systems (GPS)

(35)

 Can be placed at different heights: GEO, MEO, LEO  GEO – geostationary earth orbit

 22,300 miles above earth; travel at the same speed as the

earth and so appear to us to be stationary

Always above equator

Transmission delay can make conversations difficult

 MEO – medium-earth orbit

5,000 – 10,000 miles up

LEO – low-earth orbit

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Communications Media

Long-Distance Wireless: One-Way Communication

GPS (Global Positioning System)

24 to 32 MEO satellites continuously transmitting timed

radio signals

 Each satellite circles earth twice each day at 11,000 miles

up

 GPS receivers pick up transmissions from up to 4 satellites

and pinpoint the receiver’s location

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One-way Pagers

One-way pagers are radio receivers that receive data sent from a

special radio transmitter

 Radio transmitter sends out signals over the special frequency  Pagers are tuned to that frequency

When a particular pager hears its own code, it receives and

displays the message

Question: Why do airplane rules require you to turn off pagers and cellphones during flight?

(38)

Communications Media

Long-Distance Wireless: Two-Way Communications

1G: First-Generation Cellular Service

Analog cellphones

 Designed for voice communication using a system of

hexagonal ground-area cells around transmitter-receiver cell towers

 Good for voice – less effective for data because of handing

off

2G: Second-Generation Cellular Service

 Uses digital signals

(39)

(

continued)

3G: Third-Generation Cellular Service

 3G cellphones are more like PDAs  Broadband technology

 Carries data at high speeds

High speed data: 144 kilobits per second up to 2.4 megabits

per second

 Accepts e-mail with attachments

Displays color video and still pictures

(40)

Communications Media

Long-Distance Wireless: Two-Way Communications

(

continued)

4G: Fourth-Generation Cellular Service

 A nationwide 4G network in development

 Uses the WiMax (Worldwide Interoperability for Microwave

Access) standard

 May provide broadband to rural areas

First 4G phone, the EVO, released in March 2010

(41)

Local Area Networks

Range 100 – 228 feet

 Include Wi-Fi (802.11) type networks

Wi-Fi n is the latest and fastest Wi-Fi technology

Personal Area Networks

 Range 30 – 32 feet

Use Bluetooth, ultra wideband, and wireless USB

Home Automation networks

(42)

Communications Media

Short-Range Wireless: Two-Way Communications

(

continued

)

Wi-Fi b, a, g, and n networks

 Named for variations on the IEEE 802.11 standard

(802.11b, 802.11a, 802.11a)

Data ranges: 11 megabits per second up to 126 feet

indoors (Wi-Fi b) to 54 megabits per second up to 120 feet (Wi-Fi a and g)

 Wi-Fi n with MIMO extends range of Wi-Fi using multiple

(43)

(

continued

)

Wi-Fi Security

 A person with a $50 antenna can eavesdrop on

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Communications Media

Short-Range Wireless: Two-Way Communications

(

continued

)

Personal Area Wireless

 Bluetooth

 Short-range wireless standard to link cellphones, PDAs,

computers, and peripherals at distances usually up to 30 ft

Transmits up to 3 megabits per second

 When Bluetooth devices come into range of each other, they

(45)

(

continued

)

Personal Area Wireless (

continued)

 Ultra Wideband (UWB)

Developed for military radar systems

Operates in 480 megabits per second, range up to 30 ft

 Uses a low power source to send out millions of bursts of radio

waves each second  Wireless USB

USB is the most used interface on PCs

Range of 32 ft and maximum data rate of 480 megabits per

(46)

Communications Media

Short-Range Wireless: Two-Way Communications

(

continued

)

 Short-Range Wireless for Home

Insteon

Combines electronic power line and wireless technologyCan send data at 13.1 kilobits per second with 150 ft rangeZigBee

 Entirely wireless sensor technology

 Can send data at 128 kilobits per second with 250 ft range  Z-Wave

Entirely wireless power-efficient technology

(47)

among universities and scientists. They trusted each

other. No security was built into the internet.

Problem: The internet is open-access and is used by

criminals who take advantage of the lack of built-in

safeguards.

Problem: Most people connect to the internet and use

(48)

& Safeguards

Cyberthreats

Denial of Service Attacks

Consist of making repeated requests of a computer or

network device, thereby overloading it and denying access to legitimate users

(49)

Worms (Malware)

A program that copies itself repeatedly into a computer’s

memory or disk drive

(50)

& Safeguards

Cyberthreats (

continued

)

Viruses (Malware)

Deviant program that hides on a disk, in an e-mail, or in a

web link that causes unexpected effects such as destroying or corrupting data

 Viruses are released at the rate of about one per day

 To see what the latest ones are, go to

(51)

Trojan Horses (Malware)

Programs that pretend to be a useful program such as a

free game or a screensaver but that carry viruses or

malicious instructions that damage your computer or install a backdoor or spyware

 Backdoors and spyware allow others to access your

(52)

& Safeguards

Cyberthreats (

continued

)

How they spread

Via e-mail attachments

 By infected disks

By clicking on infiltrated websites

 By downloading infected files from websites

 Through infiltrated Wi-Fi hotspots

 From one infected PC on a LAN to another

What can you do about it?

Install antivirus software and subscribe to the

(53)

Cellphone Malware

Spread via internet downloads, MMS attachments, and

Bluetooth transfers

 Usually show up disguised as applications such as games,

security patches, add-on functionalities, erotica, and free programs

 Protect your phone:

Turn off Bluetooth discoverable mode

 Check security updates to learn about filenames to

(54)

& Safeguards

Cyber Villains

Hackers are either

Computer enthusiasts, people who enjoy learning about

programming and computers

 People who gain unauthorized access to computers or

networks, often for fun or just to see if they can

 Two types:

 Thrill-seeker hackers: do it for the challenge

White-hat hackers: do it to expose security flaws that can be

(55)

Crackers

Malicious hackers who break into computers for malicious

purposes

 Script kiddies are technically unsophisticated teenagers who

use downloadable software for perform break-ins

Hacktivists are hacker activists who break into systems for a

political purpose

 Black-hat hackers are those who break into computers to steal

or destroy information or to use it for illegal profit

Cyberterrorists attack computer systems so as to bring physical

(56)

& Safeguards

Online Safety

Use antivirus software, and keep it current

Install a firewall to monitor network traffic and filter out

undesirable types of traffic and undesirable sites

Don’t use the same password for multiple sites

Don’t give out any password information

Use robust passwords:

Minimum 8 characters with letters, numbers, characters

(57)

Install antispyware software

Encrypt financial and personal records so only you can

read them

Back up your data, so if your PC is attacked and must be

reformatted, you can restore your data

Never download from a website you don’t trust

(58)

& Safeguards

Online Safety (

continued

)

Biometrics: science of measuring individual body

characteristics

 Used in security devices

Examples; hands, fingerprints, iris recognition, face

recognition, voice recognition

(59)

Encryption

Process of altering readable data into unreadable form to

prevent unauthorized access

 Uses powerful mathematical ciphers to create coded

messages that are difficult to break

 Unencrypted messages are known as plain text  Encrypted text is known as cybertext

 Either private keys or public keys are used to encrypt

(60)

& Safeguards

Online Safety (

continued

)

Private Key encryption means the same secret key is

used by both the sender and receiver to encrypt and

decrypt a message

Public Key encryption means that two keys are used; the

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