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CREATIVITY AND INNOVATION

Design Thinking

Lim Cheng Siong, PhD

[email protected]

Fauzan Khairi Che Harun, PhD

[email protected]

Faculty of Engineering UTM Johor Bahru

for BC4DCP

August and Sept. 2021

3

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Design Thinking

“Design thinking is a human-centered approach to innovation that draws from the

designer's toolkit to integrate the needs of people, the possibilities of technology , and the

requirements for business success.”

(Tim Brown,

president and CEO, IDEO)

4

Design Thinking

Ahmad, M. N. Capstone Project Design for SKEM and SKEI. Presentation Slide. Universiti Teknologi Malaysia; 2015. 5

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DT for TRL

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(Courtesy: PM. Dr. Abdul Rashid bin Husain)

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DT for TRL

(Courtesy: PM. Dr. Abdul Rashid bin Husain)

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Example

(www.therakyatpost.com)

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Steve Jobs (Source: wccftech.com) 1stiPhone (Source: guelphlocal.com)

Nokia N95 - US$730 (Source: wikipedia.com)

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Hands-on Exercise

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Hands-on Exercise

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Hands-on Exercise

• Sharing of the background and specialization of your faculty / school.

• Sharing of your experience (industry, research etc.) that can help in designing this product.

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Hands-on Exercise

Method 1

Specific group is assigned for different task:

Electrical design Mechanical design website / app design Marketing

Etc.

Method 2

All groups do the same tasks for (like SKE capstone

project):

Electrical design Mechanical design website / app design Marketing

Etc.

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1. Identify Problem and Solution

2. Determine what’s need to be done

3. Categorize into minor tasks (components) assigned to teams 4. Each team will ‘build’ its prototype for presentation

5. Eventually teams will converge to a complete system that interlinks with all components

6. …. INNOVATE.

The Strategy

Hands-on Exercise

- Product development Unit

- Product Fabrication/Manufacturing Unit - Product packaging Unit

- Digital marketing

- Website, blog, videos, Case Study, Feedback Management - Physical marketing

- Road shows, Booths, Posters, Product Display - Sales methods

- COD, Mainstream Stores, Customized Outlet, MLM, online delivery

Some Hints

Hands-on Exercise

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Empathize and Define

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Group Activities 1

• Based on the given project theme, your group is required to:

– Prepare interview script with a minimum of 10 interview questions for in-depth study of user’s problems and needs.

– Identify and interview a minimum of 10 real users.

Encouraged to use a voice recorder / smartphone.

– Perform on-site observation (People, Object, Environment, Message, Service). Encouraged to use a camera / camcorder / smartphone.

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Group Activities 1

• Expected outcome:

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Empathize and Define

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Group Activities 2

• Perform data extraction (by each member)

Identify the background of the user and his / her problems and needs. Write using minimum words on a sticker.

Sketching is highly encouraged.

Also extract any important information from observation.

1 sticker = 1 point or finding

Note: duplicated point by members for the same end user => choose only 1 point

• Some of discussion tips

One conversation at a time Be visual

Go for quantity

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Empathize and Define

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Group Activities 3

• Perform data clustering

You can group the similar problems /needs into the same cluster.

You must be clear on the identified problems /needs and the background of the users (male vs. female, parents vs.

children, managers vs. workers etc.)

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Empathize and Define

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Group Activities 4

• From the clustered data, vote for 3 needs* that will give high degree of satisfaction to your end users and make your product unique and sell like hotcakes.

Then produce in 2 mahjong papers for:

– a personification (users’ profile with pain points and 3 needs) from the clustered data

– A design statement based on the developed personification

*3 needs is enough for a capstone project

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Personification

PROFILE

Age: 30+

Very busy career man

Very ambitious at work

Highly educated in his profession

Spending a lot of time on work & family

Less interested in taking sports (physical activities)

Imbalance between career, family and physical activities

Priority on job with endless tasks

PAIN POINTS

Unfit physically: tired and body pain

Forced to join organization sport activities

NEEDS

Group motivation – group with same skills level, good coach / leader

Easily accessible sport facilities and health support system – save time and hassle free

Monitoring health progress – good tracking system

Super John

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Design Statement

How we may help Super John to have easily accessible sport facilities together with support system while enjoying physical

activities with friends?

Super John

Design Statement

How we may help <USER> to <NEED> +

<INSIGHT>

• How we may help Super John to have easily accessible sport facilities while enjoying

physical activities?

• How we may help Mat Lebah to monitor beehive from anywhere at anytime?

• How we may help Si Zerror to make group

studying more exciting?

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Design Statement

• From the personification, produce in 1 mahjong paper for:

– A design statement based on <USER>, <NEED>

and <INSIGHT>

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Personification and Design Statement

• Application of personification and design statement

individually look into the technology and theory for the potential solutions (X5) catering specific need / pain point

– Preferred: creative, effective and low cost solutions

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Ideate

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Design Discussion vs.

Meeting with Boss

Source: www.stratum-international.com

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IDEO 7 Brainstorming Rules 1. Defer judgment

– for now, suspend critique.

2. Encourage wild ideas

– breakout ideas are right next to the absurd ones.

3. Build on the ideas of others

– listen and add to the flow of ideas.

4. Stay focused on the topic

– focus on target / scope.

5. One conversation at a time

– maintain momentum as a group.

6. Be visual

– use stick-a-note to draw ideas.

7. Go for quantity

– best way to have a good idea is to have lots of ideas.

Group Activities 5

ideas in minutes NEW

• Option / Feature from each reviewed (X3) project.

• One sticker one feature.

Sketching is highly

encouraged.

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Solution

Su b- fu nc tio n

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Group Activities 5

ideas in minutes DERIVED

• How to improve your team member’s proposed options (X3)?

• If the idea is duplicated, the 2nd person has to come out with a new idea.

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Solution

Su b- fu nc tio n

Ideate

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Group Activities 5

ideas in minutes COMBINED

• Choose two potential options to be combined?

• If the idea is duplicated, the 2nd person has to come out with a new idea.

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Morphological Matrix

Generate Concept Solution

ideas in minutes COMBINED

• How to combine the proposed features to become a complete solution?

• Individually sketch your proposed solution on an A4 paper. Encouraged to have different combination of features than other members.

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STEEP Analysis

S

ocial/cultural

T

echnology

E

conomic

E

nvironment

P

olitical/legal

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STEEP Analysis

STEEP Analysis

minutes STEEP

ANALYSIS

• Perform STEEP analysis on your proposed concept solution.

• Add into your sketch in A4 paper.

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Solution

• Present your solution to the team.

(3 minutes X 4 members)

• Choose the best solution by voting.

• Further improve the features if needed.

Bill of materials

• BOM is a listing of all of the raw materials,

parts, subassemblies, and assemblies needed

to produce one unit of a product.

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Bill of materials

• Break your team’s solution into main parts.

• Members do round table for each main part identification.

• Sketch the product structure tree on a new A4 paper.

Bill of materials

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Task assignment

Identify the person in charge and time (start and end) required for the task (programming, soldering, 3D printing, welding, machining etc.) to complete the identified components.

Individual contribution

8 weeks X 6 hour = 48 hour

Design-Implement

6 weeks X 6 hour X 4 members = 144 hour

Operate (On-site installation)

1 week X 6 hour X 4 members = 24 hour

Poster, EECS and long report

1 week X 6 hour X 4 members = 24 hour

Project planning

• For any solution (project), the scope of the solution must also fulfill the given time frame and budget.

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Prototype and Test

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Group Activities 6

• Complete the concept sketch of your proposed solution.

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Prototype and Test

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Group Activities 7

• Build a conceptual prototype to better presenting your proposed solution to the end users.

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Health Profile

Rewards Network

Facilities

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Group Activities 7

• Your group is allowed to use any extra material besides the provided materials such as:

Polystyrene board

4 different color of A4 papers Empty A4 paper box

Glue

Masking tape (paper type, transparent type) Scissors

Etc

• Be careful when using the cutter / knife / scissor.

Don’t cut your finger or table cover.

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Prototype and Test

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Co-creation

• Co-creation is a strategy to bring together the designers and the end users in order to jointly produce a mutually valued outcome.

• Presenting and demo your conceptual prototype to other groups.

• Note that a video can be better used to demonstrate the conceptual prototype in real live situation.

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Proof of Concept

• After completing the Understand-Create-Deliver (User-Centered-Design) process, the project can be proceed with the standard engineering design, implement and operate to produce a working prototype, which can be useful in:

To benchmark with competitor’s product To apply for copyright and patent

To commercialize it with business planning To get investors

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Design Thinking Framework

Conceive

C

Design

D

Implement

I

Operate

O

Understand

Empathize Define

Create

Ideate

Deliver

Prototype Test

Engineering Design

Capstone Project

Ahmad, M. N. Capstone Project Design for SKEM and SKEI. Presentation Slide. Universiti Teknologi Malaysia; 2015.

Peer Review

• http://www.teamxplore.com/mypeer/

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Conclusion

• Research vs. design thinking.

• What are the challenges to get it commercialized?

• Sharing of my past industry experience vs. capstone project (academician) and researcher

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Q&A

65

References

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